Launch the Fleet
Strive - Launch the fleet costs 1 more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain "Whenever this creature attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking."
Printings View all
|Journey into Nyx (JOU)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Launch the Fleet occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Launch the Fleet Discussion
1 month ago
1 month ago
Hello Bramdal thank you for the suggestions.
I think Thraben Inspector is slow for this deck. Thalia, Guardian of Thraben probably in sideboard. Charming Prince, he can bounce Thalia's Lieutenant and soldier and knight protecting a noble why not ! haha I like the idea but I prefer focus on humans/soldiers/knights in priority. Militia Bugler could be nice to retrieve some cards but I probably go for Benalish Marshal. Basri's Lieutenant seems nice but not in the mainboard.
Concerning the cards you would cut :
Akrasan Squire and Fiendslayer Paladin will be in first line. Martial Coup will follow but not yet decided the substitution. Launch the Fleet is the signature card of this deck :) Wing Shards don't know yet. Knight Exemplar will replace Fiendslayer Paladin
1 month ago
a few suggestions:
Thalia, Guardian of Thraben,
Basri's Lieutenant(4 Mana might be to high, but he is really nice with Thalia's Lieutenant.
cards i would consider to cut:
Launch the Fleet,
Fiendslayer Paladin (exept you know, your opponents gonna play red or black, otherwise this would be better in a sideboard, maybe together with Mirran Crusader),
Knight Exemplar (I think your knight count is to low),
3 months ago
I got a couple more.
4 months ago
Hey Alvatariano. Wow it's been a while since I've seen a 60 card deck haha. I'm assuming the list is cards you already own, in which case it looks like a decent start. You have a lot going on here though and I think the deck would flow better if you focus on one particular strategy.
For example, you could do a dedicated aura strategy: Thran Golem, Brilliant Halo, Tragic Poet, Dawn Evangel, Tethmos High Priest, Squee's Embrace, Mesa Enchantress, Chained to the Rocks, Prophetic Flamespeaker, Hero of Iroas, Akroan Crusader, Phalanx Leader.
Or spellslinger style: Blaze Commando, Rile, Feather, the Redeemed, Reckless Rage, Zada, Hedron Grinder, Launch the Fleet, Guttersnipe, Twinflame, Ephemeral Shields, Fists of Flame, Charmbreaker Devils.
I buy single cards on tcgplayer.com since they're usually cheapest there. I've found you get more bang for your buck when buying singles rather than booster packs (even though packs are fun to open haha). For example you could get all of the cards mentioned above for about $7.
6 months ago
6 months ago
This is great for a first EDH. You might like these: Launch the Fleet (seems fun with Zada and Aurelia), Seize the Day , Ephemeral Shields , Twinflame , Heat Shimmer , Ghired's Belligerence , Volcanic Wind , Impact Resonance , Magnetic Theft (cheap way to re-equip Sunforger), Gideon's Sacrifice (combos with Arcbond + a spell that gives indestructible for infinite damage), Martyrdom , Kor Chant
7 months ago
Considering you said you control both Lightmine Field and Launch the Fleet , however, you do get to choose the order in which the abilities go on the stack, since they go on the stack at the same time due to triggering from the same event (your creatures attacking). This means the order you choose determines what happens.
As mentioned, if Lightmine Field resolves first, the only attacking creatures on the battlefield are your initial two soldiers. They each take 2 damage, and then the two new soldiers are created tapped and attacking.
If Launch the Fleet resolves first, two new soldiers are created tapped and attacking, totaling four attacking creatures. Lightmine Field will count all four attacking creatures, but because it says "damage to each of those creatures" (meaning the ones declared as attackers), only the two initial attackers will take damage (which will be 4 damage).
Either way, you will end with two soldier tokens (the newer ones), unless you have some way to bolster the toughness of the initial two. How much you will have to bolster them is determined by the order you have the abilities resolve.