|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2017 (C17)||Rare|
|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Rare|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Rare|
|Commander 2014 (C14)||Rare|
|Duel Decks: Sorin vs. Tibalt (DDK)||Rare|
|MTG: Commander (CMD)||Rare|
Combos Browse all
Butcher of Malakir
Creature — Vampire Warrior
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
|Have (4)||Mortiferus_Rosa , sonnet666 , orzhov_is_relatively_okay819 , Bluboltar|
|Want (8)||thelightchaos , cuision , PoppingHector , Koalatoucher , xaeyard , CrimsonNihilist , poley5 , Josh_theWizard|
Butcher of Malakir Discussion
4 days ago
Communists, that's who!
Firstly, I like the deck, but I do see some problems with the moving parts, and for that I'm here to help!
Butcher of Malakir has a really nice effect, but the mana cost is too much for the effect. I would recommend a different effect here, something like Sadistic Hypnotist or Carrion Feeder would fit well, being free sac outlets and all.
I also agree with everything hkhssweiss said and suggested, but I did want to focus out Butcher because I think there's rarely a place for it in any deck.
4 days ago
I would add cards that give you advantage through all the sacrificing and creature removal you have going on. Dark Prophecy would be my first add, and you might be able to pretty easily trade for a $3 Midnight Reaper , being from a currently printed set, and if Grave Pact and Dictate of Erebos are too pricey, Butcher of Malakir and Grim Haruspex could be good substitutes, especially since you have the means to reanimate him after a wrath. Black Market is a pretty unique effect, although Revel in Riches is a good win-con, if not as powerful on the mana-source side.
I would also look into adding Bojuka Bog . You might also want a little mill to speed things up, since you're light on win conditions. Dread Summons is a good late-game punch, while Ghoulcaller's Bell could be a good turn-1 play for a deck without a lot of early plays. It That Betrays could be a good win condition, too, if you're forcing sacrifices.
As for cuts, I don't think you have enough demons to consistently turn on Mark of the Oni . I would reconsider Ashes to Ashes , since you want reanimation targets, not to exile creatures. Mortuary Mire is a little weird, since you like to play things on the cheap from the yard, if anything, it's working backwards against what your deck wants to be doing. Wanderer's Twig and Traveler's Amulet . I feel like I'm missing something, but it makes no sense to me. Armillary Sphere , less so, but I would run Myriad Landscape and Isolated Watchtower first.
4 days ago
@Ripwater: Welcome to the dark side! I'm humbled that my list inspired you to actually build the deck. She is very hard to properly disrupt and that's why I love her so much. I'll answer your questions as best I can and hope that it helps! If you have any more questions don't hesitate to ask here or in a pm.
- Dealing with stuff getting exiled isn't generally a problem, except for mass graveyard hate like Rest in Peace or Leyline of the Void. Sacrifice outlets can save any creature from targeted exile effects or even something like Merciless Eviction. At first I tried playing lots of cards to counter these kinds of cards, but in time I realized that just playing conservatively until you can find windows to take big turns is much better than having slots dedicated to reacting to being on the back foot. I've also learned that even having key pieces of the combo exiled or a huge chunk of value creatures getting removed isn't necessarily game over. The deck has a lot of built in resiliency and redundancy, so if a RiP hits a few value creatures, don't be afraid to blow it up and keep chugging along. However, if you are running into these types of effects a lot, and you need to be proactive about it, there are a few cards I've tested to help mitigate the damage done.
Loaming Shaman can help at sorcery speed if you anticipate a Rest in Peace coming, or can be flashed in with Chainer to really dampen the hurt.
Bone Harvest , Footbottom Feast , and Gravepurge are instant speed Loaming Shaman style effects that can save at least your creatures from this sort of thing. I don't run them because it requires you to both have them and hold up mana for them, but again if you're experiencing a lot of graveyard hate these can help. They also don't target, so they get around things like Grafdigger's Cage.
Corpse Churn , Grapple with the Past , and Sudden Reclamation are cards that can be used to help fuel your graveyard or to protect key pieces against targeted or mass hate. I ran Grapple for a while and cut it because it wasn't a great card for filling the graveyard, and I rarely needed it to stop a Rest in Peace, but it could be much better for you.
