Cradle of Vitality

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Shards of Alara (ALA) Rare

Combos Browse all

Cradle of Vitality

Enchantment

Whenever you gain life, you may pay (1)(White). If you do, put a +1/+1 counter on target creature for each 1 life you gained.

Price & Acquistion Set Price Alerts

C13

ALA

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Cradle of Vitality Discussion

wisegreenbean on Licia Lifegain

3 weeks ago

Bad cards: Cradle of Vitality, Rakdos, Lord of Riots, Sangromancer, Scholar of Athreos, probably Vampire Nighthawk, Phyrexian Rebirth cuz you have many better sweeps, Terminate cuz you're bloated for removal and it isn't versatile enough, No Mercy cuz you already have removal that works BEFORE the damage is done, Spiteful Visions

Mint0055 on Angelic Devotion

3 weeks ago

I'm also working on an atraxa angel tribal. A few things ive found that might help your deck:

Enchantments:Cradle of Vitality will help you throw alot of counters on your angels making them even bigger threats that will only grow bigger with Atraxa.

Angelic Accord since you can gain at least 4 life every time you deal damage with Atraxa you can throw down some mean angel tokens. There is also the better known Luminarch Ascension but that is a huge target. Your running decent protection though so may work for you. My favorite is Entreat the Angels cast it for Its miracle cost and just sweep the board with angels. These are obviously all weak to board wipes which the rest of your deck seems to benefit from so I could see you not including these but I find them great since most angels cost so much mana.

Duelist's Heritage can really help you hit for crazy damage with any of your bigger angels.

Cathars' Crusade I'm sure you have already considered this and I know the deck isnt built around Atraxas proliferate but I feel Angels are just meant to have counters placed on them to truly dominate the skies over dragons and other big creatures. Pair this card with one of the token generators I mentioned above plus Atraxa and you will have some serious threats.

I have found Frontier Siege useful in helping with mana. You also get the option to use your flyers to take out your opponents blockers and other pesky creatures without using up your control cards or risky combat. Its sister card Citadel Siege helps either throw more counters on angels or tap down blockers (or the scary Eldrazi eyeing you across the table).

Removal:I dont know many good ones that arent in white (and you have more than enough cards running white) but I will still recommend a half white card Sylvan Reclamation because of the options to exile stuff or landcylcle. And in 4 colors, you need dem lands.

Recursion:You have most of the best ones so I can only suggest Necromantic Summons since you get more counters to exploit. The high manna cost weighs against it compared to your cheaper options so this is definitely a 50/50.

Card draw:I definitely recommend you get at least 3-5 more card draw cards since that's a big game decider often in EDH. There are too many good ones to list here but I will say Brilliant Spectrum since you have 4 colors (though there are many cards that will let you draw that many cards without discarding that are more expensive) and Tezzeret's Gambit since proliferating is important for those mana rocks and lands with counters on them. Mana is huge in an angel deck. Speaking of which...

Mana Ramp:There are the obvious green ramp spells like Cultivate and Rampant Growth (personally I go with Map the Wastes for that bolster counter) and I recommend any of them if You can since 4 color decks need help with the mana base. Having Astral Cornucopia is a great choice, but you should also swing Everflowing Chalice since it does the same with colorless mana. Mana is really important in a deck with so many high costing creatures, even if your cheating them out alot with reanimation cards. Also lands like Dreadship Reef that can be proliferated. If you have room for it, I find Alchemist's Refuge useful for flashing in big angels as blockers or on my opponents end step so I get to attack with it on my turn without it risking being removed off the board (angels are big targets after all).

Cards to remove: Avacyn, Angel of Hope and Akroma, Angel of Wrath are very good angels, but their very high mana cost combined with them having 3 white in the casting cost really hurts in a 4 color deck. Cards like reanimation do help you cheat them out, but you aren't going to be able to do that often enough to balance it out. If you dont run into a mana problem when you play the deck however then they are fine additions.

Sublime Archangel very good angel but maybe not good in this deck since you may not ever have more than 3 or 4 angels out at once and you will want to be able to attack with all of them.

Sigarda, Host of Herons also a great angel, but since you have so much graveyard recursion, may not be the worst thing to have to sacrifice them. She is amazing still though and only take her out if you have nothing else to take out and you have an even better angel to replace her with.Fractured Identity I like this card a lot but doesnt seem to have anything to do with the deck. Maybe replace it with something like Crackling Counterpart? Then you have 2-3 awesome versions of one of your own angels.

I hope this was helpful. Angels are what got me into commander and are my absolute favorite type of card. Atraxa is perfect for filling in the weak points of an angel deck and is an amazing commander. Flavor is also extremely important to me when I build decks and you have alot of it in yours which is good to see. Atraxa is the single most popular commander in EDH right now and with good reason, but with all the proliferate and infect decks people are making you can swing in out of no where with angels and just wreck people. Now go destroy everyone with the best creature type in the game!

