Felidar Sovereign

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Modern Legal
Highlander Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare
Zendikar (ZEN) Mythic Rare
Promo Set (000) Rare

Combos Browse all

Felidar Sovereign

Creature — Cat Beast

Vigilance, lifelink

At the beginning of your upkeep, if you have 40 or more life, you win the game.

Felidar Sovereign Discussion

Naksu on SOUL SISTERS

1 day ago

Aetherflux Reservoir would be easier than Felidar Sovereign to pull off. Nice build!

blzd4dyz on Damage Ain't It Chief

6 days ago

Felidar Sovereign seems like a good addition. Definitely a target for removal...but if it survives, you win!

kamarupa on My try at lifegain

1 week ago

Sometimes what you don't say creates implications. IE, referencing Sun Titan and not saying decks don't need a high-CMC finisher would seem to imply that a high-CMC finisher is a good idea/needed. I've personally built casual table-top modern budget lifegain decks that won their share of games. In all honesty, in my opinion, decently thought-out decks within a fair price-range piloted by equally skilled/knowledgeable players have close to a 50/50 win-chance, regardless of their archetype except in extremely unbalanced matchups.

I'd say, yes, all of the cards that I mentioned strike me as practical wincons and useful spells in this deck, given what little we know of the deck builder's intentions. I'm not saying this is the greatest deck ever made or anything, but instead, that for less than $20, this deck seems like a viable build.

If the difference between Felidar Sovereign and Sun Titan is just the number of lands, I do wonder why you didn't just suggest a few more lands were added here. As I'm guessing you're aware, there's debate in Modern about whether a good Modern deck actually needs disruption spells or whether just going balls out aggro is enough to win in the format. A lot depends who one plays against and how seriously. We just don't know that EpoH needs whatever it is you consider "actual positive ways to slow down the opponents advances."

I'd say that lifegain isn't the most reliable archtype, but not necessarily for the reasons you stated, or perhaps I'm just taking issue with the lack of specificity in some of your statements. One major issue with lifegain is that it doesn't broadly defend against the plethora of tactics out there. Infect, mill, infinite combos - the list of decks that don't care about life outnumber the available "answer" slots in a 60 card deck. Additionally, lifegain wincons like Felidar Sovereign and Aetherflux Reservoir suffer from lack of immediacy (as do plenty of other non-lifegain spells) Opponents being allowed to see a wincon and having calculable time to quash said wincon right before it "goes off" is less than ideal in any deck.

Personally, I like building decks based on my own ideas, vs copying someone else's deck and maybe swapping in a few cards to deal with localized threats or personal taste. That said, I do look at other decks after my initial build to see if I've missed any ideas. However, I don't ever radically shift my original idea to incorporate mechanics and major tactics from other decks. For me at least, my idea is either viable or it isn't. If it isn't, I just stop working on it. What I'm reading from you is basically that EpoH should turn this into a Martyr Proc build. Can EpoH find ideas and spells in Martyr Proc that they might want to include here? Of course. Does EpoH need to incorporate those spells/ideas? I'd say, given the pricetag here, no. It really depends on what EpoH's goals are here, which again, we can't know. A more detailed description would probably be helpful to those looking to make suggestions, but perhaps EpoH doesn't want suggestions.

kamarupa on My try at lifegain

1 week ago

"any success"? What exactly are you considering, "success," wallisface? Perhaps this is intended on being a table-top casual deck. I've seen far less impressive decks than this aim much higher. You mentioned Sun Titan as a primary MartyrProc wincon and then tell EpoH that Felidar Sovereign has too high a CMC to be viable. Basically, I think you're coming down a little too hard on this deck. And frankly, I'd argue Ajani's Pridemate , Chalice of Life  Flip, and Aerial Responder are all wincons. The idea that a deck needs a big CMC finisher to win is just ludicrous.

There are some less than ideal spells here, but given the description and price-tag, I don't feel like I have enough to go to actually make any quality recommendations.

wallisface on My try at lifegain

1 week ago

It’s worth noting that the only lifegain deck to have any success is the Martyr of Sands deck which looks to recur 1-drops and generally be a pain until Sun Titan (or Serra Ascendant ) can clean up.

The reason lifegain is generally a bad strategy is that life itself doesn’t help improve your board state, or beat your opponent. It ends up putting you at card disadvantage while your opponent continues to expand and win.

It feels like this deck has fallen into this very trap. You’re only real win condition is Felidar Sovereign - but costing 6 mana is a big ask, and the odds of it coming out and you still being anywhere near 40 life that late in the game is low (esp on only 22 lands) (by this stage of the game the opponent will probably be dealing insane damage every turn, if they haven’t already won or locked you out the game). Many of your cards do nothing for you except gain you life, which again puts you in a bad position.

My recommendation would be to do a google of “Maytr Proc” decks, have a gander at what they run and how they leverage lifegain to actually create an advantage. Most of those decks are very cheap to make also, so you should be able to create an effective budget variant with minimal concessions.

PlatinumOne on Pattern Recognition #107 - Lifegain

2 weeks ago

I'm going to have to MASSIVELY disagree with some of your earliest statements that "life gain has no intrinsic value". It absolutely does. The most common way of winning by far is to reduce an opponents life to 0. Life gain actively prevents that. Sure there's things like mill, or infect, or insta-win effects, but those are the minority.

I also have to really ask that you proofread your articles for spelling and grammar. The errors make your articles difficult to read or even understand at certain times.

RoarMaster: Lifegain can win you the game if you have a Felidar Sovereign . I'm sure there are other examples, but that was the first to come to mind.

missbonniemadness on BANT Legends Consortium

3 weeks ago

You might want to consider Felidar Sovereign and/or Test of Endurance

because #realtalk angels are gonna get you life. Why not wincon because of it?

Also, I use Rune-Tail, Kitsune Ascendant as my mono-white commander - it's shenanigans, and it could be helpful shenanigans in your case. If you play it with 30+ life, prevent all damage to all of your creatures until your opponent can remove enchantment (and let's be real, not a lot of people plan enchantment removal)

jmo5896 on Oloro, The Bad-Ass

3 weeks ago

Why play nice when playing Esper? I've learned over the years that you'll get hated off the table for just playing certain color combos, so instead of playing nice, I've embraced the dark side with Esper. New additions include Test of Endurance and Felidar Sovereign which (coupled with Teferi's Protection ) are easy way's of winning. I also was able to add more tutor's which helps get win con faster. Right now I am working on getting the rest of my shock lands ( Hallowed Fountain and Godless Shrine ) and flushing out my fetch lands( Flooded Strand , Polluted Delta , & Marsh Flats ). As long as this deck can survive to mid-game it has enough removal and board control to pull out a win. Do not play if you want to make friends.

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Felidar Sovereign occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%