Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
Price & Acquistion Set Price Alerts
1 day ago
Erie Interlude doesn't seem that great in a token deck since blinking permanently removes them.
FYI Alesha cannot be in you deck because she is technically a Mardu creature. Because of the activation cost , she is actually a creature. This is not to be confused with something like Blind Obedience who's cost to extort is actually reminder text and not an actual activation or triggered cost, meaning it can be played in non black decks. Hope this was not too confusing. Happy Brewing!
2 weeks ago
Its hard to give suggestions on sideboards because every local meta is different but here are some general suggestions
Valakut, Tron-Molten Rain
Devoted Druid, Tokens-Izzet Staticaster
Also, Opt may be better in your deck since its an instant and can protect your Exemplars
3 weeks ago
Falkenbach1, if you are not going to use card tags, can you at least spell the cards correctly?
Last_Laugh, I talked with a fellow Markov player who said Propaganda, Ghostly Prison and similar enchantments were being utilized to shut the deck down. Have you had an issue with this tactic? I cut Cover of Darkness to get Vindicate back into the deck. Anguished Unmaking and WearTear are in the deck. Austere Command could go in for Vindicate but I worry that it will also hit us. Has that been an issue for you?
3 weeks ago
I am playing Butcher of Malakir in the place of Anowon, the Ruin Sage. Do you think I should switch them? I also play Grave Pact and Voldaren Pariah. This is in addition to the other creature based removal we both play in Gatekeeper of Malakir and Patron of the Vein.
We have almost identical spell based removal with the exception that I play WearTear and Vindicate. I think in a non competitive environment we can run more higher cost removal that hits more targets.
What besides Shared Animosity, are you running to finish off the table? Has Coat of Arms or Eldrazi Monument been considered. I run both in addition to Shared Animosity but would probably cut Coat of Arms between the two as Eldrazi Monument provides protection against many board wipes.
4 weeks ago
I like the deck concept, so +1 from me. Here are my suggestions.
You may want to test playing Thought Scour over Opt, as while Opt lets you scry then draw, Thought scour gives you the graveyard cards you can use for Snapcaster Mage. Obviously some testing would be in order.
The sideboard needs some serious work, Wear should have a place in the board since cards like Chalice of the Void, Ensnaring Bridge, etc. are all very real threats to aggressive decks like this one. Having played it, I know that Azorius Charm is honestly a terrible card, and that either more paths or counters would be more beneficial in it's place. You might also want to include something like Surgical Extraction, Blood Moon, or Stone Rain, but those are both meta dependent.
1 month ago
You play too many Grim Lavamancers. They're supposed to be late game gas (so, you don't want to see them in your opening hand or in your first few draws), so you're better off playing just two. With the remaining two slots, you could play something like Shard Volley.
And if you're gonna take this to tournaments, consider splashing white or green for better sideboard options. Mono-red burn can't do a thing about cards like Worship and Leyline of Sanctity, so you absolutely NEED to pack enchantment hate in your SB - and green (Destructive Revelry) and white (Disenchant, Wear) are your go-to colors when it comes to enchantment hate.
3 months ago
Welcome to commander! Info dump incoming. Take or leave anything you see here, because some of it is my personal opinion.
For mana base, you can go for the expensive "shocklands" (Sacred Foundry, Godless Shrine, Blood Crypt), which are some of the best options around. Transguild Promenade, Nomad Outpost, and Terramorphic Expanse are more cheap options to fix your mana, even if they're a bit slow. Commander's Sphere can be used to fix mana, accelerate, and can be turned into a card later on, while Chromatic Lantern makes your mana base issues irrelevant. Burnished Hart ramps and fixes mana by getting basics. Really, once you have a decent spread of multi-mana producers, you should be fine on mana. I've rarely had issues, and I play four-color.
For utility, I'll always recommend Solemn Simulacrum, because it's just so good. I'd also advise Phyrexian Arena, Bloodgift Demon, and Underworld Connections for sheer card advantage, as well as Erebos, God of the Dead. Beacon of Unrest is just good and versatile. Karmic Guide isn't super splashy, but she can bring back anything you need to, giving you a bit of resilience. (I also endorse Reveillark because I love recursion, but that's just me.)
As for dragons and other big boys, Utvara Hellkite is splashy and hilarious, as is Bogardan Hellkite. Balefire Dragon punishes big boards, Hellkite Tyrant steals good stuff, and Scourge of the Throne can help you make mincemeat of a table. Akroma, Angel of Wrath is also a goodie, as well as Angel of Serenity and Aurelia, the Warleader. Razia, Boros Archangel and Gisela, Blade of Goldnight can both be good. For demons, Rakdos the Defiler can nuke someone's board. He enters the battlefield attacking, so you can dodge the first cost and make someone else pay the price. Demon of Dark Schemes might kill Kaalia, but the energy you get can often fuel bringing her back, as well as some other nasty goodies from your graveyard.
Plus, general EDH tips, you're gonna want to wipe the board. Someone's gonna get out of hand, and there'll be tons of stuff with some sort of protection. Things like Blasphemous Act, Fumigate, Wrath of God can help even the odds if you slip behind. For spot removal, exiling stuff is amazing. Oblivion Ring is cheap, but if you have a bit of money, Path to Exile, Swords to Plowshares, Utter End, and suchlike can save your biscuits. Pack a bit of enchantment/artifact removal, like Orim's Thunder and Wear so that you can take out problem spots.
...that's a lot of suggestions, but you can take or leave them. Any of them can help improve the deck, but they're not needed. Build for your playstyle, and if something's powerful but not fun, make it fun. Personally, I like to check out Magiccards.info when building a deck, because you can use a bunch of toggles for advanced search (or even type them straight into the search bar if you learn the commands), and it also shows the expected price.
Always happy to help a new EDH player. Welcome to the format.
4 months ago
precociousapprentice, Thanks for the comments. Duelist's Heritage is an interesting recommendation, but I think because I've gone for a bit of a "go-wide" strategy, it probably doesn't fit here. The largest creature I ever have on the field is Jor Kadeen, the Prevailer and I don't think he makes the card slot worth it. Key to the City falls in a similar category, not synergizing particularly well with a wide field of tokens and working better with singular large creatures.
Sunforger is obviously a strong consideration as long as a deck features Red-White, but while I do have an equipment sub-theme, I think having only three targets (Boros Charm, Mortify, and Wear - which can't be cast with fuse off Sunforger) actually makes it a weak inclusion. I could look for more synergy, but that would involve cutting a lot of cards.