Intrepid Hero

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Urza's Saga (USG) Rare

Combos Browse all

Intrepid Hero

Creature — Human Soldier

{T}: Destroy target creature with power 4 or greater.

Intrepid Hero Discussion

KIRK77 on More like "Lavatory-a"

7 months ago

Hey as long as you've got that sweet sweet Intrepid Hero you're golden

ItzCrazyy on Private army

7 months ago

On face, the deck seems like a good budget deck. It conforms with the general standards for an edh deck and follows a clear strategy. However, I think that there are some problems with the deck. Although it is built on a budget, there are only 6 ramp card in total plus 2 cards which decrease the cost of soldiers. On face it looks ok, but paired with only 36 lands (one of which ( Temple of the False God ) being a half-ramp card) it is questionable. I would add another ramp (like Thran Dynamo ) and a land ( Evolving Wilds , Terramorphic Expanse , Spinerock Knoll ). Also, I would argue that the removal in this deck is weak. The only true removal spell is Swords to Plowshares while others with worse conditions, like Response / Resurgence and Spear of Heliod , can have some major downsides in a commander game. The other single target removal spells ( Steam Catapult , Intrepid Hero , Catapult Squad and Catapult Master ) are, quite frankly very limited and. In addition to the weakness of the removal, there are only 7 of them, which is, in my opinion, quite lacking, especially considering 4 of them are creatures and there is no enchantment or artifact removal. I would reccomend the extra investment for Path to Exile , and also consider Lightning Bolt , Vandalblast , Wear / Tear and Oppressive Rays . One final point is the colour wheel of the deck (next to the mana curve). I find that, for a 2 colour deck, there is far too little red for it to be worth playing. Because of this, there are relatively few red mana producing cards, meaning often you will not be able to play the few red spells that you will inevitably draw, they are dead cards (this is why i recommended Terramorphic Expanse and Evolving Wilds above). However, I would also like to complement the deck building, as the theme of the deck is very strong and maintained, and I hope to see it do well in play-testing.

jessniem on Tapdancing

1 year ago

Indeed some great tap creatures. I think I should consider some of them, since I have quite a lot of 5-6 CMC spells.

I like cards like Intrepid Hero, Mother of Runes and Giltspire Avenger.

What cards are your all stars in this deck?

TheAceOfSpades on

1 year ago

It appears the point of this deck is lots of creatures, with lots of creature synergy. I would cut Kalemne, Disciple of Iroas, Children of Korlis, Intrepid Hero, and Mentor of the Meek, as they may be good, but they do nothing to serve the goal of the deck. In their place add stuff like True Conviction, and some more mana rocks, as you have a pretty demanding mana base, but not enough ramp. Add stuff like Pearl Medallion, Ruby Medallion, Boros Signet, and even Mana Crypt if you can afford it. Another must have is Ashnod's Altar. This deck will make a ton of creatures, so why not sac some to make even bigger creatures! PUT THIS CARD IN! I would consider, if you can, keeping Crusader of Odric as well as Hanweir Militia Captain  Flip, as thye work so well together, however, cut the crusader over the captain. Another thing to consider cutting is Ballyrush Banneret, as it takes up a whole card slot for an ability that is only mediocre if you are not playing kithkin, plus, most of your big stuff are angels.

XownagerX on Intrepid Hero and ETB

1 year ago

Basicly what happens is:

Opponent cast a creature with power 4 or greater with an ETB effect. This goes on the stack but it will resolve immediatly because everyone passed priority.

At this moment the creature enters the battlefield, putting the ETB trigger on the stack. You gain priority which allows you to put the activated ability from Intrepid Hero onto the stack, targeting that creature.

If then everyone passes priority again and take no other actions, the stack will resolve.

First the activated ability from Intrepid Hero will destroy that creature.

Secondly the creature it's ETB triggered ability will resolve unless it no longer has a legal target.

Note: this is only possible if Intrepid Hero no longer has summoning sickness.

So as an answer to your question: Yes, you are correct.

colton815 on Intrepid Hero and ETB

1 year ago

yes you can destroy it so long as Intrepid Hero is not still affected by summoning sickness, but that will not stop the ETB from resolving, since I have the feeling thats what you're really trying to ask here. for example, if i play a Thragtusk, you could tap the Intrepid Hero to kill it before i gain the 5 life, but i still gain the 5 life. destroying the source of an ability does not counter the ability itself.

CaiusV on Intrepid Hero and ETB

1 year ago

If a creature with an ETB enter the battlefield, and it's power is 4 or greater, can I instant speed kill it with Intrepid Hero before it's ETB resolves?

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Intrepid Hero occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%