|Commander / EDH||Legal|
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|Shards of Alara (ALA)||Rare|
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Knight-Captain of Eos
Creature — Human Knight
When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens into play.
W, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
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Knight-Captain of Eos Discussion
1 month ago
definitely bring in Enlightened Tutor. This card can search up your infinite-combo pieces Rest in Peace or Helm of Obedience, or both Altars with Reveillark-Karmic Guide-combo or other useful stuff. Tutors are gold in EDH. Also definitely consider Recruiter of the Guard. He synergizes with all your flicker/etb-effects, can search up i.e. Karmic Guide or Knight-Captain of Eos or Ranger of Eos or other stuff and is a soldier, which again synergizes with Knight-Captain of Eos & Captain of the Watch. Since you have very strong etbs also maybe consider Eerie Interlude against mass removals and for value.
You should play more lands. 38 at least and a little more artifact ramp cause your commander is expensive. My draw hands were mostly mana heavy. With this you can play your 4-5 mana stuff earlier. Definitely bring in more card draw. Big suggestion is Skullclamp here. Works really well with your 1/1 tokens!
Some cards I recommend to cut: Angel of Flight Alabaster you only have 1 Spirit and that's Karmic Guide. Exalted Angel is slow and does not enough for it's mana in my opinion. Consider Archangel of Thune to pump your whole team, maybe and more budget Victory's Herald for evasion. Exquisite Archangel is in my opinion better suited in combo-decks which drain themselves or something like this.
2 months ago
Definitely cut a Knight Errant for another Elspeth, Sun's Champion. I mean, she's jut the best :)
I'd cut one Daru warchief in favor of another Mentor of the Meek.
Knight-Captain of Eos is great in EDH. Might be good here.
Hope some of this helps! Take it with a grain of salt; I only play EDH lol!
3 months ago
I would recommend Odric, Lunarch Marshal, Swords to Plowshares, maybe Martial Coup for a board wipe (probably more for your sideboard than anything), Cenn's Tactician, Honor of the Pure, Abzan Falconer, Frontline Medic, Grand Abolisher. I would absolutely add another Preeminent Captain and more Champion of the Parish.
I like the idea of Metallic Mimic, but you may want to play with that idea before buying cards.
3 months ago
Carrion Feeder, Viscera Seer, Animate Dead, Bloodthrone Vampire, Hidden Stockpile, Stingscourger, Bone Shredder, Bygone Bishop, Devouring Swarm, Kathari Bomber, Pawn of Ulamog, Victimize, Cabal Executioner, Dauthi Mindripper, Flesh-Eater Imp (if you wanna be mean), Marsh Flitter, Vulturous Aven, Endrek Sahr, Master Breeder, Karmic Guide, Knight-Captain of Eos, Reveillark, Solar Tide, Butcher of Malakir, Corpse Connoisseur, Burnished Hart, Priest of the Blood Rite, Sin Collector,
Cards to think about
4 months ago
It feels like your deck is very torn between the themes going on within it. You've got a bunch of cards that card about tokens, but only Assemble the Legion to generate tokens. Then you've got a couple of weird out of place artifact synergy cards, what is in my opinion waaaay too much ramp, and then your voltron package with a few weird options. It feels like you overcommitted to some themes while neglecting others.
The mana doublers feels out of place here. Once you get to 5 or 6 mana, you should be able to start slamming down some of your threats, you don't really need that much more mana at that point. Your deck is very white-heavy, so Ruby Medallion doesn't do all that much. Urza's Incubator also isn't that impactful unless you commit more heavily to the angel theme.
I actually really like the voltron package you're going with here, except for the rings. Slowly growing a threat is not really what voltron is about, you want to explode with a bunch of buffing equipments and deal a lot of damage. Loxodon Warhammer gives you trample and lifelink, along with giving a pretty hefty attack buff. Hero's Blade auto equips to your legendaries, giving a very quick clock with Aurelia. Also, Sword of Fire and Ice is one of the best cards in voltron, giving you both card draw and removal, as well as some nice protections.
I would definitely recommend running some more lands. You have so much ramp that you could probably cast all your spells, but why spend your time playing mana rocks when you could generate mana for free by running enough lands to ensure you'll hit your land drops. Maybe try cutting some of your rocks for more lands, 34-38 is probably a good amount.
Finally, if you want to keep the token synergy cards, which are a nice backup plan to Aurelia beats, you should probably throw in some more good token-producers. Elspeth, Sun's Champion is a great way to generate tokens, and has a board wipe in case things don't go your way. Hero of Bladehold is a token producer that doubles as an anthem effect. Hanweir Garrison produces tokens, and if you add Hanweir Battlements as a great land-based haste-enabler, can transform into a powerful threat. Knight-Captain of Eos can protect you against big swings, and also produces some nice tokens.
4 months ago
Thank you TaegukTheWise,
I appreciate your comment, much more detailed information than I could have expected. You are correct, I recently started to build this from the Pre-Con (Commander Anthology). This has been the deck sitting on the back-burner, while I do like to play it and just grind for value, it's definitely not the fastest.
I understand the concerns with Ghostway, etc.. Not only can they do nothing, but also become counter-intuitive with any tokens and Perplexing Chimera's value. I do like them for responding to the wraths or undesirable effects.
I have not been playing all that long and I have a classic case of alt-oholism, So I've gone wide with my decks, spreading my cards across various decks instead of focusing on just a few. So a lot of the staple answers, are else where for the moment.
4 months ago
You might want to fit in some more mana rocks/dorks to better support the paradox engine (and brago with the rocks). Derevi is very good with some of the bigger mana rocks that don't untap, such as Basalt Monolith, Mana Vault, and Grim Monolith. In addition, Fellwar Stone, Talisman of Progress, and Talisman of Unity are some great 2-mana rocks. Noble Hierarch and Birds of Paradise are some strong mana dorks. Some other strong mana dorks include Somberwald Sage and Shaman of Forgotten Ways.
Some creatures that generate tokens on etb might be nice to synergize with Derevi and the flicker theme. Avenger of Zendikar is one of the best, and Geist-Honored Monk, Captain of the Watch, and Hornet Queen are some other strong options. There are some other good options that also have other nice effects. Knight-Captain of Eos can fog for a turn by sacrificing one of his tokens, while Whirler Rogue can make a creature unblockable by tapping down his spawn.
Your tap/untap shenanigan package is on the weaker side at the moment, but there are some nice options for you to consider. Nullmage Shepherd lets you tap your stuff to blow up artifacts/enchantments while synergizing nicely with tokens, and Adarkar Valkyrie protects your stuff and steal your opponent's. Reconnaissance is a great inclusion in any Derevi deck for giving your team pseudo-vigilance, but can also let you use an attacking creature's tap ability infinitely as long as its free. You can use this to generate infinite mana in the combat step with a mana dork, draw your deck with Arcanis, or activate Adarkar Valkyrie on every creature before wiping the board.
5 months ago
Hello! Awesome deck!
What I like:
Love the color, theme, and commander choice! Seem really fun!
Love the inclusion of Elspeth, Sun's Champion, obviously!
I like all the lands that ping you for mana! Very clever!
Some suggestions to put in:
The first thing I thought of was Cathars' Crusade and am shocked you don't have it already!
Dusk / Dawn for a one sided boardwipe.
Some to take out:
Angelic Chorus seems kinda expensive for what it does.
Spectral Searchlight can be replaced with better mana rocks. Unless there's some group-hug reason for it being here.
Sword of Vengeance kinda seems kinda random here.
Profound Journey is wayyy over costed, even with the rebound. White has better recursion options.
Hope some of this helps! Good luck!