|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Uncommon|
|Masters 25 (A25)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2013 (C13)||Uncommon|
Combos Browse all
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- Boros Charm deals 4 damage to target player.
- Permanents you control are indestructible this turn.
- Target creature gains double strike until end of turn.
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Boros Charm Discussion
1 day ago
You might want to keep your descriptions more positive...saying things like "this deck usually does not have legs in competitive pods," or that this is "the worst colour combination in commander," or "You want to eliminate someone every game regardless of a win," will cause your viewers to lose faith in the deck!
Have you thought about running any allies to have synergy with your commanders? I really like things such as Kabira Evangel and Tuktuk Scrapper that give repeatable value, and Gideon, Ally of Zendikar is an excellent ally token maker! He's pretty decent even if you run no other allies!
I really think you ought to run more draw sources! Skullclamp has really good synergy with Nahiri, the Lithomancer, and if you can't afford a Wheel of Fortune, then Reforge the Soul and Magus of the Wheel are good budget options too!
1 day ago
Thank you so much for playing my deck on your channel! That means a lot to me!
A few things...
I think you might've missed that Bastion Protector gives indestructible! That's the whole point of running that card, and I was screaming at my screen that you never equipped Darksteel Plate to it, and that instead you redundantly equipped it to Kalemne! That was very frustrating to see, as you were playing against a Starke of Rath player, but it was an understandable blunder if you've never played with the card before :p
Reforge the Soul is WAY better than you give it credit for! You can manipulate its miracle ability with Scroll Rack and Sensei's Divining Top, making it extremely playable in this deck. I have taken your recommendation of Memory Jar into consideration though! It's a bit pricey for me at the moment, but I'm panning on finding room for it soon, possibly Ghirapur Orrery but we'll see
Leave / Chance is not strictly worse than Teferi's Protection! I do plan on adding TP soon, although it will replace Stonecloaker, not LtC. I plan on running them both in tandem, as they are both fantastic Boros Charm effects! Leave to Chance is sometimes better than Teferi's Protection in that it's one less to cast, it's a Brand effect, and it's an emergency draw source! I always recommend for RW players to run both because they are both awesome!
A lot of players in the comments were frustrated that you cast Blood Moon when all of your opponents were running red, but agree with your decision and would've done the exact same thing. You completely shut the O-Kagachi, Vengeful Kami player out of the game for a while, and you turned off all the Starke player's utility lands
You really need to wait until end of turn to activate abilities! Cracking Expedition Map that early caused you to get three-for-one'd when the Niv-Mizzet, Parun deck cast Timetwister, you activated Starke of Rath on your main phase, allowing your opponent to untap with it, and you rarely ever held up mana for removal! I understand that this was your first time playing with an unfamiliar deck, but all of these seem to be big errors!
I'm sorry for being harsh, but you had so many opportunities for better plays!
Thanks again for the publicity, that was very generous of you!! I hope we can keep this correspondence going in the future :)
4 days ago
Even in casual EDH decks, you still need draw sources! If you can't afford a Wheel of Fortune, then Reforge the Soul, Magus of the Wheel, Geier Reach Sanitarium, Mikokoro, Center of the Sea, and Mind's Eye all make for great budget choices
Boros Charm is an invaluable card in every Boros deck that cares about it's own permanents, and if you can't afford a Teferi's Protection, I highly recommend Leave / Chance because it can protect your stuff from sacrifice and exile, it's a Brand effect, and it's an emergency draw source!
5 days ago
Even in casual edh, you’re gonna need draw! Reforge the Soul, Magus of the Wheel, Geier Reach Sanitarium, and Mikokoro, Center of the Sea are my favorite budget options, and I also really like Howling Mine, Tamiyo's Journal, Staff of Nin, and maybe Wheel of Fate
Can’t believe you aren’t running one of my favorite angels in the game, Karmic Guide!
Leave / Chance is a card I think more Boros players should run because it’s another Boros Charm effect, only it protects everything from exile and sacrifice, it’s a Brand effect, and it’s an emergency draw source!
