|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Rare|
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Launch the Fleet
Strive - Launch the fleet costs 1 more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain "Whenever this creature attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking."
Launch the Fleet Discussion
3 weeks ago
Thank you for the suggestions!
At this time I'm not using Chandra's Ignition because I wanted to avoid blowing up all the creatures I'm hoping to produce with this version of the deck. If I were running a little more focus on just Feather I would definitely consider.
Balefire Liege is actually a card I have considered, but I'm not sure what to remove for it. Suggestions?
I like Launch the Fleet . I will probably take your other suggestion and remove Puresteel Paladin from the build. I've been considering that one for removal anyhow. I wanted to playtest and see if I got any value out of the card and so far it's been hard to activate the last ability due to the low amount of artifacts I'm running.
3 weeks ago
4 weeks ago
Hero of Iroas isn't doing much for you since you're not playing auras. You might try Fabled Hero or Wingsteed Rider instead. You also might want to add in some more multi-target spells - Gird for Battle , Launch the Fleet , and Cauldron Haze are all good budget options.
1 month ago
Launch the Fleet is another obvious add, but it runs around fifty cents on TCGplayer.
1 month ago
So I'm trying to make a deck for my friend for his birthday and he likes Greek Mythology, specifically Poseidon, Hades, and Zues in this order. I'm wanting to stay in the Theros block and have 3 deck ideas but I need some advice and criticism because I don't want to make him a weak deck.
Here are what I've made:
The first one is using Heliod because I made this first and forgot there is a god that looks like zues but in MTG Heliod is the "Leader" or Highest ranking or whatever.
The second one is using Keranos and white humans so its 4 colors instead of 3.
The third one is sticking to the block and theme but also sticking to heroic and scry.
I have always been bad about including a safe amount of land in my decks so that is something i really need help with. I also wasn't sure if this was the best way to show the decks or if i should've just copy and pasted each text.
Sorry for the long post. Wasn't sure how to do this.
1 month ago
This is a good start to an enchantment-based heroic deck. A few suggestions: (1) Hero of Iroas isn't doing much for you, since most of your auras are only one or two mana anyway - maybe sub in more Phalanx Leader or something like Graceblade Artisan ? (2) Auras put a bullseye on your creatures, so you might want to add in protective spells that also trigger heroic - Emerge Unscathed , Sheltering Light , etc. (3) If you really want to stick with the heroic idea, you might replace the artifacts and War Flare with something that can target multiple creatures - Cauldron Haze , Launch the Fleet , etc.
2 months ago
Does Leering Emblem really own it’s spot?
Never thought of Scroll of the Masters setting off, but I’m gonna give that a try now
2 months ago
First of all, thanks for making a primer on this commander! There are a lot of people starting to play this one since release, but not a lot of in depth content out yet. I have some suggestions based around my play experience with this deck:
Mirrorwing Dragon and Zada, Hedron Grinder : I feel Feather works best when you can go off and kill someone in one turn, usually with commander damage. These two creatures enable you to go wide while still benefiting from the instants and sorceries you are already playing in feather. Cards like Bandage go from draw one every turn to draw 1 card every turn for each creature you control, all for just 1 mana. If you are ever worried about decking yourself, just don't cast the draw card targeting these creatures. Pump spells can easily turn into 1 mana Overrun s. Usually the turn I drop this, as long as I have leftover mana to play other pump spells, I can win the game.
Dreadhorde Arcanist : This guy is a house. You are naturally running pump spells in your deck, so you won't have a problem casting spells out of your gy. Some cards you run in the deck, such as Path to Exile , Council's Judgment or Chaos Warp , won't recur with feather, so being able to cast them another time for free is huge.
Twinflame , Ajani's Presence and Launch the Fleet : works best with either of the two aforementioned creatures, but can also work with strive. Can win games pretty fast when you swing with even just a couple creatures. Ajani's presence has saved my board countless times from board wipes as well.
Samut's Sprint , Brute Strength , etc: Most of my games with feather end in drawing into Temur Battle Rage and casting on feather when she is power 11 or greater. This requires many small cmc, efficient pump spells to fill your draws in the early game.
Cards I would replace:
Veilstone Amulet and Scroll of the Masters : Veilstone amulet can be accomplished with other cards we play for less mana ( eg. Apostle's Blessing, shelter, etc. ). Spending 3 mana to drop a do-nothing artifact isn't where the deck wants to be. Scroll of Masters is cute but I think we can get better effects in just the instants and sorceries we run.
Sentinel Tower and Guttersnipe : I considered both of these cards when making the deck, but I found they played out too slow. I couldn't find a time when I would like to cast Sentinel Tower rather than spend mana casting a draw spell on feather. Guttersnipe felt the same way. He also tends to attract a lot of hate when I'm not ready to finish my opponents. The nice thing about feather is you can amass enough card advantage by the mid game where you can explode and possibly one-shot your opponent.
Akroan Conscriptor is a bit slow and can provide no value depending on the board state.
I don't know how I feel about Grapeshot . I guess you will be playing 3-5 spells each turn, but a reusable card to deal 5 damage to a target every turn seems pretty slow to me. You should be able to not care about an opponents creatures most of the time ( she has flying, can give protection with various spells in deck, etc ) so killing creatures isn't as valuable and doing 5 damage to an opponents face is pretty lackluster.
Silverclad Ferocidons : A card that is > 5 mana should win the game for you when you play it. This card doesn't do that. I would much rather play 5-6 of my cheap instants/sorceries then play this card in a turn.
There are probably other cards I could think of and recommend, but I'm still working on my own list and tweaking it as I play the deck. Thanks again for writing a primer on this commander! Enjoy!
Launch the Fleet occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%