|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Dragons of Tarkir (DTK)||Rare|
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Creature — Dragon
Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.
Sunscorch Regent Discussion
1 month ago
I have no problem playing against Voltron I've just never been a huge fan of playing it myself. Voltron decks are interesting. Just not my particularl style.
I'm glad to see my explation of Sun's Champion helped out a little! Even though I love the card, and it has a very special place in my heart (one of the first Planeswalkers I ever opened) I sadly had to cut it long ago.
I do like Tablet of the Guilds . It's an interesting card that I honestly didn't know existed. I may slot it in just to test in out and see how things go.
You're completly correct about Eight-and-a-Half-Tails ! I was so tired last night while typing my reply back that I didn't even process it said "Permanent" and not creature. This card may make the list after all. Thank you!
I was thinking of making a cut for Archangel of Thune and you may be right about Divinity of Pride . It's one of those cards I've played with since the first edition of this deck so it just kinda blends in. I'll definitely slot it in and give it a try.
I still stand fairly firm on Sunscorch Regent , but I may also slot him in to see if he's actually better than I'm thinking. I'll let you know.
Elesh Norn, Grand Cenobite has done a surprising amount of work in this deck actually. That may just be because of my meta, but I love having her in the deck. She's a good card that's caused me to win more than one game. As you said, that -2/-2 static ability is a power house!
Once again thank you for your suggestions and the replies. I'll definitely test some of these cards out and let you know. Feel free to comment here or message me if you want to discuss anything!
1 month ago
Thanks for giving me some insight on your choices. Most important with commander is that you play what you love most. Voltron is definitely a style you need to like and I'm not even sure if Karlov is the best commander for the job, since he has no build in protection.
I totally agree with some of the explanations you do, even to the point where Elspeth, Sun's Champion is now gone from my decklist as well. Yeah she can win you games, but like you said often killing off Karlov in the proces. Wich for me is reason enough to remove her from the deck. You're completely right on that.
Card's like Tablet of the Guilds and Contemplation are really good if you need a lot of lifegain triggers, but less good if you want big lifegain triggers. I think your deck wants big ones, so maybe they aren't the right card for you.
If you are totally fine with Karlov dying here and there, then Mother of Runes is also less important, but Eight-and-a-Half-Tails might be a bit different. 78/100 cards in your deck are permanents (including land) and he protects all of them for only 3 mana (if the spell is white only 2 mana). Often he saved my planeswalkers or enchantments and even lands.
The other one I am not completely agreeing with you is Sunscorch Regent . Yes it seems like a budget card with a price not reaching 1 dollar, but he does so much work. The turn he hits often results in 4-5 lifegain triggers after, since your oppponents are gonna play spells. Wich also results in a 9/8 with evasion in the form of flying. It's really really good.
One other card I would really suggest giving a go is Archangel of Thune . She is an absolute beast and of all the cards we are talking about probably the one with most impact. She can literally win you games the moment she hits the battlefield. You play 24 creatures wich will all benefit from here fast. If she enters when there is a Soul's Attendant she will trigger. She is the ultimate pay off on a stick for any lifegain deck and she has build in evasion and lifegain.
All the other explanations I completely agree with, especially looking at your deck from a bit of a different angle. Now with you explanation I can see why you have a hard time cutting something hahaha. If this was my deck I would probably switch around something like this:
I've played Divinity for quite some time and always liked the card. The thing is he is more cute than he makes a big impact. He is difficult to cast (if you have a utility land you are already screwed) and basically he is just an 8/8 flying lifelink. In my opinion both Archangel of Thune / Sunscorch Regent have the ability to make way more impact on the game for the same amount of mana. Wich will actually benefit your entire board state when one of these 2 is out. Where archangel will boost all of your creatures and Sunschorch Regent will start triggering cards like Karlov of the Ghost Council , Crested Sunmare as soon as he hits the battlefield (unless he gets countered) but that's the only way he won't give you life. With all the lifegain doubling triggers you play I see him generating more life than Divinity of Pride will ever do it's entire time on the board.
This is maybe a bit of a controversial one. But this week I actually cut Elesh Norn from my list. Yes she is amazing, but often she does not survive a round and I found the mana investment way too high to justify playing her. On top of that for me she really felt off place in a lifegain deck. You don't really need +2/+2, so in my opinion the only upside on here is the -2/-2 on the opponents side. That is a crazy good static ability. That being said, I think that Archangel of Thune will do more work for you and maybe already in one turn give more than the +2/+2 Elesh permanently provides. Don't get me wrong, people want to see her go as bad as they do Elesh, but the Archangel just does more for your deck. There is more synergy and eventually more threath wich can lead in the win for your deck. I've played games from being behind to winning the game thanks to her.
What to cut for Eight-and-a-Half-Tails I have no idea. I think the 2 slots above are the only 2 flex slots you have in my opinion and since Eight tails is not a bomb like elesh or divinity it's hard to justify a swap like that.
I really want to thank you for your big reply I love discussing cards especially when it's about a theme (lifegain) I'm so fond about! Looking forward for your reaction!
