|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|MTG: Commander (CMD)||Rare|
|2010 Core Set (M10)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Howling Mine Discussion
dingusdingo on Flex
1 week ago
Nice deck! A lot of neat combos tucked in here. I have some suggested edits for you though!
Mouth of Ronom is a card you could very easily run. Green doesn't have a lot of targeted removal, and the opportunity cost for playing it is extremely low. If you swap your forests for snow covered forests, you're golden
I'm confused why you're running a fetchland at all. You don't need color fixing, and the deck thinning is extremely marginal when you consider how much it can slow you down against cards like Root Maze Back to Basics Thalia, Heretic Cathar Blood Moon Magus of the Moon Frozen AEther Kismet
Some of the card draw you run is pretty inefficient or extremely expensive. I'm specifically looking at Seer's Sundial and Sandstone Oracle . Sundial costs you 6 mana for the first card, while Sandstone is always dependent on opponents hand sizes for card draw, making it unreliable (and also costing 7 mana). I'm also not a huge fan of Sea Gate Wreckage but the opportunity cost for running it is extremely low. Have you considered Memory Jar or Howling Mine ? With your massive mana production Memory Jar could allow you to draw 7 and dump your entire hand. Howling Mine will accelerate your draws much earlier, although it is symmetrical. Beast Whisperer could be a good replacement if you don't want to give advantage to opponents, you certainly run enough creatures to justify. Life's Legacy is also a solid choice, especially since you're already running Greater Good
You run quite a few basic land tutors, some of them pretty low card quality. When you have access to Gaea's Cradle and Nykthos, Shrine to Nyx , why are you spending mana and card resources looking for basic lands? Specifically looking at Cultivate Kodama's Reach Nissa's Pilgrimage Seek the Horizon Journey of Discovery and Yavimaya Elder . If you ran fewer than 40 lands in this deck, you probably wouldn't have to run so many cards to deck thin to help your top deck, you could pretty easily cut to 34-36 lands. I'm also not wild about the very high CMC Hour of Promise , but it does search for non-basics. I'm also not very hyped about Tempt with Discovery , if you are playing against even mediocre or up skill level opponents you will be paying 4 CMC to search for one non-basic land. You're only getting more than one land off Tempt against bad players, or against players who can drop a Gaea's Cradle or other super value land against you.
Speaking of ramp, you should consider running Priest of Titania as well as Karametra's Acolyte . Currently you are very vulnerable to Armageddon and Ravages of War , two cards that see play in stax decks (as well as others). Having Ramunap and Crucible is a good choice, but you won't have access to those every single game you get hit by Armageddon. You should really consider mainboarding Carpet of Flowers as well, its virtually guaranteed someone will be running blue in a pod of 4, and it will let you hit turn 2 Azusa, and provide more value as the game goes later for very small investment.
On the topic of Stax, your deck is super vulnerable to getting caught. Almost all your draw is 3+ CMC, you have basically no removal, and you run a barebones 0/1/2 CMC ramp package. Thorn of Amethyst Sphere of Resistance Winter Orb Static Orb Thalia, Guardian of Thraben Lodestone Golem all cause immense problems for your deck. I understand that if you start your draw engine, you can escape from underneath them by dumping lands with your commander, but what do you do if one of those stax pieces lands on turn 1? Going fast works against stax, but there's no way you're going faster than a deck that runs the full suite of 0/1/2 cmc artifact ramp (which most stax decks do). You aren't going fast enough to threaten a win on turn 3, so you need to include removal. Having no removal is also a huge problem when beatdown is your wincon. What do you do against Moat ? Or Island Sanctuary ? Or Solitary Confinement ? A single piece of removal in the form of an 8 cmc creature is just not gonna cut it against real decks.
I would also recommend casting a really critical eye towards anything 5+ cmc. Cards that cost that much that don't actively win or directly lead to winning are most likely not worth the mana investment or the card space, even though you are a deck that ramps mana and draws cards. To put it in other terms, there are better things you could be doing with that mana. Your primary win con costs 10 mana to cast, 20 more to use, for a whopping 30 mana. Its forcing you to run pretty low quality cards like Mana Reflection and Zendikar Resurgent to get to that absurd amount of mana, on top of 40 lands. Running lower CMC spells will allow you to free up those expensive CMC slots that only enable you to play other expensive spells.
A couple more cards in specific you should reconsider Akroma's Memorial Ring of Three Wishes . Memorial you can replace with Lightning Greaves as a haste enabler for Craterhoof Lines, and Ring happens to cost you 10 mana to get a single card to hand, 15 for 2 cards, 20 for 3 cards, which we would call inefficient.
