Revoke Existence

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Common
Duel Decks: Venser vs. Koth (DDI) Common
Scars of Mirrodin (SOM) Common

Combos Browse all

Revoke Existence

Sorcery

Exile target artifact or enchantment.

Revoke Existence Discussion

Austin_Smith_of_Cards on The Art of Soul Catching

1 week ago

I’d probably run Thorn of the Black Rose over Read the Bones for this list. Monarchy is super good in Pauper, and with all your weenie creatures you should have no problem retaining it.

I second Raise the Alarm over Gather the Townsfolk . Instant speed seems like it matters more than fateful hour in a list focused on lifegain.

Revoke Existence probably isn’t necessary as a four-of, at most I’d run two. I’d add a couple copies of Battle Screech or Guardians' Pledge in its place.

Darth_Savage on Mono-White Knights

1 month ago

Long ago a mechanic called Chroma was created, it wasn't very popular... Until it was reborn as Devotion. That introduction brings me to the card Light from Within, your Knights all have so many symbols. Outside of that Mirran Crusader is probably one of the best knights around and Accorder Paladin would give you another Battle Cry trigger. Silverblade Paladin is a maybe, double strike is a great ability but you don't really need another 3 drop... You might want something like Holy Day as this could stall aggro decks that are faster, combo decks normally need sideboard answers.

For your sideboard I'd suggest Damping Sphere and Fragmentize. You will see the Sphere in a lot of sideboards, since it messes with big mana and low curves. Fragmentize can deal with most of the relevant enchantments or artifacts, if you don't want to risk it then Revoke Existence just takes them out the game.

MillersEdge on Atraxa, Queen of Counters

3 months ago

Nice build! I love how open the Atraxa good-counter-stuff archetype is, with the access to four colours and so many proliferate-able mechanics available.

I'd probably add some additional boardwipe-protection. You have Chasm Skulker and Hangarback Walker has been mentioned. Hooded Hydra is another option, and an inexpensive one at that. Heroic Intervention is an amazing utility card as well, it works in combat, against opponents' removal, and allows you to wipe the board and keep your own guys alive. Reyhan, Last of the Abzan works wonders against singletarget-removal and allows for blowout turns with Jarad, Golgari Lich Lord even if you don't have your Altered Ego + Enduring Scalelord combo assembled.

You might also want to think about graveyard-hate of some kind. Unless they see absolutely no play in your meta, graveyardstrats can spiral out of control fast if they are left unchecked. Both Scavenging Ooze and Phyrexian Scriptures are options that are on theme with the proliferate-extravaganza.

Oran-Rief, the Vastwood can help get the first counter on things to start proliferating. Prime Speaker Zegana is a bit mana-intensive and extremely underwhelming on an empty board, but if you reliably manage to have big creatures stick around for a turn, she can be massive. If you're willing to run it, Viral Drake gives you an alternative way to kill people and an additional way to proliferate. Luminarch Ascension draws a lot of hate, but can generate massive amounts of value and thanks to proliferate, you only need to get one counter on there to get the party started. As Foretold is a bit slow, but if it sticks for a bit, it can get pretty insane. With all those synergies, being able to play an additional card per turn can often just win you the game. Akroma's Memorial allows you to swing with your big creatures right away, provides evasion AND protects them from stuff like Anguished Unmaking or all those damagebased red boardwipes.

Some more landbased ramp like Cultivate, Farseek, Rampant Growth or Kodama's Reach can help fix your colours and is less likely to be removed than artifacts.

As for additional superfriends, Vivien Reid works well with creatureheavy strategies, and I really like Vraska, Relic Seeker, just because she is never a dead card. Ajani Unyielding is versatile and inexpensive. Just keep the balance in mind. I gradually built my Atraxa list from full creatures towards full superfriends and there was a stretch of time where none of the two strategies were really working out for me because of the mix. Some walkers can be huge fun in a +1/+1-counter-deck and vice versa, I'd just recommend you stay committed to one of the two as your main strategy.

Potential cuts: As much as I love the counter-synergies, quite a few of the actual proliferate-cards aren't all that great imho. Inexorable Tide just felt like a pretty clunky win-more card most of the times I drew it, and both Spread the Sickness and, to a lesser degree, Steady Progress are pretty overpriced for what they do, especially if your main wincon are massive creatures, where one additional counter often makes little difference. Contagion Clasp and Contagion Engine can also get pretty mana intensive, but they at least provide repeatable value without additional requirements. Revoke Existence feels kinda narrow. If you're running this with a trget in mind, by all means, keep it in, but you might want to keep your eyes open for alternatives like Utter End or Anguished Unmaking that hit more things. I'm not sure you have enough targets to really take advantage of Skullclamp. Mind's Eye felt pretty slow when I was running it, especially because the deck doesn't do tons of instantspeed stuff, so keeping mana open for it gets a bit sketchy. Mind Unbound is only worth running if your playgroup consistently allows it to stick around for a few turns. Otherwise you mmight be better off running something like Sphinx's Revelation or Blue Sun's Zenith. I'm not sure if I'd run three pillowfort options unless you're facing a lot of token strategies. Your deck looks like it should usually have some big blockers available, And if you don't people are usually fine with paying to take down key walkers.

Of course, it all comes down to your local meta, personal preferences/playstyle and (sadly) budget, so disregard anything I said if it doesn't feel right to you. I do hope some of it helps though ^^

Good luck and have fun playing!

kamarupa on Shock Blitz

3 months ago

Usually when people use the term "ramp" they mean mana acceleration. Perhaps you mean "pump?"

I think, given your very low AVG CMC, you could drop back to 22 lands safely. I suggest using those extra slots to add +2xSwiftblade Vindicator.

You might also consider adding a few Immortal Servitudes or Return to the Ranks, at least in your sideboard - with so few creatures, removal could really make your deck suffer.

Since you have white, you should consider dropping Shattering Blow for Revoke Existence or Disenchant. I think a couple Oblivion Rings would be useful, too, especially against planeswalkers.

Grubbernaut on The Art of Soul Catching

4 months ago

Revoke Existence mainboard seems really bad. An alternative would be Oblivion Ring since it's not dead against creatures, at least.

Last Breath is a good card in pauper, as well. Also, Sunlance.

Cheers!

Arcean_Novalogic on $25 Ephara

4 months ago

Nice budget deck. I heartily agree with your upgrade list. You may consider Revoke Existence to replace Forsake the Worldly since it's a little easier to cast, but without cycling it would be a dead draw if you have no use for it. Depends on how much you expect to need the removal.

I'm working on a similar deck, Ephara's Bureaucrats. I'm taking mine in a bit of a different direction (see enchantments), but I got the idea to use Shrieking Drake from looking at yours so maybe you'll get some ideas of your own looking at mine.

Demonite on Mono White Holy Army (Avacyn, Angel of Hope)

4 months ago

Nice!

I don't think you need any more recommendations for tuning purposes from me but I've been brewing my own list and these were interesting cards:

Revoke Existence
Path of Ancestry
Seraph Sanctuary
Azor's Gateway  Flip
Scroll of Avacyn
Thaumatic Compass  Flip
The Immortal Sun
Well of Lost Dreams

Happy hunting!

FrostyMilk on Your Win Is Flickering

5 months ago

Instead of Disenchant have you considered Revoke Existence

Load more

Revoke Existence occurrence in decks from the last year

Modern:

All decks: 0.0%

Commander / EDH:

All decks: 0.01%

White: 0.19%