1 month ago
Hey Ripwater! Thanks for the kind words. I've been playing Karlov since he was released back in Commander 2015. I've spend the last four years tweaking this deck and editing it, and as you can see from my edit history I still make edits when need be. Let me kind of explain my thought process behind why this deck is the way it is. I've been meaning to put this in yhe description of the deck but I just haven't yet. Then let me give you my thoughts on the cards you suggested to me. Here it goes:
Ever since I got big into magic back in RTR I've loved Orzhov and Life Gain strategies. Up until 2015 I spent a majority of my time playing MTG and hearing about how life gain is a bad strategy. Then Karlov was spoiled and my Obzedat, Ghost Council deck was forever changed! I of course looked at Karlov and thought Voltron. Honestly, who doesn't? Here's one of my problems though, I hate Voltron. I just do. My other problem was that V oltron ISN'T life gain. Yes you're adding life gain to the deck to make Karlov beefy, but you aren't gaining life for the purpose of winning. Celestial Convergence , Felidar Sovereign , and Test of Endurance are all ways I win with life gain. Yes this deck runs Aetherflux Reservoir , and I'd be lying if I said I didn't win with Karlov. Plus I'd be stupid not to try and win with him. That's why I run Rogue's Passage , and Elspeth, Knight-Errant . One makes him unblockable and the other makes him a huge flying boy. I'd also be lying if I said that the orginal version of this deck was good. I first made this deck when I fourteen years old. I didn't know much about previous magic cards. I didn't research cards all that much. The first draft of this deck was AWFUL. It wasn't until about a year after I built the first draft and play tested it and made a ton of changes that this deck kicked ass. I started sitting down at tables in gamestores and have people laugh or scoff of me when I told them it was a life gain deck. Then I'd leave them stunned after I won. In conclusion, Voltron isn't my style and wasn't what I wanted to create when I started building this deck. I wanted to make a Business Casual life gain deck what could win consistently and effectively, and I think that's what I've done. Even if Karlov isn't on the field. I can win. If he is on the field and I can't attack with him I can exile creatures. Karlov is only a resource in this deck. Not the centerpiece.
As for Your suggestions. These cards aren't bad suggestions and may find a way into the deck: Contemplation , Tablet of the Guilds , Archangel of Thune , and Ajani, Caller of the Pride . My only problem is that I have a hard time cutting things from this deck haha. It took me three days to finally decide my last batch of cuts! Let me explain why I dislike the other suggestions.
Let me start with Elspeth, Sun's Champion . Elspeth is my favorite planeswalker, and this card specifically is my favorite planeswalker card ever printed. The original version of this deck actually ran Sun's Champion; however, I found that Elspeth, Knight-Errant 's two plus ones were so much more useful. Making one dude isn't nearly as good as making three, but it can still trigger Soul Warden , Soul's Attendant , Suture Priest , and Auriok Champion . Her other plus one works amazing with Karlov, but also works well with creatures like Serra Ascendant and Divinity of Pride . Nine times out of ten you won't get a Planeswalker's ultimate off, so honestly all the ultimate abilites of the planeswalkers I use are irrelavent. Another thing is that Sun's Champion minus ability had the potential to kill large bombs like Karlov and Serra Ascendant .
I feel like Sunscorch Regent costs to much for an ability that doesn't do much for the deck. There are better turn five plays. This card just isn't that good. I probably would've played this when I was on a budget four years ago.
The fact that Flickering Ward flickers back to your hand is cool, but mono colored EDH decks aren't the most common thing and the fact that this can't be casted at instant speed makes it not worth my time. Yes multicolored cards still cant target whatever creature has this enchantment attached to it, but there are plently of ways to get around this card. There are also other, better one drops I'd rather play in this deck
Lastly we have Whispersilk Cloak this card is decent, but as I said, Karlov isn't the main focus of this deck. I ran this card for a brief period about two years ago, but ultimately cut it for Mana Vault . Whispersilk just wasn't doing what I needed it to do, and the only creature I found it useful on was Karlov.
Once again I thank you for your suggestions, and if I do end up adding the cards I liked from your suggestions making cuts will be very hard! Also thank you for the engaging comment, and for the upvote. My opinion on your deck is this: I personally think it could use more tuning, but it's a grrat start. Here's the other thing I have to say, it's not my deck. It's yours. You built it. If you like it then good. What I think is irrelevant. There's no right or wrong way to build your deck. Voltorn is your deck's main style, and mine is using Life Gain to win. We all have our own ways to play, so as long as you enjoy your deck that's what matters!
1 month ago
Cool version of this Karlov build! I enjoyed a bit of different perspective on it!
I'm currently playing Karlov for nearly a year now and did a lot of tweaking and tuning. I did find out that he kicks as in a more Voltron role. Before I also played all the "if you have X or more life you win the game effects" but those turned out way to weak and often they were removed before I could get into my upkeep. So I've decided to drop all of those and give Karlov a whole range of protection spells, so often he is unblockable and as you already know it's very easy to get Karlov big. Swing in and go for commander damage, its much more effective than the other effects. Also Karlov does not really care about big heals, he wants small heals and lots of em. Bellow ill post a list of cards wich really benefits my deck.
