Felidar Sovereign

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Limited Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare
Zendikar (ZEN) Mythic Rare
Promo Set (000) Rare

Combos Browse all

Felidar Sovereign

Creature — Cat Beast

Vigilance, lifelink

At the beginning of your upkeep, if you have 40 or more life, you win the game.

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ZEN

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Felidar Sovereign Discussion

BlueBat93 on *PRIMER* Queen of the Orzhov [[Teysa Karlov EDH]]

1 day ago

Flx35: Yeah, Felidar Sovereign is a great win condition. I would add it to a list that runs more lifegain though. In here it seems a little unreliable.

suarkdivad: Well, actually I haven't thought of that combo yet. Thanks for pointing it out! I will try to find a spot so I can squeeze it in. Right now though, I'm really unsure on what to cut.

Flx35 on *PRIMER* Queen of the Orzhov [[Teysa Karlov EDH]]

1 day ago

This deck really look sweet!

What do you think about Felidar Sovereign ? Could it be a good win alternative ?

Jimmy_Chinchila on Shalai Combo :)

6 days ago

Really cool build, +1!!!

Aetherflux Reservoir and Felidar Sovereign good win cons with infinite life.

Lightning Greaves awesome protection, Swiftfoot Boots also good, to protect not only Shalai but key combo pieces. Privileged Position good back up for when Shalai not on board. Heroic Intervention will save you from non-target board wipes, would be great with Sceptor.

You could definitely mix up the manabase to get some utility lands and accelerants, hard to justify just basics with so many non-basic options.

Really good stuff, looks super fun

NewOverlord on Trostani commander

1 week ago

Thanks for the help, this is actually the first deck I've tried brewing by myself. I wanted to go for situations where I could win just from lifegain with cards like Felidar Sovereign Aetherflux Reservoir and Test of Endurance but I havent been able to get them yet. What cards would you think that don't fit this theme of tokens and lifegain at all in the deck? And also I'm a bit worried I don't have enough removal, what do you think? Again, thanks for all the help, I really appreciate it

captainamerica on Anointed Procession Deck with Cats

1 week ago

9-lives, I ask that you read this and think about it. I am well known for wanting to have my cake and eat it. This is a game, and games are meant to be fun, even if it's competitive. That being said, the following are my suggestions:

Lotus Cobra is only really good when you can get more than one landfall trigger and generate a faster tempo (generally off of "fetch lands" like Windswept Heath into an untapped land). For example: consider turn three. Two forests in play, lotus cobra, Pride Sovereign, and windswept heath in hand. You play cobra, drop a fetch, and search, opening 3 mana (if you include the untapped land) to play the sovereign.

Life total is irrelevant unless you can abuse it, or you are playing against burn (in which it is still not really relevant). Examples of abusing lifegain are Aetherflux Reservoir+Sydri, Galvanic Genius, Felidar Sovereign, and Lim-Dul's Vault. The only formats these can be achieved in are commander, highlander, or other eternal formats.

Indestructible is insane, especially because the only removal for it in modern is in white or -1/-1 counters.

Even if I'm not in aggro I would still play Fleecemane Lion, Loam Lion, and Wild Nacatl. I would do this because they are the creatures that will keep me alive in the early game, while applying pressure. for these I would take out Ajani's Pridemate and Lotus Cobra (unless you are willing to get some fetches)

The best White removal in modern is Path to Exile, which I would play over Vanquisher's Banner and Creeping Renaissance

The flaw in your argument that Renaissance is better, is that it is for your enchantments. Renaissance is not card advantage. The information is still open, it doesn't immediately expand your board presence, and can be hated out more easily than your enchantments. Rest in Peace is currently in the mainboard of multiple decks that run white. My decks play Tormod's Crypt. Hating out your graveyard is currently game 1 meta. In reality, I would not run recursion/graveyard in the main. Against this deck (assuming your recursion is in your sideboard) I would plan on ditching my graveyard hate for enchantment hate. This is because I believe that drawing my graveyard hate is a dud against your deck.

Lastly, for lands, I would add a few Temple Garden and one or two Scattered Groves

Demarge on Lyra Dawnbringer: Seek & Destroy

1 week ago

Quicksilver Amulet overall probably functions better than the portal, Dawn of Hope is a mono white card draw engine if you can gain life. Quicksand can let you rattlesnake away tenma's. Armageddon and similar Cataclysms are really where mono white has it's strength, as considered the weakest color in commander it's but one's right to use it's biggest power. Felidar Sovereign is probably a better test, your starting lifetotal triggers it after all.

hkhssweiss on Queen Marchesas Reign

1 week ago

Hey AshlynAmberlight, you ever thought about using Approach of the Second Sun as a possible win condition?

Or if your play group allows it, since you run Faith's Reward you can go use Armageddon in conjunction with it.

If your going for the life gain route, there is a possible win condition being either Felidar Sovereign or Test of Endurance.

Hope that helps and feel free to ask for any advice!

Snooktf2 on Obzebudget

2 weeks ago

Some budget friendly suggestions that are each under 2 USD in no particular order,

Tainted Field, Authority of the Consuls (pgood honestly), Cliffhaven Vampire, Drana's Emissary, Vampire Nighthawk, Felidar Sovereign (can also be used as a win condition), Orzhov Signet, Commander's Sphere, Utter End (it's like Mortify but for one more mana you can get rid of almost anything), Angelic Accord, Palace Siege, Sanguine Bond (works great for lifegain decks, but may draw hate b/c it's part of a 2 card combo for a really quick instant win), Vona's Hunger (used mid to late game), Return to Dust is flat out awesome and I would def auto-include this if possible, and finally Call to the Feast to add some bodies that will aid in your life-gain synergies.

I'd also suggest just a big ol' board wipe or two: Hour of Revelation, Fumigate, (and a bit more expensive) Day of Judgment.

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