Knight-Captain of Eos

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shards of Alara (ALA) Rare

Combos Browse all

Tokens

Knight-Captain of Eos

Creature — Human Knight

When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens into play.

(White), Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.

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Knight-Captain of Eos Discussion

ThallionDarkshine on boros voltron

2 weeks ago

It feels like your deck is very torn between the themes going on within it. You've got a bunch of cards that card about tokens, but only Assemble the Legion to generate tokens. Then you've got a couple of weird out of place artifact synergy cards, what is in my opinion waaaay too much ramp, and then your voltron package with a few weird options. It feels like you overcommitted to some themes while neglecting others.

The mana doublers feels out of place here. Once you get to 5 or 6 mana, you should be able to start slamming down some of your threats, you don't really need that much more mana at that point. Your deck is very white-heavy, so Ruby Medallion doesn't do all that much. Urza's Incubator also isn't that impactful unless you commit more heavily to the angel theme.

I actually really like the voltron package you're going with here, except for the rings. Slowly growing a threat is not really what voltron is about, you want to explode with a bunch of buffing equipments and deal a lot of damage. Loxodon Warhammer gives you trample and lifelink, along with giving a pretty hefty attack buff. Hero's Blade auto equips to your legendaries, giving a very quick clock with Aurelia. Also, Sword of Fire and Ice is one of the best cards in voltron, giving you both card draw and removal, as well as some nice protections.

I would definitely recommend running some more lands. You have so much ramp that you could probably cast all your spells, but why spend your time playing mana rocks when you could generate mana for free by running enough lands to ensure you'll hit your land drops. Maybe try cutting some of your rocks for more lands, 34-38 is probably a good amount.

Finally, if you want to keep the token synergy cards, which are a nice backup plan to Aurelia beats, you should probably throw in some more good token-producers. Elspeth, Sun's Champion is a great way to generate tokens, and has a board wipe in case things don't go your way. Hero of Bladehold is a token producer that doubles as an anthem effect. Hanweir Garrison produces tokens, and if you add Hanweir Battlements as a great land-based haste-enabler, can transform into a powerful threat. Knight-Captain of Eos can protect you against big swings, and also produces some nice tokens.

Rexdale on Roon of the Bouncy Realm

3 weeks ago

Thank you TaegukTheWise,

I appreciate your comment, much more detailed information than I could have expected. You are correct, I recently started to build this from the Pre-Con (Commander Anthology). This has been the deck sitting on the back-burner, while I do like to play it and just grind for value, it's definitely not the fastest.

I understand the concerns with Ghostway, etc.. Not only can they do nothing, but also become counter-intuitive with any tokens and Perplexing Chimera's value. I do like them for responding to the wraths or undesirable effects.

I'll definitely be looking at adding Cathars' Crusade, Birthing Pod, Evolutionary Leap, Avenger of Zendikar, Thought-Knot Seer, Knight-Captain of Eos

I have not been playing all that long and I have a classic case of alt-oholism, So I've gone wide with my decks, spreading my cards across various decks instead of focusing on just a few. So a lot of the staple answers, are else where for the moment.

ThallionDarkshine on Derevi, The Empyrial Tactition

3 weeks ago

You might want to fit in some more mana rocks/dorks to better support the paradox engine (and brago with the rocks). Derevi is very good with some of the bigger mana rocks that don't untap, such as Basalt Monolith, Mana Vault, and Grim Monolith. In addition, Fellwar Stone, Talisman of Progress, and Talisman of Unity are some great 2-mana rocks. Noble Hierarch and Birds of Paradise are some strong mana dorks. Some other strong mana dorks include Somberwald Sage and Shaman of Forgotten Ways.

Some creatures that generate tokens on etb might be nice to synergize with Derevi and the flicker theme. Avenger of Zendikar is one of the best, and Geist-Honored Monk, Captain of the Watch, and Hornet Queen are some other strong options. There are some other good options that also have other nice effects. Knight-Captain of Eos can fog for a turn by sacrificing one of his tokens, while Whirler Rogue can make a creature unblockable by tapping down his spawn.

Your tap/untap shenanigan package is on the weaker side at the moment, but there are some nice options for you to consider. Nullmage Shepherd lets you tap your stuff to blow up artifacts/enchantments while synergizing nicely with tokens, and Adarkar Valkyrie protects your stuff and steal your opponent's. Reconnaissance is a great inclusion in any Derevi deck for giving your team pseudo-vigilance, but can also let you use an attacking creature's tap ability infinitely as long as its free. You can use this to generate infinite mana in the combat step with a mana dork, draw your deck with Arcanis, or activate Adarkar Valkyrie on every creature before wiping the board.

Suns_Champion on Kjeldoran Army

1 month ago

Hello! Awesome deck!

What I like:

Love the color, theme, and commander choice! Seem really fun!

Love the inclusion of Elspeth, Sun's Champion, obviously!

I like all the lands that ping you for mana! Very clever!

Some suggestions to put in:

The first thing I thought of was Cathars' Crusade and am shocked you don't have it already!

Second thing was Suture Priest, who is almost a copy of Soul Warden for you.

You need need need NEED card draw. Mentor of the Meek, Slate of Ancestry, and Skullclamp would take this to the next level.

