Howling Mine

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
MTG: Commander (CMD) Rare
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Howling Mine

Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Price & Acquistion Set Price Alerts

C16

CMD

M10

Ebay

Howling Mine Discussion

Funkydiscogod on Does this deck have a ...

1 day ago

In Modern, you can use Clock of Omens, Trinisphere and land destruction to achieve similar results, if you keep them down to a few lands.

I remember hearing somewhere that there were some viable modern brews that included Hokori, Dust Drinker.

If you're maximizing the Clock's ability, you might as well run other cards that care about being tapped, like Storage Matrix, Howling Mine, Blinkmoth Urn.

Noxid05 on Turbo Fog Mill

5 days ago

Your deck looks great, I would recommend a card such as Howling Mine because longer games rely on top decking and you'll have more luck getting your fog effects as well as win conditions. As well you may want to consider another fog card for more consistency. I noticed you don't have a sideboard but you may want to have a card like lab maniac in it for when you play decks that run Elixir of Immortality to still get the win. Great deck though for your first go at it.

Ocelot44 on Kalemne, disciple of rock

5 days ago

If you need convincing, how about this - someone Doom Blades an important creature you control like Elesh Norn, Grand Cenobite or Kalemne. Instead of running another expensive threat, you can bring that creature back with Karmic Guide. Also, I don't see how this deck is supposed to be aggro when your curve starts at 5 anyways

Either way, if Karmic Guide isn't your thing and you want to run more threatening creatures, I enjoy Endbringer because he's big, he triggers Kalemne, he helps with combat, and he draws cards! He's a jack of all trades!

Speaking of draw, it looks like you could benefit from more card draw. Wheel of Fortune effects like Reforge the Soul and Magus of the Wheel will always be amazing, and if you are going to add Inspiring Statuary, it makes Howling Mine even better!

Ocelot44 on Kalemne is Best Girl [EDH Primer] v1.6

1 week ago

Good to see someone else who shares my love of Kalemne! :)

You can't really afford to lose to a Ghostly Prison effect, so you might want to consider running more Disenchant effects. Aura of Silence is incredible because it taxes your opponents' mana until it gets rid of something, and it wombo combos with Sun Titan! I've also had great success with Nahiri, the Harbinger and Wear / Tear. I've never personally run this, but a classic Kalemne card is Ingot Chewer because you can evoke him and still get an EXP counter!

Maze of Ith and Kor Haven will also cause you problems, so some land destruction should be added in case anyone in your meta starts running these. Strip Mine and Dust Bowl are both classic and reliable

I really like @Ivogel's recommendation of Possibility Storm because I've run it before, and let me tell you, it immediately pisses off everyone else at the table (especially control players) and the value that you can get from double EXP counters is real! Highly recommend trying it out sometime!

To me, it doesn't look like you're running enough draw. If you ever want to add more, I've had great success with Reforge the Soul, Magus of the Wheel, and Howling Mine if you can't afford a Wheel of Fortune

Boros Charm effects are invaluable in just about every Boros deck, and I'm a huge advocate of Leave / Chance and Legion's Initiative

Ocelot44 on Boros and swords

1 week ago

You need more draw! Sword of Fire and Ice alone isn't gonna cut it! Reforge the Soul, Magus of the Wheel, Puresteel Paladin, Sram, Senior Edificer, and Howling Mine are all excellent budget options if you can't afford a Wheel of Fortune

If you can't afford a Teferi's Protection, I'd recommend Leave / Chance and Legion's Initiative because Wrath effects are gonna be your worst enemy

Ocelot44 on Tajic Arrogance

1 week ago

You also aren’t running any draw sources outside of Mikokoro. Reforge the Soul, Howling Mine, Geier Reach Sanitarium, Magus of the Wheel, and maybe Wheel of Fate are all great options if you can’t afford a Wheel of Fortune

Ayban017 on Nekusar, the Mindrazer

1 week ago

cdkime, This are all very helpful advices, I'll make sure to take out Day's Undoing and Howling Mine. I think you are right about Spellbook but I'll keep it around for awhile and if it turns out it is useless I'll drop it out. Curiosity,Sigil of Sleep and Helm of the Ghastlord I did not knew of such cards. I probably would not run Phyresis since my playgroup has had enough of that, but besides that I would use the card. Thanks again cdkime for the advices and I'll make sure to see what changes I make.

cdkime on Nekusar, the Mindrazer

1 week ago

Couple quick points based on my experiences with Nekusar:

  1. Cut Day's Undoing - it's an objectively awful card in this deck. Day's Undoing ends the turn while Nekusar's damage triggers are on the stack--as such, they get to draw a bunch of new cards and refresh their hand, but don't take any damage for doing so.

  2. I would cut the Howling Mine effects. They're just not powerful enough to justify inclusion. Think of it this way--if you're playing a 4 player game, it's giving you one card for every three it gives to opponents. Further, they have no built-in damage effects, so they rely too heavily on other items being fielded.

  3. Spellbook doesn't do much for you. There are enough other ways to increase your hand size in this deck.

  4. I would not run Temple Bell unless you are also running Mind Over Matter and Laboratory Maniac for the near-infinite combo.

  5. Curiosity, Sigil of Sleep, Helm of the Ghastlord, and Phyresis are powerhouses when enchanted on Nekusar. Sigil of Sleep turns every wheel spell into a massive bounce spell. Phyresis can quickly end games (though, if you are in a casual meta, they might not like you using Infect). Curiosity and Helm of the Ghastlord both go near-infinite with Niv-Mizzet, the Firemind, and generate significant card draw with Nekusar. On Nekusar, Helm of the Ghastlord locks down your opponents from drawing new cards, limiting them to playing instant-speed spells.

Hope some of that helps!

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