Rishkar's Expertise

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Rishkar's Expertise

Sorcery

Draw cards equal to the greatest power among creatures you control.

You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.

Price & Acquistion Set Price Alerts

AER

Ebay

Recent Decks

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Rishkar's Expertise Discussion

Profet93 on Azusa gets there

12 hours ago

Since you're playing Azusa, you're gonna want more lands to play your threats more quickly. I would go up to at least 44 as a starting point and then add up to (usually no more than) 50 lands.

My first comment doesn't work with spoilers so here it is.

Cuts and Additions

I see you have an eldrazi theme. That being sad, you should only add the important eldrazi to free up slots that will help you achieve your goal.

Desolation Twin - Two big dudes with no trample or ETB

Eldrazi Devastator - Big dude with trample for 8 is not worth it

Endless One, Feral Hydra, Undergrowth Champion Verdant Force - More big dudes with no real impact, verdant force tokens are not abused in your build

Sakura-Tribe Elder - Replace with land

Solemn Simulacrum - Replace with land. Sad robot is used in decks with no ramp or card draw like boros. You're green so this isn't necessary

Vorapede - Medium sized dude that comes back, no central to your game plan

While I personally don't like Nature's Spiral, you might as well replace it with Recollect. It costs 1 more but can get you back cards like G-Wave or Tooth and Nail. Huge difference for 1 mana, worth it.

Renegade Map - Replace with land 100%

Beastmaster Ascension - Best in a token build, not your deck

Curse of Predation, Forced Adaptation and Retreat to Kazandu - No benefit to your strategy. Yes the last is landfall, but its not significant landfall.

Song of Freyalise - No idea why this is here, you're not a token build

Blinding Fog < Heroic Intervention

Warriors' Lesson - Weak

Plummet - Limited removal (meta dependent)

Additions

Kozilek, Butcher of Truth - Card draw, threat, HIGHLY recommend.

Kozilek, the Great Distortion - Super card draw. You will need colorless mana for him. Given that you're mono green, I would replace some basic forests with some non basic lands for both utility AND so you can run him. Azusa decks NEED card draw and he is one of the best

Conduit of Ruin - Helps you find threats, cost reducer

Bane of Progress - Should at least consider it. It may not work in your build necessarily, but it can absolutely destroy board states. Terastodon could also work without hurting you.

Emrakul, the Promised End - Big dude, cost reduced, cast trigger/mind control and protection with evasion. HIGHLY recommend.

Fierce Empath - Finds threats or either kozileks for card draw

Multani, Yavimaya's Avatar - Read it, run it. Love it. works well with fetches.

Nissa, Vastwood Seer  Flip - Helps you get lands, turns into an engine afterwards. Dont have to run it but it might help.

Courser of Kruphix and Oracle of Mul Daya - If you listen to anything I said, run these 2. Fixes draws, ramps and even some lifegain.

Ramunap Excavator - You should run some fetches (cheap ones or expensive ones) to help ensure and fuel land drops, thin out deck and provide recursion for utilty lands.

Tireless Tracker - Provides card draw, gets big, works well with fetches (I mentioned fetches many times, they are probably important. RUN THEM!)

Ulamog, the Ceaseless Hunger - Removal wincon. Green doesn't have much permanent removal so ulamog helps.

Ulamog, the Infinite Gyre - See above

Woodland Bellower - Utility in finding whatever you need. Ramunap Excavator for recursion, e-wit for general recursion, courser of kruphix for ramp, reclamation sage (if you chose to add it) for artifact/enchantment removal, fierce emmpath to find eldrazi bombs, etc.... Depends on if you have enough targets (note: NON-legendary)

World Breaker - Works with your eldrazi idea, can recur itself, removal all in 1.

Yavimaya Elder - Dont need to run it but it helps with card draw and ramp, up to you.

Greater Good - Remember, card draw is azusa's biggest issue. This card basically makes it no issue. Also is a nice sac outlet against exile and steal effects. RUN THIS!!