Knight-Captain of Eos is a repeatable Fog effect for cheap. Amazing with Selfless Squire

Weathered Wayfarer, Burnished Hart, Land Tax, and Gift of Estates are all some ways to keep consistant land drops.

Dusk / Dawn for a one sided boardwipe.

Some to take out:

Angelic Chorus seems kinda expensive for what it does.

Spectral Searchlight can be replaced with better mana rocks. Unless there's some group-hug reason for it being here.

Sword of Vengeance kinda seems kinda random here.

Profound Journey is wayyy over costed, even with the rebound. White has better recursion options.

Hope some of this helps! Good luck!

Rivenor on Assemble the Minions!

3 months ago

A couple of favorite token producers of mine:

Wurmcoil Engine

White Sun's Zenith

Hero of Bladehold

Brimaz, King of Oreskos

Twilight Drover

And depending on your Soldier token generators: Knight-Captain of Eos can be excellent.

Since some of your creatures can have some pretty rough ETB effects I would suggest:

Blade of Selves (especially good with a sac outlet and token doublers)

xeconds on Brago, king flicker

3 months ago

Thanks for the feedback! I will defiantly add Strionic Resonator. The problem i had when playing the deck is that the deck did a good job of destroying people stuff and disrupting there plans but i couldn't close out the game any time soon so i was just prolonging the game with no real end in sight.I will also add some of the token cards like Knight-Captain of Eos they look really strong.

Asmodeus_82 on Brago, king flicker

3 months ago

What do you mean by a fast wincon?So the most obvious one to me is Strionic Resonator which combos with Brago and 2 non-land mana sources for infinite ETBs. This will usually get you infinite tokens which you can win with the next turn of no-one can stop you. Or you play a Time Warp to go effectively give them haste and win. This combo can let you draw your whole deck so finding the extra turn isn't too hard.

But if you're not looking to combo Myr Battlesphere can close out a game fairly fast.

Altar of the Brood can mill opponents out very quickly if you have plenty of token producers or a Strionic Resonator combo or a Deadeye Navigator combo.

Things like Elesh Norn, Grand Cenobite can help to put your token army over the edge if you want to invest more in that direction.Another great card along this line is Mirror Entity, Making all of your creatures X/X for paying X and giving them all creature types is pretty good, especially if you have some tribal captains as token producers. All your creatures can get first strike or flying for instance for having the Golem type.

I would also mention that you seem a bit low in Planeswalkers (I presume you are aware how Brago resets them). I would recommend Tezzeret the Seeker He can tutor combo pieces/wincons into play or just get you ramp and untap to ramp you and if you have enough artifact tokens (thopters, golems, even servos) making them all 5/5 is a wincon, especially if they are flying tokens. Also Elspeth, Sun's Champion does so much, makes 6 1/1 soldiers a turn, Board wipes big creatures which you don't have too many of and if you can get the ultimate (which is quite doable) you can win with it.

One more card to mention that isn't strictly a wincon but I think is just too good in Brago is Knight-Captain of Eos. In my opinion is an upgrade or a great ally to Stonehorn Dignitary. When you have the Knight-Captain of Eos working you can fog any combat you like, this often means your opponents won't even bother attempting to attack you, but they can still attack others. And you can fog those combats for political advantage too! If you run any other soldier token producers like Elspeth or Captain of the Watch or others then you are rarely short of soldier tokens.

In general with Brago you either lock your opponents out in a nasty way with Stax which it doesn't look like your doing, Or you combo and kill literally everything your opponents have/take infinite turns and your opponents scoop, or you use etbs to make a token army and which continues to grow until you go over the top.The latter two you can do together, the stax Brago is kind of a different archetype, I prefer the Value based, inevitable, eventually comboing Value-Blink Brago.Anyway that should be enough suggestions to think about. I've been playing Brago for a few years so I have some ideas, let me know if you like any of these.

Zimmers_0 on The Deckwatch [Home Base]

3 months ago

So I want to make another immortality deck and I was thinking of putting tribal gideon into the mix for Gideon of the Trials. Especially with the new rulings on planeswalkers. My thoughts were putting in the following cards:

Exquisite Archangel Lich's Mirror Platinum Angel Transcendence Platinum Emperion Worship Resolute Archangel Solitary Confinement so its kinda like the lich deck I have but I was thinking about making it mono white with Kytheon, Hero of Akros at the helm to keep the gideon emblem in affect.

Real question is, what should the other 90 cards be? What tactic would you run in mono white to try and become immortal? Or should I splash in and put some combos like Teferi's Protection/Render Silent + Elite Arcanist and Silence/Orim's Chant + Isochron Scepter then shove Teferi, Mage of Zhalfir. Then counterspell for a good amount of the rest.

Or

I could run solider tribal and stop combat damage with Knight-Captain of Eos and Holy Day affects. Then run anthem to boost them. Maybe a token strategy?

Or

Throw damage back into their face kind of cards like Comeuppance/Shining Shoal/Divine Deflection/Deflecting Palm/Reflect Damage and use Stuffy Doll/Spitemare/Coalhauler Swine/Mogg Maniac with Pariah?

Or possibly hate bears? Grand Abolisher/Kataki, War's Wage and so on?

Need some ideas on how to be the best jerk that no one wants to play with lol

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