Sunscorch Regent


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Frontier Legal

Printings View all

Set Rarity
Dragons of Tarkir Rare

Combos Browse all

Sunscorch Regent

Creature — Dragon


Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -50%

0.01 TIX $0.35 Foil


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Sunscorch Regent Discussion

AllhydeNoJekyll on Brian

2 days ago

Consider removing Warstorm Surge, Wing Shards, Traveler's Amulet, Wanderer's Twig, Flameshadow Conjuring, Emeria Shepherd, Taurean Mauler, Sunscorch Regent, Serene Steward, and Faith's Reward. There are better options for the same price, or don't really have a lot to do with the deck. Instead, maybe put in more ramp and card draw.

KingofDragonz on The Storm's Fury

1 week ago

Howdy, I like what your going for, heck I even have my own deck based on it. Though if you want to focus on Kolaghan, the Storm's Fury I suggest adding either more dragons, support for your dragons, or mana rocks to get your dragons out faster. Here are some suggestions for each category in case you want to choose one over the other.

For Dragons, Dragonlord Kolaghan is a great one, it can attack as soon as it enters, it gives everything else haste, it has a neat ability that can work well against certain decks, and it works well with Kolaghan, the Storm's Fury. There's also Sunscorch Regent, a dragon that gets bigger over time and gets you life as well.

For support, Crucible of Fire makes everything huge though it isn't really worth it unless everything you run is a Dragon as well. Dragon Tempest also is great as it gives all your dragons haste and it's second ability can stack quickly especially with Dragonmaster Outcast, though like I said it's specific though I think you could have a better chance with it then the former. There's also Sarkhan's Triumph for Dragon search though it costs a bit much and is specific.

For mana rocks, Dragonlord's Servant is a top pick as it makes all your dragons one less to cast and believe me, casting Thunderbreak Regent on turn 3 is so sweet. It is specific but it isn't terrible as even then it's another body on the field. For direct mana, there's Kolaghan Monument, it may cost 3, but it gives you an additional mana and can turn into a dragon itself which can be handy in the late game.

Hope this helps

KingofDragonz on The Wrath of Kolaghan

1 week ago

Thanks a bunch, I'm honestly surprised that I didn't consider Terminate, Dreadbore or Crux of Fate before in the first place, though admittedly I do have a sweet spot for Curse of Stalked Prey and other cards like it that I swear should've saw competitive play (Oh Sunscorch Regent). I'll be defiantly be adding them somehow (Or at least the sideboard).

A little more about Crux and Fearsome Awakening, I do agree with you about being overwhelmed, but I really like just having the ability to just instantly get a Dragonlord Kolaghan or another hasty dragon out and just keep pressuring the opponent. I'm probably going to keep the Awakening but that doesn't mean I can have best of both worlds, and yes before anything else, Balefire Dragon 4 life.

As for the sideboard, they're great and I'll be putting them in for now (well when I have time I'll put them in).

Once Again, Thanks a bunch! Very glad you enjoyed my deck. I wish you luck with your Dragon decks as well.

Austin_Smith_of_Cards on Death and Taxes

2 weeks ago

This list could use another mana rock or two. I definitely suggest Pristine Talisman as a synergistic way to both ramp and trigger your commander.

Sunscorch Regent is incredible in this list since its ability triggers often in a multiplayer setting, and the lifegain will make Karlov explode in size quickly.

Tymna the Weaver turns all that extra life into lots of card draw, and obviously also takes advantage of a multiplayer setting.

Nyx-Fleece Ram is quite a decent blocker in the early game while also buffering your life total and consistently triggering Karlov.

I second the suggestion of adding Drana's Emissary; the more life pings you stack, the more cumulative the bonuses.

Radiant Fountain is a land with the cheap effect of gaining a life when it enters.

Well of Lost Dreams is another card advantage engine that will always keep your hand refilled so long as you keep gaining life.

Wall of Reverence is similar to Nyx-Fleece Ram in that it is a wall that consistently gains you life.

Rogue's Passage should be included in the case that your commander gets so big that he can just kill off someone with straight commander damage.

JaysomeDecks on Kambal's Advisory Board

1 month ago

I'd definitely include a Rhox Faithmender. Doubling any life you gain in a lifegain deck is just about the best thing you could wish for. Especially when you start gaining 4 life for every non-creature spell your opponents cast.

Divinity of Pride is a powerhouse in EDH, since your life both starts at and will, in this deck, likely remain above 25. Just treat him as a flying, lifelink 8/8 for 5cmc.

