|Commander / EDH||Legal|
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Creature — Dwarf Soldier
When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.
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Fairgrounds Warden Discussion
Vaan on GW Flicker
3 days ago
Yoo Fishwah! This deck is looking really good, but i would be wary of using Fiend Hunter/Fairgrounds Warden as my only source of creature removal, they're both great if Panharmonicon is already in play but having them removed is extremely problematic since you lose a creature and the opponent gets theirs back. I would try to cut them for Path to Exile or maybe Dismember, after all you have to use all that life you will be gaining in some way. Having these creatures as removal also makes your 3 CMC slot super crowded, out of the 11 3 CMC cards, 7 are conditional. You should try to bring the conditional cards (removal and blink effects, but especially the removal) lower into the curve, so you can fit them with proactive plays on the same turn later in the game.
Eldrazi Displacer is a great card for this kinda of deck and a staple in competitive eldrazi decks, it's a very nice upgrade and a good investiment, but you would need to change your manabase a bit to accommodate the activation cost.
1 month ago
Hey, you're welcome, glad I could help :)
You've added a lot more creature removal with the latest deck list update. Not sure you need 11x removal spells main deck, that's a lot. 6x black removal, 3x Push and 3x Down, is also a lot when there's 13 land sources of the 23 total lands that can't make black mana for these spells. Only 10 black sources for noncreature spells in the total manabase is a very low amount to consistently be able to cast these black removal spells. Because of the overwhelming need for white mana here I think playing white removal spells can be much more consistent than black.
More Cast Out can also give you some more draw. Gideon's Reproach is an underrated white removal spell and it's especially good in combat with both Grace and Malice because they have first strike. Another option is to try the white creature route with Fairgrounds Warden and Angel of Sanctions for removal because this helps the game plan with having creatures with Marshal.
2 months ago
I've been running a Depala deck as well and it's been super sweet so far; here are a few things I've discovered from playtesting (and hoping it isn't too much at once).
Aerial Modification has been very slow for me in testing. Many vehicles have flying already, the Admiral gives them all flying too, and several vehicles without flying have different forms of built-in evasion or trade favorably with many creatures of similar CMC. Perhaps consider cutting it for a card with more impact at a similar (or cheaper) cost?
I'm not currently sold on Reckless Fireweaver, but I can see the appeal with the deck packing so many artifacts. How much damage has it been netting on average for you? I might include one for my deck.
As for additional cards to consider, here are a few that have worked wonders for me in every game I've been able to play them and I've always been happy to see:
- Gideon's Intervention has proven its worth in this format and I never regret drawing into it (or having it opening hand). It shuts down many decks that rely on their commanders to work, and makes it easier to survive against decks with few-but-strong beaters.
- Authority of the Consuls is an honorable mention. It's an awesome early play, causing potential blockers to enter tapped to let you keep swinging while gaining you life to combat other aggro strategies. It pairs hilariously well with Seal Away, which as caught many people off-guard.
- Fairgrounds Warden has been helpful in dealing with troublesome creatures, while being a viable target for Depala's triggered ability and providing a bit of crewing power.
- Finally, Renegade Wheelsmith has been good to me. Whether attacking as himself or crewing vehicles to plow through his victims, he's prevented many, many chump blocks in his time.
Depala is an awesome commander and you've got a strong list; I hope you've been enjoying her so far!
2 months ago
Heart of KiranDecent coz u have a bit of planeswalkersPeacewalker ColossusReally decent coz it gets rid of crew basicallyFleetwheel Cruiser pretty decentGearshift AceIts okConqueror's Galleon FlipFlips into a decent card drawFairgrounds WardenGood RemovalMaster TrinketeerCreates tokens to pilotDwarven BlastminerGets rid of those pesky non-basics Dwarven Miner Does the SameJor Kadeen, the PrevailerPumps all ur shitChief of the FoundryGood budget pumpMine LayerGood old land destruction goodness!Metalwork ColossusEasy to get out, reks faceGuardian IdolCan be a creature and taps for manaScourglassGood one sided board wipeThunder TotemCreature and ManaAura of SilenceStops the group from playing dem noice artifactsMishra's FactoryTurns into creature to crew ur freakin vehiclesMask of MemoryGood Card Draw!
3 months ago
Hi. Really like this as one of the first Kambal Brawl decks i've seen. Particularly like the various wincons. One question: What are you naming as the creature type on unclaimed territory? Suggested cards to remove: Azor's Gateway as i'm not sure if you'll consistently get the the different CMCs. Also lots of your creatures seem weak to board wipes as they'll give back opponents' cards, leading to a big loss in tempo e.g. Fairgrounds Warden, Kitesail Freebooter, and both angels. Suggested cards to add: Profane Procession, Yahenni's Expertise, Adanto Vanguard, Sheltering Light, Oketra the True all survive board wipes. Please check out my Hapatra deck and I welcome any suggestions/feedback :) I'm hoping that Brawl grows in my LGS as it seems quite cheap and fun. Good luck.
4 months ago
You found a good deck. But, if you want to make it better, here's just my thoughts. I'll make a list.
1:Improve the manabase.
Cut some of the colors(down to Abzan).
Cut the cycle lands.
2:Improve the creatures.
3:Add more token generators.
Add more Hidden Stockpile.
4:Improve the Planeswalkers
Add one more Huatli, Radiant Champion.
Maybe add Vraska, Relic Seeker.
5:Improve your token spells.
Add 2 more copies of Sram's Expertise.
Add a playset of Servo Exhibition.
Maybe add Queen's Commission.
Fatal Push is not out of place.
Vraska's Contempt is also pretty useful past turn 4.
Radiant Destiny could be useful.
Fragmentize is useful against Mardu Vehicles.
Hope this is helpful!
4 months ago
Thanks for the ideas. Authority of the Consuls is definently going into the main board I will probably bring in a couple azors. I'm not too sure about Cast Out because Fairgrounds Warden does the same thing
4 months ago
To think about the ability itself, the cards chosen by me will be exiled first. Then the opponent will choose the exiled card first, enters the battlefield and triggers its etb first. Next, ill chose the remaining creature and triggers its etb effects.
So technically, for example, if my opponent choses Fairgrounds Warden first, it triggers etb effects and exiles either nothing or somebody else. Then we get the big guy like Ghalta and vice versa.
I hope it helps you out. This is according to my research and answers from mtgjudge forum.