Rebuff the Wicked


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Planar Chaos Uncommon

Combos Browse all

Rebuff the Wicked


Counter target spell that targets a permanent you control.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -50%

0.01 TIX $0.03 Foil


Recent Decks

Load more

Rebuff the Wicked Discussion

KongMing on Milling yourself for fun and profit!

2 days ago

You need some surprise factor in here with low CMC that will protect your Lab Maniac from a last-minute Swords that will end the game with your untimely demise.

I recommend Rebuff the Wicked and Turn Aside. They're both 1 CMC, and Rebuff in particular will catch opponents off-guard. Not many people expect a counterspell when you only have one white open.

Staley on 8½ Tails of Pillow Fortitude EDH

1 month ago

Hi Warxuaroz!

I'm actually in the process of doing some tuning now. I've swapped out a lot of the pillow fort type elements for more control and things with a bit more bite.

Lately our meta has been fairly slow and the deck has done pretty well overall. I found that a lot of the attack deterrents like Windborn Muse and Norn's Annex weren't really doing much for me in practice and deeper in the game they were basically dead cards.

If there were more token decks in our playgroup and less board wipes/mass bounce played they would be a lot better. Same situation with Crawlspace.

I did find in the last version that I was wanting for some more aggression in the later game. From a political point of view I probably wouldn't play Iona, Shield of Emeria or Catastrophe in the early game but later on they would be very helpful.

When I first built the deck I had left out stuff like that but now that I've played more I would definitely prefer the cards be in my hand and decide whether to use them in the moment.

For control I basically swapped in more cards to protect my stuff like Eerie Interlude, Rebuff the Wicked, Mana Tithe and Lapse of Certainty.

Grand Abolisher has been the MVP in a lot of games so I also added Boseiju, Who Shelters All and Cavern of Souls as backup.

I'm interested to see how these latest changes work out. My hope is that the control elements will be useful in more situations but we'll see!

DPhoenix on Boro's Vanguard

1 month ago

Thanks for reading and the suggestion!

The Boros Charm is indeed interesting and I will find a way to get it inside.

After dueling with zoo I have found that the human tribal is extremely important when fighting fast and efficient creatures.

Purphoros, God of the Forge just doesnt make it in this deck. His high devotion requirements require a large part of the red creatures to be in play at the same time, and while he does burn the opponent for free, there are times that an indestructible creature is needed.

After some playtesting made a few movements for the deck:

-1 Cavern of Souls: With a low mana curve Im trying to make this deck work with just 22 lands to diminish the chances of being land flooded.

-2 Mana Tithe +2 Knight of the White Orchid: Which sounds easier said than done, so I added these that count as human and will help prevent mana screws.

-4 Sunlance +4 Rift Bolt: Sunlance not being able to hit players or planeswalkers is a huge drawback,so replaced it for the best competitive option. Im wondering if Incinerate could take its place.


-4 Rebuff the Wicked +2 Boros Charm: Protects your creatures or burns the opponent, nifty.

-1 Leyline of Sanctity to add graveyard hate

WargRave on Zurgo's toolbox of death

1 month ago

I'm not an expert on mana base construction, but isn't 32 lands and 15 mana rocks an extreme ratio? I know the general rule is "2 rocks = 1 land" so your total is still 39.5 "lands", but still, 47 cardslots are dedicated to mana production, meaning you will draw less gas. I think so many rocks also forces you to resort to some that are worse than simply lands. Having a rock instead of a land only ramps you if you are already hitting all your land drops, and 32 lands probably won't do that for very long. Once you empty your hand of land, drawing a rock actually slows down your mana compared to a land, and rocks are easier to destroy; Cyclonic Rift and Vandalblast hitting 1/3 of your mana sources really hurts, for example. The trio of diamond rocks are most cuttable; Coldsteel Heart is better. Gratuitous Violence and Phage the Untouchable are hardest to cast, so if your mana isn't consistent enough I think they must be the first suspects.

There are 13 board wipes, is it possible for that number to go down? I notice there are very few sources of direct card draw, so maybe the least good wipes can make room for that. Outpost Siege should always be on Khans, so Phyrexian Arena would serve better.

Open the Armory is a voltron staple, but this list has only 7 targets for it. Battle Mastery is a good one, and Loxodon Warhammer can replicate the function of Homicidal Seclusion. Tenza, Godo's Maul is super efficient. You can also add a negative aura so Open the Armory can function as removal. Replacing Banishing Light with Arrest for instance.

How has Lapse of Certainty been? Holding up 3 mana for a worse Cancel seems unexciting even if you are exploiting your opponents' color pie expectations, though I do like Not of This World and Rebuff the Wicked since it's much easier to hold up 0/1 mana, and Not of This World even counters abilities!

Nephalia Academy is a curious choice to me, I suppose discard is common in your meta?

skorpionrazor on Obzedat, Ghost Council

2 months ago

I think you shouldn't run Inquisition of Kozilek and Mana Tithe if you're not playing a full control deck. Your opponents will have always a lot of mana to pay the Mana Tithe and Inquisition can only discard 3 mana cost or less cards.If you want cards like that to control or protect your stuff I will recommend you: Rebuff the Wicked , Imp's Mischief.

ZombieCat on Avacyn, Angel of Boardwipes

2 months ago


I updated my Avacyn build a couple weeks back. Had to sell some key pieces (Mana crypt) cause I had to pay some bills.. I've kept it as up to date as possible. Have a look through when you get a chance.

I ordered the following this week:

Boon Reflection - I won a game recently with 1 life left.. It's too risky to not have more life gain in my build.

Beacon of Immortality See above.

Key to the City Evasion and draw.

Dust to Dust Too many artifact builds.

Rebuff the Wicked Counterspell

Blaze of Glory Too many damn token decks have taken me down.

Keep me informed when you start to build! Can't wait to see it! Hopefully I'll be getting the judge promo soon which looks gorgeous.

Epyon3247 on Pacifism

2 months ago

So thanks wraya2 Comeuppance is a great idea I tottally forgot about that! I'm trying to leave out tax effects mainly because I want to be attacked which is kind of a strange strategy. I'm also not too keen on tokens mainly because like the name implies this deck should never swing nor build up forces in any way. I want it to take hits and then surprise! near death win. I know it's cheezy but I like the idea of the win con.

SageOfStone Farsight Mask Angel's Grace Phyrexian Processor are awesome cards also i'll need to make some room for them. I don't really want to tutor mainly because I like to keep it hyper casual, I'd like to stay at around 42 plains just because I have Eight-and-a-Half-Tails in the maybe board, (and really is meant to be in the deck) plus i'm a bit weird in that I like to run mana heavy even in a low cmc deck. I could cut down to 38 and probably be fine, I am thinking about adding in more white counters, like Equinox Illumination Mana Tithe Rebuff the Wicked what do you think about it? Any ideas are very welcome! thanks for your time. :)

Load more