Pacifism

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Battlebond (BBD) Common
Masters 25 (A25) None
Eternal Masters (EMA) Common
Tempest Remastered (TPR) Uncommon
Dragons of Tarkir (DTK) Common
Magic 2014 (M14) Common
Magic 2013 (M13) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
2010 Core Set (M10) Common
Duel Decks: Divine vs. Demonic (DDC) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Onslaught (ONS) Common
Seventh Edition (7ED) Common
Classic Sixth Edition (6ED) Common
Anthologies (ATH) Common
Urza's Saga (USG) Common
Tempest (TMP) Common
Mirage (MIR) Common

Combos Browse all

Pacifism

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Browse Alters

Set Price Alerts


BBD

A25

EMA

Show All Prices

Have (3) hosshughes , Taki117 , Thorion7
Want (1) jbbvader

Pacifism Discussion

Tylord2894 on W/B Teysa Commander

12 hours ago

Okay, so after looking at this deck for a while, considering its sideboard, and adding some cards that I use often for similar strategies, I've come up with a list of edits (well, actually three lists).

Before I get to those, I would like to explain what I found. Firstly, I like the idea behind the deck. Token strategies are always a great way to make a casual deck that can scale to be for optimized. I love the afterlife keyword as it lends itself to this optimization really well. But there were several less-than-savory card choices in here. The two biggest issues that I saw are ones that I see a lot (and full into too). The first of these is that many cards have a very high cost-to-value ratio. That is, there were several cards that cost too much (mana) and do too little for it. Elgaud Inquisitor is a fantastic example. While Elgaud Inquisitor is on-theme with their on-death triggered ability, that is all they have going for them. The lifelink isn't super useful, and the CMC is WAY too high. They are only a 2/2 too boot. Second off, theme isn't the same as function. I understand that there is a vorthos element to this deck, but since this deck isn't a full tribal deck, I think it's better to focus on ways to make the good parts of the theme work great.

I saw lots of cards that were life gaining cards ( Pontiff of Blight , Impassioned Orator , Riot Control , etc). This deck can make a lot of tokens which Tesya gives lifelink. You need not worry about life gain card. The strength of your creatures that make tokens when they die is that you can easily recur them in W/B. In the lists below, there are many cards that give added value to dying creature or make killing your creatures more ways to die. Lastly and most importantly, you had ZERO ramp and ALMOST NO card draw. THESE ARE THE TWO MOST FUNDAMENTAL ASSPECTS IN EDH!!! You NEED to have them!!! You can not rely solely on the one land drop and card draw. I've listed several cards that assist the main strategy and draw you cards (things like Dredge and Altar's Reap ). As for ramp, there is almost no good ramp outside of green. That only means that you have to look harder. Mana rocks are a must. I only have three in the lists, but they are absolute must-haves. Next, I put in several cards that give you mana in other ways. Most of them align themselves with the main strategy ( Ashnod's Altar , Soldevi Adnate , and Pawn of Ulamog to name a few). Similarly, I added cards that draw you cards from creatures dying. There is one card that I would like to point out in particular, Erebos . The important part of Erebos is his last ability. You pay and 2 life to draw a card. Life is a resource, and you'll be making plenty of it. Be sure to spend it. There are lots of cards that help you turn life into various things, like Bolas's Citadel (which I almost put in and still think has a place here). I would encourage you to look into them. Lastly, I would remove 6 lands. You have other ramp now and don't want to be flooded all of the time.

Here is the list of cards that I would remove:

I understand that there is a budget to this deck, so I've split my suggestions into two lists. The first is all cards that are cheap and should keep you under budget. The second list of cards is for later edits. If you want to spend more money on this deck, those are the cards that I would recommend buying.

As you're read through these, you might notice that a lot of these came from your sideboard. There are lots of good cards in there.

I hope you enjoy these changes. Just remember that casual decks don't have to be un-optimized.

5dollarMTG on I Feel Sick...

1 week ago

You might try Celestial Crusader in place of Phantom General . I would also try to find some alternatives to Last Breath and Ghostly Possession - maybe Pacifism or Collective Effort ? (Not spirit cards, but still spooky looking.) You could also try a few copies of Intangible Virtue with all the spirit tokens.

