|Commander / EDH||Legal|
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|Commander (2016 Edition)||Uncommon|
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- Boros Charm deals 4 damage to target player.
- Permanents you control are indestructible this turn.
- Target creature gains double strike until end of turn.
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Boros Charm Discussion
13 hours ago
Zillabrony13: I've been wavering on Sword of Light and Shadow for a while. My main problem with it is that it protects the equipped creature from my own Benevolent Bodyguard, Bruse Tarl, Boorish Herder, Mother of Runes, Stonehewer Giant, Duelist's Heritage, Sigarda's Aid, Gift of Immortality, Elspeth, Knight-Errant, and Boros Charm. On the other hand, I sometimes have problems with white decks because none of my Swords protect against it...
I'll pass on Burnished Hart, though: far far far too much mana investment for two tapped lands :(
1 day ago
No problem, man. It's always hard to say what is good and what isn't without actually playing the deck, but honestly Paradox Engine feels a little underpowered here. You don't have a lot of tap abilities aside from your mana rocks to really abuse it, but with Dralnu and Wort it's probably fine.
Also Breath of Malfegor, Trail of Evidence, and Intimidation Bolt seem a bit underpowered compared to some of your other spells. Maybe Boros Charm as well, but cutting all the lower cost stuff seems iffy. In the end, it's up to you, and you've played the deck, so it's your call. My rule of thumb is just cards that have felt awkward to cast get cut, even if I love them.
Although I could see Trail of Evidence and Paradox Engine being game-ending if they're on the field with Inspiring Statuary. Although that might get a bit oppressive, depending on how your playgroup is. Something like that isn't "infinite" but it's going to end the game long before you ever run out of mana, unless someone's gained just an absurd amount of life.
This deck looks awesome tho, man!
3 days ago
hmm gonna take a sec to really figure out the mechanics here. at first look, needs more Boros Charm - 4 more.
I would ditch all the creatures that dont help vehicles, and up the creatures that do interact with them. Crew abilities exploted to the max. Needs Smuggler's Copter also. I dont get the planeswalker/planes interacting creature. Seems like a lot of mana and time for a meh ability. Why not just get an impact tremors for 4 mana less, that does more damage? But id stay away from that anyways and up the vehicle count. Also True Conviction and anything else that gives your badass 6/1 trample shit doublestrike. Also need some card draw - would think of Browbeat for this deck as its already prtty aggressive and might net you some cards.
4 days ago
Restoration Angel can save a creature from removal, and interacts well with a few of your other creatures.
Adarkar Valkyrie helps protect your creatures and can potentially steal the creatures that your opponents chump-block with.
A few other cards worth considering are Iroas, God of Victory so that it's easier for your creatures to attack, Boros Charm for protection against wraths, Break Through the Line to make Kaalia hasty and unblockable, and Phyrexian Reclamation to give your deck more resilience against removal.
4 days ago
Nice looking deck.
Have you considered adding sorceries such as Return to the Ranks or Proclamation of Rebirth? You have Boros Charm to protect against sweepers, which is great, but if one gets through--or if you're on the receiving end of spot removal after spot removal--the aforementioned cards can help you refuel.
If that insurance policy takes away from the all-in aggro plan too much for your liking, perhaps consider a Lightning Mauler or two to crank up the speed, perhaps at the expense of a couple three-drops.
Check out my evolving brew ( Boros Bean Counters (Human Tribal) ) if you're interested in a different take on a very similar archetype. +1, and good luck to you.
5 days ago
It's not human themed but I have a lot of success with my Selesnya aggro deck. There is pretty much no match up that is unwinnable. Lifted Research Group I would suggest Accorder Paladin for your build. The pump allows you to get in early extra damage.
If you're going to run Naya then you really need to up the fetch count. I would aim for 10-11 personally.
You have a good start but I think you need to just play it on https://untap.in/ or in real to be able to fine tune it.
5 days ago
Ball Lightning is awesome and you have to know how to use it, that is, play around removal. When it gets in, it wins games. Seems bad, but it works. I'll side it out if necessary G2-3.
Forked Bolt is absolutely amazing and underrated. It's fantastic against Affinity, Infect, mana dorks, Bob, and I could go on. Two-for-one removal is not something to scoff at, especially for .
Kozilek's Return is there FOR pro red creatures. Etched Champion, Kor Firewalker, etc. are often sided in, especially in the mirror. The instant speed is nice, too. I'm also fond of Pyrite Spellbomb for pro red stuff.
Blood Moon is absolutely bonkers in the mirror, hence my very light splash. It makes G2 unwinnable for a lot of decks and is often unexpected out of a RDW/Burn sideboard. One could argue that Molten Rain is better, and in some scenarios it is, but putting the brakes on a deck is worthwhile.
Keldon Megaliths is a one of for the out of cards, at four life, top deck a Bolt scenario. It works as a one of.