Rebuff the Wicked


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Uncommon

Combos Browse all

Rebuff the Wicked


Counter target spell that targets a permanent you control.

Price & Acquistion Set Price Alerts



Recent Decks

Rebuff the Wicked Discussion

MagicalHacker on MagicalHacker - List of All Counterspell Cards

1 week ago

pigskinlover, thank you for taking the time to suggest Dawn Charm! However, the fact that it can be played in nonblue decks is not enough to balance out the downside that it only can counter a very small category of spells. See the sixth point under "What this list doesn't include" in the description.

KayneMarco, thank you for taking the time to suggest Dash Hopes and Rebuff the Wicked! However, the fact that they can be played in nonblue decks is not enough to balance out the fact that Dash Hopes will rarely counter the spell it's targeting due to the alternate effect and that Rebuff the Wicked only can counter a very small category of spells. See the last point and the sixth point under "What this list doesn't include" in the description, respectively. That last point was newly added because it was something I forgot to include, so thank you for helping me refine the list's parameters :)

SaltySpecula, thank you for taking the time to suggest Perplex and Grip of Amnesia! However the fact that they both have a way to cause the counterspell to fail besides paying mana means that they are unable to counter spells that would result in winning the game except in very specific scenarios. See the last point under "What this list doesn't include" in the description. It was newly added because it was something I forgot to include, so thank you for helping me refine the list's parameters :)

Silverdrake on Modern Laboratory maniac u/w combo

2 weeks ago

Cute combo, +1 from me. Seeing as how all three of your pieces are permanents that can be easily removed, you should probably consider some spells that can protect them. Things like Turn Aside, Rebuff the Wicked, and Apostle's Blessing are all great choices. If you're having trouble finding your pieces you could use a weird sort of Gifts Ungiven package, almost like an Esper Gifts deck but... wierder. You cast it and search for some combination of Lab Man, Merrow, Mantle, Remember the Fallen and Sun Titan (both of which you could include as just a 1x for this). Either they give you the pieces you want and put the reanimation in the graveyard, or they put the pieces in the graveyard and give you the reanimation you need to get them back. A bit of a clunky combo, but as a whole this deck is a little clunky (I don't mean that in a bad way - a lot of the most fun decks are clunky).

Whatever you decide to do, good luck!

Silverdrake on Tiger Army Never Dies

3 weeks ago

Gods Willing or Rebuff the Wicked would be nice additions to the sideboard against more controlly, removal heavy decks.

Silverdrake on W/B Sanguine Bond/Exquisite Blood

3 weeks ago

I'm inclined to agree that you have too many creatures, I just thought that's what you were going for so I didn't mention it. If you want to push that combo harder you'll likely want either more copies of the two pieces, or more ways to find them. Idyllic Tutor is a good choice, especially since you have other worthwhile targets like Oblivion Ring and Blind Obedience. I'm also a fan of Mastermind's Acquisition. It's definitely a slow card but grabbing something from sideboard is a neat trick, and it can find more pieces than just enchantments. Being in white, you could probably use some Path to Exile, and being in black you could probably use some Inquisition of Kozilek and/or Thoughtseize.

In my opinion, deckbuilding is first and foremost about expressing yourself, so you should play whatever cards you think are fun. If I were you, though, these are the changes I would make:
Cut 2x Gift of Orzhova, 2x Phyrexian Arena, 2x Crypt Ghast, 2x Archfiend of Depravity, 3x Drana's Emissary, and 2x Blind Obedience
Add 2x Idyllic Tutor, 2x Mastermind's Acquisition, 4x Lingering Souls, 3x Inquisition of Kozilek, 2x Path to Exile.

Other cards to consider for mainboard: Thoughtseize, Fatal Push, Authority of the Consuls, Archangel of Thune, Damnation, Wrath of God

Cards to consider for sideboard: Fragmentize, Rebuff the Wicked, Anguished Unmaking, Damping Sphere, Pithing Needle, Torpor Orb

Craven183 on Alesha, Who Smiles at Infect

1 month ago

I really like the look of this deck and am now surprised I don't see people use this combo (Alesha deck with Infect creatures) more often!

The synergy of Alesha's ability and the general CMC of infect creatures is just beautiful. And it appears you have plenty of buffs to get those infect creatures to lethal range. I have some recommended cards for you to add to your maybeboard if you are interested!:

  1. Rogue's Passage, Trailblazer's Boots, Whispersilk Cloak: Since you're winning through combat damage in the form of infect, you want to make sure that damage can actually get through. Running cards like these can make sure your creatures are able to get past blockers.

  2. Crescendo of War: It buffs all attacking creatures in the game but only buffs your blockers. So your infect creatures will get massive while simultaneously making sure no one can take advantage against you via your usage of the card.

  3. Rebuff the Wicked: Honestly no one expects a counterspell in white. But this will be great when you attack for lethal and shut down someone's removal they respond with.

Anywho, you've got a great list brewing! Provide updates so us people on TappedOut can see how it progresses!

Happy deckbuilding! -Craven

Kilrane on Life of the Party

2 months ago

K1ngMars fair enough, it's fun to me to run but I can see how having a goofy Labrador isn't as fun as a trained attack dog. I just so happen to have a Teferi's Protection laying around I'll give it a try.

mindness that's a great idea! Thanks for the idea. I'll be happily abusing it in the future. Storm Herd outta no where! What! lol

plasmor99 Hmm, the deck is pretty tight, what do you suggest removing for Mana Tithe and Rebuff the Wicked? I could run Diamond Valley with my MTGO version but it's a bit out of my price range for paper. Thank you for the great suggestions!

eckstona on Don't Touch my Spirits (Turn 5 Win)

2 months ago

Gods Willing can replace Rebuff the Wicked for a lower price, slightly better protection, greater flexibility and added scrying

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