Rishkar's Expertise

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

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Set Rarity
Aether Revolt Rare

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Rishkar's Expertise

Sorcery

Draw cards equal to the greatest power among creatures you control.

You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.

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Rishkar's Expertise Discussion

MegaMatt13 on Simic Eldrazi

22 hours ago

Nice deck. I'm making a similar deck and yours is giving me ideas.

Azami, Lady of the Scrolls works great with these commanders as they are both wizards. Great card draw to fuel Kydele. Rishkar's Expertise would also be great in here, drawing a ton off of one of your eldrazi. You may also want to consider Momir Vig, Simic Visionary and From Beyond to tutor Eldrazi

Delta-117 on Atraxa - Ohhhh, you wanted to play Magic...

1 day ago

Okay here are my promised suggestions.

Take out Winter Orb for Winding Constrictor, Trophy Mage for Master Biomancer, Tangle Wire for Eternal Witness, remove Sun Titan for a Ajani Unyielding, Supreme Verdict for I believe As Foretold even though not covered in your list if you can acquire one of these I recommend it, otherwise add maybe Vorel of the Hull Clade.

Beyond this, swap Stasis for Hardened Scales, Shred Memory for Scavenging Ooze, Perplex for Thrummingbird, Peacekeeper for either Authority of the Consulate (Will explain why soon) or Corpsejack Menace if not, Narset Transcendent for Glen Elendra Archmage, Muddle the Mixture for Abzan Charm, Luminarch Ascension for Aura Shards, Kiora, Master of the Depths for Forgotten Ancient, Idyllic Tutor for Collective Effort, Humility for I think Archangel of Thune if you have or can get one easily the card works well when you have of course your commander and Authority of the Consuls if you choose to run that, or just Rishkar's Expertise, Fabricate for Crystalline Crawler, Aura of Silence for Prime Speaker Zegana.

You could always add in some hydras to this like Primordial Hydra, Kalonian Hydra, and Lifeblood Hydra. Some other considerations are Reliquary Tower and Thought Vessel which I recommend one or more (I use both) so you don't ever have to worry about discard when you play Prime Speaker Zegana or Rishkar's Expertise. I also think you should try and add Inspiring Call which further supports having something for unlimited handsize. Oath of Ajani, Nissa, Voice of Zendikar, Abzan Falconer, and Chasm Skulker(good if you include all of that card draw) are a few other ideas.

When I can again I will try and help you find a place for Viral Drake and any others I missed/suggested additionally.

WargRave on Yasova taking over control

4 days ago

Just some random thoughts, sorry for the disorder. I don't really have time to organize this atm.

You're extremely light on way to interact with _non_creatures. You're gonna feel real silly as a green deck when you're facing an Asceticism and you don't have so much as a Reclamation Sage to deal with one enchantment. Consider taking out the tapping subtheme and adding Decimate, Beast Within, Hull Breach, or similar cards. Get Cyclonic Rift in there too. You need Turn to Frog much less than more noncreature interaction. Most any creature you can target, you can steal, one way or another, and the ones you can't probably aren't numerous enough to make Turn to Frog worth it.

17/39 is a lot of etb tapped lands. Try to replace some guildgates and Smoldering Crater at least, swap them for untapped dual lands, or conditionally untappeds or basics. I would guess that, while also etb tapped, the U and G vivid lands would serve better than guildgates. High Market has great utility with your gameplan. Opal Palace is possible, it helps with Yasova's power.

FYI, you can tag cards into multiple categories, so Helm of Possession, Grab the Reins, and Demonmail Hauberk can both go under Sacrificing as well. You might want even more sac outlets and fewer steal effects. Your general gives you the second but not the first, so the rest of your deck should provide more of the first and less of the second to ensure you have one of each every turn. It seems like you can do better than Barrin, Master Wizard. What about Ooze Garden? There's always the classics Fling and Birthing Pod.

You need card draw too, and a generous amount. A hand with 4 Threaten effects is a lot worse than one with 3 threaten effects and a Harmonize. At the very least, no Tibalt please. He doesn't even count as a steal effect, he's too slow for that. Shamanic Revelation, Rishkar's Expertise, and Treasure Cruise are all options. Skullclamp can turn your enemy's dorks into cards for you, or just pump up Yasova and give her death insurance. Add some more like Elvish Mystic of your own for more consistency out of the clamp. Life's Legacy and Momentous Fall do double duty. If Yasova is out, Life's Legacy is probably better than a hand of three threatens.

