Felidar Sovereign

Felidar Sovereign

Creature — Cat Beast

Vigilance, lifelink

At the beginning of your upkeep, if you have 40 or more life, you win the game.

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Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare
Zendikar (ZEN) Mythic Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Modern Legal
Highlander Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Felidar Sovereign occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Latest Decks as Commander

Felidar Sovereign Discussion

EvilCookie on Cats - what are they up to?

13 hours ago

advised replacements

Quietus Spike -> Selesnya Signet Quietus Spike adds nothing to the commander's mechanism.

Rancor -> Felidar Sovereign Trample is already build in the commander's ability and the wincon is too sweet

Lifecrafter's Bestiary -> Vanquisher's Banner better carddraw and tribal oriented

Cultivate - Growing Rites of Itlimoc  Flip nobrainer


Return of the Wildspeaker great protection or carddraw instant speed

Gidgetimer on Philosophy Represented

1 day ago
  • Xenagos, God of Revels- I like commanders that make normally unplayable cards into powerhouses. Many of my commanders do this, but Xenagod best exemplifies this.

  • Felidar Sovereign- I feel that games should always be moving toward a conclusion. Turning a facet of the game that usually only serves to lengthen games into a way to win demonstrates this.

  • Vampiric Tutor- Singleton doesn't necessitate inconsistency. Gambling on getting your answers or win cons is not fun. Tutors allow you to consistently interact and pose a credible threat of winning.

Ultimately my approach to EDH, like any format, is dictated by my psychographics. I am a Timmy/Spike. Specifically Diversity Gamer Timmy and Nuts and Bolts Spike. I want to have fun by experiencing new and interesting things. However; I want the outcome of a game to be based on technical skill as much as is possible.

As anyone who has interacted with me on the topic of deck building will know, I play primarily combo. I am a combo player not to express things like Johnnies are. I play combo because it rewards flawless gameplay and offers a way to win that isn't just "swing for lethal".

(Link to the Timmy, Johnny, and Spike Revisited article where MaRo clarifies the categories as well as explaining the subcategories.)

DrukenReaps on Philosophy Represented

1 day ago

Mairsil, the Pretender- I love this card because it enables combos that normally are not and his effect is just narrow enough without being too restrictive to allow creative deck building. Even makes bad cards like Shauku, Endbringer into pretty awesome cards.

Stuffy Doll- Who doesn't like voodoo dolls? Weird interactions and punishments are my jam. I was tempted to put Manabarbs as another of my 3 but there might be Repercussions if I did that. These cards are all up side :) They also hurt my opponents without actually stopping them from doing their thing.

Vraska the Unseen- Could have put Liliana's Contract, Felidar Sovereign, Mortal Combat or any of those other similar cards. I'm sure you can see what these have in common. For me these serve a few purposes. First closing out the game needs to happen eventually. I enjoy long games where everyone gets to do something but someone has to win too. Second I've shut some people up after they complain about me winning with combo "all the time". These don't require any combo, they just synergize with the deck they are in.

I am very much a combo player but I enjoy weird things that shouldn't happen or happen rarely more than the typical combos that happen all the time. I also enjoy when something isn't a combo but has the same game ending capabilities. I love seeing what someone's deck will do too but don't expect to do it without some form of punishing effect going on.

rychu on BRGW Commander EDH

2 days ago

For myself and others, how to optimally pilot the deck

Philosophy behind the deck, ideally should be played with 2+ other players.

You are a hard to kill end game boss, blue is boring busted and broken and is also expensive. Try to go for cards that will keep your hand healthy since we are not running blue so think how much you can squeeze out of one card for maximum value.



If you are good on mana the first couple of two card instant win combos will both require Heliod, Sun-Crowned. Be sure to use the activated ability on the other combo piece by giving them lifelink Walking Ballista normally played from hand and normally will need to be cast for 4 colorless mana. Heliod, Sun-Crowned can also combo with Triskelion cost 6 colorless mana and can be cast straight from library or graveyard to play without dying unlike Walking Ballista.

Walking Ballista will want cards like Demonic Tutor , Congregation at Dawn better yet Shared Summons

while Triskelion will want cards like Defense of the Heart , Tooth and Nail with the added 2 colorless for entwine (if it's already in hand just pick a different creature and still summon the creatures you want in hand.)

The next big combo piece requires Dockside Extortionist to get the mana engine running if low, if you are netting 4 or more treasure tokens you can go infinite with Eldrazi Displacer if the treasure tokens remain you can stop mostly all creatures as they hit battlefield or are entering combat for a lockdown by blinking the creatures in an early enough response.

