Creature — Cat Beast
At the beginning of your upkeep, if you have 40 or more life, you win the game.
|Have (2)||metalmagic , PostContact|
|Want (2)||FaerieHart , LoudZoo|
Printings View all
|Mystery Booster (MYS1)||Rare|
|Battle for Zendikar (BFZ)||Rare|
|Zendikar (ZEN)||Mythic Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Felidar Sovereign occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Felidar Sovereign Discussion
2 weeks ago
He used to see a lot of play. Hellkite Tyrant and Insurrection were the big red finishers early on in EDH. However, the format has evolved since and both spells are pretty slow and easy to see coming. Like mentioned above, the Tyrant is pretty solid in decks which can quickly capitalize on the dragon's ability (i.e. Feldon of the Third Path/Purphoros, Bronze-Blooded decks) or synergizes well with the deck's strategy (i.e. Artifact/Dragon decks). Outside of that though, it's an expensive card (both CMC and $$) that won't provide any immediate value and it will immediately draw all the hate from the rest of the table.
Analogous cards to me are Felidar Sovereign and Black Market. Both are very strong cards that can win you games, but each have a high CMC and require a delay before you can truly benefit from their abilities, all while drawing the ire of the table.
4 weeks ago
Hey man, your Friendly Neighbourhood Deckbuilder here. as you requested ill be helping you with your lifegain deck today. some cards i would remove and reasons as to why.
Accursed Witch Flip -for what she does (which is meh at best) she costs too much mana. too slow. Night Market Lookout bad card Opaline Unicorn way better mana rocks out there Xathrid Gorgon slow for what it wants to do. much better cards in these colours with the same cmc. Paradise Mantle dont really need it Final Reward way too expensive for what it does Pharika's Cure really weak for a hard 2B Tribute to Hunger giving your opponent a choice is most times bad. token decks exist. Unholy Hunger 5 cmc to kill one creature and a requirement to hit the incidental life gain? oof. Fate Forgotten my recommendations will render obsolete Fated Retribution better replacement recommended Visara the Dreadful Seer's Lantern meh Elbrus, the Binding Blade Flip Shimmering Grotto you can stand to cut a land of two Swamp see above Vampire Envoy can do better Desecration Demon its fine but not necessary Reya Dawnbringer lets face it, great ability, but with 9 mana i hope youre doing more than waiting until your next turn for a big play... with 9 mana you wanna try to win games.
here is what i have for you my friend
Heliod's Intervention one of the better cards in white recently, this deck loves the options here. Felidar Sovereign win con Merciless Eviction probably the best boardwipe these colours can ask for Fumigate amazing wrath Suture Priest great at any point in the game Utter End fantastic removal at a fair cost Talisman of Hierarchy decent rock Gray Merchant of Asphodel life gain synonymous Erebos, God of the Dead too good not to run Vona, Butcher of Magan so much better than visara K'rrik, Son of Yawgmoth best black card next to his dad Athreos, God of Passage incredibly good to keep wearing out your opponents. much better costed than reya Torment of Hailfire good game. Bolas's Citadel so beyond powerful when your life could be 300... Tainted Sigil very impressive when partnered with a big life drain spell (...if you havent already won) Bloodchief Ascension a game winner if not dealt with Test of Endurance win con Black Market gotta pump those x spells up!! Beacon of Immortality very cheeky with tainted remedy. dont use against me dawg.
1 month ago
1 month ago
In terms of competitive play Heliod, Sun-Crowned + Walking Ballista is considered the strongest life-gain combo (its a bit on the expensive side though). As seen here https://tappedout.net/mtg-decks/im-walking-on-sunshine/ For your win condition Vizkopa Guildmage can situationally be cheaper than Sanguine Bond.
While there isn't much combat in competitive EDH, the 2 creatures that stick out to me are Serra Ascendant and Tymna the Weaver. Building on their styles of life-gain Serra Ascendant could easily be parred with Divinity of Pride, Resplendent Angel and Felidar Sovereign. Tymna the Weaver is an incredibly oppressive draw engine that synergizes with token-esk strategies. In modern, there is a fringe deck generally referred to as Soul Sisters that uses Soul Warden and Soul's Attendant in conjunction with small creatures to generate life gain triggers. With this, you can draw cards with Mentor of the Meek, Skullclamp, Dawn of Hope and Alhammarret's Archive. Other notable synergies include: Ajani's Pridemate, Angel of Vitality and Archangel of Thune.
Here are some recourses I use to build decks:
1 month ago
1 month ago
Why did my card name not work? [Felidar Sovereign] Felidar Sovereign [Evra, halcyon witness] [Test of Endurance]
1 month ago
I am trending away from global enchantments in favor of repeated life gain or creature generation in this batch of edits. I made sweeping edits in several categories:
- Defensive Auras
- Offensive Auras
- Vanilla Creatures
Swapped out generic flyers (Armored Pegasus, Concordia Pegasus, Loyal Pegasus, Mistral Charger, Stormfront Pegasus, Wingsteed Rider) for ones with more ability or utility (Pegasus Charger, Plated Pegasus, Eiganjo Free-Riders).
- Defense and Removal
- Life Gain
Replaced 3 less efficient or reliable life gain sources (Soldier of the Pantheon, Righteous Cause, Honden of Cleansing Fire) with better ones (Soul's Attendant, Auriok Champion, Pious Evangel / Wayward Disciple, Linden, the Steadfast Queen, Answered Prayers).
1 month ago
To make fun casual decks
- Win from combat or damage
- Include winning cards that give time to your opponents, like Felidar Sovereign which gives them a full rotation to deal with the card.
- Winning on turn 10 or later
To make higher power decks
- Establish board presence and squeeze opponents out then combat damage
- Include combo cards that can win immediately
- Threaten oppressive board state or winning combo around turn 6 or 7
To make competitive decks
- Create a toxic lockout board state if you wish to win via combat damage
- Include efficient two card combos, preferably with protection available
- Aim to lock the board or land winning combo on turn 3 or 4.
The greatest metric is on what turn you can reliably win with your deck. These are also helpful because they tell you by what turn your deck should have interaction available for an opponent's combo
As far as cards like Contamination, its just like Armageddon or Blood Moon or Wrath of God. Wipes and permanent lock out type cards DO exist and will see play. You can take reasonable steps to improve your deck while mitigating the impact of these cards by diversifying permanent types. The full suite of Talismans and Signets is inexpensive to purchase, and provides protection against land hate while also accelerating and color fixing, I would run these in a 3 color casual deck even without an opponent having a Contamination. You can also diversify into creature based mana like the Elves.