Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a colourless Treasure artifact token with ", Sacrifice this artifact: Gain one mana of any colour."
|Want (9)||mtndewd , rpie4444 , wally501 , Aaryanna , Bcunyas97 , TERRITORIAL_ALLOSAURUS , Draynrha_JC , Freaky55 , andimtg|
Printings View all
|Ravnica Allegiance (RNA)||Rare|
Combos Browse all
- Reforge the Soul + Smothering Tithe
- Dictate of Kruphix + Rankle, Master of Pranks + Smothering Tithe
- Geier Reach Sanitarium + Smothering Tithe
- Smothering Tithe + Underworld Breach + Wheel of Fortune
|Commander / EDH||Legal|
Smothering Tithe occurrence in decks from the last year
All decks: 0.08%
Commander / EDH:
All decks: 0.08%
WB (Orzhov): 0.85%
Smothering Tithe Discussion
4 days ago
You'll want cards that ramp you for multiple mana in your deck since your mana-curve is too high.
Thran Dynamo, Smothering Tithe, Worn Powerstone, Hedron Archive. I don't think you can pull it off super reliably considering how few low-cmc creatures you have, but Dowsing Dagger Flip and Sword of the Animist are also options.
Don't forget card advantage. You'll run out of steam without it.
6 days ago
Played about 4 games now and some changes were made let me know what you think...
The following were added: Heliod, Sun-Crowned, Soul Warden, Aetherflux Reservoir, Sun Titan, Linden, the Steadfast Queen, Ajani's Pridemate, Daxos, Blessed by the Sun, Smothering Tithe, Soul's Attendant, Suture Priest, Flawless Maneuver, Altar of the Pantheon.
In replacement of the following; Skybind, Gerrard's Battle Cry, Daybreak Coronet, Consecrate Land, Celestial Dawn, Order of Leitbur, Glittering Lion, Clergy of the Holy Nimbus, Order of the White Shield, Brightling, Herald of Anafenza, and Knight of the Holy Nimbus
Celestial Dawn was hard to remove, but i was unsure how it worked with Blood Moon or Emeria, The Sky Ruin. So let me know your thoughts. I went more life gain, but it keeps me around a bit longer. With most of the creatures being low powered unless pumped up by other creatures, something was needed Sun Titan gets things back the mana cost for most critters is 3 or under. and if titan doesnt work or is removed Emeria, the sky ruin gets him back. Sun Titan and Kami of False Hope is so fun.
Shagoth Let me know what you think, its early in the process. i am interested in y
1 week ago
If you like Stasis, you might like Smothering Tithe, not fully fetchable, but pretty nasty if you can set it up. It is 4 mana though, which is annoying. I more or less bit the bullet and am trying to fit in a few 4 mana combo pieces to justify a Dimir House Guard, solely to tutor them up. I think voltron is way more fun to play against than combo, so I'm not saying you should go down the dark path of instant win combos, you do you, but I didn't want to mention a card like Tithe without mentioning a way to actually find it more reliably, something very irritating in a Zur deck.
1 week ago
I recently came across this deck, and love it! I was wondering if you recon there is space for the new Fiery Emancipation (although might be a little heavy), and Smothering Tithe (perhaps instead of Land Tax?). Also, how would you deal with things like Solitary Confinement in decks that are counters heavy (e.g. Zur's prison) or anything preventing the opponent to die/lose the game?
1 week ago
Imo if you are going to play Smothering Tithe you outta be playing lots of heavy draw effects to make it worth it otherwise I would Scrap it for Spirit of the Labyrinth to keep your opponents from out drawing you with their engines.
I feel like these cards could be replaced with better options. Mogg Maniac,Spitemare and Truefire Captain etc etc. Could just be Repercussion and you can use the other slots for enchantments and creatures that prevent the damage of archangel avacyn flip for a one sided damage+wrath effect. I also don't see Basilisk Collar which is almost a must have for the list. It can put you way out of kill range and wrath the board of all creatures, but your commander. For each target you would gain 3 life. IE if three opponents with 5 creatures each will give you 54 life.
2 weeks ago
If you want to lean into the artifact numbers id suggest running some form of token generation, treasure tokens could be your beat friend because they’ll add to your ramp too.
Smothering Tithe is great here, Ramos you and increases your artifact count.
Brass's Bounty might be useful too.
I’d also add Chromatic Lantern, fixes your mana bas and goes to the artifact count.
I’ll have another solid look through tomorrow but these are just some preliminary ideas :) sorry for the delay I’ve been mega busy today.
2 weeks ago
Syphon Mind and Midnight Clock are far better in multiplayer but not particularly "abusive". Ward of Bones and Land Equilibrium can be crazy harsh in a big game vs a small one and they tend to feel a bit more "abusive". Edric, Spymaster of Trest also really shoots up in power level with multiple opponents. Unwinding Clock is basically a colorless Seedborn Muse, its super busted. Disrupt Decorum is a hell of a party that doesn't even work in 1v1. A known Constant Mists can do wonders in hand, as nobody will want to waste an attack on you. Arachnogenesis and Comeuppance are similar, if they are suspected responses to attacks you may start being left alone in the game until someone has a counterspell for you. Dragon Broodmother, and a few other cards trigger token making on each player's turn, maybe not super abusive but still much better in multi than in a 1v1 game. Mind's Eye can be quite strong as well, especially with Smothering Tithe!!