Wear

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Uncommon

Combos Browse all

Wear

Instant

Destroy target artifact.

Fuse (You may cast one or both halves of this card from your hand.)

Wear Discussion

nUKe13 on nUKe13 Mardu Pyromancer

1 week ago

Sorry I’ve been offline for so long! I hope to answer all recent posts.

Mellro thank you for the compliment! As for Lantern Control, it’s not so much what you side in, but how you play against it. It’s about learning the timing (when to fetch, when to go wide with creatures, what to remove and when). You want artifact hate, so side like Affinity/ Hardened Scales . Side in artifact hate rather than spot removal, and more creatures for a clock. Kambal, Consul of Allocation is nice against all their non-creature spells. Maybe side in more Wear overall. Hope this helps!

YamishiTheWickedOne I’ve seen the deck What a Horrible Night to Have a Curse and I love it! Really similar to my mono black vampires. So... Seasoned Pyromancer ... I LOVE IT!!! I think it’s what Mardu needed. In my opinion, an auto-4 of in the build, for 2 Bedlam Reveler and some other spells/enchantments/planeswalkers. The increase of creatures in the build makes Unearth more and more appealing.

JacenSolo29 yep! You are absolutely right! I’m play testing different ratios so it’s not current, until I find the exact ratio I like. So... yes: my build is horrendously out of date. In all seriousness, I do want to ask your patience and understanding while I work on it. Thank you!

VarietyBlack on General Beatdown

2 weeks ago

At first glance, I noticed a couple things about the deck. One is that the mana curve seems very high for the amount of ramp you play. Talisman of Conviction , Mind Stone , Boros Signet and Boros Locket all seem like they could really help pump your mana production up and reduce the number of lands in the deck, which also feels like it's a little high. Mind Stone and Boros Locket - as well as Sunbaked Canyon , the new Boros canopy land - also act as card draw, which I think the deck wants.

The second thing I noticed is you're playing a heavy count of Legendaries, and, therefore, Historic spells. Cards like Board the Weatherlight and Weatherlight help you to dig for your powerful creatures, and they can dig for artifact ramp if you decide to add more. While not Legendary, Seasoned Pyromancer can draw you cards and develop a bigger board state, as will Cavalier of Flame from Core Set 2020. Jhoira's Familiar makes all your Legends and artifact spells cost 1 less. And with a high legend count, Urza's Ruinous Blast hurts your opponents much more than it hurts you. In fact, I think leaning into Legendary or Historic tribal could really work here!

Third and final: targeted removal and combat tricks. Some of the removal spells you have here are great; others are overcosted. Rather than Into the Core , why not play Vandalblast or Wear ? What about Swords to Plowshares and/or Path to Exile for problem creatures? These are staples of Red and White decks for a reason. Boros Charm helps you survive combat and wipes a little easier, and a pet card of mine for Adriana is Cosmotronic Wave , which makes every one of your creatures unlockable for a turn.

I like Adriana a lot, too, and I'm not telling you how you have to play her, but I think some of these offerings can help tune the list up just a little bit.

Vlasiax on Who let the Vamps out? (Edgar-Commander)

1 month ago

What do you think about Vindictive Vampire and Zulaport Cutthroat ? Maybe more draining is a good thing to focus on?

For another budget draw I though about Sign in Blood and Painful Truths . I personally run these instead of Dark Confidant and Wheel of Fortune .

As for removal I consider Wear - it might be viewed as 3CMC but it's flexibility and ability to be 3 CMC 2-for-1 redeem it for me. Might work instead of Path to Exile or Harsh Mercy since you have enough creature removal. The latter might also work really bad in more tribal oriented metas or because of the fact that so many good creatures are Elves of Humans.

Silverdrake on Tempered Steel

1 month ago

Maybe consider replacing the Ixalan's Bindings and Prison Realms with some more inexpensive (mana wise) removal like Condemn or Blessed Alliance . I agree with Xerxez that you should up your count on plating and vault skirge. Also consider Springleaf Drum - it allows you to cast your tempered steel a lot easier and even might allow you to dip a few cards into other colors between it and glimmervoid.

Sideboard is vastly dependent on what you're playing against, so for this I'll assume your friends are playing a wide variety of current meta decks. Graveyard decks are huge right now, so you'll want some yard hate like Rest in Peace or Relic of Progenitus . 5c humans is still big, and they're definitely faster than you. Whipflare is a great way to sweep their legs out from under them in the early turns so you can overwhelm them. It can also come in against a number of other decks that you just can't beat in a race (like goblins or elves, for example). Some inexpensive artifact removal like Wear or Ancient Grudge can also be invaluable. Revoke Existence is another option if you're determined to stay mono-white. Tron is still big because it's Tron so of course it's big. That same cheap artifact removal is great for sniping their maps before they can activate them, or even eating a wurmcoil as a makeshift removal spell. You also have Damping Sphere , which is just hilarious if you can land it against them. Also works nicely against storm and to a lesser extent Phoenix. Company combo shouldn't be too hard for you since you can already snipe their pieces with Walking Ballista, but you could try Ghirapur AEther Grid if you're having trouble with the matchup. Against burn I guess you just cry? Whipflare has some potential in that matchup but not much... Something like Revitalize , potentially? You don't have a lot of good options there. And for the mirror match just bring in that same artifact removal I mentioned before.

Whatever you decide to do, good luck and have fun!

