|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|MTG: Commander (CMD)||Rare|
|2010 Core Set (M10)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
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Howling Mine Discussion
1 day ago
Good point AtraxaIsBae.
I’ve seen people trying that. Those decks do little to nothing first. But this games tend to go longer and you got 40 live. Once they get the mana they are unstoppable.
4 days ago
Good to hear from another Kalemne player! I would be happy to share what I know!
I used Sigarda's Aid in here for about half a year, from just after it was printed in summer 2016 until around that winter if I remember correctly. I ended up taking it out because my play style involves casting most of my equipment before Kalemne even hits the field, so it didn't end up being that useful. It allows for some pretty hilarious interactions with things like Sun Titan, but otherwise it just seemed like a "win more" card to me. I needed to use the card slot for more important things. If you like casting your commander first and then casting protective equipment afterwards, then Sigarda's aid should work just fine for you! I just don't feel safe having Kalemne be on the field naked for even one turn
As for my mana sources, you would be surprised at just how consistent this deck is! Land Tax and Sword of the Animist make good use of all 15 basic lands that I'm running, and they allow for constant value throughout the game, always keeping me on curve. This is also one of the few decks in all of Magic that heavily profits from Inspiring Statuary because I run a good balance of artifacts and non-artifact spells! With it on the field, it means that all 17 artifacts that I run that have no tap abilities count as mana rocks too! It is also hilarious when I get Inspiring Statuary and Howling Mine on the field at the same time :P Lastly, Sol Ring, Mana Crypt, and Chrome Mox all need no explanation, they are all fantastic!
After extensive play testing over the years, this decks feels as consistent as any non-green dualcolor deck can reasonably get with its mana base, and if you don't trust me, you can try it out for yourself :)
5 days ago
Playtesting a few changes:
Reforge the Soul out for future Experimental Frenzy.
Price of Glory out for Mycosynth Lattice - This is an odd switch, but I haven't really been feeling the impact of PoG for a long time. Putting in the lattice is more for trolling my playgroup than anything, but it just so happens to have some hilarious interactions. Of course it makes Vandalblast amazing (and dangerous for another person to cast, but it is very rare in my playgroup). It also makes Daretti, Scrap Savant, Goblin Welder, and //static.tappedout.net/cache/02/89/0289bd00ec63de74a0c78910e877013b.pngGoblin Thrashmaster better. Ashnod's Altar becomes much stronger ramp when I don't need to make red mana anymore.
The most fun interaction though comes in the form of Treasure Nabber. With the Lattice out, when opponents tap their lands it means I gain control of them at the end of their turn, and if I have Blood Moon or Magus of the Moon out I can sacrifice all the non-basics and the regular mountains to make Goblins!
A lot of my future changes, and a lot of my past changes for that matter, would be considered "sub-optimal", but what I've found is that playing into the politics of EDH and having rare or surprising effects has gone in my favor a lot more than brute token generating efficiency ever did. This means that my deck is constantly in flux, but it is more fresh that way, and I don't get bored with it that often.
5 days ago
I took out Dragonlord's Servant for Herald's Horn because it does the same thing and also has occasional card advantage. I like Coat of Arms over Door of Destinies because you can hold on to Coat and use it like an Overrun. Plus Door of Destinies has a ramp up time and has the cast problem like Sarkhan's Unsealing. I've been thinking about taking out Dragonspeaker Shaman for another dragon. Since I already have a 2 cost reducer with Urza's Incubator. I have a Blade of Selves in my paper deck (idk why it isnt on here I'll have to double check my list) so thats why I run Spawn of Thraxes.
The biggest challenge so far with this deck is the lack of card draw. I have Wheel of Fortune in another deck but I don't think I want that type of effect because I don't have graveyard recursion. But everytime I've used Dragon Mage, he has over performed. I'm thinking about testing Howling Mine and Font of Mythos.
1 week ago
Herald of the Host is a fantastic card to include. Some draw options would be Commander's Sphere any of the Dreamstones. Howling Mine Staff of Nin and The Immortal Sun would all give you draws as well.
2 weeks ago
Howling Mine is already in the deck
3 weeks ago
+1 for a fun group hug deck.
Your commander is inside the list of 99 too. Can take him out so you've space for 1 more card.
Here's a deck I've been working on recently. Feel free to bounce suggestions off me. Thanks.
Commander / EDH
SCORE: 8 | 8 COMMENTS | 458 VIEWS | IN 1 FOLDER
4 weeks ago
Experimenting with Stolen Strategy. Thematically it is very Ib-ish, but it also has a minor stax effect that screws with top-of-the-library tutors. The potential of card advantage is pretty good in 4+ player games, and at the very least you are exiling people's card, which is already a good effect to have stapled to Grenzo, Havoc Raiser.
Also experimenting with the Mind's Eye slot again. I've never been that happy with whatever was in that spot, but when it wasn't a draw spell it was noticeable. Going to go back and forth between this and Howling Mine. Might even bring in a The Immortal Sun just to get a more broad effect. Really not sure what the right way to go is, now that I am so happy with all the rest of the draw this spot seems to be in constant flux.