|Commander / EDH||Legal|
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At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
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Howling Mine Discussion
2 days ago
I would swap Assemble the Legion with Lightmine Field. Assemble the Legion never stuck around long enough to actually impact the game much every time I played it, and Lightmine Field can be donated and still provide an effect that benefits you.
Check out my Zedruu aura voltron if you want to see some weird Zedruu tech: Zedruu the GETWRECKED
5 days ago
Loreshadow The way this deck is set up is to have Winter Orb tapped before my untap step so I still untap all my lands and Winter Orb too, so Winter Orb's effect still prevents the opponents land from untapping. I have stuff to tap artifacts so that I don't feel the effects of Winter Orb at my upkeep or if I can to prevent opponents from drawing with Howling Mine.
2 weeks ago
Creatures I would recommend for this deck would include Sigarda, Host of Herons, Linvala, Keeper of Silence, Herald of War and a couple of value angels like Baneslayer Angel or Archangel of Tithes. Angel of Jubilation shuts down a lot of decks that are black or sacrifice intensive.
Instants and sorceries I would include if you want to consistently get Avacyn out include Worldly Tutor, Eladamri's Call, possibly Traverse the Ulvenwald, Green Sun's Zenith and any other similar creature tutors.
Removal in white is really good so things such as Swords to Plowshares and Path to Exile are staples in white for commander, if you plan to run Avacyn then some more board wipes would be a good idea (i.e. Hour of Revelation, Austere Command). Decree of Justice while ok is a bit costly in terms of mana. A strictly better card would be Entreat the Angels for the cost of 6 mana into decree you only get 1 angel, for the cost of 5 you get one angel with entreat, and for 6 with miracle you get 4 angels with entreat.
cards to take out include Blessed Light (simply better removal out there), Mirror Gallery (the lack of copy creature spells make this one obsolete in this deck), Untamed Kavu (not enough versatility or utility), Evra, Halcyon Witness (doesn't quite fit into this deck unless there is a combo I am unaware of), Divine Reckoning (better board wipes out there), Marwyn, the Nurturer (not enough elves to fully utilise the ability), Daring Archaeologist (you most likely won't be able to cast enough historic spells to make this guy big enough), Steel Leaf Champion (good beatstick, only problem is the extremely intensive green cost) and at least one land (preferably a land that just enters tapped and does nothing else).
some recommended staples for angel theme would be Grand Abolisher that way people cannot immediately counter or remove your spells, Urza's Incubator, Angels usually have very high mana costs so them costing 2 less is very beneficial. If you are unable to shut down the board entirely with Avacyn and Shalai, there is another solution but I warn you, people who run mono colour will hate it: Iona, Shield of Emeria. A card so obnoxious even I wonder why it hasn't been banned in EDH yet. it is basically night night for mono colour decks and if you can find a way to copy it (Cough Cough Helm of the Host Cough Cough) then your opponents had better pray they have colourless removal or run a colourless deck.
Also needs some card draw too, cards such as Howling Mine or Font of Mythos can help, if you're feeling nice. However if you want to be terrifyingly evil, then use something like Mind's Eye. some card draw spells I would recommend are Harmonize, Greater Good, Rishkar's Expertise and Abundance.
Overall this does seem like it could be potentially the meanest deck at any EDH table, any game featuring angels and/or Avacyn are bound to be very slow and oppressive, the one thing angels are famous for is being oppressive as hell (for reference look at Iona or Linvala). A good number of creatures for angel tribal is 26-29 creatures with about 3 of them being supporting creatures (case example being grand abolisher or eternal witness, maybe an Aven Mindcensor to be even more oppressive) of course the mana dorks can also help as well, in this deck I would say a good number is about 32 creatures with a maximum of 7 supporting units. I am curious as to how oppressive this deck can potentially get in a game. Good Luck finishing this. I can guarantee angel tribal is a very fun thing to do.
2 weeks ago
Couple quick suggestions:
Library of Leng is great with Nekusar and wheel effects. When you wheel, you can discard your unnecessary cards and place the cards you would rather keep on top of your library, only to draw them again.
Sigil of Sleep turns each wheel effect into a one-sided wrath, and is great if your opponents run creature-heavy decks.
Helm of the Ghastlord wins games when on Nekusar. They discard their hand, then are forced to discard every single new card they draw. It's pretty hard to win when you can not hold onto your spells. Like Curiosity, it also goes pseudo-infinite with Niv-Mizzet.
