|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Ninth Edition (9ED)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
|Urza's Saga (USG)||Rare|
Combos Browse all
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Price & Acquistion Set Price Alerts
|Have (14)||Swamy , carsickpanda273 , Char-You , Nemesis , tangrams , TehDelta , thetechzombie , ChessRuler , richardmv , Mousemke , Spinalripper , Forkbeard , TheAlmostHero , Daeyel|
|Want (3)||xpsychovampx , TheBl0b , Vasbear1|
1 week ago
Though you nixed it, Kinsbaile Cavalier is a better card for your deck than Worship. Yes, it is a tad above curve, and is susceptible to Lightning Bolt. But double-strike is obscenely powerful, particularly when creatures receive boosts from equipment, auras, or combat tricks.
Given how most all your creatures have two devotion to white, you should consider adding two copies of Nykthos, Shrine to Nyx.
2 weeks ago
Bloodytrailz, I am also interested in what MegaMatt13 finds with Price of Progress. It has been a staple wincon for me for some time. It is not at all uncommon to find myself facing 1 or more opponents with only 20-30 life, 10-15 non-basics, and for me to have any of Solitary Confinement, Delaying Shield, Worship, Wound Reflection, Gisela, Blade of Goldnight, Teferi's Protection , Selfless Squire, or even just enough life to withstand the blast. Even if it doesn't quite wipe everyone else out, it always ends up being a pretty insurmountable advantage that allows me to bring the game to an end with another attack. In EDH, Price of Progress just ends up being the most efficient single card attack I have seen, and it is easy to combine with many other cards for a huge swing in the game. It almost always does 40+ damage for 2 mana, at instant speed! For any deck that has the potential to have some way of having a life advantage in the late game, it is really worth it to run it, especially if you have ways to make it asymmetric, either through high numbers of basics in your deck or with self preservation effects.
2 weeks ago
OK, so far I have my Commander. Hokori, Dust Drinker
I am not 100% on the rules but I think I can do artifacts. So if I can Defense Grid might be a good idea too.
With that in mind, I am guessing you guys see what I am going for. Lots of Defensive cards, but I am not sure what to use as my late or end game wins. Maybe the white decree that puts angel tokens into play or some other giant angel creatures or something like that. Akroma maybe? An important thing is having tons of cards that produce mana so untapping my land won't be a problem. Suggestions on what I can use for a deck like this? It will be my first deck, and now that I know what theme I want, it is just a matter of knowing what to fill it with.
3 weeks ago
Suns_Champion, ya I got a lot of those in, but you did point out a couple I missed. Comeuppance seems sweet, as effectively a wrath for one opponent, and fetchable with Sunforger (which I had been considering, but left out bc I didn't know if I had enough cards to get with it. I'm adding it after I add Comeuppance and maybe some of those Fogs). I already had Selfless Squire, Worship, and Rakdos Charm. Not a huge fan of Deflecting Palm here, as in my meta the only time it'll do a ton of damage is after a Craterhoof Behemoth resolves or something similar. Wrath of Goad seems at the very least a lot of fun. And a tad more damage prevention would probably be smart, so Gisela, Blade of Goldnight or something similar should be in here (Is Protection of the Hekma is probably too little for too much mana. Maybe Ajani Steadfast for the ult? His other abilities might be a good wincon, either by slowly getting in with Marchesa or pumping up a ton of tokens).
DrukenReaps: Gonna read through your deck as soon as I post this. I know Aikido is a much better version of what I'm trying to do here, but my playgroup always tries to kill me first, so politics isn't my strong point.
cdkime: As I said above, thanks so much for suggesting Near-Death Experience! Didn't even think about that. I'll test Soul Link and the others, since as I said above I do need a little more damage prevention so I don't just force people to kill me. On that note, the Fogs might make their way in, starting with Batwing Brume and Pollen Lullaby. Darkness and Holy Day will really only be considered if I go with the Paradox Engine idea, but I'll have to make sure I have enough instants w/ CMC 2 or 1 for Isochron Scepter, and enough cards that will make Paradox Engine useful elsewhere. Or maybe I just add a lot more tutors.
Thanks everyone for so much support on this deck so far!
3 weeks ago
Soul Link, Spirit Link, and Vampiric Link are unusual cards that you might find helpful. You can throw these auras on an enemy creature and be the recipient of the lifegain the aura grants. This effectively provides you immunity from that creature's damage, as you would gain as much life as you would lose.
It might be useful to add Paradox Engine and Isochron Scepter alongside fogs (Darkness, Holy Day, Pollen Lullaby). This will give allow you to gain immunity each turn, as well as use your mana rocks to infinitely activate cards such as Basandra, Battle Seraph. Angel's Grace could be a fun one to use, particularly alongside Near-Death Experience.
3 weeks ago
You think that might be good for a beginners attempt at a commander?
3 weeks ago
How to make your opponents suffer: Comeuppance, Deflecting Palm, Selfless Squire, Rakdos Charm, Batwing Brume, maybe Delirium and Backlash. Consider making these a base for a Sunforger package. Settle the Wreckage is a really good one for Sunforger!
Looks like a good start! Long live the Queen!