1 week ago
How competitive are you aiming for here? The mana curve on this is really high for modern. It's a cool idea, but you can't put together a combo deck in a vacuum. Modern is very fast and very removal-heavy compared to Commander. You're running 3+ mana creatures that are all super easy to remove, which is going to make them slow and clunky. You'll just get run over. For this kind of money, it might be better to just put together a burn deck. Mostly red, with a splash of white for Lightning Helix and Boros Charm, so similar colors there. Would be a lot more competitive.
1 week ago
Monomanamaniac First of all i would like to say that this is a deck that i use mostly against friendly battles against my friends, and when i was building this deck i saw that i had to put it into which category it was legal in so i put it in modern. However the reasons that it isn't standard however is bcuz my love for Lightning Helix and Boros Charm and Chained to the Rocks, BUT i know it can get huge improvement, so i would absolutely love that you can suggest cards that i can use in the deck and maybe also the sideboard too.
1 week ago
Ocelot44 thanks a ton for the suggestions!
I really should be running a way to deal with an opponents' lands. However needing to blow up my own land to do so seems really painful. So I need to find a different solution.
Nahiri, the Harbinger, Wear / Tear, Legion's Initiative and Ingot Chewer have all been in the deck at one point or another. The two former I could see returning at any point but personally I never had great luck with Legion's Initiative. I found that leaving 2 mana open each turn hurt, and if your opponents are smart it's not too hard to play around, plus, in a game where everyone is wiping the board 5-6 times a game, it really just is like trying to fix a dam with bubblegum and tape. Boros Charm makes the cut because its tricky, tutorable, and can be recurred with Mistveil Plains. And I find Ingot Chewer is too cute even for Kelemne. (lol)
An overarching instinct I had making this deck is I really cant afford narrow 1:1 answers for things unless the literally win me the game Comeuppance, Wild Ricochet, or are extremely efficient and/or can be tutored off Sunforger like Return to Dust.
I see the cards you've suggested, and they're good, but some of them I can't see running, and it makes me wonder what I'm thinking is best for the deck and why. Perhaps I value Sunforger too much, but I do like any answer cards to be instants under 4cmc for that reason, in the same why I'd rather run Aura of Silence in a deck with Enchantment synergies.
I don't really see the deck as one that can actively prevent opponents from achieving their gameplan, but finding ways to work around them. Because, for example, while Aura of Silence is a great card, ultimately it doesn't further my plan and I'd really rather just play a mana rock. And yeah Return to Dust doesn't either, but it atleast has synergy with Sunforger and doesn't cost me a card in the end.
I really just try to get the most out of the cards I play, and I see them in 2 ways:
Anything that doesn't fall in those categories is either Lands, Ramp, or Sunforger Package.
I can see adding Reforge the Soul immediately to the deck so thanks for that one ;)
At the end of the day it is just different ways of valuing cards and deck building, no one is right or wrong. I'm also just happy to see someone else who enjoys building her too.
1 week ago
Good to see someone else who shares my love of Kalemne! :)
You can't really afford to lose to a Ghostly Prison effect, so you might want to consider running more Disenchant effects. Aura of Silence is incredible because it taxes your opponents' mana until it gets rid of something, and it wombo combos with Sun Titan! I've also had great success with Nahiri, the Harbinger and Wear / Tear. I've never personally run this, but a classic Kalemne card is Ingot Chewer because you can evoke him and still get an EXP counter!
Maze of Ith and Kor Haven will also cause you problems, so some land destruction should be added in case anyone in your meta starts running these. Strip Mine and Dust Bowl are both classic and reliable
I really like @Ivogel's recommendation of Possibility Storm because I've run it before, and let me tell you, it immediately pisses off everyone else at the table (especially control players) and the value that you can get from double EXP counters is real! Highly recommend trying it out sometime!
To me, it doesn't look like you're running enough draw. If you ever want to add more, I've had great success with Reforge the Soul, Magus of the Wheel, and Howling Mine if you can't afford a Wheel of Fortune