Sunscorch Regent

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Frontier Legal

Printings View all

Set Rarity
Dragons of Tarkir Rare

Combos Browse all

Sunscorch Regent

Creature — Dragon

Flying

Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.

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Sunscorch Regent Discussion

JaysomeDecks on Kambal's Advisory Board

6 days ago

I'd definitely include a Rhox Faithmender. Doubling any life you gain in a lifegain deck is just about the best thing you could wish for. Especially when you start gaining 4 life for every non-creature spell your opponents cast.

Divinity of Pride is a powerhouse in EDH, since your life both starts at and will, in this deck, likely remain above 25. Just treat him as a flying, lifelink 8/8 for 5cmc.

Serra Ascendant is absolutely amazing in a lifegain deck. One mana for a 6/6 flying lifelink. You get this out turn one and you'll almost always get in at least two hits with it before someone is forced to waste an answer on your one-drop creature. The downside, and literally the only downside, is it'll run you about $15-18. It's a good long-term goal though.

Exquisite Blood. Any life loss is your gain. It doubles the lifegain your commander does for you, (as you now gain life off of the damage he does), but any time one opponent hits another, or loses life for any reason, you gain it. And if you hit someone with a lifelink creature, you gain it twice: once for the lifelink and once for the life they lost.

Ok, the big 3: Sanguine Bond, Defiant Bloodlord, and Vizkopa Guildmage. In a lifegain deck, these can become your ultimate wincon. Say you swing your Divinity of Pride at an opponent for 8 damage. Well, with lifelink, you gain 8 and they take another 8, for a total of 16. If they block, they still take 8 because of the life you gain. Or better, with your commander, they are losing 4 life for every non-creature spell they play, 2 from him, and 2 from the life gain.

The Guildmage may look like the worst of the three, as you have to pay to activate the ability, but keep in mind that you can activate it multiple times. If you're gonna gain 10 life in a turn, pay 6 to activate it twice, and each opponent loses 20 life.

Some other cards that are on theme for your deck are Polluted Bonds and Sunscorch Regent. Ok cards, but fun and really fit the theme.

Flytrigreen on Orzhov Extortion

2 weeks ago

Ahhhh, this reminds me of my first deck!! It looks great. One card to add, Sunscorch Regent. That plus Thune is mean and fun. Also, add more Crypt Ghasts if you can as you can only extort once per spell cast. Sunbond would be a good enchantment to add into this deck if you want to attack with creatures. Other than that, looks great!

StigIt2me on Draconic Blessing

2 weeks ago

You said plenty that was helpful, freakingAud, and I'll respond to each paragraph in order.

When it comes to Soul Warden, Essence Warden, and Soul's Attendant, I might remove Ajani's Mantra and Angel's Grace to put in Soul Warden and Essence Warden. That way, I have a source of constant lifegain via Celestial Force, and I'll still have Sunscorch Regent, Soul Warden, and Essence Warden as sources of lifegain that trigger throughout the game. I would not be able to trigger lifegain through Suture Priest often enough because of the moderately low creature count in the deck, so it's not worth it to me.

I realized I forgot to add Propaganda a few hours after I updated the deck with the overhaul, but it's in now. Norn's Annex is an automatic "Yes."

For the mana creatures, Oracle of Mul Daya is going in, but I usually avoid mana dorks like Llanowar Elves and Birds of Paradise because they're so fragile. My playgroup doesn't specifically target anyone's mana sources very often, though the occasional board wipe (i.e. Wrath of God) has been known to happen and problematic artifacts have been known to cause players to overload Vandalblast. I feel safer in my playgroup running mana rocks.

Rest in Peace is amazing. It's in because it makes everyone leave their graves alone... and because of its interaction with Energy Field.

I'm loathe to spend more than $25 on a card unless I really love it or need it (...that's why I bought a promo Treva), so I probably wouldn't spend about $60 on a Doubling Season for any deck that isn't a token or +1/+1 counter deck. It's too expensive to just serve a handful of purposes for the deck. I usually just want Ajani's +1 effects more than the ultimate. But, if I can -8 him, it's a good day, especially with Boon Reflection, Alhammarret's Archive, and/or Rhox Faithmender.

Denthrass on ~Life sucks~ Fat Karlov remains unbeaten.

1 month ago

hello again, I had forgotten about this list. nearly a year of testing later, I have more suggestions.