Also if you are interested this is my take of Karlov ([[Primer]] Karlov's Will)
Maybe Ajani, Caller of the Pride might be interesting as well. Let's you swing with karlov with flying and double strike, often resulting in a game end for one player.
Hope that it helps! And I would love to know what you think of my deck :-)
2 months ago
I would definitely add these cards: Phyrexian Processor , Phyrexian Rebirth , Slime Molding (better than it looks since paying 11 mana will give you a 3 mana 10/10 each turn after), Vitu-Ghazi Guildmage (populate mana-sink late game), Parallel Evolution , Illusionist's Bracers (populate twice, for the same price!), Acidic Slime (just an awesome green staple), Sakura-Tribe Elder , Phantom General , Angel of Sanctions (INFINITE REMOVAL EACH TURN!), Beast Within (staple removal in green), Budoka Gardener / Dokai, Weaver of Life (mana acc and lategame big tokens in one)
I would consider these also: Worldspine Wurm , Parallel Lives (awesome, but a bit $$$), Rootborn Defenses (stops a board-wipe and pops), Trostani's Judgment (high cmc, but good value), Overrun (probably wins you the game if you have a few creatures out), Hydra Broodmaster , Austere Command (wipes opponents' boards, but a bit $$$), Elspeth, Sun's Champion , Elspeth Tirel (both Elspeths have great board wipes for token decks), Oblivion Ring , Yavimaya Elder , Ajani Goldmane / Ajani, Caller of the Pride (both have great synergy with big lifegains), Baloth Cage Trap (P.S you can play this and populate as combat trick!), Beast Attack (the flashback makes this a good comeback-card in case of board wipe and you need to get the pop-engine going), Blade Splicer (very powerful early-mid game)
I would 100% cut these cards: Take Heart , Centaur Healer , Healer's Hawk , Parhelion Patrol , Candlelight Vigil , Conviction , Noble Purpose , Flight of Equenauts , Siege Wurm , Bounty of Might (no trample=hard to use)
3 months ago
There are some cards that came with the commander deck that I'm not sure why you aren't using [which I am assuming you have since many of the cards linked show the commander 2017 set symbol]:
Path of Ancestry While this comes into play tapped, so don't a ton of the lands you are using. It still produces any color even if you don't use it on a dragon, you just don't get the scry.
Sol Ring This has a good case as the best card in commander. While it doesn't help cast your commander, it does get Explosive Vegetation or Circuitous Route cast on turn 2. Kodama's Reach and Cultivate would be great includes here as well [both also came with the deck]. Green is played for this kind of ramp.
Sunscorch Regent You wouldn't want these abilities on your commander? Or have it on the battlefield attacking next to it?
Crux of Fate is a one sided board wipe for you.
And that is a pretty wonky mana chart... while not in the pre-con, Exotic Orchard should always produce something you can use. Any of the taplands like Cinder Barrens could become the appropriate guildgate and then you could go for a Maze's End win as a back up in case you find yourself locked out of attacking. Add Crop Rotation to fetch Maze's End and use the Maze to fetch guildgates.
3 months ago
Here might be some cards that can be helpful:
- Lightning Greaves
- Swiftfoot Boots
- Swords to Plowshares
- Path to Exile
- Dawn of Hope
- Enlightened Tutor
- Return to Dust
- Rebuff the Wicked
- Faith's Reward
- Authority of the Consuls
- Serra Ascendant
- Soul's Attendant
- Lapse of Certainty
- Scout's Warning
- Tragic Arrogance
- Blind Obedience
Cards suggested to cut:
- Ajani's Pridemate
- Anafenza, Kin-Tree Spirit
- Atalya, Samite Master
- Banisher Priest
- Gerrard Capashen
- Martyr of Sands
- Paladin of Atonement
- Sunscorch Regent
- Celestial Convergence
- Celestial Mantle
- Cradle of Vitality
- Nimbus Wings
- Ordeal of Heliod
- Angel's Mercy
- Divine Verdict
- Meditation Puzzle
- Renewed Faith
- Safe Passage
- Planar Cleansing
- Chalice of Life Flip
- Venser's Journal
The reasons the card listed above to cut is one of few reasons either they don't do much, better alternatives, or they don't further your game plan enough to make an impact. By meta I meant, the type of decks you are facing as your meta might be filled with more aggro players than if that's the case you might want to add in a Ghostly Prison for example, or if you are facing a lot of reanimation decks than adding in a Relic of Progenitus or Tormod's Crypt can be fairly helpful. Against control players than you might want to consider a lot Silence/Orim's Chant effects.
Aside from that, some non-budget friendly cards are the obvious Mana Crypt, Mana Vault, Teferi's Protection, or Vedalken Orrery. Winding Canyons can also be helpful to flash out Evra or your Felidar Sovereign to sneak in that win.
Hope that helps!
3 months ago
And since he really works well with Ayli in providing life gain + if needed a big creature to sac :)
Sunscorch Regent occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%