Riftsweeper can also help dig important pieces out of exile if they get hit, but I cut it because it was dead outside of these graveyard hate interactions and not furthering my own gameplan when I'm already on the back foot didn't feel great.
(1 Continued) Why I'm only running Plaguecrafter and not the other similar effects. Plaguecrafter is quite clearly the best of these style of effects, second maybe only to the C18 card that picks a different mode for each opponent. I cut the others mostly because Plaguecrafter puts in so much work for me, but also because they're bad against wider aggro strategies like Elves or Goblins, and they're hard to reliably use en masse. If you like this style of effect, Butcher of Malakir is Grave Pact on a body, or you could just slot in Grave Pact and Dictate of Erebos. They're fantastic cards, just not my style. I don't like having too much creature removal because when I'm ahead they don't do much of anything.
(2) The way the deck is setup now, you can go infinite with Izoni, Savra, Chainer, Earthcraft/Pitiless Plunderer, and enough creatures in the graveyard. The old combo relied on World Shaper I just haven't updated that section of the primer too much. I cut Bitter Ordeal purely for the fact that I just don't need a win condition because people scoop so often. Plaguecrafter can empty their hands, Izoni makes a mass of tokens, and Mikeaus makes it hard to truly get rid of anything I can stick. I'll update that section of the primer more in depth in a day or two when I've got some more time and have both the infinite and non-infinite win conditions listed.
(3) I don't have any alternative win conditions, but I also don't have any real win conditions either. Izoni is essentially my way to say "okay here's how I can finish the game" but as I stated above I mostly just get concessions when my opponent's are all topdecking and I've got 90% of my deck on the battlefield. Creature beatdown is viable, and if you're looking to go the fairer route like that you can add stuff like Pathbreaker Ibex or Avenger of Zendikar to really lay the smackdown on your opponents. You could also add in something like Exsanguinate or Torment of Hailfire as a "real" win condition with Cabal Coffers/Urborg and Pitiless Plunderer. There's a ton of ways you can tweak for your meta and playstyle so don't be afraid to toy around with spots. Just because I cut something in the past doesn't mean it's bad. I've gone back to old cuts numerous times. For example I recently re-added flip Liliana from Origins. It was never great for me before, but the first game I landed it after I put it back in Liliana won me the game by herself. The deck itself has gotten better since then, so that helps, but the point stands. Sorry for this really long-winded reply, just wanted to cover everything I could while I've got the time so sit down and give a thoughtful reply. Thanks again for the interest and I'm glad you like the deck! :)
1 week ago
Muldrotha is an awesome commander and as I see you have a great base here. I have some suggestions for you. First I would add some mana-dorks like: Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Boreal Druid , Elves of Deep Shadow or Sakura-Tribe Elder , Wood Elves . With Muldrotha often it works like Meren of Clan Nel Toth , you need a Grave Pact , Dictate of Erebos and a Butcher of Malakir . Than you can use all the AristocraticStuff like Spore Frog , Fauna Shaman , Mulldrifter , Shriekmaw , Fleshbag Marauder , Plaguecrafter , Eternal Witness and I highly recommend you The Gitrog Monster .
That's some thoughts. If you like, check out my Sidisi the Land reanimator-deck.
1 week ago
Sooo, how often are creatures of you going to connect? You have quite some cards that want to beat face (e.g. Drana, Liberator of Malakir , Necropolis Regent , Bred for the Hunt and Thrummingbird ). Most are small but could be good though! Personally I haven't been able to profit much from bred for the hunt, but I never run the flying creatures and the heralds that you do.
But on to the questionable cards. Mazirek, Kraul Death Priest wants the Butcher of Malakir , Cataclysmic Gearhulk or Slaughter the Strong kinda effects. But Yehenni seems like your only man. So why play him?
You run allot of instants and sorceries for a deck that cares about creatures and counter-interaction, but you miss the Reyhan staple Living Death . Really, it's gorgeous (and also works with Mazirek)!
"When an effect happens or card becomes played this is put on top of an imaginary stack.
However, when a card is in the middle of being resolved, any new effects cannot take place until the card is done. So Reyhan's ability can only be placed on the stack when Living death is resolved.
Thus, Reyhan can choose new targets for all the counters that would've been lost otherwise!"
