Sky Tether


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Uncommon

Combos Browse all

Sky Tether

Enchantment — Aura

Enchant creature

Enchanted creature has defender and loses flying.

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Sky Tether Discussion

Tylord2894 on W/B Teysa Commander

1 month ago

Okay, so after looking at this deck for a while, considering its sideboard, and adding some cards that I use often for similar strategies, I've come up with a list of edits (well, actually three lists).

Before I get to those, I would like to explain what I found. Firstly, I like the idea behind the deck. Token strategies are always a great way to make a casual deck that can scale to be for optimized. I love the afterlife keyword as it lends itself to this optimization really well. But there were several less-than-savory card choices in here. The two biggest issues that I saw are ones that I see a lot (and full into too). The first of these is that many cards have a very high cost-to-value ratio. That is, there were several cards that cost too much (mana) and do too little for it. Elgaud Inquisitor is a fantastic example. While Elgaud Inquisitor is on-theme with their on-death triggered ability, that is all they have going for them. The lifelink isn't super useful, and the CMC is WAY too high. They are only a 2/2 too boot. Second off, theme isn't the same as function. I understand that there is a vorthos element to this deck, but since this deck isn't a full tribal deck, I think it's better to focus on ways to make the good parts of the theme work great.

I saw lots of cards that were life gaining cards ( Pontiff of Blight , Impassioned Orator , Riot Control , etc). This deck can make a lot of tokens which Tesya gives lifelink. You need not worry about life gain card. The strength of your creatures that make tokens when they die is that you can easily recur them in W/B. In the lists below, there are many cards that give added value to dying creature or make killing your creatures more ways to die. Lastly and most importantly, you had ZERO ramp and ALMOST NO card draw. THESE ARE THE TWO MOST FUNDAMENTAL ASSPECTS IN EDH!!! You NEED to have them!!! You can not rely solely on the one land drop and card draw. I've listed several cards that assist the main strategy and draw you cards (things like Dredge and Altar's Reap ). As for ramp, there is almost no good ramp outside of green. That only means that you have to look harder. Mana rocks are a must. I only have three in the lists, but they are absolute must-haves. Next, I put in several cards that give you mana in other ways. Most of them align themselves with the main strategy ( Ashnod's Altar , Soldevi Adnate , and Pawn of Ulamog to name a few). Similarly, I added cards that draw you cards from creatures dying. There is one card that I would like to point out in particular, Erebos . The important part of Erebos is his last ability. You pay and 2 life to draw a card. Life is a resource, and you'll be making plenty of it. Be sure to spend it. There are lots of cards that help you turn life into various things, like Bolas's Citadel (which I almost put in and still think has a place here). I would encourage you to look into them. Lastly, I would remove 6 lands. You have other ramp now and don't want to be flooded all of the time.

Here is the list of cards that I would remove:

I understand that there is a budget to this deck, so I've split my suggestions into two lists. The first is all cards that are cheap and should keep you under budget. The second list of cards is for later edits. If you want to spend more money on this deck, those are the cards that I would recommend buying.

As you're read through these, you might notice that a lot of these came from your sideboard. There are lots of good cards in there.

I hope you enjoy these changes. Just remember that casual decks don't have to be un-optimized.

blzd4dyz on Azorious Flyers

1 month ago

Looks great! Very similar to my deck, Flyin' High | MTG Arena Birbs. I've been thinking about switching it up from Bird-Tribal to simply Azorius flyers, so I appreciate the extra inspiration from your deck here.

I wholeheartedly agree about Sky Tether . Amazing value when you're flyer-focused.

Thanks for sharing your deck!

blzd4dyz on

1 month ago

Also, Sky Tether is amazing in these flyer-weenie decks. It's basically 1-mana removal when all your creatures have flying!

5dollarMTG on $5 Infinite Mill

3 months ago

I'm an idiot Angel_Zero - you only need one Lumbering Battlement and any combination of Fiend Hunter and Mirror Image , so that's definitely the way to go. I'm consistently hitting the combo by turn 7, and it even opens up the possibility of a turn 5 win. I'm subbing in 4 Fiend Hunter for Sky Tether , removing one Opt and putting in an additional guildgate. Not a great mana base, but that's what you get with a $5 budget.

5dollarMTG on $5 Infinite Mill

3 months ago

After some testing, this deck hits its combo, on average, at 8.3. If you sub in Fiend Hunter for Sky Tether and stick to a cheap mana base, you're at around 8.5. But if you also add in fetch lands and pain lands, you can get that down below 8. Fiend Hunter also open up the possibility of a turn 5 win - Wall of Lost Thoughts > Fiend Hunter > Mirror Image > Lumbering Battlement .

5dollarMTG on $5 Infinite Mill

3 months ago

That's an interesting suggestion Angel_Zero. I worry a bit about hitting the double white early in the game, and you still need at least two Lumbering Battlements for the combo (or a Lumbering Battlement and a Mirror Image). But I do like the additional flexibility - maybe sub this in for Sky Tether ?

stensiagamekeeper on Four Color Guildgates | Arena Edition

4 months ago

I hear B of 1 is inundated with mono-red and mono-white. You could have a second version that mainboards Deafening Clarion because of how good it is in those matchups especially considering how good the lifelink option is with your fatties. Maybe sideboard it as well in the other one depending on the meta.

Also mono-blue has been doing really well in the pro scene all of a sudden so I'd expect to run into that a little more often especially in the higher tiers. For that reason I'd consider possibly running some Shivan Fire or Sky Tether in the side so that you can interact with Curious Obsession in time for it to matter.

If I had to suggest what to cut from the sideboard to make this happen perhaps some of the control hate because you don't seem to have that many dead cards against them game 1 (although i can see an argument for boarding out Circuitous Route ). Also if you're adding shivan or tether maybe cutting Lava Coil s could be correct if you think it's worth the respective tradeoffs.

MurderForBrunch on Mardu Standard

5 months ago


The first suggestions I would give you is focus! A lot more focus when brewing a deck! When you build a new deck the first thing you want to do is to find the "plan" of your deck. That is, it's strategy, how it plans to win. And then stick to that with every card of your deck (or almost).

An example would be, in your list you have Twilight Panther which is a good defensive card, because of Deathtouch. However you also have Footlight Fiend which is a very Aggro card, which doesn't mind to trade in combat. Both cards are good, but they are essentially different in their plan. Equally, on the removal package, you have stuff like Sky Tether or Crush Contraband . Besides not being the best, they are really narrow. It would be best if they are in a sideboard, and you just bring them in for the matchups that would benefit from those cards.

Also, another piece of advice is the following: stick to 60 cards, or have a very good reason to have more than that. You will want to maximize the chance to get the very best cards in your deck in every draw. And so, as fewer cards your deck has, the closer to being drawn will be best cards be.

A good way to figure out how to build a good deck is to look at similar decks. Look for decks with a similar plan to what you want to build, and tune it and tweak it to your own taste.

Besides from all that, my advice is have fun brewing and playing! :D

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