Song of the Dryads - You need permanent removal in green, this is great to use on their commander (particularly on red or black generals who have difficulty removing enchantments). Also see Beast Within if you prefer instant speed interaction and actually destroying something. Up to you, but I like song of dryads more (it also a permanent to go with g-wave)

Survival of the Fittest - Creature tutors are HUGE. Helps you find bombs or key utility (see ramanup excavtor). Lastly, protects against graveyard exile effects by tossing a create, getting an eldrazi like Kozilek or Ulamog that shuffles your grave back in.

Sylvan Library - Like sensei's but you can pay the life to draw more cards. I can't tell you how many times this has helped me. TOP DECK MANIPULATION with FETCHES = GOOD TIMES/SMOOTHER DRAWS!!! RUN THIS!

Garruk, Primal Hunter - Card draw, can make tokens and ult is relevant. Although I just minus him right away (can use Soul's Magesty instead, but it isnt a permanent for g-wave).

Rishkar's Expertise - Card draw AND casts a 5 cmc or less spell for free. Run it either instead of or in addition to the above (usually in addition to).

Nissa, Vital Force - +1 is ok, -3 is relevant, and just read the ult. Protect it for one turn and you'e golden

Boundless Realms - The ramp is strong with this one

Rude Awakening > Sylvan Awakening. Yes they arent indestructible, but it's utility in becoming a wincon late game or ramp mid game is great. Also works well with mana doublers like Zendikar resurgent or Mana reflection.

Horn of Greed - BEST CARD IN YOUR DECK. You will get WAY more value than your opponents.

Crucible of Worlds - To work with fetches!! ADD THIS (and the ramanup excavtor)

Thaumatic Compass - Helps ensure land drops, turns into a better maze of ith. Should consider but not necessary

Momentous Fall - Very useful but not necessary. Helps prevent exile/steal effects. Can also use in response to removal (creature dies anyways but you get insane benefit).

Utility Lands

Here are some fetches, these are your primary ones to acquire

Blighted Woodland

Evolving Wilds

Misty Rainforest

Myriad Landscape

Terramorphic Expanse

Verdant Catacombs

Windswept Heath

Wooded Foothills

Terminal Moraine - Nice but not neccesary if you run above

Warped Landscape - Same as above

Utility Lands

Cavern of Souls - Anti blue (meta dependent)

Crystal Vein/Ancient Tomb - Enables turn 2 Azusa, vein is replayable ramp with crucible/excavtor

Eldrazi Temple - Fuel eldrazi

Eye of Ugin - Tutors AND fuels eldrazi. SUPER Important card. ADD THIS! Helps you find the eldrazi you need for card draw, removal and to win.

Nykthos, Shrine to Nyx - Ramp

Reliquary Tower - No max hand size

Sanctum of Ugin - Find other eldrazi

Thawing Glaciers - Ensures land drops! ADD THIS! I underestimated it at first too but it's pulled some weight

Yavimaya Hollow - Regen

You can add land destruction like strip mine if you want but idk how your playgroup is. There are other utility lands too but I feel like this is enough for now

When/if you accept/like some of these ideas, I would like to present you with cards for finding the important utility lands (like eye, which in turn can find your creatures needed to win, ensures consistency!)

If you have any questions, want more feedback or cuts, let me know!

Profet93 on Azusa gets there

12 hours ago

Since you're playing Azusa, you're gonna want more lands to play your threats more quickly. I would go up to at least 44 as a starting point and then add up to (usually no more than) 50 lands.

Cuts/Some Replacements Show

Additions Show

Utility Lands Show

When/if you accept/like some of these ideas, I would like to present you with cards for finding the important utility lands (like eye, which in turn can find your creatures needed to win, ensures consistency!)

If you have any questions, want more feedback or cuts, let me know!

Profet93 on Azusa, Lost but Seeking

3 days ago

ColtonRed

Always great to see another Azusa player. It looks like your deck is based around going wide with elves for fast early mana to be finished with an explosive cradle. Since you're playing mono green, you should upgrade your mana base. You could also go with better LD like Strip Mine and Wasteland or even Ghost Quarter or just add more LD to go with crucible and Ramunap Excavator (add this card now!)

