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Draw cards equal to the greatest power among creatures you control.
You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.
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Rishkar's Expertise Discussion
2 days ago
Re: Pestilence Demon. Because it says "1 damage to each creature and player" a single activation will not damage ANY planeswalkers. If you choose to redirect the damage from a player to a planeswalker they control, you may, but that would result in 0 damage to the player, and 1 point of damage to one planewalker they control.
If it said "1 damage to each creature and player and planeswalker" then you could do 2 to a single walker with a single activation by redirecting the player's damage in addition to the 1 damage the demon would normally do.
Re: Living death.
Correct, if you stack Black Cat and Butcher of Malakir's triggers in the opposite order, the only difference is that they would have to discard a card before sacrificing Solemn Simulacrum and drawing a card from it. You would still get both triggers from Butcher, because no matter how you choose to stack the triggers, both the Cat and the Butcher died at the same time, so the Butcher sees both deaths.
You're... sort of correct in the second part?
The card's effects DO happen in the order printed. So for example, if I cast Rishkar's Expertise, I draw a bunch of cards, THEN get to choose a card to cast from my hand. However, you don't have the priority part right. What really happens with Living Death is this:
Living Death Starts to resolve.
Each player exiles all creatures from their graveyard.
Each player sacrifices all creatures he/she controls.
All death/leave the battlefield triggers go off, but NONE are put on the stack yet. This is because Living Death is still resolving, and nothing can be put on the stack during a spell's resolution (except, as in Rishkar's Expertise, when it happens as a part of the spell's resolution).
Each player puts all creatures he/she controls onto the battlefield.
All ETB effects trigger, but none are put on the stack because Living Death is still resolving.
Living Death finishes resolving, and is placed in the graveyard.
You, the active player, get to choose how to order ALL triggers you control. Even though technically the death triggers went off before the ETB triggers, because they can't be put on the stack until the spell is finished resolving, you're able to put LTB effects on the stack after ETB effects, if you so choose.
Does this make sense? You do NOT get priority between sacrificing your creatures and bringing your other creatures back. You do NOT get priority between the spell resolving, and putting your (and your opponents) triggers on the stack. You DO get priority before any effects from creatures leaving/entering play resolve, and you do get priority between each effect as they resolve.
2 days ago
Hey! I saw your list on the FB group. Here is some feedback...
Since you a running green, you do not need mana rocks, rather, you need just get out your lands faster. Rocks can be destroyed, lands usually arent. As such, I suggest you remove the following...
Fork in the Road - There is much better ramp
Ground Assault - Much better removal
Slagstorm - See above
Sylvan Scrying - Gets you any land card, but since you don't run specialty lands like Cradle or Eye of Ugin, its best to replace this with better ramp
Blanchwood Armor - better in a mono green deck, also auras have the 2-1 issue (try to place aura on creature, they doomblade in response).
Vessel of Nascency - Weak card
Vessel of Volatility - Weak, nonrepeatable ramp
Pit Fight - Better versions of this card exist
Cards to put in Show
Cultivate - better ramp
Decimate - really good removal
Hull Breach - see above
Explosive Vegetation - better ramp
Kodama's Reach - see above
Nissa's Pilgrimage - see above
Rishkar's Expertise - Card draw and free stuff is cool
Skyshroud Claim - better ramp
Traverse the Outlands - Have a 6/6, Xenagos makes it 12/12, cast this, get 12 lands. Seems good.
Beast Within - PERMANENT REMOVAL IN GREEN!!!
Song of the Dryads - see above! (extra points if used on their commander)
Garruk, Primal Hunter - His -3 is like a Soul's majesty (similar to Rishkars expertise)
Greater Good - Card draw is always great
Malignus - Used to one shot an opponent with your commander
Tyrant's Familiar - speaks for itself
Thunderfoot Baloth - Trample is key!
I can give you more suggestions if you like. I see your deck is budget so feel free to ignore the more costly cards and put them in an acquireboard for trades/purchase later on.
3 days ago
Hello! I have been receiving errors when I try to post, but it seems to be working now!
There are a few cards that I want to try out!
- Rishkar's Expertise - Amazing draw, and also give a fair amount of value!
- Growing Rites of Itlimoc Flip - A second Cradle. I am having a hard time finding a reason why not to play this.
- Path of Discovery - Helps with lands, while also doing a sorta-scry whenever I get a token (plus pumping it!) I see potential here.
- Field of Ruin - A better Strip Mine for us in most cases.
- World Shaper - Another(replace?) Splendid Reclamation in creature form.
What are your thoughts?! I need help with possible cuts most of all!!! Are any of these even worth adding?
On another note, please check out my new deck!
Commander / EDH*
SCORE: 1 | 0 VIEWS | IN 1 FOLDER
5 days ago
Thank you for your suggestions. Vernal Bloom is a must. Will go in.
