Boros Charm

Boros Charm

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Choose one Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn.
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Boros Charm Discussion

ME4Twaffle on Balefire Abuser

12 hours ago

Viral_Assassin, worked Battlefield Forge and Sacred Foundry in, and removed Codex Shredder. The only reason I hesitate on Iroas's Champion is because I like the idea of having flying creatures fairly early on. Not sure I want to drop my Hobgoblin Dragoons.Toyed with the idea of taking out Silence in favor of bumping up Boros Charm and Wear / Tear, but locking down my opponent for the entire match with Isochron Scepter + Silence is too enticing.

lemmingllama on Soul fire Spell Aggro

15 hours ago

I personally wouldn't run Anger of the Gods in your deck. It kills off your entire board, which really isn't what you want to do. If you do plan on running it, run it from the sideboard.

Now some cards to consider.

Young Pyromancer will build you a large army very quickly. Gets you extra value out of your spells.

Figure of Destiny is a cheap creature that can get large as needed. The ability to make him big is very useful.

Path to Exile is one of the best removal spells in Modern. I would recommend using it to remove your opponent's creatures and continue the beatdowns.

Also instead of Magma Jet, try out Boros Charm. Much more powerful and versatile.

Seeker of the Way is another powerful prowess creature, and it also has that lifegain you wanted.

Hopefully some of these are useful suggestions!

rogash94 on Naya Zoo -Neera deck-

1 day ago

y los Boros Charm entre 2 y 4

Ra1nStorm on Commander Buzz Lightyear (To Infinity ...

1 day ago

find good colors.

Bloom Tender + Freed from the Real = infinite green mana

Axebane Guardian + Freed from the Real + any defender creature = infinite any color mana

Boros Charm + 2 Boros Reckoners + Dictate of the Twin Gods = bounce damage back and forth and because they're indestructible it doesnt matter and it gets doubled every time then fire at someone

There's many more. find colors you like playing and are comfortable with. it makes commander more fun

Hi_diddly_ho_neighbor on Balefire Abuser

1 day ago

Now this is a modern deck I can get behind! Doesn't break the bank and looks insanely fun (big fan of the burn to the face). I am curious as to the reason why you run Codex Shredder? The mill isn't that relevant and its 2nd ability, while useful late game, seems redundant with the Elixir of Immortality. I'd almost rather run 1 more of the Boros Charm and Lightning Helix or another Elixir of Immortality in its stead. Also, love the fact that you are using Deflecting Palm as it is such an underrated card. +1

sylvannos on Help making my stupid looking ...

2 days ago

@icehit6: You're using a very specific term in the wrong way. Read this article on MtG Salvation. If you had said "I think Surgical Extraction is better for your deck than Slaughter Games," instead of "strictly better," you would be fine with your opinion.

"Strictly better" has a very specific meaning. I.e. Ancestral Recall is strictly better than Concentrate, which is strictly better than Rhystic Scrying. In the sense you're using the term, you're comparing Concentrate to Divination, saying Divination is better because it costs less. They don't do the same thing.

Not only do you have to either 1) Wait for them to cast the spell and for it to go to the graveyard or 2) Get rid of it yourself via removal or disruption, you can't blindly name it and exile it before they draw it. This is something you need to do against decks like Mono-Blue Tron, where you name Mindslaver before they have 13 mana available.

Lastly, cost is largely irrelevant. You're comparing the price of two cards that are printed over a year apart from sets that were opened in different quantities. RtR was drafted a lot more than New Phyrexia, hence more copies of Slaughter Games were opened. Cost is dependent on supply and demand...not how good a card is. Otherwise, Vampiric Tutor would be worth far more than Imperial Seal, but that is absolutely not the case.

I can be condescending all I want when someone blatantly spreads misinformation before even looking at the person's deck that's in question. Maybe if you took the time to realize what the person who asked for help was asking and avoided using terms you don't understand the full meaning behind, you could avoid these types of conversations.

@Xica:

Have you considered adding Terminates? On top of Tragic Slip, you can get past things with more than 3 toughness or with regeneration.

