Cradle of Vitality

Cradle of Vitality

Enchantment

Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature for each 1 life you gained.

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Set Rarity
Jumpstart (JMP) Rare
Commander 2013 (C13) Rare
Shards of Alara (ALA) Rare

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Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Penny Dreadful Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Historic Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Magic Duels Legal
Arena Legal
Oathbreaker Legal
Leviathan Legal

Cradle of Vitality occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Cradle of Vitality Discussion

king0fclubs on Steal From the Rich, Give to the Poor

3 weeks ago

Things I like:

I think it is a good idea that you have a good number of things to dissuade being attacked. Propaganda effects will be big for keeping people off your back.

The Sabotage section seems solid and you should be able to put the pressure on the problem player as needed.

Treasure Nabber is a great ramp card for this deck and with the bonus of being able redistribute afterward, should be solid.

Starke of Rath-I've always been curious to see him at work and he will be interesting here. Might need to be careful how you use him, but as far as removal goes, the guy is going to kill a fair bit of stuff, should be fun.

Smothering Tithe-great way to get tokens to give away and perfectly on theme! Only shame is they go away once used so it won't help your permanent count too much, but people are probably only going to use them when they really need them so who knows.

Humble Defector-Great card draw especially if you can work out a deal with whoever you give it to. Overall, I think you are going to be able dig pretty deep into your deck which is always nice.

Things I'd replace:

Pride Guardian-likely only going to get you 3 health and die, not particularly worth a slot

Viridian Longbow-a good card in a combo deck but i don't think you will get much from it here, a lot of man to equip makes it tough to use well

Goldmeadow Dodger-not likely going to impact things much

Longbow Archer-not likely going to impact things much

Reckless Cohort-this guy is gonna get himself killed or get someone mad at you

Somberwald Vigilante-not likely going to impact things much

Felidar Sovereign-Sovereign is interesting, I haven't seen it ever win someone the game, but I have seen it turn everyone at the table against the player. The other side (and this is probaby personal preference) is it might feel a little anticlimactic winning this way, but again I've never seen it. I'd say try it out and see how you feel though, it is 100% a legitimate way to win especially in a Zedruu deck

Sword of Vengeance-Not sure on this one. The stats it gives are good, but I don't think there are ton of creatures in your deck that will use it super effectively. The highest power you have right now is 3 I think, so at most they are going to be 5 power, which isn't bad but compared to some of the things they will be up against. However it is hard to know what things you are going to be taking, so maybe it will come in handy. Might need to playtest.

Suggestions:

Sol Ring-it is too good to ignore. Between Zedruu eating 3 mana with that ability and some of your cards hitting 7 CMC you are going to want this extra 2 mana.

Illusionist's Bracers-when equipped to Zedruu you can give away double the stuff. Also works with Bazaar Trader, Humble Defector (you get 2 cards when your opponent uses it too!), Starke of Rath

Chromatic Lantern-having the right colors will be important to using zedruu's abilities and this will free you up from having to worry about that too much

Cultural Exchange-a pretty quick way to re-balance the board, pricey manawise but pretty worth it, especially if you use it give your opponent a ton of things you own (for the same amount of mana Zedruu can only give away two things. If you do this for even 3 creatures are being more effecient and it is a decent jump up for your next Zedruu draw/lifegain)

Well of Lost Dreams-Double the number of cards you get on your Zedruu upkeep effect.

Cradle of Vitality-Put the lifegain to work to make your creatures increasingly large each turn.

Debt of Loyalty-not the best way to take control of things but not a terrible one either especially for only 3 mana.

Blatant Thievery-expensive but you get the best stuff the table has

Chamber of Manipulation-I like this on because for the cost of one mana you can take a creature and then have Zedruu give it away permanently (it won't be given back because Zedruu's ability overwrites that part of the Chamber's ability). At 4 mana total and the ability to continually do this each turn I think this is the most consistent and cheap way to steal stuff and give it away

Ajani, Caller of the Pride/Ajani Goldmane/Ajani, Adversary of Tyrants-Potential Little John? Quarterstaff weilding A-John-i is in line with your lifegain strategy and suitably strong for being your right hand man(cat)

Generally, I'd also say take a look at more tokening effects:

Elspeth Tirel/Elspeth, Knight-Errant-Another potential Maid Marian? I like Elspeth since she gives you tokens which you can give away, and she is can potentially win you the game if she sticks around. Livinia is comparatively not as useful in this deck (it shuts down Rakdos, Lord of Riots, but that is about it in our meta I think?)