Other non LD options to mana base include the following...

Cavern of Souls - It seems you have a lot of hate for blue. Lets help.

Eldrazi Temple - Fuel eldrazi

Eye of Ugin - Tutor for eldrazi

Hall of the Bandit Lord - Highly underrated but subjective to meta

Nykthos, Shrine to Nyx - Baby cradle

Reliquary Tower - Always useful

Yavimaya Hollow - Regen is great

I know you have a lot of 1 drop elves, but some flexibility in your land base is key.

Now to find the utility lands...

Realms Uncharted - Just added this to my azusa deck and it works very well. Get the utility lands you need (politics) or recur them later with crucible and the excavtor (ADD HIM!)

Tempt with Discovery - Worst = Gaea's cradle untapped. Best = 5 untapped lands of your choice. RUN THIS!

Other options are Crop Rotation and Sylvan Scrying if you're trying to keep a low curve (your curve is much lower than most azusa decks).

You're going to want a lot of card draw with azusa since you'll be dumping your hand. Large bursts of card draw are preferred over slower incremental card draw

Garruk, Primal Hunter > Soul's Magesity. Or just have both. Same effect with more options for the same mana

Rishkar's Expertise > soul's magesity. Much strong effect for 1 more mana.

Shamanic Revelation - Baby regal force

Aside from your eldrazi, you dont have much creature removal. Green's weak point. As such, you should consider the following...

Song of the Dryads - enchant it on their commander and watch them cry

Lignify - Same with above but cheaper/budget. Easier to remove

Beast Within - Instant speed permanent removal

Sometimes shit gets so out of hand that you need to wipe the board. For that, add either Ugin, the Spirit Dragon or All Is Dust.

Vernal Bloom > heartbeat of spring. It costs 1 more, but since most of your lands are forests (even after adding in utility), it will help you more than them most of the time rather than all of the time.

It looks like you really hate the blue player. You could consider adding Dosan the Falling Leaf to replace or be redundant to hall of the gemstone.

NO Genesis Wave Tooth and Nail or Avenger of Zendikar? Tooth and nail makes it so you can get avenger and craterhoof for instawin.

Kamahl, Fist of Krosa - Works well with cradle, provides wincon and anti-boardwipe. HIGHLY recommended for your type of deck.

I would take out all 3 of your artifacts with an activated ability (everything except crucible and horn) and put in Null Rod. Since you're green, you will be ramping with lands and not artifacts like all 4 other colors do. If you remove your global mana doublers (aside from vernal bloom) and put in null rod, then you will be effectively winning the ramp race AND making it difficult for them to catch up. Don't forget blue decks use artifacts ;)

Blackblade Reforged - Azusa voltron! Fuels greater food effects.

Now for the ramp....

Boundless Realms - RAMP!!!

Courser of Kruphix - Ramp!

Lotus Cobra - Ramp

I know I offered a lot of suggestions so here are just a few ideas of what to cut, if you want more, lmk.

Norwood Priestess - You dont need to cheat things into play

Goreclaw, Terror of Qal Sisma - It's ok, but you should ramp and provide evasion though less killable cards.

Elvish pipe - See norwood

Wirewood Channeler - How do you feel about him? I took him out of my elf deck because he felt slow. Maybe he works for you? I still feel his slot of ramp could be replace with non-creature based ramp since you already run so many elves at lower CMC that does similar effects like Priest of Titania of Evlish Archdruid. I feel it is TOO redundant to have him.

Garruk's Packleader - Cool but elemental bond or any other card draw is better

Grazing Gladehart - Just bad, if you need lifegain, see Miren, the Moaning Well which acts as a sac outlet to prevent your stuff from getting exiled/stolen, life and AND tutorable and doesnt take up a slot in your deck

While our decks differ, you can get some ideas by checking out my list Azusa, Lost but Woke

Spirits on Arahbo Cat Tribal

4 days ago

Hi KimJongman,

Leonin Shikari is quite good, the "Instant" speed equip means you can move your Infect Grafted Exoskeleton, or Protection Hammer of Nazahn, or Trample Loxodon Warhammer, or Card Advantage Bloodforged Battle-Axe around after blockers are declared to maximize / have favorable outcomes. Along with a Puresteel Paladin he becomes great. To get his Metalcraft working properly you need some other artifacts like Ancient Den, Tree of Tales, Inkmoth Nexus. Since you have Bloodforged Battle-Axe in your build, I would try and work him in, because the Draw ability he offers when you start multiplying the Bloodforged Battle-Axe could be a win-con.

