Preeminent Captain

Preeminent Captain

Creature — Kithkin Soldier

First strike (This creature deals combat damage before creatures without first strike.)

Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand into play tapped and attacking.

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Trade

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Printings View all

Set Rarity
Magic 2015 (M15) Rare
Morningtide (MOR) Rare

Combos Browse all

Legality

Format Legality
Unformat Legal
Leviathan Legal
Commander / EDH Legal
1v1 Commander Legal
Block Constructed Legal
Modern Legal
2019-10-04 Legal
Custom Legal
Oathbreaker Legal
Casual Legal
Pioneer Legal
Limited Legal
Highlander Legal
Canadian Highlander Legal
Tiny Leaders Legal
Vintage Legal
Duel Commander Legal
Legacy Legal

Latest Decks as Commander

Preeminent Captain Discussion

free-kolja on Soldiers

1 month ago

Hier ein paar Vorschläge:

Hier noch als Überlegung zwei billige kreaturen, um noch aggressiver/schneller zu sein: Soldier of the Pantheon, Kytheon, Hero of Akros  Flip

lagotripha on Win-ota, (Boros) Unity Squad

3 months ago

I like this idea, but have you considered a soldier tribal subtheme with Preeminent Captain, Catapult Master, Darien, King of Kjeldor, Squad Captain , Stormfront Riders, Assemble the Legion Knight-Captain of Eos etc? It offers another cheat and has decent commander synergy.

On another note, Auratouched Mage with Eldrazi Conscription is a thing, or just Knightly Valor/Commander's Authority.

Lovisa Coldeyes has that warrior synergy. Allies have a few options in Resolute Blademaster and Murasa Pyromancer. Reverent Hoplite and Evangel of Heliod like white devotion. Zealous Conscripts threatens to a combo.

Have fun tinkering with the list.

lagotripha on The Legion

6 months ago

There are a bunch of cool low cmc humans/soldiers that make for fun games. Older synergies like Preeminent Captain/Ballyrush Banneret/Cenn's Tactician/Veteran's Armaments exist, cards like Akroan Crusader/Hero of the Nyxborn enable token/buff strategies with target spells, Ancestral Blade Strength of Arms and Auriok Steelshaper enable equipment synergy, Boros Keyrune is cute tribal ramp, recent Standard has a bunch of soldier tokens kicking around, from Forbidden Friendship to Garrison Cat to Haazda Marshal, older formats have cards that have fallen out of favour like Goblin Trenches while newer sets have cards that didn't see play like Memorial to Glory, there are infinite combos out there with Patrol Signaler, Timely Reinforcements/Even the Odds/Martial Coup is a thing.

Humans/soldiers is amazing because it is incredibly flexible in casual play. You can play a singleton deck, still have a deck that feels great to play, while the people facing you don't know whether you built a Haazda Marshal/Breath of Fury combo list ,a Haze of Rage go wide, Cauldron Haze midrange or Gather the Townsfolk brinksmanship/control.

Don't worry too hard about what exactly goes into the list, just worry about the curve being about right and filling it with fun cards. Things like Palace Sentinels/Throne Warden can be amazing fun despite being unsuitable for competitive play.

lukeanto on Like a toy Soldier!

7 months ago

Hey dude thanks for your comment...the idea is to castCaptain of the Watch on turn 4 with an attacking Preeminent Captain :)

5dollarMTG on $5 Budget Soldiers

7 months ago

Hey Haydenc553. The first thing I would so is sub in a better removal piece like Banishing Light or Oblivion Ring for Smite. I was trying to stay on flavor but Smite's just not that good a card. If you're going to play Thalia's Lieutenant, you want to maximize the number of humans, so sub Thraben Inspector for Cenn's Tactician and Preeminent Captain for Aerial Responder (at least not decreasing humans there). You can put in three Thalia's for a Ballyrush Banneret and two Veteran Armorsmith. That would be initial thought at least - you might need to test it out a bit.

Joe_Ken_ on Soldier Burnout

11 months ago

Precinct Captain and Hero of Bladehold are two creatures that can quickly help you build your army and hero of blade hold will give them a boost to combat.

