Miming Slime

Miming Slime

Sorcery

Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.

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Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Common
Ultimate Masters (UMA) Common
Gatecrash (GTC) Uncommon

Combos Browse all

Tokens

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Miming Slime Discussion

Strangelove on The Pack Summons the Alpha

1 week ago

Yo I really like that Ooze Garden tech! +1!

Yours is a better version of the Grothama, All-Devouring gimmick deck I built that does the similar things.

Thoughts on Outland Colossus, Wolfir Silverheart, Fungal Sprouting, Miming Slime, Traverse the Outlands, Cream of the Crop... maybe Ravenous Slime for graveyards?

Also random stuff like Werebear?

I like that Phytotitan might be pretty good here.

And Birthing Pod might be pretty strong with other costs less cards like Ancient Stone Idol, Primeval Protector, etc.

Spell_Slam on G/W Token PDH

2 months ago

For a token deck, you don't make very many tokens.

The very best token producer in Pauper is Sprout Swarm. This card is often a win condition in even non-token decks because of how powerful it is. I cannot recommend this card enough.

Battle Screech makes many tokens for very little effort. Fliers are a great bonus, too. This is another one of the best token producers out there.

In terms of card advantage and having a sticky board, Cenn's Enlistment is extremely powerful. It can turn all your late game lands into 1/1s to reinforce your board.

Other decent token producers are Icatian Crier, Maul Splicer (good top-end), Miming Slime (good with pump effects), Penumbra Spider, Raise the Alarm, Scatter the Seeds, Selesnya Evangel, Slime Molding (good with populate), Sporemound, Triplicate Spirits, Wake the Reflections and Walker of the Grove. There are few other good ones, but these see more play.

I would recommend running most/all the soul sisters. Soul Warden, Essence Warden, Soul's Attendant and Anointer Priest are all fairly strong.

Ivy Lane Denizen is a great choice for you. Most of the tokens you'll make will be green, which will in turn grow whatever creature you want (or it basically turns all your 1/1s into 2/2s, which is huge).

Rampant Growth could easily be Sakura-Tribe Elder, which is basically the same card but with a 1/1 body for free that you can attack and block with.

I understand you want to maybe cycle them, but Safe Passage can be a big blowout in your favour.

In terms of cuts, I would think about cutting a lot of the non-token stuff. The cards that tap down creatures seem like a good place to start, since ideally you are going wider than your opponent anyways. Ardenvale Tactician and Expose Evil are easy cuts. Next, some of the more vanilla creatures that would be better served as more token producers, like Aven Skirmisher, Healer's Hawk, Faerie Guidemother, Pilgrim's Eye (you don't need this when playing Green), Sedge Scorpion and Voracious Typhon. Then, in your enchantments Bonds of Faith and Squire's Devotion seem like weaker options. For protection spells, you could be doing much better than Flicker of Fate.

I hope some of this helps you!

seshiro_of_the_orochi on OOZE Tribal

2 months ago

This is a pretty cool deck, I like these unusual tribes a lot.

Miming Slime seems suboptimal as it's only great when you already are ahead. Have you considered Gutter Grime? Another very nasty Ooze to consider is Bioplasm, though it is somewhat random.

Doritoboy100 on Deck help Oko+Simic guild+simic mutology ...

3 months ago

Hello all, I have been playing with the Oko structure deck, that I updated using Affinity For MTG's youtube video, and just bought the Simic Mutology structure deck as well as the Simic Guild Kit, as well as some booster pack cards. I'm trying to combine them into a 75 card deck, with 15 cards I know to take out for 60. Based off the cards in these 3 decks I'd like to build the deck around a constant flow of powerful monsters through the +1/+1 counters, as well as overloading on mana and drawing a lot. Some of the main points of damage right now are Oko who can just turn everything into a base 10/10 and distribute lots of +1/+1s, vorel who can double somethings counters, zegana who gives trample, galloping lizrog which can take all the +1/+1s and double them onto himself, nylea's forerunner for trample, progenitors mimic and miming slime to make clones, and wild born preserver for reach and his +1/+1s. But I also have things like coiling oracle/fathom mage to draw a lot, and gyre sage/maraleaf pixie for tons of mana. So I'd like to just find a good strategy in this mess lol.