Ashen0ne on Aurelia's War

2 months ago

Alright so this is where things get difficult lol. Right now the deck has some semblance of agro and control but its currently being bogged down by things that don’t contribute anything or enough to warrant their spot. I’m going to suggest a lot of cuts and for each one I’ll offer a decent replacement that will not only make all of our lives miserable but also contribute to making the deck far more resilient and difficult to stop. Creatures to cut

Creatures to Add

Noncreature Spells to Cut

Noncreature Spells to Add

Now what these additions will do is smooth out your mana curve and make you come out swinging far more quickly in more consistently. The additions include another outlet to go infinite through Sword of Feast and Famine and Aggravated Assault . They also contain multiple ways to tutor up Helm of the Host and win. Combat Celebrant and Godo, Bandit Warlord each go infinite with helm and Godo will tutor for it himself and place it straight onto the battlefield.

We also tighten up your control package with cheap removal and creatures that limit what you’re opponents can do. I can provide more explanations in person if you like.

Remember these are only suggestions lol But if you try them I think you’ll like how much faster the deck pops off.

litchio on Breya, Combo God

2 months ago

I appreciate your comment, however: Every one of the following combos will win you the game:

Myr Battlesphere + Nim Deathmantle + Time Sieve : infinite turns

Sword of the Meek + Thopter Foundry + Time Sieve + 5 manasources: infinite turns

Aetherflux Reservoir + Sensei's Divining Top + Bolas's Citadel : massive lifegain/damage/draw

and most of the other combos will win the game your next turn (no matter how many opponents are alive)

When building this deck i actually looked at quite a lot of other breya decks and playtested them a lot. So I understand your points and know that cards like Demonic Tutor and Enlightened Tutor are must haves in more competitive lists. I just prefer diversity over consistency and don't want to spent that much money on cards i don't enjoy playing.

I have actually never played against Null Rod and Stony Silence but i agree that I should play more removal and will definitly add a Swords to Plowshares and Wear . I also thought about adding Cyclonic Rift I'm not sure bcs of it's pricetag though.

Do you think those cantrips are worth it in an casual environment? I normally prefer having repeatable draw especially since I dont't have to win by turn 5 or smth.

I like the Talismans and might exchange 3 lands for them.

Thanks for your feedback.

Bchong on Breya, Combo God

2 months ago

Lol this deck looks like an early version of my breya deck. So I am going to comment/make advise from that point of view. I don't know what your meta is like and I don't know if you are trying to be super competitive or not, because it seems to me that this is a competitive casual deck.

The 2 biggest vulnerabilities of this deck are that:

You are unable to effectively kill your opponents quickly, efficiently, and most importantly all at once. Only one or two of your combos can actually kill every opponent the moment it touches the board, namely Nim Deathmantle + KCI or ashnod + Breya. The rest of the combos/wincons are fluff, because you can't seriously expect that the opponents are going to sit there and let you kill them one by one. So instead of having tons of combos, instead substitute for only a couple of combos and fill the void with cards like Demonic Tutor Enlightened Tutor Mystical Tutor and the rest of the space with protection/interaction with your oppenents which leads me to my next point.

You have little to no ability to interact with your opponents. Cards like Null Rod or Stony Silence are hilariously powerful against you. If one of these is on the battlefield, then you literally only have 2 cards in your entire deck to deal with it namely Vandalblast and only for Null Rod the more uncommon of the 2. Also have you ever played a game against anyone with counterspells? it will make you miserable. You need to play cards like Swan Song Wear Swords to Plowshares and any number of other interactive cards should be considered.

Another thing I notice was the fact that you have little to no cheap 1-2cmc cantrips or filtering. Consider: Ponder Preordain Faithless Looting Cathartic Reunion Night's Whisper Artificer's Assistant Riddlesmith Thought Scour Brainstorm . One of the most disgusting things in EDH is amount of crazy good recursion from the graveyard that exists. Consider your graveyard as an extra hand imagine T1: play Goblin Welder ; T2:play a random 1 cmc artifact and Faithless Looting discarding Bolas's Citadel and you win, probably.

Your deck's CMC is also way too high. One of the worst feelings that you can have in a game is watching another person combo off and you have only played a land or 2. Add every Talisman of Indulgence type of mana rock that you can.

It might be good for you to look at more competitive EDH decks and built towards it. There is also a different mindset that those deck have than you have and it will totally confuse you as it did me. If you look at my Breya deck...(its eggs kind of)... it is a little confusing(sorry) and its purpose is to delay opponents who would win uninterupted turns 3/4/5 with spellbombs/other interaction so that I can combo on turns 5/6. Ignore the lack of lands I just happen to be a person who never gets mana screwed.

https://tappedout.net/mtg-decks/trash-becomes-better-together-copy-copy/

JaceFromStateFarm on Get Over Here So I Can Kill You

5 months ago

Deck idea is really sweet, I don't think I've seen one like this before. I'm not quite sure how you generally win the game, are creature beats usually enough? That's very possible, I'd have to see the deck play out.

It seems like your deck is really good against creature based decks, but less good against spell-based combo decks. Depending on your meta, that might be absolutely fine, but if such decks become an issue, Rule of Law , Pyroblast / Red Elemental Blast , and Sadistic Hypnotist are great options. Hypnotist is good regardless, and synergizes really well with your deck. If you end up needing more noncreature removal (since you seem to be able to deal with creatures really well), Wear , Anguished Unmaking , Utter End , and Vindicate are flexible answers.

High Market is a great sac outlet on a land, so it comes at a very low cost. Fleshbag Marauder , Merciless Executioner , and Plaguecrafter could all synergize quite well also as sac outlets that hit everyone except you when you steal something for a turn.

Also, I love that you have a category just called Orzhov with a single drain card in it.

Awesome deck!

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Wear occurrence in decks from the last year

Modern:

All decks: 0.0%

Commander / EDH:

All decks: 0.01%