|Commander / EDH||Legal|
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|Ravnica Allegiance (RNA)||Rare|
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Priest of Forgotten Gods
Creature — Human Cleric
T, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add BB and draw a card.
Priest of Forgotten Gods Discussion
11 hours ago
needs more cleric tribal - I'd ditch the backup Orzhov subtheme ( Basilica Screecher , Crypt Ghast , Teysa, Envoy of Ghosts , & Tithe Taker ) and probably the Regal Bloodlord for some cleric support: Akroma's Devoted , Battlefield Medic , Battletide Alchemist , and Daru Spiritualist come to mind for that. Edgewalker is a must for the colors, and I'd probably ditch the monuments and obilisk of urd for more clerics - Alms Collector and Bygone Bishop give decent card draw, Eight-and-a-Half-Tails , Giver of Runes and Mother of Runes offer amazing protection for your field. Frontline Medic and Selfless Spirit offer indistrucbablity for your own wipes. Sin Collector offers good andi-countermagic / tide-turner removal. High Priest of Penance is just amazing with the recusion this deck should have. Rotlung Reanimator turns all clerics into double duty sac fodder, and Priest of Forgotten Gods , Yawgmoth, Thran Physician , and Whisper, Blood Liturgist are more than happy to supply that role, with Skirsdag High Priest backing them up. and Weathered Wayfarer pulls the same job as Land Tax , but can fetch non-basics, and is a cleric.
3 days ago
I am on board with these changes. Vilis > Rune-Scarred is pretty good as the ceiling is sooo much higher, even if the floor is slightly lower.
How do you feel about Grim Haruspex vs the Midnight Reaper? Has the zombie type come up enough to offset the life loss? I’m on the fence here.
3 days ago
5 days ago
Priest of Forgotten Gods , Butcher of Malakir , gravepact and Dictate of Erebos are better for controlling your opponents creatures. Instant speed sac to trigger these and twice if Teysa is out is better “control” than Bound by Moonsilver .
1 week ago
I have my own build of Mardu Aristocrats & I am very impressed with it. It has a likelyhood of beating every popular deck in the meta. I would recommend taking out Elenda, the Dusk Rose , Midnight Reaper , Teysa Karlov , 2 Dreadhorde Butcher , & putting in a fully playset of Priest of Forgotten Gods & Hero of Precinct One . I would also recommend taking out Gutterbones & replacing him with Reassembling Skeleton since he combos off so much better & costs 1 less total mana overall to bring him back. Would also recommend Heartfire since it can win the game on the spot, as well as Liliana, Dreadhorde General . She is a win condition. I'd also recommend putting in a playset of Pitiless Pontiff since she is a fantastic sac outlet. A one of for the Split card Revival / Revenge is good too. Just some suggestions.
1 week ago
Awesome deck man, +1. I recently got back into Magic, and Vannifar also stood out to me as one of the main cards I wanted to brew around, so I've built 2 different BUG archetypes with her as a key cog. Since you've been brewing with Vannifar for a while I'd be interested to hear any ideas you might have.
The first (Neoristocrats) is quite a bit different from your deck, as it's mostly Black & uses a low curve with Aristocrats-style fodder creatures like Gutterbones & Orzhov Enforcer in order to generate value while pod-ing with Vannifar & Neoform or locking down the opponent's board with Priest of Forgotten Gods .
The second (Yarok's Toolbox) is much more similar to your deck, as it's mostly a Green ramp toolbox build. As the name suggests, it's more heavily focused on ETB triggers, but it's largely the same concept with a lot of the same cards, & also has some combo-style finishes. I really like what you're doing with the infinite turns combo tho, so I might have to think about working that in. Right now I'm using Gruesome Scourger +Yarok & End-Raze Forerunners as my big insta-win bombs.
Anyways, if I could give some tips for your deck, in general I have always found that "building around a card" works much more consistently if there are another 4-8 cards that can also synergize well with the cards that are designed to work with the featured card; there is only a ~40% chance that you will see a given 4-of in your opening hand, versus ~65% if you have 8 cards for a similar role. If you think about it in terms of a 3-game series, that's almost one extra game on average per series that you'll have what you need.
IMHO this is doubly true for Vannifar since she has to survive a turn on the battlefield to be used & is vulnerable to removal, so any strategy involving her needs some backup plans. For a Green ramp deck like this, I think the best pairing is Finale of Devastation , giving you much better odds of being able to utilize your toolbox when you need it, and making an immediate one-time impact in contrast to Vannifar's slower but repeatable ability. It also would give you the ability to get Vannifar or a non-CMC-friendly combo piece if you want to set up the infinite turns win.
Best of luck with the deck!
3 weeks ago
I hope at least some of this is helpful!
First of all, 1x Bojuka Bog can be a mainboard land that fulfills the same utility as Tormod's Crypt. An additional 1x Scavenger Grounds can supplement the Bog and add flexibility. If you're planning on shelling out crazy cash for shocks and fetches, you might as well add 1x Urborg, Tomb of Yawgmoth , too.
I second UndeadxPenguins in moving the Leylines to the sideboard. I might go even farther and say that Leyline of the Void might not be worth it. Generally speaking, I prefer spells that apply to all opponents - IE - I'm excluded from the effects.
Multiplayer burn is basically impossible. I totally understand wanting to make a Rakdos burn deck instead of a Boros one. I, too, feel a seemingly innate desire to break convention. Additionally, I've had the fortune of pulling a full set of Dragonskull Summit s from booster packs, so I've trying to build a multiplayer Rakdos deck. That said, neither red nor black are colors I use regularly or primarily and I'm sorry to report my efforts have yet to yield any results I'm particularly pleased with. For reference, my most recent attempts are: Tainted Aria and Forgotten Elements. One take-away from those decks Aria of Flame and Priest of Forgotten Gods - each says "...any number of target players..." or "each opponent" - there aren't hoards of cards that have language like that, so any spells that strike your fancy that have language like that are going to be good. All that said, I doubt you'll ever be able to deal damage fast enough to more than one opponent with any consistency. That doesn't mean you can't make a darn mean deck, but that perhaps it would be better to forego the goal of speed in favor of broader, repeatable effects.
I think one way around the obvious limit of trying to deal out 40 or even 60 damage with a burn deck in a multiplayer format is to include more passive threats - dropping some instants in favor of creatures and enchantments - I'm thinking spells like Eidolon of the Great Revel , Harsh Mentor , and Manabarbs . While, like spells that say "all opponents," there aren't a ton of these sort of spells out there, there are some good ones.
Since you're running so few creatures, perhaps it would also be worth considering board wipes as a means of dealing with multiplayer threats. Blasphemous Act comes to mind, as well as the eternally popular Damnation .
Angrath, the Flame-Chained seems like a possible fit, though I question the CMC viability.
I suggest you add "Multiplayer" to this decks hubs.
I don't put any stock in TappedOut's "Competitive Meter." I showed with my deck, 100% Competitive, 100% Loser that the Meter does not take into account the interaction between cards. So if you make changes and the Meter says it's less competitive, I wouldn't worry at all.
Sideboard: Everlasting Torment , Dismember - deals with indestructibles, Extirpate / Surgical Extraction , Geth's Verdict - deals with Hexproofs and Shrouds, Pithing Needle , Ratchet Bomb , Elixir of Immortality .
Priest of Forgotten Gods occurrence in decks from the last year
All decks: 0.25%
Commander / EDH:
All decks: 0.02%
WB (Orzhov): 0.51%