Butcher of Malakir

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2017 (C17) Rare
Commander Anthology (CM1) None
Commander 2015 (C15) Rare
Duel Decks: Zendikar vs. Eldrazi (DDP) Rare
Commander 2014 (C14) Rare
Duel Decks: Sorin vs. Tibalt (DDK) Rare
MTG: Commander (CMD) Rare
Worldwake (WWK) Rare

Combos Browse all

Butcher of Malakir

Creature — Vampire Warrior

Flying

Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

Butcher of Malakir Discussion

TheVectornaut on Finding Graveyard Theme Commanders.

4 days ago

If you want to sacrifice for value, I highly recommend Mazirek, Kraul Death Priest . Since he provides neither sacrifice nor recursion by himself, I think he’s often underestimated. Provide the sacrifice ( Butcher of Malakir , Xathrid Demon , Sidisi, Undead Vizier ), the reanimation ( Hell's Caretaker , Journey to Eternity  Flip, Sheoldred, Whispering One ), and tokens to buff ( Mycoloth , Korozda Guildmage , Pentavus ), and he can do some work. Better than Meren, Muldrotha, or Karador? Probably not, but possibly more interesting.

KibaAlpha on Shadow dies twice

5 days ago

Priest of Forgotten Gods , Butcher of Malakir , gravepact and Dictate of Erebos are better for controlling your opponents creatures. Instant speed sac to trigger these and twice if Teysa is out is better “control” than Bound by Moonsilver .

KibaAlpha on Teysa Karlov - The Church of Death

6 days ago

You are making the same mistake a lot of people do, you have all these cards that will generate you sac fodder later in the game but little actual early game sac fodder.

For creature control you’ve left out gravepact and Butcher of Malakir .

Burnished Hart and Knight of the White Orchid can help ramp out more lands.

Crypt Ghast helps ramp and it has “Extort”.

Bontu's Monument is cost reduction ramp and and damage to all opponents on you casting a creature.

Bontu the Glorified is a good sac outlet with a death trigger built in.

Ayli, Eternal Pilgrim is a sac outlet and removal in one.

Spawning Pit free sac outlet creature generator.

Phyrexian Reclamation and Malevolent Awakening are good creature recursion cards.

If your opponents play life gain Tainted Remedy and Erebos, God of the Dead can put a stop to that.

KibaAlpha on Teysa Karlov EDH

1 week ago

With Death Tigger Aristocrats these are my suggestions.

Archon of Justice Recurable Removal.

Burnished Hart and Knight of the White Orchid Land Ramp

Keep Toxic Deluge just in case someone drops Gaddock Teeg which pretty much shuts down nearly all board wipes.

Bontu's Monument cost reduction+creature EBT life loss trigger all opponents.

Bontu the Glorified sac outlet+activated death trigger.

Ayli, Eternal Pilgrim sac outlet+lifegain or removal.

Expedition Map helps get that Urborg, Tomb of Yawgmoth and Cabal Coffers combo on the field.

Spawning Pit sac outlet+creature creation

Butcher of Malakir don't let the high cmc deter you from him. Being able to remove your opponents creatures is a huge help to the deck.

Crypt Ghast doubles mana for swamps, works super well with Urborg, Tomb of Yawgmoth but also has Extort, pay a white or black mana extra for each spell you cast each opponent loses 1 life.

Review you sac fodder. There are plenty of good cards but in the end if you don't have sac fodder which is one of the 4 key pieces for an aristocrats deck you will stall out or fail to even get going before you are taken out of the game.

  1. Death Triggers

  2. Sacrifice Outlets 8-10

  3. Sacrifice Fodder

  4. Recursion

Demarge on Aghave, tequila token party

1 month ago

Abzkaban this is essentially a revised version of my old ghave deck Tokens and Counters Everywhere, now outside of the obvious answer to some of your suggestions of "I don't have it and follow a build the deck you can play with brewing idea" (mainly the ballista, it came out when I was away from the game and I'm stuck hoping hangarback can do a close impression) I admit I love defending card choices (often it can drive me to want to change it up when I actually type it out) so here we go.

