The next creature card you play this turn can be played as though it had flash.
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|Future Sight (FUT)||Rare|
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|Commander / EDH||Legal|
Scout's Warning Discussion
27 minutes ago
Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.
Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.
The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.
Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.
So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.
1.) Back to 100 cards:
Abzan Battle Priest > not bad on its own, fits decently in some casual decks with +1/+1 as their central archetype. It's not a good card to include since you aren't only focusing on this aspect. It's too slow, unreliable.
Abzan Falconer > same comment
Mer-Ek Nightblade > still the same / it's even the worst one
Tuskguard Captain > still and still water
Spirit of the Hearth > overcosted, overrated, no particular reason to include this card there even if a Cat Spirit feels pretty cool
Wingmate Roc > not bad but too slow, doesn't synergize well with your themes, in concurrence with just better cards on the spot
Soul of the Harvest > overcosted card draw outlet, I'll procure you some better option for a cheap price
Slimefoot, the Stowaway > despite being legendary, doesn't do much
Reya Dawnbringer > recursion is like... really good, but damn this card is slow and bad. You have to wait one whole turn for it to trigger, with only cards like Shalai, Voice of Plenty in your list to protect it. Yeah, I don't think it'll happen often. Definitively cut.
Noosegraf Mob > +1/+1 card but without any real synergies. You have better options.
Lena, Selfless Champion > too slow
Hornet Queen > good card but doesn't fit in there, seems like a weird choice of token generator
Parhelion II > cool card, poor consistency there
Quietus Spike > same: cool card, poor consistency
Kaya, Bane of the Dead > slow removal, pretty bad imo
Brave the Sands > non-mbo with Anafenza, overrated card
Abundance > good card, not needed there
Kin-Tree Invocation > not bad not good, lacks interactions
Mirari's Wake > same comment as for Abundance
Leyline of Abundance > not enough interactions
Panharmonicon > not enough interactions
Trostani, Selesnya's Voice > not enough interactions
Sorin, Vengeful Bloodlord > not enough interactions
3 basic lands
2.) Cheap Improvements:
2.1.) Mana Rocks:
Sol Ring > yeh it's boring to see this card everywhere I know
Fellwar Stone > excellent mana rock, tapping for every color most of the time
2.2.) More removals:
Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.
2.3.) Better Legendaries:
Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style
Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost
Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much
Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck
Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.
Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.
Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.
2.4.) Voltron Outlet:
Sword of the Animist > ramp while keeping the pressure on your opponents
Hero's Blade > certainly a staple there with your legendary subtheme
Blackblade Reforged > same comment as for Hero's Blade
2.5.) Other cool cards to look at:
Throne of the God-Pharaoh > feels like a staple / Legendary
Vivien's Arkbow > cheap tutor / overall excellent
Vivien, Champion of the Wilds > flash out your creatures for more survivability and tricks
Primevals' Glorious Rebirth > excellent win condition / recursion
Kamahl's Druidic Vow > excellent win condition / Genesis wave for legendaries' madmen
Eladamri's Call > staple / it's cheap now that it's been re-edited in Modern Horizons, I'll try to get a copy of it by trading/buying it if I were you
3.) Medium Budget Improvements:
3.1.) Mana Rocks:
3.2.) Even more removals:
3.3.) Legendaries' Staples:
Rishkar, Peema Renegade > nice ramp, +1/+1 counters, overall really strong
3.4.) Neverending Voltron Outlet:
Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.
Skullclamp > staple
3.5.) Cool cards:
Eternal Witness > best green recursion card
Green Sun's Zenith > one of the best green tutors
Scout's Warning > good card overall, cycles when you don't need it
4.) Expensive Improvements:
Finale of Devastation > tutor, win condition, not a necessity though
Blade of Selves > good equipment, not a necessity
Umezawa's Jitte > Core tool of lots of Voltron decks, would be necessary if you want to confront this deck to more competitive ones.
Swords' package > same comment as for the Jitte
Thalia, Guardian of Thraben > meta-depending staple
Gaddock Teeg > meta-depending staple
Liliana, the Last Hope > card-draw/legendary
Loyal Retainers > staple if you're going more in the legendary archetype
Selvala, Heart of the Wilds > card-draw/legendary/ramp
Reki, the History of Kamigawa > card-draw/legendary
Captain Sisay > staple / tutor / legendary
5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):
Sigil of Distinction > feels Voltron-ish
Sigiled Sword of Valeron > interacts with Anafenza, creates tokens, Voltron equipment
Masterwork of Ingenuity > I used it long ago in my Tajic's deck, which was globally a Voltron deck running between 15/20 pieces of equipment. Dunno if it could be of use there but it's a good card for sure.
