|Commander / EDH||Legal|
Printings View all
|Dragons of Tarkir||Common|
|2012 Core Set||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Duel Decks: Divine vs. Demonic||Common|
|Classic Sixth Edition||Common|
Combos Browse all
Enchantment — Aura
Enchanted creature can't attack or block.
Price & Acquistion Set Price Alerts
|Have (10)||Tommuz , ironax , Fiolek , maR2307 , saj0219 , Falte , plof , , MattN7498 , Kravian|
1 week ago
Needs more land, here are my suggestions:
It says you're at 101 cards so take Auriok Transfixer out.
I think those are the biggest ideas for now. Everything else had got some pretty solid potential, considering how low the budget price is.
1 week ago
RazortoothMtg interesting ideas. I think Enduring is certainly worth testing if I have enough devotion with Nykthos.
viperfang4 hahaa yeah that seems too convoluted for modern, especially when I'm making enough angels on their own. The Pacifism type spells are definitely worth considering, and I may try games where I swap Porphyry Nodes out or something.
2 weeks ago
You have some solid picks but i'm going to suggest some stuff that i used when i had a mono red dragon deck, i hope they are worth to you.
If Semblance Anvil is being a bother to you in terms of exiling your good cards, why not Generator Servant? Sure, it's ramp instead of cost reduction, but it's an early creature, it functions as ramp and it gives haste to any dragons that don't have it. Oh yeah, if you wish to go a bit more hardcore: Seething Song is also good.
Crucible of Fire is a win more card imo. You already have Tempest dealing damage and dragons to eat your enemies, giving them +3/+3 is a waste of slots. i would put another Tempest and another Servant in place. Swiftspear could be replaced for something like Steel Wall for a big-ass defender in the early game and a helper for the Hellkite's alternate win condition in case you're playing against a friend with a lot of artifacts. I would take out Kilnmouth Dragon and put the Mirrorwing Dragons into the sideboard. Kiln is just too slow (believe me, i tried to use him a lot ever since i got 2 during Onslaught block and when i came back to the game years later) and Mirrorwing is best as a surprise for game 2 imo. Here are some suggestions of dragons for you:
- Moonveil Dragon: a 5/5 with a anthem-pump that is surprisingly strong.
- Stormbreath Dragon: You know what's annoying? That friend's Angel deck with Pacifism. This one gives the middle finger to white's dangerous enchantments and removal.
- Predator Dragon: My favorite modern dragon. It was my final beater most of the time. He wolfs down your tired monsters like tic tacs, gets a massive power boost and attacks on the turn it came out.
- Scourge of Valkas: Dragon Tempest's Father.
- Avaricious Dragon together with Rakdos Pit Dragon can be interesting. You get card draw and also a double striker that pumps.
Whew, that was a lot of stuff eh? Don't worry,i shall finish now with the last support cards that i would suggest:
- Sarkhan, the Dragonspeaker: Guy who has a dragon boner and can become an indestructible dragon with haste.
- Banefire: Can be useful as a final burn spell and it has Sarkhan transforming his hands into a dragon.
- Sarkhan's Triumph: Dragon Tutor.
- Carbonize: Burn that stops regeneration and it exiles the victim.
- Burn from Within: I would put this one on the sideboard. Indestructible creatures deserve death too.
2 weeks ago
Rev_Lycan60 Hey, thank you for your suggestion! On one hand I like the idea that it can both knock out a creature and boost one, while also being an aura for Eidolon of Countless Battles. On the other hand though, not all Heroic creatures in this deck are humans and I cannot depend on my opponent not playing humans.
If I were to play Bonds of Faith I would most likely switch it out for Pacifism. But as it is, I prefer the latter. In case I don't draw Hopeful Eidolon (which I want to switch out for something else anyway) or Ordeal of Heliod the entire game, I want do make sure that the removal I play is unconditional. The deck needs to reliably be able to deal with big evasive creatures.
3 weeks ago
How to fix up this deck to be Modern competitive on a budget:
Remove an Anointer of Champions, and drop two of the Kytheon, Hero of Akros Flip' then take out the Expedition Envoys, Declaration in Stones, Consul's Lieutenant, and finally the Gryff's Boons. (15 total cards)
Add 4 Soldier of the Pantheons (better than Expedition Envoy), 4 Champion of the Parishs (like Thalia's Lieutenant but is a one drop, and half the abilities), 4 Gather the Townsfolks ((For Champion of the Parish, and Thalia's Lieutenant)), and finally a Plains and 2 Windbrisk Heights (Card advantage).
If you want:
Switch Always Watching (doesn't affect the Gather the Townsfolk humans, more expensive, but has vigilance) for Honor of the Pure (Cheaper, works on tokens, but doesn't have vigilance, and won't buff flipped Town Gossipmonger Flip)
Switch Gideon, Ally of Zendikar for Elspeth, Knight-Errant, Gideon of the Trials, Ajani, Caller of the Pride, Ajani Goldmane, Ajani Steadfast, or Gideon, Champion of Justice although I like Elspeth, all of them are great in their own right.
3 weeks ago
Kaneki___Ken you definitely don't have to go voltron with sram, the extra draw is just valuable in mono white even if it is every couple turns. I'd say Flickering Ward and Skullclamp are a good place to start. If you want to go with something unique a pillow fort build around cards like Cage of Hands, Cessation, Pacifism etc would be neat. Could use Eidolon of Countless Battles and Ethereal Armor for the win maybe?
4 weeks ago
When Hapatra, Vizier of Poisons deals combat damage to a player, it's controller puts her ability on the stack with a valid target. Because she's black and Animar, Soul of Elements has protection from black, it is not a valid target.. When the ability resolves, if it's target is still valid, you choose whether or not to put the counter on. Protection doesn't care who or what puts the counter on, unless it's being put on by a source of damage with wither or infect, but it does care whether a spell or ability targets.
Protection protects against:
Damage: Animar can't be damaged by Pestilence.
Equiping or Enchanting: Animar can't be equipped with Behemoth Sledge or enchanted with Pacifism.
Blocking: Animar can't be blocked by Putrid Warrior.
Targeting: Animar can't be targeted by Swords to Plowshares or an ability from Hapatra.