Priest of Forgotten Gods

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Priest of Forgotten Gods

Creature — Human Cleric

, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add and draw a card.

Hypersayia9001 on Kill, Kill and Kill some more.

2 weeks ago

@Basshunter: Thanks for the input. There are a few things I feel the need to justify keeping in though.

The primary reason I have Paragon of Open Graves and Hero's Blade is so I can easily buff up Sarevok, causing his ability to drain extra life when it triggers. Death-Priest of Myrkul is somewhat expensive, but when he's out, I just got to pay a mana at the end of each turn to ensure I maintain a consistent fuel supply for Cultist (and a lot of my token generation is zombies anyway so... bigger dead dudes.). Similar vein, Palace Siege allows me to sac something to Cultist then play it again on the same turn, which goes real good with Gray Merchant of Asphodel for life gain and Doomed Dissenter for a free Zombie token, if I just don't sac Gravecrawler to play it again cause it cheap.

Skithiryx, the Blight Dragon and Squelching Leeches are mostly there to be big beefy bois if I need them, but yeah, of the suggestions you've made, I'd probably swap them for Black Market Connections and Priest of Forgotten Gods to net me some more card draw. Ophiomancer, Grave Titan and Phyrexian Altar are also on my radar.

Not a fan of Skullclamp, at least in this deck. I'd need either altars or Yahenni, Undying Partisan out to actually get consistent value out of it, otherwise I'd need to pay for another sac outlet.

Basshunter on Kill, Kill and Kill some more.

2 weeks ago

its a really nice deck idea, but in my opinion, you got

  1. too much stuff in your deck that doesnt fit to the theme like Squelching Leeches, Skithiryx, the Blight Dragon, Paragon of Open Graves, Infernal Scarring, Grasping Shadows  Flip, Hero's Blade and maybe some others..

  2. you are really high cmc for a sac-deck. maybe upgrade to a lower cmc and faster deck..i.e. change Diabolic Tutor with Diabolic Intent, Death-Priest of Myrkul, Stir the Sands or Palace Siege is expensive too - and they dont even fit very well to the theme. You can change your reanimation-spells to low cmc like Reanimate or Animate Dead aswell

  3. To get rid of the fuel-problem, get some cards like Black Market Connections (awesome here), Blight Mound, Ophiomancer, Grave Titan ...

  4. Upgrade sac-outlets: Phyrexian Altar, Priest of Forgotten Gods, Viscera Seer, Skullclamp

So all together you should fit the theme more, search for cheaper cmc cards that do the same and get some more token-stuff

RazorRose on Can you eat gold

3 weeks ago

I was thinking the same thing about Regal Bloodlord I'm testing out taking Smothering Tithe and Priest of Forgotten Gods although I think I might put the priest back in. I feel the same about Utter End but man it's felt really good on some playtests, the versatility to destroy almost anything is great.

king-saproling on Alesha, Who Blinks at Death EDH

1 month ago

Looks good. Personally I would make these swaps:

Witch's Mark -> Bounty Agent
Savai Crystal -> Custodi Soulcaller
Bitter Reunion -> Gravelighter
Cathartic Reunion -> Priest of Forgotten Gods
Seize the Spoils -> Vulturous Aven
Thrill of Possibility -> Voldaren Bloodcaster  Flip
Faithless Looting -> Cathar Commando
Commander's Sphere -> Goldhound
Mardu Banner -> Pitiless Plunderer
Key to the City -> Lightning Coils

Necramus on Killing with (Konrad)

1 month ago

Profet93 Thanks for the love, and great suggestions! Glad you've enjoyed my take on Konrad. I agree on Priest of Forgotten Gods, as it seems to always prove to be a card that just kinda ends up sitting there. I'm thinking I'll sub in Contamination or Imp's Mischief per your suggestion. I don't love Nirkana Revenant as, for me, at 6 mana it really just feels like a win more card. Like I should already be winning if I'm in a position to cast this, unlike something like Grave Titan that can be part of a combo or actually comes down as a legitimate threat. Several of these cards you suggested I've never seen before, like Contamination. I don't love Infernal Darkness, especially sitting right next to Contamination, as I think it's strictly worse. The only worry I have with Contamination is it shutting off my own Coffers, but that's a pretty niche scenario and will likely still put me in a better position. I've had Lightning Greaves in the main before. I may add them back in, at some point. At worst, they say "pay 2 mana and make your opponent waste removal on this card or in response to playing this card." Nim Deathmantle I had not even considered, but I definitely am now. You've given me some great stuff to think about. I genuinely appreciate you! Definitely going to be looking at my list and seeing what I can squeeze in. Just ordered Contamination and Imp's Mischief. So, thanks again!

DrukenReaps on You Think I Care? Foolish...

1 year ago

Think I made about 20 changes, more than I intended before even playing it once. Just cards I already owned though nothing crazy imo. Haven't even finished fishing through my collection at this point for more potential cards to try out in the deck... Who knows what I'll find lol.

I hadn't read Liquimetal Torque very closely... Almost included it thinking I could use it on lands. I'll have to pick up a Liquimetal Coating for that though. Once I do it can double up a few of the sac land effects. Evolving Wilds, Buried Ruin, Ghost Quarter, Myriad Landscape, and Terramorphic Expanse. Don't want to go any deeper on that idea though. It's cool if it all comes together but it takes having the commander and 1 other very specific card plus one of those lands. Without playing some tutor effects going deep on that isn't worthwhile.

A note on Priest of Forgotten Gods if you look at the scryfall/gatherer page you'll see the ability is not seen as a mana ability because it can have targets. So it is possible to double up that ability with Ashnod!

DrukenReaps on You Think I Care? Foolish...

1 year ago

Need to go through the rest of my cards to pull out more things for this to potentially use but I ended up making more changes than I initially thought I wanted to. Around 20 cards have been changed as those ones were just not good or work better with Mishra at the head. We know who the real powerhouse is here though, she's taking her rightful spotlight xD

Added some sweet interactions. Priest of Forgotten Gods if you look on the Gatherer or Scryfall you'll see is ruled as not being a mana ability. So that's a lot of things to double up on with just one card's ability. Several ways to make treasure tokens were added, as treasure counts double for me with my commander. I'm even considering Tempting Contract though I'd generally consider such a card to be pretty awful. Here it could make the cut, I'll just have to see how the deck plays out first. Besides that I think I'm missing some other treasure production that's better...

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