Intrepid Hero

Intrepid Hero

Creature — Human Soldier

{T}: Destroy target creature with power 4 or greater.

Latest Decks as Commander

Intrepid Hero Discussion

docm on Hero of a Thousand Faces

5 months ago

Thanks for your suggestions!

There's a strict $50 dollar limit on this deck, so Sram, Senior Edificer is a hard sell being off theme and all. A similar fate befell Kytheon, Hero of Akros  Flip. I like Intrepid Hero and True Conviction, they are both great cards that are on theme. I considered them but they didn't end up making the cut. I may be able to make room for them by removing some of the cards with the explore mechanic like Path of Discovery, that don't have as much synergy with landfall as I previously thought.

Bababad on Ayli, Frooty Loops (Primer)

6 months ago

Sorry for late reply, haven't logged in in quite awhile AbsoluteIridium

Intrepid Hero, Royal Assassin, Doomed Artisan, Mirror Entity, Magister of Worth, Mangara of Corondor, Lumbering Battlement, Gray Merchant of Asphodel, and Tortured Existence can carry their own on a budget. after those swaps i guess you would have to hone your curve and add some big cheap curve toppers or focus on middle range value.

Hope this helped!

we are currently converting this build to a Ghave, Guru of Spores sun titan shell due to alot of added support in the recent sets

deebiia on Cathedral of Blood (HELP)

6 months ago

Hi, I have ran a deck similar to this and I really did not like having the combo of Exquisite Blood and Sanguine Bond. They are heavy costed cards and you don't really have any protection for them if one gets blown up.

I love Sanguine Bond way more than Exquisite Blood. I took mine out and made my deck more of what you're asking for. I can post my list, but I would only as per your request. If you're playing in a multiplayer group, once you start extorting your opponents... they find that annoying, for some odd reason, and they begin going after you. I love Cliffhaven Vampire in the deck since I have 4x Soul's Attendant as well as Suture Priest. I get to ping my opponents for anyone playing creatures.

In your deck, a nice card draw-- and potential finisher-- could be adding Greed to your list for card draw or to pay a bunch of life into it with Sanguine Bond and Children of Korlis out to dome an opponent for a bunch at once.

I personally would make this just an Orzhov deck and cut out entirely to make your mana base-- even though you said to ignore it-- much more consistent. Instead, to go with your sitting back and waiting plan, you could add Congregate and Fumigate to just outright kill an opponent if you have Sanguine Bond on the field or to keep you from dying to an overwhelmingly large board your opponents have set up while you were waiting.

Some general improvements I think would be:

  • Taking out Thrull Parasite since he doesn't really do anything in the deck. He has extort, but it seems like you could have better options for your mana if you wanted to play more of a control game.
  • Instead of Intrepid Hero who only hits certain targets, run something like Murder or Hideous End.
  • Purity is good with Sanguine Bond out, but again, it's pretty heavily costed. Here I would highly recommend running at least 3 of Cliffhaven Vampire. He is so good with the "Soul Sisters" in that he hits each opponent for each trigger on the stack. I cannot recommend him enough.
  • Maybe run more board wipes like Fumigate or even Kaya's Wrath to gain life and deal with problematic creatures.

Hopefully this was helpful, and again, if you would like me to link my deck that plays along the same way your does, let me know. Have a great day and stay safe, friend.

DespairFaction on Angels and humans

7 months ago

Hey so I know you mentioned you didnt want the power level to be crazy. Keeping that in mind, I took a look at your deck and heres what I see. First 37 creatures is very high for a Boros deck generally, but I havent tested Winota at all myself yet, so her ability may incentive things outside of the norm. That being the case, Id still like to bring the creature count down slightly to make room for other stuff. Second, you have 13 5 drops which is very bloated, this will likely cause mana and clunkiness issues, so I am going to look to cut a few cards from here. Victories Envoy and Anya are going to be the weak links right here so cut those. Next Angel of Finality is a cool card but typically under performs, I would add a somethign like tormods crypt or soul guided lantern in its place for the mana efficiency. Frontier Warmonger I would switch to Iroas, God of Victory because Iroas is incredible. Next you gotta pick one one to cut, either another 5 drop, or a 7 drop (probably the marauders). This will be a tough decision, buts its for the greater good. Ive cut 4 cards, and replacing those will be Dowsing Dagger  Flip, Oketra's Monument Tormod's Crypt or Soul-Guide Lantern and Skullclamp. Your deck has a fairly large curve, it looks pretty similar to my angel deck so you just need a ton of mana production. Dowsing is fantastic as a source of multi colored ramp, and skullclamp is insane card draw even if its just on the hands of opponents board wipes, and Oketras cost reduction and free tokens really do nice work. Try the deck is this configuration and see how things go.

