|Commander / EDH||Legal|
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|Planar Chaos (PLC)||Uncommon|
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Rebuff the Wicked
Counter target spell that targets a permanent you control.
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Rebuff the Wicked Discussion
5 days ago
Lowdown: Removed the "Protection from" combo & Odric, Lunarch Marshal. Added Reito Lantern as a "Super-Recursion" card In here. Removed Ghitu Chronicler as Sunforger puts instants in for free & counts as being cast. Keeping Paradox Engine for versatility, & Geode Golem is removed...
Replaced all 5 Artifact Tutors w/ one that can search for anything in the deck: Planar Portal. Unsure about cutting Emrakul's Hatcher as Eldrazi Spawn make for not just Mana Sources, but also Chump Blockers, & it can be flickered... Must keep Radiate for the fact that nonpermanent cards are a big player here. Same for Paradox Engine + Boros Signet + Sunforger combo for endless Sunforging...
Only 7 CMC is the Commander. Impossible to remove.
For the comment in question...
I know the 2018 Precons were trash, but just thinking of individual cards would be for the best, as this years' secondary commanders were better anyway for the most part...
Regarding my Comment #11: I am focused on cEDH by this point. Besides, my WIP Kozilek deck is literally worse than 90% CASUAL. Worst case about >4 cards? Both 6 Drops are staples here, Same for Endbringer for . 5 drops aren't any better: has Emrakul's Hatcher, which is a 2-4-1. Radiate Manipulates mu Instants & Sorceries even when casted by Sunforger. Neheb, the Eternal makes Mana, even after the entire Combat Phase, & even after addition Combat Phases & Main Phases. "Stallion." I claim. Dunno about Kiki-Jiki, Mirror Breaker yet... MAYBE I'll remove Apocalypse + Teferi's Protection, if it doesn't mesh so well w/ cEDH... However, I won't remove Paradox Engine; stuff like Isochron Scepter copies of Fork for Nonpermanent copying, & Sunforger Activations. Especially the latter.
I reduced those to just Planar Portal, & I have Counterspells at least: For Artifact Blast for enemy impurities, Molten Influence beats most spot removal (Unless it has Split Second.), Pyroblast/Red Elemental Blast beats Blue Permanents & Counterspells, Even Dualcaster Mage can copy an enemy Counterspell if you want, countering the real thing. is a little bit different: Dawn Charm has a mode that stops a spell that targets you, Lapse of Certainty puts target spell on top of the enemy Library, & I plan to find a card that can compliment w/ this. Ideas? Mana Tithe is a Planarshifted Force Spike, which can be decent sometimes... Rebuff the Wicked is the same as Dawn Charm, but at a permanent instead. Is Illumination Good?
I hope this can help w/ the decisions on Monday; I'm thinking of Keeping Razia's Purification, & keep Rings of Brighthearth + Basalt Monolith + Sol Ring w/ Reito Lantern in hand. I hope this works as a combo that's good...
I'll be waiting until then, landofMordor. I dunno what high drop cards to cut...
1 week ago
I love the name, +1 for that alone
Your actual threats are few and far between, so removal & hand attack are going to be your enemies. Consider more protection in the sideboard - Rebuff the Wicked, Heroic Intervention, Apostle's Blessing, Vines of Vastwood, and Gods Willing are all fine choices to deal with removal. For hand attack maybe try Noxious Revival? You don't really have a good answer to it available in your colors honestly
1 week ago
While your deck is turned in hyper drive with ramp to get the combo out as fast as possible, 1 counter spell or 1 removal is all it takes to stop this deck.
in Cedh there are a a LOT of those.
I used to run a similar sisay deck with 40 lands, 45 ramp and the rest combo cards (I ran the saffi/yomi combo) and while it worked amazing vs casual groups, when going against Cedh players it got destroyed more then I liked.
I cut a bit of the mana ramp and added protection like:
Dosan the Falling Leaf
Rebuff the Wicked
Lapse of Certainty
Brave the Elements
Now the deck is still super fast, turn 2 sisay still happens but now I also win more.
Your opponents know they need to stop sisay or paradox engine and one of them will have the card to stop you, or worse they have a faster combo then you (flash hulk for instance).
I know it looks super cool beeing able to combo of super fast BUT in Cedh forget it, it aint happening unless you get super lucky that all 3 opponents have a bad opening hand
2 weeks ago
Quantuman69 - Honestly, it's not really an issue in this deck, True Believer plays the role fine, just gets targeted with removal. Spellskite and Rebuff the Wicked help keep them safe. Leyline of Sanctity is just there for the times I may need enchantment based protection instead of creature based protection. That, and because I only own one at this point.
3 weeks ago
Your list looks great! You have all the critical Angel's within reasonable budget. I especially like Aegis Angel and Resolute Archangel here. If you find you need another lifesaver consider Exquisite Archangel.
Since you like Mana Tithe you may also enjoy Rebuff the Wicked especially once your opponents start saving their removal for Avacyn.
Looks like fun!
1 month ago
ok now please listen, you don't need Exquisite Blood, and you most certainly don't need Enlightened Tutor just get more diabolic type tutors and you can get thing better for your deck than Rebuff the Wicked and lastly go down to 2 Rhox Faithmender. I like for you to call and talk if you can or just message me cause I like to say the things I like over the phone but at least you know what to start fixing. I do however like that this deck has some stuff I haven't seen for its type before.
1 month ago
Well after my denial w/ Boros, I actually have one other plan in mind...
Should I make a Gate Deck, or what? Just asking to be sure...
1 month ago
22 lands seems a little high when your curve tops out with 4x a 4 drop. I'd go down to 20 in favor of another 2x burn spells. Maybe Lightning Strike since you want it under the scepter anyway so cost doesn't really matter. Or Searing Blood, that could be good too but you can only use it so long as they're building their board too. For sideboard consider some Rebuff the Wicked or Apostle's Blessing to protect the scepter and, to a lesser extent, the bridge