Stipped right off my primer: Reyhan&Ishai | Where Unstoppable Meets Immovable!
You have an expensive taste, maybe Assassin's Trophy is an option?
Together Forever does not only score points on it's amazing flavor between Reyhan and Ishai, creatures "die" before returning to your hand. It's all Reyhan ever needs to hear.
Lastly I'd like you to take a look at your creatures and their base power and toughness, and then take a look at Octopus Umbra . It's off-theme, but packs quite a package. Just saying.
1 week ago
Some of these cuts below are for efficiency to reign in your cmc, others because there are better cards. Are you looking to make a lifegain-matters deck or a tokens/aristocrat deck? You have a ton of lifegain sources that situationally come into play.
Consider cutting some of the permanent-based sources of card draw for things like Night's Whisper or Sign in Blood . Harvester of Souls is great, especially with Teysa on the board, but it costs 6 mana and can potentially draw you into nothing. Or it may give underwhelming returns for the amount of mana you have to pay into it.
2 weeks ago
Love the deck - been wanting to make a similar one for a while. accordianing suggestions to avoid filling the page.
Roc Egg - double dips as well, making multiple 3/3 flying tokens when it dies with your general on the field.
Sorin, Lord of Innistrad - pumps out lifelinkers, pumps out emblems. double win.
Hallowed Spiritkeeper - the bigger the graveyard, the bigger the swarm
Anointed Procession - Double up on tokens. works with Treasure & Clue tokens too
Wurmcoil Engine - double dips into a on death trigger
Hangarback Walker - double dips into, you guessed it, a death trigger. sensing a theme in my suggestions...
Pitiless Plunderer - gives treasure tokens on you creature's death.
Revel in Riches - gives treasure tokens on enemy creature's death, and an alternate win con
Sacred Mesa - also triggers a sac proc each turn you keep it around
Hidden Stockpile - a sac outlet that grants creatures.
Elspeth, Sun's Champion - pumps out tokens 3 at a time, or wide down the fatties. or both.
Twilight Drover - make tokens when tokens die. the cycle continues.
Custodi Soulbinders - makes tokens based on how many creatures were in play.
White Sun's Zenith - EoT mana dump for all the tokens. follow up with general cast, swing.
Entrapment Maneuver - force a solo attacker to die, makes tokens. handy little overlooked combat trick.
Lingering Souls - kind of a staple of Orzhov spirits, was kinda supprised not to see it.
Luminarch Ascension - stall to make stupidly cheap angels.
Shadows of the Past - lets you dig quickly through your deck with aenough death effects. doubles as a recurable life drain effect once your yard is deep enough
Sangromancer - death is life. who knew?
Bloodchief Ascension starts out small, but starts draining hard once it gets rolling.
Vampiric Rites is a solid, cheap card draw engine for tokens.
Thallid Soothsayer is it's legged, slightly more expensive brother (no life gain, but no black mana cost. more expensive, but has legs. bit of give and take, really)
Seraph of the Scales - this card is solid, if not amazing, so I was rather suprised to not see it here.
Yosei, the Morning Star - either lock down 2 opponents for a turn, or one opponenet for 2 turns. either way is a solid win.
Archon of Justice - exile a threat on death. simple enough.
Ashen Rider - triggers coming and going, but kinda pricey mana wise. worth looking at if nothing else.
Kokusho, the Evening Star - drain ALL THE THINGS!
Solemn Simulacrum - goes in most decks, didn't see it here so I figured I'd mention it.
Vindictive Lich - gives alot of options for a single death effect.
3 weeks ago
Spartin23 Sadistic Hypnotist is a pretty bad sac outlet but a good way to achieve card advantage. It's definitely a control-ey card, so it's comparable to Dictate of Erebos and Grave Pact , but since it's a creature, I'd say it's more along the lines of Butcher of Malakir . Because of its mana cost, it's probably better than butcher, and can be opted in instead of one of the Grave Pact effects, especially if your playgroup is heavier in the control department and plays less creatures. Thanks for the suggestion, I'll add it to the maybeboard.
Butcher of Malakir occurrence in decks from the last year
Commander / EDH:
All decks: 0.07%
W/B (Orzhov): 0.55%