Finale of Glory may be something for a game ender or it can just give you some 2/2 soldier tokens.

Preeminent Captain can help you cheat out some soldiers.

Bastion Protector may be good to keep your commander protected from targeted removal.

lagotripha on Bringer of Victory

1 year ago

This looks pretty interesting. I'd consider leaning into an entirely colourless package with tron lands, and use Fist of Suns , but the bringers deserve to see the light. There are a lot of 'cheat big stuff' shells out there. Being reanimator is likely the strongest option, and I might try the dice archetype's mana package, to just make a ton of mana. Far from the most fun.

Pentad Prism is used to power out ad-nausiem, and artifact ramp cards offer options.

The unique thing about the big changeling is that he can abuse tribal cards. So go tinker with that.

Call to the Kindred , Preeminent Captain , Sorin, Imperious Bloodlord , Incandescent Soulstoke , Summoner's Egg , Quest for Ula's Temple , Descendants' Path / Leaf-Crowned Elder , AEthermage's Touch , Fold into AEther , Braids, Conjurer Adept , Reason / Believe also works as topdeck control, Call of the Wild / Impromptu Raid , Thran Temporal Gateway Champion of Rhonas , Dubious Challenge , Neoform / Allosaurus Rider , Deathrender , Unexpected Results

Firstmiracle on OKetra Human Zombo alliance

1 year ago

Ok Niko, Quick Breakdown of what you've got here.

I notice several themes integrated into the deck. You should probably only focus on one theme, and if a secondary theme crops up take advantage of it's synergies. Right now I'm seeing:

Tokens Populate Soldiers Lifegain Creature Count Matters Enchantments Matter

Next we look at targeted removal:

Wanderer's Strike - Just one removal spell is too few. What happens if someone plays a dank artifact or enchantment? Do you just die to it?

Next we'll look at boardwipes:

Hour of Revelation - Some heavy restrictions here. Do you really want to wait for your boardwipe to become discounted? This is also too few board wipes. What happens if the creatures are indestructible? Or if Someone plays around Hour of Rev?

Next we'll look at ramp:

Smothering Tithe - Excellent choice, and a real over-performing option as well.

Ashnod's Altar - Excellent way to make use of your tokens and small costed buddies.

Everflowing Chalice - Aight, not my first pick, but it's aight.

Sol Ring - Duh

This is a pretty good ramp package, but I think we could upgrade it.

Next we'll break down your card draw options:

Mentor of the Meek - Decent in this deck. Sure the tokens you want to make the most of don't work out, and a few cards you play can turn this on. I like him, lets optimize creatures around him to make him better.

Skullclamp - Ayup!

Two cards that draw for you is a good start, lets add in some more.

Alright, let's cut everything that isn't a creature, that doesn't make tokens on its own, that isn't removal, card draw, boardwipes, or ramp, that doesn't have synergy with your commander.

Ajani's Welcome - A great card, but definitely reserve it for a build where you abuse your life totals more so than make creatures.

Anafenza, Kin-Tree Spirit - Most of your creatures are tokens.

Angel of Glory's Rise - Anti-synergies with your commander, and the tokens it creates.

Angel of Renewal - We can find a card that does something better.

Angelic Accord - We want to make angel tokens, but we're not here to gain life.

Angelic Chorus - While this looks good, it generally equates to 4-5 life a turn. Not bad, but not amazing for the investment in this deck.

Angelic Exaltation - Boy do I have mixed feelings on this card, suffice it to say, if you have no creatures, this card sucks. You might have no creatures when you draw this card. That would suck.

Elite Inquisitor - A good card, but we can do better.

Fiendslayer Paladin - A good card, but we can do better.

Forebear's Blade - There's a little synergy here, but to be honest you want a huge discount from this, and you're not likely to get a consistent discount.

Gleam of Authority - Odd counter strategy tossed in. I assume because of Cathars' Crusade which can win the game without gleam of authority.

Glorious Anthem - A great spell for a tempo based weeny deck. This is a cast based token deck.

