Cradle of Vitality
Whenever you gain life, you may pay (1)(White). If you do, put a +1/+1 counter on target creature for each 1 life you gained.
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Cradle of Vitality Discussion
2 weeks ago
With some of the other suggestions, adding some combination of Sanguine Bond, Defiant Bloodlord, and/or Vizkopa Guildmage so that you can turn your lifegain into a win condition. Well of Lost Dreams, Sunbond, and Cradle of Vitality are good options as well.
3 weeks ago
Let's start by lands;
Exquisite Archangel is too slow, Kingpin's Pet is bad, Tithe Drinker is so-so and costs as much as your commander, so most of the time you'll want to cast your commander instead of it.
DRmagic2017 made some good creatures suggestions. I personally suggest Soul Warden, Soul Attendant and Drana's Emissary in those. Otherwise, I suggest Rhox Faithmender, Wall of Reverence and Nyx-Fleece Ram.
Ouch. Let's start by replacing all of them exception made of Soul's Grace (you made me discover that card, and i need to get it, thanks) and replace by any of the following :
Grim Discovery and Wander in Death could be replaced easily. Profane Command is not that good. You don't run that many precious creatures...
You're quite well builded in there, there's only like two you can easily replace.
Pyramid of the Pantheon and Bontu's Monument.
Curse of Vengeance, Font of Return, Quest for the Gravelord and Unhallowed Pact could be easily replaced. SUggestions to replace for...
Ajani's Mantra, Test of Endurance, Sphere of Safety, Whip of Erebos, Darksteel Mutation (to deny enemy commanders), Oblivion Ring, Banishing Light, Cradle of Vitality is slow but is a good mana dump, Polluted Bonds, Retreat to Hagra, Vampiric Link...
Hope that helps.
1 month ago
Sconed - Thanks for the comment! Sorry it's taken me a while to respond! I haven't really thought too much about budget options, but so far I've found a few different ones! Naturally, they may make the deck a little more slow and clunky, but that is sort of expected.
Endless Horizons in place of Land Tax ... It's still a way of guaranteeing your land drops, and it helps thin the deck a bit as well. It hurts a lot if it gets removed, and it comes down later than Land Tax normally would.
Cradle of Vitality in place of Archangel of Thune ... This is clearly a trade off in which Archangel of Thune is better, but that's the difference between the value in those cards. This still lets you get creatures bigger, and also helps with Herald of War, which is another reason for Archangel of Thune.
Semblance Anvil in place of Urza's Incubator, or any other mana ramp card ... This is definitely slower, and I personally wouldn't recommend it just because there may not be a card that you want to toss to activate it. It is certainly an option though!
Umezawa's Jitte and Sword of Light and Shadow can be replaced with just about any other equipment, though the options provided by Jitte are really awesome. The recursion provided by Sword of L&S is great, as is the protection, but it could be replaced with other hexproof things, or even Spectra Ward
Other than that, the suggestions provided by Gleeock are also pretty solid ones!
1 month ago
I'm fairly persnickety about color distribution in edh so feel free to ignore this, but you might wanna rebalance your deck a little. Black gives you tutors (Demonic Tutor), board wipes (Damnation/Life's Finale), and card draw (Phyrexian Arena). White can offer more counters (Archangel of Thune/Cradle of Vitality), spot removal (Council's Judgment), and again board wipes (Wrath of God/Phyrexian Rebirth). Again, just some (hopefully) helpful tips.
Some more fun stuff you could include are Ajani Unyielding and Merciless Eviction. If you wanna take a peek at mine (Rise of the Praetors), it's pure Phyrexia flavor, but it might have things to inspire. Good luck and +1 from me!
1 month ago
Hello again! Just a couple suggestions for this deck as well. I've loved Sunbond for many years while I used to run it, but I feel that it costs too much as far as Auras go, especially when the creature can easily be destroyed. I do like that you're running Cradle of Vitality, though. While Oketra the True aesthetically fits the deck, it feels out of place otherwise.
Some cards to consider that could benefit in this deck:
- Hopeful Eidolon, for early lifelink damage or midgame lifelink Aura.
- Healer of the Pride, a cat tribal version of Soul Warden that would provide additional benefits from the tokens you get.
- Spirit Link, as it's a decent 1 CMC Aura. Its ability stacks with lifelink, essentially giving a creature "double" lifelink, which pairs well with Daybreak Coronet.
1 month ago
A more versatile sunbond is Cradle of Vitality Might be worth a playtest.
1 month ago
I'm not sure from your phrasing, but with Wall of Reverence + Wall of Limbs (or Bloodbond Vampire, or Ajani's Pridemate), those creatures grow at only a single +1/+1 counter for each lifegain event, regardless of how much life you gain. So Nyx-Fleece Ram is just as useful to them as Wall of Reverence, and Rhox Faithmender is utterly useless. Compare the wording on those creatures and Cradle of Vitality.
I'd recommend adding some repeatable token generation, such as Ophiomancer, so you have something to feed your commander (or any of the other various sac outlets). Otherwise you have to lose creatures you would prefer to keep alive.
I'd also recommend adding some recursion, such as Phyrexian Reclamation, so you can get back anything which dies.
I don't see much in the way of draw either, so once your hand is played out you're going to be top-decking, which is never a good position.
It depends on your playgroup, but in my group, games usually end by turn 15. Reaching turn 30-35 is unheard of. We regularly have games end by 5 or 6 (proper 3-5 player games too, none of that 1v1 nimbly bimbly), and have (very rarely) had wins as early turn 3-4 (which theoretically could have been turn 2-3, given better starting hand).
2 months ago
Mana curve too high (there's no ramp in this deck, and a 4 drop for 1 on one kitty isn't as good as Cradle of Vitality), and would only put 1 +1/+1 per lifegain (meaning one per poke). It's not worth it for the cost.