Pacifism

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Eternal Masters Common
Tempest Remastered Uncommon
Dragons of Tarkir Common
Magic 2014 Common
Magic 2013 Common
2012 Core Set Common
2011 Core Set Common
2010 Core Set Common
Duel Decks: Divine vs. Demonic Common
Tenth Edition Common
Ninth Edition Common
Eighth Edition Common
Onslaught Common
Seventh Edition Common
Classic Sixth Edition Common
Anthologies Common
Urza's Saga Common
Tempest Common
Mirage Common

Combos Browse all

Pacifism

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

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Pacifism Discussion

miampizza on Wife Deck (life drain)

22 hours ago

I have a few suggestions:

Sanguine Bond + Exquisite Blood pretty much self explanatory as to why.

Well of Lost Dreams, Rhystic Study and Alhammarret's Archive are pretty synergistic draw engines.

You are playing one of the best color combination for boardwipes. If things go wrong a well placed Supreme Verdict, Wrath of God, Merciless Eviction, Fumigate, Terminus or Cyclonic Rift can turn the table in your favor or win you the game. Boardwipes are very strong in the EDH format.

35 lands without any mana rocks is quite slow for a deck like this. Maybe you could consider adding some ramp to ensure that your strategy starts pumping before your opponent's. I'm talking about cards like Azorius Signet, Dimir Signet, Orzhov Signet, Sol Ring, Thran Dynamo, Basalt Monolith etc etc.

I feel like Colossus of Akros, Eater of Hope, Kothophed, Soul Hoarder, Maze Sentinel and Mortus Strider are either not very synergistic or weak compared to many other possible choices.

Rhox Faithmender, Archangel of Thune (quite pricy $),Ayli, Eternal Pilgrim, Sphinx of the Steel Wind could be interesting cards.

As for your removal you heavily rely on Pacifism effects. If that's what you absolutely want, go ahead, but if you'd like a bit versatility (sometimes an enchantment or something else might prevent you from gaining life of playing at all), cards like Anguished Unmaking, Counterspell, Mortify, Return to Dust and Utter End could be pretty interesting.

Might have a few cards that comes to mind. I hope any of those cards were inspirational to you :P

Pieguy396 on Green/White Angel Ramp

1 day ago

Hey, there! I have just a couple of recommendations for you:

First: I saw in the above comments that Path to Exile is too pricey for you, but Oust and/or Condemn are both a lot better that Pacifism or Angelic Purge. Even Path to Exile itself has dropped in price thanks to its MM3 printing.

Second: If you look at the top pie chart in the upper-right corner, you'll see that the cards in your deck require much more than , and yet you run more sources than sources. I'd change that. Selesnya Sanctuary also isn't great; Fortified Village is a cheap and strong alternative.

Third: I'd recommend more token makers such as Gather the Townsfolk as opposed to some of the more expensive cards in your deck. They can act as chump blockers and pump up your Champion of the Parish.

Hope this helps!

mtgplayer100 on Becoming one with Control...on a budget

3 days ago

As for the mana base, some dual lands would do work here, like Glacial Fortress, Sulfur Falls and Mystic Monastery.

As for removal, Pacifism could just be Blessed Alliance or Lightning Helix, both of which are better. Cancel is just a worse Void Shatter or Disallow. Mana Leak is probably the best option available.

Some card advantage would probably also be good here, like Think Twice. Also, Dramatic Reversal dosen't really make sense to me, since you're only using to untap creatures, and if your looking to preserve your lifetotal, you got removal to help doing that.

Soulfire Grand Master looks like it could do some serious work here. Ojutai's Command is also an option.

TheCenterOfTheUniverse on Sidar and Tana

3 days ago

Cards you could remove:

Arrest, Hunter's Insight, Magebane Armor, Demonmail Hauberk, Hero's Blade, Seraph of the Masses, Paragon of Eternal Wilds, Builder's Blessing, Pacifism, or Explore

Hope I helped!

GolgariGravedigger on Just a random deck

3 days ago

I would probably go mono white with this one, I can't really see a reason to splash red, with so many double/triple w and double r, you're likely to get mana screwed. White has some decent and cheap spot removal you can use, like Pacifism and Oblivion Ring. Seems like you have an Angel tribal thing going on here. You might want to run a few Seraph Sanctuary. Also with so many 1x cards your draws are going to be really inconsistent. I would run 4x of some solid cards with low CMC (1-3 mana). I can't tell what strategy you're going for, but if you put it in description I'll suggest a few good cards for the strat.

Pevira on Control/Mill

1 week ago

Ok my reasoning with ditching Pacifism for Claustrophobia is that with Claustrophobia, tap abilities can't be activated. But along that same vein, Journey to Nowhere doesn't allow any abilities to be activated!

I think a big question that needs to be answered by me is how powerful I want Sage's Reverie to be. Sage's is what is keeping me from dropping the auras for other enchantments. Blessed Spirits plus Sage's Reverie gets big fast, and with flying is a big threat. Plus it can serve as at least a draw 2-3 reliably.

In regards to Remand, why is it so ideal, besides the cantrip? Won't you have to deal with the same spell next turn if they really want it out? Vs Mana Leak, where it is countered to the graveyard. What is the competitive advantage here?

In short, how worth it is Sage's Reverie?

lithium142 on Control/Mill

1 week ago

That looks like the way to go for your lands. as for basics. that will be a lot easier to determine once you have the playable cards more fleshed out. cant determine what colors you'll need more without knowing how many vs mana symbols you have in the deck. for now, split it 50/50, and we can edit it later. 22 lands is a good place to start for this deck since we have so many cantrips.

Disrupt is interesting. that's a super obscure card XD tells me you're doing some research tho =) anyway, I dont like it for the same reason Mana Tithe usually takes a back seat to Spell Pierce. 1 mana is super easy to pay. and negate is just very situational to run as your only counterspell. ideally Remand will be the best way to go. if that's not an option right now, probably use Mana Leak.

Claustrophobia is certainly an improvement, but i think we can do better. when it comes down to it, didn't Pacifism accomplish the same thing? I'd say bring that card back in place of Claustrophobia, or if you can get them, Journey to Nowhere is a slightly better version of Pacifism. I kind of feel the same about Singing Bell Strike. like it falls into the same category. you can find better cards.

And for the last bit. YES! Ghostly Prison is huge!

I do have a question for you. I've noticed that you haven't taken to very much of the mill that i suggested. some of it was expensive, so i get that, but i guess im curious if you'd rather just build a control deck? it seems to be what you're leaning towards, and i think you could make it happen for cheaper. you already have the beginnings of it. let me know. it's never too late to change direction.

Pevira on Control/Mill

1 week ago

Ha ha thanks!! I realized that Temple of Enlightenment's Scry 1 effect is not really needed here, as I have other scryers. Also, it enters tapped.

Suggestions on how to change up my lands? Something like this, +3 Port Town +4 Glacial Fortress +4 Prairie Stream, but how many Plains/Islands should I keep in the deck?

What do you think of Disrupt vs Negate? They only counter non-creature spells, so should I worry about countering creatures and use a different card?

Here are the other changes I am making.

+2 Claustrophobia -2 Sleep Paralysis (No brainer, lower mana cost. If I am paying for other things, I might as well ditch the 2 Sleep Paralysis I have on hand for Claustrophobia)

-2 Sphere of Safety -2 Pacifism +4 Ghostly Prison

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