Rishkar's Expertise


Format Legality
Standard Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Aether Revolt Rare

Combos Browse all

Rishkar's Expertise


Draw cards equal to the greatest power among creatures you control.

You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 100%

0.02 TIX $0.32 Foil


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Rishkar's Expertise Discussion

solakram on Wurm Deck

9 hours ago


I couldn't decide between Dramatic Entrance and Quicksilver Amulet and IMO it doesn't really matter. Dramatic Entrance can be a quite crucial if you play it without your enemy knowing you can play a fatty. I guess I should try both variants and see what's better.

Mind Stone is definitely a good choice.

Since it happens quite often that you run out of cards Rishkar's Expertise can help you out. Had some games were this card saved my ass. Same with Lure. Mostly I won't need it, but I had some games where i couldn't break through the enemy lines (or he had Platinum Angel or something) and he couldn't kill me because of Elderscale Wurm. With Lure I had no problem anymore.as of now the deck has 66 cards. I can always kick Rishkar's Expertise and Lure, but for now I'll keep 'em in.

janjet001 on Atraxa lot of attention

17 hours ago

I see too few ramp cards. Try adding Rampant Growth, Orzhov Signet, Simic Signet, Golgari Signet, Kodama's Reach, Cultivate.

Since you have infinite combos in the deck tutors would help. Increasing Ambition, Diabolic Tutor, Dark Petition, Worldly Tutor, Enlightened Tutor.

I see no "real" boardwipe effects so maybe jam in a Fumigate, Sublime Exhalation for budget choices but personally I run Supreme Verdict and Wrath of God in my Atraxa deck.

You won't go wrong with adding a few more card draw spells, personally I run Rishkar's Expertise.

Lame_Duck on Wurm Deck

1 day ago

I'd replace Dramatic Entrance with Quicksilver Amulet. I'd also consider Mind Stone over some of the mana dorks since a turn 1 dork doesn't actually get you to an Elvish Piper any quicker than a turn 2 Mind Stone but the Stone replaces itself when you're getting flooded.

I'd also strongly suggest ditching the Rishkar's Expertise and Lure since, while they can be very effective when things are going your way and you have an unanswered Wurm in play, they do basically nothing if you haven't already got a Wurm to stick. Basically, I think your deck needs to focus on cheating a fatty into play as quickly and consistently as possible and rely on the natural power of those creatures being enough to win the game rather than trying to make them even more powerful once they're already down.

Emzed on Xenagos 1

1 week ago

Wow, for your first deck, this looks really well built. It can certainly be improved a little here and there, but it's already in a very good place.
You could upgrade some of your fatties to include Balefire Dragon, Hellkite Tyrant and Scourge of the Throne, since all three are fantastic when given haste by Xenagos.
A couple more tutors would help you be more flexible: Tooth and Nail, Green Sun's Zenith, Eldritch Evolution are my suggestions here.
As for various other cards, Beast Within, Volcanic Offering, Temur Battle Rage and Rishkar's Expertise seem like they help your deck a lot.

rorzor on Metallurgic Procession

2 weeks ago

I love the idea! I like the Rishkar's Expertise with a Metallurgic Summonings on the battlefield especially, but the flipside is that without the summonings out you're getting at best a single card with a servo out.

I think having all the expertises as playsets is a mistake - yes if you have them all ready to cascade as you suggest then you can have a very powerful turn sequence, but this situation is very unlikely to occur. Kari Zev's Expertise in particular is very narrow and I think should be removed. I would suggest removing altogether and focus on being bant too as this deck has a lot of trouble with mana fixing and curve. Replace wrangle with some solid white removal like Declaration in Stone, Cast Out, Immolating Glare, Blessed Alliance or possibly Stasis Snare

Take out Painted Bluffs which is not a competitive land in constructed, add playsets of the relevant fast and bicycle lands (in bant).

If you wanted to take this deck in a different direction you could try going down green and just be azorius, then you add Mechanized Production and a bunch of clue producing instants and sorcery from these colours and add Torrential Gearhulk for multiple wincons.

Great idea though +1

Trveheimer on Surrak Aggro

3 weeks ago

hi, ich wieder. ich schreibe euch mal ne liste mit den karten die potenziell gegen welche aus meinen empfehlungen ausgetauscht werden knnten oder die in meinen augen nicht so die kartenqualitaet haben

Breaker of Armies - 10 mana fr ne kreatur, die man im endeffekt meist fr nen guten angriff draufgehen lsst, ist zuviel. lieber den Siege Behemoth, ist mit Triumph of the Hordes zsm einfach genauso ne wincon.

