|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar (BFZ)||Rare|
|Zendikar (ZEN)||Mythic Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Cat Beast
At the beginning of your upkeep, if you have 40 or more life, you win the game.
|Have (4)||Thunderbeard , metalmagic , PTsmitty , orzhov_is_relatively_okay819|
|Want (5)||Gefetter , metalmustaine , nullJaeger , xMachinae , amnspecial1|
Felidar Sovereign Discussion
1 day ago
Lifegain for the sake of lifegain is not very good. It's a nice little buffer sure, however you're devoting quite a few card slots to something that doesn't actually help you win. If yo uwant to run lots of lifegain effects, then you should run cards to capitalise on that. Stuff like Felidar Sovereign , Serra Avatar , stuff like that.
6 days ago
I'm in agreement with enpc on the lifegain package - There really isn't much of a pay off here. If you want to keep it, I'd include a couple cards that would act as wincons to benefit off all the life gain like Aetherflux Reservoir or Felidar Sovereign .
As for other suggestions, I'd look at:
Emancipation Angel - angel, goes with your bounce sub-theme
Worn Powerstone - good colorless ramp
Gilded Lotus - good colored ramp
Mind's Eye - good card draw
Dusk - one part board wipe, one part brings back half your creatures.
Hedron Archive - more ramp with a side of card draw.
1 week ago
2 weeks ago
Cool combo, you should add Felidar Sovereign for easy wins since you have infinite life :)
2 weeks ago
Thanks for commenting again Poly_raptor, I really appreciate it. I see your point with Paradox Engine and I'll definitely think over it and playtest it a few times to see if it's worth the money it costs. I think you're probably right about Selesnya Evangel and Essence Warden so I'll cut them and put From Beyond and Felidar Sovereign in. Felidar Sovereign I think is just a general improvement to the deck because he's another win condition that I could potentially flash in if I get lucky with Mosswort Bridge . I have to disagree with you about Divine Visitation for this deck in particular since it completely negates the effects of Helm of the Host , Bramble Sovereign , and Mimic Vat as well as cuts me off from some decent tokens such as the indestructible horse tokens Crested Sunmare makes as well as the deathtouch flying insects Hornet Queen makes.
1 month ago
I like! Some cheeky choices.
Most glaring issue is that your mana count isn't where it needs to be. 28 lands and 5 mana dork won't let you cast your spells consistently. You won't even be playing half the time. This article talks about it a little: https://articles.edhrec.com/superior-numbers-land-counts/ Basically, you're running a mana count appropriate to a deck that's like 40% lower CMC than you. Your high capacity to draw does help a little bit in making land drops, but any trims you can make will dramatically improve your consistent ability to play freely. 5 more mana sources would be a decent start, but I'm not sure even 10 more would be unreasonable, PARTICULARLY because you have X spells that are skewing your average CMC to appear falsely low.
Suggested cuts: Divination is very low impact and low efficiency. Mine Excavation is also likely overkill; you can just dig to a new wincon if you lose one. Beastcaller Savant is also probably not where you want to be; you don't have a lot of creatures, so his restriction is a major downside, particularly when you're storming off.
I'd also strongly recommend cutting the soul sister life gain package. I get that it plays into your alternate wincon strategy for Felidar Sovereign , but you don't have quite enough to power that out consistently, and it has no synergy with your main strategies associated with drawing cards and playing instants and sorceries. You have plenty of other strong win cons without going that route; it dilutes your game plan. The 3 life gain creatures + felidar sovereign would let you nicely round out your mana, maybe add more dorks to support the Jeskai Ascendancy plan.
1 month ago
To clarify why it works, Defense of the Heart has an "intervening if" clause. It checks at the beginning of its controller's upkeep if one of their opponents has three or more creatures, and triggers if at least one does.
Then, when the trigger goes to resolve, it checks a second time. If no opponents control 3+ creatures when it checks on resolution, it will fail to resolve. It's important to note that in multiplayer, it doesn't have to be the same opponent in both checks.
This is why dropping to below 40 life before Felidar Sovereign 's trigger resolves results in you not actually winning the game yet.
