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|Want (12)||yourself196 , Krayhaft , Amplify91 , leonardocrater , CharmedGeek , dbp512 , pumpkinsword , Ruenzor , maiden77 , Milester856 , Cyrk , K8ARO|
Shock , Lightning Bolt , Bolt of Keranos , if you ran white then i would suggest Boros Charm , Deflecting Palm , Lightning Helix the deck isn't horrible but it can be improved. FYI modern decks don't really use generals.
I don't believe Sheltering Word is that necessary considering I can pull back the vast majority of my creatures with Return to the Ranks or simply throw out more. If I did take something similar, I might consider Ranger's Guile , Gods Willing or Vines of Vastwood . And while Door of Destinies is a good card, I don't really value it over Coat of Arms or Beastmaster Ascension .
A little bit of play has already proven my instincts correct in not caring for Naya Charm , so that will be coming out immediately. White Sun's Zenith is indeed also incredibly hit or miss. I will likely switch it in on my friends every so often for the fun of it, but I'm going to take it out of the actual decklist. Ajani, Caller of the Pride can take over for it in a more realistic and helpful fashion, albeit slower and more situational. Your Ajani advice may have some merit. I am going to keep the Callers for now, but Ajani Goldmane is going to get pulled. Coat of Arms will also remain because I want more time with the deck to see how helpful it really is in comparison to Beastmaster Ascension.
With all of that being pulled, I am going to add in a combination of Lightning Bolt , Boros Charm and Path to Exile soon. It turns out they simply fit too well with a deck like this for me to ignore them. I still don't play extremely competitively, but they make the deck a lot quicker and scarier and I like that (and we can all consider that cat themed anyway, right?).
None of the cards you have in the deck are bad so it makes suggesting replacements difficult but if you are set on the Dig Through Time approach I can't help but feel that 2x Kiki-Jiki, Mirror Breaker would be perfect in this list.
Your creature package is already perfectly centered around flash and utilizing restoration angel to get more from the Fae. Why not Dig into a 5 mana game-ender instead of just a little bit more gas? I'd hate to say it but Cryptic Command would be a good swap since triple U and triple R can be a pain together. To make up for the loss of counter spells you could add two Mana Leak for one Snapcaster Mage and one Lightning Helix .
2x CC = 2x Kiki
1x Snappy + 1x Helix = 2x Leak
Wow, uh this deck can become really good with a few changes. Jace's Ingenuity is really bad here and usually bad anyways. It's kind of hard to tap 5 mana to look for responses and then not be able to play them because you have no mana. And also Dig Through Time and Steam Augury already provide good filtering and draw, among other things.Jace, the Living Guildpact does not work here. He is good as a sideboard option against slower strategies but won't win games, use Sarkhan, the Dragonspeaker instead, he is a good win con thats evasive and dodges End Hostilities .You don't need 6 counterspells because this isn't a conventional control deck. If you run any run 4 and two of them should be Mindswipe the other two could be any other counterspell that suits your local meta.Run 4 Jeskai Charm Mainboard, it's like a Boros Charm plus an Azorius Charm all in one.You have too many creatures, Pearl Lake Ancient and Prognostic Sphinx share the same role, its redundant to use both. Pick whichever one is better suited to what people play around you. Pearl Lake Ancient might be better because its harder to kill.Replace your life-gain lands with Mystic Monastery , getting life is good and all but mana fixing is better.Keranos, God of Storms is great, believe me, but when you play, dont let dropping him on turn five distract you from the real priorities.This was a huge paragraph, I tried to keep the changes true to the deck. These are mostly quality of life changes so you might see the deck play a bit better. Toodle-loo, Planeswalker.
I agree with quesobueno123, especially about Flames of the Blood Hand . Seeing more that one just slows you down, where 1 turn can make a significant difference. I'd move them to sideboard entirely in some metas. If you really want 4 damage in one card, get that white splash and try Boros Charm . Good luck!
you are correct about the 3 cmc ofNaya Charm , it also doesn't do enough I feel. I would say to add some combination of the classic red white removal suite (Path to Exile , Lightning Bolt , Lightning Helix ). Now... White Sun's Zenith while on theme and a fun card, is not going to do as much for you consistently as more removal would. It should be a one of to make room for more removal. Your creature base looks solid, i would suggest getting another Brimaz, King of Oreskos in there because he is simply amazing in the modern format. But basically this deck needs some better removal, also the red removal (Lightning Bolt , Lightning Helix ) can be aimed at the face to secure the win, since your creatures are super aggro. Having some Path to Exile 's will allow you to deal with fatter creatures like Tarmogoyf , Wurmcoil Engine , Restoration Angel , or anything with 4 or more toughness. Also, in modern, I am pretty sure Coat of Arms is going to be too slow to help you that much (I could be wrong, it might work well for you). I would again suggest more removal or more creatures in their place. I know it may seem boring and lame to not use more theme related things, but if you want to succeed in modern you should get those removals in. I think the Beastmaster Ascension 's can stay maybe go down to 2 of because honestly, that card is underrated and will make people fold often. The Ajani's might be able to go too, they just don't do enough for their cmc, but i have seen the flying double strike do some work b4, but Boros Charm is a nice way to have the double strike nonsense and also keep your kitties safe, or hit them in the face (always a good option). Those are my thoughts, keep me posted +1 from me
Thanks for the great suggestions! Splashing with white could be an awesome way to give it some more Oomph and staying power. I love that Boros Charm + Ball Lightning idea! Now I'm even imaging a deck where a late-game state might be Sulfuric Vortex + Flame Rift with Circle of Protection: Red in force on my side, which would surely be a very annoying obstacle for my playgroup!
Happy burning, from one red mage to another!
|1.21 TIX||0.08 TIX|
|Avg. draft pick||2.45|
|Avg. cube pick||13.08|
|Commander / EDH||Legal|