|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Commander 2016 (C16)||Uncommon|
|Commander 2013 (C13)||Uncommon|
Combos Browse all
Choose one —
- Boros Charm deals 4 damage to target player.
- Permanents you control are indestructible this turn.
- Target creature gains double strike until end of turn.
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|Have (42)||REV666 , Bovine073 , TehDelta , almeidafabio , thetechzombie , machiavelli2081 , Espi14 , ironax , Joblaska , choss_monkey , Azdranax , SoggyGecko , Justinaut , Pyre_Vulpine96 , the.beanpole , jhunter , buildingadeck , tlhunter07 , Metaphisyk , jhTheMan99 , ACCG , MonoRedBomb.Com , JAT0 , bakunet , TheAlmostHero , DrLitebur , , sonnet666 , dizzierabit , , brentkc49 , RubyStrings , bustinchops , mazrimtaim , Sparky41 , Swamy , Royal_Windsor , nakni , wizardpch , philktoken8998 , Unlife , mziter501|
|Want (4)||xpsychovampx , PembrokeWelshCorgi , ryuzaki32667 , orzhov_is_relatively_okay819|
Boros Charm Discussion
2 hours ago
Snivy__ I've thought about making this a boros for a while but have mainly stuck to mono-red due to the cost of shock and fetch lands. I will definitely agree that Shock and Vexing Devil need to get switched out for Lightning Helix and Boros Charm somewhere down the line when I have more money. I just can't afford it right now unfortunately.
3 hours ago
Ok first of all take out Shock. Lava Spike and/or Rift Bolt are so much better if you are looking for straight up burn to the face. Also, I would make the deck Boros for Lightning Helix and Boros Charm. Both of these are a staple in Burn and are always consistent to help burn the face. Vexing Devil isn't as strong in modern as it was in Standard due to modern being heavy on Path to Exile, Fatal Push, and Lightning Bolt. Maye put him in the side for one of the 4 cards I just mentioned. I am also a fellow burn-like player and I'm always trying to help burn players like you be a burn player to your maximum potential!
3 days ago
right, forgot about Rattleclaw Mystic, kinda silly but restrictions are restrictions.
Definitely your right about the lifelink stuff, its not that as useful, ill wait till i can physically see the deck to pick about Tilonalli's Crown, although you make a good point.
I wanna see how this deck fair in my meta before i put in stuff like Heroic Intervention or Boros Charm, for as an aggro deck, I intend to rush down decks that could have an answer to uril before they draw/can cast one.
Also yeah i didn't look at the land base too carefully, its the kind of thing I take care of IRL.
Now Assault Suit, that looks fun. Its the kind of kooky crazy thing that works that my play group loves/hates me for, and I'll definitely try and pick up a copy of that when i see one :)
Thanks for the advice and upvote man, I appreciate it a lot.
3 days ago
First off, Rattleclaw Mystic can't technically be in this deck since it has blue in its color identity. Also, I feel like Tilonalli's Crown, Squire's Devotion, and Felidar Umbra aren't worth running. You have enough trample enablers that don't also do damage to Uril that Tilonalli's Crown would most likely not be missed. Squire's Devotion doesn't do enough for this deck to be kept in it; lifelink is always nice, but it is not the main focus of the deck, and the token it creates will most likely do little for you outside of being a chump blocker. I feel that Felidar Umbra should come out for similar reasons to Squire's Devotion; lifelink doesn't directly benefit your strategy. The totem armor is nice, as is the ability to move the aura around, but in the end it doesn't do enough to help you win.
Another thing you may want to look into is the land base. Running mostly basic lands isn't necessarily a problem, but only having 31 lands almost definitely is. Most decks run around 36-38. 31 is a very small amount. It could work for your deck, and if you find yourself consistently getting enough lands to play effectively then feel free to keep it at that number, but I would recommend increasing it at least some. You'd be surprised how much of a difference that makes.
In your description you're skeptical of Tiana, Ship's Caretaker, and I'd be inclined to agree with you. Since Uril, the Miststalker essentially has hexproof it is unlikely your auras will get removed frequently unless they are being specifically targeted or someone boardwipes. She could be worth taking out. Speaking of boardwipes, it might be worth running some stuff like Boros Charm or Heroic Intervention to protect against those, as boardwipes are one of the only consistent ways to get rid of Uril. You have Teferi's Protection in here already, which is a fantastic card, but redundancy is good so you may want to consider running some other boardwipe protection. Also, Boros Charm has some extra utility in that you can give Uril double strike with it if you want to.
I know that Uril works much better with auras than he does with equipment, but it may still be worth running Assault Suit to protect against being forced to sacrifice if there's enough of those effects in your meta. Plus, if you're going the commander damage route, it doesn't matter who controls Uril as he does the damage, so you could pass him off to another player for a turn to continue racking up the damage (which is potentially risky but normally not a big deal).
Sorry about the mass of text. I hope I helped some with all this. Deck looks good, hope it works out for you! Good luck!
3 days ago
3 days ago
Are you building this deck to a particular budget? If not, then you definitely have some sub optimal choices. Shock should be Lightning Bolt, Divination should be Serum Visions or Opt and Deflecting Palm is normally more of a sideboard card, given you have access to Azorius Charm, Izzet Charm, Boros Charm and Jeskai Charm. I'd probably swap Incendiary Flow for Pyroclasm and Cryptic Serpent for Bedlam Reveler too. Another thought is that if you ran Soul-Scar Mage then maybe Tezzeret's Gambit would be an interesting draw spell.
I hope this is of help, have fun brewing your deck.
3 days ago
'focused on maintaining a board'
You aren't kidding, that's a lot of anti boardwipe cards. The problem I'm foreseeing here is you're playing way behind curve to keep 2-3 mana open to save your board. I'd definitely keep Boros Charm and Teferi's Protection... and possibly Rootborn Defenses if you see that many wipes.
I'm not a fan of Cathars' Crusade here. It doesn't do anything when it comes down and it requires gas to essentially feed it, all for a huge mana investment. Coat of Arms is symmetrical and helps your opponents. Look into Reconnaissance, this card is stupid good here and allows you to attack with everyone, deal combat damage in most situations, and still have every creature you attacked with untapped and ready to block.
I'd replace Diabolic Tutor with Enlightened Tutor, replace a few of your high (4+) cmc camps with low cmc vamps, and look into more draw power like Greed, Necropotence, Dark Prophecy, and Herald's Horn.
Anyways, feel free to check out my list for inspiration. There's also over 120 comments worth of card discussion as well. Feedback, upvotes, or ideas on any of my decks is appreciated. Edgar's Dega Vampires
5 days ago
Hi, Regoober, thanks for your comments and good card suggestions. However, there is little room for redundancy in the list and the cards that I have chosen for damage doubling (Boros Charm, Duelist's Heritage, Berserk) all have strategic crossover into my 'Combat Tricks' section. Most of the time, a card only warrants a slot in this deck if it has a great deal of versatility.
As for Umbra/Assault, I am avoiding any infinite loops in this deck. I'm opting to play 'fair' for the sake of fun and personal challenge. If I added any other additional combat phase effect, it would likely be either Waves of Aggression or Savage Beating.