Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze Uncommon

Combos Browse all



Destroy target artifact.

Fuse (You may cast one or both halves of this card from your hand.)

Browse Alters

Price & Acquistion Set Price Alerts


Recent Decks

Load more

Wear Discussion

Iamme10000 on Make Heavenly Inferno Great Again!

1 month ago

Welcome to commander! Info dump incoming. Take or leave anything you see here, because some of it is my personal opinion.

For mana base, you can go for the expensive "shocklands" (Sacred Foundry, Godless Shrine, Blood Crypt), which are some of the best options around. Transguild Promenade, Nomad Outpost, and Terramorphic Expanse are more cheap options to fix your mana, even if they're a bit slow. Commander's Sphere can be used to fix mana, accelerate, and can be turned into a card later on, while Chromatic Lantern makes your mana base issues irrelevant. Burnished Hart ramps and fixes mana by getting basics. Really, once you have a decent spread of multi-mana producers, you should be fine on mana. I've rarely had issues, and I play four-color.

For utility, I'll always recommend Solemn Simulacrum, because it's just so good. I'd also advise Phyrexian Arena, Bloodgift Demon, and Underworld Connections for sheer card advantage, as well as Erebos, God of the Dead. Beacon of Unrest is just good and versatile. Karmic Guide isn't super splashy, but she can bring back anything you need to, giving you a bit of resilience. (I also endorse Reveillark because I love recursion, but that's just me.)

As for dragons and other big boys, Utvara Hellkite is splashy and hilarious, as is Bogardan Hellkite. Balefire Dragon punishes big boards, Hellkite Tyrant steals good stuff, and Scourge of the Throne can help you make mincemeat of a table. Akroma, Angel of Wrath is also a goodie, as well as Angel of Serenity and Aurelia, the Warleader. Razia, Boros Archangel and Gisela, Blade of Goldnight can both be good. For demons, Rakdos the Defiler can nuke someone's board. He enters the battlefield attacking, so you can dodge the first cost and make someone else pay the price. Demon of Dark Schemes might kill Kaalia, but the energy you get can often fuel bringing her back, as well as some other nasty goodies from your graveyard.

Plus, general EDH tips, you're gonna want to wipe the board. Someone's gonna get out of hand, and there'll be tons of stuff with some sort of protection. Things like Blasphemous Act, Fumigate, Wrath of God can help even the odds if you slip behind. For spot removal, exiling stuff is amazing. Oblivion Ring is cheap, but if you have a bit of money, Path to Exile, Swords to Plowshares, Utter End, and suchlike can save your biscuits. Pack a bit of enchantment/artifact removal, like Orim's Thunder and Wear so that you can take out problem spots.

...that's a lot of suggestions, but you can take or leave them. Any of them can help improve the deck, but they're not needed. Build for your playstyle, and if something's powerful but not fun, make it fun. Personally, I like to check out Magiccards.info when building a deck, because you can use a bunch of toggles for advanced search (or even type them straight into the search bar if you learn the commands), and it also shows the expected price.

Always happy to help a new EDH player. Welcome to the format.

007ooi on Queen Marchesa's Evil Boros Army

1 month ago

precociousapprentice, Thanks for the comments. Duelist's Heritage is an interesting recommendation, but I think because I've gone for a bit of a "go-wide" strategy, it probably doesn't fit here. The largest creature I ever have on the field is Jor Kadeen, the Prevailer and I don't think he makes the card slot worth it. Key to the City falls in a similar category, not synergizing particularly well with a wide field of tokens and working better with singular large creatures.

Sunforger is obviously a strong consideration as long as a deck features Red-White, but while I do have an equipment sub-theme, I think having only three targets (Boros Charm, Mortify, and Wear - which can't be cast with fuse off Sunforger) actually makes it a weak inclusion. I could look for more synergy, but that would involve cutting a lot of cards.

C.LewisMTG on Swan Lands **Primer**

3 months ago

Your list is interesting. I myself opted against the loam plan, but it's definitely an interesting route. I'm on a 41 lands "Jeskai" list myself, adding white for Leyline of Sanctity, Stony Silence, Wear and dropping the silver bullets in the mainboard for cards like Mystic Speculation and Serum Visions.

http://tappedout.net/mtg-decks/treasure-swans-20-41-land-swans/ My list if you're interested.

as far as this list goes, is a 3/3 split the way to go on your assault effects? I just can't imagine not wanting 4 Seismic Assault in here. +1 from me though!

chilbi on Gifts Storm

3 months ago

Love the Peer through Depts in here, +1 from me!! Not a huge fan of the bouncing strategy in the SB though. Ever tried Wear/Tear against the standard hate aka Relic/Leyline/Grafdigger etc? I'm pretty satisfied with that so far.

Firebones675 on W/R Skred

5 months ago

I'd consider Swans of Bryn Argoll, it turns your burn spells into card draw and can get a lot of value.

As for sideboard:

Tron: bloodmoons are nice as they run a lot of nonbasics. Other options to include are Crumble to Dust and Stony Silence (they run a lot of artifacts and this is also good against many other decks)

Burn: Rest for the Weary buys you a lot of time. So does Kitchen Finks.

Jund: finks is the first thing that comes to mind

Other sideboard cards I think you should consider:

Rest in Peace should also definitely be on your radar. Many modern decks rely on their graveyards heavily and its important to have a way to counter dredge, Snapcaster Mages, etc.

Wear/Tear, stony silence is good against artifact decks, dont get me wrong but these are nice to have in addition to stony.

jakeelephant006 on Saskia, Ultimate Baton-Passer

5 months ago

Also, maybe add in a couple lands. This could mean keeping some of the vivids, even though they're bad, I guess. I'd suggest pulling Primeval Bounty, any two of Aura Mutation, Wear + Tear, and Hull Breach, and maybe Managorger Hydra or Ankle Shanker. Just an idea to keep your hands more consistent.

Running 4 color w/o fetch lands is gonna be tricky so more lands = better chance of drawing into the colors that you will need.

Dorotheus on Composite Deathmantle

6 months ago

Decided to do it on mtgo, costed me only like $3. I'm running Wear/Tear off of Manamorphose. We'll see what happens. Using Footsteps of the Goryo and Altar of the Brood to tie some of it together. Geosurge is not needed when you have Heartless Summoning.

I have a started list on tappedout but private for now.

MadF on Brain Fuse

6 months ago

Power Conduit is modern legal according to magiccards.info. It helps a lot with managing the number of counters on Brain in a Jar.

I also like Turn and Wear better than Far/Away and Abrupt Decay. They both go well with Muddle the Mixture and Counterbalance and are neither limited to low CMC nor let the opponent choose or summon again.

A Grindclock to sink your charge counters into and an Unwinding Clock (plus artifact lands) to play in opponent's turn, would require to make it vintage (and too much like): Brain Fuse (competitive)

Load more