|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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Draw cards equal to the greatest power among creatures you control.
You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.
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Rishkar's Expertise Discussion
4 days ago
Rishkar's Expertise is one of my favorite cards, can I thought it was already in the deck. Good eyes, sir.
Radiant Destiny is good, but what to cut for it?
4 days ago
Ooh I like a lot of the changes you made. I'm not sure I can provide much insight into the equipment portion because I don't have experience with decks like that, but I'll suggest what I can.
Tethmos High Priest in your maybeboard does not seem good because equipments don't trigger heroic.
Some more recommendations:
- Rishkar's Expertise because card draw is bae
- Day of Judgment or other board wipes (Rout, Wrath of God, Fumigate) because you probably need at least 2
- Sigarda's Aid which I've never played with but I hear is pretty good
- Oketra's Monument hits most of your creatures. Alternatively, Pearl Medallion. The green versions aren't as useful here
- Radiant Destiny can give your stuff vigilance which is super useful
Hope these brief suggestions help and I hope you enjoy playing the deck! I look forward to seeing how it continues to evolve.
1 week ago
Revitalize is...not a good card, especially for EDH. It just doesn't have a big enough impact to merit a card slot. Likewise for Root Snare - fog effects aren't worthwhile unless you take advantage of them in some way which this deck does not.
Beneath the Sands could be replaced with Cultivate -two lands for the same cmc. I'd look into more ramp as well, you probably want to aim for around 10 sources and I think I count 6-7 right now.
You ABSOLUTELY need some more removal. A Day of Judgment or Rout would be great. Even a Martial Coup to rebuild your tokens. Disenchant or Naturalize for enchantments and artifacts, Beast Within for other pesky things.
You don't currently have much in the way of +1/+1 counter synergies as far as I could see so you might want to find some more sources of the counters. Hungry Lynx is a good option.
Cards I'd remove:
- Beneath the Sands
- Root Snare
- Inspired Charge
- Luxa River Shrine
- Filigree Familiar
- Longtusk Cub - no way to make more energy
- Oreskos Swiftclaw - there's better cats
- Riparian Tiger - energy dependent
Cards I'd Add:
1 week ago
Since your curve peaks at 4 mana, I recommend that you focus on 2-mana accelerants: Nature's Lore, Farseek, Sakura-Tribe Elder, Fellwar Stone instead of Abzan Banner, Ratchet Bomb (also destroy your board), Verdant Automaton (too slow), Arcbound Slith and Arcbound Worker (too slow). // Rishkar, Peema Renegade can put the first counter on creatures so you can proliferate them and tap them for mana when needed. Abzan Charm has great versatility. Odric, Lunarch Marshal has great synergy with Atraxa, Praetors' Voice. Chasm Skulker and Cathars' Crusade require quick answer or else they win you the game. Orzhov Advokist serves double duty: she deters opponents from attacking you if they accept the offer, and also put counters on your creatures for free. Lim-Dul's Vault is a great tutor. Utter End, Anguished Unmaking, Abzan Charm, Swan Song, Beast Within, Swords to Plowshares and a overloaded Cyclonic Rift are great for dealing with your opponents' threats. // In the card advantage department, Bred for the Hunt, Path of Discovery (also create counters), Shapers of Nature (also create counters), Zameck Guildmage and Etched Oracle are repeatable draw while Rishkar's Expertise, Prime Speaker Zegana, Painful Truths and the aforementioned Abzan Charm are 1-shot card draw. // I suggest you to replace Grasping Dunes, Ifnir Deadlands, Survivors' Encampment, Simic Guildgate, Tranquil Expanse and Deeproot Champion (almost all your deck are creatures) by Yavimaya Coast, Caves of Koilos, Exotic Orchard, Bountiful Promenade, Sea of Clouds, Morphic Pool, upping your land count to 37.
1 week ago
First of all deck is 103 cards and I'm thinking of taking the cards below off.
I need an another card to cut for
Let me know what you think.
