|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Rare|
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Launch the Fleet
Strive - Launch the fleet costs 1 more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain "Whenever this creature attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking."
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|Have (17)||ironax , Wazerwifle , mziter501 , pskinn01 , HR19 , Swamy , GeminiSpartanX , bradyofportdetroit , ChrisH , Antiat , ThisIsBullshit , Rez09 , Snydog17 , DrLitebur , philktoken8998 , Unlife , ecurps|
Launch the Fleet Discussion
1 week ago
Consider Anointed Procession, Increasing Devotion, Precinct Captain, Call the Bloodline, Elspeth, Sun's Champion, Launch the Fleet, Vampiric Rites, Necromancer's Covenant, Hidden Stockpile, Ayli, Eternal Pilgrim, Attrition and Westvale Abbey Flip.
4 weeks ago
While I enjoy the interaction of Captain of the Watch (especially with Cloudshift), I fear it might just be too expensive for this deck unless you get 2 Bannerets (which also slow you down in terms of board power considerably, being merely a 2/1 when played) or resolve a Preeminent Captain.
I think that instant/enchantment token creation could give you some nice combat tricks. For example (but not limited to) a simple Raise the Alarm could already be 2 3/3s by complete surprise at the end of opponents turn, or during combat, depending on the amount of Lords you have lying around. Launch the Fleet is a sorcery, but can be great in early and in late game in giving you increased board presence.
If you decide to keep the mana-intensive things in, maybe have a way of cheating things back from the graveyard using Emeria, The Sky Ruin. This might also be a good addition anyway in case you get board wiped.
1 month ago
So far none of these Ultra Budgets have been very competitive in modern, considering the speed of the meta I can't imagine them working to well. I want to build a more competitive one. I do really like the idea, and some (Like the elemental fling one) were still very good. The issue was that they were around 40+ dollars, rather than 20-10 dollar price range.
I tried to make one using the Heroic keyword, building it around cantrips that target creatures (like Bandage and Defiant Strike) along with good heroic abilities like Phalanx Leader and Favored Hoplite, filling the mana curve out with Lagonna-Band Trailblazer, Fabled Hero, and Vanguard of Brimaz, and it works suprisingly well, winning turn 4-5 on average, but I did have a game with a turn 3 kill, just because of the synergy that can be acomplished with the strive mecahanic of Launch the Fleet, targetting my two Phalanx Leaders, two Vanguard of Brimaz, and a Fabled Hero to get a board of giant (3/3 & 4/4) cats, and a giant Fabled Hero (5/5 Double Strike) for a big win.
Another Idea for a super budget is a combo deck, one that uses 2x Zombie Infestation & 4x Treasure Hunt, 4x Reliquary Tower and finishing the deck with 25x Swamp and 25x Island, I will let you imagine hoe the deck wins!
Another powerful budget deck is Kithkin! They have one of the cheapest good lords with Wizened Cenn and have Ballyrush Banneret, Rustic Clachan, Goldmeadow Stalwart, and a bunch of other great tribal elements at a cheap price. That kind of deck is also able to be easily upgraded for a still small price, with cards like Knight of Meadowgrain, Honor of the Pure, Militia's Pride, and Thoughtweft Trio for not extreme prices.
An easy deck to build is mono-white "2 for 1", its a deck I built a while back around just dropping cards like Expedition Envoy, Dragon Hunter, Dryad Militant, Mardu Woe-Reaper, Savannah Lions, Elite Vanguard, etc. backing them up by using Brave the Elements, and Honor of the Pure if you want. For a cheap version, you don't need to, and even for one that runs Isamaru, Hound of Konda and Kytheon, Hero of Akros, the deck cost less than 30 dollars.
The point of the comment is that I feel that though these decks are interesting and fun to play with, if competitive decks for a low cost are required, I think more competitive decks for a cheaper (or equal) cost are possible.
In the case of this deck (similar to neg counters), it requires the opponent to be playing creatures, and also be playing slowly enough, or with out removal, for you to steal them. This deck also doesn't have any way of dealing with the graveyard, has no sideboard, can't remove creatures, enchantments, lands, or artifacts opponents control, and though the deck is slow, it doesn't have the control elements like counter spells to support it, even though it is in the colors... It also can't speed the deck up with ramp or draw even though it is in the colors! Blue/green card draw could also help with Lorescale Coatl and ramp could make Nimbus Swimmer a seriously viable option.
If you do want ramp/draw, Explore is a super cheap option. More cantrip buffs could also help with the deck consistency, and I could go on and on, but it just seems like you didn't look at the deck for play-ability, but instead based on random cards you thought would be cool. I can't help look through every card to try and make this a viable option, because in the end I don't think it is an option, against pretty much any meta modern deck, where as my Heroic deck beats Naya Burn more often than not, and can stand to fight Affinity and Death's Shadow too. It doesn't stand a chance against Tron or make other decks, but this one can't stand against pretty much any.
1 month ago
I'd recommend 3 Zada, Hedron Grinder and Maybe a Mirrorwing Dragon. Launch the Fleet, of course is great with those, as it can target all your creatures for just one mana, then make a lot more targets available. I'd also play a playset of Caves of Koilos and a few Lingering Souls, as well as some Fatal Pushes.
2 months ago
Since Anger of the Gods is likely to screw your board over, as well as your opponents, I might consider replacing with something like Elspeth, Sun's Champion, Raise the Alarm, Launch the Fleet, or even Obelisk of Urd would be a nice addition, utilizing it's convoke in order to cast it.
2 months ago
2 months ago
Looks good so far. Something I would suggest right off the bat is adding enchantment removal, because you have some artifact removal but I didn't see any enchantment removal. I recommend Return to Dust or something similar.
Some cards that don't seem to fit with the theme are Mikaeus, the Lunarch, Hellrider, Figure of Destiny, and Luminarch Ascension. The cards are good, but they don't seem to fit with your deck. For example, Luminarch Ascension is good but if you're playing an aggro deck with no protection (that is, you aren't running Ghostly Prison, Crawlspace, or Norn's Annex) then chances are people are going to get grumpy at you and swing unapologetically, resulting in you losing life. Also, Stoneforge Mystic is a great card, but you're only running 4 equipment, so is it really worth it to have her in there?
Overall, my biggest suggestions would be to add at least one enchantment removal, at least one board wipe (Wrath of God or something), more token generators, and more card draw. Card draw and ramp are the hardest things to find in boros. You've done a good job putting in some ramp like Sol Ring, Boros Signet, and Thought Vessel. I would even suggest Land Tax, if you have the money for it. Some other things for card draw would be Mind's Eye or Mask of Memory (which would also help with Stoneforge). I recommend putting in Enlightened Tutor or Idyllic Tutor--they will help you immensely when trying to control your board!
The last thing I'll say is I notice you only have 67 cards in your main board, which I'm assuming means you're leaving 33 spots open for land. In boros, that is way too low. you'll definitely need at least 36.
Keep up the good work. Let me know if you have any questions.