With Blade of the Bloodchief and Retribution of the Ancients, you say it yourself: if you can keep creatures alive. If you have a guy with lots of +1/+1 counters from Blade of the Bloodchief, you should already be winning. Neither of these cards helps you when you're behind. Neither one helps you if your opponent is just wiping your side with Lightning Bolts, Path to Exiles, etc.

Null Profusion would be better if it cost less. If your hand is empty, control players will just let it resolve and you lock yourself out. Otherwise, it comes so late in the game they have the resources to deal with it. Even worse is when you're under pressure from Liliana of the Veil or Deceiver Exarch clocks.

I would avoid Castigate because of how many two-drops you have already. You need something to do turn one to get yourself going. Castigate is an awesome card, but you don't have a lot going on turn one. This is a problem against decks like Infect or Affinity, which are looking to kill you on turn three. Hitting a Glistener Elf or Cranial Plating turn one is where you want to be. These decks are otherwise going to give you problems.

Six fetches is probably right, but those Nomad Outposts have got to go. A basic Plains might be in order so you can cast everything in your deck under Blood Moon (more importantly Oblivion Ring to get rid of it). Maybe cut one or two swamps for Mutavault?

The issue with Oblivion Ring is Abrupt Decay, Inquisition of Kozilek, and Destructive Revelry. It's a good catch-all answer, but there are so many answers to it already. Burn is likely boarding in Destructive Revelry in order to deal with Leyline of Sanctity already. I think at the very least you need Olivia Voldaren because of how well she answers so many different decks.

No burn deck plays Wheel of Fate, nevermind four copies. They optimally want to spend their turn two casting Boros Charm or Eidolon of the Great Revel or Monastery Swiftspear and Lava Spike or something that takes out a huge chunk of their opponent's life total, not play a spell that may or may not resolve until turn 6, after the game should be over.

electromancer on How to: Mill for <$45

2 days ago

I include 4 of Jace's Phantasm in every mill deck I've and it's almost always the best card. I know your not trying to go the creature route but actually it's a lot better than "burn" if you're on a budget (I think of their deck as their life total).

I judge the value of mill cards by dividing by deck size (~50, assuming burn decks must win in 4 turns to be viable) and multiplying by life total (20) to get the equivalent damage.

For example, Glimpse the Unthinkable x 2/5ths = 4 "damage"
therefore it has the same a efficiency as Boros Charm.

The main staples in mill like Mind Funeral and Glimpse the Unthinkable are WAY over priced and still don't make up a competitive deck. But Tome Scour works if you're just using it as pump for your creatures.

As you can tell I'm a big fan of mill, and don't really approve of spend over $200 on an uncompetitive deck so I hope I could be helpful. +1

larryanders on Modern Aristocrat *UPDATED for Origins.

1 week ago

square711, -Sylex-
Thankyou both for your great contributions!
To start with 21 lands is of my own play testing of variations this deck for about a year now, Aristocrat is the only 4 drop and yes she is often delayed but I don't mind at all.
The main beatdown for this deck for me has become the Champion of the Parish + token + kytheon now. Currently playtesting with War Horn to see what happens.
Relic Seeker is good for me coming from a black background. I value all tudors extremely high, potentially doubles the amount of swords I have in the deck for drawing purposes, providing you have the right removal which this deck has.

With Blood Artist and Impact Tremors etc we are moving away from the aggro beatdown play style which I perfer and roaming into a whole new deck itself. Tremors is only in here for me at the moment as a way to bypass a stale board against Ensnaring Bridge, Ghostly Prison etc.

I love Boros Charm and will be including it. The Orzhov Charm and Alesha, Who Smiles at Death have earn there place for me through play at Friday Night Magic. I love utility over predictability. Enables more routes, more win conditions, more plays. More interesting play all round, again, I love the Boros Charm.

And that brings me to Kolaghan's Command. It's the pure utility that has it for me. I want to include more Lightning Bolts!! Naturally! But the deck is becoming so tight right and the more value I get out of a single card the better.
Finally Return to the Ranks is a no go for me, Exiling my creatures on a possible all in is a no go for me in modern. Vapor Snag is brings back reoccuring memories.

Mass Hysteria I feel is not for this deck but going into my goblin deck so fast. I never.. What is this thing. It is amazing.

Again, thanks again both for your contributions, Ill naturally play test with most if not all that is suggested and see how things go :D

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