Smothering Tithe

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare

Combos Browse all

Tokens

Smothering Tithe

Enchantment

Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a colourless Treasure artifact token with ", Sacrifice this artifact: Gain one mana of any colour."

Smothering Tithe Discussion

Lanzo493 on WU Budget Blinky-boi (WIP)

2 hours ago

I’ve also played Brago and there are 2 very good budget things you can do with this deck. 1, ramp. 2, draw. Brago basically doubles your mana from mana rocks, so if you have a lot of mana and a lot of draw, that is powerful. That’s why Rhystic Study and Smothering Tithe cost so much.

Let’s start with ramp. He can blink mana rocks so your mana rocks need to enter untapped. No Fieldmist Borderpost effects. Instead, you have Mana Geode , Darksteel Ingot , Prismatic Lens , Hedron Archive , Basalt Monolith , Peregrine Drake (he’s fun), and anything else you have. Sol Ring and what not.

Now draw. Mystic Remora is definitely worth the price. It’ll draw you a ton of cards and Brago will keep the upkeep cost to . Other good draw is Trial of Knowledge , Sea Gate Oracle , Unquestioned Authority , Traveler's Cloak , Pentarch Ward , Curator's Ward (you draw cards and can trenchant your commander!) Heliod's Pilgrim , and more. There are always permanents that help you draw.

Shoutout to Cloudform and Lightform for cheating everything into play. Should you want to keep your manifested a creature a 2/2 instead of blinking it (for example, it’s an instant) you only need to blink the ~~~~form enchantment. Also, Reality Acid and Nevermaker do great.

Also, planeswalkers. Add them if you’ve got them. Like Narset, Parter of Veils . She’s good.

Swiftfoot Boots and Lightning Greaves . You’ll need to protect your commander. Most people target Brago.

Those are my suggestions anyway. Now if you’re to take any cards out, I’d start with Serra's Blessing . Your commander can blink itself and all your creatures so they have pseudo-vigilance. I’d also remove instants and sorcerers from your deck that can be easily replaced with a blinkable permanent with the same effect ( Unsummon —> Nevermaker ).

DespairFaction on Akiri-Bruse (RW) Aggro-Control

20 hours ago

Hey so I am somewhat of a Boros expert myself with Aurelia being my main. Ive played your decklist 3 or 4 times and i have some questions. First one is, why run cataclysm and jokulhaups over something like Armageddon , Ravages of War , and Boom/bust? These help lockout the game when you're ahead, Cat and Jok only help when you're behind and are unplayable when you're ahead. I guess i just don't see the situation where you would want them. Next I really think you need to be running Smothering Tithe I was staring at Wheel and Idyllic tutor in my hand and I knew that would have been lethal on someone if it were in there. I also feel like without smothering tithe there weren't really good targets for idyllic tutor (outpost siege was already in play at that moment in time). Fiery confluence really has done much for me either, I replaced with Chaos warp. There were some other removal card choices that seemed odd as well, like Orim's chant. I am personally a wear/tear crush contraband, and return to dust fan if you're going to be spending that much mana. However certain metas do require things like Crush and Smelt . Also the land count seems light for the hedge mage. Ive had some inconsistent starts because of that. So yeah for me personally, I've noticed some issue in actually closing the game out and being able to stop opponents. Have you run into similar issues? What type of decks do you run against typically, since I know that can make a big different. I would guess at least some blue combo stuff with the REB and PBlast and the matrix. Rule of Law seems like it could be a strong addition especially if you are facing combo. I feel like some evasion equipments could also be really good something like a Tenza, Godo's Maul , Trailblazer's Boots or even Cobbled Wings . Anyway I wanted to get some insight on some of these thing. I am slowly working on my own list as my old one is quite outdated. But the idea is to lock up the game with land destruction, winter orb, or possibility storm.

SideBae on Derevi Fat Stax

22 hours ago

Right off the bat, you should strongly consider Smothering Tithe to run alongside your Stasis . Each turn cycle, all three of your opponents have to pay to cut you off one blue, meaning Stasis is very likely to stay put.

Second, instead of running Bident of Thassa , you should consider running a Green Sun's Zenith to fetch your Edric, Spymaster of Trest . This gives you the redundancy that two of the 'hit OP draw' effect while allowing you to fetch other things with GSZ, including a Dryad Arbor turn 1, if you choose to run that, or Reclamation Sage to take out a pesky artifact/enchantment.

Similarly, I always feel weird running signets or Commander's Sphere in a green deck. If you have access to green, you have access to dorks (which are way better than signets). Avacyn's Pilgrim , Fyndhorn Elves , Birds of Paradise and Noble Hierarch are all REALLY powerful. Priest of Titania and Bloom Tender are both two-drops that make enough mana to be busted as well. Similarly, I don't think Solemn Simulacrum is ideal in this deck. If you cut the artifact ramp for dork ramp, you can run Kataki, War's Wage or Energy Flux to great effect. Also, Stony Silence becomes just... real good.

Suppression Field is also an excellent card. You aren't running fetches, which is fine, but decks that DO run fetches despise Suppression Field -- AND it hoses 'walkers, which you run 0 of.

