Revoke Existence

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Magic Duels Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Common
Duel Decks: Venser vs. Koth (DDI) Common
Scars of Mirrodin (SOM) Common

Combos Browse all

Revoke Existence

Sorcery

Exile target artifact or enchantment.

Price & Acquistion Set Price Alerts

BNG

DDI

SOM

Ebay

Recent Decks

Revoke Existence Discussion

kamarupa on Nine Lives! Lifegain, Aggro, Hyper budget

2 weeks ago

I think dropping some of the bigger creatures for some 1-drop mana dorks would be worth it. In the same vein, dropping some of the Instant/Enchantments for some removal spells would help, too. Something like Prey Upon, Beast Within, Journey to Nowhere, Oblivion Ring, Celestial Flare, even Reciprocate would go a long way. It would also be a key slot of swapping out of the sideboard for spells like Naturalize, Disenchant, Revoke Existence, Creeping Corrosion, Back to Nature, Ratchet Bomb, etc, etc.

Also, I'd drop 4x of your basic fetches for Blossoming Sands or any other low-cost dual land.

kamarupa on If they want war, then we shall give it to them!

2 weeks ago

I think you have too many creatures. I'd cut Goldnight Commander for some disruption: Faith's Shield, Gods Willing, Beast Within, Prey Upon, Lignify, Journey to Nowhere, Celestial Flare, etc, etc. There's lots of options, really and some of them could go in the sideboard, too. (like Celestial Flare). You should also fill out the sideboard with spells like: Disenchant/Revoke Existence/Naturalize/Creeping Corrosion, Back to Nature, Pithing Needle, Oblivion Ring, Elixir of Immortality, Ratchet Bomb, Plummet, Contagion Engine, Hour of Revelation, Planar Outburst, etc, etc.

OpenFire_V2 on Treva Enchanted

1 month ago

Here's an initial potential cutlist of cards I don't think synergize well with your goal, or have direct better upgrades: Elgaud Shieldmate Essence Warden Phantom Nantuko Phytohydra Fade into Antiquity Mouth / Feed Revoke Existence Lifecrafter's Gift Frozen AEther Primal Rage Lightmine Field Azorius Keyrune Obelisk of Bant Selesnya Keyrune. There are some others I'm not sure on but those will have to be chosen on based on what direction you choose to go with this.

Treehugger003 on The Way of the Dawn

1 month ago

I played Rhys for a while and he is awesome. My deck was mostly green/white token good stuff so you can take or leave my advice. Some thoughts on your deck.

I found having 36 lands helped to really smooth out the mana flow.

If you are looking for some card ideas to consider.

Cryptolith Rite is just spectacular.

Illusionist's Bracers for another token doubling effect.

Trostani, Selesnya's Voice-life gain and token creation.

Blade of Selves has some interesting workings with Rhys. So the tokens created by the blade get exiled; however, the tokens that are copies of the blade of selves tokens do not get exiled. so if you attack with an elf the blade creates 1 copy for each additional opponent. Rhys copies those tokens (these tokens are not attacking)) and the copied tokens that are not attacking do not get exiled.

There is a way to go infinite with elfball but my group generally frowns on deliberate infinites so I don't know it.

Card draw was where I generally struggled. I ended up using things that helped out the rest of the group mostly. Rites of Flourishing, Fecundity.

I also think you should add some more removal (well, if you were in my play group) Depending on budgetAura Shards, Swords to Plowshares, Path to Exile, Revoke Existence, Disenchant, Reclamation Sage.

i've also been considering the use of Settle the Wreckage as a way to fuel some major ramp by casting it on my own tokens.

Things to remove (always the hardest part)Anointer Priest-she's human, granted she can be turned into a token later but I just don't think its worth it.

Frontier Guide-its just expensive to use the ability here. If you are looking for other ideas for land search. Farhaven Elf is one I like.

Oracle of Nectars-you are not running a lifegain deck. Lifegain is ok if its incidental but i'm not sold on these in the deck.

Kazandu Tuskcaller - its a token generator yes but to get the tokens it just takes a long time. Jade Mage is an elf. granted it only produces 1/1s (and unfortunately not elves) but it is immediately useful and repeatable.

Siege Behemoth - with tokens you are generally trying to go wider than the opponent can block. for some nastiness you can try Triumph of the Hordes

Skyshroud Elf - unfortunately i do not think this one is legal with Rhys as the commander. it has red in its color identity which doesn't go with Rhys.

God-Pharaoh's Gift I think 7 is a steep cost for the card. If its working for you go for it but there is no way to cheat it in. Throne of the God-Pharaoh would probably work well.

Good luck. I wish I could tell you some more of the elf token generators but I just don't know enough of them to be helpful. There is a Rhys Elfball deck that has a ton of views on this site that has some really good ideas in it.

Tree

PS sorry for the really really long post.

kamarupa on Servo Tokens

1 month ago

Looks pretty good. +1. These are Modern suggestions, so if you do decide to make it standard, please ignore these. However, as Kaladesh won't be in standard that much longer, perhaps you'll want to consider these when it rotates out.

I think it would benefit from some disruption. Dispatch would probably be fun. Faith's Shield or Gods Willing might be useful. Oblivion Ring is always useful, too.

Sideboard:

I suggest putting a couple Pithing Needle in the sideboard. Maybe also 1xElixir of Immortality if mill is something you expect to run into. And at least 2xDisenchant or Revoke Existence. Sanctimony is fun against burn. Witchbane Orb might be decent, too.

CapitalistVirus253 on Mono White Angel

1 month ago

I would recommend taking out Archangel, 7 for a 5/5 with flying and vigilance just isn't good. Also, Aerial Maneuver doesn't really seem necessary since all of your main hitters already have flying. As far as removal goes, Angelic Edict is not good at all, if you want enchantment exile, Revoke Existence is better, and if you want creature exile then cards like Path to Exile or Swords to Plowshares are way better. If you're trying to go more budget, you could also use Unmake. Hope this helps!

ArchonBlue on Azorius U/W Control on a ...

2 months ago

U/W Control

Classic U/W Control, counter things, exile things, etc. More info on the deck under comments. I'm a new player so I greatly appreciate insight from seasoned vets, especially other pilots of U/W Control. :)

Edit: Thank you all for your feedback! I changed the deck quite a bit. I still need help with:

Win cons: Currently my major win cons are the two Aetherlings, but I know there is a lot more I could play with.

Mana base: I can't afford Celestial Colonnade yet, besides that how else do you think I could improve my mana base?

Creatures: Should I cut more creatures out for more counters? More cantrips?

Cantrips: Do I need both Opt and Serum Visions? What about Sleight of Hand?

Counters: Besides the obvious Cryptic Command, any idea how I could improve my counter base?

Enchantments: Detention Sphere or Ixalan's Binding?

If any of you need help as well, I would be nore than happy to provide it! :) Happy holidays!

DPhoenix on Boro's Vanguard

2 months ago

I thinks thats a worthy suggestion, I will test it.

On the other hand I will keep the single Revoke Existence for those cards that shouldnt reach the graveyard

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