|Commander / EDH||Legal|
Printings View all
|Archenemy: Nicol Bolas (E01)||None|
|Duel Decks: Elspeth vs. Kiora (DDO)||Rare|
|Return to Ravnica (RTR)||Rare|
Combos Browse all
Creature — Human Soldier
Whenever Precinct Captain deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield.
|Have (6)||Mortiferus_Rosa , orzhov_is_relatively_okay819 , metalmagic , JasYper , goodair , sonnet666|
|Want (2)||SpigreQ1129 , Jmannen|
Precinct Captain Discussion
3 weeks ago
Thanks for the comment! These are great suggestions.
Ballyrush Banneret and Preeminent Captain are great additions for a soldier deck, but I do not have enough soldier creatures to make them viable. I built this deck more around the token aspect. Still great cards, but I cannot find a card to get rid of for them. Mentor of the Meek was on my mind when I first constructed the deck, but I was worried it will not get it's full use due to all the anthem affects.
Gerrard Capashen is new to me. This is a cool card and I will try to integrate it in right away. Precinct Captain is great for soldier tokens, I'll look into it as well. Goldnight Commander is a fun card as well, I will look to integrate that one in as well.
Settle the Wreckage is a interesting way to get lands. Never thought about using my own creatures as fodder for lands.
Thank you again for the time! I will look at your Darien deck as well.
4 weeks ago
Great budget list! May I suggest Mirror Entity for massive token pump and fitting the soldier mold since it is a shapeshifter.
It’s a little more expensive but Settle the Wreckage is a more affordable ramp card for mono-white tokens (if you cant get Land Tax or Smothering Tithe) or if you’re in a jam it is also great removal.
Mine isn’t really a budget version, but I’d say it’s like a 70% power level.
Hope some of those help!
2 months ago
Thanks! Glad you like it!
You could possibly replace Overrun or Overwhelming Stampede with Craterhoof and Triumph since they’re strictly better unless you just want redundancy in your trampling. Precinct Captain and Geist-Honored Monk aren’t our best token producers and could probably be swapped out for the doublers.
I’m in the middle of cutting some things for cards in the Maybeboard. I’ve already cut Lifecrafter's Bestiary and Oketra's Monument since this deck doesn’t rely on playing tons of creature cards. There’s only about 20 creatures which is pretty low for a green deck. In that light you might also cut Prowling Serpopard depending on how much counter magic you run into.
Ajani, Caller of the Pride is the weakest planeswalker and is really only good to burst into cat tokens 4 turns after you play him. You might not miss him if you’re running Craterhoof, and White Sun's Zenith takes care of creating lots of cats.
Let me know how it plays once you build it!
6 months ago
Hi!, about the Precinct Captain i had it in my sight cause' the reason you gave me, potentially i want to change it for Containment Priest and about of the number of land, what number do you think is adequate?.
6 months ago
How attached are you to said Precinct Captain?
Seems like getting a 2/2 with First Strike through to hit someone for 1 token seems like it wouldn't work that well in the long run. Even when you have a few anthems, still seems a little sketchy to me.
7 months ago
The list looks pretty utilitarian and I'm liking it. Some humans I'll put to your consideration on the chance you may not have considered them are Accorder Paladin, Precinct Captain, Thalia, Heretic Cathar, Militia Bugler, and a few that sit in the blurred line of budget-friendly: Kytheon, Hero of Akros Flip, Hero of Bladehold and Mikaeus, the Lunarch.
I built a soldiers tribal with mostly humans, it's not budget so it's just a theoretical build for me (I don't actually own Aether Vial or a number of the others). This is it if you're interested. http://tappedout.net/mtg-decks/meek-soldiers/?cb=1541883813
My version very much thrives on the CA provided by Mentor of the Meek so it doesn't use Honor of the Pure or Benalish Marshal, as they turn off the card draw from 2-power creatures. It's tricky but I was trying to minimize internal friction and maximize potential at the same time. Perhaps it's still better to include a couple of Anthem effects regardless.
8 months ago
Hi! As soon as you play tokens Intangible Virtue is a must. I would also recommend to concentrate on token generators: Elspeth, Sun's Champion,Elspeth Tirel, Elspeth, Knight-Errant, Precinct Captain, Attended Knight etc. Akroma, Angel of Wrath is a nice finisher. By the way Akroma's Memorial improves your creatures too. And you need something to boost your Soldier tokens, for example: Metallic Mimic, Adaptive Automaton, Vanquisher's Banner, Obelisk of Urd. Good luck in brewing!
11 months ago
Its always good to see new players.
Decks tend to fall into three categories- aggro, midrange and control. Most combo decks also fall into these categories too.
Aggro looks to play lots of small threats and win asap, midrange looks to trade even then play efficient medium sized threats, then control looks to stop the opponent doing anything while it gets small advantages and eventually win (think 4 Pristine Angel and a bunch of Mana Leak).
Most angels form a midrange strategy. You try to stall until you have enough mana, then play hard to kill three and four drops which fly over the opposing board. You get that you're trying to do this, and having trouble.
This is because a lot of your creatures form part of an aggro strategy- they are 1 and 2 drops that want to attack lots, but by attacking they mostly aren't helping you survive. If you want to carry on attacking with the small creatures, I reccomend more Bishop's Soldier, with some backup creatures like Hopeful Eidolon Mesa Unicorn, Sacred Cat etc to help you live an extra couple of turns and gain enough life to challenge aggro.
Alternatively, you can pick up powerful blockers and disruption spells- your Nyx-Fleece Ram, your Authority of the Consuls etc, but that Silverblade Paladin/Precinct Captain interaction will go to waste.
In all of these, Archangel of Thune is an all star, but I can understand wanting a variety of angels- I still dust off my 'all the dragons' deck once in a while. You can back this up with accesss to R/W's amazing budget removal suite. Chained to the Rocks, Oblivion Ring, Oust and many others all help stop your opponent doing what they want to be doing, and don't break the bank.
If you like the format in modern, there are a set of staple cards (Path to Exile, Lightning Bolt, Fatal Push, Mana Leak, meta manadorks) that you will want, but its best not to commit too soon, as you can still put up a respectable winrate even in competitive environments without them, and pick up exactly what you need for a deck you like playing.
If you are having trouble figuring out land percentage and land drops (we were all there once), there are a couple of simple rules of thumb. For decks with all 1 drops, you can drop to 18 lands, but you will lose some mulligans. For decks that consistantly want 4 drops 25-26 land equivalents are the call, with manadorks, cheap land search and ramp counting as half a land. There are more detailed guides if you look at a specific strategy.
Playing six mana angels is a lot of fun, and I completely get it. If you want to focus on this, then dedicated ramp and a focus on angels with haste or similar immediate effects is a must. You can use things like Pentad Prism to play an angel a couple of turns early, and pray that it is enough. Cards like Desperate Ritual or Pyretic Ritual can also help, as can things like Grinning Ignus. Just remember that the more you rely on any one card, the more your opponent gets when they kill it- this is why everyone loves cards that do stuff right away when they enter the battelfield, you care (somewhat) less when you opponent kills it, and why having a hand with one important spell and mostly things to let you cast it can be a problem.
Precinct Captain occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%