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|Commander 2017 (C17)||Rare|
|Dragons of Tarkir (DTK)||Rare|
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Creature — Dragon
Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.
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Sunscorch Regent Discussion
1 day ago
So with the theme of being aggro/removal, and keeping the deck at a budget I'll try and list some budget alternatives that can be upgrades, off the cards I can think of off the top of my head. I'm also noticing a trend with +1/+1 counters so I'll consider those as well
Arbor Colossus: He's basically an 11 cost 9/9 that removes one single flying creature
Druid of the Cowl: Two drop mana dork that can be replaced by Llanowar Elves or Elvish Mystic. Though Druid of the Cowl has more toughness, playing one of the others turn 1 helps accelerate you better.
Experiment One: Cool one drop that gives himself counters and can regenerate, but the downside is that your deck does run a lot of creatures with similar low power/toughness creatures making this hard to get passed more than 3 counters without the aid of using resources on him.
Kabira Vindicator: Level up is a cool mechanic, but having to spend 4 mana to cast him and then another 6 mana to give your creatures +1/+1 is pretty bad. Glorious Anthem would already give them +1/+1 OR you can always get Gideon, Ally of Zendikar use his -4 ability immediately and have the emblem to have an almost permanent buff to your creatures.
Knight of Cliffhaven: Same reason as Kabira, 5 mana to have a flying 2/3 is pretty meh. and 14 mana total to have a flying, vigilant 4/4 is the worst.
Sunscorch Regent may not have vigilance, but he does have flying, and gets stronger the more spells that cast as well as gaining you life.
Netcaster Spider: Would just replace this with
Longshot Squad, would synergize more with the deck and grants your other creatures +1/+1
Salt Road Patrol: For aggro, this card is too slow and only boost itself.
Sporemound: You don't have any mana accelerators or extra land drop enablers
Oath of Ajani: Would replace with Abzan Ascendancy, one extra mana for the same first ability, but the second ability will have more usage since you don't run any planeswalkers in the deck which makes the oath just a dead card on the field.
Consume the Meek: This kills your commander and most of your creatures
Cards I would consider adding:
Cathars' Crusade: Considered a staple in most creature decks that use +1/+1 counter things
Forgotten Ancient: Allows itself to gain more counters on it while the game continues and can move them to other creatures
Retribution of the Ancients: Great kill enchantment that revolves around +1/+1 counters
Oran-Rief, the Vastwood: Just an all around decent land that gives counters to all your creatures that entered on the same turn.
2 months ago
Holy_Cow! Thank you for the reply! Path to Exile is a card i've looked at for most of my decks, as white is a color i play often, but for 4 copies, it's a bit beyond what i'm willing or able to pay. So, sadly, this also applies to Elesh Norn, Grand Cenobite, who is an absurd card, and would work almost perfectly with this deck, save for the lack of a soldier tag. Sunscorch Regent Isn't something I had considered, but sounds like a viable card worth testing, or at least side-boarding for matches where flying is a challenge for me...v
2 months ago
If you want to go wide then Elesh Norn, Grand Cenobite would be so good but it's ridiculously expensive...
2 months ago
@senholo Oh! I missed that it was budget. And gah, holy crap, I can't believe how expensive Leyline of Sanctity has become! I didn't realize it was that spendy. Sheesh! I wonder where it's being used?
Also, I totally missed that you were at 69 cards! Definitely you want to cut down to 60. I'd cut out some of the spendier things and standardize your amounts of stuff, for instance. Archangel of Tithes is going to be better most of the time than Sunscorch Regent. The latter can get pretty big, but the former is cheaper, more generally useful, and fits your deck's overall concept.
Another thing that might be fun, though it can be spendy, is Norn's Annex. You can cut down the price some by taking a hit to your life, but with things like Suture Priest, it'll tax your opponents pretty heavily.
Grand Abolisher there in your maybeboard is great for your deck's concept. Heck, if you have him, and also use Silence, you can keep them off your turn, then throw Silence out during their upkeep. Anything they want to cast, from precious countermagic to other instant-speed spells, they need to do then or not at all. No creatures that turn, no waiting and holding up mana.