Wicked_N_Irish on Light Me Up Bruna

4 weeks ago

A couple cards that should be in every Bruna deck are Eldrazi Conscription and Sovereigns of Lost Alara . Also, some Unsummon type effects never hurt. If for some crazy reason she gets hit with a Pacifism it can ruin your game.

Aclaus on Just attack

1 month ago
  1. Path of Bravery seems like a dead card most the game, since attacking always will leave you open, i suggest Brave the Sands to fill the void and keep ur wall up while also attacking

  2. Gleam of Battle for Lightmine Field -a 6 cost enchant should really do more then this, u want it to really effect the board. this enchant does that!. i will warn you when considering this one, it screws you over bad if someone keeps killing your commander, but hes pretty hard to remove..

  3. Hyena Umbra for Legion's Initiative , if your lookin for a little buff for ur junior guys this card here will help all of them! and its second ability i believe will save your men from a boardwipe, or u other combat tricks like block then sac it and they will return while still blocking trampless creatures!

  4. Bonds of Faith if this is for removal i would suggest Swords to Plowshares or Pacifism or Oblivion Ring

  5. Brawler's Plate for Loxodon Warhammer - just a better equipment in my opinion

  6. in my last post about land i missed Sacred Foundry which is expensive but was just reprinted and will only go up in price. very excellent upgrade.

Funkydiscogod on War of the Spark: Spoilers ...

1 month ago

It won't stop God-Eternal Oketra or God-Eternal Kefnet 's triggered abilities, but there is always a Pacifism effect in standard.

Since the effect is a triggered ability, it does go to the graveyard. So, it can be exiled from the graveyard in response to its ability by any common graveyard hate.

Funkydiscogod on Amass seems... lame.

1 month ago

It's too bad amass wasn't better. In its current form, it's just bad, but the most disappointing thing is that Widespread Brutality hints at the possibilities: they could have made spells that get better depending on the size of the army you amassed. Imagine how amazing amass could have been:

  • If Commence the Endgame was reversed: Amass 2, and draw X, where X is the power of the Army you amassed.

  • If Crush Dissent was more like Spellstutter Sprite : 1U Instant Amass 1, then counter target spell if its converted mana cost is less than or equal to the power of the Army you amassed.

  • They could have made Toll of the Invasion like a Mire's Toll on a Ravenous Rats : 1B Sorcery "Amass 1. Target player reveals a number of cards from their hand equal to the power of the Army you amassed. You choose one of them. That player discards that card."

These are just a few ideas, the point is that if they had made more cards depend on the size of the army, the amassed army could have felt like a source of power, instead of an aftereffect. So that even if the opponent did Pacifism the army, or make a ton of chump blockers, the problem wouldn't be completely solved: you could be getting powerful effects from your spells.

Sadly, amass isn't nearly as good as it could have been.

kamarupa on White deck thing

1 month ago

Add "budget" to the deck's hubs. Wall of Tanglecord is better than Fortified Rampart .

Ajani's Pridemate seems appropriate. Soul Warden and/or Soul's Attendant would be good to if you can afford them.

Oblivion Ring is incredibly useful. Highly recommend.

This deck is close to Pauper. Might be worth considering going in that direction instead of Modern.

Love Riot Control - I don't know if people realize this, but it's one of very few spells that say "prevent all damage" vs "prevent all combat damage. That makes RC waaaay more useful! And you get to gain life! Wow!! In that same vein of though. you might consider Pay No Heed over Shielded Passage .

I think Oppressive Rays is better than Pacifism . Lower CMC and it disrupts activated abilities. In my experience, people seem to subconciously consider creatures I've enchanted with OR as completely non-functional. 3 is just too high a cost - in most cases people will get more out of 3 mana just playing new spells.

Suture Priest might be worth considering.

You've got a decent number of Enchantments going. Ethereal Armor might be worth considering.

I'm thinking Chalice of Life  Flip would be good here, but I will caution you that people in my playgroup hate it and do everything they can to remove it.

Mentor of the Meek would probably draw you some cards. I hate the cost, but it repeatable.

Brave the Elements is almost certainly better than Center Soul .

5dollarMTG on $5 Azorius Alert

1 month ago

You could also drop a couple copies of Pacifism - the deck should be consistently faster Drift of Phantasms , so removal will be less important.

Load more

Pacifism occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%