A third piece combo to draw your deck with is Korvold, Fae-Cursed King sacrifice enough treasure tokens to draw your whole deck and play Revel in Riches and then Final Fortune.

Other three piece card combo include Oketra's Last Mercy , Felidar Sovereign into Final Fortune, lastly Wall of Blood , Near-Death Experience into Final Fortune.

Oath of Druids Best way to cheat in creatures, take advantage of Forbidden Orchard

Shifting Shadow will still work even if you are trying to destroy an indestructible creature during upkeep reveal the next creature while still keeping the previous one. Can be easily retrieved if no graveyard hate.

Sun Titan can even get a land into play

Jarad, Golgari Lich Lord+Wall of Blood if you have higher health than all opponents.

Thespian's Stage or Mirage Mirror+Dark Depths 20/20 flying indestructible legendary token combos with Mayael's Aria , I ended up cutting Vampire Hexmage

Green Sun's Zenith ramp for a single forest zero cmc Dryad Arbor or get rid of a huge threat with Reclamation Sage

Crop Rotation into Glacial Chasm in critical moment before losing the game from combat damage. Exactly 31 life can buy up to 5 turns consecutively (2,4,6,8,10)

Elvish Reclaimer does the same thing, also get Riftstone Portal into graveyard as it helps against Blood Moon

Chromatic Lantern can negate damage lands and lands with downside and can make useless lands useful.

Urborg, Tomb of Yawgmoth+Cabal Coffers maximum ramp the reason to try to run less artifacts.

Birthing Pod you can sacrifice zero cmc token creatures for a one drop ect.

Tzefick on Ability challenge

2 weeks ago

Allow me to suggest a revision dbpunk, to not be an alternative but weaker Soulbond, and instead makes it a network kinda mechanic that keeps spreading its influence:

Affiliate (When ~ enters the battlefield, put an affiliate counter on up to one other target permanent you control.) - it could place an affiliate counter on itself too.

changes to the suggested cards Show

It changes the power of the mechanic and makes it more synergistic with itself to ever increasing value. The mechanic you suggest is very reminiscent of Soulbond, which was a liked mechanic. It did have issues with memory of who is paired with who though. With Soulbond people usually placed the paired creatures beside each other. With Affiliate, you can pair across permanent supertypes - with creatures affiliating with lands or planeswalkers or whatever. It makes it less practical to place such permanents side by side.

Placing a counter to show affiliate and have that work with any permanent or spell who cares about affiliate, makes it easier to know who's affected and what you can expect from it. It does however make the mechanic way more powerful than the suggested reskinned version of Soulbond, as any previous affiliated permanent may become relevant to a future card that cares about affiliate. That's not a bad thing in my eyes though.

By the way, "Affiliate - As this permanent enters the battlefield, name a permanent. Those cards are affiliated." - this makes you able to name any permanent card in Magic's history, not necessarily a permanent on the board. It also makes it able to affiliate with itself, by choosing its own name. I do think you wanted to make it function basically like Soulbond, if I'm not entirely mistaken, so that's what I went with in the revised version.

Feedback on Boza's suggestion Show

Hynx on Lifegain wipe

2 weeks ago

Serra Ascendant boost your 1 mana curve, has lifelink and gets big with flying by mid game with a lifegain deck. A nice defensive wall is Gift of Immortality + Kami of False Hope. dont declare blockers, sacrifice Kami, all combat damage is negated, kami comes back, then opponent ends turn and gift of immortality goes back on kami. rinse and repeat

or Guardian of the Gateless + Spirit Mantle and have it block all the things.

want a win con? Celestial Mantle on anything that can hit, Felidar Sovereign.

traemaeker on Athreos, Underworld Caretaker

3 weeks ago

I figured this would be a little more competitive than what was mentioned in the rating here. I need to come by a few cards, obviously, for the drain/gain process. Sanguine Bond + Exquisite Blood + Felidar Sovereign + Karlov of the Ghost Council and maybe add a Serra Ascendant. Not sure what cards I'd remove for the listed ones I mentioned for curve purposes, but it's a work in progress.

traemaeker on Athreos, Underworld Caretaker

3 weeks ago

I figured this would be a little more competitive than what was mentioned in the rating here. I need to come by a few cards, obviously, for the drain gain process. Sanguine Blood + Exquisite Blood + Felidar Sovereign + Karlov of the Ghost Council and maybe add a Serra Ascendant. Not sure what cards I'd remove for the listed ones I mentioned for curve purposes, but it's a work in progress.

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