|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|MTG: Commander (CMD)||Rare|
|2010 Core Set (M10)||Rare|
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|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
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|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
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Howling Mine Discussion
1 day ago
I remember hearing somewhere that there were some viable modern brews that included Hokori, Dust Drinker.
5 days ago
Your deck looks great, I would recommend a card such as Howling Mine because longer games rely on top decking and you'll have more luck getting your fog effects as well as win conditions. As well you may want to consider another fog card for more consistency. I noticed you don't have a sideboard but you may want to have a card like lab maniac in it for when you play decks that run Elixir of Immortality to still get the win. Great deck though for your first go at it.
5 days ago
If you need convincing, how about this - someone Doom Blades an important creature you control like Elesh Norn, Grand Cenobite or Kalemne. Instead of running another expensive threat, you can bring that creature back with Karmic Guide. Also, I don't see how this deck is supposed to be aggro when your curve starts at 5 anyways
Either way, if Karmic Guide isn't your thing and you want to run more threatening creatures, I enjoy Endbringer because he's big, he triggers Kalemne, he helps with combat, and he draws cards! He's a jack of all trades!
Speaking of draw, it looks like you could benefit from more card draw. Wheel of Fortune effects like Reforge the Soul and Magus of the Wheel will always be amazing, and if you are going to add Inspiring Statuary, it makes Howling Mine even better!
1 week ago
Good to see someone else who shares my love of Kalemne! :)
You can't really afford to lose to a Ghostly Prison effect, so you might want to consider running more Disenchant effects. Aura of Silence is incredible because it taxes your opponents' mana until it gets rid of something, and it wombo combos with Sun Titan! I've also had great success with Nahiri, the Harbinger and Wear / Tear. I've never personally run this, but a classic Kalemne card is Ingot Chewer because you can evoke him and still get an EXP counter!
Maze of Ith and Kor Haven will also cause you problems, so some land destruction should be added in case anyone in your meta starts running these. Strip Mine and Dust Bowl are both classic and reliable
I really like @Ivogel's recommendation of Possibility Storm because I've run it before, and let me tell you, it immediately pisses off everyone else at the table (especially control players) and the value that you can get from double EXP counters is real! Highly recommend trying it out sometime!
To me, it doesn't look like you're running enough draw. If you ever want to add more, I've had great success with Reforge the Soul, Magus of the Wheel, and Howling Mine if you can't afford a Wheel of Fortune
1 week ago
You need more draw! Sword of Fire and Ice alone isn't gonna cut it! Reforge the Soul, Magus of the Wheel, Puresteel Paladin, Sram, Senior Edificer, and Howling Mine are all excellent budget options if you can't afford a Wheel of Fortune
1 week ago
You also aren’t running any draw sources outside of Mikokoro. Reforge the Soul, Howling Mine, Geier Reach Sanitarium, Magus of the Wheel, and maybe Wheel of Fate are all great options if you can’t afford a Wheel of Fortune
1 week ago
cdkime, This are all very helpful advices, I'll make sure to take out Day's Undoing and Howling Mine. I think you are right about Spellbook but I'll keep it around for awhile and if it turns out it is useless I'll drop it out. Curiosity,Sigil of Sleep and Helm of the Ghastlord I did not knew of such cards. I probably would not run Phyresis since my playgroup has had enough of that, but besides that I would use the card. Thanks again cdkime for the advices and I'll make sure to see what changes I make.
1 week ago
Couple quick points based on my experiences with Nekusar:
Cut Day's Undoing - it's an objectively awful card in this deck. Day's Undoing ends the turn while Nekusar's damage triggers are on the stack--as such, they get to draw a bunch of new cards and refresh their hand, but don't take any damage for doing so.
I would cut the Howling Mine effects. They're just not powerful enough to justify inclusion. Think of it this way--if you're playing a 4 player game, it's giving you one card for every three it gives to opponents. Further, they have no built-in damage effects, so they rely too heavily on other items being fielded.
Spellbook doesn't do much for you. There are enough other ways to increase your hand size in this deck.
Curiosity, Sigil of Sleep, Helm of the Ghastlord, and Phyresis are powerhouses when enchanted on Nekusar. Sigil of Sleep turns every wheel spell into a massive bounce spell. Phyresis can quickly end games (though, if you are in a casual meta, they might not like you using Infect). Curiosity and Helm of the Ghastlord both go near-infinite with Niv-Mizzet, the Firemind, and generate significant card draw with Nekusar. On Nekusar, Helm of the Ghastlord locks down your opponents from drawing new cards, limiting them to playing instant-speed spells.
Hope some of that helps!