Boros Charm

Boros Charm


Choose one Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn.

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Boros Charm Discussion

justawhiteguy on Bant Red Cryptolith Foundry

8 hours ago

Nice. I too thought thopter-sword would be an interesting fit for the Rite. Fervor vs Temur Ascendancy? If going all-in, maybe try Mass Hysteria? Combo protection in the form of Apostle's Blessing and/or Simic Charm offers some tempo potential. Intruder Alarm is fragile, but also allows infinite combo...

Ready also does nice things vs. Group burn effects, though Boros Charm is stronger most of the time, but does not untap.

Maybe try out Condescend or Spell Pierce vs combo or discard decks. (??)

Nice work.

ArchFline on Norn Sisters Weirding

22 hours ago

I use Boros Charm to protect my permenants which tends to word rather well, as for your suggestions I can run so many high cmc cards as it damages my curve and forces me to cut elsewhere in the deck in favor of more lands.

RoarMaster on Turbo-Fog Modern Viable?

1 day ago

Without a scepter start, life is tough without some good draw support to fog every turn.

There are options to protect the scepter though that are mostly legit. Spellskite, Apostle's Blessing, Simic Charm, Boros Charm, all of which dodge abrupt decay and kolaghans command.

Running just a few big creature finishers is also kinda sketchy without some counterspell or other protection going on as they will have had many turns to draw into their removal while you were fogging away. Oddly enough, all the above cards act as protection for critters as well.

I think its a playable idea, dont know if its going to break the meta though. But who knows.

Logics on Norn Sisters Weirding

1 day ago

I like the concept of the deck. I see a couple problems though.

1) You don't have enough mana to reliably get to 4. At 20 lands, you'll get either 2 or 3 pretty consistantly.

2) Boros Charm seems not very useful to your overall plan. If I were you and I were playing this deck, I would probably cut red entirely and play cards like Serum Visions and maybe Suture Priest.

Overall I would say cut down on some cards for more land and more ways to reliably draw your lockout card.

paperhead on R/W Double Trouble

1 day ago

Uncaged Fury, Assault Strobe, Boros Charm, Double Cleave, Phalanx Formation, Temur Battle Rage in the place of the metalcraft and creatures that get buffed when equipped. imo

MikeNovak on 8-whack (modern goblins)

2 days ago


Oh man I'm crying laughing right now that's the best name I've heard of for it.

Anyways, Always loved this deck ever since I played against it on MTGO.

Against Pyroclasm, you're kinda f***ed bud. This is an all-in balls-to-the-walls pedal-to-the-metal deck meant to win T4 or bust. Only thing I can think of is sandbag your Atarka's Commands once you get them, or maybe play Goblin Arsonists with the Mogg Fanatics to kinda make them think twice about doing it.

Or just Goblin Grenade them in the face with your creatures, when they do.

You could always splash white for Rally the Ancestorsand Boros Charm, also.

slasherturtle on Naya Burn

4 days ago

Most spells played in modern are 3 CMC or less. We'll be taking two damage for each Lightning Bolt we play but in return they'll take three. Or we'll take two from a Boros Charm, but they'll take four, in addition to every other spell they play. It's just a race that they'll end up losing.

GameofFame on URIL!!

4 days ago

You should add the signets for this color to get Uril, the Miststalker out on turn 2. IE Forest, Sol Ring into Boros Signet, then turn 2 any land then Uril. Also I would take out cards like Totem-Guide Hartebeest and Three Dreams because they are too slow. By turn 5 Uril should probably be at lethal and if not then you shouldn't need tutors like these. Also cards like Green Sun's Zenith and Saffi Eriksdotter. Try to avoid running to many creatures unless they directly help you win. Also Verduran Enchantress and Mesa Enchantress in my experience are too slow. Wasting a turn to cast a card that will let you draw an extra card next turn isn't worth it. I would add in Prismatic Omen for mana fixing and possibly Ajani, Mentor of Heroes for late game tutors and, although I don't recommend trying for it, his ultimate. Mana dorks like Elvish Mystic and Birds of Paradise are also good for ramp. Spirit Mantle is good for unblockable and Boros Charm and Xenagos, God of Revels are great for double strike. I would also take Abundance over Mayael's Aria because I find that card rarely does anything while Abundance gives you whatever you want. Leyline of Sanctity is good because people will often target you to make you sacrifice or whatnot and Lightmine Field prevents little crearues from running you over. Just some suggestions but other than that this is a very good deck.

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Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2013 Uncommon
Gatecrash Uncommon


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