|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Mythic Rare|
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Planeswalker — Elspeth
+2: You gain 1 life for each creature you control.
-2: Put three 1/1 white Soldier creature tokens onto the battlefield.
-5: Destroy all other permanents except for lands and tokens.
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Elspeth Tirel Discussion
3 weeks ago
Imo, you need some more focus in the deck, particularly when it comes to your wincon. Playing your commander, plus a ton of token generators, should be your wincon; in addition to other blanket buffers like Honor of the Pure
Taking a hard look at creatures, for maximum effect, it would work better if you had lots of low cmc creatures, with hampering effects for your opponents or beneficial effects for your board state. Your early game should look like youre setting up while keeping board state pressure to keep your opponent at bay. [card: Thalia, Heratic Cathar] is a great example of these kinds of cards.
Other examples include
Theres a bunch of other creatures that will help your midgame by getting you life when you dump out tokens in droves. Good ol' Soul Sisters Soul Warden and Soul's Attendant and Suture Priest are your friends as long as you keep your board state fun for token friends. Speaking of token friends, this is the time they should be showing up to the party in droves. Both the Theros God Heliod, God of the Sun and Amonket God Oketra the True are great bros for dropping token hoes. Captain of the Watch, Evangel of Heliod, Knight-Captain of Eos and Precinct Captain all specifically drop the uptight/upright Soldier tokens, usually ETB.
Its a good time to get your pokes in, but your late game boomers are your commander Elesh Norn, Brisela, Jazal Goldmane and possibly Angelic Field Marshal. You could always include Felidar Sovereign if you think you'll end up pillow forted in and unable to swing for lethal, but that kind of depends on your play group as well.
Support spells are generally looking like boardwipes built in your favor like Martial Coup or buffers with an extra kick, namely Spear of Heliod or Marshal's Anthem. That being said, there is always room for a nice Wrath of God to the face. You can also get recursion working in your favor with a Sun Titan or Emeria Shepherd.
Spot removal is also a thing with white. Swords to Plowshares, Path to Exile, Entrapment Maneuver just to name a few with creatures. Other land, enchantment or artifact removal is a bit dependant on your play group as well, but one or two of those is usually a smart move in the deck.
Mana rocks are a HUUUUUUGE piece to your deck if you want to get consistent earlier drops for Norn. Sol Ring, Thran Dynamo, Caged Sun, Gauntlet of Power and Gilded Lotus are some of the more obvious choices if youve got some cash to burn. Otherwise theres always Worn Powerstone or Marble Diamond among some cheaper manrock pick-ups.
Passive buffs are your butter to your token bread. Akroma's Memorial is a spectacular example, just like Eldrazi Monument, Intangible Virtue, Crusade and the like. Any blanket effect like that turns your weenies into winners. Try not to pile on with these guys too much or you could end up with a bunch of enchantments and few lands for a battlefield.
Last, but certainly not least, packing in some planeswalkers that support your token buddies help fill some gap where spells fall short. Elspeth, Knight-Errant brings more party animals, threats and a darksteel bomb for your field. Her Mirrodin version Elspeth Tirel keeps you stayin' alive, dropping bros and a wrath on a stick. [card: Ajani Goldmane] isnt quite as strong of an inclusive planeswalker, BUT if you have built up a semi decent state, dropping him can turn the tide in your favor from a cruddy turn 4 to a swing for some good damage turn 4.
Decks like this are kind of similar to fencing or boxing. Poke when you can, keep up a strong front, and even when they got you on the ropes, a haymaker can be a game changer.
Good referance material can be found here on EDHREC.com: https://edhrec.com/commanders/elesh-norn-grand-cenobite
Just like wikipedia, it might not always be the best source material, but it points you in a good direction.
1 month ago
Alright. Ill look for more low cost, first few turn token summoners. Maybe some of these would fit here: Rhys the Redeemed (using the white half) Evangel of Heliod (I know he has a little bit more cmc, but he is pretty good), maybe Elspeth Tirel for later game (or Elspeth, Knight-Errant, Rise of the Hobgoblins, or Goblin Trenches.
1 month ago
1 month ago
Jace, Cunning Castaway is one being talked about for Standard right now. If you have a list similar to the B/W walkers list I've seen around, Gideon of the Trials isn't bad to get the emblem and be out of bolt range the turn he comes down. The full list (aside from ones that don't have a 'real' ult like Gideon Jura) is:
Gideon, Ally of Zendikar can anyway, but Settle allows him to live through it
There are 3 other notable ones, who can't ultimate immediately, but activating their plus once and then using Settle the Score allows them to ult the turn after they come down:
1 month ago
I run Bitterblossom in my BW tokens deck and it works wonders. Elspeth Tirel is also a good option to help stabilize in addition to Sorin, Solemn Visitor, and it doubles as a boardwipe. I am also more hand disruption heavy with Thoughtseize, Inquisition of Kozilek, and Collective Brutality, so I am a bit partial to Immolating Glare since it is conditional. You might want to consider adding a couple Sram's Expertise too. Hope this helps! If you would like I can link you to my decklist for reference if you think it would help. I think our playstyles are relatively similar too but I'm not gonna go ahead and post my deck here without your permission, but it is on my page if you want to check it out. Anyways, nice deck! +1
2 months ago
Whenever Ive used it Chastise has got me out of some tight spots, late game, mana isnt overly an issue due to the eldrazi tokens.
Overrun is a good idea though, the aim of the deck isnt really to attack with all of the creatures, I just use them As blockers really and attack late game with lots of 8/8 beasts but it wouldnt hurt to have it in as a second option.
2 months ago
Elspeth Tirel is Great, especially her +2 ability, but again, I'd be stuck on what to remove, especially since her etb synergy is restricted to the soldiers hitting the floor and she herself doesn't provide any etb abilities.
Alms Collector is a bit mana costly for what he would do for me and with no ETB ability, I'm a little reluctant to recruit him.
Definitely want Skullclamp, if I can make room though!
2 months ago
I worry you don't have much card draw. Would Skullclamp be a good way to keep the population of unruly token prisoners down? Alternatively, Alms Collector could join your team of clerics as a fundraiser. Elspeth Tirel is an accomplished cleric and comes with a team of her own while in her other job as Elspeth, Sun's Champion she leads a crack force that can strike at the heart of the riots. She might get a little carried away though so you'd have to be careful.