|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Rare|
|Commander 2017 (C17)||Rare|
|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Rare|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Rare|
|Commander 2014 (C14)||Rare|
|Duel Decks: Sorin vs. Tibalt (DDK)||Rare|
|MTG: Commander (CMD)||Rare|
Combos Browse all
Butcher of Malakir
Creature — Vampire Warrior
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
Price & Acquistion Set Price Alerts
Butcher of Malakir Discussion
3 days ago
I mean things such as Butcher of Malakir with two Revenant triggers on the stack already break it.
- Kill Revenant A
- Butcher triggers
- Put Revanent on the stack In response, sac another Revenant B Resolve Butcher
- Return Revenant A *Repeat with Revanent C to return B
I'd have to specifically see the cards in action but something along those lines.
Nevertheless a challenge is a challenge!
Lord of Revanents
Creature - Spirit
Whenever a creature with Revanent would die, you may instead pay 4 life rather than sacrifice a creature to return it to the battlefield.
Sacrifice a creature: You gain life equal to it's toughness.
Now THAT breaks Modern with things such as Blood Artist in play! Just gotta chump-pump them with something to offset the 4 life and you got an infinite jankbank going on!
I don't know much about Legacy. So make a powerful card that would be a Legacy staple.
6 days ago
Right off the bat there's some automatic includes I like to run in Golgari colors - those cards usually include some powerful effects that can effect the whole board with very little cost to you.
One of the biggest strengths black has is the ability to use what are referred to as Edict effects, which is a reference to a card called Diabolic Edict that forces your opponents to sacrifice creatures. This is powerful because no matter what you will trade a creature of yours for a creature of EACH opponent's - that's a one-for-three trade which gives you a sizable card advantage. Also sacrificing gets through pesky strategies like Indestructible or Hexproof from your opponents' commanders (chances are your opponents are going to try to protect their commanders very well).
For creatures that can do this easily, ordered from most favorite to least, Plaguecrafter, Merciless Executioner/Fleshbag Marauder (they are identical), lastly Slum Reaper. Slum Reaper is a bit more expensive but it's useful if you need more consistency of killing enemy creatures. If you REALLY want to push your opponents' creatures Butcher of Malakir can make sure no creature stays on the battlefield for very long as long as you constantly have creatures to throw into the graveyard.
You also have options in enchantments that can do this effect as well. Grave Pact and Dictate of Erebos are solid options, but should only be seriously considered if you're focusing on a sacrifice theme.
Secondly, I like adding sacrifice outlets. They are powerful additions that give you an out whenever you're dealing with targeted or mass creature removal. Ideally you want your sacrifice outlets to be free, so cards like Ashnod's Altar, Altar of Dementia, Carrion Feeder, and Viscera Seer will make sure you never get nothing from a creature dying on your side of the battlefield. Other options that can play well with Vhati il-Dal are Phyrexian Plaguelord who can turn your creatures into a -1/-1 for a creature that you weaken with Vhati's activated ability. If you're going with a creature-focused combat damage strategy Evolutionary Leap and Mycoloth are good options to trade your weaker creatures for more powerful options.
I'll list some overall good cards to add for Golgari colors, as well. Ramp (Named for Rampant Growth. These are cards that generate more mana for a small investment.)
- Sakura-Tribe Elder
- Kodama's Reach
- Explosive Vegetation
- Wood Elves
- Skyshroud Claim
- Solemn Simulacrum
- Golgari Signet
- Darksteel Ingot
- Cultivator's Caravan
- Sol Ring
- Eternal Witness
- Golgari Findbroker
- Journey to Eternity Flip
- Dread Return
- Find / Finality
- Living Death
- Hero's Downfall
- Malicious Affliction
- Unravel the Aether
- Acidic Slime
- Reclamation Sage
- Krosan Grip
- Beast Within
These are all just some ideas I hope they help you tone the deck into the direction you want it to go into.
1 week ago
I would look into more sacrifice outlets. In a reanimation deck sacrifice outlets let you do nasty things and create cool loops.
Altar of Dementia in your sideboard can suicide mill to get more gas in your yard. Ashnod's Altar has huge combo potential and can kill tables with things like Marionette Master combo’d with Nim Deathmantle
Yahenni, Undying Partisan is a sac outlet that gets out of hand very quickly, especially paired with effects like Grave Pact, Dictate of Erebos or the budget friendly Butcher of Malakir buy will draw hate from the table, especially in more casual play environments.
Spawning Pit is my favorite sac outlet in decks with the edict package above. Sacrificing dudes to create more dudes to sacrifice more dudes is an instant speed board wipe or can clear lanes to kill opponents if you have a strong board state.
Even though you are in green, Sad Robot is a cool value piece to ramp and can’t rip with if repeated.
2 weeks ago
Butcher of Malakir would be crazy, thanks pearl-of-dragons. Diregraf Captain is a similar effect and boosts the zombies to, though the life gained of Blood Artist would be really handy. I was thinking of Grim Haruspex for extra value as well.
2 weeks ago
3 weeks ago
@meowforpirates: My bad! I misunderstood what you were asking for. In that case how about Butcher of Malakir, Martyr's Bond, Blood Artist, Zulaport Cutthroat, and Falkenrath Noble? Is that closer to what you're looking for?
3 weeks ago
Endrek sahr is actually a card I totally forgot about that would do great in here!
And there are a handful of Grave Pact effects (Ima just say GPe's since I'm lazy) in the forms of Butcher of Malakir and Grave Pact, but overall I feel like GPe's are cards that work better in a deck that are trying to prolong the length of the game to a point in time where they'll be able to win outright.
With how I have Krav built now, I feel like he's leaning more towards a turbo xerox build with Carnival of Souls turning my reanimation spells into pseudo-rituals. I do think that the GPe's are a good thing to have (purely because my meta is creature heavy), but I feel like two is enough since I'm usually able to eek out wins without combat damage. With that in mind, I'd rather dedicate my slots to card draw and making the deck more consistent overall.
on Much room!
1 month ago
+1 for the background art.
I recommend adding more Wincons and consistent ways to draw into them.
Some suggestions to consider:
Finding the Combo Pieces
Green grants you access to awesome creature tutors while Black basically fetches anything and everything. You may wish to consider some of the following tutors:
Chord of Calling - Tons of shenanigans you can do with this card. Fetching Craterhoof Behemoth during Combat to buff your creatures, bringing in Blood Artist, Zulaport Cutthroat or Falkenrath Noble in response to a board wipe, etc.
Survival of the Fittest - Repeatable creature tutor. Slightly pricey though.
Demonic Tutor - One of the best tutors Black has to offer!
Dimir Machinations - And the other Transmute cards, depending on the CMC of your combo pieces. Machinations seems like a good fit since Ashnod's Altar, Rings of Brighthearth, Basalt Monolith are all 3 drops.
Keeping the Board in Check
Some creature removals to keep you alive while you gather the combo pieces.
Urborg Justice - Nice little combat trick you can hold in your hand, then say to your opponents "I Die, You Die!"
Living Death - Always fun to see this resolve when we mess with the living and the underworld.
Other Utility Cards
Tortured Existence - Good recursion to bring back the dead and reuse their ETB effects, etc.