Butcher of Malakir
Creature — Vampire Warrior
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
|Want (2)||deathdealer1225 , dodormeur|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2017 (C17)||Rare|
|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Rare|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Rare|
|Commander 2014 (C14)||Rare|
|Duel Decks: Sorin vs. Tibalt (DDK)||Rare|
|MTG: Commander (CMD)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Butcher of Malakir occurrence in decks from the last year
Latest Decks as Commander
Butcher of Malakir Discussion
4 hours ago
This looks like a pretty solid deck, I built a Mazirek deck and so far I think it's my strongest. There are a few things Your deck didn't have that mine does, but your deck seems to be built for the long game, while mine is built to have one explosive turn and pretty much win then and there.
This commander loves to sacrifice things, but he shouldn't be the only one in this deck. Effects like Zulaport Cutthroat are very powerful in aristocrat style decks, and Moldervine Reclamation can be good for drawing.
One of my favorite sacrifice outlets that I didn't see on your board was Altar of Dementia which lets you mill your opponents potentially out of the game, and provides you with a free place to sacrifice your vast army! And if any of your opponents like to use a lot of graveyard recursion, throw in a Tormod's Crypt for a free sacrifice trigger and some graveyard hate. There's also Priest of Forgotten Gods which forces opponents to sacrifice, lets you draw and gives you mana!
If you want to go down the path of forcing opponents to sacrifice their creatures, effects like Grave Pact and Dictate of Erebos are fantastic. If you want something that can attack, Butcher of Malakir will be your new best friend. another card that can easily shrink an opponent's army is Archfiend of Depravity. If you do go down this path, throwing in things like Kothophed, Soul Hoarder will let you draw tons of cards off of opponents sacrifices.
If you're consistently having trouble finding creatures that generate tokens, I'd suggest throwing in a Fiend Artisan who has a sacrifice and tutor effect in one. If you're running some recursion, Jarad's Orders is a fantastic way to grab the creatures you need.
Well now you've sacrificed a bunch of things and your creatures are huge but you have nothing to do with them, so what now? One of the simplest ways to win is by using Rogue's Passage or something similar to make your commander unblockable and swing for lethal damage. If you want to stay on theme, Jarad, Golgari Lich Lord lets you drain your opponents fo ra ton of health with your creatures for a fairly small amount of mana as well.
If you want any infinite combos, throw in any creature with persist along with a free sac outlet. Probably the one that would be the most devastating to your opponents would be Woodfall Primus, as it can even destroy lands. When you sacrifice a creature with persist, two abilities go onto the stack, Mazirek's counter ability and the Persist ability. Since they are both your effects, you can choose what order they happen in, and you can choose to have the creature reenter the battlefield with a -1/-1 counter, and then remove that counter, and then you can sacrifice it again to repeat the loop. Check with your playgroup before you use this, as some people don't like having infinite combos in their games.
I know that was a lot and I'm sorry, but this deck was super fun and I love talking about it!
3 weeks ago
Some updated thoughts on this deck:
Mana base, this has been interesting and fun but it's worth noting I studied operations research and optimization. Thoughts on this are, fetch lands that tap for mana (like the Panorama's) are better because they can be replayed and tap for colourless. This is also why the cycling lands are really good. Given the amount of things that fetch basic lands, I think basics would be better than scry or check lands. TLDR: I have run out of basics a few times with this deck...
Tormod, The Desecrator from Commander Legends will go in. This could create a 2/2 zombie per permanent that leaves the graveyard, that could be 5 in a turn (and one is a land). VALUE.
Azusa, Lost but Seeking is good, but there is so much ramp in this deck already. I think I prefer something that sacrifices as it can fetch and is repeatable.
The Mending of Dominaria this card has been awesome for me, but too early and you don't hit enough lands. Too late and you throw back everything you have milled and lose that card advantage. Considering removing this for a Deadbridge Chant, as it mills more and helps cheat out an extra permanent. If it hits a creature, awesome, if it hits anything else and puts it into your hand, still awesome.
Considering removing Stitcher's Supplier and put in Mulldrifter. Stitcher mills three but there are few ways to kill it to get the extra three unless you enlist help. A one drop that will only get played in the early game unless it is drawn over milled. Mulldrifter on the other hand draws 2 and can kill itself, which is important if the death trigger matters for the Butcher of Malakir.