The total card list of everything I will have is: (stuff with "x" seems important to me) Creatures: 1 Oko, the Tricksterx, 1 Vorel of the Hull Cladex, 1 Zegana, Utopian Speakerx, 1 Momir Vig, Simic Visionaryx, 2 Cloudfin Raptor, 4 Coiling Oraclex, 1 Cytoplast Root-Kin, 1 Elusive Krasis, 4 Faerie Vandalx, 1 Fathom Magex, 1 Frilled Mysticx, 1 Galloping Lizrogx, 1 Gyre Sagex, 4 Keeper of Fablesx, 3 Maraleaf Pixiex, 1 Nimbus Swimmer, 1 Nylea's Forerunnerx, 3 Paradise Druid, 2 Plaxmantax, 1 Progenitor Mimicx, 1 Protean Hulkx, 3 Spectral Sailorx, 4 Sphinx of Foresight, 2 Surveilling Sprite, 1 Trygon Predator, 2 Vigean Graftmage, 3 Vigean Hydropon, 1 Wildborn Preserverx, 2 Zameck Guildmagex,

Instants: 1 Applied Biomancyx, 1 Disdainful Strokex, 1 Gift of Strengthx, 2 Oko's Hospitalityx, 3 Optx, 1 Prying Eyes, 1 Quenchx, 1 Radical Ideax, 2 Rapid Hybridization, 1 Return of the Wildspeakerx, 1 Voidslime,

Sorcery: 2 Flash Foliagex, 1 Maximize Altitudex, 1 Miming Slimex, 1 Selective Snarex, 2 Shielding Plaxx, 1 Urban Evolutionx,

Enchantments: 3 Charmed Sleepx, 3 Frogifyx, 2 Setessan Trainingx,

Artifacts: 2 Simic Signet,

Land: 4 Simic Growth Chamberx, 4 Simic Guildgate, 4 Thornwood Fallsx, X Forestx, X Islandx

Thanks!

passimo on Golgari feeding grounds

3 months ago

hey Boza, thanks for your opinion. I was already thinking about adding one more land, or maybe two, but definitely not more. Adding also Loam Dryad wouldn't really do because I'm not looking to ramp up some big crature, and actually having only three lands in play can let you play a good match. What's more, you'll get the lands you'll need with Viridian Emissary, and with Altar's Reap. About the "needing a big creature" (actually only 4 cards do), yeah, having a Bloodthrone Vampire down on the board it's not always granted, but you can easily make up for her using Hunger of the Howlpack on a 3/3 Boar token, or on Viridian Emissary, which lets you play at least a 5/5 paying only 3 mana with Miming Slime or leeching 5 life with Essence Harvest (and it can often be game ending or game changing). Anyway, what would you suggest removing to add in more lands? I was thinking about moving Sylvok Lifestaff to the sideboard. I'll think about adding Loam Dryad (or some Llanowar Elves, which I prefer) instead of the two lands, to add more possible sacrifices

passimo on Golgari feeding grounds

4 months ago

Twist35: thanks man, I knew that suicide hub wouldn't really fit, but I couldn't find the right one! As for your suggestions, Carrion Feeder surely is very good, but in this particular case I prefer the vampire because she can really deal 20 damage in one turn (helped by other spells), and maximize the effect of Essence Harvest and Miming Slime . Mortician Beetle feels definitely good, maybe I'll pur him in instead of Aphotic Wisps , that I was thinking of removing, and some more creature would really help. I'll think about the "more card recursion" side, but I think that maybe I'll only add 1 more Unearth . Grisly Salvage is nice, I don't really know what would need to be removed though. Anyway, thanks for your advices!

Mathmagician on Turbo landfall

10 months ago

Love the idea. A card to consider would be Miming Slime . I love the card and it is an amazing way to conserve your +2/+2s from all the Landfall! Also, since these decks are so weak to removal one could consider Mizzium Skin to protect your team. I am currently building something similar to this and will test around. I am looking forward to how this idea turns out :)

Mathmagician on Strangling Earth

10 months ago

Love the idea! Worth mentioning that there is a project that involves Blood Briar, The Briar Bitch Project, here on tappedout.

The only problem I see is that Bloodbriar is very weak against removal. Either we can try and protect him, play things like Dive Down or Mizzium Skin , both of which I like or we can try and copy the Blood Briar with things like Miming Slime . I will keep thinking about it and tinker with it for myself.

Thanks for the inspiration :)

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