Fairgrounds Warden

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Fairgrounds Warden

Creature — Dwarf Soldier

When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.

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Fairgrounds Warden Discussion

multimedia on WB Vampire's Landing

2 weeks ago

Hey, Vamps can be fun, but I think this deck looks a little confused. You've labeled this deck competitive therefore I'm going to give you some competitive advice.

Taking a look at how Vamps are currently positioned in Standard I see two color ways to go: mono-white or mono-black. Due the manabase and the overwhelming amount of cards with double black casting costs I don't think Orzhov can work. For instance when you're at the point of deck building and you have to include Aether Hub in the manabase, but you're not making or can use energy in any other way then it's not worth it. There's just not enough good W/B dual lands in Standard right now for this color combo. A defining characteristic of competitive decks are they all have great manabases because this brings the consistency one needs to play at a higher level.

Right now you want white as the dominate color in the manabase because the two best one drop Vamps are white. Since white is the dominate color than black should be a splash. However it can't just be a splash if the two drop and four drop Vamps are double black. Aetherborn needs a dominate black manabase to consistency play it turn two.

Your best choice is mono-white in fact Mono-White Vampires is an actual deck that can win in Standard. It wins on MTGO. I recommend getting inspiration from it. It uses the synergy of Legion Conquistador and Oketra's Monument. White is really the best color right now for Vamps because of Legion's Landing  Flip it alone is better than anything black can offer for Vamps.

If you like Aetherborn and Seeker as both are nice Vamps then consider mono-black. I don't think it's better than white, but there's enough pieces to make it work. You can have a stable one drop, two drop, three drop and four drop Vamp curve supported by more removal options than white with Push, Contempt and Plank. Nice sideboard options in Duress, Reckoning and Scrounger.

Three of the better white cards for Vamps are Adanto Vanguard, Dusk / Dawn and Shefet Dunes. Dusk has a powerful interaction with Vamps because they're only originally two power or less. Dusk can be a blowout in midrange matchups. Vanguard is an amazing two drop Vamp it hits for a lot and can protect itself. Mono-white lets you play Dunes in the manabase which is good and can also be a blowout with the secondary token strategy. In white Cast Out and Ixalan's Binding are fine removal spells which can replace Contempt. There's also Fairgrounds Warden and Thopter Arrest for additional creature removal.


djnewellmit on Bant Pummeler V1

3 weeks ago

Nice idea, I like seeing Pummeler go into different colors. I personally prefer Cartouche of Knowledge as the flying provides better evasion and for the card draw it offers. The first strike and token from the white cartouche don't really add any value, but it does have the lower CMC.

For the sideboard, I would prefer playing Ixalan's Binding over Cast Out. You are going to be tapped out most of your early turns, so the Flash isn't going to be 100% relevant. Ixalan's Binding is also a great answer to your opponent's Cast Out, Ixalan's Binding, or even the Fairgrounds Warden that is showing up in a few God-Pharaoh's Gift decks..

surftheWhiteRays on The Ironfoot Dwarves

1 month ago

Np, glad I could help. Also just noticed you have 4 mainboard Shock. I would lower that number (down to 1-2) and add in 3-4 Lightning Strike. I also saw you have Blur of Blades in the side (not a good card compared to harnessed lightning, etc). I would upgrade those to 2 Fairgrounds Warden in the side, since we took them out of main.

You can get a general idea of how to upgrade your deck more from looking at the meta decks of Mardu Vechicles and Ramunap Red on mtggoldfish.com Thats how I look to upgrade/streamline my decks.

Gryyf on Does a tapped creature returns ...

1 month ago

When Fairgrounds Warden enters the battlefield, he exiles a tapped creature. When he dies, does the creature returns tapped or not? If he exiles a creature with summoning sickness, does it return with summoning sickness? With auras and +1/+1 counters on it? Many thanks.

plunkey on [XLN] Mono-White Hatebears

2 months ago

What do you think about Fairgrounds Warden or Angel of Sanctions

abby315 on Mono-White Prison Deck

2 months ago

Since the Honor Guard turns off your Fairgrounds Warden, you may want to sideboard one or the other. Dont think you can afford a 2/3 that doesnt do anything. Depending on local meta, the Torpor Orb effect can be an all-star mainboard or more of a silver bullet strategy. If Winding Constrictor and energy decks are popular I like the Honor Guard. If not, Warden is a catch-all.

Whatever you move around, I do like the idea of Oketra's Monument as a replacement!

I also think perhaps Dusk/Dawn should be a 3-of instead of 2, judging by how great it was in Monument decks!

Whether main or side, Scavenger Grounds will help out tremendously against decks like God-Pharaoh's Gift.

Finally, I just cant imagine you dont want all 4 Cast Outs.

RiotOnHigh on Mono-White Prison Deck

2 months ago

I also added in many of the deserts as well as a couple more lands, in testing I wasn't drawing as many in opening hands. I have also included Fairgrounds Warden, Ixalan's Binding & Settle the Wreckage. I would like to thank both MunkyKnutz & BRPesticida for the tips, it's very appreciated!

MunkyKnutz on Mono-White Prison Deck

2 months ago

Might want to consider things like Fairgrounds Warden, Settle the Wreckage (which is hilarious with mindcensor), and Ixalan's Binding for this deck. I like the concept, just needs testing to find the right infuriating combination of cards. The idea of keeping someone from playing magic in standard makes me giddy, because I'm a bad person.

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