Scout's Warning


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Rare

Combos Browse all

Scout's Warning


The next creature card you play this turn can be played as though it had flash.

Draw a card.

Scout's Warning Discussion

lil_cheez on Balan, Equipment Voltron

1 month ago

I second sinister1234 and I would also add that you have tools to try and avoid counterspells

In this deck Nensou runs Grand Abolisher and Conqueror's Flail , these cards won't let they respond in your turn

Scout's Warning , Emergence Zone , Winding Canyons and the like will let you play your commander with Flash, so you may time it right on a moment no one has enought mana to counter it (of course there will be the occasional Pact of Force of Will but we have to live with that)

Warxuaroz on Atraxa's Apothecary Purveyor of Fine Poisons

3 months ago

Looks like you can't really play things on opponent's end of turn. Savage Summoning and Scout's Warning might help with that. The +1/+1 counter on a creature with infect should help as well.

Maybe some swords? Sword of Feast and Famine is always awesome. The new Sword of Truth and Justice should do some good for your strategy as well.

Maybe try the new Emergence Zone ? With something like Ramunap Excavator ? I'd cut Wild Beastmaster for something like Pollenbright Druid or Grateful Apparition or Thrummingbird . Karn's Bastion looks good given you're comfortable enough with 4 colours.

Maybe cut some higher CMC cards in favor of counterspells or removal. From my experience Edric, Spymaster of Trest can be much more reliable and much cheaper draw spell than the ones you listed. Sure it's not instant-speed but still pretty effective for 3 CMC.

Maybe it's your meta but Aura Shards seems odd to me in a build like this. Krosan Grip is usually more reliable. But still -if your meta uses lots of artifacts - Aura Shards seems like a solid inclusion.

Maybe instead of enchantment buffers, use some instant ones? Things like Giant Growth , Mutagenic Growth , Tainted Strike (to be used on Atraxa or sporadically on an elf).

One more thing: since you want to ramp and have some creatures on board, maybe Craterhoof Behemoth could be as a finisher?

kdurron on Alesha DnT

7 months ago

The swords ( FaI & FaF ) serve as protection to varying degrees, but honestly the worst way for Alesha to die is getting blocked by something bigger. If they use spot removal on her that's one less for getting rid of a combo piece (Karmic Guide, for example) and as I'm running cards like Animate Dead , Reanimate , etc. this can be good for me. Not that I wouldn't feel her loss - being slowed down sucks too.

The equipment slots unfortunately are tight (I even cut Skeleton Key , which seems great...might add it back) and truthfully I only added greaves back in (and Anger ) upon adding Mangara of Corondor to the deck so I could use him right away (not with Alesha, obviously). I guess Whispersilk Cloak might be good too, but I'm thinking the swords are better.

The things I'm contemplating atm are whether I should run any moon effects ( Blood Moon + Magus of the Moon ) which are incredibly good but would require adding more basics to the deck, and being able to combo at instant speed at the end of an opponent's turn with something like Through the Breach (utility use with cards like Ashen Rider , Academy Rector , etc.) or Scout's Warning .

I will cut that Bloodthrone Vampire sometime too, but I don't have any other free sac outlets on hand and want at least 3 (I actually had Ashnod's Altar in, but cut it since the vamp lady is recurring. Infinite colorless mana isn't as exciting when you need to add another card for it to be good.)

hkhssweiss on Competitive Aurelia Com(bat/bo)

8 months ago


I would cut out some cards and add in the direct upgrades to some of the counterparts. Noticeably Wheel of Fortune, Mox Diamond, Chrome Mox, Grim Monolith, Mana Crypt, Fellwar Stone, and Sigarda's Aid.

Additionally other cards that are effective would be cards like Silence, Rebuff the Wicked, Scout's Warning, and Equipoise.

Oh and fair warning, you might want to put up a disclaimer when you list your deck as competitive. When most people say competitive, it's automatically lead to think it's tuned for cEDH meta, which this deck won't stand on par on currently.

Hope that helps!

hkhssweiss on life link

8 months ago


Here might be some cards that can be helpful:

Cards suggested to cut:

The reasons the card listed above to cut is one of few reasons either they don't do much, better alternatives, or they don't further your game plan enough to make an impact. By meta I meant, the type of decks you are facing as your meta might be filled with more aggro players than if that's the case you might want to add in a Ghostly Prison for example, or if you are facing a lot of reanimation decks than adding in a Relic of Progenitus or Tormod's Crypt can be fairly helpful. Against control players than you might want to consider a lot Silence/Orim's Chant effects.

Aside from that, some non-budget friendly cards are the obvious Mana Crypt, Mana Vault, Teferi's Protection, or Vedalken Orrery. Winding Canyons can also be helpful to flash out Evra or your Felidar Sovereign to sneak in that win.

Hope that helps!

lagotripha on

10 months ago

Search drops the basic land untapped. This makes it equivalent, unless you have an upkeep trigger that has to be sequenced before it.

If you're looking for fun, on-theme stuff I'd look at Cherished Hatchling and Scout's Warning/Savage Summoning. Enrage alongside flash feels a lot better, and backed by some funstuff like Favor of the Mighty can make for interactive matchups with more depth than pure beatdown.

Philoctetes on Seky Seky Five Dolla: Sek'Kuar Lands Primer

1 year ago


Made some big edits today! Finally acquired myself a Dark Depths so obviously that + Thespian's Stage is in. Plus, I had a Craterhoof Behemoth Lieing around, so why not!

Also, everyone should start playing high impact cantrips. The cuts to include them are Very hard, but worth it as they are essentially free effects. Insist is dope, Scout's Warning is dope, Overmaster is dope, Quicken is dope. Play them!

Also, Battlebond is out and the card by far that I am most excited about is Pir's Whim. I seriously believe that this card will find a home in just about every green deck, It is at it's best a 4 for 1 in a 4 player pod, plus there are political implications.

Finally, I continue to slot in more and more lands, and my colored sources got a major revamp!

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