|Commander / EDH||Legal|
Printings View all
|Dragon's Maze (DGM)||Uncommon|
Combos Browse all
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
4 days ago
Deck idea is really sweet, I don't think I've seen one like this before. I'm not quite sure how you generally win the game, are creature beats usually enough? That's very possible, I'd have to see the deck play out.
It seems like your deck is really good against creature based decks, but less good against spell-based combo decks. Depending on your meta, that might be absolutely fine, but if such decks become an issue, Rule of Law , Pyroblast / Red Elemental Blast , and Sadistic Hypnotist are great options. Hypnotist is good regardless, and synergizes really well with your deck. If you end up needing more noncreature removal (since you seem to be able to deal with creatures really well), Wear , Anguished Unmaking , Utter End , and Vindicate are flexible answers.
High Market is a great sac outlet on a land, so it comes at a very low cost. Fleshbag Marauder , Merciless Executioner , and Plaguecrafter could all synergize quite well also as sac outlets that hit everyone except you when you steal something for a turn.
Also, I love that you have a category just called Orzhov with a single drain card in it.
4 days ago
itachi45 oh boy... Ravnica Allegiance huh?
Kaya, Orzhov Usurper is the best thing I saw from the set, but even then... meh...
Judith, the Scourge Diva would have been the bomb is it said “token” and not “nontoken” for the burn effect. But alas, it was not to be.
Bedevil , again, looks nice, but since the build really works well on 2-3 lands (4 barely for Hazoret the Fervent ), we don’t want to skip a turn on a 1-1 when we could use more Kolaghan's Command , Wear , or Collective Brutality for more value and 1-2 trades.
Skewer the Critics is hilarious, but again, it requires constant damage, like burn, and Mardu can’t always guarantee that.
Hope this helps! Unfortunately, no good techs. A Facebook group and I have taken out Blood Moon in favor of Path to Exile . It helps against all these super fast creature aggro decks that are storming the meta.
4 weeks ago
Daedalus19876 The version I’m running only have a few differences but that’s mainly because I don’t have some of the cards available right now. I’m running Tajic, Legion's Edge in place of recruiter of the guard for now. I will say his ability to save your board on an Avacyn transformation has been helpful at times. Being able to save my mother of tunes or selfless spirit for a later activation has saved me a few times already.
Instead of Elspeth, Knight-Errant I’m running Nahiri, the Harbinger partly because I don’t have that Elspeth yet lol but also because I don’t have another Wheel of Fortune for her right now. The looting has helped and my playgroup never seems overly concerned with her so the few time she I’ve gotten her out the tutor has been helpful as well.
I did slot in a bit more removal as well. Mainly because my meta is creature heavy and various voltron decks are already running around that she has to compete with. Fight to the Death has saved me twice now against a Palladia that still had hexproof. Nice to flash in Avacyn to block and use that to kill that monster while she’s still indestructible lol. Also running Wear and Shatterstorm because against my more competitive opponents there is almost always something problematic to deal with.
Artifacts I’m missing some the equips and zero drop mana rocks like Mana Crypt and Mana Vault . I do have an Umezawa's Jitte on the way so that’ll help. I like Hero's Blade as its auto equip trigger has meant the difference between simply blocking with a flashed in Avacyn and killing their creature and turning the tide completely. Also running Fellwar Stone because there is almost always white or red at the table. And Mox Opal because there’s a lot of artifacts so it’s online more often than not.
Don’t know if any of that will help with ideas per say but I’ll definitely be slotting in those two cards from the new set I mentioned before. Tajic and shatterstorm are currently my choices to swap out but I’m undecided as yet.
4 weeks ago
And I was also wondering the reasoning behind leaving Wear off the list was.
2 months ago
Unless you just have the lying around doing nothing, 4 Cavern of Souls is probably too many. Remember, if you get these in your opening hand and need to use removal, you can't because it only produces colorless. I run 2 in my Naya angels deck (shameless plug: Angels of Paradise).
2 months ago
2 months ago
Hey was just looking this up to test something out and noticed you just put this up. Not sure if you're looking for suggestions and although I don't play this deck my buddy does and we playtest exclusively so I'm pretty sure how it runs. It seems this list very much resembles that guy on the pro tours' deck as I can see the sideboard tech he included and the nagging thoughts. I assume you know what each piece does in the deck after looking it up so i'll just address the changes my buddy and I made.
Not in any order: So the deck dies to any hand disruption because you need to keep a decent hand but once they know what you are playing they know which pieces to take out. 4X Leyline of Sanctity are very important in the sideboard for this reason and helps against burn decks that beat you before you can combo off.
The manabase only needs a few shocks. All green to play manadorks and red, white, and blue for ascendancy. So Hallowed Fountain and Steam Vents are not really needed and you would want more fetches. All the shock lands include green so my buddy uses the red green fetch. Sorry the name eludes me at this moment.
Now for the instants. My buddy plays 1 more Cerulean Wisps because he really likes that card, all the Manamorphose helps out against blood moon because you can play right through it but otherwise the card is subpar compared to other cantrips so I suggested playing 1 Manamorphose in side and 3 main in case game one you need to fetch it from the sideboard you still can. Noxious Revival has proven to be a powerhouse and is the only way to get a combo off on turn 2 because it costs 0 mana. He plays 4 just because other than getting the turn 2 combo it's just an ok card for 0 (it doesn't draw by itself). Silence is Time Walk. But the thing about this is you'll need to save a mana to be able to play it on their turn. Typically you'll want to try to find the combo pieces instead of stalling the opponent (they can still attack). it's really 12 for one and a dozen for another pick and choose with this card.
Although he doesn't run it I can see where Nagging Thoughts is good. You'll need 2 mana dorks (or a Fatestitcher to pull it off typically) but which resolving a card and drawing and discarding your creatures untap and you play another card, could be solid. Not sure but he doesn't run it.
He runs Dryad Arbor at the moment with Expedite along with View from Above just to make things go quicker. Because of this he runs more Abundant Growth to enchant his man land. As for other creatures he dropped a Fatestitcher because you don't need many, you can get him to the grave easy and bring him back fairly easy as well. He also runs a Noble Hierarch. Another 1 drop dork, 12 one a dozen another.
Rest of sideboard: I can see where Grapeshot is used but just use this card instead: Flesh / Blood. Mid combo you search for it, with a Fatestitcher you tap him and whatever other creature you have and whatever creature does 20+ damage to face. You win. Doing it this way frees up a sideboard slot. My buddy runs Meddling Mage. Just 1. It seems fun to search for and play it. There is also Fiery Justice in side. Seems good for little goblin decks or whatever. As for the rest of the sideboard we are still playing around. 1 Wear is good. It seems subpar to just kill one after searching but it still seems alright for Blood Moon or whatever else. The rest of his sideboard is being looked at so nothing else is really in there at the moment.
I think I hit on everything I can think of, hope it helped.
6 months ago
Wear occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
RW (Boros): 0.25%
RBW (Mardu): 0.13%
All decks: 0.0%
RUW (Jeskai, America): 0.01%
RBW (Mardu): 0.0%
All decks: 0.0%