|Commander / EDH||Legal|
Printings View all
|Signature Spellbook: Gideon (SS2)||Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
|Urza's Saga (USG)||Rare|
Combos Browse all
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
2 weeks ago
nice I've been experimenting a lot with the Near-Death Experience Wall of Blood combo. the best deck Ii have made so far is a mardu deck that uses Faithless Looting to dig and takes advantage of Fling to get a t3 kill sometimes with Wall of Blood . Some cards to consider for you are Ayli, Eternal Pilgrim , Darksteel Myr is good with Worship . Here is an old version of my deck. It has proven to be somewhat competitive actually. it has got 2-1 at local modern tournaments several times. (the newer version) that version isn't updated yet. so cool to find someone else who saw this combo. nobody I know has heard of Wall of Blood . its super underrated in my opinion even not in a combo deck it sort of works like a Royal Assassin or Spear of Heliod .
1 month ago
Thank you so much, and thanks for the upvote! :)
Yeah Wall of Glare could work rather well, but it doesn't deter fliers on its own and Guardian of the Gateless can get pretty nasty if I have Rune-Tail's Essence out or a Darksteel Plate on her. If anything, I'd run both for redundancy if I had the room, lol.
I know, right? Worship is very underrated, indeed. Took me forever to slot it in this deck, but I wanted it in so badly, because of its sentimental value, though that's not to say it's a bad card by any stretch of the imagination.
1 month ago
Very creative deck...so many cool ideas!
I never thought of using cards like Guardian of the Gateless as pillow-fort. I wonder if something as simple as Wall of Glare could deter attacks effectively. Opponents might not want to waste an entire combat step just to kill the wall.
Worship seems highly underrated. You would think it'd see more play in Marchesa decks given how popular Solitary Confinement is. Especially in decks that want to give the monarch away and use Marchesa as a defensive token generator.
Would upvote multiple times if I could :)
1 month ago
I would drop a Lifecrafter for Rhys the Redeemed .
Also, some tokens with flying might be beneficial since all you have against flying is Deliverance and one SC. Lingering Souls is my preference, and you can run Sylvan Caryatid instead of the Mystics so you can use the flashback.
Kodama's Reach > Natural Connection
1 month ago
So im trying to get my decks up to date since its been quite awhile since I played, and I want to see what cards I need to add. I want to start with my Darien list. Some recommendations I already have are Smothering Tithe , Teferi's Protection , Blasting Station , Weathered Wayfarer , Blind Obedience , Worship , Kjeldoran Outpost , Comeuppance , Akroma's Memorial , Coat of Arms , Gauntlet of Power , Slate of Ancestry , Land Tax , Ajani's Welcome
While i agree with some of them, I'm just not sure what I would cut for them, or if they are even worth. I do have the janky urborg combo in my Darian list. I do want to try to fit the blasting station combo into Darien as well. Any thoughts on what I should do? Its been a LONG time since I have done any deck building/editing so im a tad rusty.
1 month ago
Darien is a pretty good commander for soul sister decks. Overall, this is a good decklist, I would recommend putting in cards like Suture Priest for general use, Worship or Serra the Benevolent to prevent effects or combos that could kill the deck in one hit, also for a combo you could add Blasting Station and target yourself to trigger Darien which with Anointed Procession and Ajani's Welcome would net you 1 life and 1 soldier token each activation of the station.
2 months ago
Looks very close to my deck "Sand Flies." A few spells I run in that I recommend here:
Always Watching . I've found a full set of AW along with a full set of Favorable Winds drastically improves the consistency of pumps hitting the battlefield.
Signal Pest - The big problem with this creature is that Favorable Winds doesn't apply. I think it makes up for that by essentially being another pump, and for only 1CMC! In mine, 2x SP, 4xAW, & 4xFW means there are 10 pump spells to make all my little 1/1 flying creatures often become 3/3's and bigger.
If you include Always Watching, then Segovian Angel isn't needed. Also, I completely disagree with DefectiveDwarf regarding it over Healer's Hawk . While a 1/1 HH might not be all that meaningful, a 3/3 HH is a menace. And it's not that uncommon to get 2 or even 3x HH down in a single game - 3x 3/3 flying, lifelink is good enough that you can let your opponent hit you.
I really like Squadron Hawks in my deck, mainly because I see it as pseudo draw-card. It's just a really solid way to keep creatures hitting the battlefield turn after turn. I've playtested my deck quite a bit and the Hawks have been better than I'd hoped.
Even if you don't add Signal Pest, I'd still suggest adding 1x Buried Ruin . Just playing it can make opponents second guess the wisdom of removing an artifact you control. Other lands I'd suggest considering: Temple of Enlightenment - shifting a scry ability into the mana-base means more room for other utility effects. Scavenger Grounds - it's pretty useful to be able to exile some people's graveyards.
I think Immortal Servitude is better than Vesperlark and worth the extra casting cost. It tends to hit right at the point opponents think they've got you licked, which also tends to be devastating for them.
Over the years, I come to realize that no matter how low a deck's AVG CMC is, 20 is really the lowest number of lands a deck can scrape by on. Of course, there are sure to be exceptions to such a rule of thumb, but generally speaking, 20 is the bottom number. Good decks can get going with 3-4 spells and 2-4 lands in an opening hand. A lot of decks try to do too much or over-kill opponents when it typically takes a lot less to win. If we consider 4 spells and 3 lands a good opening hand, that means statistically, about 57% of a deck is spells (34-35) and 42% lands (25-26). Now I've always been a bit rebellious and for years have tried to build decks with 16 lands, but I'm sad to report it doesn't yield great results. I'm typically trying to include as much as 25 lands in most the new brews I work on, but it usually ends up being more like 22. I think 20 is enough here. Another way to put all this would be to say I think you need to cut a couple creatures or other spells.
Spells I'd suggest dropping: Vesperlark (too narrow), Spell Queller (too high CMC), Curious Obsession (too narrow), Smuggler's Copter (not a creature, resource demanding, not great to discard).
As crazy as it sounds I'm actually considering dropping Pride of the Clouds . It's a major target that almost always get removed. It seems like I've had better games when all my creatures were close to the same power/toughness. It's hard for opponents to deal with decks that don't have singular wincons.
Other spells to consider: Dovin, Grand Arbiter - it's really fun to +2 him and add another 2-4 loyalty counters. It's actually pretty easy to ultimate and that ultimate is pretty good. Serra the Benevolent - another pump for fliers and a Worship ultimate is not bad at all. Sideboard/utilities: Generous Gift , Faith's Shield , Blessed Alliance , Negate , Oblivion Ring , Celestial Purge , Disenchant , Revoke Existence , Nevermore , Ratchet Bomb , Elixir of Immortality , Pithing Needle , Teyo, the Shieldmage , Witchbane Orb , Sanctimony , Shalai, Voice of Plenty , Leyline of Sanctity , Tormod's Crypt .
2 months ago
Damping Sphere : storm, some tron decks, amulet titan, and finally, RU Phoenix
Scavenging Ooze :this is a hit all card for me its used in all burn aggro and mid-range deck match ups
Worship occurrence in decks from the last year
All decks: 0.01%
Commander / EDH:
All decks: 0.0%