Choose one Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn.
Price & Acquistion Set Price Alerts
|TCGPlayer.com Price 0%||Cardhoarder (O) Price|
|$2.29||$3.4||$6.4||$18.04||7.93 TIX||0.08 TIX|
|Have (24)||maiden77 , Valentine35 , RealityShock , mmdw34 , VampireArm , LordJello , DMR , DrLitebur , sonnet666 , showda , ThisIsBullshit , Murrack , kevzin , Goombill , Lifa , Dadaman11 , drwhosmith4 , Spottyfriend , Lightning_Collectors , Sparky41 , wasianpower , jwmortensen , [email protected] , rhodrid|
|Want (4)||alucard4444221 , Viaggro , Luiscencias , LordOrgasmus|
Boros Charm Discussion
2 days ago
i would maybe consider Legion Loyalist even though he's not a human. if you are intent on the human route, i would suggest Thalia's Lieutenant for sure. ive been down the road of trying to get Agrus Kos, Wojek Veteran to work, but it never seems to work out for me. might i suggest using Balefire Liege instead of him and/or Aurelia, the Warleader. she's amazing, but a lot of mana for an aggro deck. Tajic, Blade of the Legion is cool, too, but at 4 CMC, you could probably do better. he's just a big beater. i'd at least lose 1 of them, if not both. Boros Garrison is wayyyy too slow, so i would switch that and Wind-Scarred Crag with Battlefield Forge. i would try to find something to replace the temples and evolving wilds with, but then youre starting to get down the road of expensive stuff. i would absolutely use some combination of Lightning Bolt Lightning Helix and Boros Charm, particularly the latter because of the sheer number of creatures you are rocking. Path to Exile doesnt hurt either, for SB or main. hope these suggestions help!
3 days ago
I think you're missing the point of Lightning Elemental. It's meant to be used as an edict style spell that will either kill the opponent's weakest creature or kill the opponent very fast with it's 5-turn clock. You're not meant to play it as a creature that you expect to dominate the board, nor is it supposed to be a repeatable Boros Charm.
4 days ago
So alot of comments came in that i will try to anwser some of them.While Boros Charm and Lightning Helix and Lightning Bolt are cards that got mentioned more then once here is my go to explain why im not playing them.
Lightning Bolt: Deal 3 dmg on instant speed best burn card there is no questions asked but i have the huge opportunity to just get my heroic triggers with other spells i cast on my creatures like Coordinated Assault and that way i can deal more dmg then with a simple bolt.Getting rid of creatures and planeswalkers is something this deck does pretty well on itself with Gutshot Crack the Earth and all the dmg i can do so my opponents either block or die.
Lightning Helix: same thing as bolt when it comes to dmg and yes life is a resource you use alot in this deck sometimes burning yourself for 10 or more life in 1 game but this is where Spirit Link and best chase szenario a Favored Hoplite come into play always remember they trigger on cast so i dare you to bolt him when im tapped out.
Boros Charm: Another great card that could add alot of variety to this deck but there is just 1 problem you landscrew yourself to landscrew your opponent having more then 2-3 lands in play is a thing that should rarely happen especially after sideboarding against alot of decks.Only way of getting more dmg out is giving double strike and im scared most of the times its a dead card you would love to play but you dont have mana for it.
5 days ago
Also if you do prefer planeswalkers, Elspeth, Knight-Errant is probably better overall. The +3/+3 and flying is great.
1 week ago
I cant mention it often enough it seems. This deck with all its combat tricks is not scared of any creature there is expect eidolon. Even wormcoil engine is easily handled by hoplites and bolts only add 4 dmg with a prowess trigger. Spirit links are in mainboard so i can go ham with phyrexian mana spells. As long as i have Phalanx Leader on the board with one or two more creatures bolt falls of compared to every other spell that targets the leader. Boros Charm is cmc 2 and ill hapily sacrifice my lands to screw my enemys cause this deck can win with just 0/1 land on the board. Before i would go with skullcrack i would go for the red leyline to prevent healing but life gain wasnt a problem so far. Everything else just slows this deck down smashes are fine but im not in need of dmg and entchantments are more of a problem then artefacts so atm im going with 4 Wear / Tear
1 week ago
Hey Arthsi. If you're going Boros colours then 4 x lightning bolt probably need to be mainboard. Also the flexibility of Boros Charm or Temur Battle Rage for double strike (or the protection off charm). I'd also look at Lightning Helix. Skullcrack and Smash to Smithereens are good sideboard tech. Sorry if people have mentioned before.