Playing lock pieces, you're going to draw a lot of counter magic. I advise Dispel as an efficient piece of counter-counter magic, as well as Flusterstorm if possible. In the vein of counter magic, I don't think Hinder is very good. If you're afraid of an opponent just getting value out of the spell in the graveyard, Void Shatter ensures that your opponent doesn't just tutor it back later.

I think Supreme Verdict is better than Wrath of God , if only because it dodges counter magic. You probably don't want to run two wrath effects (because you're a go-wide creature deck), so I advise just replacing wrath with the verdict.

Tutor-wise, Mystical Tutor and Enlightened Tutor would be great for this deck. Mystical can get any instant or sorcery you need, be it wrath or ramp, while enlightened can find you lock pieces fast. I highly suggest them both.

Brainstorm , Ponder and Preordain are all excellent cards that make a borderline hand into a good hand. I think all blue decks should run these Xerox pieces, as they find lands and/or important spells at a very low cost.

Depending on how prevalent blue is in your meta, consider Carpet of Flowers . It is a REALLY good card.

I'd replace Cultivate and Kodama's Reach with Nature's Lore and Farseek , and Explosive Vegetation with Skyshroud Claim . The suggested cards to not require the 'Basic' supertype, meaning they can grab your duals without a problem. Also, Nature's Lore and Skyshroud Claim allow for your lands to enter untapped, reducing their net mana cost.

I advise running Utopia Sprawl and Wild Growth . With Derevi triggers targeting the enchanted land, these produce extra mana. Also, if you run Arbor Elf , they make it tap for extra mana as well. Notably, the sprawl can only target a forest. This isn't really a problem, as I think you should try to make your land base lean green anyways. Early in a game, you want to ramp first, which requires green and then enables you to find your other colors.

Grasp of Fate is probably better than Return to Dust . It has a wider range of targets, and tends to hit more permanents for less mana.

I think people tend to underestimate the power of soft-counters in EDH games. In the late game, when players have ramped their entire decks out, they do tend to be somewhat useless. However, early interaction is invaluable. I recommend at least trying Spell Pierce in a few games, as this can counter an early Sol Ring and make all the difference.

Speaking of odd EDH counterspells, Mental Misstep is another tremendously undervalued card. If your meta is fast, it can be a complete game changer; if your meta is slow, it is indeed useless. That's a meta call, but I put it out there because I've had great success with it.

Mystic Remora is a good way to draw cards if it comes down turn 2 or 3. You should consider running it.

I would suggest running Sower of Temptation over Keiga, the Tide Star . It is vulnerable to removal, but gaining control of a creature and impacting the board right away is worth it, at least in my opinion. Similarly, if you want to lay down some real cash, Gilded Drake is a good option.

You should at least consider running Thalia, Guardian of Thraben . With dorks and the untap abilities from your general, you're likely to have more mana than your opponents, making her ability more and more one-sided.

I think Reflecting Pool is probably better than Meteor Crater . You might also consider running City of Brass and Mana Confluence , as I've had good success with these in 3-color decks. Exotic Orchard and Forbidden Orchard are also considerations for mana fixing.

Mother of Runes is a D&T staple you might want to consider. She's very good for protecting your creatures, although she is a nonbo with the aforementioned Suppression Field .

I feel that Mulldrifter is included because it can be flickered with Roon of the Hidden Realm and Brago, King Eternal . Seeing as the blink effects aren't in the command zone, I think just running Fact or Fiction and/or Dig Through Time would be better, as they are instants and let you leave up counter magic. Treasure Cruise is good too, although this is a sorcery. Chart a Course , Slate of Ancestry and Shamanic Revelation are also good cards for this deck.

You may wish to consider Howling Mine . It will always draw you a card on your draw step, as the untap step comes first. However, if you tap it down with your general's ability, the effect becomes asymmetric.

Good luck with deck building!

multimedia on Welcome to Machine

1 day ago

Smothering Tithe is a very good card in multiplayer Commander, with Akiri and with the artifact strategies since treasures are artifact tokens. Treasure Mage can tutor for one of many different artifacts here. Eladamri's Call can tutor for one of many different creatures. Trinket Mage can tutor for one of Ring, Key or an artifact land. Fauna Shaman is a repeatable creature tutor/artifact creature discard and with Daretti, Scrap Savant can expand on the graveyard strategies with artifacts. By adding these tutors you can decrease the amount of high CMC artifact creatures instead play the better ones since these cards can tutor for them.

Do you own the cards in the maybeboard? If you like some of these suggestions I offer help to make cuts.

sagramore on Revel in Artifacts

2 days ago

DJ, this deck is crying out for Smothering Tithe !

Joe_Ken_ on Najeela EDH

3 days ago

God-Eternal Oketra While not being a warrior being able to pump out 4/4 zombie warriors would be a good addition.

I run Smothering Tithe in my deck since it is a good source of mana ramp for just about any deck.

Also since you make so many creature tokens with Najeela feel free to run Bident of Thassa and Coastal Piracy since odds are you’ll draw a good amount of cards with them.

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Smothering Tithe occurrence in decks from the last year

Standard:

All decks: 0.08%

Commander / EDH:

All decks: 0.08%

White: 0.5%

W/B (Orzhov): 0.85%