Behemoth Sledge is good, I prefer the offense of the Loxodon Warhammer, the reason I don't run both is redundancy, since I tutor my artifacts, I would rather have more options than duplication/redundancy. However, in a less (equipment) tutor intense build, I like the redundancy as it increases my draw %. Coupled together with the Puresteel Paladin can get it's Equip cost down as well. You have Enlightened Tutor, but with no (creature) tutorable Stonehewer Giant or Stoneforge Mystic, I would run the redundancy since the Trample and Lifelink are both key to your success with Infect.

Taj-Nar Swordsmith is also not a terrible Equipment tutor in a budget scenario. I don't like his CMC but, he is a (Creature) tutorable, and gives an (Equipment) tutor for the Infect Grafted Exoskeleton. Depends how your finding your games going if he is relevant. If others are combo'ing on Turn3-Turn5 he wont have any impact.

Skullclamp is a nice way to avoid creature removal heavy decks, like , can turn your 1 creature that has been Go for the Throat into Card Advantage. It also allows you to turn tokens into Card Advantage, and it's a CMC1 Artifact for Puresteel Paladin Metalcraft and Draw.

If you don't have a budgetary restriction on decks, Lands is definitely where you'll get consistency, things like Temple Garden are pricey, but very good because they are searchable as Forest and Plains and enable other lands like Sunpetal Grove as an example.

Lifecrafter's Bestiary is also a decent budget Selesnya () card. I don't like its CMC3 cost, and it requires to activate, plus this isn't a creature deck. The Scry 1 combined with the Draw, can be effective though.

Sigarda's Aid is another low CMC1 solution, but I would recommend Puresteel Paladin instead, he has far more utility.

Kodama's Reach is also a good budget ramp tutor, it's another Cultivate. Perfect in draws where you get the Sol Ring.

I use Chord of Calling for my Felidar Sovereign and Archangel of Thune/Spike Feeder combo. It's fairly pricey, but if you have it already, I would run it! You can still use it to pull any other creature, like Lost Leonin too, but usually later in the game they are less effective, than the early tutor/double-strike like Worldly Tutor.

Krosan Vorine is in your mainboard, my mistake. Take him off your Maybeboard.

Fortified Village is still fairly inexpensive, I believe. Good for consistency.

Path to Exile is a little pricey, but it doubles as an Emergency tutor, and it's Exile so VERY powerful.

Rhonas the Indomitable I've found is an awesome tempo guy, ANY cat means that he can Attack, and is indestructible, and is Deathtouch, and can add Trample (or multi-pump an Infect/Trample Cat to win).

Sylvan Library is ridiculously expensive, however, If you aren't under budget constraints, and you can trade for one, it's the BEST card advantage you have in the arsenal.

I'm not a huge fan of Divine Reckoning, it's not going to get rid of the creature that is the REAL problem. It's only Destroy as well. I think, the creature that anyone else keeps is usually better than the creature you keep, except perhaps in an early Lost Leonin or something case.

I also really dislike Hunter's Prowess. If it was Instant, I could deal with it. It's just setting you up for a 2 for 1 situation. Sorcery Cast Hunter's Prowess onto a creature, creature is removed in response with a Swords to Plowshares. You lose #1 The creature (and the offense) #2 Hunter's Prowess is countered. Plus it's CMC5 is really high, He can enable a double-strike or Infect guy for sure, but too high CMC, and too risky for me. Something like Hunter's Insight I'll take the risk on because I know what Blockers look like, and I cast it JUST before the damage assignment step, so yes, he could still be removed in response, but usually at that point they've accepted/arranged the damage and now I get the draw. Personal preference. If it was an Enchantment as well, I would also be ok with it, as a Sorcery, no thanks. That beings said, if you do connect with it, very nice +3 and Trample and Draw, but why CMC5.

