|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Common|
|Ultimate Masters (UMA)||Common|
Combos Browse all
Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
Miming Slime Discussion
1 month ago
Love the idea. A card to consider would be Miming Slime . I love the card and it is an amazing way to conserve your +2/+2s from all the Landfall! Also, since these decks are so weak to removal one could consider Mizzium Skin to protect your team. I am currently building something similar to this and will test around. I am looking forward to how this idea turns out :)
1 month ago
Love the idea! Worth mentioning that there is a project that involves Blood Briar, The Briar Bitch Project, here on tappedout.
The only problem I see is that Bloodbriar is very weak against removal. Either we can try and protect him, play things like Dive Down or Mizzium Skin , both of which I like or we can try and copy the Blood Briar with things like Miming Slime . I will keep thinking about it and tinker with it for myself.
Thanks for the inspiration :)
6 months ago
I think you'd want to focus on proliferate and putting +1/+1 counters on your creatures.
I think that you have a larger number of enchantments then you need. Here are my suggestions to sharpen this area of your deck. Web of Inertia should be replaced with Inexorable Tide . Sheltered Aerie can be replaced with Hardened Scales . This next swab can be a large chunk of money but is a significant upgrade. Asceticism is an upgrade for Shielding Plax . It is up to you but I would cut Beastmaster Ascension and Bred for the Hunt . You can replace them with value creatures that allow you to utilize your commander.
For Sorcery, I am going to again focus on proliferate. Miming Slime creates a creature who can be powerful but not of value, instead I would put in Tezzeret's Gambit . Verdant Confluence is a good card but beings with it a high mana cost. Triumph of the Hordes is cheaper, buffs all your creatures, and threatens your opponents with an infect trample attack. I would replace Confluence with the Triumph of the Hordes card. Cultivate could be more versatile and cheaper then Journey of Discovery .
Now instants. Druid's Deliverance focuses on populate. This ability is for doubling tokens and not counters. Krosan Grip is more value as you get to remove a target artifact or enchantment. Your other cards are good choices but preventing combat damage just slows you down. I would remove Respite and Root Snare . You can use this spot to add 2 more creatures that will buff your experience counters.
Lands look great! Some suggestions would be Yavimaya Coast , Temple of Mystery , Evolving Wilds or Terramorphic Expanse , Botanical Sanctum , and Hinterland Harbor . Sand Silos can slow you down somewhat and Darksteel Citadel only produces colorless mana. It is up to you on how you want to combine these suggestions. My last note is that your land count should be between 37 and 39 to make sure you can constantly play mana and don't get stuck.
Creatures are the bread and butter of your deck. You need them for those experience counters, so let's start putting in some value creatures that benefit you. Wall of Mist is a defender that will never attack, instead lets try to put in Chasm Skulker . Skulker can get very scary and when he is removed, you have an army of tokens. Cultivator of Blades can help to power up your creatures on an attack, triggers an experience counter, and is cheaper in mana then Oran-Rief Hydra . Druid of the Cowl can be upgraded with Gyre Sage . Sakura-Tribe Scout and Wayward Swordtooth allow you to play additional lands but this doesn't benefit your gameplan. Herald of Secret Streams and Champion of Lambholt are good value cards to replace them. Gladehart Cavalry is very expensive mana wise. Vorel of the Hull Clade is a great replacement that doubles your counters. Overgrown Armasaur should be replaced with Managorger Hydra .
8 months ago
one strategy that works ok if you are the more aggro deck, is if you are on the draw turn one opening hand; Ulamog's Crusher Plains Barren Moor Exhume Tranquil Thicket Repopulate Secluded Steppe and draw anything like Edge of Autumn or something good like Miming Slime, go to your end step turn one discard Ulamog's crusher, turn 2 drop barren moor, turn 3 plains exhume, crusher!
8 months ago
14 NEW Cards to add to our Pauper decks...looks a few decent ones!
Moan of the Unhallowed
Fire / Ice
Vessel of Endless Rest
I'm looking forward to using Miming Slime, Reckless Wurm, Foil and Moan of the Unhallowed (not many Pauper cards that can make 2/2 Zombies!). Do you think any of these downshifted cards will improve your decks? or inspire new ones?
11 months ago
1 year ago
Rhonas's Last Stand is the newest interesting thing for the archetype, giving some much needed early power.
Then we get to the janky stuff. Call of the Herd or Mouth // Feed, perhaps, Pulse of the Tangle or Cobra Trap. Things to stop you dying to early creature drops. Giantbaiting into Second Harvest is a fun option. It of the Horrid Swarm or Miming Slime exist. Mitotic Slime is obnoxious if you can proc it. Ooze Garden can be a lot of fun. Slime Molding seems interesting alongside song/ Spore Swarm/Sprout Swarm
There are also weird rebuild options like Prototype Portal/Soul Foundry with artifact creatures and golem tokens, elf tribal, Khalni Garden/land token generation builds. Lots of cards, nothing that has shaken the world recently. Good luck with the build.
1 year ago
Lose black and go with Miming Slime More consistency. Only have 1 black card in your deck
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