|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Dragons of Tarkir (DTK)||Rare|
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Creature — Dragon
Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.
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Sunscorch Regent Discussion
1 week ago
Holy_Cow! Thank you for the reply! Path to Exile is a card i've looked at for most of my decks, as white is a color i play often, but for 4 copies, it's a bit beyond what i'm willing or able to pay. So, sadly, this also applies to Elesh Norn, Grand Cenobite, who is an absurd card, and would work almost perfectly with this deck, save for the lack of a soldier tag. Sunscorch Regent Isn't something I had considered, but sounds like a viable card worth testing, or at least side-boarding for matches where flying is a challenge for me...v
1 week ago
If you want to go wide then Elesh Norn, Grand Cenobite would be so good but it's ridiculously expensive...
1 week ago
@senholo Oh! I missed that it was budget. And gah, holy crap, I can't believe how expensive Leyline of Sanctity has become! I didn't realize it was that spendy. Sheesh! I wonder where it's being used?
Also, I totally missed that you were at 69 cards! Definitely you want to cut down to 60. I'd cut out some of the spendier things and standardize your amounts of stuff, for instance. Archangel of Tithes is going to be better most of the time than Sunscorch Regent. The latter can get pretty big, but the former is cheaper, more generally useful, and fits your deck's overall concept.
Another thing that might be fun, though it can be spendy, is Norn's Annex. You can cut down the price some by taking a hit to your life, but with things like Suture Priest, it'll tax your opponents pretty heavily.
Grand Abolisher there in your maybeboard is great for your deck's concept. Heck, if you have him, and also use Silence, you can keep them off your turn, then throw Silence out during their upkeep. Anything they want to cast, from precious countermagic to other instant-speed spells, they need to do then or not at all. No creatures that turn, no waiting and holding up mana.
Just a few ideas. I like the deck concept and it does look like fun to play. You're going to want to include answers to combo stuff in your sideboard, though, because this deck might fare very well against aggro, but against combo it'll struggle, and control, I'm not sure how that one goes. You have a fair few threats, but a lot of your stuff is scattered between creature 1-ofs and enchantments and such. Where do you find that you tend to struggle the most?
3 weeks ago
All things I am going to suggest are under $2 cards. If your looking for something in a higher budget let me know.
Cards to get rid of:
Ajani's Pridemate and Child of Night They seem like they would work but they do not do enough
Arena Rector No really good planeswalker to find.
Bloodcrazed Hoplite, Knight of Malice, Oketra's Avenger, Typhoid Rats, Skittering Heartstopper, and Fate Unraveler Don't see how they fit in at all
Danitha Capashen, Paragon No Equipement but a decent creature.
Harvestguard Alseids Not running enough enchantments
Kazarov, Sengir Pureblood Not in your commander colors (has red)
Replace all of these creatures with creatures that do 1 of 4 things:
Produce a creature token
Kalitas, Traitor of Ghet from your side board
Gain you life
Pontiff of Blight, Syndic of Tithes, Tithe Drinker, Treasury Thrull, Soul Warden, Soul's Attendant, Sunscorch Regent, Suture Priest are all good examples. In multiplayer EDH extort good.
Burnished Hart. Crypt Ghast He is like $3.50 but he is really good in this deck Draw a card
Bloodgift Demon and Mentor of the Meek are good examples.
You should have all your instants and sorceries do some kind of board wipe or removal. The ones that are a one shot gain life just aren't good.
Your enchantments are good.
3 weeks ago
Thanks for the input, wisegreenbean. I removed most of those before reading your comment, but those that are still in the list will stay for now. Felidar Sovereign will likely be cut, but it is a reasonable body with lifelink, and can occasionally win the game.
Sunscorch Regent is a card that I think you're underestimating. It can get enormous, and gains a little bit of life. That said, I made this list in about 40 minutes this morning, so I am still very much testing cards in and out.
The Aura/Equipment package: Heliod's Pilgrim does only get auras, and while the package might be too cute, the versatility is definitely worth testing before I make a final decision. Open the Armory can get me Swiftfoot Boots, Skullclamp, or Behemoth Sledge, and feels much more strong a consideration for it.
Hydra Broodmaster is a test card solely because of Shalai's hexproof giving. Depending on whether she tends to be killed off or not, it may or may not make the cut. The strongest consideration is that Like WG does in edh, overextending into a wipe can easily lose this deck the game, and having a way to add to my board meaningfully without playing out more cards from hand is worth considering.
3 weeks ago
I reckon average CMC probably needs to come down overall. You have almost no ramp in the deck, afterall, only like 5 cards. 21 at >5 CMC seems pretty whack, especially when your commander is a mana sink. Farhaven Elf and Wood Elves seems reasonable value with your creature synergies.
Felidar Sovereign seems not synergistic. Low life gain opportunities.
Reya Dawnbringer is clunk town, particularly with lots of other ways to reanimate/prevent creatures dying.
Hydra Broodmaster will probably be a 2 turn process. That's usually a 7/7 for 6, followed up by 3 3/3s if it lives. 19 power for 13 mana isn't really an exceptional rate on mana efficiency, and it offers so little utility.
Yosei, the Morning Star seems ambitious with your fairly small reanimator suite.
Sunscorch Regent seems a bit like a do-nothing fatty.
The Great Aurora feels pretty bad when you really aren't a dedicated token deck.
Angelic Arbiter is a giant awkward fatty that ALSO gives your opponent choices. Don't love it.
The 'aura package' might be too cute. I think you already are working in a lot of different directions there, between trying to be a counters deck, and a hatebears deck, and a tokens deck. Open the Armory and Heliod's Pilgrim are not exceptional. This makes Lignify pretty bad too.
You have a variety of field sweeps despite being a creature deck. I don't think this is wrong, but given the effort you've put into 'indestructible synergy', the sweeps that bypass indestructible seem problematic for you. Note, this still leaves you with 5 sweeps after Hallowed Burial and Descend upon the Sinful are cut.
4 weeks ago
So from what im getting this seems to be forming around multiple instances of gaining life, which then proc's OTB effects. With that in mind I have a few suggestions:
1 month ago
Nice build, +1