Rude Awakening was another card I was thinking of adding. Definitely must go in.
Green Sun's Zenith is very good, will add once I find room
Rishkar's Expertise I thought about for a while, I put in Garruk Primal Hunter for a Soul's Magesty type of effect, but Rishkars does seem a lot better. Will add.
Shamanic Revelation is more for a token deck I feel. This deck doesn't go wide. The only time I can see it's use is with Kamahl.
Natural Order is pretty good. I feel like I need more green creatures to get use out of it. That's why I want to add Terastodon or some other big green dude which can be tutored with Natural Order or Green Sun's Zenith.
Regarding the cuts....
Boundless Realms is my FAVORITE CARD of the deck and helps you ramp and thin your deck. Will always be kept.
Genesis Wave is WAY TOO GOOD to be cut. Most of the deck is permanents and this card does SERIOUS work.
6 days ago
Hello, as an Azusa player myself here are some recommendations...
First and foremost I'd play a lot more basic Forests and add Vernal Bloom.
Since you're already playing Exploration, Ramunap Excavator , and such, I'd also play Nissa, Vastwood Seer Flip, Krosan Tusker, and Sylvan Ranger to keep the lands flowing in your hand and avoid having 1 card in hand turn 3 scenarios.
Rude Awakening can be a finisher and when it's not it allows explosive turns with all the mana doublers
Kamahl, Fist of Krosa is also great in keeping boardwipes in check, or finishing games.
Green Sun's Zenith is just my favorite creature tutor in green
Rishkar's Expertise because the value of this card is huge.
Shamanic Revelation can be quite good in some cases.
Natural Order, i would play that card. It's too good to pass.
As for the cuts, my personal choices would be Garruk, Primal Hunter, From Beyond, Boundless Realms, Seer's Sundial, and i would choose between the genesis cards and some of the eldrazi that requires casting. They do not synergize well and my choice would be to cut Genesis Hydra and Genesis Wave.
Hope this helps, all of these recommendations comes from my playtesting, but is still personal since my playgroup is probably different from yours.
1 week ago
Drop Metallic Mimic, you have a diverse set of creatures, he isnt going to help much. You should focus more on 2 things, 1) creatures that are aggressively costed like 3 mana 3/4 or 4 mana 4/5 dinos and such, just ones that have power equal or greater than mana spent to cast it and relevant abilities or keywords like haste 2) someway to wipe the board or reset your life total in case you get wiped like Hour of Devestation, Form of the Dinosaur etc. Don't worry about pumping up your creatures and ramping, use your creatures to ramp and cast big scary dinos. Charging Monstrosaur Burning Sun's Avatar Ripjaw Raptor things like these. Rishkar's Expertise would be a strong card as like a 2 maybe 3 of. I do like Rishkar, Peema Renegade in here it's pretty good. Try to get Regisaur Alpha if you can, Carnage Tyrant also. Heaven / Earth is a good sweeper. Pounce Commune with Dinosaurs are both really good, and the one ramp spell that is good is Thunderherd Migration.
1 week ago
I've just done a 10-card update on the deck primarily to speed it up (dropped average CMC, bit more land/ramp) and to remove some of the cards that I personally found were not performing in my playtesting. Hope everyone likes it!
Hey AliasGreg - Thanks for the comments and sorry for my slow reply :)
I can see what you mean about Leonin Arbiter - I'll definitely consider him again next time I tweak the deck. I can also see the use of the sac/draw cards like Greater Good and Life's Legacy with him but without him it's VERY rare that we want to sac our big creature, even for loads of draw. The deck runs reasonably light on cats and honestly we just tutor the one we want and go for it so losing it is generally a bad thing :) I will definitely add them to the maybeboard though and see how things go. Berserk is more likely to make it in... I'm tempted by it but I play a lot of multiplayer and swinging big to kill one guy but losing your cat would often cripple you for the remaining players. I can definitely see it helping 1 on 1 or later in a multiplayer game once someone else is already out though.
Regarding Skullclamp - it's just so rare to have anything with 1T to use it on for quick draw. I can see some benefit in simply equipping your big cat so that if it does die you get to draw some more cards, but that's kind of what Heirloom Blade is for. It's an incredible card but I don't think it deserves a slot in this particular deck. Reliquary Tower and Thought Vessel would be useful if you run the big draw cards you mentioned, and I do have a couple myself (Rishkar's Expertise and Soul's Majesty) but again I think the need for them is limited to the point they aren't worthy of removing something else.
2 weeks ago
My playtesting made me feel like Trove of Temptation and Rishkar's Expertise are a bit weak, the former is too slow and the latter feels clunky when a big dino would just be stronger. I would add a forerunner and a polyraptor, sorry for the blind post earlier, i was low on time.