Skullclamp is probably the most powerful draw you could ask for, especially with your token sub-theme

Aetherflux Reservoir is another card that can go infinite with Exquisite Blood while also providing an insane amount of incremental lifegain

Dragon Throne of Tarkir is amazing with the token sub-theme, overrunning your opponents for 20+ each creature in many cases

Ayli, Eternal Pilgrim is removal for many things orzhov has trouble removing

Urborg, Tomb of Yawgmoth and Crypt Ghast can lead to some very broken starts

Demonic Collusion is very good at finding the entirety of your combo in one card

Serra Avatar can end games very quickly, and also plays well with all your voltron peices

Sunscorch Regent can just get out of hand in multiplayer, while also growing karlov

and finally Debt to the Deathless can end any serious board stall seriously quick

there might be more and i am sure it would come up were we to play, so I will leave my listThat which is dead will kill you quickly

JaceFromStateFarm on Great Party! I brought my friends with...

1 month ago

A lot of the equipment you have I feel like could be replaced with better protection options. Swiftfoot Boots should probably go in instead of General's Kabuto. I would also consider adding in Sunforger instead of Champion's Helm - a good Sunforger package works wonders. I also run Hoarding Dragon to find Sunforger - it can also find your Lightning Greaves or Steel Hellkite. For additional protection, try Apostle's Blessing.

I'm not a big fan of the Akromas, personally. They are huge beaters, but offer no other utility and even have a hard time pulling removal off of Kaalia. You can check out my list here for some ideas for more utility-based, yet still fat, fatties here: Dies Irae. Off the top of my head, there are Overseer of the Damned, Chancellor of the Annex, Bloodgift Demon, Herald of Anguish, Dawnbreak Reclaimer, Rakdos, Lord of Riots, Sunscorch Regent (gets much bigger than both Akromas very fast), and Sire Of Insanity. There are lots of others, those are just what I like to run. However, both Akromas have the advantage of being super freaking cool, so there's that.

I've also had a lot of success with Restoration Angel. It can protect Kaalia by blinking it through removal or even serve as a pair surprise blockers when your creatures are tapped, letting you kill a commander or something. Unfortunately most of the best ETB abilities are attached to Angels, but usually you can still get value from it.

I like Diabolic Revelation a lot better than Increasing Ambition. Just me though.

I would recommend running a bunch more 2-cost mana rocks. Lets Kaalia come out a turn earlier. The other signets, Sphere of the Suns, Fellwar Stone, Coldsteel Heart, etc. To make room, you could cut maybe a beater or two, Strionic Resonator, and Reconnaissance, or something. Just an example, cut whatever bits you don't find as useful if you decide to go with this.

Really powerful list as is! Kaalia is lots of fun and I like the build you've got going. Feel free to ignore any of my suggestions, this is your build. Just wanted to shotgun a bunch of suggestions at you for you to float around. Happy face-beating!

Warxuaroz on All the things Rune-Tail

1 month ago

Best card to put as featured for sure!

How about Rhox Faithmender?
From more costly ones I'd reccomend Beacon of Immortality, Archangel of Thune and of course Serra Ascendant.
Also Boon Reflection, Spirit Link (note you may attach it to opponent's creature), Ordeal of Heliod, Sunbond and Angelic Accord, especially the latter, as for enchantments.
Sunscorch Regent is a really well-working card and is pretty cheap. Essence Warden can double your Soul Warden and be a good one drop to start the game with.

Sorry if it's too much. I just really like lifegain and know a lot of cards. :)

Flytrigreen on Kaalia Budget

1 month ago

Removal

Enchantment/Artifact: Into the Core, Dust to Dust, Disenchant, Purify, Void

Creature: Ultimate Price, Doom Blade, Hero's Downfall, Celestial Flare (Play after damage has been dealt, but before combat ends for max effect), Unmake, Slaughter, Grasp of Darkness

Cheap Dragons

Sunscorch Regent, Tyrant's Familiar, Wardscale Dragon, Hellkite Tyrant (Not a win-con, is just good for shutting down artifacts). There are more obviously, those are just the cheap ones I can think of off the top of my head.

Other

You asked for enchantments; however, they aren't the biggest things to worry about. War's Toll is good (stops counter magic) and so is Blind Obedience (you are already a threat because of Kaalia, BO won't make it worse)

Flytrigreen on

2 months ago

Sunscorch Regent + Archangel of Thune. Your opponents can't cast things without you gaining life and getting huge creatures.

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