Howling Mine

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
MTG: Commander (CMD) Rare
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Howling Mine

Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Set Price Alerts


Howling Mine Discussion

Lanzo493 on Urza and the Moxy boys

8 hours ago

Cards like Howling Mine , Winter Orb and Static Orb can be tapped down for unsymmetrical effects.

Saljen on Budget Modern: Ponza Blue

14 hours ago

I'd honestly consider going for 4x Spreading Seas and 2x - 4x Sea's Claim . Maybe 2 main 2 side.

Land harassment is your goal, so by using these auras on their lands then only bouncing other lands; it leaves them with some lands on the board that only tap for colorless if they aren't using Blue. These come down early and can really shut down a lot of decks. It's basically Blood Moon in Blue, especially when paired with Boomerang and Eye of Nowhere .

I'd also consider a copy of Cyclonic Rift . You're going to have to deal with creatures that come out early, and you don't want to spend your land bouncers on creatures if you can help it. It's pricey, but even just one can be great. Rift can be cast early to get you out of a bind, or preferably late to clean up the board now that their lands are boned.

I'd also consider some non- Island lands. Since you're mono-blue you can easily run 8x utility lands and always have your colors. 4x Ghost Quarter would be a very solid place to start. More land harassment, great against decks that like to put auras on their lands for mana. This type of land destruction also lets you knock out their non-basics, and most Modern decks don't run a whole lot of basics so eventually they'll turn into just plain ol' land destruction. There's also Field of Ruin that doesn't put you behind a land, but can't kill their basics and costs mana. You could honestly just run 4x of each of these and run a copy of Crucible of Worlds to recycle them and be really oppressive. Another one to heavily consider, though it's going up in price, is Blast Zone . Really give you an answer to any creatures they manage to sneak by your land harassment. 4x Ghost Quarter + 4x Blast Zone + 1-2 Crucible of Worlds would just be insane in this deck. That'd probably be your perfect land setup, with the rest being Island s, but there are a lot of budget alternatives for the land destruction lands. This seems like a budget deck, so these may just be suggestions for upgrading your deck in the future.

As far as cards to cut, I'd say that Narset doesn't really do much for you here. She's great when paired with cards like Howling Mine , or as a sideboard card against decks that rely on a lot of draw like Faithless Looting . Opt is really the only other place to cut that I can see. Everything else looks pretty on point for what you're trying to do.

Really like what you've put together here, it seems like a ton of fun for the pilot and a nightmare for the opponent. Hope this comment helps!

n0bunga on Urza, Lord High Artificer cEDH

15 hours ago

This is super dependent on your playgroup, but do note that Urza can work through Null Rod so you could run it to terrorize other artifact decks.

Howling Mine , and Winter Orb can be manipulated with him as well.

Edit: oh you have orb already.

n0bunga on [Primer] Urza's Mox Factory!

17 hours ago

If you'd like, I'd highly recommend Howling Mine since you can tap it on their turn, preventing them from drawing an extra card.

Additionally, stax pieces like Winter Orb can also be manipulated. Cards like Chrome Mox and Mox Opal have zero downside.

austintayshus on Traxos, Scourge of the Casual Playgroup

2 weeks ago

iNinjy Now that you mention it, I probably don't need the Font of Mythos or Howling Mine . I like those cards because they can give me some political value in a game, but as you said, there are plenty of other card draw effects in this deck that don't help my opponents.

And I will have to find a Mikokoro, Center of the Sea to include in this deck, thanks for the suggestions!

zapyourtumor Staxos sounds like it could be powerful. I don't think my main playgroup would like that, but I could try it at my more competitive LGS. But are there enough Stax effects that are colorless artifacts? Meekstone definitely, and the three cards that TheCardPool suggested, then there's Smokestack and Tangle Wire . Are there any that I am missing? And if not, are these six cards enough?

PhoenixNest on Knowledge Kills

2 weeks ago

Maybe add in Day's Undoing for another wheel effect. Howling Mine and Dictate of Kruphix are a great way to get cards in your opponent's hands. Ebony Owl Netsuke also helps take chunks out of your opponent's life.

bobfreak1234 on Two Drop Tribal

3 weeks ago

Thank you for the suggestions. I am not a big fan of Howling Mine magic, although I did consider it. Even with a plethora of interaction, I simply don't run enough to satisfy a controlling state with the addition of howling mine. Running cards like Diplomatic Immunity can help generously with decks other than mine. It just comes down to the fact that I really don't care too much about my creatures. I do however run Diplomatic Escort for the reason being that it can quickly save a creature of mine. Although, now that I am running through talking about why I don't need a stoppage to removal, I may reconsider the escort. Lastly, I enjoy the idea of the addition of Arguel's Blood Fast  Flip, however I cannot risk even two life with such a perilous deck. I am considering the Sword of the Animist as it is ramp in dimir. Thanks for all the suggestions.

bushido_man96 on Two Drop Tribal

4 weeks ago

Arguel's Blood Fast  Flip is a two-drop option for card draw. So is Howling Mine . Dowsing Dagger  Flip is a two-drop piece of equipment that turns into a good land called Lotus Vale , and Sword of the Animist is another two-drop equipment that can help you get your mana fixed. An underplayed and underrated (in my opinion) protection card in blue you could run is Diplomatic Immunity , if you consider running some protection cards in the vein of Swiftfoot Boots and Mask of Avacyn .

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Howling Mine occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%