Rhythm of the Wild

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Uncommon

Combos Browse all

Rhythm of the Wild

Enchantment

Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

Browse Alters

Rhythm of the Wild Discussion

TypicalTimmy on Dinos & Dragons

1 day ago

Looks really fun. I'd recommend swapping out that Fires of Yavimaya with the newer Rhythm of the Wild :)

Also, it's not a Dino or a Dragon, but Spellbreaker Behemoth may be a good idea if you are going up against an unusually high amount of counter spells. Including your Commander, there are 17 creatures Spellbreaker will help protect from being countered. Might be worth looking into, just for that alone.

StanleyHartman on Ravnica allegiance - Gruul standard reactive deck

5 days ago

Cindervines is a must have in the sideboard, and as others have said, one-ofs are not great. Consistency is key - duplicate the cards you love, cut the cards you don't. Also, consider running 3 or 4 Growth-Chamber Guardian in your main board. Strong alone, and downright dirty in conjunction with Rhythm of the Wild (consider adding an extra Rhythm if you add the Guardians).

Ripwater on [[Primer v3.3]] - OM_RATH!!! (2018 Update!!!)

1 week ago

Holy shit, this deck is solid. Thank you VexenX for making this decklist. It's one of the best decks I've played in a long long time. Especially things like Gaea's Cradle go absolutely bonkers in this deck and really keep the ball rolling.

mpereira86 I've been playtesting almost this exact list for the past weeks. (Only thing I'm missing is a Mana Crypt, so replaced that one with a mana vault. I did change a few things since, like I said, our meta is a bit on the control heavy side. Boseiju, Who Shelters All is an absolute must, making all my ramp uncounterable. Tonight I used my Boseiju to play Tempt with Discovery to fetch my Cavern of Souls and the control player was done for. This deck has easily acces to those kinda lands and I never have the feeling I'm missing Rhythm of the Wild or something like that.

I also cut Sylvan Awakening since I'm to affraid for Cyclonic Rift and replaced it with a Nissa, Vital Force for some extra card draw.

I've also cut Boundless Realms cause it felt like too much of a ramp. I often already had too much land out, that it generated no more value or it ramped so hard that it made all my other ramp spells dead cards or my fetches completely useless. For me it felt like it was more a disruption of synergy then it was actually providing a lot for me. I've replaced it for a Crop Rotation cause searching for A land card provides almost infinite more value.

I've cut 2 forests to go for a Wasteland and Boseiju, Who Shelters All . Since in my opinion when I dropped Boundless Realms I also felt more comfortable going down 2 basics. Next to that looping Wasteland + Strip Mine with a Ramunap Excavator and any of the 2 land drops a turn cards makes a real problem for your opponents.

I've also cut Evolving Wilds cause I have the feeling running 8 fetches is more than enough. I've replaced it with a Sylvan Safekeeper wich is absolutely retarded in any land matters deck. And often forces your opponents into a boardwhipe cause they can't remove only Omnath. And boardwipes are just fine :)

Akromathia on Werewolves - Beleji Sirieten (3.0)

1 week ago

ABlindOrph4n

Reckless Waif  Flip has always been part of the “maybe list” for this deck. I really like her, but in practice she was usually “dead meat”. She would die so easily that sometimes she was not even worth the trouble. In comparison Village Messenger  Flip had haste and evasion once transformed, this replacing her for good. Now with the inclusion of Rhythm of the Wild , she is way more appealing, and she has been moved to the side board. This lets me “transform” the deck into a way more aggro deck if needed, replacing some 3 or 4 mana drops.

Again, on Moonmist , great card, but not as good as a remove spell on the spot, or that burn spell that gets the last couple of life points off your opponent. However I have found it to be an amazing sideboard option.

I have been testing Wolfbitten Captive  Flip extensively. So far the results are a mixed bag, but I am definitely considering to add him as a main deck or at least as a side deck option.

Thank you very much.

luispsalles on Ravnica allegiance - Gruul standard reactive deck

1 week ago

Hey, you asked my opinion. One time I read about consistence of decks composition. There is a lot of single copy cards, this make the game very unpredictible for yourself, lack of a solid strategy. My advice is to focus in more 3 and 4 copies of a single card and lass 1 and 2. But is a great selection o of card for a Gruul deck.

TheSlowestBro on Gruul Riot

1 week ago

This deck looks good, but I think you are running too few lands to have a consistent 3 land opener. Midrange decks need to cast a card pretty much every turn of the game and missing a land drop often means missing a turn of playing something. I would run 24 lands in a deck like this.

I am also wondering though if Domri's Nodorog and Domri, City Smasher are worth it? The Nodorog has very poor stats but maybe with the riot buff it is useful enough. Personally I'm a big fan of 4x Growth-Chamber Guardian in decks that run Rhythm of the Wild since you can give it a +1/+1 counter immediately as it enters the battlefield with riot to search up the next copy. It gives a deck like this a lot of staying power vs control.

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Rhythm of the Wild occurrence in decks from the last year

Standard:

All decks: 0.36%

Modern:

All decks: 0.06%

Commander / EDH:

All decks: 0.03%

RG (Gruul): 1.03%