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|Commander 2017 (C17)||Rare|
|Dragons of Tarkir (DTK)||Rare|
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Creature — Dragon
Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.
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Sunscorch Regent Discussion
4 weeks ago
Kamigawa dragons Keiga, the Tide Star and Yosei, the Morning Star are great on their own in this deck. However, along with them, run Rite of Replication because of how you can combo it with these dragons by targeting one or the other with kicker. For Keiga, this means stealing 5 creatures. For Yosei, this means tapping 25 permanents and skipping up to 5 untap steps spread amongst your opponents, and this effect can stack too; say you only have one opponent and you get this combo off, that opponent can't untap for 5 turns in a row while 25 (basically all) their stuff is tapped, effectively giving you 5 extra turns in a row. And you get to keep your original Yosei or Keiga. And with those dragons on the field, using Rite of Replication to copy, say, Sunscorch Regent 5 times is still pure value given Ojutai's effect. Also, I'd run Cyclonic Rift over those blue "wipes" any day. Sleep is better than Icy Blast. Blind Obedience over Kismet which helps snag all players and is more political. As for counterspells, you have a lot of cheap options with this commander. Counterspell should be a staple for control decks, as leaving up 2 islands is not at all an investment. Silumgar's Scorn to get a second one. Stubborn Denial and Swan Song are great for what they do, and Mystic Confluence and Cryptic Command for great utility. Wouldn't run the Gideon because he doesn't offer much for the deck really. Nevinyrral's Disk should probs get replaced by Hour of Revelation for it will only ever cost 3 white mana in a multiplayer game, and Nevinyrral's gives your opponents too much time to prepare for it while also painting a target on your back. I think those are the main points for now. +1 from me. I'm a sucker for anything Ojutai; I used to run a voltron control deck with Dragonlord Ojutai, and now I run a voltron/control/spell-sling with Taigam, Ojutai Master at Ojutai's Mystification.
1 month ago
Bluemechanic Crackling Doom seems spicy, thanks for the tip! Carnage Gladiator is a pet card that's most likely first to go, but it hasn't seen play yet. Sunscorch Regent is the same case but it tends to grow quite nicely.
1 month ago
@MegaMatt13: Hey there Matt. Glad you enjoy reading my dissertations. I am also glad that you agree with the servants removal. I just think for what he does, it just seems lackluster and having a dork that can make mana for any spell is much more relevant. Selvala's Stampede is game winning when played on turn 3. Also yes, I played Selvala's Stampede on turn 3 in a game. It got me my Deathrite Shaman, Hellkite Tyrant(who proceeded to steal my opponents Chromatic Lantern), and a Savage Ventmaw. The ramp that game was so good. Nobody caught up and my dragons just ate everything.
One reason why I didn't add Dragon Broodmother is because I don't own her and the fact that she costs 3 red and 1 green as a requirement scares me a little, but I understand why one puts her in. She is good, however, another card I have considered was Skyline Despot. Become the monarch and make tokens if you keep the monarch, seem pretty decent.
I have also consider Phyrexian Arena, which when combined with Sunscorch Regent, basically kills off the negative side effect of the arena. I also really want to add back in Herald’s Horn. The discount and potential card draw is nice, have there been times it has whiffed, yes it has, but it still does its job well. No clue where to put it right now. I personally like Herald’s Horn over Dragonspeaker Shaman but I can understand the dispute that is coming from this. I really think I prefer cost reduction spells to be in form of enchantments and artifacts instead of creatures.
1 month ago
Slaughter - seems good with extort stuff
Esper Panorama - more fetch lands!
Consuming Vapors - kill spell and life gain
Well of Lost Dreams - card draw!
I hope you get to enjoy the fun of finding hidden gems in all the cards you have sitting around! Let me know if you want to debate any cards!!!
1 month ago
So... I just built this deck for my best friend, and I have a lot of knowledge if you are willing to listen.
The first thing I want to say, don't play The Ur-Dragon as your commander. I get why you did but less on your dragons isn't worth, having to pay 9 CMC for your commander. With Sion as your commander you get to play it turn 5, and put the Ur-Dragon on the table the next turn for , then you just reanimate it with Teneb, the Harvester or any reanimation tool.
Cards to take out:
Boneyard Scourge: it's just not that good, I'd rather run Reanimate or Dread Return in its place to bring back a dragon that does something and isn't just a body.
Ramos, Dragon Engine: When you play dragons you are under constant bombardment of Wraths because your creatures hit hard and do so much. Ramos will never make it to 5 +1/+1 counters which means he's just a flying body. He needs to be in a deck based around him or using +1/+1 counters.
Territorial Hellkite: Its too RNG based it's not always gonna do what you want it to do; there are just better dragons to take this slot.
Dragon Tempest: So you already have Temur Ascendancy which is better than the haste on this card, and Warstorm Surge does more damage per dragon. Ultimately this card relies on you keeping a huge board state which just isn't a reality when you sit down at the table with this deck.
Consecrated Sphinx: The card is way too expensive and it doesn't get any cost reduction because you are playing a dragon deck. There are dragons that are just better to take it's place.
Dragonlord's Servant: I get why it's in here, but again you can cheat dragons out with reanimation and this isn't good enough.
O-Kagachi, Vengeful Kami: the card is WAY too situational, it assumes that you are playing against a deck that wants to attack you and not by other means. My play group is Omnath, Daretti, Mizzix, and Superfriends none of which this card works to help defeat.