I like the Life's Legacy at CMC2. I've added to my Maybeboard, I think it needs to go into my deck as well. Eminence a Cat, Attack with Cat, Sacrifice Cat (As part of the cost, so no way to remove the creature in response to counter the spell), also no targeting. It's pretty good, CMC2 for 4+ card advantage. I like it. Without a creature it's not that great, but hopefully, have a Token cat or something to use. Excellent budget card.

Not the biggest fan of Myriad Landscape. i could live with it if it didn't enter the battlefield tapped. Because it enters tapped, it's going to hinder me more times that it's ramp will help me.

Oreskos Explorer is good, but I don't like that he is and only pulls more , and is conditional on ETB without Flash. I think he can, in multi-player pods, potentially pull you some Plains, but later in the game unless you're playing other ramp, you'll have more lands that everyone. Everyone else just using Mana Crypt and the sort to ramp without . I don't like that he doesn't mana fix and is useless late game. I wouldn't run him.

Rishkar's Expertise is also too high CMC and too conditional for my liking. To properly utilize it, I need 1) CMC6, 2) A decent size creature with Eminence 3) That creature in 2 isn't removed in response (I know it doesn't target, but if i have a 6/6 (eminence) and a 1/1 lifelink token, if they remove the 6/6 in response, I only draw 1 even though the spell isn't countered) 4) I have or draw into a card that is CMC5 that makes sense to cast right now. If any of these things aren't there, it's a dead draw to me.

Stalking Leonin is ok, he's 3/3 for CMC3. The selection process feels bizarre/strange/uncomfortable to me. His ability is an activated ability "reveal the player", so if he dies, then all you've gotten is a 3/3 for CMC3. He can only exile a creature that "attacking you", so he can't protect planeswalkers, and he can only remove attacking creatures. The creatures you really want to exile RARELY attack. I would rather have a different creature that provide immediate ETB or Static ability that is not conditional. But that's just me, not a fan of him, which I originally thought I would be when I saw him in the Spoilers.

I love Terminus one of my favorite cards. In Selesnya () there's no efficient way to put it back ontop of the deck, so it's Miracle is going to be a little hit and miss randomness, but it's still good. Gets around hexproof, shroud, indestructible, etc.

Did you get a Vivien Reid in your pre-release play? He doesn't really synergize with Arahbo, Roar of the World.1) His CMC5 is quite high for a planeswalker 2) It's not a creature heavy/win-con based deck, so he's not going to consistently draw a card for his +1, unless you put some Scry mechanics in the deck (please don't) 3) Unless you need more destroy Artifact/Enchantment/Flying in your pod, CMC5 is way to much for that. 4) even if you destroy for CMC5, then +1 (no draw), then Destroy again, it's so much CMC and so many turns, too kludgy. 5) Not being a creature win-con heavy deck, the ultimate doesn't direclty represent a win-con for you, it's good, but not a win-con level ultimate. I would make better arguments for CMC6 Ajani Unyielding or CMC4 Elspeth, Knight-Errant or CMC4 Ajani, Adversary of Tyrants.

Some others have argued to me that Felidar Cub is a good tempo guy, who "locks down" opponents from casting powerful enchantments until they can deal with him, in that analysis he is good because he's preventing casts. I tried him, I haven't seen enough, I prefer guys like Leonin Relic-Warder that offer solutions without having to die, but thought I would mention him anyway.

Revoke Existence is not bad, with it was Instant speed. I'm not sure you want to be the one controlling Artifact/Enchantment. CMC2 for Exile and Modularity is good though, can't argue to take it out, just not sure what Artifact/Enchantment you're worried about that will change/disrupt your plans?

