|Commander / EDH||Legal|
Printings View all
|Archenemy: Nicol Bolas (E01)||None|
|Duel Decks: Elspeth vs. Kiora (DDO)||Rare|
|Return to Ravnica (RTR)||Rare|
Combos Browse all
Creature — Human Soldier
Whenever Precinct Captain deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield.
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Precinct Captain Discussion
1 month ago
Hi!, about the Precinct Captain i had it in my sight cause' the reason you gave me, potentially i want to change it for Containment Priest and about of the number of land, what number do you think is adequate?.
1 month ago
How attached are you to said Precinct Captain?
Seems like getting a 2/2 with First Strike through to hit someone for 1 token seems like it wouldn't work that well in the long run. Even when you have a few anthems, still seems a little sketchy to me.
2 months ago
The list looks pretty utilitarian and I'm liking it. Some humans I'll put to your consideration on the chance you may not have considered them are Accorder Paladin, Precinct Captain, Thalia, Heretic Cathar, Militia Bugler, and a few that sit in the blurred line of budget-friendly: Kytheon, Hero of Akros Flip, Hero of Bladehold and Mikaeus, the Lunarch.
I built a soldiers tribal with mostly humans, it's not budget so it's just a theoretical build for me (I don't actually own Aether Vial or a number of the others). This is it if you're interested. http://tappedout.net/mtg-decks/meek-soldiers/?cb=1541883813
My version very much thrives on the CA provided by Mentor of the Meek so it doesn't use Honor of the Pure or Benalish Marshal, as they turn off the card draw from 2-power creatures. It's tricky but I was trying to minimize internal friction and maximize potential at the same time. Perhaps it's still better to include a couple of Anthem effects regardless.
3 months ago
Hi! As soon as you play tokens Intangible Virtue is a must. I would also recommend to concentrate on token generators: Elspeth, Sun's Champion,Elspeth Tirel, Elspeth, Knight-Errant, Precinct Captain, Attended Knight etc. Akroma, Angel of Wrath is a nice finisher. By the way Akroma's Memorial improves your creatures too. And you need something to boost your Soldier tokens, for example: Metallic Mimic, Adaptive Automaton, Vanquisher's Banner, Obelisk of Urd. Good luck in brewing!
6 months ago
Its always good to see new players.
Decks tend to fall into three categories- aggro, midrange and control. Most combo decks also fall into these categories too.
Aggro looks to play lots of small threats and win asap, midrange looks to trade even then play efficient medium sized threats, then control looks to stop the opponent doing anything while it gets small advantages and eventually win (think 4 Pristine Angel and a bunch of Mana Leak).
Most angels form a midrange strategy. You try to stall until you have enough mana, then play hard to kill three and four drops which fly over the opposing board. You get that you're trying to do this, and having trouble.
This is because a lot of your creatures form part of an aggro strategy- they are 1 and 2 drops that want to attack lots, but by attacking they mostly aren't helping you survive. If you want to carry on attacking with the small creatures, I reccomend more Bishop's Soldier, with some backup creatures like Hopeful Eidolon Mesa Unicorn, Sacred Cat etc to help you live an extra couple of turns and gain enough life to challenge aggro.
Alternatively, you can pick up powerful blockers and disruption spells- your Nyx-Fleece Ram, your Authority of the Consuls etc, but that Silverblade Paladin/Precinct Captain interaction will go to waste.
In all of these, Archangel of Thune is an all star, but I can understand wanting a variety of angels- I still dust off my 'all the dragons' deck once in a while. You can back this up with accesss to R/W's amazing budget removal suite. Chained to the Rocks, Oblivion Ring, Oust and many others all help stop your opponent doing what they want to be doing, and don't break the bank.
If you like the format in modern, there are a set of staple cards (Path to Exile, Lightning Bolt, Fatal Push, Mana Leak, meta manadorks) that you will want, but its best not to commit too soon, as you can still put up a respectable winrate even in competitive environments without them, and pick up exactly what you need for a deck you like playing.
If you are having trouble figuring out land percentage and land drops (we were all there once), there are a couple of simple rules of thumb. For decks with all 1 drops, you can drop to 18 lands, but you will lose some mulligans. For decks that consistantly want 4 drops 25-26 land equivalents are the call, with manadorks, cheap land search and ramp counting as half a land. There are more detailed guides if you look at a specific strategy.
Playing six mana angels is a lot of fun, and I completely get it. If you want to focus on this, then dedicated ramp and a focus on angels with haste or similar immediate effects is a must. You can use things like Pentad Prism to play an angel a couple of turns early, and pray that it is enough. Cards like Desperate Ritual or Pyretic Ritual can also help, as can things like Grinning Ignus. Just remember that the more you rely on any one card, the more your opponent gets when they kill it- this is why everyone loves cards that do stuff right away when they enter the battelfield, you care (somewhat) less when you opponent kills it, and why having a hand with one important spell and mostly things to let you cast it can be a problem.
7 months ago
hi really like your list! but I feel that you rely on the wrong keyword you see in most of the case having flying double strike haste is far better then first strike and vigilence also hexproof is really not that good because it doesnt give it during main phase 1 same thing for indestructible
creature: Skyhunter Skirmisher, Aven Sunstriker Balan, Wandering Knight, Elesh Norn, Grand Cenobite not sure about this one but it's such a cool card! Akroma, Angel of Wrath and Zetalpa, Primal Dawn if your local meta is slow enough this are the cards
sorcery: Hour of Revelation Wrath of God I know it's pretty weird but I feel that you can try to make your creature indestructible and blow thing up. Add them if you want it's more a play style choice then the other card. Revoke Existence
land: Command Beacon
list of thing to cut in my oppinion: Archetype of Courage, Elite Inquisitor, Batterskull, Ring of Thune, Unexpectedly Absent, Darksteel Mutation, Oblivion Ring, Captain of the Watch, Knight of Grace, Precinct Captain, Brimaz, King of Oreskos, Decree of Justice, Leonin Shikari
if you have any question for the cut or why certain card are on the list just ask me :)
7 months ago
Made a slight change to be a little more on theme and spread some first strike around :)
I also have intentions of building a spirit/ench deck soon and would need spectral procession for it ;)
7 months ago
Tireless Tracker would be a great addition to this deck for card draw and it's human. Mother of Runes is also incredible. Mirari's Wake would also be a great addition for more mana and another anthem effect. Also, Coat of Arms is too powerful to not include. Stoneforge Mystic is also great with your equipment package you included. It's also very tempting to put in a Craterhoof Behemoth for a strong finisher with this build, same with an Akroma's Memorial. Teferi's Protection is also a great utility instant that can save you and let you get that finish push. As to what to cut? I'd say some potential cuts could be Congregate, Soul Warden, Soul's Attendant,Precinct Captain, Courageous Outrider, and Increasing Devotion. You might just have to sacrifice your life gain toolkit for more solid card draw and utility.
Let me know if you have any questions!