Launch the Fleet

Launch the Fleet

Sorcery

Strive - Launch the fleet costs 1 more to cast for each target beyond the first. 

Until end of turn, any number of target creatures each gain "Whenever this creature attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking."

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Trade

Have (1) orzhov_is_relatively_okay819
Want (1) nafgan

Printings View all

Set Rarity
Journey into Nyx (JOU) Rare

Combos Browse all

Tokens

Legality

Format Legality
Penny Dreadful Legal
Duel Commander Legal
Heirloom Legal
Modern Legal
Tiny Leaders Legal
MTGO Legal
Pioneer Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Block Constructed Legal
Magic Duels Legal
Legacy Legal
Highlander Legal
1v1 Commander Legal
Unformat Legal
Oathbreaker Legal
Hero Legal
Leviathan Legal
Canadian Highlander Legal
Casual Legal
2019-10-04 Legal

Launch the Fleet occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Launch the Fleet Discussion

Rorolith on Humans Fleet

1 month ago

How about Basri Ket because of his second ability ontop of other bonuses instead of Launch the Fleet. Or both.

Mimiru_ on Humans Fleet

1 month ago

Hello Bramdal thank you for the suggestions.

I think Thraben Inspector is slow for this deck. Thalia, Guardian of Thraben probably in sideboard. Charming Prince, he can bounce Thalia's Lieutenant and soldier and knight protecting a noble why not ! haha I like the idea but I prefer focus on humans/soldiers/knights in priority. Militia Bugler could be nice to retrieve some cards but I probably go for Benalish Marshal. Basri's Lieutenant seems nice but not in the mainboard.

Concerning the cards you would cut :

Akrasan Squire and Fiendslayer Paladin will be in first line. Martial Coup will follow but not yet decided the substitution. Launch the Fleet is the signature card of this deck :) Wing Shards don't know yet. Knight Exemplar will replace Fiendslayer Paladin

Bramdal on Humans Fleet

1 month ago

a few suggestions:
Thraben Inspector,
Thalia, Guardian of Thraben,
Charming Prince,
Militia Bugler,
Benalish Marshal,
Basri's Lieutenant(4 Mana might be to high, but he is really nice with Thalia's Lieutenant.

cards i would consider to cut:
Wing Shards,
Launch the Fleet,
Martial Coup,
Akrasan Squire,
Fiendslayer Paladin (exept you know, your opponents gonna play red or black, otherwise this would be better in a sideboard, maybe together with Mirran Crusader),
Knight Exemplar (I think your knight count is to low),

king-saproling on Plains & Mountains Destroyer

4 months ago

Hey Alvatariano. Wow it's been a while since I've seen a 60 card deck haha. I'm assuming the list is cards you already own, in which case it looks like a decent start. You have a lot going on here though and I think the deck would flow better if you focus on one particular strategy.

For example, you could do a dedicated aura strategy: Thran Golem, Brilliant Halo, Tragic Poet, Dawn Evangel, Tethmos High Priest, Squee's Embrace, Mesa Enchantress, Chained to the Rocks, Prophetic Flamespeaker, Hero of Iroas, Akroan Crusader, Phalanx Leader.

Or spellslinger style: Blaze Commando, Rile, Feather, the Redeemed, Reckless Rage, Zada, Hedron Grinder, Launch the Fleet, Guttersnipe, Twinflame, Ephemeral Shields, Fists of Flame, Charmbreaker Devils.

I buy single cards on tcgplayer.com since they're usually cheapest there. I've found you get more bang for your buck when buying singles rather than booster packs (even though packs are fun to open haha). For example you could get all of the cards mentioned above for about $7.

5dollarMTG on white heroic

6 months ago

You might add in more multi-target spells to get the most out of the heroic mechanic - Gird for Battle , Launch the Fleet , and Cauldron Haze are all good budget options.

king-saproling on Feather's Boatload of CMDR Damage

6 months ago

This is great for a first EDH. You might like these: Launch the Fleet (seems fun with Zada and Aurelia), Seize the Day , Ephemeral Shields , Twinflame , Heat Shimmer , Ghired's Belligerence , Volcanic Wind , Impact Resonance , Magnetic Theft (cheap way to re-equip Sunforger), Gideon's Sacrifice (combos with Arcbond + a spell that gives indestructible for infinite damage), Martyrdom , Kor Chant

Kogarashi on lightmine field + Launch the ...

7 months ago

Considering you said you control both Lightmine Field and Launch the Fleet , however, you do get to choose the order in which the abilities go on the stack, since they go on the stack at the same time due to triggering from the same event (your creatures attacking). This means the order you choose determines what happens.

As mentioned, if Lightmine Field resolves first, the only attacking creatures on the battlefield are your initial two soldiers. They each take 2 damage, and then the two new soldiers are created tapped and attacking.

If Launch the Fleet resolves first, two new soldiers are created tapped and attacking, totaling four attacking creatures. Lightmine Field will count all four attacking creatures, but because it says "damage to each of those creatures" (meaning the ones declared as attackers), only the two initial attackers will take damage (which will be 4 damage).

Either way, you will end with two soldier tokens (the newer ones), unless you have some way to bolster the toughness of the initial two. How much you will have to bolster them is determined by the order you have the abilities resolve.

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