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Rishkar's Expertise Discussion
4 days ago
I think Longtusk Cub has nothing to do with this deck, since you aren't working with energy. Also, Gideon's Intervention should be on side board. And your deck is lacking "draw power". Maybe Lifecrafter's Bestiary or Key to the City or Rishkar's Expertise or Feral Prowler or Ghirapur Orrery...
Hope I could help!
PS: I don't like cats, but I'll upvote your deck!
5 days ago
Howdy,I have been working on one myself too. These have been some good cards for me. I am assuming you are wanting to attack fast and powerfully. I think some instants and more card draw would be important to increasing your effectiveness quickly and protecting your creatures from removal once they know how much damage you can do with a double strike kitty. If you are not used to Protection from color cards... they are AWESOME. Useful for unblockability, targeting prevention, and damage prevention.
Utility Card; Mirage Mirror, If you haven't used this card be prepared for its versatility. It is so good!
Also you may want to increase your amount of removal.
1 week ago
I don't see where I mention ramp, although I've debated throwing Spring or even an Inspiring Statuary, which I like more because it can be cast off of Yahenni's. Yahenni's is really only there as a four mana board wipe to be honest, it does occasionally cast Supreme Will, but I originally thought it was just better than Bontu's Last Reckoning, one reason being that it makes a token that then survives the board wipe, but I think I will move towards testing and using Bontu's. Rishkar's Expertise with a Metallurgic Summonings in play on turn 6 has never lost me a game yet, although I've only pulled it off 3 times. There's a reason it's a one-of though, and I often side it out, especially if my opponent is blue and I know they are siding into counterspells. I think I've had it countered one time in a game one, and significantly more after game one, so it's definitely high on my list to side out, especially when siding in other 5+ mana spells. I've honestly only cast Nissa, Vital Force once so far (in six matches), so I'm not sure yet. the one time I cast her was in a matchup against a Revel in Riches deck where my opponent was at 7 life, when I had two 1/1 constructs, and I was fairly sure I needed to kill them that turn, or they would have a good chance of winning in a couple turns, I had like 25 cards left in my deck, so I Supreme Willed into Supreme Will into Nissa, cast her, and swung for exactsies after Fatal Pushing some two-drop pirate. So if we want to misrepresent data, she has a 100% win rate, but in reality I need more testing.
Thanks for the interest, throw me any other questions you have!
1 week ago
Hey great deck man, I like the changes you've been making over the past weeks.
I'm curious, you mentioned you added green to ramp into Metallurgic Summonings a turn early, but I don't see any green ramp cards in the decklist.
Also, I'm curious what I've been casting with Yahenni's Expertise free three drop. It doesn't seem like a lot of sorcery speed things are going on in the deck outside of maybe Supreme Wills ability on your turn
Rishkar's Expertise seems like a good card late after you've pulled off the combo, but have you actually had situations where its been useful? Seems like a little bit of a risk to include it in the deck.
How has Nissa, Vital Force been working for you? I get the +1 ability but the -3 doesn't seem super useful.
1 week ago
I actually do have Rishkar's Expertise in this deck now, and I used to have Bane of Progress but never found as much use out of it. But as for the others, while they are great for Omnath and just having mana and mana sinks are always nice, my play group does not react well to overwhelming decks. We play for fun not winning per se. The Titans would be great in this deck, but we basically banned them from our play group.
1 week ago
Looks like a very solid foundation. As for certain cards to remove, I'm seeing some weakness in cards like Elixir of Immortality, Berserkers' Onslaught, Stranglehold and Reverberate for the following reasons: In commander, Elixir of Immortality isn't going to do all that much. 5 life isn't a lot at all, and although shuffling your graveyard into your library is nice, I think you'd be better off with something that buffed your creatures or mana ramped even more. As for Berserkers' Onslaught, although it is a good card, I think you'd be better off with something that helps you against evasion, like Spidersilk Armor or Chaosphere. Stranglehold is entirely about your meta and how your playgroup plays, but if you're not getting that much use out of it then I think it is worth taking it out. I say that because in my playgroup we search our libraries infrequently and for basic lands, and we rarely ever take extra turns. Now for Reverberate, although it is good for control, I don't see it being super helpful. That is, unless it was just a way to cheat a tutor not in your colors (like Demonic Tutor), or something of the like. I rarely ever see people play cards like Reverberate unless they're playing a Narset, Enlightened Master deck, but maybe that's just my playgroup.
A general rule of thumb I go by is a simple template created by the guys at The CommandZone Podcast, where they say to include 10 draw cards, 10 ramp cards, 5 single target removal cards, and 5 board wipes. I notice there isn't a lot of draw, so you might want to consider cards like Rishkar's Expertise, Mind's Eye, or Elemental Bond. For ramp, there's always the signets as well as Kodama's Reach, Darksteel Ingot, Burgeoning, etc. I know you wanted to have a small focus on removal, but it is hard to do that in a deck that loves creatures. I usually find that 5 single target removal cards works well for me (that is, various cards like Swords to Plowshares, Oblivion Ring, etc.). Since this is a creature heavy deck, 5 board wipes is probably a bit much, but 2 or 3 is fine. You could even combo with a Blasphemous Act + Heroic Intervention if you wanted. Just a thought.
I know this is a long comment but I hope it helped. Looks great, good luck!
2 weeks ago
@SpanishMarsupial thank you very much! always great to know people are appreciating your deck.
There isn't many Dragons printed lately. Glorybringer is definitely something to consider. Can be a substitute to Thundermaw Hellkite budget wise. Though with the reprint of thundermaw in Iconic Master, it might get a bit more accessible.
Support wise, Vizier of the Menagerie can both work as card advantage and help fixing the mana. Talking about card draw, one of the weakness of the deck is hand disruption. When dragons are being thoughtseized away it is sometimes hard to get back into the game, so cards that helps drawing more can be helpful. Shapers' Sanctuary could help dissuade opponent from targeting your dragons or at least help recover. Another card, though it might be a bit too slow for modern, I'd probably try Sunbird's Invocation. Same for Rishkar's Expertise.
I hope this gives you some ideas. Thanks again!