Boros Charm


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Uncommon
Commander 2013 (C13) Uncommon
Gatecrash (GTC) Uncommon

Combos Browse all

Boros Charm


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  • Boros Charm deals 4 damage to target player.
  • Permanents you control are indestructible this turn.
  • Target creature gains double strike until end of turn.

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Boros Charm Discussion

Joumba on Darken the Skies With Their Undoing

16 hours ago

For a budget manabase, you got almost all the cards you need. You might want to had a Unclaimed Territory and a Terramorphic Expanse. Other then that, the new dual lands reprinted in Ixalan (ex Dragonskull Summit ) are kinda cheap, you can buy them for arround 3 to 4 dollars but your low on basic land to make them worthwhile I think. You can also put more battle for zendikar lands in.If you want to go up in budget though (not to the lvl of Tundra ), a Cavern of Souls does wonder in any tribal deck, especially in a one. Then, there's Wooded Foothills, Polluted Delta, Bloodstained Mire and so on.

On another subject, if you really want to play cards such as Taigam, Ojutai Master and Mirrorwing Dragon, you have to put in more instant and/or sorceries to profit from them. Perhaps Boros Charm for exemple. Also, in a slow paced deck, you will love to use wipes, so a good Wrath of God or Supreme Verdict might help.

Bxbx on Extreme Dinosaurs Gishath EDH

1 day ago

Currently, I think that boardwipes would not be too bad - but still bad -, because Gishath, Sun's Avatar can refill the board real fast. I don't want to waste too many slots for boardwipe-protection because this deck is already ramping a lot and in the remaining time it should pressure the opponents, I think.

My personal solutions against boardwipes would be Skullclamp and some of the changelings (Changeling Berserker, Changeling Hero and Changeling Titan) as those cards don't take up additional card slots, because you should play Skullclamp anyways and the changelings can just take three of the dinosaur slots. Skullclamp disincentivizes the use of boardwipes or gives you fresh cards out of it. When Changeling Berserker for example exiled a Regisaur Alpha, then you'd have a Regisaur Alpha + token on the battlefield left after a boardwipe.

If you want to use additional cardslots, then you might include Teferi's Protection, Heroic Intervention, Boros Charm or Faith's Reward but from my experience those cards are too situational, especionally in an active, aggressive deck. This is also why I like Boros Charm the most of them because it can also be used to give Gishath, Sun's Avatar double strike.

Other options that don't require you to hold open your mana would be Selfless Spirit, Dauntless Escort or Asceticism.

Newtypezx on Gishath, Sun's Avatar

1 day ago

What about Boros Charm or Heroic Intervention for protection? I think Whispersilk Cloak should be great here too.

dlamars on What to remove, Red White ...

1 day ago

I'd keep Magus of the Wheel and Humble Defector for sure. I don't think it's hard to weigh the risk vs. reward associated with these cards when you are top decking, which happens in boros occasionally. You more than likely have the worst draw at any table anyway in my experience.

That said don't discount Sunforger, it's card advantage too. You will want like 7 targets though if you include it, Boros Charm, Return to Dust, Swords to Plowshares etc.

stern22 on Narset EDH

1 day ago

Thanks, you are right I replaced Floodwaters now and took out Vigilance for the Boros Charm

Citridon on Narset EDH

1 day ago

If you have o e, Boros Charm is a pretty clean upgrade to your indestructible instants.Also, Baral's Expertise could give you a way to cast cards from your hand using Narset's trigger (and could replace Floodwaters pretty easily)

FrateIndovino on Marath, Will to the Power (cit!)

1 day ago

MrFertilid Thank you. I knew Citanul Flute as a great card in Arcum, but five mana cards are very intensive. I really would have a spot for Green Sun's Zenith, but if i have a spot, I will add more protection or removal, because not-having-blue keep us out from the chance to say no to menace/disruption/mass removal.I've considered several times cards like Inspiring Call or Selfless Spirit, but sometimes they are dead cards. I found Boros Charm more versatile.I used to run Academy Rector to take Doubling Season or doubling-mana-enchantments, but they are all too slow and without the Sac-Rector engine they are a time walk for the opponent. You put an enchantment into play, then pass the turn. Opponent play a menace or a wrath. Actually the deck performs very well, with hatebears as my main menace.Maybe i can choose between Stonecloaker or Scavenging Ooze to free a spot, but i need tests.

drakereid on DinaSAWERS

2 days ago

Looks good. Here are some suggestions;

Ramp: These cards will help you get your dinosaurs out faster. Urza's Incubator, Explosive Vegetation, , FarseekTutor: These will help you get the cards you want out when you need them. Worldly Tutor, Green Sun's Zenith, Enlightened Tutor

Removal: These are going to help with the shenanigans that your opponents are pulling. Swords to Plowshares, Path to Exile, Boros Charm, Beast Within, Krosan Grip, Decimate

Dinosaurs: You know you need dinosaurs and you've got lots. I would suggest you try and get some of the others from this set that would be helpful, such as regisaur alpha and Wakening Sun's Avatar.

Gods: The various gods in your colours could be extremely useful to you granting your dinosaurs additional abilities. Plus with your creatures, they are likely to be additional indestructable attackers and blockers you can use. Nylea, God of the Hunt, Heliod, God of the Sun, Xenagos, God of Revels and Iroas, God of Victory could be game winners for your board.

Those are some suggestions as to what to add. As for what to cut, I would make the following suggestions;

  • Equipment: You've got really strong creatures that have high power and toughness. You really don't need the equipment

  • Dinosaurs: You've got lots of dinosaurs, but some probably aren't that useful to your overall strategy (i.e. Ravenous Daggertooth)

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