The deck looks pretty solid, I'd be surprised if you weren't Turn 3/4 Infect killing with a Lost Leonin + Eminence + Ajani, Caller of the Pride/Berserk/Silverblade Paladin/etc. at least once in a while?? or pulling a Triumph of the Hordes and Trample/Infect killing.

Always tutor Lost Leonin if they don't have an immediate response he is a win-con with Eminence. I've killed with him without doublestrike quite often, just having 2 connected hits. Cast a blocker, I'll gladly Swords to Plowshares + Eminence hit you a couple turns.

How has the deck been going, you must be having some success? Arahbo, Roar of the World is a Tier 4 commander, and with an Under $200 deck, I'm sure your not competing consistenly vs. Tier 1 commanders like Kess, Dissident Mage or Zur the Enchanter or anything, but on occasion (because of the early creature tutor for Lost Leonin and the concentration of Double-strike enables, you MUST be contacting.)

I just did some very quick (5 games) testing, Turn 7 was the worst for lethal damage, Turn 4 the best. It's not bad for a under $200 commander. Takes time to learn how to play it, tutor. Like Congregation at Dawn is Lost Leonin/Silverblade Paladin so you can infect + eminence + doublestrike in 2 turns (as an example).

Just some of my opinions anyway! Very nice build, +1. Cheers.

babushkasara on Moors

5 days ago

I can't believe I'm saying this, but I think it has too much ramp. I count 10 mana rocks, 7 Cultivate effects, 1 mana doubler, 5 things that reduce the cost of creatures/dragons, a Savage Ventmaw, and a Sarkhan. That's A LOT. I think having five cost reducers might be overkill as having more than one on the field doesn't often give you full value.

Instead, (I know you said the land base was unfinished, so potentially ignore this part) I would go to something like 37 lands and slightly fewer ramp effects. I particularly don't love the creature-based reduction like Dragonlord's Servant and Dragonspeaker Shaman because those are so easily killed. I'd also remove Pillar of Origins because there's a lot more non-Dragon spells in the deck than Dragon spells. Commander's Sphere would be a good replacement.

This brings me to another big point: card draw. This deck has very little. Harmonize, Rishkar's Expertise, and Elemental Bond are all good inclusions that I highly recommend.

Other good cards: Always Watching and Radiant Destiny let your dragons both attack and play defense. Sarkhan's Unsealing is a disgustingly good card in a deck like this.

coloneldark on Zacama is Nutz

1 week ago

Matt_MTG,

Thanks for the comment! I have noticed that this deck is a occasionally slow, but extremely powerful...sometimes unstoppable. Here is what is consistent: turn 5 Zacama if you have the correct pieces, Zacama will threaten other players and they will either lose the game or answer Zacama immediately. Occasionally I have ended up in top deck mode, which can be really annoying. I never considered Soul's Majesty, or Life's Legacy mainly because I never knew they existed. :p I have Rishkar's Expertise and Momentous Fall in place of those two cards. I think these cards are marginally better because you can play a card for free or respond to a board wipe with immediate value. If I was going to add them I would likely replace Zetalpa, Primal Dawn, or Elesh Norn, Grand Cenobite. I am already playing Greater Good, which can be infinite card draw and infinite mana. I am also playing Elemental Bond, which seems to work well.

I'm excited that you are making this deck! It's extremely powerful and one of my favorite ways to play Magic.

t3hdarkness on Rx (Meth is)

1 week ago

If you want an alternate way to turn Arixmethes into a one shot kill, Grafted Exoskeleton turns any of your fatties into Blightsteel Colossus. Another method would be Umbral Mantle + 5 mana.

With all those Blue Mana Symbols a few devotion cards wouldn't be amiss. Nykthos, Shrine to Nyx could work well with your land untapping cards and Master of Waves should generate a ton of tokens and give you another way to win with Dragon Throne of Tarkir

You could also use a few cards that take advantage of your commander's massive body. She's a little spendy, but Selvala, Heart of the Wilds is a shot in the army to your mana in both colors. Rishkar's Expertise, Garruk, Primal Hunter, Soul's Majesty, and Prime Speaker Zegana can all draw a whole fistful of cards.

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