Harvest Hand  Flip- A good card, but we can do better.

Illusionist's Bracers - I think I understand why you included this, but it doesn't work with Oketra. Oketra's ability is triggered not activated. You probably were thinking of Strionic Resonator

Lena, Selfless Champion - You have so many more token creatures than non-token ones, and your zombie tokens don't benefit from her selflessness at all.

Martyr's Bond - This has potential in a deck that sacrifices it's stuff to maintain board control. I don' think this is a bad card, it just isn't a good enough fit.

Power Conduit -Here's that counter theme again.

Preeminent Captain - Soldier theme.

Sigil of the Empty Throne - Enchantment theme

Squad Captain -Creature count matters theme.

Standing Troops - A good card, but we can do better.

Sunblade Angel - A good card, but we can do better.

Umbral Mantle - I may have missed what this was for.

Veteran's Armaments - Soldier theme again.

Wanderer's Strike - A good card, but we can do better.

Now, I am well aware that this is a lot of cards. Let's shore up your deck, maybe by analyzing your win conditions.

God-Eternal Oketra + Creature Spells = Profit

God-Eternal Oketra + Cathars' Crusade + Creature Spells = Board pump

Token Makers + Divine Visitation = Profit

Expendable Tokens + Ashnod's Altar = Profit

So you win by smacking with a bunch of medium sized tokens, most of the time. This means you need to do three things, Play creatures, Draw Creature spells, and protect your creatures.

Let's start by adding in some badass creatures that fit in your deck well.

Loyal Sentry - One mana has never been spent so well. In the late game it makes a token, in the early game it swings for damage, in the mid game it blocks and destroys pesky creatures.

Knight of the White Orchid - A bear with first strike that ramps you. Pretty good.

Oreskos Explorer - I would never play this in a non-mono-white deck. This does however let you catch up if you are late on land draws, and is at worst a bear to block with.

Benalish Marshal - Glorious Anthem

Boreas Charger - Ramp bud, ramp in mono-white whenever possible. Helps that you could make a zombie, or sac it to skullclamp.

Brimaz, King of Oreskos - I heard you wanted more cats? Can I convince you to play more cats?

Leonin Warleader - This was a card in your maybeboard, its really good.

Oketra the True - This is a fairly good card. Big blocker, or a token generator if you're doing poorly. I often hold her in hand to dump and rebuild after a board wipe.

Ranger of Eos - Only a few cards in your deck that this can retrieve, but a refill alongside making a zombie is an incredibly reserved play that could prevent you from over committing to the board.

Crested Sunmare - Don't get confused. This card cares if you gain life, but not how much. You have plenty of life gain left in the deck to justify making an army of 5/5 indestructible horses.

Geist-Honored Monk - Build a board, save for right after board wipes, or to pull ahead and force one. This is at worst a 3/3 with Vigilance, and two 1/1's with flying for 5 mana. Most often, this will be a 5/5 with vigilance, two 1/1's with flying and a 4/4 with vigilance for 5 mana.

Sun Titan - Sun Titan is Sun Titan. No mono-white deck could be ashamed to run it.

Angel of Serenity - This card is heavily underrated. It is removal, with the possibility to come back, but its also an easy way to sneak in a lethal attack while generating some board presence.

Good on creatures now? Awesome, let's look at Instants.

Swords to Plowshares - Remove that creature.

Generous Gift - Remove that Permanent. Oh and make a creature smaller than my Zombie tokens.

Disenchant - Get that Artifact or Enchantment off my battlefield and in your graveyard.

Rootborn Defenses - Yeah, this.

Unbreakable Formation - This can win games, or prevent the loss of games.

Return to Dust - Fuck these two things in particular, or just one if it's that bad.

Charge Across the Araba - Talk about stupid unpredictable win-cons for a mid-range token deck. This is one.

That about wraps up Instants, now Sorceries.

Divine Reckoning - Protects your general, but still clears the board.

Hallowed Burial - For those mf'ers that don't die.

Austere Command - A very utility board wipe.

Lastly add in a Land Tax

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