|Commander / EDH||Legal|
Printings View all
|Dragons of Tarkir||Common|
|2012 Core Set||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Duel Decks: Divine vs. Demonic||Common|
|Classic Sixth Edition||Common|
Combos Browse all
Enchantment — Aura
Enchanted creature can't attack or block.
Price & Acquistion Set Price Alerts
6 hours ago
Some of the cards seem to be there only because the word 'dragon' is in the name like the Dragon's Eye Sentry or the Surrak Dragonclaw Additionally things like Wall of Frost or Pacifism don't really fit. I've also never understood things like Dragon Tempest not that its bad, but how many dragons do you intend to even play? They tend to have the power to win the game without extra help like that and you have a 66 card deck with only 9 dragons in it.
Keep in mind that for a large deck you cant count on drawing the things that there's only 1 of.
except for Sarkhan's Triumph I'm not sure how useful the other instants would be
If you are interested here's my deck Dragon Beating its simpler than yours but I think my deck would run faster, Just get the lands, get the dragons, attack, no extra complications required.
P.S. Utvara Hellkite is FANTASTIC looking, can't believe I've never seen one before.
13 hours ago
Hey there! Looks fun, but I think you have way too many 4xs that cost way too much mana - in most formats against a good deck you'd never even get to play them - even with accursed witch, as her herself is a pretty high mana creature. I'd remove most of the five and six mana cards or at least reduce them to 2xs at most.
I think Ghostly Prison would be really good here, and that perhaps instead of Pacifism, or in addition to it, you could have some kill spells to deal with the creatures that make it into play or for when the opponent is able to cast spells on you. Some good ones are Smother, Go for the Throat, Victim of the night and Tragic Slip.
Finally, it's worth adding that you have no wincon and that it's probably a good idea to think about how you're going to win the game after you've stopped your opponent from winning.
1 week ago
I tried going for more efficient cards- two drop artifacts that affect all creatures, rather than one spell that affects one creature. The deck gets a lot of hate in multiplayer (rightly so), but it SURVIVES in multiplayer because (even with three-on-one) you can pump out more enchantments, artifacts, and creatures than they can destroy/bounce/exile. Once mana-cloggers come in like Orb of Dreams or Winter Orb or Kismet the game starts to feel like everyone else is skipping their wasting removal spells on your permanents, while you are pumping out two new ones each turn.
2 weeks ago
Rancor would be an Artifact Enchantment - aura equipment with a whole host of abilities. It's worth noting that the terms "enchanted creature" and "equiped creature" will refer to whatever Rancor is attached to, even if it somehow loses one of it's types without losing the ability with the term. You can activate it's Equip ability to attach it to a new creature and cause all it's abilities to apply to that creature. Note that equip can only target a creature you control, so moving around something like Pacifism would not work very well. Also, all restrictions of an aura's enchant ability must be obeyed. If you activate the equip ability of a Daybreak Coronet to target an unenchanted creature, the ability will have a legal target, but as it resolves it will do nothing because the aura cannot enchant the target. If an aura ever becomes unattached, it will still be put into the graveyard as a state based action, even thou it has the equip ability to attach it to a new thing.
3 weeks ago
As to what i'd add.
Budget version suggestions down below - choose what you'd want from it.
Artifacts : Well of Lost Dreams (since drawing in white is hard)
Non-budget suggestions :
Lands : Serra's Sanctum if you play a lot of enchantments. Can help ramp up quick for more angels.
Creatures : Archangel of Thune for massive creatures, if you gain a lot of life. Triggers with the ''Soul sisters'' in the non-budget version, for each time a creature enters you gain +1/+1 counters.
3 weeks ago
For card draw:
3 weeks ago
It's a nice deck you got there! Not a big fun of commander, but azorius is my fav colour XD I would consider putting in Propaganda and Ghostly Prison . Also, Pacifism doesn't do much if the creature has and effect xD I would put in Cast Out instead, so that you can have answers to more threats! xD
1 month ago
I think you could upgrade Pacifism, Doom Blade, Ultimate Price and Lightning Bolt into Darksteel Mutation, Snuff Out, Murderous Cut and Swords to Plowshares.
As for acceleration, Generator Servant seems like great fit. I don't understand why you are running Darksteel Citadel though. I can't see any useful synergies in your list. A couple of your tapped lands could make room for Dragonskull Summit, Sulfurous Springs, Caves of Koilos, Isolated Chapel, Clifftop Retreat or other untapped dual lands.
Hellkite Tyrant is another great dragon, i highly recommend it.