Heart of Kiran > good card overall, you can Crew it and buff the creature you used to do so with Anafenza. That being said, I think it may reveal too inconsistent.
Sensei Golden-Tail > seems funny
Kunoros, Hound of Athreos > powerful hate-bear with good stats and abilities, certainly really good in a more good-stuff oriented iteration.
Isamaru, Hound of Konda > Lil' bro' of Kunoros doubtlessly, made for aggressive purposes. Good overall.
Thalia, Heretic Cathar > also more of a good-stuff card.
Taranika, Akroan Veteran > I never played her but damn she seems strong af.
Hua Tuo, Honored Physician > repeatable recursion.
Pir, Imaginative Rascal > not that I dislike it, however Hardened Scales already was a bad card if I'm honest. Pir is a tad bit better. Certainly better than Corpsejack Menace you're running, and carries more interactions.
5 months ago
I will agree that the ability to untap all permanents, or all lands, or all non-lands is a HUGE advantage. seedborn muse is at the top of the list of cards that go into most green decks I make. That said, not every deck can take full advantage of the benefits, just as not every deck can take full advantage of, say Hypersonic Dragon or Teferi, Time Raveler 's +1 ability. If everyone and their grandmother are building the deck around one card (as we saw with paradox engine), then it makes sense to ban it; behold, to paraphrase the the EDH rules committee: "That $#!t don't fly".
The ability to cast ANY spell at flash, however, is something that every deck can take advantage of. By waiting on specific triggers, certain combinations otherwise impossible become disgustingly good. At the end of opponent's turn? cast Phage the Untouchable , and respond to it with Supreme Verdict . Field wipes, phage resolves, untap & swing. Sure, it's an over-the-top example, but it does illastrate the point nicely. Hell, for ages I had a deck of "bad cards" just so I could run Barren Glory and respond to it with Kaervek's Spite . the ability to flash that at the end of an opponent's turn massivly reduces the chances an opponent can do something about it. I think (or possibly just hope, but who knows) that wizards has discovered that Vedalken Orrery and Leyline of Anticipation aren't what people should have (it may be what they want, but that's another thing entirely). In war of the spark, we saw Vivien, Champion of the Wilds , Teferi, Time Raveler , and Emergence Zone , all good examples of what _should_ work as a flash mechanic - ones that have limitations built in - they have to remain in play, are on attackable, damageable permanents, or are a one-time, sac to activate effect. Quicken , Scout's Warning , and Savage Summoning are all other good examples of this mechanic being used. Now, Wilderness Reclamation is actually _waaaaaay_ lower on my threat-meter for one, simple reason - it only untaps once. Honestly, the Isochron Scepter + Dramatic Reversal combo is far more dangerous in my book, simply due to the ability to untap creatures as well as mana rocks. In a multi-player format, the difference between it and Seedborn Muse or Unwinding Clock is huge. Speaking of Unwinding Clock , this is one of the cards that also don't have as much of a problem with - to get the full effect of this card, you're typically going to have to build your deck as an artifact deck. and in a format with Vandalblast , Bane of Progress , Shatterstorm , Nevinyrral's Disk , Akroma's Vengeance ...well, the list goes on. And since most people run Sol Ring (I'll confess to a love/hate relationship with that card, but thats a story for another time), most decks will run at least _one_ artifact removal (or steal) effect on the assumption that their opponent's will also be running it.
anyway, just my two cents as a response.
6 months ago
Scout's Warning , Emergence Zone , Winding Canyons and the like will let you play your commander with Flash, so you may time it right on a moment no one has enought mana to counter it (of course there will be the occasional Pact of Force of Will but we have to live with that)
8 months ago
Maybe try the new Emergence Zone ? With something like Ramunap Excavator ? I'd cut Wild Beastmaster for something like Pollenbright Druid or Grateful Apparition or Thrummingbird . Karn's Bastion looks good given you're comfortable enough with 4 colours.
Maybe cut some higher CMC cards in favor of counterspells or removal. From my experience Edric, Spymaster of Trest can be much more reliable and much cheaper draw spell than the ones you listed. Sure it's not instant-speed but still pretty effective for 3 CMC.
