Howling Mine

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
MTG: Commander (CMD) Rare
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Howling Mine

Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Price & Acquistion Set Price Alerts

C16

CMD

M10

Ebay

Recent Decks

Howling Mine Discussion

Pikobyte on 99 Ways to lose (Nihilist)

1 day ago

Good point AtraxaIsBae.

I’ve seen people trying that. Those decks do little to nothing first. But this games tend to go longer and you got 40 live. Once they get the mana they are unstoppable.

It’s a very high risk to try it that way. People run a lot of neutral cards too if they can’t find any bad cards anymore. Stuff like Howling Mine and Mana Flare is not that uncommon.

Ocelot44 on Kalemne is the Best RW Voltron General.

4 days ago

@Sladde

Good to hear from another Kalemne player! I would be happy to share what I know!

I used Sigarda's Aid in here for about half a year, from just after it was printed in summer 2016 until around that winter if I remember correctly. I ended up taking it out because my play style involves casting most of my equipment before Kalemne even hits the field, so it didn't end up being that useful. It allows for some pretty hilarious interactions with things like Sun Titan, but otherwise it just seemed like a "win more" card to me. I needed to use the card slot for more important things. If you like casting your commander first and then casting protective equipment afterwards, then Sigarda's aid should work just fine for you! I just don't feel safe having Kalemne be on the field naked for even one turn

As for my mana sources, you would be surprised at just how consistent this deck is! Land Tax and Sword of the Animist make good use of all 15 basic lands that I'm running, and they allow for constant value throughout the game, always keeping me on curve. This is also one of the few decks in all of Magic that heavily profits from Inspiring Statuary because I run a good balance of artifacts and non-artifact spells! With it on the field, it means that all 17 artifacts that I run that have no tap abilities count as mana rocks too! It is also hilarious when I get Inspiring Statuary and Howling Mine on the field at the same time :P Lastly, Sol Ring, Mana Crypt, and Chrome Mox all need no explanation, they are all fantastic!

After extensive play testing over the years, this decks feels as consistent as any non-green dualcolor deck can reasonably get with its mana base, and if you don't trust me, you can try it out for yourself :)

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER v2]

5 days ago

Playtesting a few changes:

Tormenting Voice out for Howling Mine.

Reforge the Soul out for future Experimental Frenzy.

Solemn Simulacrum out for Anvil of Bogardan - Not sure about this one but I wanted to give Anvil another chance.

Price of Glory out for Mycosynth Lattice - This is an odd switch, but I haven't really been feeling the impact of PoG for a long time. Putting in the lattice is more for trolling my playgroup than anything, but it just so happens to have some hilarious interactions. Of course it makes Vandalblast amazing (and dangerous for another person to cast, but it is very rare in my playgroup). It also makes Daretti, Scrap Savant, Goblin Welder, and //static.tappedout.net/cache/02/89/0289bd00ec63de74a0c78910e877013b.pngGoblin Thrashmaster better. Ashnod's Altar becomes much stronger ramp when I don't need to make red mana anymore.

The most fun interaction though comes in the form of Treasure Nabber. With the Lattice out, when opponents tap their lands it means I gain control of them at the end of their turn, and if I have Blood Moon or Magus of the Moon out I can sacrifice all the non-basics and the regular mountains to make Goblins!

A lot of my future changes, and a lot of my past changes for that matter, would be considered "sub-optimal", but what I've found is that playing into the politics of EDH and having rare or surprising effects has gone in my favor a lot more than brute token generating efficiency ever did. This means that my deck is constantly in flux, but it is more fresh that way, and I don't get bored with it that often.

FTWinchester on Lathliss, Dragon Queen [FTWinchester]

5 days ago

I took out Dragonlord's Servant for Herald's Horn because it does the same thing and also has occasional card advantage. I like Coat of Arms over Door of Destinies because you can hold on to Coat and use it like an Overrun. Plus Door of Destinies has a ramp up time and has the cast problem like Sarkhan's Unsealing. I've been thinking about taking out Dragonspeaker Shaman for another dragon. Since I already have a 2 cost reducer with Urza's Incubator. I have a Blade of Selves in my paper deck (idk why it isnt on here I'll have to double check my list) so thats why I run Spawn of Thraxes.

The biggest challenge so far with this deck is the lack of card draw. I have Wheel of Fortune in another deck but I don't think I want that type of effect because I don't have graveyard recursion. But everytime I've used Dragon Mage, he has over performed. I'm thinking about testing Howling Mine and Font of Mythos.

Other cards I'm brainstorming about: Feldon of the Third Path, Kiki-Jiki, Mirror Breaker, Goblin Welder, Combustible Gearhulk, Spit Flame, Knollspine Dragon, Mind's Eye.

Metachemist on Angels Heard On High

1 week ago

Herald of the Host is a fantastic card to include. Some draw options would be Commander's Sphere any of the Dreamstones. Howling Mine Staff of Nin and The Immortal Sun would all give you draws as well.

IAmTheWraith on The Fat Blue Weirdo

2 weeks ago

Howling Mine is already in the deck

Spellbook just doesn't do enough to warrant a slot, things like Thought Vessel tap for mana which helps progress my mana

Cloudius on (: I WUV AWW OF YEW! :) [now with ZERO win cons!]

3 weeks ago

+1 for a fun group hug deck.

Your commander is inside the list of 99 too. Can take him out so you've space for 1 more card.

How abt group hug card draws like Dictate of Kruphix, Howling Mine, Horn of Greed and cards like Show and Tell?

Here's a deck I've been working on recently. Feel free to bounce suggestions off me. Thanks.


Life is like a Hurricane *PRIMER*

Commander / EDH Cloudius

SCORE: 8 | 8 COMMENTS | 458 VIEWS | IN 1 FOLDER


Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER v2]

4 weeks ago

Experimenting with Stolen Strategy. Thematically it is very Ib-ish, but it also has a minor stax effect that screws with top-of-the-library tutors. The potential of card advantage is pretty good in 4+ player games, and at the very least you are exiling people's card, which is already a good effect to have stapled to Grenzo, Havoc Raiser.

Also experimenting with the Mind's Eye slot again. I've never been that happy with whatever was in that spot, but when it wasn't a draw spell it was noticeable. Going to go back and forth between this and Howling Mine. Might even bring in a The Immortal Sun just to get a more broad effect. Really not sure what the right way to go is, now that I am so happy with all the rest of the draw this spot seems to be in constant flux.

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