Exile target artifact or enchantment.
|Want (2)||EmanRuoy88 , joriiiii12345|
Printings View all
|Theros Beyond Death (THB)||Common|
|Born of the Gods (BNG)||Common|
|Duel Decks: Venser vs. Koth (DDI)||Common|
|Scars of Mirrodin (SOM)||Common|
Combos Browse all
|Commander / EDH||Legal|
Revoke Existence occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Revoke Existence Discussion
1 day ago
And I will always advocate for the inclusion of Swords to Plowshares and/or Path to Exile because creatures don't stay dead in this format. It probably is worth including something like Crush Contraband, Return to Dust or Revoke Existence because plenty of decks recycle artifacts and enchantments as well.
1 month ago
The fact that shimmerwing chimera cannot return itself means that its controller shall need to have a way to continually generate enchantment tokens, or else a way to easily replay enchantments.
As with the hippocamp, stinging lionfish would be so much better if it, itself, had flash.
Omen of the forge is nice, but has a very straightforward and limited effect compared to the other omens.
Haktos the unscarred has a very interesting new usage of protection, but that shall make it difficult to put him into a deck as much as it will make it difficult for opponents to play against him. However, I wonder why the numbers 2, 3, and 4 were chosen; I, myself, would have chosen any number at random between 1 and 10 (or, if that is too extreme or a range, 1 and 5), to provide greater variability.
So, there are now sagas with four chapters; it is good to see WotC further expanding unusual and interesting mechanics.
Archon of falling stars is nice, but the fact that its ability triggers only when it dies prevents it from being little more than a niche card, in my mind.
The new Thassa is nice, but, at this point, there have been plenty of cards that exile a creature and then return it to the battlefield (mainly to cause abilities that trigger when a creature enters the battlefield to trigger, again), so she is nothing new or extraordinary.
I really wish that WotC had given new artwork to Banishing Light and Revoke Existence , since I dislike it when they use the same artwork, constantly, but at least most of the other cards that are being reprinted, most notably Idyllic Tutor and Indomitable Will , all have excellent new artwork.
Drag to the underworld is very awesome, and I hope that WotC explores that cost-reduction mechanic related to devotion on more cards.
Why is it that the creatures with the constellation mechanic are not enchantments, themselves? They would be so much better if they synergized with themselves.
Iroas is a red/white god, so why is the saga that honors him mono-green?
1 month ago
The problem is there is too many 3 drops for this deck. Lower the curve by adding:
Here is a list of all cards that mention exile in standard, including all Theros spoilers:
If you want to take this to modern, here is an esper exile list:
3 months ago
Inventors' Fair is anothe good land you could use. Also grab an Ancient Den and Darksteel Citadel as well to maximize artifact synergies. Refurbish , Emeria, The Sky Ruin , and Open the Vaults can also let you get things out of your graveyard.
Reya is probably too expensive.
Cut Heavenly Blademaster, you don't have enough creatures to take advantage of her.
Kemba, Kha Regent would be a more appropriate one because she generates tokens as blockers and swarmers if neede.
I'm not huge on Nahiri, the Lithomancer . 5 mana to not really get a lot done but make a 1/1 and equip it once. Similarly, Ajani Goldmane doesn't seem to do a lot in your deck. I think walkers like Ugin, the Ineffable and Elspeth, Sun's Champion might just straight up be better fits. You want to capitalize on that artifact synergy.
If you absolutely need something expensive and threatening, Zetalpa, Primal Dawn or Heliod, God of the Sun are good options with baked-in indestructible.
Land Tax and Smothering Tithe may also be very big includes. The second generates artifacts for anything that needs them as well as makes lots of mana or slows your opponents down considerably. Both are good for you.
Finally, you have some fun infinite mana generation in there but... what does it do? You've got no real payoff for abusing Basalt Monolith. There's no way to chain or bounce things, no aetherflux resrvoir, etc. Maybe instead of Doubling Cube , you run more linear ramp like Sword of the Animist , Explorer's Scope , or Land Tax
3 months ago
peter20percent your brother is right, some targeted removal isn't the worst idea. Some of my favorites in mono-white are Path to Exile , Swords to Plowshares , Generous Gift , and Revoke Existence . Brave the Elements is also a fun little combat trick you could utilize. As far as cutting cards, I'd take out Coat of Arms , Knight Exemplar , Patron of the Valiant , Strongarm Monk , and possibly Touch of the Eternal . You don't have a centralized creature type enough to make Coat effective, plus is can be detrimental against other tribal decks. Same concept with the Exemplar, you're just not using enough Knights to make her worthwhile. Patron and Strongarm are just not the most effective to the strategy you're building. And Touch is a really risky card. When it works it's awesome, but I see it backfire more often than not. I'd also consider swapping out Mass Calcify for Day of Judgment or Cleansing Nova . Mass calcify is great, but it's a really high drop and you might be going up against decks that contain white creatures, nullifying your advantage. DoJ is cheaper and is great for if you're getting overwhelmed and need to clear the board, and Nova is great utility. Lastly, I'd consider swapping Angel of Invention for Akroma, Angel of Wrath , since you seem to be going for cards with word jumbles. Hopefully this helps!
3 months ago
Azorius Guildmage Court Hussar Isperia, Supreme Judge Sphinx of Foresight Stormtide Leviathan Thunderclap Wyvern Windreader Sphinx Unbreakable Formation Baral's Expertise Dissipate Unesh, Criosphinx Sovereign Sphinx of the Final Word Rule of Law Lat-Nam's Legacy Fact or Fiction Martial Coup Approach of the Second Sun Karn's Temporal Sundering Windborn Muse Thalia, Heretic Cathar Kefnet the Mindful Aven Mindcensor Cloudblazer Dungeon Geists Verity Circle Absorb Revoke Existence Sphinx’s Decree
3 months ago
RB is great against tokens, which is what it's usually in SBs for, that it works on stuff like Chalice of the Void is just gravy. But if CoV is that big of a problem for you, perhaps splashing green or white would be worth the slow down. Something like Nevermore would be pretty nice against CoV. Or Assassin's Trophy if budget allows. Or Generous Gift or Beast Within or Revoke Existence if opponents are also running Buried Ruin .
4 months ago
In my humble opinion, Immortal Servitude is better than Return to the Ranks . They each have their pros and cons, but to me, the Convoke mechanic just doesn't make sense with what the spell does. Typically, you're only going to have multiple targets after a wrath or some-such, so the likelihood of having creatures out to help with Convoke seems slim. In comparison, for 4 you can bring back all 1-drops with Immortal Servitude. That said, I notice you're running quite a few spells over 2CMC, namely Ranger of Eos, Restoration Angel, and Silverblade Paladin. If you swapped those for other spells costing 1 or 2, Immortal Servitude would be even better. As far as I know, there's not a absolute on which is better, so I suppose it's relative to play-style and what not, but still something to consider.