Draw cards equal to the greatest power among creatures you control.
You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.
Price & Acquistion Set Price Alerts
Rishkar's Expertise Discussion
2 days ago
Wizno: Thanks for the suggestions! For the draw engine, I would definitely agree with you. Throughout my playing it, my good starting hands start top-decking on turn seven. I had included Shamanic Revelation at first but took it out because it was sorcery-speed, which is no fun. I made this before Aether Revolt, so I haven't considered Rishkar's Expertise or Lifecrafter's Bestiary yet, both of which would be VERY viable(static early-game ability for Bestiary, or Rishkar's for spell advantage for less mana when you need to cast spells regardless of spell count).
For creature-cheats, these are solid suggestions, especially Yisan, the Wanderer Bard and Elvish Piper. Yeva, Nature's Herald would be great, but it's color specific, which puts a damper in things. As for Descendants' Path, I still can't decide. It's great, but the only drawback is that it filters all my artifacts and enchantments to the bottom of the deck(since the place on bottom is required). But the dilemma is that it's really low cost for good value. In your experience, how does it work in-game?
The problem with Price of Glory is that it affects me too, forcing me out of flash-cheats. The other spell-whacks I originally got rid of because they are all spells and apply to me, but I'm seeing more in-game applicability to board-wide effects for a borderline-aggro deck.
As for Conqueror's Flail, that is definitely going on the sideboard for getting rid of that pesky counter player.
Thanks for all your suggestions! Best of luck to you and your Kessig concoctions.
3 days ago
I think you do have some of those cards; Lifecrafter's Bestiary and Rishkar's Expertise are two I can think of. That being said, card draw is less important when your commander can tutor things up, but a good thing to have in any case.
4 days ago
I like the deck a lot and I'm glad someone else is sticking up for the were-pups in the face of adversity! I run werewolves too and I know the challenges that come with them but it makes it worth while!
Based on my own play experience, I have a few suggestions for your deck:
The deck looks like it could use some more card draw in it. While this is a typical problem for Gruul, there are a few cards I think could help:
These are 3 fairly popular draw support cards that I think can speed up your play even more.
You have a lot of solid ways to cheat creatures into play but I'll recommend a few more that I've tried/am planning to try:
One card that is really mean but definitely slows down spell casting is Price of Glory. You could also look at cards like Spellshock or Mana Barbs as well but they're risky. Pyrostatic Pillar and Eidolon of the Great Revel also fall into this category.
My final suggestion would be to continue tweaking your mana base with more dual lands as your budget allows to improve overall consistency.
I dig the deck and wish you luck with your Howlpack!
6 days ago
I see your point, but I think Rishkar's Expertise is better than you are giving it credit for. Your Aurochs keep their buff until end of turn, so you can potentially draw a lot more cards if you cast it in the 2nd Main phase.
6 days ago
catrule3564 Thanks for the vote and suggestions! I know that I'm giving my opponents more card draw as well, I'm just hoping that if I attack with 8 20+/2s that they won't be able to stop all the damage.
I added Harmonize to the side board in case you're versing a deck with a lot of board wipes. I don't think Rishkar's Expertise would have enough benefit since at most you draw 4 cards and play an Auroch, but more likely you draw 2 maybe 3 cards.
6 days ago
6 days ago
The new card Rishkar's Expertise would be good
6 days ago
Austin_Smith_of_Cards I'm playtesting them at the moment, since I totally agree with you and they seemed to me pretty good cards :) I still have to play many more games with them, but for now here's my two cents:
Heroic Intervention doesn't look good enough: when you have a huge board, either you're winning or you have enough mana to use Kamahl, preventing people from boardwipes. I know that by using it I would still retain all of my premanents, but trust me when I say that no one will wipe the board if I have my commander in play :)
Rishkar's Expertise is AMAZING! The net card advantage you can obtain is impressive, and the ability to cast another card is extremely good. I'll definitely find room for it on my deck.
Thank you so much for your advice! I'll make sure to quote you when I'll do the official update to the decklist :)