Howling Mine


At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -13%

2.05 TIX $1.44 Foil


Recent Decks

Load more

Howling Mine Discussion

Entrei on Nekusar, the Friendship Destroyer

5 hours ago

I would seriously advise running a few more mana rocks. My personal favorites are Coalition Relic and Talisman of Indulgence/Talisman of Dominance, but relic might be a bit pricey. Seeing as you are playing nekusar, 0 mana mana rocks such as Chrome Mox, Mana Crypt, Mox Opal, Mox Diamond and Lotus Petal allow you to get more value from continuously wheeling, but most of those cards are rather expensive. I also advise taking out Howling Mine, as it is rather slow, and instead run something akin to Hive Mind(and if you would like Mizzix's Mastery, which is hilarious with hive mind)

Bengernaut on It's Ok you can have it.

3 days ago

Also! (Sorry for the multiple comments) If you do end up throwing Aggressive Mining, Grid Monitor, or both into your deck, you may also consider Howling Mine. I've found in my land destruction deck that, where my opponent is unable to play their spells, the additional card draw causes them to have to discard.

The downside is obviously that they get card draw so if they're not locked down yet, it may not be useful. I would say give it a shot if you seem to burn through your own hand fairly quickly and can lock down their land/creatures.

mil0ta on My Approach of the Second Sun

4 days ago

Hi! I have a few suggestions.

If you are going to try to draw Approach of the Second Sun consistently, you might consider going into blue for effects like Serum Visions and Sleight of Hand. When you're playing a fog deck, you typically don't mind your opponent drawing cards with you, since the fogs do such a good job of generating a kind of card advantage (just one fog negates the effect of many creatures). This is why "turbofog" decks run Howling Mine, Dictate of Kruphix and even Fevered Visions.

Your heart is in the right place with the inclusion of New Benalia, however you are also playing 4 Evolving Wilds. This has potential to mess up your scrying. Scrying has a kind of value, there is interesting debate surrounding this topic Here

I would also cut Ghirapur Orrery, as it is much slower than the other card-draw permanents I mentioned. While Expose Evil, Bandage and Niveous Wisps do cycle themselves, if you implement some card-draw engine as I've suggested, you can turn a non-cycling fog into a cycling fog, simply by giving yourself another draw step. A cursory list of fog effects in white can be found here. Green also has a plethora of efficient and "playable" fog effects, if branching into another color interests you.

Temple of Enlightenment will help with the transition to blue/white immensely. Cards like Pentad Prism are your only realistic choice for mana ramp in these colors, which you will certainly find necessary in such a fast format as Modern. Take a look at some Ad Nauseam and turbo-turns lists to get an idea of what you might consider adding into your deck. Additionally, Boseiju, Who Shelters All is simply an auto-include, possibly as a 2-of in the maindeck.

I understand that these cards aren't necessarily budget but there was no indication that you needed a budget. I wish you the best of luck in brewing with this awesome win condition.

Triton on Nekusar attrition deck

6 days ago

Whispering Madness and Forgotten Creation are a couple of wheels to consider. I'd recommend the former before the latter because it gets instant value. Also some more random(ish) cards to consider are: Howling Mine, Dictate of Kruphix, and Fevered Visions.

MRDOOM3 on Nekusar, The Punisher

1 week ago

Chains of Mephistopheles is a not-so-budget card I run in my Nekusar deck.

I also would throw in more wheel effects like Wheel of Fortune, Wheel of Fate, Magus of the Wheel, Jace's Archivist, Dark Deal, Runehorn Hellkite, Reforge the Soul, Whirlpool Warrior, Chandra Ablaze, Wheel and Deal, Incendiary Command, etc.

Time Spiral and Timetwister are also nice, if you wish to invest more in this deck.

For more damage, you can also try out Gaze of Adamaro, Sudden Impact, and Runeflare Trap

Alongside Spiteful Visions, there's also Phyrexian Tyranny, Niv-Mizzet, the Firemind, Psychosis Crawler, Price of Knowledge, Ebony Owl Netsuke, Viseling (in multiplayer, Black Vise for two-way), Iron Maiden, and Fevered Visions.