Maybe it's your meta but Aura Shards seems odd to me in a build like this. Krosan Grip is usually more reliable. But still -if your meta uses lots of artifacts - Aura Shards seems like a solid inclusion.
One more thing: since you want to ramp and have some creatures on board, maybe Craterhoof Behemoth could be as a finisher?
1 year ago
The swords ( FaI & FaF ) serve as protection to varying degrees, but honestly the worst way for Alesha to die is getting blocked by something bigger. If they use spot removal on her that's one less for getting rid of a combo piece (Karmic Guide, for example) and as I'm running cards like Animate Dead , Reanimate , etc. this can be good for me. Not that I wouldn't feel her loss - being slowed down sucks too.
The equipment slots unfortunately are tight (I even cut Skeleton Key , which seems great...might add it back) and truthfully I only added greaves back in (and Anger ) upon adding Mangara of Corondor to the deck so I could use him right away (not with Alesha, obviously). I guess Whispersilk Cloak might be good too, but I'm thinking the swords are better.
The things I'm contemplating atm are whether I should run any moon effects ( Blood Moon + Magus of the Moon ) which are incredibly good but would require adding more basics to the deck, and being able to combo at instant speed at the end of an opponent's turn with something like Through the Breach (utility use with cards like Ashen Rider , Academy Rector , etc.) or Scout's Warning .
I will cut that Bloodthrone Vampire sometime too, but I don't have any other free sac outlets on hand and want at least 3 (I actually had Ashnod's Altar in, but cut it since the vamp lady is recurring. Infinite colorless mana isn't as exciting when you need to add another card for it to be good.)
1 year ago
I would cut out some cards and add in the direct upgrades to some of the counterparts. Noticeably Wheel of Fortune, Mox Diamond, Chrome Mox, Grim Monolith, Mana Crypt, Fellwar Stone, and Sigarda's Aid.
Oh and fair warning, you might want to put up a disclaimer when you list your deck as competitive. When most people say competitive, it's automatically lead to think it's tuned for cEDH meta, which this deck won't stand on par on currently.
Hope that helps!
1 year ago
Here might be some cards that can be helpful:
- Lightning Greaves
- Swiftfoot Boots
- Swords to Plowshares
- Path to Exile
- Dawn of Hope
- Enlightened Tutor
- Return to Dust
- Rebuff the Wicked
- Faith's Reward
- Authority of the Consuls
- Serra Ascendant
- Soul's Attendant
- Lapse of Certainty
- Scout's Warning
- Tragic Arrogance
- Blind Obedience
Cards suggested to cut:
- Ajani's Pridemate
- Anafenza, Kin-Tree Spirit
- Atalya, Samite Master
- Banisher Priest
- Gerrard Capashen
- Martyr of Sands
- Paladin of Atonement
- Sunscorch Regent
- Celestial Convergence
- Celestial Mantle
- Cradle of Vitality
- Nimbus Wings
- Ordeal of Heliod
- Angel's Mercy
- Divine Verdict
- Meditation Puzzle
- Renewed Faith
- Safe Passage
- Planar Cleansing
- Chalice of Life Flip
- Venser's Journal
The reasons the card listed above to cut is one of few reasons either they don't do much, better alternatives, or they don't further your game plan enough to make an impact. By meta I meant, the type of decks you are facing as your meta might be filled with more aggro players than if that's the case you might want to add in a Ghostly Prison for example, or if you are facing a lot of reanimation decks than adding in a Relic of Progenitus or Tormod's Crypt can be fairly helpful. Against control players than you might want to consider a lot Silence/Orim's Chant effects.
Aside from that, some non-budget friendly cards are the obvious Mana Crypt, Mana Vault, Teferi's Protection, or Vedalken Orrery. Winding Canyons can also be helpful to flash out Evra or your Felidar Sovereign to sneak in that win.
Hope that helps!
1 year ago
4x Hada Freeblade
4x Kazandu Blademaster
3x Champion of the Parish
4x Oran-Rief Survivalist
4x Akoum Battlesinger
4x Kabira Evangel
1x Abzan Falconer
1x Mirror Entity
3x Collected Company
4x Path to Exile
2x Scout's Warning
4x Hardened Scales
4x Cavern of Souls
4x Razorverge Thicket
2x Temple Garden
2x Horizon Canopy
1x Sacred Foundry
4x Windswept Heath
I really wish the time had been taken to build this list, so that I didn't need to spend so much time on it.
A lot of the cards weren't even spelt correctly.