Would recommend Staff of Domination , especially if you include Priest of Titania or Karametra's Acolyte . Opens up lines for infinite mana and drawing your deck, or just provides a solid dump when you have too much mana and nowhere to go. I would also recommend Eldritch Evolution as another strong tutor. Uncage the Menagerie and Weird Harvest are a bit lower quality, but potentially what you're looking for as well. And I can't stress enough, add some removal to your deck. There are plenty of hyper efficient 1/2 cmc removal spells in green, as well as creatures that pack removal on ETB, which combines well with all the green tutors you run.
1 week ago
I know this is really late but if you ever see this thank you for the suggestions. I added in the Goblin Recruiter , Dragon Fodder , and Impact Tremors . I took out all of the cards that helped other people too much like Horn of Greed , Howling Mine , and Font of Mythos . 100% going to be adding Chancellor of the Forge , Purphoros, God of the Forge , Boggart Shenanigans , and Goblin Matron . This deck runs very well at my LGS and people seem to enjoy playing against it. The deck seems powerful but is not too out of hand.
I updated the list to reflect what I actually was able to find and buy since I had none of these cards until well after I posted the list I came up with.
3 weeks ago
Thanks for your feedback cdkime! a lot of solid points!
I am trying to build the deck as "budget friendly" as possible as it is my first deck and I'm still not willing to invest too much into a single deck. Because of this, I think I will include Master of the Feast , Jace Beleren & Dictate of Kruphix as I have already bought these :) but I can definitely see your point and I might exclude Howling Mine and Kami of the Crescent Moon . As you mentioned i have also noticed that Nekusar without any support/extra dmg pr. card draw etc. is more harm than good.
The combo you are mentioning with Temple Bell i dont quite understand, will Mind Over Matter not only untap it once, meaning i get to draw one extra card?
Library of Leng seems really really good and will definitely be included!
I can see why Niv-Mizzet & The locust god would be good - the locust god is too expensive atm. but i might include Niv-Mizzet and Curiosity
I have looked on Cyclonic Rift as well, but its too expensive atm. unfortunately.
I will make a few changes to the deck in about an hour or so if you wanna take a look please do - all feedback is appreciated!
3 weeks ago
This is a pretty solid start. I have a couple suggestions based on my own experiences with Nekusar.
First and foremost, these cards put you at a competitive disadvantage. While it may seem equal, you have to think of your opponents as a collective whole. These cards allow you to draw 1 card; with three opponents, your opponents are getting 3 cards total. That increases the chance that at least somebody will have drawn into their answer. Master of the Feast is an exception, you get no cards, while your opponents get 3. That's not worth a large, flying body.
Second, Nekusar really wants large, explosive plays. Chipping away one additional generally does not make a significant difference in the game.
Finally, with the exception of Dictate of Kruphix and Jace Beleren , your opponents get to take advantage of the additional card before you are granted additional cards. Not only do they put you at a long-term disadvantage, they start harming your chances of victory pretty much immediately.
I would include Temple Bell on this list, but I wanted to address it separately. Temple Bell has some potential alongside Mind Over Matter , as it allows you to mill yourself to 0. Run alongside Laboratory Maniac (which you can use the combo to dig for and then cast), you can use this to win the game.
Library of Leng is a powerhouse in Nekusar. You can discard the cards you do not want, but keep those you do, engineering a better hand with each wheel.
Cyclonic Rift is a pretty solid card in commander, functioning as an early-game bounce spell and a later-game method of clearing the board.
Hope some of that helps.
1 month ago
@ MCJennings The Anvil of Bogardan looks very sweet to me and I think that it might just be better than Howling Mine indeed. Very often I'm hording valuable enchantments and artifacts in my graveyard to cast an Open the Vaults , most of the time resulting in a powerfull bordstate unexpected by my opponents. The Anvil should be able helping me by filling my graveyard over the time with valuable goods... I'm making some changes to my Zedruudeck at the moment, trying out some new things to spice it up. So I did just cut the Howling Mine for Torpor Orb (SCREW YOU, Bane of Progress !!) . I'm going through some testing right now and I will update the deck sometime next week here on tappedout :)
1 month ago
I wanted to brainstorm with you an old card I just discovered because of MTG Goldfish. What are your feelings about Anvil of Bogardan in place of Howling Mine ? Obviously it's not card advantage, but it is one more means of having no maximum handsize and still digs deeper. Same cost card type and general function does make them comparable.
I think I am going to work it into my list but I'm still mulling it over.
1 month ago
I really like those suggestions DrowZgam3r, I was also considering Skullclamp as well. Card draw and protecting Shirei, Shizo's Caretaker have been the biggest struggle. I was also considering putting in Howling Mine , so that I can keep discard fodder in everyone’s hands. In my play testing of this it quickly gets to the point where my opponent is empty handed and playing out whatever they top deck.
1 month ago
@ The_Fallen_Duke That was exactly the situation that happened last night! There was an Azami player using Howling Mine on the battlefield, while I had Smothering Tithe on mine. Silence + Armageddon the board and pretty out attrition the whole table.
Howling Mine occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%