And as people have said, Path to Exile is arguably the best removal in modern, while also triggering prowess.
1 week ago
for aggro, you need low mana costs, lands that enter untapped, and A F*CKTON of low mana draw power, cantrips and other 1 mana draw spells are a must have. here are some suggestions.
lands. ALL tap-lands are too slow. you will probably end up running 20 or fewer lands in total, with a minimum of 4 fetchlands (Flooded Strand is the cheapest, it can search for Sacred Foundry, Steam Vents, or Hallowed Fountain you're going to need all of them to color fix your deck). that being said, being mana flooded is a serious problem that I have run into while playing Jeskai prowess... so play around, and find a balance that suits you. But you will need to run the fetch/shock land combo to have consistent mana for your deck.
creatures are the way you win. this deck takes little weak guys, and turns them into big scary mofos. 4 Monastery Swiftspear. this is one of the best cards you can have in a prowess deck, 1 mana, haste, there is no downside to this card, and she's pretty... just one more reason to run her. 4 Seeker of the Way, a card you didn't have in your build, but is just too good. he will consistently hit for 3 or more, and give you back the life you will be spending on lands and more. 2 or 3 Monastery Mentor, this card is insanely good, if you keep it out for 2 turns it is game over. period. that being said, it will probably be at the upper end of the mana curve, as this deck will most likely revolve around low mana cost spells and creatures, with 3 or 4 being the max. 2-4 Kiln Fiend, it just hits very hard... it's pretty easy to kill, but it hits very hard. 3 or 4 Stormchaser Mage like Monastery Swiftspear, but trade one more mana for one more toughness and flying. Elusive Spellfist is a decent card, but he doesn't really do much for the deck, there are spells to give stronger creatures the same effect.the other creatures you were considering either cost too much mana, or don't really do enough for you to run them. this deck is about damaging your opponent first and foremost, not giving yourself life.
This deck wants to get past your opponent's creatures to kill them directly. there are two ways to do this, kill the creatures, or make your creatures unblockable. kill spells first.
4 Lightning Bolts- red deck staple. damage or removal... either way, triggers prowess. 4 Path to Exile- white deck staple. instantly gets rid of almost any creature, triggers prowess. 2+ Lightning Helix- like a bolt with lifelink, costs one more. ? Unsummon- optional card, blue mana gets a creature out of your face for now.
as for ways to make your creatures unblockable, there are options, each with their own advantages. whichever one (or more) you decide to go with is up to you. Distortion Strike marginally stronger, and you get it again for free next turn. Artful Dodge flashback (possibly using the same card to give two creatures unblockable in one turn) Slip Through Space gives you a draw. Gods Willing can't be blocked by specific color, and can't be targeted by that colored spells. scrying is also helpful.
Drawing spells will be your most important spells, mostly because your deck will die a horrible death without them. Serum Visions- 1 mana, draw 1 then scry 2... some of the best draw power in the game. Gitaxian Probe- 0 mana (2 life), to draw 1 and trigger prowess. Peek- Gitaxian Probe, only costs 1 mana. Divination- wins my prowess deck games. Expedite- haste + draw (important to note that it can be cast even if creature could attack without it). Anticipate- for when you need a particular card in your hand.
other spells to consider. Titan's Strength- simple pump + scry Boros Charm- all 3 of it's effects are useful, and have helped me win games. Assault Strobe- if you feel like boros charm costs too much mana to play. Dispel- for when your opponent tries to kill your creature before it damages him... hit him harder for trying.
These are the card that I would recommend, there may be other cards that would work well in your deck that I didn't think of, or just don't know about. I hope you found this helpful.
|Commander / EDH||Legal|
Printings View all