Boros Charm

Boros Charm

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  • Boros Charm deals 4 damage to target player.
  • Permanents you control are indestructible this turn.
  • Target creature gains double strike until end of turn.
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Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Uncommon
Masters 25 (A25) Uncommon
Commander 2016 (C16) Uncommon
Commander 2013 (C13) Uncommon
Gatecrash (GTC) Uncommon

Combos Browse all

Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Unformat Legal
Canadian Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Vintage Legal
Limited Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Tiny Leaders Legal

Latest Decks as Commander

Boros Charm Discussion

Starsky2814 on Omnath, A Song of Creation and Chaos

1 week ago

TheManly1, I definitely like Fall of the Thran. Would pair nicely with Heroic Intervention or Boros Charm. The card would have fit in nicely awhile ago, because we had Armageddon and Ravages of War in here, but both got cut recently for Fierce Guardianship and Winds of Abandon. I’m not giving up on the MLD though. I want to tie them back in together at some point, if possible. Nice suggestion, thanks!

Optimator on Jurassic

1 week ago

Some fun cards to perhaps note:

Nahiri's Machinations or Dolmen Gate. Swing Gishath with impunity!

Soul's Majesty and Return of the Wildspeaker are excellent in stompy decks.

Boros Charm and/or Heroic Intervention would be a decent addition. I love running two or three effects like this in decks that tempt board wipes like crazy. Flawless Maneuver too, but it's pricey.

Blood Mist, Duelist's Heritage, Rage Reflection, and True Conviction are all interesting alternatives to Berserkers' Onslaught--each with their own pros and cons. Nothing wrong with Berserker's Onslaught though. I kind of like True Conviction for the lifelink, since Gishath sometimes comes online late and it can give you an extra turn to swing for lethal.

I just noticed you don't have a single board wipe. Even in very creature-oriented decks you sometimes need to put a halt to an emergency. With all your ramp and your commander's ability you can ideally rebuild faster than your opponents. Lots of options there, from the classic and well-costed Wrath of God and Blasphemous Act to even more impactful stuff like Hour of Revelation or Ondu Inversion  Flip

TheRealSpecialK on Planes walkers ability usage

2 weeks ago

I know you are not asking this, but adding to the fun fact that plakjekaas said above: Granting a planeswalker indestructible will not prevent loss of loyalty counters. For example, let's say I have a walker out with loyalty at 4 and an opponent swings at it for 4. In response, I cast Boros Charm selecting the second option. My walker gains indestructible, but still loses 4 loyalty and dies. Granting them indestructible will help against cards like Dreadbore, but will not prevent combat damage or effects like Heartless Act, as stated above.

TriusMalarky on Deck concept: indestructible

2 weeks ago

Frankenstein time.

Why not go with a Zurgo Helmsmasher list where 100% of your creatures have Indestructible. Using the aforementioned Stuffy Doll, Creepy Doll, Brash Taunter and cards like Darksteel Myr, Hazoret the Fervent, Oketra the True and Bontu the Glorified, you can build quite the board state.

Then, have a high density of wrath effects -- Red ones are better cos they deal damage to your Taunters and such. You can keep the board clear of everything except your crazy indestructible thingamabobs.

Then, Pariah and Pariah's Shield to create damage locks. Pair one of those with Arcbond and block a big ol' Hoofie (:

Use the stupid combo of Terra Eternal to prevent Worldslayer from being Armageddon. Or use Boros Charm and laugh.

Savage1988 on Edgar markov, looking for feedback!

3 weeks ago

Since you're looking for feedback:

More lands 33 lands is not enough. On a quick count there's 6 other sources of "ramp" (counting the horn and the altar) which is also on the lower side.

I think 38 lands and 8+ ramp spells is pretty default for a deck with a normal curve. Since vamps are somewhat cheapish, you could cut some lands and maybe go down to 36, but 33 is just way off.

I don't necessarily advocate using deck templates (x lands, x removal, x wincons, x draw, etc), since every deck has different needs, but they're a good baseline and let's just say you need a damn good reason to diverge by so much (IMO, ofc). Good resources on this topic are easy to find. Command Zone and others have done a number of videos on the topic.

