Preeminent Captain

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Rare
Morningtide (MOR) Rare

Combos Browse all

Preeminent Captain

Creature — Kithkin Soldier

First strike (This creature deals combat damage before creatures without first strike.)

Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand into play tapped and attacking.

Preeminent Captain Discussion

DrkNinja on DEUS VULT | Aurelia Mentor EDH

2 weeks ago

I like what I see but... I have some opinions

Your creature selection is weak, there are better cards at your desposal than what you are using.

And since most of my suggestions, and most of your creatures are either soldiers or humans...

You also have a tokens subtheme, all of which are soldiers or humans:

Also I feel like you are missing some really good creature/boros cards

If you are going to play Equipment tutors, you should be playing these;

Maybe not all of them but one or two for sure.

Lastly I think you may have just two too many mana rocks, you aren't playing 3 colors.

triproberts12 on Tajic, Legion's Edgelord

1 month ago

There are a lot of soldiers out there, but some of the must-haves I feel you're missing are Brimaz, King of Oreskos , Preeminent Captain , Evangel of Heliod , Nomads' Assembly , Launch the Fleet , and Deploy to the Front . High Sentinels of Arashin and Elite Scaleguard could also be very powerful, depending on how much +1/+1 counter stuff you plan on doing.

If you're going to play the Earthquake deck, you might as well play Truefire Captain , Spitemare , and Boros Reckoner .

I think the deck could also use some more "vegetables" cards. You should be running Boros Signet , at minimum, but Boros Keyrune , Boros Locket , Mind Stone , Sword of the Animist , and Knight of the White Orchid should probably be in the conversation, as well. Vandalblast , Aura of Silence , Crush Contraband , Return to Dust , etc. are all removal you might consider over the abundance of creature removal you have. In terms of card draw, being tribal, you could look into Vanquisher's Banner could also do work.

As for cuts, you shouldn't be running Evolving Wilds and Terramorphic Expanse in a 2-color deck. Ancient Amphitheater , Needle Spires , and even Stone Quarry are all strictly better without cards that care about land types or Landfall. The deck thinning is inconsequential in a 99-card deck, and you'd rather have the flexibility. Catapult Master, Hour of Devastation (you know it removes indestructible, right?), Deafening Clarion, and Hammerfist Giant all seem pretty suspect to me, just on card quality. Rather than Deafening Clarion, Firesong and Sunspeaker seem better with the Earthquake theme.

willaythunder on Tokens

1 month ago

Could you tell me why please? I’ve found that I don’t need to much mana because of Ballyrush Banneret makes all the soldiers above 2 mana cheaper and Preeminent Captain brings Captain of the Watch out for free. I did try adding in more mana, I got to 22, then I play tested the deck for awhile and there were to many times I had to much mana and not enough creatures.

DRmagic2017 on Boros Attack First

2 months ago

Hello! Boros decks are mostly aggro decks so you can do a lot of fun with these colors! First of all you need more fast creatures on T1 For example old good Boros Recruit or even Legion Loyalist. I would also replace Hammer Dropper (it's just a bad card) with Legion Warboss. You should also take a look at Tajic, Legion's Edge and Swiftblade Vindicator: it's a great combo on T3. Most of your creatures are soldiers so tribal theme is an obvious choice: Preeminent Captain, Field Marshal and Captain of the Watch are strongly recommended. Odric, Master Tactician and Thalia, Heretic Cathar will make your opponents a little bit uncomfortable. Skyknight Legionnaire is your air support. Mentor of the Meek - card draw. I would also replace Blood Mist (it slows your tempo) with Heroic Reinforcements. Eerie Interlude and Long Road Home are your answers to unsummons and removals. Good luck!