Serra Ascendant is absolutely amazing in a lifegain deck. One mana for a 6/6 flying lifelink. You get this out turn one and you'll almost always get in at least two hits with it before someone is forced to waste an answer on your one-drop creature. The downside, and literally the only downside, is it'll run you about $15-18. It's a good long-term goal though.

Exquisite Blood. Any life loss is your gain. It doubles the lifegain your commander does for you, (as you now gain life off of the damage he does), but any time one opponent hits another, or loses life for any reason, you gain it. And if you hit someone with a lifelink creature, you gain it twice: once for the lifelink and once for the life they lost.

Ok, the big 3: Sanguine Bond, Defiant Bloodlord, and Vizkopa Guildmage. In a lifegain deck, these can become your ultimate wincon. Say you swing your Divinity of Pride at an opponent for 8 damage. Well, with lifelink, you gain 8 and they take another 8, for a total of 16. If they block, they still take 8 because of the life you gain. Or better, with your commander, they are losing 4 life for every non-creature spell they play, 2 from him, and 2 from the life gain.

The Guildmage may look like the worst of the three, as you have to pay to activate the ability, but keep in mind that you can activate it multiple times. If you're gonna gain 10 life in a turn, pay 6 to activate it twice, and each opponent loses 20 life.

Some other cards that are on theme for your deck are Polluted Bonds and Sunscorch Regent. Ok cards, but fun and really fit the theme.

Flytrigreen on Orzhov Extortion

1 month ago

Ahhhh, this reminds me of my first deck!! It looks great. One card to add, Sunscorch Regent. That plus Thune is mean and fun. Also, add more Crypt Ghasts if you can as you can only extort once per spell cast. Sunbond would be a good enchantment to add into this deck if you want to attack with creatures. Other than that, looks great!

StigIt2me on Draconic Blessing

1 month ago

You said plenty that was helpful, freakingAud, and I'll respond to each paragraph in order.

When it comes to Soul Warden, Essence Warden, and Soul's Attendant, I might remove Ajani's Mantra and Angel's Grace to put in Soul Warden and Essence Warden. That way, I have a source of constant lifegain via Celestial Force, and I'll still have Sunscorch Regent, Soul Warden, and Essence Warden as sources of lifegain that trigger throughout the game. I would not be able to trigger lifegain through Suture Priest often enough because of the moderately low creature count in the deck, so it's not worth it to me.

I realized I forgot to add Propaganda a few hours after I updated the deck with the overhaul, but it's in now. Norn's Annex is an automatic "Yes."

For the mana creatures, Oracle of Mul Daya is going in, but I usually avoid mana dorks like Llanowar Elves and Birds of Paradise because they're so fragile. My playgroup doesn't specifically target anyone's mana sources very often, though the occasional board wipe (i.e. Wrath of God) has been known to happen and problematic artifacts have been known to cause players to overload Vandalblast. I feel safer in my playgroup running mana rocks.

Rest in Peace is amazing. It's in because it makes everyone leave their graves alone... and because of its interaction with Energy Field.

I'm loathe to spend more than $25 on a card unless I really love it or need it (...that's why I bought a promo Treva), so I probably wouldn't spend about $60 on a Doubling Season for any deck that isn't a token or +1/+1 counter deck. It's too expensive to just serve a handful of purposes for the deck. I usually just want Ajani's +1 effects more than the ultimate. But, if I can -8 him, it's a good day, especially with Boon Reflection, Alhammarret's Archive, and/or Rhox Faithmender.

Denthrass on ~Life sucks~ Fat Karlov remains unbeaten.

2 months ago

hello again, I had forgotten about this list. nearly a year of testing later, I have more suggestions.

Skullclamp is probably the most powerful draw you could ask for, especially with your token sub-theme

Aetherflux Reservoir is another card that can go infinite with Exquisite Blood while also providing an insane amount of incremental lifegain

Dragon Throne of Tarkir is amazing with the token sub-theme, overrunning your opponents for 20+ each creature in many cases

Ayli, Eternal Pilgrim is removal for many things orzhov has trouble removing

Urborg, Tomb of Yawgmoth and Crypt Ghast can lead to some very broken starts

Demonic Collusion is very good at finding the entirety of your combo in one card

Serra Avatar can end games very quickly, and also plays well with all your voltron peices

Sunscorch Regent can just get out of hand in multiplayer, while also growing karlov

and finally Debt to the Deathless can end any serious board stall seriously quick

there might be more and i am sure it would come up were we to play, so I will leave my listThat which is dead will kill you quickly

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