Here are a couple other things that I would like to see but you'll have to make some really difficult cuts for. You need another protection spell or 2, Legion's Initiative Selfless Spirit and Eerie Interlude are all great, they all have pros and cons, pick the one you like best. Next your removal count is also pretty low, so it can be a problem if someone gets ahead of you. There are many options here and it just depends on what you need to get done Path to Exile Volcanic Offering Winds of Abandon all do some really nice things. Another thing to consider is creature based removal Intrepid Hero Angel of Serenity are some nice things that are on theme Inferno Titan and Flametongue Kavu for off theme, as well as most dragons ever printed. Again if you find the need to increase your removal and protection count you'll likely need to cut from your creatures.

Here are somethings to consider if you want to really up the power deck later on. Again havent tested it, but I assume the most powerful build is going to be some version of humans that produce lots of non human tokens, and lots of extra combat spells. The extra combats should make it very strong. Im a big fan of Waves of Aggression and Aggravated Assault. Another thing to think about it is interacting with your opponents to slow them down Chancellor of the Annex and Angelic Arbiter do so much work in my Angels deck, and Elesh Norn, Grand Cenobite is the single strongest white creature next to Sun Titan who's also missing. On the lower side of the curve you have many hate bears to choose from which create head aches for unfair decks. Finally, you'll want to lower the creature count in favor of more protection, and more removal, and you'll want to drop the mana curve a bit too. Hope all this helps. Cant wait to try out Winota myself.

DespairFaction on Aurelia - Weapons of War

8 months ago

@partana I have thought about that in the past, but I do have 2 Aurelia decks so I just go full tilt equipments with this one. Right now I know my creature count is low, and that is something that I want to tinker with more. Something near 20-23 would be ideal. Honestly the truth is I want 3 more of everything in this deck: creatures, removal, and protection and utility spells. However of the 20 or so games I've played with this deck in the last month its winning more than 60% of the time against varied opponents, so until I run into some meaningful resistance (or a new set releases) the deck doesn't need any major changes. Anyway of the equipments you mention, Shadowspear has underperformed pretty hard, so in my paper build I've been using Sinew and Steel in that slot and have been happy with the results in a limited number of games. Umezawa's Jitte is easily the most complicated equipment in the deck in terms of game impact. Some games it does literal nothing, but other games it almost single handedly wins the game by killing things that matter and then pumping to take out players. I had a fun situation recently where things were not going my way at all, but around turn 8 or 9 i was able to get jitte with several counters on Aurelia, and double strike from where to take 2 players out of the game who had 0 commander damage at the start of the turn....thats what jitte can do. Basically with double strike and double combats its insane...and is also an additional source of life gain which I periodically need. I run with out True Conviction which I really don't recommend, but thats where Im at right now. With all that said I have cut Jitte in the past, it is possible to live without it, but its so good. If I were in a non combo meta I would cut the Helm of the Host, its not something I go to super often and its a big expensive play to make happen. I have run without blackblade reforged in the past but honestly I'm much happier having it in the deck. If everything else should go wrong, 8 lands Blackblade and Aurelia means lethal on a player. Its just does player killing amounts of damage really easily. Where it can be relevant also is if stonehewer giant sticks in play for a few turns. You get that first value equipment then you are probably just looking for something to end it and blackblade helps. Your suspicions are correct on aggravated assault it is a little bit clunky on its own, and you probably don't want to see it in your opener and I rarely activate it without the combo. However, the combo has won me a lot of games since Neheb also does the trick. I generally execute this combo much more often than the Helm of the Host combo, given how much easier the mana is. What also makes it powerful also is that both Feast and Famine and Aggravated Assault can be brought back with Sevinne's Reclamation should some sort of mill or wheel situation happen. Ive played without Aggravated Assault in the past, and if I weren't in a combo meta right now Id probably cut it for something else. Also its worth pointing out that this deck is tuned for like turn 7 metas with combos, different metas might require different things. SO yes a lot of your observations are correct and many of these cards could be cut, but Ive chosen to focus around them so they are still very effective at what they do. But there many different ways you could choose to focus the deck.

Ive got a few things I am trying test at the moment. Faith's Shield is one, someone always tries to blow your stuff up eventually. Intrepid Hero seems interesting a sword carrier and repeatable removal for big stuff. Haven't tried yet by Myojin of Cleansing Fire seems interesting in that it gets me a board wipe and a creature, but I suppose Realm-Cloaked Giant does the same. Also Im at a place where I want to try and get Argentum Armor back into the deck, and probably need to find a spot for Embercleave. So still lots of problems to solve. Hope this helps!

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