Some more forced draw you can put in include, but is not limited to: Dictate of Kruphix, Seizan, Perverter of Truth, Forced Fruition (especially fun in Nekusar EDH), Kami of the Crescent Moon, Master of the Feast, Nin, the Pain Artist, Jace Beleren, Dack Fayden, Ob Nixilis Reignited, Well of Ideas, Font of Mythos, Howling Mine, Temple Bell, etc.

Well, I hope that this wall of text I just typed helped to some extent, and good luck with the deck.

WargRave on Mindrazer's Gifts

1 week ago

Hi, took a look at the deck and I think I see a few swaps:

Rupture Spire->Vivid Crag

Obelisk of Grixis->Commander's Sphere


Some cards to consider adding:

+Fate Unraveler Another, probably easier to cast, Underworld Dreams effect along with a 3/4.

+Geier Reach Sanitarium Another Mikokoro, Center of the Sea, in fact it's better because you also have discard triggers.

+Bojuka Bog Likely someone in your meta has a graveyard based deck, and this is a very low cost way to greatly damage them. Especially since you will be fueling them with all your discard. For that matter, adding Nihil Spellbomb or Relic of Progenitus could be wise too.

+Liliana's Caress You've got Megrim, might as well use this too.


And a few things that might not be pulling their weight here:

-Otherworld Atlas This seems just too slow. Charging it once makes a Temple Bell that etb tapped and costs 4. Charging twice is a really slow Font of Mythos. Charging three times is...three turns of nothing. If there were a heavy proliferation theme, then maybe.

-Laboratory Maniac Are you decking yourself before opponents are dying? If you've gone through 99 cards, or even 80, the opponents should be at -40 life or less. They'll also be damaging each other too. In the unlikely event someone maintains positive life, you'll probably deck them before yourself anyway if they played any of their own card draw. If you still worry about it, Time Reversal and Day's Undoing can replace two of your other wheel effects.

-Omniscience This just isn't the deck for this card. Yes all your Howling Mines can refill you each turn, but pretty much nothing in your deck is card advantage, so you can't drop this and storm through your library or anything like that. At the point you hit 10 mana you can pretty much cast 3 spells + play a land each turn anyway, so Omniscience only has value after you have ten mana, and if you draw more than 1+(mana available/averageCMC) cards per turn. At every other time (so way too often) it's dead.

-Nicol Bolas, Planeswalker Sure he's powerful in a generic way, but he doesn't synergize with the deck, and I think he's next on the chopping block because of his cost.

-Magus of the Jar Having summoning sickness and costing five makes this questionable to me.

-Leyline of Anticipation Another generically powerful card, but you know what else is generically powerful? Signets.

GS10 on Paradox Scepter

1 week ago

Never thought of that, it's a bit too situational for my taste, but given that the deck runs so many ways to draw extra cards, it's some serious inevitability. And besides it doesn't do a thing, it triggers on cast, even if it gets countered, so if it doesn't go to the graveyard, you just need to cast it again, even if it gets countered, it wins the game.

Let's run a scenario. Without wheel effects, even if you have Dictate of Kruphix + Howling Mine on the battlefield, you draw 3 a turn, you'll only draw into Approach of the Second Sun 3 turns after you cast it the first time. Can the table kill you within those 3 turns if you don't find any draw spell? Without any draw effects, they almost certainly can kill you in 7 turns. If you feel you are dead in 3 turns (which I believe is the realistic scenario for this win if you shoot it without a wheel effect in hand), the card will only be relevant if you have any type of wheel in hand by the time you cast it, making it more of a liability than a win con most times. If the table can't kill you within those 3 turns, then Approach is definitely a mandatory inclusion.

It's a weird card. I really want to like it, and I really want to play it, but something tells me that it looks much better in theory than in real game application. I'll give it a try though, because definitely it will be a lot of fun!

Raging_Squiggle on Can you avoid Winter Orb's ...

1 week ago

There's a lot of synergy when it comes to "untapped matters" like Howling Mine, Blinkmoth Urn, and Winter Orb. It's smart to have ways to tap it when you want it tapped so the opponents don't get the bonus or you don't get the minus.

Load more