Boros Charm

Boros Charm

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Choose one Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn.

Price & Acquistion Set Price Alerts Price Low Avg High Foil
  $1.34 $2.51 $3.99 $7.83
Cardhoarder (MTGO) Price Normal Foil
  1.21 TIX 0.08 TIX

Boros Charm Discussion

FAMOUSWATERMELON on Lightning Strike

3 hours ago



Spear of Heliod I feel has the same effect as Legion's Initiative, but it's mono white and has one more mana. And although it's ability is very good, my opponents actually don't really have time to deal me damage anyways, partially because of the speed of this deck, and partially because of cards like Deflecting Palm.

Phalanx Leader is a fabulous card, but it's not going to see much action, because only three-four cards I have target creatures I control (the only one being Boros Charm).

Akroan Hoplite would definitely work here, maybe instead of Lightning Helix? I'm still undecided on what to take out.

Thanks a lot for the suggestions!

clowe304433 on UpperDeckerTaco

4 hours ago

Hello, friend. I would like to offer my Remand and a Boros Charm for your Windswept Heath.

Hills on R/W Heroic

16 hours ago

Favored Hoplite, Hero of Iroas, Akroan Skyguard, Akroan Crusader, Satyr Hoplite would be a great creature base (probably no more than 18-20 creatures). Also Enchantment fetch is good if you run alot of enchantments. E.g. Idyllic Tutor and Heliod's Pilgrim. Boros Charm is wonderful and you should try to get 4 in if you can with 4 Gods Willing and 4 Feat of Resistance. I wouldn't worry about Dictate of Heliod and Ordeals are weak in modern look for something else like maybe Gift of Orzhova or a similar enchant. If you don't want to run too many enchants then you can run more instant protection or cantrips

Archimedes75 on Gisela R/W EDH Control

1 day ago

Steaditup, there's a lot of mana ramp in my area's EDH meta, so I've had to tune this deck to run to be as efficient as possible (thus the number of 1, 2, and 3 drops). As for Anax and Cymede, they're generally good early game pressure if I can score them then, or late game they make a nice target for Phalanx Formation or Boros Charm, if I think I can finish the game that turn. And with all the anthems, they're not too shabby.

As for Gisela... ah, there's nothing quite like having her out when I drop the Bonfire of the Damned on my opponent, pumping in 4 for X. :)

Femme_Fatale on Mom, the Devils are Vexing me again!

2 days ago

Technically, the best RDW deck these days is to go 4 colour because of Lightning Helix, Bump in the Night, Boros Charm and Treasure Cruise. Some may even use Electrolyze because it is a cantrip. I've been trying to splash green but the only viable card is Tarmogoyf and that provides mixed results.

HeroInMyOwnMind on Uril Auras

2 days ago

When it comes to removal, don't forget cards like Oblation and Chaos Warp. Tucking is sometimes more effective than anything else. You also have full access to board wipes, and cards like Winds of Rath can be especially potent. As far as enchantment and artifact removal, you are playing the best possible colors for it. Hull Breach, Mystic Melting, Return to Dust, Krosan Grip and a dozen others are all available to you, so it is just a matter of picking your poison.

For ramp, you have all the best choices. Besides the green sorcery spells like Cultivate, Explosive Vegetation, and Kodama's Reach, you also have access to all the mana dorks like Birds of Paradise, Bloom Tender, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Quirion Elves, and Sylvan Caryatid. You can also opt for creature ramp through cards like Farhaven Elf, Sylvan Ranger, and Wood Elves.

When it comes to auras, I think the most important thing to remember is to avoid "win-more" cards. I know cards like Ethereal Armor and Daybreak Coronet seem like obvious choices, but they are not as potent as something as simple as Rancor. Generally, your auras should give you evasion, trample, or protection. If you streamline them, you will be more likely to pull a card that will get you through enemy defenses. You don't need to be a 50/50 to win the game. 21 damage is all you have to do. Getting Uril indestructible is also worthwhile.

To fill out your deck I suggest getting something to avoid the sacrifice mechanic (Sigarda, Host of Herons or Tajuru Preserver or both), a few combat tricks (having Uril with 2 enchantments will most likely make him an 11/11 minimum, so being able to us Boros Charm or Rush of Blood to double his power when they don't declare a blocker will get you easy pick-offs), tutoring (both for creatures in case Uril is tucked, and for auras to pull out game winners; cards like Three Dreams, Eladamri's Call, Enlightened Tutor, Green Sun's Zenith and Idyllic Tutor all work to that ends, but there are creature options like Totem-Guide Hartebeest and Heliod's Pilgrim to consider as well), card draw (enchantress cards are best here; Eidolon of Blossoms, Argothian Enchantress, Mesa Enchantress and Verduran Enchantress), and a solid land base will make your Uril deck dangerous.

A few suggested cards would be Grand Abolisher, Kessig Wolf Run, Rogue's Passage, Slayers' Stronghold,Sunhome, Fortress of the Legion, Yavimaya Hollow, Replenish, and Retether. These are all potent cards that have really good synergy with Uril's win conditions.

I don't want to shamelessly plug my own deck, but I feel like if you looked at it you would find a good direction to head in. If you are curious, you can check it out here: Uril, the Miststalker

Saljen on American Delver/SwiftCruise

2 days ago

Needs to have 4x Monastery Swiftspear. Also, why no Young Pyromancer? That card is nothing but value-town in this deck. 4x Delver, 4x Swiftspear, and 4x Pyromancer is pretty much the best bet for creatures in this type of deck. Also, lose 3x Jeskai Charm (it's not great in modern) and add in 3x Boros Charm, it's much better. 4x damage or keep your creatures alive through board wipes / Pyroclasm / removal. It's really the primary reason to go white at all. Also, I'd strongly recommend at least a 3rd, if not a 4th Treasure Cruise. That card will hold your deck together.

Color(s) Red White
Cost RW
Converted cost 2
Avg. draft pick 2.45
Avg. cube pick 13.08


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2013 Uncommon
Gatecrash Uncommon


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