The only reason why I want Jarad, Golgari Lich Lord still is because it really excites me with Kokusho, the Evening Star since it can sack it and deal an extra 5 to everyone. Though it is worth mentioning that it can fling a bunch of other creatures if needed. The 4 coloured mana could be hard to cast in the early game, but this is a late game card in this deck. I am flip flopping.
4 weeks ago
1 month ago
Hey, saw your forum topic asking for help. This is a good budget version of Teysa and you have several nice cards.
Some lower CMC cards within the budget to consider adding:
- Doomed Traveler
- Open the Armory: tutor for Skullclamp.
- Tithe Taker
- Skirsdag High Priest: repeatable 5/5 Demons, morbid can trigger on any player's turn even when an opponent's creature dies.
- Dark Ritual
- Dreadhorde Invasion
Cards to consider cutting for these:
- Martial Coup
- Endrek Sahr, Master Breeder: his token making ability is better in mono black or Rakdos; it's not needed when playing white.
- Vindictive Vampire: the worst aristocrat here.
- Smothering Abomination: doesn't trigger when a creature dies only when a creature is saced, there's better repeatable draw options/sac outlets here.
- Black Market: Smothering Tithe is better ramp.
- Sifter of Skulls: Pitiless Plunderer and Pawn of Ulamog are better.
- Choose one, cut the other, from Butcher of Malakir or Martyr's Bond.
Good luck with your deck.
1 month ago
1 month ago
Hey, very good budget version of Meren.
For the manabase my advice is play an equal amount of Forests and Swamps because you have one drop green mana dorks who you want to be able to consistently play turn one which a Forest is the best land option for the manabase to do that. Having double the amount of Swamps than Forests is problematic when playing one drop mana dorks.
Some budget cards to consider adding:
- Buried Alive
- Jarad's Orders
- Final Parting
- Elves of Deep Shadow
- Talisman of Resilience
- Solemn Simulacrum
- Midnight Reaper
- Deathreap Ritual
- Butcher of Malakir
- Demon's Disciple
- Primal Growth
- Dread Return
- High Market
Buried Alive is excellent to tutor for any three creatures and put them into your graveyard, one of the best cards with Meren. Jarad's Orders and Final Parting are nice budget tutors with Meren. Tutoring for two cards, one goes into your hand and the other being a creature into your graveyard to reanimate/recur with Meren. Elves of Deep Shadow and Talisman of Resilience are low CMC budget ramp upgrades.
Midnight Reaper and Deathreap Ritual are more repeatable draw sources when creatures you control die. Deathreap can draw a lot of cards in multiplayer Commander since morbid can trigger on any players turn as long as any creature died during the turn. Butcher of Malakir is a upgrade for a budget big creature to reanimate with Meren since it's a repeatable source of opponents having to sac a creature they control when any creature you control dies. Demon's Disciple is an upgrade for Merciless Executioner since if an opponent doesn't have a creature, but has a Planeswalker they have to sac a Planeswalker.
Some cards to consider cutting:
- Vivid Marsh
- Vivid Grove
- Merciless Resolve
- Hedron Archive
- Hogaak, Arisen Necropolis
- Kodama's Reach
- Blood for Bones
- Mind Stone
- Commander's Sphere
- Merciless Executioner
- Deathbringer Regent
The Vivid lands are not good lands and even on a budget there's better options. They aren't reliable enough to warrant ETB tapped and even if you have a way to put more counters on them with proliferate I still think they're not worth playing even over more basic lands. Hogaak, Arisen Necropolis is not worth the trouble of casting it or reanimating it. It's just a beater, but you want more than that with high CMC creatures in Commander.
Good luck with your deck.
2 months ago
Thanks for the suggestions! All great ideas!
What holds me back to Shriekmaw is its ability to interact with one of the deck's strategies (sacrifice). It's more of a creature(!) Who kills, Dies when he enters the battlefield (Butcher of Malakir; Syr Konrad, the Grim) and delivers body to the grave (Splinterfright; Nighthowler); And it's still elemental (Risen Reef) ...
I really liked the artifact because I still don't have one to destroy ... I'll consider it.
Thank you very much for your time!