1 month ago
If you intentionally don't use Primal Surge to the maximum capabilities, you are not min-maxing your deck. Without diving into more technical applications of card advantage, resource cost, opportunity cost, and speed that factor into format defining competitive decks, we can refute your min-max shenanigans with that one little argument alone. You are also spending the maximum amount of mana to get the effect, instead of cheating to cast Primal Surge somehow, which doesn't mean you're getting the minimum either. You're getting a maximum-mediocre, which is a lot different than a minimum-maximum. You haven't even minimized the number of non-permanent spells, because that would be 0 and that's definitely something you could do. facepalm again
Having the opinion that one card wincons are boring doesn't make much difference to how effective they are. Also Coalition Victory is banned because of the ease of Prismatic Omen with a 5 color commander, not because its a one card wincon (which its not, it requires at least 1 creature and 1 land that makes 3 cards, not even counting the cards required to cast the spell in the first place), the other reason being it wins on resolve instead of requiring an upkeep (creates no drama on the board, kaput game is over). A better example of a one-card wincon would be Felidar Sovereign , which is legal, but you do have to get it into play somehow, which would require some amount of cards to get the mana. Even if you do find 1 card win cons boring, you're openly stating you wouldn't run an optimal card to win. Once again, definitely not min-maxing.
Sandwurm Convergence is a bad card dude. It costs 8 mana to give you a creature every turn and negate some attacks. When the format has all kinds of legal 1 and 2 mana cost tutors, and even more 2, 3, and 4 mana cost ways to win, 8 mana for a pillowfort card that doesn't guarantee immunity is not good. Its not even good in a format like standard or modern either, due to the high mana cost. Compare to Bitterblossom .
- Turn 2, you play BB
- Turn 3, you get first token (and 1 every turn after)
- Turn 4, you swing with 1 attacker for 1 damage dealt
- Turn 4, you swing with 2 attackers for 3 damage dealt
- Turn 5, you swing with 3 attackers for 6 damage dealt
- Turn 6, you swing with 4 attackers for 10 damage dealt
- Turn 7, you swing with 5 attackers for 15 damage dealt
- Turn 8, you swing with 6 attackers for 21 damage dealt
By the time you get to play Sandwurm Convergence, Bitterblossom has already dealt 21 damage. Sure, the 5/5 tokens are bigger and nice, but you get them faaaaaaaaar later than you get the BB tokens. This is part of the reason things with lower CMC are so much better. Speed is very important in MTG.
From a pillowfort perspective, Sandwurm Convergence still doesn't make sense. You even run Solitary Confinement but don't understand why that's such a better card than this one. If you play Idyllic Tutor into Solitary Confinement, you've spent 2 less mana and you STILL get a better effect. Even when these two abiliites of token creation and pillowfort are stapled together, the card just isn't worth the CMC.
The same idea goes for Phyrexian Arena and Honden of Seeing Winds . By turn 5 when you could play Honden, you've already drawn 2 cards with Arena. This is also why Dark Confidant is so expensive and is worlds ahead of Phyrexian Arena , even though it will usually cost you even more life. Having also lower CMC means you can also do multiple things. On turn 4, if you draw a Dark Confidant you can play it while also holding a Counterspell . The same is not true for Phyrexian Arena .
But what about multiple draws from multiple Hondens? That requires a greater number of cards from hand/deck and a waaaaay larger investment in mana. For 4 cards and 17 mana, there are all kinds of way better things you can do. I'd rather just play Mind Unbound and save the 3 other slots, even though that is also a bad card.
Counterbalance is a much better option than any of the other counter enchantments you're running. Unfortunately, you have 0 topdeck manipulation, so you're basically just crossing your fingers and hoping it works.
Relying on Sterling Grove or Privileged Position to protect you from Hive Mind is absurd when you run almost no tutors and very mediocre draw. When are you going to have both these out? If just one of them is out, it gets nuked first by removal, then the rest of your board follows suit. Hive Mind is bad the same way Mind's Dilation is bad, don't rely on your opponents to have certain cards in their decks to win for you.
You rely on about 3 different cards to win, none of them are even close to fast, and you have no way to reliably get them to hand or get them from the command zone. Even in battlecruiser casual EDH, most decks win or create a game winning board state by turn 10. Your game plan is topdeck well or lose. You need to get some better win conditions, or you're going to be losing a lot of games against anyone who has been playing longer than six months. I really don't know why you're writing a primer for a casual mish-mash of 99 cards either, you aren't doing much education on your card choices and I can see no reason someone would run this build over another K&T build. You aren't running optimal card choices, from your lands, to your ramp, to your draw, to your win cons, to your removal, to your pillowfort. This list is just another enchantress list stapled to K&T with almost no wincons and with a sub-optimal Primal Surge package stapled on that doesn't even guarantee a win on resolving.
Felidar Sovereign occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%