Rebuff the Wicked

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Uncommon

Combos Browse all

Rebuff the Wicked

Instant

Counter target spell that targets a permanent you control.

Rebuff the Wicked Discussion

Optimator on If You Had Life Eternal: Evra EDH

2 weeks ago

You might want to run Lapse of Certainty , Rebuff the Wicked , and/or Mana Tithe ; and/or protective spells like Dawn Charm , Unbreakable Formation , Selfless Spirit , Rootborn Defenses , Make a Stand , and those that give Protection from a color (I forget their names).

You really don't want to get blown out aftet swapping life but before you can attack.

Indestructibility , Shielded by Faith , and Bastion Protector might be good too

TheMazter13 on Spelltron?

1 month ago

Play fewer cards that do nothing. Beacon of Immortality , Pyroblast , Red Elemental Blast , Rebuff the Wicked , Bar the Door , Approach of the Second Sun , and Emerge Unscathed don't do much to buff your Commander and none of them draw cards. Cards like Expedite and Brute Force are both fine because they draw cards and buff your commander repeatably. But cards that drag the game out aren't what Boros Aggro wants

The reason the cards that do almost nothing and draw cards are good is because they draw cards. In this deck, that should be more pump spells. You draw a Brute Force , cast it, get it back, then draw Fists of the Anvil , cast it, get it back and cards like Expedite let you draw even more cards to start looping. The bottleneck of this deck is the card draw. Sure, you can dump your hand, but that's 7 cards at most. What if it were 9, 10, or more?

~ Cards I think don't do enough ~

Helm of the Host - Very slow on its own and 5 mana to equip; Payoff is more creatures that you don't need because your commander is a 3/4 flyer and copying any other creature is not as good as your commander. However, copying your commander is bad because all of your instants and sorceries are single target

Approach of the Second Sun - You're never casting this twice. If you even cast this once you've probably already lost. In this deck, it's a 7 mana Angel's Mercy do NOT play Angel's Mercy, it doesn't do anything you will lose

Aegis of the Heavens - Only gives +1 to power. Toughness does not matter when you have a) an aggressive deck and b) a flyer

Isochron Scepter - Everything goes back to your hand anyway, why imprint anything?

Caged Sun - a 6 mana artifact that lets you cast spells you could already cast. It's a "win-more" card, I don't see a need

Rings of Brighthearth + Basalt Monolith - Only in for the infinite mana combo, which does nothing. Instants are Sorceries have colored costs (and are mostly a majority colored in fact) that still need to be paid, so there is no loop or anything. If anything, it's worse because you need to put 2 mana into the thing (which in this deck, is usually your colored lands)

Dark Depths - Why? There's no Thespian's Stage . Also, (and I've never thought I'd say this) a 20/20 doesn't do much here. Your goal is to attack with Feather, so do that!

Reverberate and Doublecast - These cost more than the spells your casting from your hand anyway. Also, neither of them goes back to your hand so it's a one time use and it's a bad one time use

~ Strictly Better ~

Blaze < Banefire

TheMazter13 on Army of the Living

1 month ago

The deck wants to get hit, and yet you play several creatures that block well. Cards with higher toughness than power aren't what this wants I don't think. Cards like Jareth, Leonine Titan that only block well aren't that good. This deck wants opponents to flunge, and you to flunge right back, but way stronger with all your new tokens.

Gideon, Ally of Zendikar is better than Gideon, Champion of Justice at doing what the deck wants. At worst, Ally of Zendikar is an anthem in a deck with lots of little soldiers. At worst, Champion of Justice is a 4/4 for 4 that does get big fast, but if he's getting big fast things aren't going well. White Weenie doesn't want blockers, so why would you want your opponent to have creatures? Also, why would you ever plus him more than maybe once? To get the ultimate that does nothing but restart the game? Unlike with Karn, Gideon is almost certainly dead after the ultimate, and it not he's at 1-2 loyalty. With no permanents, he's not getting bigger with that +1, so he's a 1/1 or a 2/2. I just think Champion of Justice thinks about the long game, but White Weenie doesn't want to get to turn 15, they want to have won by then with an absurd amount of soldiers

Cut Rebuff the Wicked for Lightning Greaves . You can never one-for-one a deck with only counterspells. If you're trying to protect Darien, then if the first spell doesn't kill him, the second one will. You do already have Swiftfoot Boots , but a second (better imo) copy doesn't hurt

Also, Anthems. Play more. You've got Elesh Norn and Captain of the Watch , but that's only +3/+3. Go further, add keywords, get Lords, go ham

~ Bad Cards ~

Ghostly Prison - You want to get attacked to make tokens

Baird, Steward of Argive - YOU WANT TO GET ATTACKED TO MAKE TOKENS

Steelshaper's Gift -> Enlightened Tutor - Tutor hits more, is instant speed, and although it puts the card on top, gets the big hitters like True Conviction

City of Brass and Grand Coliseum - This is mono-color, you don't need fixing. And certainly not at the cost of life in a deck that wants to get hit

Tzefick on Ability challenge

1 month ago

I see PIayswithFlRE had a very similar idea to what I had in mind.

The mechanic Show

The cards Show

RedmundR2 on Magic: The RPG (Level Up/Proliferate) *Updated!*

1 month ago

Funkydiscogod My favorite part about your comment is that I am in love with non-blue counterspells and it actually would make a ton of sense in the deck considering I need to splash specifically white mana for a few core cards like Student of Warfare anyways. I have taken great care to keep the mana base in flush with the color needs of the deck, so I'd need to test it but I'm pretty confident i'll find a way to put Rebuff the Wicked in. Hindering Light would probably be better than Mana Leak if it wasn't for the two color cost. If I was going to try something to upgrade in that slot that is 2 colors i'd have probably done Dovin's Veto before your suggestion but the card draw is something this deck desperately wants. I'll test it and post an update in a week or so.

I appreciate your suggestions!

Funkydiscogod on Magic: The RPG (Level Up/Proliferate) *Updated!*

1 month ago

What about swapping a few copies of Turn Aside for Rebuff the Wicked ? People rarely expect white counterspells.

Or what about Hindering Light ? It can also counter Lightning Bolt directed at your face, and draw a card.

darkdexterminate on Angelic lifegain

1 month ago

True Conviction is really good but I think you could change that card for some removal like Path to Exile , or Rebuff the Wicked . Even a Forsake the Worldly would be better, at least that is what I see this deck lacks. Ashes of the Abhorrent , Luminarch Ascension

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Rebuff the Wicked occurrence in decks from the last year

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