Intet, the Dreamer - ich denke selbst mit dem mini-drachen-thema wird er im endeffekt gecuttet. er bringt dich nicht wirklich schnell durchs deck, er muss angreifen UND mana blechen, und wenn er zerstoert wird bleibt die karte im exil. alles eher wackelig.

Omnath, Locus of Rage und Roil ElementalDie beiden sind erstmal prinzipiell gut, ich wrde das davon abhngig machen wieviel Landramp im endeffekt spielt. Omnath ist noch eher besser als das Roil, weil es eigentlich so sein msste das karten gezogen werden wenn ein 5er ins spiel kommt, auerdem ist ja Warstorm Surge ein wichtiges piece in eurem deck. aber das roil vielleicht raus, lieber clone spielen.

Ruric Thar, the Unbowed- hatten wir ja schon drueber geredet, ich finde temur ist nicht gruul und sollte deswegen auf noncreature spells nicht verzichten, tut euch im zweifelsfall eher selbst weh, und ein Teferi wuerde euch da schon mehr kontrolle erlauben (brigens, eigentlich wrdet ihr teferi immer im endsegment vor eurem zug reinflashen, wenn ihr dann in eurem zug ne combo zbw ne wincon rauspielt, nicht vorher)

Terra Stomper / Gaea's Revenge

da wrde ich langfristig maximal einen von denen spielen, einfach weils dekadent ist kreaturen ohne groen effekt zu spielen. auerdem braucht ihr halt die spots frei.

Savage Knucklebladeist zwar cool weil er fr 4 mana als 4/4er mit haste kommt, aber das gewinnt auch keine games. die Savageborn Hydra wrde ich solange drin lassen, wie ihr den Shaman of the Great Hunt und Rishkar spielen wollt. Wobei Rishkar auch evtl rauskoennte. evtl also nur den Shaman.

Bow of Nylea im endeffekt raus fuer Coastal Piracy oder Hammer of Purphoros. Die Todesberuehrung greift nur fuer attacker, somit ist es eigentlich nutzlos.

Chitinous Cloak / Haunted Cloaklieber raus. wenn ihr menace wollt, Gruul War Chant, und ansonsten bei den ausrstungen lieber noch Lightning Greaves die haben naemlich 0 austruestungskosten.

Banefire / Manifold Insights / Nissa's Revelation / Rishkar's Expertise

hab euch in meinem tipps glaube ich genug bessere alternativen vorgeschlagen.

Arcbondist nur in viel zu konstruierten szenarien gut fuer euch und schwer kontrollierbar.

Counterspellsich wrde eher nen Counterspell klarmachen, wenn ihr control-magic machen wollt. auch hier, habe ich gute alternativen vorgeschlagen, die das board fuer euch fitt halten.

Burgeoningje nachdem wieviel draw in dem deck ist, knnte man diesen spot freimachen.

Sight of the Scalelordseher nicht, ich glaub das macht selten den entscheidengen unterschied und kostet zuviel mana fuer das was es tut.

Weitere gute wincons fr euer deck;mit Palinchron / Peregrine Drake + Deadeye Navigator infinite mana gehen und dann mit Genesis Hydra alle nonland permanents ins game holen, alternativ auch infinite Coiling Oracle flickern. ich wei ich wei aber nen nav und nen oracle spielen ohne infinite zu gehen ist auch komisch :D

uebrigens, eine weitere wincon ist Grafted Exoskeleton, habe auch noch ein paar davon. einfach ne kreatur mit dem exo auf 10 bringen, unblockbar machen und durchkommen.

LordMithos on Hapatra, Vizier of Poisons (no infect)

3 weeks ago

You have access to some good card draw effects between being in Green and Black. Things like Lifecrafter's Bestiary, Rishkar's Expertise, Greater Good, Necropotence, and Phyrexian Arena as examples. I think of what I just mentioned the Bestiary and Arena would do you the most good.

JoltsOfEnergy on Dude, Where's My Ramp?

3 weeks ago

I definitely recommend more card draw. Harmonize and Rishkar's Expertise are cards I highly value. Other than that, some recursion like Eternal Witness or Greenwarden of Murasa always do well imo. And maybe more tutors like Green Sun's Zenith and Tooth and Nail.

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