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Choose one — Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn.
|Have (41)||abdulbaqr , vishnarg , Dandelo , Icarus79 , Comicalflop , sabrepaisan , Krayhaft , buggirl3216 , swampertman8 , 8vomit , greyninja , TheRedMage , shadowhound14 , IonImplant , cakrause86 , clockworkcactus , RubyStrings , lotusofblackness , avatarofdiscord , RJ_Rozzman , ewills5089 , CommanderOfBolas , jonspearwillski , Auphelian , cerberus8317 , Execut1ve , Luiscencias , GureiSeion , pskinn01 , senpakuxkira , Sonserf369 , CrazyLittleGuy , Hob_Took , deanislig , the3rdH0kage , xakack , colin13 , Tstainbrook , Jernyman , Joedragon3 , Baezil|
|Want (3)||BroncosFan18 , Krayhaft , Amplify91|
I am thinking you need more win conditions.
That is why, I really recommend you keep Assemble the Legion main deck, even though it's an enchantment. 2 copies are enough.
Also, try running 4 Boros Charm s instead of 2. They are EXTREMELY versatile in your deck: keeps weenies alive, max damage against a player AND works very well with Satyr Firedancer (don't forget it would also activate Guttersnipe )!
Another win condition (late late in the game) would be Aurelia, the Warleader . I recommend only 2 copies.
I suggest running only 2 copies of Searing Blood , and those in Sidedeck. I do not know the metagame of your FNM event, so that's mostly up to you. It could free up more space for the win conditions mentioned above.
About the Blistercoil Weird s, they are a no go... Better add more of the other creatures. Go 4 copies of each of the other creatures you already have in your deck.
Instead of Burning Earth , replace it with Skullcrack . The problem here is, you get to ping yourself sometimes, and that's not very good. Another reason would be that Skullcrack is faster and could interact better with your other cards.
Hope my suggestions help.
Oh, you may not have noticed the 5th Boros Charm . 4 in the main and one side-boarded.
My Naya Aura deck uses Ghor-Clan Rampager and Boros Charm with great success. Unexpected combat tricks, and Ghor-clan can't be countered. Speaking of counters, my worst match-ups are against control, and Boros Charm keeps my board presence through a verdict. I have decided to try Silence as a 4x in my side just cause I like the thought of forcing counters and preventing verdict whenever I can.
I may do some play testing with a few regular lands for Temple of Abandon . The scry has been really strong for me setting up the game plan. I also like the idea of maybe using Ghor-Clan Rampager . It would be a way to sub spells for more "creatures" for added utility out of the sideboard. I've had pretty good success with Boros Charm over Ajani, Caller of the Pride . Still thinking I might use a one-of for the flying for a finisher. Thanks for the input!
Let me start by saying this is probable my most favorite burn deck I've seen in awhile. The only things that I would try would be to -1 Grim Lavamancer
, + 1 Magma Jet
and instead of +3 Keldon Marauders
use +3 Ball Lightning
. The double strike ability of Boros Charm
with the trample is awesome.
Krayhaft - I went and redid the numbers, and I did make a mistake, I had the avenger at 11.28 instead of 1.28(typo) so here is a revised offer with each tcg price used:
I will even through in a couple full art lands.
Chief sideboard changes; 2x Vendilion Clique , 4x AEther Vial , 1x Liliana of the Veil and 1 swamp for Surgical Extraction , Unburial Rites , Iona, Shield of Emeria , 4x Gifts Ungiven and Hallowed Fountain .
Chief lost last round, and therefore start the last and final match.
Chief starting hand: 1 mull because of 5 lands in hand + useless starting cards. Decides to go with Swamp , Hallowed Fountain , Verdant Catacombs , Tectonic Edge , Remand and Gifts Ungiven . T4 gifts, Unburial Rites , Iona, Shield of Emeria , Eternal Witness and Liliana of the Veil . Then no matter the combination, I'll get Iona out and it should be GG. If I can hold out that long.
T2: Harbinger - draws Hellspark Elemental . Plays Clifftop Retreat and Hellspark Elemental , in response Remand . Chief draws Abrupt Decay . Takes 2. Flips Verdant Catacombs , goes to hand. (C:15 - H:20)
T3: Harbinger - draws another Boros Charm . Looking strong now! Plays Arid Mesa , fetches Sacred Foundry tapped, takes one. Plays Hellspark Elemental again. Attack, swings for 5, in response Abrupt Decay targeting Hellspark. takes 2. Chief flips Island , goes to hand. All..those...lands... again.. (C:13 - H:19)
T4: Chief - draws Abrupt Decay , good card. Plays island and Gift Ungiven. Fetches Gifts Ungiven , Unburial Rites , Eternal Witness and Cryptic Command . Doesn't really matte which ones goes to hand and yard. As Rites are more expensive, and doesn't have a real target, it goes to hand. Gifts goes to hand as well. End of turn, 9 cards in hand discards Iona, Shield of Emeria and Sunken Ruins .
T4: Harbinger - draws Mountain and proceed to play it. Free rule over the battlefield, as chief is tappedout. And Iona is on yard, it's time to get something on the field.Skyknight Legionnaire and Figure of Destiny . Attack and swings for 4. Chief flips Creeping Tar Pit , goes to hand. Still all those lands.. wtf. (C:9 - H:19)
T5: Harbinger - draws Arid Mesa and plays it. Pays 4 mana in total to figure, it's now a 4/4.
T6: Chief - draws Snapcaster Mage . Plays Verdant Catacombs takes one and fetches Overgrown Tomb . Taps 4 plays gifts, fetches Tarmogoyf , Surgical Extraction , Inquisition of Kozilek and Eternal Witness . Inquisition of Kozilek and Eternal Witness to hand.
T6: Harbinger - draws Mountain and plays it. takes one from Arid Mesa , fetches mountain. Taps 6 mana to figure, it's now a 8/8 with flying. Attack, swings for 12. block with iona. takes 4. Flips Misty Rainforest , goes to hand.(C:4 - H:18)
T7: chief - draws Forest , plays it. Flashback Unburial Rites , targeting Iona, Shield of Emeria , names red this time because of Hellspark Elemental , it's a gamble, but this is the more 'safe' way... Plays Abrupt Decay targeting Figure and Inquisition of Kozilek targeting Boros Charm .
T7: Harbinger - draws Figure of Destiny .
T8: Harbinger - draws Clifftop Retreat and plays it.
T9: Chief - draws Tarmogoyf . Plays Misty Rainforest and Eternal Witness , taking back Remand . Just need to find that Path to Exile and extract it. Plays Tarmogoyf , as a 4/5. Attack with Iona and swings for 7. (C:4 - H:11)
T9: Harbinger - draws Figure of Destiny .
T10: chief - draws Tarmogoyf . Plays it. Attack with all, swings for 15, Goyf blocked, take 11, and thats game folks.
2-1 to Chief. Congratz mate. Well done, despite the HEAVY land draw, you pulled it through.
Give it up for HarbingerJK & ChiefWannaHacka. Some good decks you two got there. Harbinger, you lack a competitive sideboard, that's what cost you the games (In my opinion, it's a strong deck, and without the luck/unluckiness, you could easily have won thought. But think about your sideboard :-) Well done, both of you.
Matsi883, please update the bracket.
|Avg. draft pick||3.51|
|Avg. cube pick||11.79|
|Commander / EDH||Legal|