|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|MTG: Commander (CMD)||Rare|
|2010 Core Set (M10)||Rare|
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|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
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|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
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|Revised Foreign Black Border (3EDFBB)||Rare|
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|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
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Howling Mine Discussion
1 day ago
alechodgin23, thank you! I'm looking to balance my card draw. One thing that I've thought of are some sort of group hug cards like Kami of the Crescent Moon , Howling Mine or Font of Mythos . Unfortunately I don't want to help my opponents that much, because of not having many answers against floats of enchantments, artifacts,.. and so on.
The other thing I'd like to mention is, that Windfall or Whispering Madness does indeed fill my hand and graveyard, but in a control strategy I stick on my Counterspell s and can't affort to get them into the graveyard. So I came up with the Surveil-mechanic, wich gives me card selection.
Checked out your deck - great work!
1 week ago
Cheers. So basically a glass cannon, I'd agree with that. The glass cannon is characterized by insane attack power coupled with pathetic defensive ability. Free spells will always be powerful, but without Mirrorpool or Howling Mine this sinks fast due to card disadvantage. Hmm, maybe I should rename this to Ikea Cannon...
1 week ago
This is a really cool deck! The normal 'taking turns' list that I have been thinking about building is pretty expensive (Cryptic Command, mainly) and this is a nice budget alternative, as long as I make a few edits to the manabase so that it fits with the lands that I currently have. Also, this deck is even more fun than the original! After some playtesting to see if I wanted to make some changes, I have some suggestions. When comboing off, I'll often get two copies Day's Undoing in my hand, and having two is useless, since when you play the first, it shuffles the second away. I feel like if you cut one of the Day's Undoings, you could get rid of the problem while keeping the ability to reliably have one in your hand, especially if you just start keeping it with your cantrips (Opt, Serum Visions, Sleight of Hand, etc). To replace it, I'd suggest one copy of Howling Mine. It would probably end up drawing you more cards than a Day's Undoing anyway, while not drawing your opponent very many, considering all of the extra turns you're taking. Additionally, I would strongly suggest Ideas Unbound, which would probably replace some cantrips. It digs three cards deep, and if you play it with an empty hand, you can play two or even all three cards and not even end up having to discard. And that's not mentioning the synergy it has with Sundial of the Infinite. If you end the turn before your end step comes, you won't have to discard, making it essentially 1UU draw three cards (because you have to pay 1 to end the turn), which can be very powerful. Also, I suggest Pact of Negation, and to a lesser degree, Slaughter Pact, Intervention Pact, and even Pact of the Titan. Pact of Negation is an extremely strong card. Being able to counter something for zero is very powerful, as people will often completely let their guard down when a blue deck is tapped out, and try to play their win conditions with no protection of their own. When you often times don't even have to pay the 3UU later because you have Gideon of the Trials (Pact of Negation forces you to pay the cost, but only if you have the mana in your mana pool. You have the choice to tap your lands to produce the mana) out? That's power 9 levels of broken. Countering a vital spell completely for free can often times win games by itself. You can also, in a pinch, end your turn in respose to the upkeep trigger with Pact of Negation with Sundial of the Infinite and skip your turn in a pinch. All of this applies to Slaughter Pact, Intervention Pact, and Pact of the Titan, although none of them are quite as good as Pact of Negation. You don't have the black to pay Slaughter Pact's cost, so it may be a little conditional as a removal spell, even if it is free when you can cast it. Intervention Pact can be a very good stalling spell, essentially buying you two full turns, but it's useless if you get off to a fast start, and will only get in the way then. Pact of the Titan can be a free 4/4 at instant speed, but, while that blocks really well when you're on the defense, and can attack when you're trying to close out the game while comboing off, it isn't exactly what the deck needs, and could lower consistency. Anyway, this deck is honestly really fun to play, is pretty skill testing, and costs half of what traditional taking turns decks cost. Thanks!
1 week ago
SMASHER101 it sucks :( .
Howling Mine gives your opponents too much advantage. Nekusar works better finishing the game with a huge swing/combo than slowly draining everybody's life each turn.
1 week ago
1 week ago
I can understand that you don't want to cast anything in this deck, but I think there is one thing you need to cast and that is some form of card draw. Exiling cards from your hand to pay the cost is ok, if you have enough cards in your hand. I was playing something similar to this casually, but at a minimum Mishra's Bauble should be included, probably Howling Mine. I'd agree with pandith and Methylase that you need more land too, why not run Mirrorpool? You have plenty of colourless sources, more so if you swap Dryad Arbor for the already suggested Mutavault (good call!) and being able to copy Shining Shoal or Soul Spike could get you over the line... You may need to exile a card you actually want to play, so maybe Pull from Eternity, if you add some white sources? On the same basis, you may lose one of your lands to Ghost Quarter or Field of Ruin, it might make sense to have a Wastes if you want to stay colourless.
Hope this is of some help (shameless plug, my casual modern deck The best cost is free) and good luck with your brew. Have a +1 as looking at this gave me some extra ideas...
2 weeks ago
Victory Chimes, Horn of Greed and Howling Mine all have a sort of 'huggy' feel to them. Regna's Sanction, Pir's Whim and Zndrsplt's Judgment can hug or hinder depending on the situation so can be important political tools. Rainbow Vale and Jace Beleren can also make you some friends and while it make take some work, Jace potentially can win via mill [that's a long game though...]. Arcane Denial, Beast Within and Rapid Hybridization could also fit the hug theme as it lets you stop something but leaves them something. You probably want to make sure you have some chance of stopping an opponent from running away with the game if you want a chance to enact your own strategy
None of these cards are super expensive [$5 or lower] as it looks like this deck is on the budget-ish side.
I might still try to fit a Sol Ring in as getting off ramp spells a turn earlier is nice if nothing else.
2 weeks ago
Kederekt Thank you for the suggestions, I will take them under consideration. I understand your logic regarding Howling Mine &Lodestone Myr and I must say that I am not entirely happy with Perilous Myr. However, I would replace Myr Matrix instead of Myr Turbine, since I've found it to be the weaker card. Especcially since Turbine + Myr Battlesphere fetches another Battlesphere. One can further discuss whether or not Genesis Chamber fits in the deck or if it ultimateley can be replaced with something better. The upside with Westvale Abbey Flip is that it can transform puny little myrs into a flying demon with haste and lifelink, often winning the game.
What do you think, should one add green for Ancient Stirrings to get tron more reliably, or will that break the theme too much? The downside is also that it will probably mean the total exclusion of utility lands in favor of forests.