Crested Sunmare-Gotta give Robin and Co. mounts and it doesn't get much better than a 5/5 indestructible horse

Griffin Aerie-Similar to Sunmare but maybe a little to fantasy for the theme, not sure how you feel

Last notes, I'd say some things to consider would be some of the fancier lands (shock/check lands) to make your colors easier to get, a little more enchant/artifact removal, and a board wipe or two because sometimes it all must go.

All in all, looking good!

loricatuslupus on Can't touch this (Mono White Lifegain)

2 months ago

So you've chosen mono-white, traditionally seen as a weaker colour in EDH thanks to a lack of ramp and draw. But not does it gain life, and you can work with that! First up, some creatures that care about lifegain (if you're not going full stax you'll need decent bodies to block and close out the game if your win-cons get removed): Ajani's Pridemate; Angel of Vitality; Archangel of Thune; Gideon's Company; Heliod, Sun-Crowned; Serene Steward; Serra Ascendant; Serra Avatar or Twinblade Paladin are all decent at this while Avacyn, Angel of Hope and Sun Titan are staples for a reason. I'm not convinced by the Runes, they're cool but a completely dead draw if your opponents aren't playing that colour. Other options might be Ajani's Welcome, Authority of the Consuls, Blind Obedience, Crackdown; Cradle of Vitality, Dawn of Hope; Path of Bravery; Smothering Tithe and Sunbond. The Reservoir is one of your best ways to win, so being able to search it up with Enlightened Tutor or the more budget Inventors' Fair and Tamiyo's Journal would be good. Other cards that might be good inclusions would be a wrath or two; Tithe/Land Tax; Debt of Loyalty; Lapse of Certainty; Selfless Squire; Rebuff the Wicked; Voidstone Gargoyle; Generous Gift; Emeria Shepherd; Exile and maybe some of the many Ajanis, Elspeths or Gideons. Finally, I reckon that 35 lands may even be a few too many, especially as most of them are basics. Might be worth cutting down to 30 and looking for some utility in cyclers/Emeria, The Sky Ruin/Detection Tower/Evolving Wilds etc. Could probably trade Path of Ancestry away too - it doesn't do much for you but is actually quite valuable!

king-saproling on Trostani's Cloning Process *Primer*

2 months ago

Looks good! You might like these: Nacatl War-Pride (one of my fave cards. a beast with things like anointed procession and parallel lives. and if you populate a copy, the populated one sticks around indefinitely), Blade of Selves (like nacatl, you keep populated copies), Herald of the Host, Minion Reflector, Seance, Anointer Priest, Angel of Sanctions, Adorned Pouncer, Second Harvest, Parallel Evolution, Ancient Stone Idol, Echo Chamber, Serra Avatar, Well of Lost Dreams, Cradle of Vitality, Ageless Entity

king-saproling on Heliod's Sun Gun

2 months ago

Looks good! These may interest you: Scrapyard Recombiner (finds ballista), Mindless Automaton, Crystalline Crawler, Palace Jailer (this card is woefully underplayed. Jailer is interesting because you can flicker/reanimate it to stack the effect, exiling multiple creatures until you lose monarchy. and it provides card draw in white!), Cauldron of Souls, Luminous Broodmoth, Cradle of Vitality, Sunbond, Angelic Accord, Regna, the Redeemer, Bonders' Enclave, Throne of the High City, Tome of Legends, Bonder's Ornament, Ajani's Welcome, Karn's Bastion

5dollarMTG on $5 Cat Life

3 months ago

Hey rdh_202. Ajani's Pridemate is the main beneficiary of the lifegain in this deck. As far as cats go, Ajani, Strength of the Pride is the only other option. Other things at the more budget end would be Cradle of Vitality and Sunbond. If you move up a couple of bucks, there's Dawn of Hope, Gideon's Company, Twinblade Paladin.

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