By the way, OG Threaten isn't good enough to make the cut, and Kari Zev's Expertise and Act of Aggression might not be enough of an improvement.

Under your ramp package, Temur Banner should be Commander's Sphere and Nissa's Pilgrimage should be Cultivate to fix your colors. You've got a pretty high curve, so adding even more ramp and bringing down the curve would help. Better to play a spell with 80% power than have a 100% power spell stuck in hand for three turns. Think about exchanging Clone Legion, Nissa's Renewal, and one of the expensive threaten effects with Rampant Growth, Farseek, and Primal Growth which gives another sac outlet. With more cheap fixing, you can run more basics, and therefor fewer etb tapped lands.

Rancor is nice for helping the general, much more efficient than Incremental Growth I think. Stormsurge Kraken seems pretty intimidating but it doesn't advance the gameplan and Yasova herself is pretty easy to remove.

VGAMaddHatter on Dang that's a lot of mana! (First EDH deck, help!)

1 week ago

I playtested your deck a few times and the big thing that I noticed was that by turn 5 I had 0 cards in hand and nothing to do. This means that you need more card draw or some really good mana sinks.

Check out: Kessig Wolf Run, Rishkar's Expertise, Tireless Tracker, Soul of the Harvest, Primordial Sage, Courser of Kruphix, Seer's Sundial, Horn of Greed, Splendid Reclamation and Harmonize

Also Decimate, Hull Breach, Vandalblast and Back to Nature.

sonnet666 on Orcpocalypse

1 week ago

MLD is great for aggro because it basically puts everybody else on pause while you attack them to death. Basically every deck that aims to win though combat damage should have it IMO.

That being said, why no Boom/Bust or Winter Orb? I don't really see what Wildfire or Destructive Force have going for them other than clearing out blockers, and in a creature based deck that usually means clearing out half of your own board too.

As for draw, I don't know PartyJ recommended cutting Regal Force and Shamanic Revelation. Those two, along with Collective Unconscious, are some of green's best tools for picking up large chunks of your deck. This deck isn't tokens though, so I'm not sure how much gas you were getting out of these. If you were drawing less than 6 cards on average than they're not worth it and you should go with power based draw. Rishkar's Expertise is a beautiful card, but there's also Soul's Majesty, Life's Legacy, and Momentous Fall. Also Abzan Beastmaster, Elemental Bond, and Garruk's Packleader are oft-overlooked gems for creature based decks.

Don't play Harmonize. It's like wonderbread. It's such a staple that everyone thinks of it, but there are tons of better options. Acidic Slime is the same way.

Daedalus19876 on Orcpocalypse

1 week ago

cracks knuckles

Needs a Natural Order, Worldly Tutor, Blasphemous Act, Sol Ring, Mana Vault, and possibly Lurking Predators. These should probably go in over other non-creatures (to keep the creature count as high as possible, and avoid Ruric's punishment). Also, Lightning Greaves over Swiftfoot Boots.

Another neat combo to fetch with Defense of the Heart and friends is Xenagos, God of Revels and Blightsteel Colossus (both of which could merit slots here on their own). Vorinclex, Voice of Hunger is the best thing to Natural Order for, as well.

If you're strictly using Wheels for hand disruption, I'd use Winds of Change instead. Giving people cards with Wheel of Fortune and friends is always REALLY risky.

Why all of the MLD? I'd cut Wildfire, Destructive Force, and Jokulhaups. While I'm not one of those people who always abhor MLD, it just doesn't seem to fit here, and you could use the slots better? The only one I'd probably keep is Decree of Annihilation, because you can cycle it will a strong board state to secure your victory.

I'm going to punctuate this for emphasis: You. Need. More. Card. Draw. Harmonize, Rishkar's Expertise, et cetera. Wheels don't count, because they are usually massive card disadvantage if you can't out-tempo your opponents with the new cards.

Overall, though, seems like a good deck! Hope this was helpful! :)

Wizno on Camaraderie Amongst Werewolves

1 week ago

Vedalken Orrery will help you get more consistent flips.

Lurking Predators and Price of Glory help punish your opponents for casting spells and give you some value.

Descendants' Path can help cheat werewolves into play.

Selvala's Stampede and Rishkar's Expertise give you some major card advantage.

Budget pending, Sylvan Library is amazing card draw.

Yisan, the Wanderer Bard and Elvish Piper can help cheat wolves into play in a way that can help get you more flips.

Ruric Thar, the Unbowed isn't a wolf but definitely is worth running since he hurts players for casting non-creature spells.

Just a few ideas based on my own experience running werewolves in EDH.

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