Wizardhat91 on WW Soldiers LowCost

5 months ago

Preeminent Captain can't chain its ability onto another Preeminent Captain, so I'm not sure if you want more of those. You'll dump your hand a little faster but the lack of card advantage hits you quickly. If it was me building it I would drop the Kor Skyfisher and Armored Ascension in favor of more 1-drop creatures. Some for your consideration are Soldier of the Pantheon, Dryad Militant, War Falcon, Skymarcher Aspirant and Kytheon, Hero of Akros  Flip. I would consider Light from Within and Return to the Ranks as finishers as well.

wallisface on Boros human soldier

5 months ago

You need to work out what you want this deck to do, dude.

For example - you're running Champion of the Parish but a lot of non-human cards. For him to be effective, you really either need mono-humans (so either cut out the other stuff, or cut him). Likewise, you have Preeminent Captain but a bunch of non-soldier cards for it to interact with. You need to refine down what you're actually trying to do, and stick to a plan.

Then, you have waay too much high-costing cards. Modern is a fast format and you can't really effectively run all those big costing spells. Personally you should drop all the 5 and 6 drops, and reduce your 4-drop spells down to a maximum count of around 4-5 tops.

Once you have a plan that you're able to stick with, and have cut the cards that are too high in cost, you should be able to get this down to the recommended size of 60 cards easy (a heads up you probably only want to be running around 24 lands for this 60 card deck).

lagotripha on Who u know here? Help wanted

8 months ago

Ok, so I'm seeing a deck that wants arcane adaptation and descendants path to drop big spells. Fair enough.

I highly reccomend more 1 and 2 drop creatures. Making sure that your t3 Descendants' Path hits something turn 4 is valuable. But how to assess those creatures is important. You want to be sure you have big creatures on top of your deck, and you want to avoid needing arcane adaptation where possible.

To do this, is best to assess a small set of cards you'd be using together rather than a lot of individual cards. Getting a set of cards that work well together is better than a bunch of disparate parts- getting a set which acts as a backup plan to arcane adaptation is even better.

One method to find these sets of cards is to look at what creature type you want to name with Arcane Adaptation and go all in on it.

Naming druid means Treefolk Harbinger and Arbor Elf can cheat in Gilt-Leaf Archdruid, while Arbor elf, Elvish Mystic etc can combo with Utopia Sprawl to just flat cast bigger creatures.

Naming shaman lets you use Eternal Witness Burning-Tree Emissary and Elvish Visionary, or look for Purity with Flamekin Harbinger.

Pretty much every tribe has big game-changing spells and 1 drops that work well. I'd focus on tribes that like stalling/controlling the game (Spellstutter Sprite lists), Protecting their own creatures (spirits/illusions), or already cheat their big stuff in (Preeminent Captain and Incandescent Soulstoke). There are plenty of tribal lists on this site to raid for ideas.

Changeling tribal is a neiche option which I'll mention here- Mothdust Changeling, Shields of Velis Vel etc- there are Haakon, Stromgald Scourge/Basal Sliver/Skeletal Changeling combo lists you can raid for ideas.

The second way is to look for things that can get value out of your big spells.

Unexpected results is super unreliable- I don't like to play it outside of Inverter of Truth builds. Similarly, Elvish Piper is an expensive removal magnet.

Looking at discard/reanimation is one option, with Unburial Rites Lotleth Troll, Zombie Infestation and their more expensive counterparts pointing to a G/B value plan.

Looking at CMC matters is another- Nourishing Shoal, Blast of Genius, Kindle the Carnage, Nahiri's Wrath and so on all offer ways for your big spells to impact the game when you aren't casting them for free.

The final option is other Arcane Adaptation combos, to improve card quality by building in redundancy. Turntimber Ranger and any creature goes infinite if you name ally, Haakon, Stromgald Scourge and Ashes of the Fallen, Myr Turbine and tons of creatures, Quest for Ula's Temple and Inkwell Leviathan is a thing.

The big thing is to pick one plan, and stick to it. Its a lot more difficult to disrupt three spells doing the same thing than three different things. Fix your mana curve with a smooth 'I want this or this t1, this or this t2, and this or this t3' plan, and it'll run smooth.

Good luck, and happy brewing!

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Preeminent Captain occurrence in decks from the last year

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