|Commander / EDH||Legal|
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|Shards of Alara||Rare|
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Knight-Captain of Eos
Creature — Human Knight
When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens into play.
(White), Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
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Knight-Captain of Eos Discussion
2 weeks ago
Gleeock, Knight-Captain of Eos is good and I might switch out Captain of the Watch for it. But it's just that Knight-Captain of Eos is 3 creatures and Captain of the Watch is 4 creatures. And the deck is based around pooping out as many creatures as possible at once.
1 month ago
RubyOrzhov - The deck didn't start out to expensive, but its been one I play and tweak the most over the past couple of years. Looking at it now yikes, lol. Snow-Covered Plains are important for Sunstone, but you can ditch Scrying Sheets if you're trying to knock down the budget. Kor Haven can slot in for the Maze of Ith for a couple of bucks cheaper, and it taps for mana (or more straight up removal like Condemn works too!). Glacial Chasm is a new edition, but before then it was just a plains and I was still running a Selfless Squire as another fog. Serra's Sanctum is completely non-essential. I'm not even running enough enchantments to get as much value from it as I'd like.
Land Tax and Tithe can be Gift of Estates and Oreskos Explorer. Temporary Truce is from Portal so it costs a few bucks because of that, but for much less you can run Truce, which is the instant version of it. Or just slot back in the Mentor of the Meek I took out. Angel of Finality can be Stonecloaker. In the general theme, you can run Mobilization and Knight-Captain of Eos for a nice repeatable fog as well. This works well if you've got out a way to protect the Captain.
Academy Rector and Crucible of Worlds are the two expensive cards I put the closest to be needed, but you can work around that too. Just the way EDH works there's still cards I've NEVER drawn in the deck, so I can't say any one is completely needed unless its the actual wincon. Plea for Guidance is your budget Idyllic Tutor or Rector. And White has enough ways to find land (including Eternal Dragon) that CoW is just something nice to have if you can run it.
Thanks for the comment, I hadn't really taken the time to think about a more budget friendly version of this lately!
1 month ago
I actually have a Brago deck that I built a while back, and happy to steer you towards it if you want! I like cards like Felidar Guardian and Glimmerpoint Stag a lot, because you can double the EtBs of your creatures. Also Knight-Captain of Eos is better than Attended Knight imo since more tokens. No Solemn Simulacrum? Also surprised that Swords to Plowshares isn't in the deck.
Also, if you want more infinite combos, mana rocks + Strionic Resonator create infinite Brago blinks if he lands because you can blink the resonator and rocks, then copy Brago's ability an infinite number of times.
Hope this helps!
1 month ago
Knight-Captain of Eos would go a long way for protecting any soldier pooping walkers you may consider
1 month ago
I was looking into some other cards for you. Anafenza, Kin-Tree Spirit is a soldier and bolsters a creature, so that's nice. Benalish Commander has suspend and gives you tokens for each counter you take off. Brimaz, King of Oreskos is a 3/4 for 1WW that creates Cat Soldiers when attacking or blocking. You could also run Decree of Justice for the cycle effect. Knight-Captain of Eos can help you fog the battlefield. Militia's Pride adds tokens whenever your non-token creatures attack. Mobilization is a simple Soldier Generator. Precinct Captain is a 2/2 for WW with First Strike and creates tokens when they damage opponents. Rise of the Hobgoblins is a two cost enchantment where you can trigger an X cost for that many RW goblin SOLDIERS, which works with your theme, as well as paying RorW for your RW creatures to get First Strike. Twilight Drover could possibly help you out when loosing tokens, by making MORE tokens, though Flying Spirits.
Legion Loyalist is a 1 drop that will bolster your troops with First Strike, Trample, and your creatures can't be blocked by tokens if 2 or more creatures attack with it.
Feldon of the Third Path could help you with ETB effects if you have creatures in graveyard. Flamerush Rider can also help out doubling creatures that are attacking that also put tokens into play when they ETB.
