|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2013 (C13)||Uncommon|
Combos Browse all
Choose one —
- Boros Charm deals 4 damage to target player.
- Permanents you control are indestructible this turn.
- Target creature gains double strike until end of turn.
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Boros Charm Discussion
2 days ago
I have a friend that's been thinking about playing UR Wizards in modern. Have you found adding white to the deck to be worth it? It does seem like you get a bit more reach with Lightning Helix, Boros Charm and Reflector Mage, but do you sacrifice any speed?
4 days ago
First off, let me say that it is really cool that you have a playgroup that does multiplayer modern, only tried it once, and it was super fun.
Your game plan basically revolves around getting multiple copies Isochron Scepter into play, as that is your most consistent source of recurring damage. This makes you particularly vulnerable to artifact hate, one By Force or overloaded Vandalblast and you're out of the game. to counter this I would run 4 copies of Boros Charm in the mainboard, as one of it's would allow you to protect the rest of your permanents- including the scepter which you have placed it on, and the other would help your game plan by burning away your opponent's life. keep the scepter with boros charm up until the end step of the player before you, and then hit someone for 4, and then keep it open to protect your other permanents.
Next, you need a more reliable way of getting to your scepters, red draw spells are... pretty bad. the best one for you would be Faithless Looting I think. cards like Cathartic Reunion and Tormenting Voice could also work, but I personally prefer to choose what I discard, after I have the most possible choices. and flashback is nice too. if you can afford her Chandra, Torch of Defiance's exile ability would work pretty well for getting through your deck faster, as well as just being a really good fit for this deck.
Next, I'd cut out one or two lands, Burn decks keep the mana curve low, so they can continue to cast out their spells with everything they draw... they can't do that if they are mana flooded in the mid game. you want check out this video for getting your land count https://www.youtube.com/watch?v=SMuIezbw_F0 , the guy rambles a little bit, but it is good, well explained, and with solid math.
next, I'm not a fan of Figure of Destiny, you're putting in 11 mana into an 8/8 first strike flyer, that dies to any single kill spell. what I am a huge fan of in a deck like this is Monastery Mentor or budget monastery mentor, Young Pyromancer. these are giving you much better value for the mana you are spending, and it reduces the value of your opponent's spot removal, because they are giving you tokens that would have to either be removed individually, or kill the entire board. (spells copied with the scepter WILL trigger prowess and the token generation of the pyromancer).
I think that's it. Those are my recommendations.
6 days ago
1 week ago
Desecration Demon isn't really doing much here. His whole theme is to have a cheap 6/6 flyer that an opponent can stall out to prevent it from attacking them. But the cheap is irrelevant because we're playing kaalia. So let's expand on its secondary purpose, making an opponent punish him/herself to stop you from doing something you really lack, card draw, with Indulgent Tormentor
Malakir Cullblade doesn't fit the theme of this deck. Malakir relies on your opponents to let him grow into a threat when the theme of this deck is to cheat out creatures that are already threats. Deaths usually don't happen unless you're dealing with a sacrifice themed deck. Instead, consider Strionic Resonator This card is also 2 CMC and is fantastic in this deck as you already have a lot of triggered ability creatures and more importantly, it works with Kaalia allowing you to go from cheating 1 giant creature for free per turn to cheating 2 giant creatures for free for 2 mana of any color.
1 week ago
I really like the deck. Dinosaurs are by far my top fave tribe. Zacama was someone I thought about making my commander, but I just never did.
Ask for spells; some good enrage enablers are Pyrohemia, Raging Regisaur, and Raging Swordtooth. Some other spells would be Desert Sandstorm, Fiery Confluence, Hurly-Burly, Rain of Embers, Rain of Blades, Shake the Foundations, Seismic Shudder, Volcanic Spray, or Tremor.
If you want to have a lot of fun with enrage, give your creatures indestructable and go to town. Vivien Reid, Dauntless Escort, Elspeth, Knight-Errant, Gideon's Phalanx, Make a Stand, Rootborn Defenses, Avacyn, Angel of Hope, Boros Charm, Heroic Intervention, and Soul of New Phyrexia.
I personally have a Gishath deck: Ixalan Park (#1 Gishath Commander) V.2.0
I didn't go the full blown enrage mode, but I might give that a try. Hope my suggestions helped.
2 weeks ago
DaddyDailey8810 Saying that it's pointless to include a card if you can't have more than 1 of them, is like saying it's pointless to own a car if it's not a Ferrari.
Guess it doesn't matter now that this is a modern deck. (I assume it used to be vintage.)
On another note, if you want to make this deck better, it could probably use some streamlining.
Alternatively, you could keep something relatively close to this, and make a tempo deck. Cut down on your most expensive and slowest cards. Make a better mana base, with probably around 18 lands, some basics, some fast-lands and more fetches, and you're good to go. Look into cards such as Delver of Secrets Flip, Spell Queller, Serum Visions, Mana Leak, Electrolyze, Young Pyromancer, and Spell Pierce (Since you like 4-ofs so much, I'm giving you a fair warning now, you probably shouldn't play more than 2 Spell Pierce or Electrolyze.
2 weeks ago
Firstly, assuming you’re gonna stick with Edgar Markov as the commander (he really is the best vampire tribal commander) I would drop both Licia, Sanguine Tribune and Mathas, Fiend Seeker. They’re both fine cards but they don’t really fit in the types of decks Edgar excels at, and there are much better options.
Assuming you bought the precon (if not this card is way out of your budget) I’d put Teferi's Protection back in here. It’s an absolutely amazing card; protects from boardwipes, keeps you alive, ensures victory, any number of things. It truly is an amazing card. Similarly, Boros Charm is great as more boardwipe protection that can do more if you need it to.
You mention wanting more instant speed responses, and assuming you mean removal you’re in the perfect colors for it. You’ve got all kinds of options: Anguished Unmaking, Utter End, Terminate, Swords to Plowshares, Path to Exile, Hero's Downfall, Chaos Warp, and much much more.
This deck won’t want too many boardwipes, but one you may be a fan of is Austere Command. It is very versatile and can hit whatever you need it to.
You may also like Olivia Voldaren. Until Edgar existed she was the best Vampire tribal commander, and she’s still pretty good in here. She can steal stuff or just ping stuff to death if you’ve got the mana open, and overall is a pretty strong card.
There are tons and tons of amazing cards that can fit in this deck. Honestly I’m not sure if what I recommended really fits your budget constraints, but ultimately that’s up to you. I hope this helped in some way. I have an Edgar deck of my own you can check out if you’re interested; you may find more cards you’re interested in putting in here: Edgar Markov tokens