Cuts As for some cuts (which is always somehow harder than suggestions, so i'll leave that to others here):

  • Anointed Procession is not good enough in your deck. Making more 1/1s is not impressive or worth 4 mana and a turn

  • Mana Echoes doesn't really seem very good here either but i'll admit i've never touched the card so that's just me theorizing

  • Depending on your meta, 4 ways to protect your team seems a bit much between Scapegoat, Teferi's Protection, Boros Charm and Rootborn Defenses. Out of these I think i'd cut rootborn defenses

  • I'm not sure Athreos, God of Passage is good enough, not being a vampire and not being a creature. It may be interesting for diplomacy though.

I just noticed i basically mostly agree with most of the things Nightblad3 said but hope this helps

RNR_Gaming on

4 weeks ago

This reminds me of lucky charms with Boros Charm and Boros Reckoner but I'm guessing the goal is to use lurrus so that may not be a great fit.

lil_cheez on Tyrolean Iroas

1 month ago

Monomanamaniac Thanks for the upvote and the kind words! I'll comment your suggestions.

Boros Charm: Is a great card and I used it before but I've cut it for more permanents. This deck can have so much interaction because it needs creatures to attack and enchantments to make them better
Mangara, the Diplomat: I'm eager to test it, but I don't own one (I'm not spending in MtG for awhile)
Sunforger: I can't praise this card enought but unfortunately this is not the deck for it. Iroas needs devotion, so I can run only so many artifacts. And Sunforger is not a slot in a deck - it is a dozen. You'll need targets, tutors to find it, maybe a creature or two that can cheat equip costs...
Arcane Signet: Good, could replace Cluestone or Locket for it (but I run those because of the option to draw)
Odric, Lunarch Marshal: Is good, I don't own one so never tested. I'm just concerned that it would be a dead topdeck in some situation, but surely worth a shot.
Odric, Master Tactician: Used it before, actually it underperformed. Iroas is usually good enought
Winota, Joiner of Forces: Same as Mangara
Sword of the Animist: Used it before, it is a good card and works, but I decided to cut it for Burnished and Lannery Storm as they can attack and block. I'm still interested in bringing it back but still have to figure something out.
Shadowspear: Same problem as Sunforger, I can run only many artifacts, also Hexproof and Indestructible are things that could be resolved with "player removal" xD
Chaos Warp: Considering this one, I love removal that hits more than one kind of permanents, but I am satisfied with the removal package on this deck already. Maybe I can squeeze in the place of something.
Flawless Maneuver: Same as Boros Charm
Brimaz, King of Oreskos: Used it before, underperformed.
Knight of the White Orchid: Same as Brimaz
Myriad Landscape: Is good and I might squeeze one in. I have one problem that I think this deck is running too few basics, sometimes I Land Tax all of them out of the deck, and I intend to use Emeria, The Sky Ruin (wich would demand more plains) but it is on my sight!
Swiftfoot Boots and Lightning Greaves: Same as Shadowspear
Vandalblast: Same as Chaos Warp
Combat Celebrant: Just neat, maybe someday I find a place for it in the deck!

Monomanamaniac on Tyrolean Iroas

1 month ago

Great deck but I've got a couple suggestions for you. Boros Charm can save you in a pinch or be used to make a creature hit harder. Mangara, the Diplomat is decent card draw. Sunforger is good for tutoring answer cards. Arcane Signet is good mana ramp. Odric, Lunarch Marshal spreads the love around and Odric, Master Tactician Will let you decide how your combat works. Winota, Joiner of Forces is huge card advantage of you build around it a little. Sword of the Animist is amazing for mana ramp. Shadowspear is decent for turning off indestructible and hexproof. Chaos Warp is decent removal. Flawless Maneuver is free indestructible for your team. Brimaz, King of Oreskos makes a decent amount of tokens. Knight of the White Orchid decent land ramp. Myriad Landscape also good ramp. Swiftfoot Boots and Lightning Greaves to protect from spot removal. Vandalblast is good artifact hate. Combat Celebrant can exert you into more combat steps. Anyways, that's all I can think of. I like your build though, it's got just of what you'd expect in a deck like this

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