Rebuff the Wicked

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos Uncommon

Combos Browse all

Rebuff the Wicked

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Counter target spell that targets a permanent you control.

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Rebuff the Wicked Discussion

Jagd_Tallgeese on Saiyan's Landing

18 hours ago

Since Shu Yun benefits from a lot of noncreature spells, some counter spells and exile effects would be useful. Enchantment and artifact removal like Forsake the Wordly and Solemn Judgment would be useful. Norn's Annex, Propaganda, and Ghostly Prison can make it harder for opponent's to swing at you. Counter spells like Swan Song, Essence Scatter, Rebuff the Wicked, Mana Tithe, and Countermand provide protection and the necessary control aspect you might be looking for. Other creatures with Prowess and similar effects would benefit from what you have in mind. Monastery Swiftspear, Pristine Skywise, Cunning Breezedancer, and Pyre Hound to name a few. The Ravnica bounce lands you will want to add would be Azorius Chancery, Izzet Boilerworks, Boros Garrison, and the tricolor land Mystic Monastery. You can also add the other dual lands, Tranquil Cove, Wind-Scarred Crag, Prairie Stream, Irrigated Farmland, Inspiring Vantage, and Spirebluff Canal. Some must have artifacts are Elixir of Immortality, Venser's Journal, Chromatic Lantern, Jeskai Banner, and Argentum Armor. Hope this helps!

coloneldark on Humans and Soldiers: Go for the Face

1 month ago

TheRedGoat,

Thraben Standard Bearer make human soldier tokens, but discarding a card is what I am trying to avoid. Aegis of the Gods may help slow down cards like Inquisition of Kozilek. I'm not entirely married to the swords if there are cheaper (both money and mana cost) options to buff and even protect creatures. But Rebuff the Wicked and Dawn Charm would be good to try out until I have money to buy the swords.

coloneldark on Humans and Soldiers: Go for the Face

1 month ago

Thank you for suggesting Dawn Charm. It is more flexible than angel song. I also switched up Rebuff the Wicked and Luminesce a tiny bit.

The swords are to combat the numerous discard and fatal push effects (admittedly late game). Plus, it gives me an almost guaranteed swing directly at the player in some cases. What cards do you suggest for buffing all of my creatures in place of Ajani? I agree that the swords are expensive (both money and mana cost).

TheRedGoat on Humans and Soldiers: Go for the Face

1 month ago

So mainboard I'm not sure where yo'd cut for it, but Rebuff the Wicked seems like the better answer to death's shadow than Luminesce in your sideboard at least. If you want a more well rounded answer, maybe you could try Mana Tithe?

Also, why the use of the swords and Ajani? Wouldn't there be a cheaper option to utilize that could buff all your creatures? Or else I could at least name a few mass reanimation spells in white that could replace the B/W sword (if that is why you have it I mean). Bear in mind I am not seeing the swords as costing just the 3 to play and then 2 another turn. I instead view them as being held back for surprise damage, but that puts them at costing 5 to utilize instead.

KongMing on

1 month ago

You need some surprise factor in here with low CMC that will protect your Lab Maniac from a last-minute Swords that will end the game with your untimely demise.

I recommend Rebuff the Wicked and Turn Aside. They're both 1 CMC, and Rebuff in particular will catch opponents off-guard. Not many people expect a counterspell when you only have one white open.

Staley on 8½ Tails of Pillow Fortitude EDH

3 months ago

Hi Warxuaroz!

I'm actually in the process of doing some tuning now. I've swapped out a lot of the pillow fort type elements for more control and things with a bit more bite.

Lately our meta has been fairly slow and the deck has done pretty well overall. I found that a lot of the attack deterrents like Windborn Muse and Norn's Annex weren't really doing much for me in practice and deeper in the game they were basically dead cards.

If there were more token decks in our playgroup and less board wipes/mass bounce played they would be a lot better. Same situation with Crawlspace.

I did find in the last version that I was wanting for some more aggression in the later game. From a political point of view I probably wouldn't play Iona, Shield of Emeria or Catastrophe in the early game but later on they would be very helpful.

When I first built the deck I had left out stuff like that but now that I've played more I would definitely prefer the cards be in my hand and decide whether to use them in the moment.

For control I basically swapped in more cards to protect my stuff like Eerie Interlude, Rebuff the Wicked, Mana Tithe and Lapse of Certainty.

Grand Abolisher has been the MVP in a lot of games so I also added Boseiju, Who Shelters All and Cavern of Souls as backup.

I'm interested to see how these latest changes work out. My hope is that the control elements will be useful in more situations but we'll see!

DPhoenix on Boro's Vanguard

3 months ago

Thanks for reading and the suggestion!

The Boros Charm is indeed interesting and I will find a way to get it inside.

After dueling with zoo I have found that the human tribal is extremely important when fighting fast and efficient creatures.

Purphoros, God of the Forge just doesnt make it in this deck. His high devotion requirements require a large part of the red creatures to be in play at the same time, and while he does burn the opponent for free, there are times that an indestructible creature is needed.

After some playtesting made a few movements for the deck:

-1 Cavern of Souls: With a low mana curve Im trying to make this deck work with just 22 lands to diminish the chances of being land flooded.

-2 Mana Tithe +2 Knight of the White Orchid: Which sounds easier said than done, so I added these that count as human and will help prevent mana screws.

-4 Sunlance +4 Rift Bolt: Sunlance not being able to hit players or planeswalkers is a huge drawback,so replaced it for the best competitive option. Im wondering if Incinerate could take its place.

Sideboard

-4 Rebuff the Wicked +2 Boros Charm: Protects your creatures or burns the opponent, nifty.

-1 Leyline of Sanctity to add graveyard hate

WargRave on Zurgo's toolbox of death

3 months ago

I'm not an expert on mana base construction, but isn't 32 lands and 15 mana rocks an extreme ratio? I know the general rule is "2 rocks = 1 land" so your total is still 39.5 "lands", but still, 47 cardslots are dedicated to mana production, meaning you will draw less gas. I think so many rocks also forces you to resort to some that are worse than simply lands. Having a rock instead of a land only ramps you if you are already hitting all your land drops, and 32 lands probably won't do that for very long. Once you empty your hand of land, drawing a rock actually slows down your mana compared to a land, and rocks are easier to destroy; Cyclonic Rift and Vandalblast hitting 1/3 of your mana sources really hurts, for example. The trio of diamond rocks are most cuttable; Coldsteel Heart is better. Gratuitous Violence and Phage the Untouchable are hardest to cast, so if your mana isn't consistent enough I think they must be the first suspects.

There are 13 board wipes, is it possible for that number to go down? I notice there are very few sources of direct card draw, so maybe the least good wipes can make room for that. Outpost Siege should always be on Khans, so Phyrexian Arena would serve better.

Open the Armory is a voltron staple, but this list has only 7 targets for it. Battle Mastery is a good one, and Loxodon Warhammer can replicate the function of Homicidal Seclusion. Tenza, Godo's Maul is super efficient. You can also add a negative aura so Open the Armory can function as removal. Replacing Banishing Light with Arrest for instance.

How has Lapse of Certainty been? Holding up 3 mana for a worse Cancel seems unexciting even if you are exploiting your opponents' color pie expectations, though I do like Not of This World and Rebuff the Wicked since it's much easier to hold up 0/1 mana, and Not of This World even counters abilities!

Nephalia Academy is a curious choice to me, I suppose discard is common in your meta?

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