|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|MTG: Commander (CMD)||Rare|
|2010 Core Set (M10)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|Revised Edition (3ED)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
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Howling Mine Discussion
12 hours ago
I would cut the following:
Temple Bell - I have found this does not make as much of an impact as I would like. Nekusar draws a significant amount of ire, and fills your opponents' hands with their counters. In my experience, you want to focus on big plays that finish the game quickly--forcing your opponents to draw a single card does not do much for you. Same goes for Howling Mine
Spiteful Visions - Some people swear by this card and it can lead to fairly quick kills. In my experience, however, it is a bit too risky, as it damages you as well. It also does not play nice with cards like Curiosity, as you will be drawing more than your opponents. Same goes for Phyrexian Tyranny.
Olivia Voldaren does not really further your victory.
I think both Nicol Bolas, Planeswalker and Price of Knowledge are a bit too costly for Nekusar. Nekusar ensures opponents fill their hands with answers--it is not particularly fun to waste a turn casting your Nicol Bolas, only to have him be hit by the Dreadbore someone just received from the wheel you just cast. I only run two 6 drops, and both win the game outright-Forced Fruition and Hive Mind (which I forgot to suggest earlier--a single wheel is deadly; 4+ wheels at once is game winning).
6 days ago
A clarification first. Zedruu, is a she :)
As for the deck itself, you've built yours in a very different way than I have, but I will advise against cards like Illusions of Grandeur and other strictly hate cards. They are too reliant on Zedruu and offer little to no utility in the deck. Delaying Shield and Solitary Confinement are exceptionally powerful cards that buy you time to manipulate the board. Fevered Visions is another nice Howling Mine effect that nets you the first benefit, and Oblivion Ring and Banishing Light are great removal pieces for Zedruu.
I'll leave a link to my deck here as well. Maybe it will give you some more inspiration: Bad Santa Zedruu
6 days ago
The reason I dont use Fevered Visions is becuase I feel like it doesnt do a whole lotThe reason I feel that way is becuase of the fact that it only does 2 damage. And thats only if your opponent has more than 4 cards in there hand. The extra draw is nice however there are cheaper options out there. Like Howling Mine and similar cards, however I will test it in the deck and give it a feel again.
Forced Fruition is a great card and I do love it in Nekusar decks however this deck isnt designed to give your opponents card advantage over you. What I mean is that your opponent draws more cards then you in a turn. And the above fore mention card leads to them getting answers without really punishing them. (Basically a Necropotence effect), 2. its a really heavy drop and I mean you can cheat it with a Dream Halls effect but by that time you already win anyways, 3. If this was a player effect not an opponent effect it would be in the deck.Thank you for the suggestions ColdHeartedSith
1 week ago
Some other cards you might enjoy testing in this deck:
- Dragon Mage
- Teferi's Puzzle Box
- Winds of Change
- Wheel of Fortune
- Minds Aglow
- Temple Bell
- Mikokoro, Center of the Sea
- Arcane Denial
- Well of Ideas
- Kami of the Crescent Moon
- Howling Mine
- Anvil of Bogardan
- Dictate of Kruphix
- Curse of Verbosity
- Blue Sun's Zenith
- Dictate of the Twin Gods
- Furnace of Rath
- Exquisite Blood
1 week ago
One of the big problems with wheels is having to discard your own hand--sometimes you have a number of great cards, and a wheel effect would put you at a disadvantage. Library of Leng fixes this problem. You can discard your junk cards to your graveyard, and the cards you wish to keep to the top of your library, allowing you to use wheels to engineer an even better hand.
Helm of the Ghastlord is a strong card that outright wins games. Ideally, you want to play this alongside a wheel effect or with Teferi's Puzzle Box in play (anything that forces them to set aside their entire hand). Once their hand is gone, every card they draw will be immediately discarded, preventing them from doing anything for the rest of the game. It also goes pseudo-infinite with Niv-Mizzet, the Firemind.
Phyresis is just evil alongside wheel effects. You can easily kill the entire table in one swing.
Winds of Change and Dark Deal are more wheel effects. Personally, I would recommend running these over cards like Howling Mine. In my experience, Nekusar draws significant negative attention, and you must move quickly to ensure victory. Slow, passive damage from Howling Mine tends to make little difference in the game's outcome.
1 week ago
1 week ago
Make sure with this list that you keep in mind Shah of Naar Isle is a may ability, your opponent does not have to draw the three cards, they have the option to decline. I'm sure you know this and it's in their more as a beater since you don't mind them having cards, but, just want to make sure.
You could also add Ancestral Vision since you can target your opponent to draw three but that is a bit more pricey.
2 weeks ago
Bruna isn't legal in this deck and you may want to throw in some more card draw, with only ten creatures in the deck I'd imagine having them make it to the battlefield consistently is difficult.
Flicker and copy effects are also especially powerful with Aurelia. Strionic Resonator gets you 2 extra combat steps.