Font of Mythos, Howling Mine, and their ilk sound like they should be good with Nekusar--in my experience, they are not. Their additional damage is insignificant compared to the advantage you provide your opponents (another card). They further increase your opponent's chances of drawing their answer to Nekusar, without providing disruption in return (i.e. a wheel disrupts their hand).
2 weeks ago
So sorry but golgari is not my expertise but I do know that things like Ramunap Excavator will help you in the long run and plus if you end up sacrificing a good land you can use Restock to get it back. And one more thing for card draw can be Howling Mine if you still need some.
2 weeks ago
I've always viewed Sphinx's Tutelage as a trap, other than in a deck running Howling Mine / Dictate of Kruphix or a deck which uses Burning Inquiry / Reforge the Soul I wouldn't use it. It seems like a decent play, but a lot of the time it will be a less efficient spell than Glimpse the Unthinkable, Mind Funeral, Mesmeric Orb or even Ashiok, Nightmare Weaver because of the non-land clause. Add to this that your build around cards (Teferi's Puzzle Box and Notion Thief) are 4 mana, your deck is going to be slow.
Now that being said, I have seen one reasonable use of Sphinx's Tutelage, which was a turbo fog deck - https://www.mtggoldfish.com/articles/budget-magic-91-35-tix-modern-tutelage-turbo-fog
So maybe a blue/white or blue/green style idea could work. Whatever you do you need to rework the deck so it isn't as dependent on 3 and 4 drops... While this may be a negative comment, I hope it is of some help and I wish you luck brewing your deck.
2 weeks ago
This ended up being really, really long...so if it's TL;DR or you feel too critical, feel free to delete it (I wouldn't even complain at this point). Hard to really see this as an "Enchantress" deck while only being able to use Mesa Enchantress and NOT including a Serra's Sanctum to boot. Much more simply an Enchantment heavy Angel deck, which I definitely approve of since I love both Enchantments and Angels, but the title is misleading.
Enchantress is a deck centered around the Enchantress triggers of Argothian Enchantress, Verduran Enchantress, Enchantress's Presence, Eidolon of Blossoms; and if you're adding a color, you add White so you can use Mesa Enchantress and Femeref Enchantress. Without this core, it's not Enchantress.
As for the rest of the deck, it looks like it should be able to hold its own, but would probably improve with some cheaper Angels or more ramp. I used to run Voltron Akroma, Angel of Wrath and had to use tons of mana rocks just to make it playable. Akroma also cost 5WWW to get the FIRST time soooo....yeah...
Angels:Serra Avenger, Angelic Page, Emancipation Angel, Seraph of the Sword, Sustainer of the Realm, Angel of Condemnation, Seraph of Dawn, Blinding Angel, Herald of the Host, Angel of Sanctions, Angelic Arbiter, Angel of Serenity, Akroma, Angel of Wrath, Resolute Archangel, Archangel of Thune, Baneslayer Angel, Serra Ascendant, Avacyn, Angel of Hope, Iona, Shield of Emeria.
Enchantments:Serra's Blessing, Brave the Sands, True Conviction, Righteous Cause, Aura of Silence, Blind Obedience, Endless Horizons, Spirit Loop, Karmic Justice, Nevermore, Seal of Cleansing, Sphere of Safety, Spiritual Focus, Starfield of Nyx, Worship, Moat, Test of Endurance
Rocks/Ramp:Land Tax is pricey, but the best mono white land grabber in the game.Gilded Lotus, Chrome Mox, Lotus Petal, Manalith, Fellwar Stone, Spectral Searchlight, Darksteel Ingot, Mind Stone, Thran Dynamo, Pristine Talisman, Caged Sun, Gauntlet of Power, Extraplanar Lens, Explorer's Scope, Thunder Totem, Marble Diamond.
Other:Door of Destinies, Herald's Horn, Howling Mine, Demystify, Disenchant, Fragmentize, Forsake the Worldly, Fumigate, Aetherflux Reservoir, Approach of the Second Sun, Faith Healer, Grand Abolisher, Open the Vaults, Replenish, Second Sunrise, Oketra's Monument
A number of these are pretty pricey (and definitely out of my price range) but as someone who plays White in every format he plays, a Tribal player and an Enchantress player, I can go on and on and on about these kinds of decks...This deck happens to have a White-centric tribe and is Enchantment based. XD My apologies.