Worship

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations Common
Ninth Edition Rare
Eighth Edition Rare
Seventh Edition Rare
Urza's Saga Rare

Combos Browse all

Related Questions

Worship

Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

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Worship Discussion

Moby_Copperfield on Immortality Deck (please help)

4 days ago

Have you considered Exquisite Archangel or the (non-budget) Worship?

Jarot on Wall of Superfriends

1 week ago

Updates:
Nissa, Steward of Elements is so good at scry and ultimate is quite a surprise factor I may want to go up to 2.

Really liking the addition of Sarkhan Vol. He is incredible with any token makers for a hasty victory!

Not sure about Gideon of the Trials yet. I really like the Worship replacement that works with Oath of Nissa but Idyllic Tutor can help find Worship in a pinch.

casmiel on Tamiyo Free Europe

1 week ago

I'm missing any consideration for your opponents in your deck. While playtesting a bit, I found that it has a really hard time against cards like Thoughtseize, Duress or Thought-Knot Seer. Go-wide decks also don't really bother with a couple of Wall of Omens, they either Push them or just slam into them to kill you before T6. Cards like Sylvan Caryatid and Worship could help you hold your ground for a bit longer, some decks can't even beat that combination. Arbor Elf and Utopia Sprawl could help you generate more mana to bring you closer to your win-cons while fixing mana. Path to Exile can buy you time or ramp yourself in an Emergency, if you'd run Basic Lands.

I think you are going too much all in on the Tamiyo + Doubling plan. If everything works perfectly fine, you draw all that you need, your opponent doesn't damage you too much and you stay undisrupted, then you can steamroll everyone of course. But it is too easy to beat you before that happens. The 6 Eldrazi Titans are also dead cards before Turn 6, making for a lot of bad topdecks. All of your lands doing damage to yourself is also not helping your cause here at all, you definitely want some Basic Lands between all of those Shocks. I also don't understand the role of New Perspectives here, it's almost always just dead in your hand and only useful when you are about to win. When I used Aggro decks against yours, I'd just slam threats without fear for retaliation, use the occasional discard spell and overwhelm your board before your deck could start anything meaningful.

Decks like this: https://www.mtggoldfish.com/articles/much-abrew-about-nothing-double-moon-walkers-modern are just much more consistent. They can also just fetch Forests without doing much damage to themselves and leave the mana fixing to their Mana dorks and Oath of Nissa. You definitely need more Mana dorks to accelerate.

The way it is now, it is a bit more like a narrow and inconsistent version of a Superfriends deck. I'd reconsider the game plan a bit and look for alternative ways to win, slow down the opponent and include more Planeswalkers. Oath of Nissa could even help you go a bit off-color and dig deeper in that endeavor.

I think that Tamiyo is a really cool and underused Planeswalker in Modern, so you can definitely get something going here. Just don't be overly focused on her Ultimate. Good luck with the deck!

ZombieswithJetpacks on What should the invocations have ...

2 weeks ago

I agree that they should have only been Spells, no creatures or artifacts. Also the lack of green invocations was disturbing. To break it down:

White cards: 7

Blue cards: 11

Black cards: 6

Red cards: 3

Green cards: 1 (The God)

If you count the gold cards, Green gets an additional 1 card, white gets an additional 1, and black gets 2 more.

This brings us a total of 30 cards. I kind of wish they were evenly spread out, each color getting an even amount.

Below is a list of what I would have made the invocations be and this list does include alot of the invocations that were already made. Additionally this list is made to have all the colors get equal representation. Additionally this is just an opinion. Here we go by color:

White:

1x Austere Command1x Worship1x Wrath of God1x Swords to Plowshares1x Oblivion Ring

Blue (This is the only color, for obvious reasons, that I didn't add any cards to, but rather subtracted from):

1x Counterspell1x Cryptic Command1x Daze1x Force of Will1x Pact of Negation

Black (I almost just subtracted down to 5 like blue, but Mind Twist always felt a bit disappointing for me as an invocation, and was cut [remember this is all just opinions and fun times]):

1x Attrition1x Dark Ritual1x Diabolic Intent1x Damnation1x Entomb

Red:

1x Aggravated Assault1x Chain Lightning1x Lightning Bolt1x Sneak Attack1x Anger of the Gods

Green (This one took some work):

1x Vines of Vastwood1x Harrow1x Tooth and Nail1x Nourishing Shoal1x Exploration

Gold (While not totally even, I tried to represent colors fairly):

1x Maelstrom Pulse1x Vindicate1x Lightning Helix1x Aura Shards1x Electrolyze

What do other people think? Hows my list?

Jabber on Advertise your COMMANDER deck!

2 weeks ago

Sorry, @Entari0 I can't really help your deck out much but it seems very good already and like you have gotten some good feedback. However I can help out @ DasTree. I had been thinking of building a deck like that in the past. I would recommend adding Worship as well as some smaller indestructible creatures and removing some of the higher manna cost and redundant cards. The deck seems a little to late game focused maybe the version I made in the past. kill me, just try it.

Jabber on Advertise your COMMANDER deck!

2 weeks ago

Sorry, @Entari0 I can't really help your deck out much but it seems very good already and like you have gotten some good feedback. However I can help out @ DasTree. I had been thinking of building a deck like that in the past. I would recommend adding Worship as well as some smaller indestructible creatures and removing some of the higher manna cost and redundant cards. The deck seems a little to late game focused maybe the version I made in the past. kill me, just try it.

UlvMalvaron on Near death experienc

2 weeks ago

I like idea of adding Worship or Death's Shadow - they seem like pretty nice. The problem with Spoils of the Vault in accordance to Plunge into Darkness is that with plunge I am able how much life I will loose to win by Near-Death Experience + havin Angel's Grace for any effects that could kill me in that moment - like Lightning Bolt. Worship could do the same, but it needs creature on board - with Death's Shadow it's quite easier.Btw, do you play Phyrexian Unlife in your deck? If not, I guess it could be great ;)

Force_of_Willb on Phyrexian Bloodpact

3 weeks ago

I understand Demon of Death's Gate & Liege of the Pit due to being able to use the alternate costs to play the cards, but Lord of the Pit...? Have you been able to survive to get to a 7 drop? I suggest trying out Death's Shadow since your life will be low.

Wall of Shadows + Worship is also a difficult way to stall the game. (might be a sideboard card against any players not playing exile effects). Worship might be better than Lich as when you are damaged they you don't have to sacrifice permanents and Liege of the Pit and Demon of Death's Gate downside doesn't have an effect. Angel's Grace can also be a one time save until you get your enchantments down.

Repay in Kind > Soul Conduit paying 7 in one turn is better then 12 or 6 over two. You can also try out Magus of the Mirror as additional versions of that effect.

the deck could also use some card draw to ensure you hit one of your enchantments. Try out Night's Whisper, Sign in Blood, or Read the Bones. If you really crazy then Pain's Reward or Infernal Contract

I would remove Phyrexian Altar, Phyrexian Walker, Lich

Nice idea haven't seen many decks like this. Happy brewing.

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