Though I will pause and say I honestly am not currently in any meta, it's usually a long drive to find anyone who's into commander and quite often the games I am in I have to carry many decks of varying strengths, my tasigur is aimed to be the high power deck while this one I'm more looking for something that is strong, but I can play it against non cedh people.

now Butcher of Malakir , Citanul Hierophants and some other odd creatures are chosen because they are creatures that I can Birthing Pod into or reanimate.

as for why Martyr's Bond over pact or dictate it's partially because I've made my mana base purposefully heavy in plains for the Emeria Shepherd Sakura-Tribe Elder combo and bond procs off itself, another reason it because quite often if I'm going to get a game of commander in I'll have to let people borrow from my decks, one of which is Sigarda, Host of Herons and yeah in the past someone borrowing a ghave deck would just clear the board of everything but the tron angel just making voltron strat stronger seeming than it really is. and now that I think about it there's a few Rest in Peace or leylines in some of the decks I have sleeved atm...

Now the undying creatures and persist ones are definitely interesting, but that level of tuning the deck likely will go for the higher power level and less the janky Doubling Season power level. I might look into it if I ever get to play paper mtg as much as I really want to.

the macabre was picked mostly just to be the surprise uncounterable gy hate that I can Haunted Crossroads back. though maybe I should put back the Knight of the Reliquary back in and add the bog over the archdruid, question is if I have a spare bog lying around.

Tylord2894 on W/B Teysa Commander

1 month ago

Okay, so after looking at this deck for a while, considering its sideboard, and adding some cards that I use often for similar strategies, I've come up with a list of edits (well, actually three lists).

Before I get to those, I would like to explain what I found. Firstly, I like the idea behind the deck. Token strategies are always a great way to make a casual deck that can scale to be for optimized. I love the afterlife keyword as it lends itself to this optimization really well. But there were several less-than-savory card choices in here. The two biggest issues that I saw are ones that I see a lot (and full into too). The first of these is that many cards have a very high cost-to-value ratio. That is, there were several cards that cost too much (mana) and do too little for it. Elgaud Inquisitor is a fantastic example. While Elgaud Inquisitor is on-theme with their on-death triggered ability, that is all they have going for them. The lifelink isn't super useful, and the CMC is WAY too high. They are only a 2/2 too boot. Second off, theme isn't the same as function. I understand that there is a vorthos element to this deck, but since this deck isn't a full tribal deck, I think it's better to focus on ways to make the good parts of the theme work great.

I saw lots of cards that were life gaining cards ( Pontiff of Blight , Impassioned Orator , Riot Control , etc). This deck can make a lot of tokens which Tesya gives lifelink. You need not worry about life gain card. The strength of your creatures that make tokens when they die is that you can easily recur them in W/B. In the lists below, there are many cards that give added value to dying creature or make killing your creatures more ways to die. Lastly and most importantly, you had ZERO ramp and ALMOST NO card draw. THESE ARE THE TWO MOST FUNDAMENTAL ASSPECTS IN EDH!!! You NEED to have them!!! You can not rely solely on the one land drop and card draw. I've listed several cards that assist the main strategy and draw you cards (things like Dredge and Altar's Reap ). As for ramp, there is almost no good ramp outside of green. That only means that you have to look harder. Mana rocks are a must. I only have three in the lists, but they are absolute must-haves. Next, I put in several cards that give you mana in other ways. Most of them align themselves with the main strategy ( Ashnod's Altar , Soldevi Adnate , and Pawn of Ulamog to name a few). Similarly, I added cards that draw you cards from creatures dying. There is one card that I would like to point out in particular, Erebos . The important part of Erebos is his last ability. You pay and 2 life to draw a card. Life is a resource, and you'll be making plenty of it. Be sure to spend it. There are lots of cards that help you turn life into various things, like Bolas's Citadel (which I almost put in and still think has a place here). I would encourage you to look into them. Lastly, I would remove 6 lands. You have other ramp now and don't want to be flooded all of the time.

Here is the list of cards that I would remove:

I understand that there is a budget to this deck, so I've split my suggestions into two lists. The first is all cards that are cheap and should keep you under budget. The second list of cards is for later edits. If you want to spend more money on this deck, those are the cards that I would recommend buying.

