Rishkar's Expertise

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal

Printings View all

Set Rarity
Aether Revolt Rare

Combos Browse all

Rishkar's Expertise

Sorcery

Draw cards equal to the greatest power among creatures you control.

You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.

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Rishkar's Expertise Discussion

TheHelvault on Energy out the ass

15 hours ago

I would cut Aetherstorm Roc and a Greenbelt Rampager for 4 Attune with Aether, because that will give you more energy to fire up Aetherworks Marvel faster. I'd also remove Gonti's Aether Heart for another Aetherworks Marvel, and take out the modules and Acrobatic Maneuver for 4 Pressure Point and 4 Woodweaver's Puzzleknot, then drop the 3 Rishkar's Expertise for 3 Unbridled Growth. Also, you could do with less fatties as most of the time they'll clog up your hand.

Your goal with this deck is to be playing Aetherworks Marvel and activate it on turn 4. With the extra card draw, you'll be able to find it easier. Unbridled Growth and the Puzzleknot will turn on Marvel, Attune with Aether gets you close, and the bonus card draw/tapdown from Pressure Point will help thin your deck out a lot.

SlippinJimmy on B/G Counters

15 hours ago

I've already worked out a trade for 2 Walking Ballista, I think I'll drop all the Narnam Renegade to add them and 2 Baloth Pup and call that version 1.0 for next weeks FNM.

Rishkar's Expertise is really really good, but I think this deck might be able to end the game before card draw is necessary, hard to tell at this point. Maybe vs a deck with a lot of hard removal and counters when Heroic Intervention isn't enough, time will tell.

Carnivorous_Death_Parrot on B/G Counters

16 hours ago

Thanks @SlippinJimmy. I think I will bring in 2 Maurauders to replace my 2 Dranas. That double black has indeed been a pain. I have 3 Animation Module and 3 Durable Handicraft - this feels like the right combination but subject to tweaking or changes during S/B. I had already replaced Baloth Pup with Scrounging Bandar, but I may put two back in place of two Renegades. This deck doesn't really have to cast anything turn one, so that may be a reasonable switch.

I won't get to actually test this against real opponents until this week when it hits MTGO, but so far Walking Ballista has been an unexpected all-star since adding. Even if it weren't for how it disrupts the Saheeli combo, it's great as the game goes on and you have mana plus at least one Winding Constrictor out. Two cards I haven't tested yet from your list are Rishkar's Expertise and Maulfist Revolutionary, so I will be looking at those as well. I will have to sacrifice my Tireless Tracker's to add one of those, and that card sometimes is the only thing keeping card draw going if I haven't had great draws earlier.

SlippinJimmy on B/G Counters

1 day ago

Oh and I can't say enough in favor of Aetherborn Marauder, by the time you play him you can make him absolutely massive, he's a card that if he doesn't get destroyed/countered right away, he just wins the game.

I also tossed a few Appetite for the Unnatural in the sideboard to help with any unforeseen issues with combo decks, but im prepared to put Rishkar's Expertise back in if that isn't an issue. (with the acceleration and counter multipying in this deck you can conservatively get 5+ cards drawn turn 4 with a free Verdurous Gearhulk, its just stupid amounts of good.)

Kovukono on Nylea, God of the Big Stuff

1 day ago

Update:

Out:

  • Elemental Bond (Trying this as Rishkar's Expertise. The higher CMC might be too much, and this may come back in.)

  • Predator Ooze (Needed a card to cut, and this one mostly is there for devotion only.)

  • Kalonian Twingrove (A solid big beater, but really nothing more than that. You can find better utility.)

  • Managorger Hydra (Another big beater, but does very little late-game and early game is a ripe target for removal, or just doesn't get big enough.)

In:

mluc on B/G Counters

1 day ago

Ok, so, after some more testing, Walking Ballista is a must. The way it cheats direct removal is great, and it also deals with planeswalkers.

For sure, Verdurous Gearhulk is a very important card in the deck, as it gives a lot of value for the mana cost.

Hissing Quagmire feels good as it is a potential attacker at some point, and, after turn 3, it doesn't really matter if lands enter tapped.

I boarded in from sideboard Aid from the Cowl against control and it is an interesting card, not sure yet how good it is, definitely better than Rishkar's Expertise.

What I felt missing always in the first game were cards like Blossoming Defense and Fatal Push.

Tireless Tracker seems a good addition to the deck.

viperfang4 on Can't Even Count all the Counters

2 days ago

Sorry for bombarding you with comments, but I keep getting thoughts, possibly try Complete Disregard over Grasp of Darkness, Blessed Alliance and Anguished Unmaking are possible if you splash white. The Oath of Ajani beats out nissa in mana for the same affect. Natural Obsolescence might be good in the side, and Monstrous Onslaught could also be a nice finisher which can also be hit of Rishkar's Expertise.

viperfang4 on Can't Even Count all the Counters

2 days ago

Ok, I realize Sylvan Advocate is good, but what is it doing for you. From the sound of it, you won't get 6 lands often before winning, and it is not contributing to the +1/+1 counter theme, it might need replaced. Rishkar's Expertise might also be a good 2-3 of in the deck, even the gearhulk can be casted off it.

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