DaringApprentice on Blood is Thicker Than Seawater

4 weeks ago

Thank you for the suggestions! Unfortunately, Archangel of Thune, Crested Sunmare, and Necropotence are a bit outside my price range, but I'll consider them in case they drop in price.

Sunbond, Cradle of Vitality, and Angelic Accord all seem like greatincludes. I'm not really sure I need too many more lifelink enablers, but True Conviction seems good since double strike is always useful.

Aetherflux Reservoir could be good, but I am concerned that it'll only be gaining me 1-3 life per turn, so I'm not sure if I'll include it.

I don't think the reanimation ability from Whip of Erebos is too useful, so I probably won't include it.

Raphiezar on Blood is Thicker Than Seawater

4 weeks ago

Aetherflux Reservoir, Archangel of Thune, Sunbond and Cradle of Vitality could do a lot of work in here with the lifegain effects. Whip of Erebos and True Conviction as extra lifelink givers, plus the Conviction give double strike as well. Crested Sunmare and Angelic Accord can turn that life into a board presence and fuel your Ayli. You can also Necropotence to turn that large life totals into cards.

NyxDragon on Token/Life gain

1 month ago

Cradle of Vitality to gain power for Mycoloth and Serra Avatar. Use those three with Wall of Reverence. Add in a Rhys the Redeemed to duplicate tokens along with a Doubling Season.

Raphiezar on More Life, More Problems

2 months ago

With some of the other suggestions, adding some combination of Sanguine Bond, Defiant Bloodlord, and/or Vizkopa Guildmage so that you can turn your lifegain into a win condition. Well of Lost Dreams, Sunbond, and Cradle of Vitality are good options as well.

Karzalar on Kambal, life Gain

2 months ago

Let's start by lands;

Replace Crypt of Agadeem by a basic Swamp (if not budget, Cabal Coffers), since you have only 5-6 black creature cards, the second ability won't be used that often.

Also, Urborg, Tomb of Yawgmoth could be nice, since you already run Crypt Ghast. You could replace Drownyard Temple for it.

Creatures;

Exquisite Archangel is too slow, Kingpin's Pet is bad, Tithe Drinker is so-so and costs as much as your commander, so most of the time you'll want to cast your commander instead of it.

DRmagic2017 made some good creatures suggestions. I personally suggest Soul Warden, Soul Attendant and Drana's Emissary in those. Otherwise, I suggest Rhox Faithmender, Wall of Reverence and Nyx-Fleece Ram.

Instants;

Ouch. Let's start by replacing all of them exception made of Soul's Grace (you made me discover that card, and i need to get it, thanks) and replace by any of the following :

Tribute to Hunger, Path to Exile, Swords to Plowshares, Anguished Unmaking, Utter End, Silence the Believers...

Sorceries;

Grim Discovery and Wander in Death could be replaced easily. Profane Command is not that good. You don't run that many precious creatures...

Replace by Solemn Offering, Read the Bones, Night's Whisper. Drawing is power, removal is important.

Artifacts;

You're quite well builded in there, there's only like two you can easily replace.

Pyramid of the Pantheon and Bontu's Monument.

Suggestions : Staff of the Death Magus / Staff of the Sun Magus (play more basic lands if you intend to play these) or Well of Lost Dreams for drawing cards.

Enchantments;

Curse of Vengeance, Font of Return, Quest for the Gravelord and Unhallowed Pact could be easily replaced. SUggestions to replace for...

Ajani's Mantra, Test of Endurance, Sphere of Safety, Whip of Erebos, Darksteel Mutation (to deny enemy commanders), Oblivion Ring, Banishing Light, Cradle of Vitality is slow but is a good mana dump, Polluted Bonds, Retreat to Hagra, Vampiric Link...

Hope that helps.

Cheers!

yenithia on Avacyn's Angel Aerie

3 months ago

Sconed - Thanks for the comment! Sorry it's taken me a while to respond! I haven't really thought too much about budget options, but so far I've found a few different ones! Naturally, they may make the deck a little more slow and clunky, but that is sort of expected.

Endless Horizons in place of Land Tax ... It's still a way of guaranteeing your land drops, and it helps thin the deck a bit as well. It hurts a lot if it gets removed, and it comes down later than Land Tax normally would.

Cradle of Vitality in place of Archangel of Thune ... This is clearly a trade off in which Archangel of Thune is better, but that's the difference between the value in those cards. This still lets you get creatures bigger, and also helps with Herald of War, which is another reason for Archangel of Thune.

Semblance Anvil in place of Urza's Incubator, or any other mana ramp card ... This is definitely slower, and I personally wouldn't recommend it just because there may not be a card that you want to toss to activate it. It is certainly an option though!

Umezawa's Jitte and Sword of Light and Shadow can be replaced with just about any other equipment, though the options provided by Jitte are really awesome. The recursion provided by Sword of L&S is great, as is the protection, but it could be replaced with other hexproof things, or even Spectra Ward

Other than that, the suggestions provided by Gleeock are also pretty solid ones!

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