Rishkar's Expertise

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal

Printings View all

Set Rarity
Aether Revolt Rare

Combos Browse all

Rishkar's Expertise

Sorcery

Draw cards equal to the greatest power among creatures you control.

You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.

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Rishkar's Expertise Discussion

sanobanat0 on Suck it Chandler, Ulrich Can be Good!!!

2 days ago

Wizno: Thanks for the suggestions! For the draw engine, I would definitely agree with you. Throughout my playing it, my good starting hands start top-decking on turn seven. I had included Shamanic Revelation at first but took it out because it was sorcery-speed, which is no fun. I made this before Aether Revolt, so I haven't considered Rishkar's Expertise or Lifecrafter's Bestiary yet, both of which would be VERY viable(static early-game ability for Bestiary, or Rishkar's for spell advantage for less mana when you need to cast spells regardless of spell count).

For creature-cheats, these are solid suggestions, especially Yisan, the Wanderer Bard and Elvish Piper. Yeva, Nature's Herald would be great, but it's color specific, which puts a damper in things. As for Descendants' Path, I still can't decide. It's great, but the only drawback is that it filters all my artifacts and enchantments to the bottom of the deck(since the place on bottom is required). But the dilemma is that it's really low cost for good value. In your experience, how does it work in-game?

The problem with Price of Glory is that it affects me too, forcing me out of flash-cheats. The other spell-whacks I originally got rid of because they are all spells and apply to me, but I'm seeing more in-game applicability to board-wide effects for a borderline-aggro deck.

As for Conqueror's Flail, that is definitely going on the sideboard for getting rid of that pesky counter player.

Thanks for all your suggestions! Best of luck to you and your Kessig concoctions.

Galvan0x on Yisan's 1st Symphony

3 days ago

I think you do have some of those cards; Lifecrafter's Bestiary and Rishkar's Expertise are two I can think of. That being said, card draw is less important when your commander can tutor things up, but a good thing to have in any case.

Wizno on Suck it Chandler, Ulrich Can be Good!!!

4 days ago

I like the deck a lot and I'm glad someone else is sticking up for the were-pups in the face of adversity! I run werewolves too and I know the challenges that come with them but it makes it worth while!

Based on my own play experience, I have a few suggestions for your deck:

The deck looks like it could use some more card draw in it. While this is a typical problem for Gruul, there are a few cards I think could help:

Lifecrafter's Bestiary
Shamanic Revelation
Rishkar's Expertise

These are 3 fairly popular draw support cards that I think can speed up your play even more.

You have a lot of solid ways to cheat creatures into play but I'll recommend a few more that I've tried/am planning to try:

Yisan, the Wanderer Bard
Yeva, Nature's Herald
Elvish Piper
Descendants' Path

One card that is really mean but definitely slows down spell casting is Price of Glory. You could also look at cards like Spellshock or Mana Barbs as well but they're risky. Pyrostatic Pillar and Eidolon of the Great Revel also fall into this category.

Dosan the Falling Leaf, Conqueror's Flail, and City of Solitude are 3 last cards I'll leave you with to dissuade spell casting.

My final suggestion would be to continue tweaking your mana base with more dual lands as your budget allows to improve overall consistency.

I dig the deck and wish you luck with your Howlpack!

catrule3564 on Out of the Way [Aurochs Tribal]

6 days ago

I see your point, but I think Rishkar's Expertise is better than you are giving it credit for. Your Aurochs keep their buff until end of turn, so you can potentially draw a lot more cards if you cast it in the 2nd Main phase.

MohenjoDaro on Out of the Way [Aurochs Tribal]

6 days ago

catrule3564 Thanks for the vote and suggestions! I know that I'm giving my opponents more card draw as well, I'm just hoping that if I attack with 8 20+/2s that they won't be able to stop all the damage.

I added Harmonize to the side board in case you're versing a deck with a lot of board wipes. I don't think Rishkar's Expertise would have enough benefit since at most you draw 4 cards and play an Auroch, but more likely you draw 2 maybe 3 cards.

catrule3564 on Out of the Way [Aurochs Tribal]

6 days ago

Howling Mine can be risky because it also allows your opponent to draw cards. I recommend either Harmonize or Rishkar's Expertise to help you refill your hand.

Cariddis on Kamahl, Fist of Krosa EDH

6 days ago

Austin_Smith_of_Cards I'm playtesting them at the moment, since I totally agree with you and they seemed to me pretty good cards :) I still have to play many more games with them, but for now here's my two cents:

Heroic Intervention doesn't look good enough: when you have a huge board, either you're winning or you have enough mana to use Kamahl, preventing people from boardwipes. I know that by using it I would still retain all of my premanents, but trust me when I say that no one will wipe the board if I have my commander in play :)

Rishkar's Expertise is AMAZING! The net card advantage you can obtain is impressive, and the ability to cast another card is extremely good. I'll definitely find room for it on my deck.

Thank you so much for your advice! I'll make sure to quote you when I'll do the official update to the decklist :)

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