Gishath, Sun's Avatar


Not legal in any format

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Set Rarity
Ixalan (XLN) Mythic Rare

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Gishath, Sun's Avatar

Legendary Creature — Dinosaur

Trample, vigilance, haste

When Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

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Gishath, Sun's Avatar Discussion

MadMadison on Jurassic Tribal

1 day ago

xoorath Thanks so much for the comments! I've drawn a few hands and I think the mana base is still a bit off to be honest. It needs more green and the R/G and G/W dual lands, while great in Modern, aren't gonna be that good in Standard. I think I might just drop them each to a 3 of and put some Forests in, maybe with Attune with Aether to be safe.

Yeah, I had the same thoughts about the Raptor Hatchling! I've been wracking my brain trying to think of ways he could survive combat. Savage Stomp might work, but only if he's fighting a 1/1 or a 1/2, which is highly unlikely.

What do you think about potentially adding Dowsing Dagger for ramp and maybe Gishath, Sun's Avatar as a 2 of?

thelostsandwich2 on nayasaurusrex {updated 18/9}

2 days ago

Have you tried Sky Terror + Dowsing Dagger = Gishath, Sun's Avatar?

Sciencebean on Dino Standard

2 days ago

I'd say one or two less Carnage Tyrant, I think you could skip Rampaging Ferocidon, two less Regisaur Alpha.

Then you can play another Ranging Raptors, maybe a Hour of Promise if you want more ramp, if you do you can maybe play another Gishath, Sun's Avatar

You could maybe play a Monstrous Onslaught in the sideboard against slower creature-based decks

HorridBEAST on Naya Dinosaurs! (Plz Help)

4 days ago

@pfcpat12 - I already have 11 pieces of ramp, going up to a full 4-off Drover of the Mighty is bordering on overkill. Burning Sun's Avatar has a decent ETB effect, but a 6/6 for 6 with no evasion is very lacking (also triple red in 3-color deck is asking a lot of a manabase). If I was going to main deck a 6 drop I would rather move Carnage Tyrant from the sideboard; hexproof and trample is a mean combo. Whether or not Raging Swordtooth stays will depend on what the post rotation meta looks like. There will be a lot of sorcery speed removal so it's possible that Charging Monostrosaur will do good work.

@Backinajiffy - Rile wouldn't be a great card even if I had more Enrage creatures. As it stands Ripjaw Raptor is the only creature that benefits from taking damage and Charging Monstrasaur, Raging Swordtooth, and Gishath, Sun's Avatar already have trample. Savage Stomp has the same problem that all fight cards do: it is useless if you don't control a big creature. If I'm staring down a mono-red deck and I want to take out an early game creature, the best case is I can cast it on T3 (Which means I've either got the nuts and cast Ripjaw Raptor with enough mana to spare or I'm using it to make my 0/3, 1/1, or 1/2 fight. Alternatively, if I'm across the table from a control deck it does just straight nothing. I would much rather have Lightning Strike to kill little creatures early game or go to the dome in the late game. Abrade can't go to the dome, but it can take out Verdurous or Torrential Gearhulk

Zienem on BINGO Dino DNA! (Gruul! Post Rotation XLN)

5 days ago

mr_lag I would say that Infuriated Gladiodon would be great if I had more enrage creatures, plus I would have to get rid of Regisaur Alpha which is way better on a curve than he is, I think its a great limited card but other than that I don't see much use IMO.

Sackout I think that card is great, however in this particular deck I am trying to keep to gruul aggro, limiting the colors down to 2 now that we have lost a good amount of lands post rotation its easier to keep a steady aggro deck with just two colors. If I had the mana base that say Temur Energy had I would give it a run for its money but right now it seems Gruul is the best option. However there are 110ish more cards to be released so really I have no idea. It just seems going white for Kinjali's Caller and for Gishath, Sun's Avatar isn't worth it, at one mana less Carnage Tyrant is a lot harder to deal with than sun's avatar. Plus ramping for Gishath, Sun's Avatar just doesn't seem like a game winner by himself. If you are ramping you are going to have a lot less creatures meaning he will have nothing to hit off of his ability. So all in all I would rather play Carnage Tyrant due to him being INCREDIBLY harder to deal with for any deck.

Temur_Frontier on Nayasaurs

1 week ago

Not too familiar with standard, but I know that a deck like this needs ramp, so if there is ramp in standard (pretty sure there always is). then run some of it, to get out Gishath, Sun's Avatar a bit earlier.

Ol_man on Pre-extinction

1 week ago


Wakening Sun's Avatar wasn't included because its etb effect doesn't hit off Gishath, Sun's Avatar's effect.

NathanNati0n on Prehistoric Justice (#1 Gishath EDH)

1 week ago

Thanks Kizder! I have already been considering Congregation at Dawn and plan on adding it soon. As for Cream of the Crop and Sylvan Library, hopefully, I will be hitting with Gishath, Sun's Avatar unblocked through Rogue's Passage so topdeck manipulation shouldn't be the biggest of problems. And for the creature cheat cards, I have personally found that they are not the most fun to play so I have opted out for those but if I ever decide to make this deck more competitive those will be the first thing I add.

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