Elspeth Tirel

Elspeth Tirel

Planeswalker — Elspeth

+2: You gain 1 life for each creature you control.

-2: Put three 1/1 white Soldier creature tokens onto the battlefield.

-5: Destroy all other permanents except for lands and tokens.

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Trade

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Printings View all

Set Rarity
Scars of Mirrodin (SOM) Mythic Rare

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Tokens

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Elspeth Tirel occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Latest Decks as Commander

Elspeth Tirel Discussion

amicdeep on 14th Century Europe

3 weeks ago

you have a lot of pay offs but not many cards that make creatures. from the way your decks built i feel like it what at 4 Lingering Souls and maybe 2-3 in any combination of any of these Elspeth, Sun's Champion, Elspeth, Sun's Nemesis, Elspeth Tirel as these can all spit out a lot of token quickly, without to much hassle and have abilities that care about having lots of creatures, (the also work with Enduring Renewal quite nicely)

i would also be tempted to run a snow basic land base and then add 3-4 of each Dead of Winter and On Thin Ice as a strictly better budget removal suite(also sublime exhilaration isn't modern legal). going snow also means you can run Arcum's Astrolabe as you don't have many 1 drops and they would help fix your mana.

i also think that Angelic Exaltation is just a much better Junkyo Bell

lastly, unfortunately Blood Pet isn't modern legal which kind of kills the combo.
but Hope of Ghirapur would work ok in the slot, especially as it provides some consistent hate for control decks and a sackable 1 drop from the combo (even if it isn't infinite anymore)
if you were determined to keep the combo as is you could splash red for Wild Cantor which is legal, (if you wanted to splash red on a budget then i would definitely run the show packages as it would again increase your mana consistency for fairly little.

Kazierts on Orzhov Control Angels

1 month ago

I don't if you'd like suggestions on a budget, so I'll try to stay in the middle ground about it.

Unless you already have those laying around in your collection, don't buy Marsh Flats . They're extremely expensive, and since you're playing in a casual group there's no need to have such card. You can, instead, use Temple of Silence which is waaaay cheaper and allows you to manipulate your next draw.

There's no point in having Arcane Sanctum as it's a very slow card. You can use Isolated Chapel which will easily come into play tapped.

Rather than Sorin Markov , who doesn't benefit your strategy at all, you can run either Elspeth, Sun's Champion , who allows you to stall by making tokens or blowing up the stronger creatures on the board, or Elspeth Tirel , who lets you gain life and can also make tokens.

Sign in Blood is a pretty good card. However, Night's Whisper can relieve the pressure of your manabase by needing one less black mana.

TheMazter13 on Avenger, Assemble!

3 months ago

The Deck is kind of slow. Having both played and played against Voltron, the deck needs to be quick. Considering your commander is a 6 mana creature, it takes a while to get out and you would need some ramp. More artifact mana, which would also buff some enchantments like All That Glitters , is definitely needed. The Signets, The Talismen, the 3 Mana Rocks, Mind Stone , Worn Powerstone , or even Sisay's Ring would all help to make sure you can cast your commander on turn 4 or 5 while also having artifacts that can be used to cast spells. For example, casting Thran Dynamo on turn 3 or 4, then tapping it to cast an equipment card.

Also, when playing equipment cards, get more cards that do things. Echo Circlet isn't needed in an aggressive deck, Nightmare Lash with 7 Swamps is not great (however you do have Urborg, Tomb of Yawgmoth , so it can be good but it is 100 card singleton), Helm of the Host is pretty bad considering the tokens won't have any equipment and won't be as powered up, and Explorer's Scope can ramp, but so slowly that it isn't worth it. Considering this is an aggressive deck, playing all the Swords would be a viable option. Not only do they buff your commander, but they also give them protection from colors, meaning that they wouldn't be able to be blocked and can then get around chumpers. Also, the swords have awesome "deal combat damage to a player" effects that can easily be taken advantage of while also staying as aggressive as possible

Elenda, the Dusk Rose , Open the Graves , Cathars' Crusade , Ajani's Welcome , Mace of the Valiant , and Embercleave all don't do much with only 10 creatures, so either play more buffing creatures like Kinsbaile Cavalier or get rid of cards that rely on creatures. I think you should get rid of em because your commander is really the only creature you'd need. Sure, a knight can give your commander double strike, but so can an equipment card ( Fireshrieker ), and for far cheaper with "Equip Knight 0"

You only had three choices of Elspeth, and you picked the wrong one. Elspeth, Sun's Champion and Elspeth, Knight-Errant are both better than Elspeth Tirel in terms of making creatures, keeping the board free, and buffing your commander. You'd probably play Knight-Errant for that second ability though

Liliana of the Dark Realms doesn't do much apart from find swamps. She doesn't actually ramp you and her second ability can do very little with so few swamps.

