Recruit the Worthy

Recruit the Worthy

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 white Soldier creature token.

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Set Rarity
Modern Horizons (MH1) Common

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Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
2019-10-04 Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Recruit the Worthy Discussion

griffstick on Pauper EDH Miscellaneous

1 month ago

Recruit the Worthy for white token generators.

Azeworai on Big Tokens

1 month ago

Ah, tokens! Initiate the throng, then fulminate as such.

I have many suggestions.

Now, typically I am an advocate for running fewer lands in decks, however, this deck has an excruciatingly low amount of card draw. Either make way for lands or add a half-dozen cantrips.

Some of my favourite draw spells you could use are Once Upon a Time, Skullclamp, Adventurous Impulse, and Oath of Nissa. These dig for lands whilst having value late-game.

You have many anthems, some of which are quite lacking in my opinion. Syr Alin, the Lion's Claw, Kongming, "Sleeping Dragon", Selesnya Guildmage, Oakhame Ranger, Ahn-Crop Champion, Cultivator of Blades, Valor in Akros, Spear of Heliod, and Dragon Throne of Tarkir are all quite mana-hungry and little impact. They depend on a board state to work, and without one they verge on useless. I would like to call out Call for Unity in particular as being incredibly slow and capricious.

Haazda Marshal, Recruit the Worthy, and Oakhame Ranger are quite halacious in the aspect that they do not much.

Avoid Fate is interesting, but it doesn't do a lot. Many of the cards in here are restrictive depending on board state, thus I would cut this.

Painter's Servant is cute with your effects that care about colour, but I believe this to be rather inconsistent. Without Lifeforce or Order of the Sacred Torch, it's a two-mana 1/3.

I am unsure as to why Reito Lantern is even here. If you seek graveyard hate, Ground Seal replaces itself, Relic of Progenitus is awesome, as is Remorseful Cleric. Night Soil is on theme.

For what I would include, Rootborn Defenses defends the board, Druids' Repository adds far too much mana, Aura Shards and Aura Mutation shatter and batter, Hour of Reckoning kills many things, Increasing Devotion allows for rebounding eftsoons wrath, Master of the Wild Hunt is one I particularly enjoy, Sprout Swarm is difficult to interact with, Sigarda, Heron's Grace has early and late-game potential, and Devout Invocation creates tokens abound. Triumph of the Hordes can just wipe out an entire table.

This deck has almost no card draw. Mentor of the Meek, Skullclamp, and Huatli, Radiant Champion can draw many, many cards. When you get to it, Sylvan Library is fantastic. Harmonize, Slate of Ancestry, Shamanic Revelation, Collective Unconscious are ways to refill in preparation of a board wipe.

Beast Whisperer is just good value.

Swords to Plowshares, Kenrith's Transformation, and Path to Exile get problematic permanents out of the way at an excessively cheap cost.

I would recommend far more ramp. Llanowar Elves, Avacyn's Pilgrim, Fyndhorn Elves, Elvish Mystic, and/or Birds of Paradise. Incredibly quick if you get them out turn one, and oft set you far ahead enough that it doesn't matter when you get wrathed.

That shall be all from me. If you so wish, I have two swarm decks that you could reference for honing your build, each of which have tested well for the years I have had them.

The decklists: Eladamri, Leader of Skyshroud Beseeming Perfection

May fortune betide you, and the tokens your enemies. Farewell!

Funkydiscogod on Making White great again

3 months ago

Obviously, not all of those belong in the same deck.

Restore Balance and Generous Gift are probably most useful in a deck full of cascade spells and borderposts .

Flagstones of Trokair and Porphyry Nodes are often used in Enduring Ideal prison decks: Flagstones tutors out Mistveil Plains to put Nodes on the bottom of the library to be found again.

Sky Hussar is best friends with Kiki-Jiki, Mirror Breaker and could be a win condition of America control, or as a stepping stone for Prime Speaker Vannifar .

You can make white tokens using Legion's Landing  Flip and Recruit the Worthy with Intangible Virtue and other anthem effects.

You can make flying tribal with Squadron Hawk and Battle Screech with Sephara, Sky's Blade and other flying support cards.

Magnanimous on Making White great again

3 months ago

So white is a pretty under-powered color in both modern and pioneer and I want to build a deck focusing on white cards for either of those formats, likely modern, and would like card and/or strategy suggestions.

Here's a list of cards I'm thinking about to get started, I just really don't know how to fit them together: Porphyry Nodes , Flagstones of Trokair , Recruit the Worthy , Sky Hussar , Squadron Hawk , Battle Screech , Legion's Landing  Flip, Gift of Estates , Restore Balance , Generous Gift

Edit: I know the meta decks for white (D&T, Soul Sisters, Martyr Proc) and want to find a new W or Wx deck that uses weird mechanics and synergies specific to white in a semi-competitive way.

I feel like I should mention that I was working on a deck with Porphyry Nodes , Generous Gift , Flagstones of Trokair , Greater Gargadon , Restore Balance , and Electrodominance before I posted this.

PhyrexianGameplay on Dizzy Control

7 months ago

in addition, this discussion about Recruit the Worthy vs Kuldotha Rebirth is no longer relevant, as I cut white from the deck in favor of green.

PhyrexianGameplay on Dizzy Control

7 months ago

The reason I play Recruit the Worthy as opposed to Kuldotha Rebirth is that Recruit the Worthy is instant speed, so we can hold it up in our opponents end step as opposed to having to sacrifice an astrolabe at sorcery speed. also, we will more consistently have Recruit the Worthy on end step than Kuldotha Rebirth , because of buyback.

passimo on Dizzy Control

8 months ago

I really like your idea, +1 from me! In my opinion the only flaw is that the win condition is a little bit weak/very slow. Why not relying more on Recruit the Worthy , maybe switching it with Kuldotha Rebirth ? You could sacrifice some of your artifacts (maybe adding some lands or Chromatic Star s)(you can then take them back with the stream) , playing 3 1/1 instead of 1, making it 3 times quicker. Also because you don't really need that buyback in my opinion, given the fact that you can rely on Stream of Thought to take back the rebirth from your graveyard. Anyway, really a fun deck to play!

PhyrexianGameplay on Dizzy Control

8 months ago

Chandra585 We use Stream of Thought to mill out our opponent, or we can use Recruit the Worthy to win through DCU loops.