Just a few ideas. I like the deck concept and it does look like fun to play. You're going to want to include answers to combo stuff in your sideboard, though, because this deck might fare very well against aggro, but against combo it'll struggle, and control, I'm not sure how that one goes. You have a fair few threats, but a lot of your stuff is scattered between creature 1-ofs and enchantments and such. Where do you find that you tend to struggle the most?
2 months ago
All things I am going to suggest are under $2 cards. If your looking for something in a higher budget let me know.
Cards to get rid of:
Ajani's Pridemate and Child of Night They seem like they would work but they do not do enough
Arena Rector No really good planeswalker to find.
Bloodcrazed Hoplite, Knight of Malice, Oketra's Avenger, Typhoid Rats, Skittering Heartstopper, and Fate Unraveler Don't see how they fit in at all
Danitha Capashen, Paragon No Equipement but a decent creature.
Harvestguard Alseids Not running enough enchantments
Kazarov, Sengir Pureblood Not in your commander colors (has red)
Replace all of these creatures with creatures that do 1 of 4 things:
Produce a creature token
Kalitas, Traitor of Ghet from your side board
Gain you life
Pontiff of Blight, Syndic of Tithes, Tithe Drinker, Treasury Thrull, Soul Warden, Soul's Attendant, Sunscorch Regent, Suture Priest are all good examples. In multiplayer EDH extort good.
Burnished Hart. Crypt Ghast He is like $3.50 but he is really good in this deck Draw a card
Bloodgift Demon and Mentor of the Meek are good examples.
You should have all your instants and sorceries do some kind of board wipe or removal. The ones that are a one shot gain life just aren't good.
Your enchantments are good.
2 months ago
Thanks for the input, wisegreenbean. I removed most of those before reading your comment, but those that are still in the list will stay for now. Felidar Sovereign will likely be cut, but it is a reasonable body with lifelink, and can occasionally win the game.
Sunscorch Regent is a card that I think you're underestimating. It can get enormous, and gains a little bit of life. That said, I made this list in about 40 minutes this morning, so I am still very much testing cards in and out.
The Aura/Equipment package: Heliod's Pilgrim does only get auras, and while the package might be too cute, the versatility is definitely worth testing before I make a final decision. Open the Armory can get me Swiftfoot Boots, Skullclamp, or Behemoth Sledge, and feels much more strong a consideration for it.
Hydra Broodmaster is a test card solely because of Shalai's hexproof giving. Depending on whether she tends to be killed off or not, it may or may not make the cut. The strongest consideration is that Like WG does in edh, overextending into a wipe can easily lose this deck the game, and having a way to add to my board meaningfully without playing out more cards from hand is worth considering.
2 months ago
I reckon average CMC probably needs to come down overall. You have almost no ramp in the deck, afterall, only like 5 cards. 21 at >5 CMC seems pretty whack, especially when your commander is a mana sink. Farhaven Elf and Wood Elves seems reasonable value with your creature synergies.
Felidar Sovereign seems not synergistic. Low life gain opportunities.
Reya Dawnbringer is clunk town, particularly with lots of other ways to reanimate/prevent creatures dying.
Hydra Broodmaster will probably be a 2 turn process. That's usually a 7/7 for 6, followed up by 3 3/3s if it lives. 19 power for 13 mana isn't really an exceptional rate on mana efficiency, and it offers so little utility.
Yosei, the Morning Star seems ambitious with your fairly small reanimator suite.
Sunscorch Regent seems a bit like a do-nothing fatty.
The Great Aurora feels pretty bad when you really aren't a dedicated token deck.
Angelic Arbiter is a giant awkward fatty that ALSO gives your opponent choices. Don't love it.
The 'aura package' might be too cute. I think you already are working in a lot of different directions there, between trying to be a counters deck, and a hatebears deck, and a tokens deck. Open the Armory and Heliod's Pilgrim are not exceptional. This makes Lignify pretty bad too.
You have a variety of field sweeps despite being a creature deck. I don't think this is wrong, but given the effort you've put into 'indestructible synergy', the sweeps that bypass indestructible seem problematic for you. Note, this still leaves you with 5 sweeps after Hallowed Burial and Descend upon the Sinful are cut.