Revoke Existence

Legality

Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Common
Duel Decks: Venser vs. Koth (DDI) Common
Scars of Mirrodin (SOM) Common

Combos Browse all

Revoke Existence

Sorcery

Exile target artifact or enchantment.

Price & Acquistion Set Price Alerts

BNG

DDI

SOM

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Recent Decks

Revoke Existence Discussion

Luiosh on 8.5 tailed beast

1 week ago

You made a very good point I guess while deciding on what to do I kinda lost focus. So taking your advice I dropped Vedalken Orrery Angel of Jubilation Revoke Existence Sphere of Safety and Iona, Shield of Emeria making it a little more aggro and hopefully quicker being as it seems like a slow start but it's coming along thanks to your input which I appreciate I was having a brain fart for awhile now lol. The counting idea I can't believe I never thought of that.

Goretast on 8.5 tailed beast

1 week ago

Ah, I agree that Sword of War and Peace has some bad synergy. As for what to cut, I'm not too sure. You've dipped your toes into a lot of themes (voltron, hate bears, pillow fort, etc) and have lots of spot removal. I think the deck would be much more consistent if you cut the pillow fort theme and went more aggressive with hate bears and more aggressive creatures like Silverblade Paladin and Sublime Archangel, which is great for creature heavy voltron builds. My first thought is to cut Iona, Shield of Emeria mainly because of how hateful that card is, could be an easy cut depending on your play group. I'll list off some other cards I think you could cut: Angel of Jubilation, Revoke Existence, Vedalken Orrery, Sphere of Safety, and Ghostly Prison.

You might want to write out how many cards you have that are card draw, spot removal, board wipes, hate, tutors, etc. to see what areas you are weak on. I did something similar with my karametra deck and it helped a ton (Commanding from the Throne of Abundance)

Kjartan on

1 week ago

Don't like Bontu's Last Reckoning and Flame Jab. They are no that great in a burn deck. I would rather play more cards that help you win quickly, instead of preparing for the long game.

Forbidden Orchard is also kinda counterintuitive in an aggro deck. In fact, you don't really need all of your lands to tap for 3 colors. If you can get your hands on it, a fetch/Shock-based mana-base is best in burn. (Grim Lavamancer is actually not that good without fetches.)

As for your sideboard Wear // Tear should probably replace Revoke Existence, and Chromatic Lantern lantern should probably be something else as well (Especially if you get a better mana-base.)

I do like Pain's Reward though, it's a pretty cool card. Never thought about putting it in burn. (But I would probably put it in the sideboard, since you make the risk of dying after it resolves against a lot of differet decks.)

kamarupa on Warrior Horde

3 weeks ago

I know a lot of people prefer Return to the Ranks, but I favor Immortal Servitude simply because it's cheaper to cast after a board wipe.

Lands:

You might consider a 1xBojuka Bog, 1xSejiri Steppe, 1xMortuary Mire.

Sideboard:

Geth's Verdict or Celestial Flare would probably be useful in the sideboard against hexproof and indestructible creatures. Maybe also 1x Hero's Downfall/1xOblivion Ring. I would also suggest stocking up to a full set of Disenchant or Revoke Existence.

kamarupa on Sleeping Sphinx

3 weeks ago

Dispatch would probably be much better than Blustersquall.

You might consider 1xBojuka Bog or 1xScavenger Grounds.

You're probably going to benefit from some sort of protection spell for your Sphinx. Something like Faith's Shield, Gods Willing, Mizzium Skin.

You'll probably get some good swings with Cranial Plating.

Some sideboard Artifacts: Ratchet Bomb, Elixir of Immortality, Pithing Needle, Revoke Existence/Disenchant.

TKDbeast on AETHER ZOMBIE HORDE (Orzhov Zombie Tribal)

1 month ago

zAzen7977:

I don't mind at all! I really feel as though I learned some neat stuff by your little writeup there.

What if you were to play Unclaimed Territory, allowing you to cast Diregraf Captain and the like, dropping some of your white lands and Revoke Existence?

zenozia on

1 month ago

hi really like your list! but I feel that you rely on the wrong keyword you see in most of the case having flying double strike haste is far better then first strike and vigilence also hexproof is really not that good because it doesnt give it during main phase 1 same thing for indestructible

creature: Skyhunter Skirmisher, Aven Sunstriker Balan, Wandering Knight, Elesh Norn, Grand Cenobite not sure about this one but it's such a cool card! Akroma, Angel of Wrath and Zetalpa, Primal Dawn if your local meta is slow enough this are the cards

artifact: Quietus Spike, Hammer of Nazahn,

instant: Disenchant

sorcery: Hour of Revelation Wrath of God I know it's pretty weird but I feel that you can try to make your creature indestructible and blow thing up. Add them if you want it's more a play style choice then the other card. Revoke Existence

land: Command Beacon

list of thing to cut in my oppinion: Archetype of Courage, Elite Inquisitor, Batterskull, Ring of Thune, Unexpectedly Absent, Darksteel Mutation, Oblivion Ring, Captain of the Watch, Knight of Grace, Precinct Captain, Brimaz, King of Oreskos, Decree of Justice, Leonin Shikari

if you have any question for the cut or why certain card are on the list just ask me :)

zAzen7977 on AETHER ZOMBIE HORDE (Orzhov Zombie Tribal)

1 month ago

TKDbeast, thank you for your detailed suggestions! I'm really happy that you like it :) I've tried to streamline it as much as possible.

The deck has several objectives - first, the goal is to generate as many zombies as possible in as little time as possible. Second, I've kept mana costs as low as possible so I can dump my entire hand within the first few turns and draw more cards with Blood Scrivener and Sign in Blood. Third, I want to get a combo going with Gravecrawler, Nantuko Husk, and other zombies if possible.

That's where the Aether Vials come in. They allow me to play additional zombies and dedicate my limited mana to reviving Gravecrawler if possible. The vials also help with Blood Moon, although I haven't gone up against a deck running it. That's something I need to consider more.

I chose Death Baron over other zombie lords because it gives my horde death touch for no additional activation cost, which makes every zombie an immediate threat. Other lords like Lord of the Undead require mana to activate their abilities and manipulate my graveyard. I don't want to bring zombies back from the graveyard except for Gravecrawler, because the more zombies in my graveyard, the bigger Diregraf Colossus becomes.

I've chosen to make the mana base as black-heavy as possible to improve the odds of starting with a black mana for Gravecrawler and Fatal Push. This is why I'm not running any Plains and I do not run Path to Exile - plus the latter helps the opponent too much, especially against ramp. Yes, Fatal Push definitely is more synergistic. Cavern of Souls helps against control and ensures that I can produce the white mana for zombies, so I'm not worried about additional white mana sources.

Regarding the sideboard, I chose Revoke Existence because it exiles the target and the deck is designed to spend mana on my turn and not my opponent's, so there is no incentive to run an instant like Disenchant. Withered Wretch is an old favorite of mine and it synergizes with Aether Vial. I want to target the opponent's graveyard and leave mine alone.

Other cards like Stillmoon Cavalier and Lifebane Zombie are too easy to kill at 1 toughness. Plus Stillmoon Cavalier consumes too much mana for this deck. I avoid expensive enchantments, planeswalkers, or non-zombies to maximize synergy. I have considered Plague Belcher due to its life-loss ability, but there is no room for it.

As far as blue cards go, I like Diregraf Captain, but I like white more as a splash color because of Tidehollow Sculler, which really helps against control, and I prefer having access to artifact and enchantment destruction.

Oops, I got a little carried away with this comment lol

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