Rishkar's Expertise

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Rishkar's Expertise

Sorcery

Draw cards equal to the greatest power among creatures you control.

You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.

Price & Acquistion Set Price Alerts

AER

Ebay

Rishkar's Expertise Discussion

Shana42 on The Wildling Tribe

1 day ago

I enjoy the idea of your deck but as was stated in the past ramp could be very important for this deck my suggestions for additions would be Vorinclex, Voice of Hunger, he slows your opponents and speeds you up, you are also lacking a bit of draw to refill so some good cards for you to look into with this deck would be Abzan Beastmaster, Drumhunter, Elemental Bond, Garruk's Packleader, Lifecrafter's Bestiary, Rishkar's Expertise, Soul of the Harvest, Triumph of Ferocity you can pick which ones you like.

also drop the sliver and pick up Aura Shards it is a huge target for enchantment hate but it can be very explosive

Dragon-Marti on The Ur Dragon Commander

1 day ago

Hi, as a fellow dragon lover I would like to offer some advice. You might want to add Phyrexian Arena and Rishkar's Expertise. Both cards are great and I would even replace Rhystic Study. At some point, poeple start paying one and you don't really get to refill as much as you'd like.

I'd also sugest working on the mana base of the deck. I am not sure what your resources are, but you could try basic lands with Check lands, because tapped lands are death to 5-color decks. This could open up to adding basic land ramp, which is not really terrible if you happen to have all the good cards for ramping like that. Eternal Dragon has been absolutely stellar for me, although I do run 10 shocks and 10 checks and a couple of Fetches. I ended up cutting control and removal cards in favor of just playing dragons and drawing cards and has worked out pretty nicely for me. I removed all walkers from the deck, because they didn't get the discounts from Ur and were awkward to defend. How's Taigam working out for you? He doesn't seem to have a lot to work with. I'd swap him for a dragon or some removal.

Lurking Predators is a card I am currently playtesting and it has a lot of potential the more creatures you have.O-Kagachi, Vengeful Kami is a card I have a very strong love-hate relationship. Everythime I want to include it, I end up cutting it out of the deck because it feels...weird. Zirilan of the Claw is a Commander on his own and is too mana intensive and slow for a deck like this so I wouldn't reccomend it. Dragonstorm is unfortunately almost unplayable here because the card reaaaly likes to play with other spells to charge up the Storm. It's an expensive tutor and I've so far skipped it. You could try Sarkhan's Triumph instead. Knollspine Dragon not particularly interesting and not a great draw engine, I'd skip it. Stormbreath Dragon I'd include depending on my playgroup. So far, I haven't felt the need but it's almost making the cut.Jugan, the Rising Star is bad, just bad.

If you could, I would suggest Dragonlord Silumgar,Dragonlord Atarka and last but not least Dragonlord Kolaghan because her Haste is amazing to have.

Cheers to you friend and may the wind guide you over your enemies!

bushido_man96 on How Can I Break Atraxa?

2 days ago

Your problem in trying to go faster is you have a four color commander. I think most of the builds that really "break" her tend to be linked superfriends builds, but I'm not completely sure.

I think what will help you the most is to run serious amounts of card draw and mana ramp, in the forms of both dorks and rocks. Your dorks need to give different colors, so the likes of Birds of Paradise and Utopia Tree are great. Quirion Elves give you the option when you play them to choose what other color you need most at the time. Land tutor spells that work really well with dual lands, like Farseek, Nature's Lore, and Skyshroud Claim give you great fixing ability, along with the fetch lands, if you can afford them. Zendikar Resurgent will give another effect like Mirari's Wake. Rishkar, Peema Renegade also makes any critter with a counter on it into a mana dork. Solid creature in this deck. Also, Cryptolith Rite. Play it.

Pir, Imaginative Rascal gives you another Atraxa-like effect. I'd consider playing with some of the old-school Spike cards to get more critters with counters on them in play.

Solid card draw options include Rhystic Study, Rishkar's Expertise, Shamanic Revelation, and Inspiring Call is a pretty awesome surprise against some board wipes (I see you have this one in your list).

Now, the main way you can speed up Atraxa is by upgrading your mana base, which is the single easiest way to drive up the price of a deck. Old-school duals are the way to go, but not everyone has that option. Barring that, get some cards like City of Brass and Reflecting Pool, and a Gemstone Mine is a card without a drawback if you have Atraxa out. Basically, the fewer lands you have that come into play tapped, then the faster and more efficiently you can utilize your mana. The cheapest way to improve Atraxa, in my opinion, is to build it like an old fashioned "5-Color Green" deck, but in this case it will be 4-Color Green. So green will be your base color, which gives you access to all the mana dorks you'd want, and the sorcery speed cards that let you fetch the lands to fix your mana. Also, you get Zendikar Resurgent, which is card draw and mana ramp in one card, and Cryptolith Rite and Rishkar, Peema Renegade. Green also has good card draw spells, like I mentioned above. So build a green shell for the deck, and sprinkle in what you need from the other colors to focus on your plan.

I hope that helps. I really like taking the precons and molding them into something more my style. They're a great spring board. I hope this helps out some. If not, there are plenty of awesome folks on here that will have some good information to offer.

Happy building!

Brightest_Day on Lord Windgrace's Real Estate

1 week ago

Yeah, I havent quite been that lucky unfortunately. I was able to get things like Earthcraft, Ugin, the Spirit Dragon, and Scalding Tarn back when they were cheap. But as far as Duals, Cradles and its blue and white partner I wasnt able to, and now that they are such big targets for fakes I dont feel comfortable getting them at reduced prices and the high prices are just too much as even $50 is a stretch to justify. I did get kinda lucky and ordered a Fate Reforged Ugin and got his Ugin's Fate Promo (I keep forgetting its not his main art). I will have to look into adding my Greater Good though if I can get a net gain on draw and buying a Rishkar's Expertise. So far I dont have many issues on Forge so it will be multiplayer tweaks I do as I play with it.

Blackerlotus13 on Lord Windgrace's Real Estate

1 week ago

I happened to be in the right place at the right time when I was selling out of modern for EDH, I was able to pick up OG Duals, Cradle, and some other goodies. My Windgrace deck was almost a pure fusion of my Gitrog and Omnath decks that I had in pieces [hate to leave all them good cards rotting in a box].

So if youre looking to draw cards I can always recommend cards like Greater Good, Rishkar's Expertise, and Regal Force to help you with some oomph in the draw power.

radiantsync on Thantis: OUCH

2 weeks ago

@Lagwire, thanks! I've been thinking too and I've just added Harmonize, Shriekmaw, Solemn Simulacrum, Verdurous Gearhulk, and Rishkar's Expertise.

xBradley5000 on Zacama Ramp Deck

3 weeks ago

I would definitely recommend dropping some lands. Probably around 40-42 would be okay. I would also recommend some more card draw like Soul's Majesty or Rishkar's Expertise. If you're going for a Dino theme then you might want some cards like Vanquisher's Banner or Door of Destinies. Playing the deck is the best way to get a feel for it though. If you're getting too many lands take some out, if you're not getting enough maybe add some. Just see what cards work and which ones don't.

Load more