Fairgrounds Warden

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Uncommon

Combos Browse all

Fairgrounds Warden

Creature — Dwarf Soldier

When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.

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Fairgrounds Warden Discussion

Legendary_Crush on Poor Mans Cat Combo

1 week ago

I only liked Fairgrounds Warden because I could blink him later to swap the exiled creature for a bigger threat, but Stasis Snare is the better choice here for the Flash, definitely!

Thank you for the input!

Firetra on Poor Mans Cat Combo

1 week ago

I would honestly take out Fairgrounds Warden in favor for Stasis Snare. It is just better in almost all ways. sure it doesn't trigger off of Ninth Bridge Patrol, but the upsides more than make up for that loss. First you get removal of creatures on a stick since it has Flash. Second, since it has flash it can disrupt the normal cat combo and also grab any Heart of Kiran when they activate it (Or Gideon if they +1 him). And since there isn't as much enchantment removal as there is artifact removal, you just make it out on top for this switch. Speaking of artifacts, put in Fragmentize or Natural Obsolescence into the sideboard for those Mardu Vehicle matchups.

Trap7x on Black White Flicker Control

2 weeks ago

Lets talk some results,

FNM 1, 3-1

Match 1, 2-1 (RB Vampire Madness) solid deck build but not the best pilot driving it.

Game one on the draw loss opponent curved out very well and had a large flying board presence. i was unable to stabalize the board in time and lost on turn 5.

game 2 on the play, win, mulled to 6 but was able to get some early hand disruption and board stall with mechanic and Harsh Scrutiny into a turn 6 Fumigate the full set had been brought in that left the opponent playing off the top of their deck for the remainder of the game.

game 3 on the draw, win, another Fumigate blew out the game for me.

match 2, 0-2 (RW vehicles) excellent deck-build, very good pilot driving it.

game 1, on the play, loss, early Harsh Scrutiny and honestly almost scooped after seeing the hand. excellent curve into a pretty slow start from me.

game 2 on the play, loss, better start than game onebut never saw the boarded in hate, and was ultimatly unable to deal with Heart of Kiran

Match 3, 2-0 (monogreen marvel) semijank deck with a good pilot

game 1, win, turn four Gonti, Lord of Luxury with weird targets ended up taking Cryptolith Rite this would prove to be a good choice. was able to bounce gonti the following turn and hit ulamog, which i hard cast around turn 7.

game 2, win, displacer and a pair of wardens locked the board down until i was able to hit bigger threats and grind down the game.

match 3, 2-0 (GW humans) solid deckbuild, newer pilot

game 1, win, early Fatal Push and Harsh Scrutiny blew out his early game, bouncing gearhulk locked down the mid to late game for the win.

game 2, Fumigate reset on turn 5 into t6 gearhulk t7 displacer again locked down the game.

review:

Felidar Guardian and Subjugator Angel never felt great, i got the angel out once but its lack of immediate impact felt awful and i almost always wanted it to be gonti or the gearhulk. Guardian was just unimpactful, there was one game i was displacing it to flicker Prophetic Prism for card draw but other than that rather convoluted interaction it was pretty bland. though in his defense he did soak up a lot of removal for fear of combo death.

Hidden Stockpile these never felt awful but they didnt have great game impact. they are almost only good in multiples and with limited to no card draw thats not too reliable, considering you normally want to be doing displacement on your opponents turn which does not trigger the servo creation.

Fairgrounds Warden mechanic and Gonti, Lord of Luxury were the standouts. warden always felt great both playing on turn three and drawing off the top on turn 8, and i was undervaluing mechanic who brought a lot more value than i was expecting in the early game when i needed the revolt trigger on a Fatal Push or just an early blocker. Gonti just always felt absurdly good and totally broken when you could recour his ETB.

Probably looking for angel replacements maybe something with a lower cmc

Trap7x on Meme Express (T4 Win)

2 weeks ago

im not stoked about the Aeronaut Admiral 4cmc for 1 toughness hurts pretty bad, if the evasion is what you want Key to the City might be a better fit, and gives you some card filtering. if you're concerned about the creature count, Fairgrounds Warden might be an interesting pick that has a lower cmc survives shock addresses the removal issue a little and ticks the dwarf box for your depala, hes not the best at crewing but it looks like you have other options for that.

Legendary_Crush on Poor Mans Cat Combo

2 weeks ago

The acceleration in the deck has worked fine for me so far with Duskwatch Recruiter  Flip, but I would like to cycle through my cards quicker to reach the combo. Any suggestions?

The Guardian has several targets, especially those with Revolt that may have missed their trigger upon entering the battlefield and the Rallier can be blinked over and over to return targets from my graveyard.

I'm not going for a control build, that's why I shyed away from the jeskai shell and went G/W for a Revolt- sub theme. I do wish there was more choices for removal but Fairgrounds Warden can be blinked in the later game to exile a bigger threat than it originally targeted, Blessed Alliance and Immolating Glare were added for additional removal support. I would gladly sideboard a more control shell, but what I have in the main board has worked well so far even without the combo going off.

This is also meant to be a super budget version of the Jeskai Cat Combo... so it's not going to be perfect or flashy. If you have cards to suggest adding/removing, I will gladly consider them. This is a work in progress.

Jagd_Tallgeese on Human EDH

2 weeks ago

Fairgrounds Warden can go because it won't get any of the benefits from your abilities that target humans. Knight of the White Orchid only gives an advantage if you are behind on land in the game, but becomes pretty useless after turn 3 or 4. The same thing applies to Weathered Wayfarer unless you plan on running a card that causes you to sacrifice lands. Avacyn's Pilgrim lloks a tad bit out of place as it is the only true mana-dork that you are running if you don't have Cryptolith Rite on the field. Hope this helps!

Phyrexia on Red / White & Blue Panharmonicon

3 weeks ago

I'd replace Fairgrounds Warden with the red Combustible Gearhulk for an extra win condition and pretty damn good value.

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