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Choose one — Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn.
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|Want (8)||yourself196 , twospires , Krayhaft , Amplify91 , leonardocrater , branston567 , CharmedGeek , pkbrainfreeze|
True. I was just thinking that the devotion would be good, plus he's a good creature. you do have Boros Charm and Launch the Fleet , which can do wonders with him. But yeah, it would require a change of sorts. +1 though because it's still a good deck!
Just a curiosity, I saw you said above that you used Revoke Existence as attackers were declared...this isn't instant speed so how was this done during that game at FNM?
I like this deck and I've been a big fan of RBW control decks even before "The Aristocrats" deck from last season's standard meta.
You mentioned that you were having some problems vs control decks, and I think I know why:
You are only running 11 threats really (10 creatures + 1 x Elspeth, Sun's Champion . This means that they can sit back ALL DAY and wait to counter your threats before going on. Esper gets to Thoughtseize you before trying to land one of their win cons, and seeing black will make them leave countermagic up to counter your Thoughtseize or Rakdos's Return . These are good cards against them, but I think we need some more threats that can also mess with them.
What I mean is something like Sin Collector
. You've only got one in the sideboard and he is AWESOME at gaining the advantage vs control decks. They're either forced to use their spot removal on it or else lose it. and if they don't have a counterspell and are holding onto Supreme Verdict
, well it goes bye bye.
If you decide to put more creatures in the main deck I would up Blood Baron of Vizkopa
to x4 as he's SOOO good right now against esper), Then putting in another Boros Charm
or two in either the maindeck/sideboard would be good.
Assemble the Legion
is also a great win con vs a variety of midrange/control decks as it puts things out with haste each turn. Monoblack fears it as they can't remove it, and frankly if you come across an opponent not running green or white they're in big trouble against it.
You probably have a great game vs aggro seeing as you run 13 removal spells maindeck, but this is probably hurting you against control decks. I see nothing wrong with running Lifebane Zombie maindeck as any green/white deck is going to get pummeled by him. At the very least he allows you to peak at your opponent's hand.
Another thing that could give you some "reach" would be a 1 or 2 of Angel of Serenity . She rebuys your previously fallen guys, and has built in removal against opponent's creatures anyway...kind of like an insurance policy in case she dies. She has won me SEVERAL games due to my opponent's not being able to deal with her and I usually end up getting my 2nd one in long games that just recycle each other along with 1-2 other creatures
if i were to run this deck i would tell you to lower the number of Boros Charm . 2-3 would be sufficient. add in another Whip of Erebos and take out the Boros Reckoner 's. i would also main board more draw cards so you can pull out more stops and get to your win conditions faster. also probaly move the Assemble the Legion from sb to mb. other than that this looks like a pretty solid build. +1
The Boros Charm thing is a neat idea but that is quite a lot of colours to be using.
I need the deck to be mostly black to make the most of Crypt Ghast . I could just go full on R/W/B control and try and just make the game last untill I get out 8 lands but that seems inefficient.
Mana Confluence Might solve the problem though.
splash white for Boros Charm so you can keep all your permanents?
How does it win!? I see you able to control the board for a while but i imagine at the end of the day your fate is in the hands of a Boros Charm
|Avg. draft pick||3.51|
|Avg. cube pick||11.79|
|Commander / EDH||Legal|