Spellbound Dragon: this is only good if you discard dragons to reanimate them.
Sunscorch Regent: lets imagine you get this card to become a 20/20 before it gets back to your turn then, I can now Unsummon/Doomblade/Path to Exile/etc. and all it's hard work was for nothing. It's too big a target and takes too long to matter.
Fractured Identity: it helps the people you are eventually trying to kill too much to be competitive.
True Conviction: It's good but its too expensive when you could play akroma's memorial for the same CMC that doesn't require THREE white.
Moat: Dawg... I think you have somethings mixed up here... You are playing DRAGONS, you dare a mothafucker to swing into you! You need to feed your dragons man! Honestly you are the one on offense in this deck you shouldn't care about anyone attacking you; even if they are playing something as annoying as elves, Balefire Dragon just wipes the table with their boardstate. There's just a better card for this slot.
Cards To Add Or Look At:
1 month ago
I don't know about your budget, but Greater Auramancy is better than Cloud Cover. You also have cards like Enlightened Tutor and other tutors to faster find your wincons.
Drana's Emissary is not a great draining card, especially since it's a creature. If you wanted to continue further with the drain theme, a card like Palace Siege would be better.
Sunscorch Regent is an odd card. Which I would easily take out for other cards, such as Divinity of Pride, Serra Ascendant or Serra Avatar.
Remand isn't that great in commander, I'd rather have a card like Disallow or Dissolve.
Bontu's Monument. Not a great addition to the deck, considering your low amount of creatures in the deck. Oracle's Vault could be a substitute.
Overall, I like this deck, since it reminds me of my own first commander deck Oloro, Controlling your foes to death
2 months ago
Welcome everyone! You are all a testament to the amazing community we have her on TappedOut. I called for help, you all answered. My cup overfloweth.
MegaMatt13 - Thanks for the comment! Yeah I think I will be putting more plains in. That will also help if I decide I want Emeria Shepherd as well. Nim Deathmantle is great but the mana ramp required just seems to expensive to for me atm, so I'm straying away from it for now. Molten Primordial may be a good finisher and yeah, Sun Titan is going in. I'm at least putting Gratuitous Violence in soon, not sure I like the double edged sword of the others. I stay away from them because of my brother's Zurgo Helmsmasher deck. And I like the tucking/exiling board wipes because of my friend's sliver deck. Thanks again!
jwe94 - Double dipping commenting ;) Thanks! I like Flayer of the Hatebound. The rest don't really seem worth it. Stalking Vengeance used to be in here but I found it's too slow/costs too much. Thanks again!
Oloro_Magic - Thanks for stopping by! Bonehoard looks neat and Moltensteel Dragon could be great as I'll usually have a lot of life. I'll try em out! the rest are either too expensive(looking at you, Chandra), or just don't seem like the best fit. Appreciate you commenting!
zandl - I like all those lands, I'll add them in eventually. Sun Titan is going in. Universal damage doublers are too risky with my brother's Zurgo Helmsmasher deck. Gratuitous Violence will find a place though. Thanks a lot!
TheHamster - Hi again! Just figured you'd like to see the progress! You were my first commenter hahaha! I'm pretty happy with what it's become. Thanks!
landofMordor - Thanks for the comment friend! I have Insult / Injury and will be adding Gratuitous Violence. The others are too risky. Heartless Hidetsugu may work... I'll think about him. I like the Ball Lightning cards too much. It's the main gimmick of the deck so I won't be giving them up haha! Checked out you deck; very nice! Thanks again for stopping by!
Daedalus19876 - Thanks for all the advice! I've actually already seen and upvoted your Judgement Day haha! Gratuitous Violence is going in. Felidar Sovereign will be leaving me soon so I won't add ToE for the same reason he's leaving. Crumbling Colossus will be cut soon-Iroas, God of Victory you think? I've kept Kor Cartographer in the sideboard for that very reason. He'll probably find his way back in. Yes I've been needing more removal and those are all good options. Enlightened Tutor may find a place even with Sunforger possibly being cut. I also think you're right about the 2 cost mana rocks... good advice. All those card draw options are amazing but very expensive. Will keep them in mind but for now I'll find cheaper alternatives. Thank you a thousand times my friend!
clayperce - Appreciate it man! I've never had an issue with Temple of the False God. Works fine for me. Taurean Mauler doesn't work because of my friend's Sliver Overlord, but Sunscorch Regent is nice. Also adds life gain! Other people's treason effects aren't an issue. Never have enough pre-combat mana for Rogue's Passage. I'll consider Chandra. Thanks a lot!
Again, just want to thank you all for the kind words and advice! I've got a lot to think about!
2 months ago
This looks really fun; big +1 from me!
With all the usual caveats (I have no idea what your meta is like, I've never actualy played your deck so I'm just theorycrafting here, etc), here are a few thoughts:
- I know lots of people swear by it, but I've never been a big fan of Temple of the False God. It's kind of underwhelming early (IMO) and I never really miss it late.
- I'm not sure the deck wants another 7-drop at all, but Stalking Vengeance in a sac' heavy deck can be pretty bonkers.
- In EDH, I always make it a point to look at any spells with "Whenever an opponent casts a spell ...". For this deck, Taurean Mauler and Sunscorch Regent may be worth looking at.
- It's totally a meta call, but if (other people's) Treason effects are an issue in your meta, you may want Homeward Path. I'm a big fan of Rogue's Passage as well, if your manabase can support it.
- Chandra, Flamecaller?