Howling Mine

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Howling Mine

Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

nuperokaso on You want more cards? You can’t handle more cards!

1 month ago

leon_bulminot on Advertise your COMMANDER deck!

2 months ago


Animar Horde 4

Commander / EDH leon_bulminot

46 VIEWS | IN 1 FOLDER


So this is the...4th or 5th or 100th iteration? I'm honestly not sure. But 4th decklist I put up.

So!!! Main goal of this deck is interaction. My interaction with the opponents is smacking you with Animar. My counterspells are reducing life to 0. My ramping is how many +1 counters can I stack on Animar before my hand runs out.

Jokes aside, the philosophy of this deck is "I'm playing Magic. You're playing Magic. I don't care what you do. I'm playing Magic on my turn. Because my turn is my turn, no matter what you play."

Obviously that has some downsides to interaction with the board. The upside is that it definitely lessens a focus on worrying about what your opponents will counter and more about who looks like they're bleeding the most, and how to get more.

Trying to focus a bit more on creatures doimg things, which is why if a creature could do it, I replaced artifacts and sorceries and instants with Creatures.

Kami of the Crescent Moon replaced Howling Mine. Mana equivalent or less is what I tried to go for. Hence why no Gaea's Cradle. I am pondering The Great Henge but I'm not sure how I'd manage it for now.

Andramalech on The Iron Giant

5 months ago

Profet93 for each response!

  • Expedition Map was already in the list and likely to return.

  • Howling Mine will stay out of the list, it was just a colorless draw I could remember.

  • The Kozilek suggestions are bomb dot com and I hadn't used them in favor of more artifact-specific body presence. However, pretending to be blue is a great comparison and both of those variants have a spot here.

  • Land Fetching is great and all, and surprisingly Field of the Dead... might be useful. I mean you're right on the regard of Myriad Landscape and it's intention, but Environmental Sciences had a spot in the list. I think maybe I just need to trim the list.. somehow.

Feedback was super helpful and I think I'll need to shed some flavor from the list in favor of more function. Thanks again!

Andramalech on The Iron Giant

5 months ago

Profet93 pretty sure I saw you on another one if my lists and you had great advice; nice to hear from you again!

I'd be very interested in the feedback and my genuine critiques of my play are as follows:

  • Land count seems fine because I tend to pick up my low-curve pieces in my opening hand.

  • when I DON'T see my low curve pieces early it is pretty feels-bad-man, and so much to the point I put in the double-up lands like Guildless Commons and Ancient Tomb.

  • I'm super surprised at how much draw- like oh my God dude- I need draw super bad. Considering re-slotting in the Chromatic Star and Howling Mine, Memory Jar, etc.

The biggest struggle I have is not making this deck 50 percent ramp and 50 percent gas. I have spot removal, and things.. seem to function.

All in all I give it a 4/10 (current iteration) competitive for the decks I've run previously.

Oakiegg on The Wheel // Nekusar, the Mindrazer

6 months ago

FormOverFunction thanks for the spotlight, it does seem like it'd be a fun include! I'm thinking of building a second Nekusar deck that is toned down in power to be able to play my favorite Grixis Lich a bit more often. My good friend and I have established quite the arms race with each other with our favorite commanders,--his being this Teysa Aristocrats deck if you were curious!--and it's certainly led to a very different playstyle than I started with.

Once upon a time, this deck was fueled by Howling Mine and Kami of the Crescent Moon, and other fun effects with few to no wheels at all... My how times change. I do hope to never include Infect in the deck, and we have a pretty good ban on that ability in general in my meta/pod which I'm quite happy about hahaha. Regardless, thank you for the recommendation again, I think I can certainly find a place for it in a future Nekusar build or my Lynde, Cheerful Tormentor deck I'm working on currently.

Lordeh on Drawing mutiple cards in white

7 months ago

You can always try Mind's Eye or Howling Mine if you are feeling generous towards the table.

Caerwyn on Should I Put Orcish Bowmasters …

9 months ago

I would add Bowmasters to the deck, but neither of those are the cards I would cut. Instead, I would cut one of the following:

  • Crystal Ball - This is just a bad card. You pay 2 mana and get no immediate effect. You have to pay a one mana and tap it down to get any effect. And the effect you get is generally bad - but is really bad in Nekusar where you should be drawing deep enough that you don’t need to worry as much about top deck manipulation.

  • Font of Mythos and Howling Mine - These cards seem like they would be good with Nekusar, but they are too slow. Nekusar has the problem of giving your opponents cards - which means he often is the one empowering your opponents into finding ways of stopping you. You want to go big and explosive, killing opponents as fast as possible - little tiny gains like these cards empower your opponents and increase their chances of drawing into answers before you kill them. Consider, for every 1 card these artifacts net you, you are giving your opponents 3 cards and some small damage amounts.

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