To get even more stuff for cheaper, Stoneforge Mystic . Not only is it a tutor, but it can put equipment onto the battlefield a) at instant speed and b) for .

Mullac on Goats N' Hoes

4 months ago

Ajani, Strength of the Pride may replace Elspeth Tirel as it essentially does the same thing and acts as a board wipe for the opponent.

TypicalTimmy on Card creation challenge

6 months ago

Niv Mizzet, Guildmaster

Legendary Planeswalker - Niv

{Whenever you cast a spell that is two or more colors, scry 1. Then If it is three or more colors, draw a card.}

+3 Add three mana in any one color. Until end of turn, Niv Mizzet, Guildmaster has ": Deal 1 damage to any target."

-3 Draw three cards, then discard two cards. You may return another card from your graveyard to your hand.

-14 Exile all nonland permanents you don't control. Each opponent gets an emblem with "You may only cast one spell per turn."

7


Like Elspeth Tirel , Niv Mizzet, Guildmaster is meant to cycle between his +3 and -3. You get the mana to cast big spells, Then, you get card advantage and filter out your hand as need be. Then, you get the mana to cast big spells and draw some more.

The option to deal damage is put in because it's interesting and allows more interaction. Let's you kill off other Planeswalkers, threats on the board, or just destroy your opponent if you are sitting on 5 - 6 red mana. Disgusting with Neheb, the Eternal .

If you happen to get his ultimate, you've won the game.


Give us an Omnath Planeswalker. He can be mono-green, Gruul or Temur.

TypicalTimmy on Free_Iona

6 months ago

Hey, since you upvoted my


Ghired Dead Redemption

Commander / EDH* TypicalTimmy

SCORE: 1 | 1 COMMENT | 47 VIEWS | IN 2 FOLDERS


deck, I wanted to let you know that I've been making revisions.

First and foremost, I removed Hazezon Tamar because he is too much money for a single card, his ability doesn't trigger right away, you can't ramp into him appropriately (Using stones means less tokens), and the tokens leave when he does.

I also removed the "Wincons" section, because I figure I am going to be generating a ton of hate from the other three players; If my creatures are constantly dying and my board is being wiped, creature-based win conditions mean nothing. So, instead I replaced them with boardstate protection to stop my guys from being blown off the face of the mat.

Lastly, I added in four sweepers myself, in the event I just need to reset the game and rebuild. Each of the sweepers will actually generate me value, such as Hour of Reckoning as it protects my creature tokens from being blown up.

I may consider dropping a few Superfriends, perhaps down to 4. I have the following ones for the following reasons:

As you can see, there is a theme here: Mana & Life. Keeps the engines going.

If I drop any, it will be Freyalise and Huatli as they feel the weakest, being only viable for one option.

Ajani and Elspeth both generate mass amounts of life and have sweepers built in that give me advantage. They can also generate tokens, if need be.

Domri and Xenagos both offer me mana, give me tokens, and allow me to either filter the top four or merely play the top seven.

Frey and Hualti just give me a dork and some life. Frey can get me some serious draw if she sticks around, but Hualti is basically a one-trick pony.

tempest on The Boros 21st Infantry Division

6 months ago

just want to first say that this looks like a good start and a fun deck, so good job with that

cards i would highly consider: Aerial Responder , Ballyrush Banneret , Brimaz, King of Oreskos , Preeminent Captain , Tajic, Blade of the Legion , Boros Charm , Path to Exile , Lightning Bolt , Elspeth Tirel (take advantage of indestructibility)

cards i could see work: Anax and Cymede , Mentor of the Meek , Odric, Master Tactician , Thalia, Heretic Cathar

I don't want to completely change up your deck to the point that it doesn't feel like it's your deck, so make whatever changes you feel comfortable with. i can maybe help if you give me a clearer picture of your budget, the direction you want to take you deck both in terms of competitiveness (assuming it's more casual atm) and in terms of style of play (not sure b/c it's not straight up aggro beat face win with odric, captain of the watch, etc.), but also i haven't been in the magic scene in years and never competitively so take everything with a grain of salt haha

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