1 week ago
Your mana curve peaks at 4 mana and you have Mirari's Wake, so it might be interesting to invest in 2-mana land ramp options, so you can cast your 4-drops on turn 3 to get your plan going. I suggest Nature's Lore and Farseek. Gyre Sage grow up and ramp quickly, while Rishkar, Peema Renegade can put the first counter on creatures so you can proliferate them and tap them for mana when needed. I would take out Ikra Shidiqi, the Usurper (you need to hit someone to profit on her - she is better on a lifegain/token deck), Primal Amulet Flip (you don't have many essential sorceries to be copied) and Custodi Soulbinders (a really slow card) for them. // Orzhov Advokist serves double duty: she deters opponents from attacking you if they accept the offer, and also put counters on your creatures for free. Inexorable Tide is free proliferate while you cast your spells. Lim-Dul's Vault is a better tutor than Diabolic Tutor (maybe you should run both). // I would also upgrade the removal package to make it more versatile: Utter End instead of Sylvan Reclamation, Anguished Unmaking instead of Viridian Corrupter (if you want to win with infect, you have to fully commit to it), Abzan Charm (great versatility) instead of Mortify. Swan Song (better because cost less) or Arcane Denial instead of Mystic Confluence (5 mana is a lot to hold in a proactive deck). If you need even more removal, Beast Within and Swords to Plowshares are cheap ones to pick. // In terms of finishers, you could swap out Tuskguard Captain for Herald of Secret Streams. Odric, Lunarch Marshal has great synergy with Atraxa, Praetors' Voice. Champion of Lambholt, Managorger Hydra, Chasm Skulker and Cathars' Crusade require quick answer, or else they win you the game. // In the card advantage department, Bred for the Hunt, Path of Discovery (also create counters), Shapers of Nature (also create counters), Zameck Guildmage and Etched Oracle are repeatable draw while Rishkar's Expertise, Prime Speaker Zegana, Painful Truths and the aforementioned Abzan Charm are 1-shot card draw. I recommend replace Manifold Insights and Mirrorweave with Rishkar's Expertise and Prime Speaker Zegana. It is important to have about 10 ramp sources, 10 draw sources, 5 target removal and at least 3 boardwipes, and you should look for cards that can do more than 1 thing (like Abzan Charm) because they are the most versatile (therefore valuable) cards in your deck. // Guildmages' Forum is a strict upgrade over Opal Palace, because it can put counters on other creatures. I would also reduce the number of tapped lands in the deck, so you can reliably play something on turn 2. Blossoming Sands, Thornwood Falls, Tranquil Cove, Azorius Chancery, Dreadship Reef (doesn't provide colors right away) should be the first ones to be swapped. Some nice cards that enter the battlefield untapped are Caves of Koilos, Llanowar Wastes, Yavimaya Coast, City of Brass, Mana Confluence, Reflecting Pool, Bountiful Promenade, Sea of Clouds, Morphic Pool, Gavony Township, Watery Grave, Hallowed Fountain, Godless Shrine, Breeding Pool (the last 4 are all getting reprinted).
1 week ago
2 weeks ago
I definitely agree with expanding the land base. 23 for a creature-heavy 60 card deck is appropriate, though the Elves will help ramp.
I don't play standard very often (so apologies for bad suggestion in advance), but I think there are some cards that would fit the theme of this deck and are worth considering swapping for some of the higher CMC cards.
Since several of your mechanics put cards in hand, having Champion of Rhonas could help got your BFMs out a little quicker. I think it might be more worthwhile even than bounty of might if it helps get the wurm and ghalta out. Another hand-to-battelfield card to consider is Wayward Swordtooth - the extra land play ability is top-notch, especially if you get it out on round 2.
Another powerful ramp card to consider is Vizier of the Menagerie, though at 4 CMC, it's kinda a toss up. It's something that I would simulate playing with to see how you like things running. I would swap druid of the cowl for Drover of the Mighty - same CMC and could get a perk late game.
A good sideboard card is the Prowling Serpopard if you find yourself going up against mono-blue control.
Sorry if you've considered these before. Good luck!