Kindred Dominance

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Leviathan Legal
1v1 Commander Legal
Duel Commander Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) None

Combos Browse all

Kindred Dominance

Sorcery

Choose a creature type. Destroy all creatures that are not the chosen type.

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Kindred Dominance Discussion

Jewishman on Special Lil Vampire Deck

2 days ago

What is your budget for the deck? I think regardless you should make an exception for a Cabal Coffers at least. But theres heaps of good cheap/moderately priced black cards you could run; Contamination Yahenni, Undying Partisan Victimize Torment of Hailfire Patron of the Vein Bloodghast Painful Quandary Necropotence Exsanguinate Kindred Dominance Tragic Slip Nykthos, Shrine to Nyx

ZendikariWol on Roaring Dragongods

3 days ago

1) Kindred Summons, Kindred Boon, Kindred Dominance, and kindred charge (charge, since it never links [try it, really], is basically copy all your dragons attacking an opponent and the tokens die on end step)

2) probably targeted, since you have a goodly amount of rocks. Once again, my deck has some good examples (also, play tip, if you want something removed, look at it concernedly or say you have no removal before removing it: this may prompt others to act first).

Skip to 6) WAIT- what if you made a graveyard shenanigans dragon deck? Unburial Rites after you Scion your favorite dragon out?? That could be hella cool.

7) I probably came off as a little bit of an ass here. I just meant if you need to cut things, those were my suggestion. It helps ease the sometimes very troubling decisions that way.

8) in Commander, the first couple turns are spent ramping and maybe doing small things. Then by turns 3 and 4 people start making moves. You will probably start making moves from 5 to 7, which makes you the underdog in the early game. I'm just mentioning you could totally use that to your advantage.

Basically, everyone is going to not see you as a threat initially, so you can get away with more. And if you give your stuff haste, your emergence as a threat can be sudden and probably terrifying.

bushido_man96 on Hawk Red/Black Dragon Deck

5 days ago

Urza's Incubator if you can get one. Nevinyrral's Disk should probably go in, too. More board wipe options could be Kindred Dominance and Plague Wind or In Garruk's Wake. Kolaghan, the Storm's Fury might be a better commander. Your current commander, other than giving your dragons haste, is just another big body. I'm not sure if there is another commander that would work out better for you as far as dragons go, but it might be worth stepping off the dragon theme for the commander, just to get something better.

ZendikariWol on the magic of ur (new to edh)

1 week ago

Kindred Summons would be immensely destructive in this deck. As would Kindred Dominance and Divine Reckoning. Your creatures are also big enough that opponents may want to remove them, so Heirloom Blade may be worth your time, as well.

ZendikariWol on Reaper King Harvest Time

1 week ago

The red one ( kindred charge ) is a game-winner, the green one (Kindred Summons) is a pretty good tutor, the white one (Kindred Boon) is protection (slow and only-okay protection), the black one (Kindred Dominance) is a one-sided wrath, and the blue one ( Kindred Discovery ) draws sh--piles of cards.

ZendikariWol on Dragonic Dominance

1 week ago

Wait wait... isn't Dragonlord Kolaghan a total dud in singleton? Also Dromoka, the Eternal is a surprisingly large threat. It really comes out of nowhere. He almost made my dragon deck white. Also the kindred cycle, or at least the good ones ( kindred charge , Kindred Summons, Kindred Discovery , and Kindred Dominance) are really good, and I guess Kindred Boon is nothing to sneeze at either. Coat of Arms is immensely powerful, as well.

Epidilius on General Tazri's Allies

2 weeks ago

You only have 10 (unless I missed some) non-Ally creatures, so you could get rid of Arcane Adaptation or Conspiracy. I know that they allow you to search your library for ANY creature if you name "Ally", but you could also use your other tutors for that.

Door of Destinies could be an option, depending on how fast your group plays. If it was an EtB trigger and not an on cast trigger, I think it would be a lot better (because of your flicker suite).

Also, is Amulet of Vigor in there for the lands and the Kor Ally tokens? If it is, I would suggest something more impactful (Mana Echoes?).

I would also suggest swapping Diabolic Tutor with Increasing Ambition. I prefer Ambition because of the flashback, but it (again) depends on the durdleness of your group.

Maybe add some stuff to use an infinite combo on? You can use Harabaz Druid with Deadeye Navigator and any haste provider to create infinite mana, then flicker Tazri until you get all your allies and cast them. Then use Sea Gate Loremaster to draw your deck. As long as you can either give your creatures trample or wipe your opponent's creatures (In Garruk's Wake, Kindred Dominance, etc) you probably win. I didn't check if you had Allies that give trample. And now that I think about it, you probably don't need that because all your creatures will be indestructible lifelinkers with evasion who have drained your opponents to death already.

Finally, and this is just my opinion, I strongly dislike the Vivid lands. I have never been happy to play one. I would recommend the Lair land cycle in it's place. They come in untapped, tap for three colours, and while they do bounce another land to your hand you can still get mana out of it first.

When you play, do you usually work towards a combat damage win or a combo win?

ZendikariWol on Don't Poke the Slivers Hive!

3 weeks ago

Ooooh buddy. I have modern slivers, you may have tempted me to move her to commander. Brass Herald, Vanquisher's Banner, and the kindred cycle (Kindred Boon, Kindred Dominance, kindred charge , Kindred Boon and Kindred Summons) are all worth looking at. Four instant-ish game enders (one's a tutor, but you'll probably hit something hasty), and one gradual game-ender.

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