All in all, I think that you could cut into some enchantments and artifacts some more to add more token generation and creatures, as what your deck really wants to do, as well as dropping your mana curve a bit more.
1 month ago
Hi xander11! Thanks for the comment and suggestions. To answer your question, I'm not using Doubling Season, Primal Vigor, Anointed Procession, Parallel Lives, Second Harvest or other token doublers is because my deck has moved more away from token generation and towards ETB triggers. I realize that my description was a little misleading and I've since updated it.
Of note though is that there are a few creatures that create multiple tokens when entering the battlefield (Myr Battlesphere, Captain of the Watch, Knight-Captain of Eos) and so Panharmonicon acts as Anointed Procession or Parallel Lives for those token generators that will really let me get carried away!
2 months ago
First, nice deck. I enjoy seeing what everyone is doing with Queen Marchesa.
Second, a suggestion. How much value are you getting out of Alesha, Who Smiles at Death. She seems to support only a few of your creatures, and most of them are neither ETB value or even any good at attacking. Knight-Captain of Eos gets you a couple of extra tokens, but Hanweir Garrison doesn't even get you anything, because it ETB attacking, it triggers on a whenever Hanwier Garrison attacks, so the trigger is skipped, and hence there is no value there. Your deck doesn't seem to take advantage of Alesha, Who Smiles at Death, and this value engine could be strengthened, or you could gain more from another card in that slot.
Third, I have some commentary regarding The Monarch. There are situations where having it circulate the table is the best play. There are other times when keeping it for yourself is the best play. I often find that early, you gain value out of The Monarch circulating, because you have other cards to play, and the relative value of the extra card is less. You also gain value early by dropping Rattlesnake Assassin tokens that can be used for both offense and for regaining The Monarch later. In this time, you build your Pillow Fort and Rattlesnake army, and you let the other players fight over The Monarch. Once your fortress is built, take back The Monarch, and sit back and gain card advantage as your opponents finish each other off. Eliminate any threat to you with surgical removal, and wait to bring down the hammer on the final foe who has been weakened in his fight with the other players, a fight that you just watched from behind your walls as you gathered your strength. That is how The Monarch wins you games. It distracts others from repetitively attacking you early, and gains you card advantage later. You should be willing to play with it both ways, depending on where you are at in your game state.
So dlamars, you are right, passing it around can be advantageous. But only until you solidify your defense, and only if no single opponent gains too much advantage out of it. Allowing a single opponent to capitalize on The Monarch, or allowing them to take it back at will, will spell disaster. A solid Pillow fort, with cards like Ghostly Prison, Sphere of Safety, Windborn Muse, Sun Droplet, Delaying Shield, and Solitary Confinement can be very synergistic with The Monarch when it is played this way. I love my Queen Marchesa: Politics, Aikido, and Control deck, it is my all time favorite deck, and this interaction between The Monarch and a good Pillow Fort is a strong component of my strategy in that deck.
2 months ago
I'll quitely reccomend Grove of the Guardian instead of Armada Wurm, as its unlikely to be cast in most games when the rest of your deck is so aggressive. Your flicker effects mostly hit creatures, so the Trial/Carthouche is unlikely to be fantastic unless you Cloudstone Curio combo it up, or go all in on Ajani's Chosen type token/enchantment synergy. If you can find them Blade Splicer is a fantastic, aggressive option that plays in to a token artifact strategy, and is readily backed by Sundering Growth type proliferate effects and cloudshift. Countless Gears Renegade, Genesis Chamber, Hangarback Walker, Knight-Captain of Eos/Druid's Deliverance, Nest Invader, Servo Schematic Thraben Inspector, Tireless Tracker, etc all play well into this strategy, and combined with some value artifact sacrifice or artifact matters effects like Dispatch a very aggressive game is possible.
Have a look at Trostani, Selesnya's Voice EDH to get a better idea of the cards out there, then adjust for your meta. Can't really reccomend more than that.