Rishkar's Expertise

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Rishkar's Expertise

Sorcery

Draw cards equal to the greatest power among creatures you control.

You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.

Rishkar's Expertise Discussion

goodair on Budget Prossh

2 days ago

As for cards to add, I was looking through my list and very shocked how expensive some of these cards got, its kinda ridiculous! But you should see if you can get your hands on these (cards under $5):
Zulaport Cutthroat
Ravenous Slime
Vaevictis Asmadi, the Dire
Deathrite Shaman
Priest of Forgotten Gods
Beastmaster Ascension
Growing Rites of Itlimoc  Flip
Cryptolith Rite
Rishkar's Expertise
Helm of Possession
Cut / Ribbons
Emrakul's Evangel
Champion of Lambholt
Impact Tremors
Goblin Sharpshooter
Are the cards in your maybe board cards you own or considering? Some of them work pretty well!

LittleBlueHero on ***** Better Have My Honey

1 week ago

Wow absolutely love the flavor of Hornet Nest , that is super clever.

To go with the flavor you could proxy a Drop of Honey (700 bucks is not on budget I know)... since you are in voltron it wouldn't be horrible since you'll likely have one of the biggest creatures at all times. Its a weird card... but flavor is flavor right?

Rishkar's Expertise is my favorite green card draw spell and I would try and find a home for it here, maybe instead of soul's majesty? The one mana difference shouldn't matter too much in mono green.

dingusdingo on Gyre Fire

1 week ago

I used to have a similar deck back in the day that ran Arbor Elf with Wild Growth and Utopia Sprawl to ramp the mana instead. Here are some takeaways I've learned from decks like this

  1. You need an engine card to untap your mana producers. Early Harvest for lands matter, Vitalize is a really great choice for creature related strategies.

  2. You want big value mana producers. Marwyn is a great choice for ramping extra mana, but also check out Priest of Titania and Elvish Archdruid .

  3. Card draw helps to stabilize. Harmonize is a neat choice for mostly green. So is Regal Force or Rishkar's Expertise

I like that this deck has beatdown as a backup plan. Maybe consider a slot or two for some artifact/enchantment removal. Marwyn is legendary, so running tutor cards could help free slots while adding utility. Primal Command is a nice toolbox card, and easily castable with all that ramp. Time of Need is cheaper but more limited. Also I don't know how many of these are standard legal :-)

Veitanah on Elf Commander

1 week ago

Card Draw

Not necessarily card draw, but gets out your creatures faster

Unrelated but nonetheless good and something you should put in - Rishkar's Expertise

TurboLover004 on 5C Allies under construction

1 week ago

I think there's two fairly large problems with this list as is, the first is mana. With only 34 lands and 3 cards which can be considered ramp, you're going to struggle to hit your land drops and have enough mana in the late game to cast your spells.

I would run at least 38-39 lands and make room for cards like Harabaz Druid , Cultivate , Kodama's Reach and Chromatic Lantern . Around 10 of these cards which both give you extra mana and fix what colours of mana you have.

The other area you will struggle in is card advantage. Tribal decks with lots of creatures are particularly weak to board wipes, which are prevalent in Commander, so it's important they can rebuild from scratch. Doing so is going to be very hard if you have no cards in hand.

Kindred Discovery , Vanquisher's Banner , Lifecrafter's Bestiary can make sure you're firing on all cylinders while Arguel's Blood Fast  Flip, Vivien Reid will keep providing you cards on their own and Fact or Fiction , Dig Through Time , Rishkar's Expertise give you a burst of cards that can help dig for lands or specific answers. Again, I would try to fit around 10 of these cards into your deck.

As for what you can cut, you can make room by removing the lower impact creatures like Shatterskull Recruit , Umara Entangler , Goblin Freerunner which although they are Allies, they're also just collections of stats without relevant abilities that will be swept away the first time someone casts Wrath of God .

Hopefully this helps.

austintayshus on In the End

1 week ago

Looks like a fun deck! +1

Bur for mass removal, I would recommend Starstorm and Tranquility and Blasphemous Act and Multani's Decree and Vandalblast and Nevinyrral's Disk .

For card draw, I would recommend Hunter's Insight and Rishkar's Expertise and Read the Bones and Underworld Connections .

For ramp, I would recommend land based ramp like Cultivate and Rampant Growth and Kodama's Reach and Arboreal Grazer . Some artifact ramp like Mind Stone and some creature ramp like Llanowar Elves is okay, but strive for land based ramp. Creatures and artifacts die all the time, but lands are usually pretty safe.

Overall, when starting out, it's a good idea to have at least 10 mana ramp cards and 10 card draw effects.

Hope this helps!

bushido_man96 on Bant Hexproof EDH

2 weeks ago

I don't think Brainstorm and Ponder are really great spells for you here. If you want to top-of-the-library manipulation, you'd be better off with cards like Sylvan Library , Mirri's Guile , Sensei's Divining Top , or Soothsaying . You would do alright with just some better card draw spells, though, like Harmonize , Rishkar's Expertise , Beast Whisperer , and Zendikar Resurgent .

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Rishkar's Expertise occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

Green: 0.68%

RG (Gruul): 1.37%

Golgari: 0.1%