As you're read through these, you might notice that a lot of these came from your sideboard. There are lots of good cards in there.

I hope you enjoy these changes. Just remember that casual decks don't have to be un-optimized.

Abzkaban on Aghave, tequila token party

1 month ago

Hey! Saw your deck posted before FLATSO99's and thought I'd comment since I also play Ghave.

First off I assume your goal with this deck is to play "fair" with a go-wide tokens and counters strategy with some options to win with a combo, but I'd like to offer my primer for you to take a look at and borrow anything you like. I go into detail the different combos you can get from Ghave and how they work as well as a list of combos found in my list.


Ghave That Bitch an Infinite Combo [Primer]

Commander / EDH Abzkaban

SCORE: 230 | 145 COMMENTS | 24346 VIEWS | IN 97 FOLDERS


That being said, I have a few suggestions for how you can strengthen the deck even if you're not looking to combo off as soon as you can.

Your mana curve is a bit high, and I think you can cut some of the more mana-heavy cards to trim the deck and let it play more smoothly. For instance I see Butcher of Malakir but no Dictate of Erebos or Grave Pact . I understand if it's a budget problem, but I personally run Grave Pact thanks to it's lower cmc. Yes, Martyr's Bond does the same thing and even extends to permanents other than creatures, but I find it's not worth the mana cost. You could probably cut that one, too.

I know you mentioned Walking Ballista , and I eventually cut Triskelion in my own deck for it. It only needs an extra card (either a sac outlet or Blood Artist effect) to combo with Mikaeus, the Unhallowed which will still often be cheaper on the mana to cast than just Triskelion .

Cryptolith Rite is strictly better than Citanul Hierophants . I'd swap that in for it.

Unless you're building the deck around it, I'd cut anything with Landfall. It's almost never worth it if you're not making it a big theme in your deck.

I'm not a fan of Faerie Macabre . There are better cards for graveyard hate. Bojuka Bog comes to mind which you should run if you really need the grave hate. If you're insistent on having a spell fill that slot, Shred Memory is better as it also acts as a tutor for a 2 cmc card.

Pack Rat is unnecessary. I'd focus on the saproling tokens. You'll have better synergy in the deck that way.

I also don't think you're running enough elves to get the most out of Elvish Archdruid . I'd cut that in favor of other ramp. The ramp you have in the deck already is pretty good without him.

I notice you have Kitchen Finks which is an excellent combo piece, but have you considered running any undying creatures (besides the effect of Mikaeus, the Unhallowed )? I highly recommend Young Wolf as he's an easy route to getting as many tokens as you want. Strangleroot Geist or Butcher Ghoul can also be good. You could run more persist creatures if you like as well. I've liked having Puppeteer Clique and Woodfall Primus in my deck since if you can recur them over and over, you get some awesome effects. If you want cheap ones to play, Safehold Elite is a possibility, and Modern Masters now has Putrid Goblin which is basically Butcher Ghoul but with persist instead of undying.

Protean Hulk has been the center of most of my wins. Pattern of Rebirth is a quick way to cheat him out, but you should consider Natural Order as well since it gets the hulk out just as quickly. I see Karmic Guide , but I don't see Reveillark or Saffi Eriksdotter . I would highly recommend running at least one if not both of them. They create an endless recursion combo that lets you get everything back from your graveyard or trigger a Blood Artist effect to kill the table. Now I assume you use Leonin Relic-Warder with Karmic to go infinite. That's good, but I still say having the recursion availability to access your graveyard is a big advantage.

I don't know what your meta is like, but adding a bit more removal might help as well. At the very least Anguished Unmaking is better than Utter End and worth the switch.

Anyway sorry for the super long comment. I just really like Ghave and wanted to leave some constructive criticism to help you with your deck. I generally prefer that kind of feedback myself. Hopefully this helps.

Cheers!

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Butcher of Malakir occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Black: 0.51%

Golgari: 0.44%

Rakdos: 0.23%

WB (Orzhov): 0.55%