Howling Mine

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
MTG: Commander (CMD) Rare
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Howling Mine

Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Price & Acquistion Set Price Alerts

C16

CMD

M10

Ebay

Howling Mine Discussion

Sizorninja77 on Mind Razor

20 hours ago

consuming aberation is good, but I think there are better cards that would synergize more. The goal is to deal people damage from drawing, not mill and swing with a huge creature. Probably take out Fog Bank because you already have Guard Gomazoa. Master of the Feast could backfire if someone removes Nekusar, then you'll just be giving opponents free cards. Same deal with Howling Mine, Dictate of Kruphix, and Forced Fruition. Better to stick to reliable spells that you can control in my opinion, BUT!! It's good to keep a couple in if you're able to protect Nekusar, especially if you keep in other creatures and enchantments that do the same thing as Nekusar. Just something to think about. Grafted Exoskeleton is more reliable than Phyresis. Megrim is just a worse version of Liliana's Caress and Raiders' Wake. I doubt anyone is going to fall for Minds Aglow unless you can manage to flash in something that screws them, but if you have enough mana you can just do it yourself and screw everyone anyway. Wheel of Fortune would be great, but it is a bit expensive.

JethroWilkins on Nekusar Loves You

1 week ago

Dictate of Kruphix and Howling Mine are both pretty cheap additions that will help add consistent damage. Font of Mythos is also great, but maybe out of price range (I feel like I shouldn't suggest anything over $5, which is my idea of a budget).

Fascination and Minds Aglow are effectively extra copies of Prosperity, with Fas being a bit worse and Minds being potentially much better.

Spiteful Visions could be fun, too, if you don't mind taking some damage yourself.

Scytec on Rat King

1 week ago

Not sure if you care, but Rat Colony and Relentless Rats overrule the singleton restriction in commander, you can indeed have any number of copies you want. Phyrexian Arena is recurring draw, as is Underworld Connections, I recommend both here as rats are generally fast and hand dumping. You may even pick up some things like Howling Mine, Font of Mythos, and Temple Bell. Yes, your opponents draw as well, however I've always found a moderately strong discard theme pairs well with rats. I like the inclusion of Gary here...excellent choice. If you could stick Eldrazi Monument that would be hilarious. Haha. Good luck, always happy to see someone else pursuing fringe tribal decks. :p My rat EDH and modern decks are on my profile if you care, super casual though, wasn't trying to be remotely competitive. Nice list. If you had a few mana dumps, the classic Urborg, Tomb of Yawgmoth and Cabal Coffers combo is excellent. Cabal Stronghold works well with this many basics as well, as a cheaper version.

cdkime on Nekusar Wheel Deck

1 week ago

I would recommend cutting Temple Bell, Master of the Feast, Dictate of Kruphix, Howling Mine, Kami of the Crescent Moon, and Jace Beleren. On paper, these cards seem to work well in a Nekusar deck--after all, more card draw means more damage. In reality, I have found this not to be the case. Cards are the most important resource in MTG, and paying a few life for extra cards is generally a pretty good deal (which is why Necropotence is on Vintage's restricted list). The problem gets even worse in multiplayer--after all, you're drawing one extra card, and thus have one chance to receive something you need, while your opponents collectively draw three cards, increasing the chances one might receive their answer to your strategy.

Focusing on explosive plays with wheels tends to be the best bet. Here are some cards to consider adding:

  • Curiosity goes pseudo-infinite with Niv-Mizzet, the Firemind providing you a strong way to end the game. It also is pretty solid on Nekusar, providing you incredible card advantage.

  • Helm of the Ghastlord produces redundancy for the Niv-Mizzet combo. When enchanting Nekusar, your opponents are forced to discard the cards they do manage to draw.

  • Sigil of Sleep turns wheel effects into mass bounce spells, helping provide protection.

  • Phyresis ends games, but infect is generally seen as a highly toxic mechanic. I would be weary of running this, as it could make individuals not want to play against you.

  • Imprisoned in the Moon and Deep Freeze provide solid removal without causing a change in game-zone. As such, you can use them to remove a commander without it being returned to the command zone, ensuring it sits uselessly on the battlefield for as long as it is enchanted.

DerektheRed on Need a little bit of ...

2 weeks ago

One way to keep people off you (in most metas) is to play cards that benefit everyone but benefit you more - for example card draw for everyone. Usually bad to give your opponents cards, but if something like Howling Mine buys you enough goodwill to get Teferi out, and you can hold on long enough to ultimate, suddenly your extra card draw is a massive advantage. (Kumena's Awakening is even better)

Other than that... you gotta play politics. You can’t play U/W and not play politics. Your whole deck is full of disruption - counter spells, unsummons, exile... you have to teach the table that the only way they’ll get to play their decks is if they leave yours alone.

lukecolle on Zedruu EDH

2 weeks ago

This was a change made at some point in 2017, which I am leaving here for my own reference.

Out: Howling Mine, Ghostway, Witchbane Orb

In: Angel of Jubilation, Form of the Dragon, Marshal's Anthem

MEWLIO on Free Big Bigs With Jhoira of the Ghitu

3 weeks ago

Maybe add in Mind's Eye, Mystic Remora, Overflowing Insight (to be cast for free from Jhoira), Thought Reflection, Mind Unbound, Staff of Nin and Honden of Seeing Winds for budget card draw.

Maybe if you feel like a bit of grouphug that benefits you as well and draws cards look into: Kami of the Crescent Moon, Temple Bell, Howling Mine and Font of Mythos.

You'll also want some protection from creatures and creature attacks, maybe stuff like: Crawlspace, Silent Arbiter and Propaganda.

But every deck needs some SPICE. And you have access to allsorts of spice in Red-Blue. Dominus of Fealty, Steel Hellkite, Wild Evocation, Sunbird's Invocation, Disrupt Decorum and Swarm Intelligence.

Some good removal: Arcane Denial, Chaos Warp.

Valengeta on You're Simply Withering Away

3 weeks ago

really cool deck! have you considered Nest of Scarabs instead of Blowfly Infestation? Less risk of losing creatures and you're always getting more bodies. Also I think Phyrexian Arena would give you a better card draw than Spiteful Visions. If you dont mind both players drawing, you're better off using Howling Mine imo. Please check out my -1/-1 counter deck Army of Ash

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