Fairgrounds Warden


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Uncommon

Combos Browse all

Fairgrounds Warden

Creature — Dwarf Soldier

When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.

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Fairgrounds Warden Discussion

Griffin888 on Bant Company

1 week ago

I'd maybe run some Fairgrounds Warden in place of the Lantern Scout

Wyrmweird on Consistency or Bombs in BUW ...

4 weeks ago

Tempo of the Consuls Heya, Should I go with more consistency in this or keep the 1 of bombs? Torrential Gearhulk, Collective Brutality, Fatal Push, and Walking Ballista are all great, but I only have 1 of each. Should I remove them and complete the play sets of Contraband Kingpin +1 more Thalia, Heretic Cathar and Fairgrounds Warden? It would be more consistent, but I'm not sure if the deck will be too weak with out a few big boys.

Legendary_Crush on RIP: Poor Mans Cat Combo

1 month ago

I only liked Fairgrounds Warden because I could blink him later to swap the exiled creature for a bigger threat, but Stasis Snare is the better choice here for the Flash, definitely!

Thank you for the input!

Firetra on RIP: Poor Mans Cat Combo

1 month ago

I would honestly take out Fairgrounds Warden in favor for Stasis Snare. It is just better in almost all ways. sure it doesn't trigger off of Ninth Bridge Patrol, but the upsides more than make up for that loss. First you get removal of creatures on a stick since it has Flash. Second, since it has flash it can disrupt the normal cat combo and also grab any Heart of Kiran when they activate it (Or Gideon if they +1 him). And since there isn't as much enchantment removal as there is artifact removal, you just make it out on top for this switch. Speaking of artifacts, put in Fragmentize or Natural Obsolescence into the sideboard for those Mardu Vehicle matchups.

Trap7x on Black White Flicker Control

1 month ago

Lets talk some results,

FNM 1, 3-1

Match 1, 2-1 (RB Vampire Madness) solid deck build but not the best pilot driving it.

Game one on the draw loss opponent curved out very well and had a large flying board presence. i was unable to stabalize the board in time and lost on turn 5.

game 2 on the play, win, mulled to 6 but was able to get some early hand disruption and board stall with mechanic and Harsh Scrutiny into a turn 6 Fumigate the full set had been brought in that left the opponent playing off the top of their deck for the remainder of the game.

game 3 on the draw, win, another Fumigate blew out the game for me.

match 2, 0-2 (RW vehicles) excellent deck-build, very good pilot driving it.

game 1, on the play, loss, early Harsh Scrutiny and honestly almost scooped after seeing the hand. excellent curve into a pretty slow start from me.

game 2 on the play, loss, better start than game onebut never saw the boarded in hate, and was ultimatly unable to deal with Heart of Kiran

Match 3, 2-0 (monogreen marvel) semijank deck with a good pilot

game 1, win, turn four Gonti, Lord of Luxury with weird targets ended up taking Cryptolith Rite this would prove to be a good choice. was able to bounce gonti the following turn and hit ulamog, which i hard cast around turn 7.

game 2, win, displacer and a pair of wardens locked the board down until i was able to hit bigger threats and grind down the game.

match 3, 2-0 (GW humans) solid deckbuild, newer pilot

game 1, win, early Fatal Push and Harsh Scrutiny blew out his early game, bouncing gearhulk locked down the mid to late game for the win.

game 2, Fumigate reset on turn 5 into t6 gearhulk t7 displacer again locked down the game.


Felidar Guardian and Subjugator Angel never felt great, i got the angel out once but its lack of immediate impact felt awful and i almost always wanted it to be gonti or the gearhulk. Guardian was just unimpactful, there was one game i was displacing it to flicker Prophetic Prism for card draw but other than that rather convoluted interaction it was pretty bland. though in his defense he did soak up a lot of removal for fear of combo death.

Hidden Stockpile these never felt awful but they didnt have great game impact. they are almost only good in multiples and with limited to no card draw thats not too reliable, considering you normally want to be doing displacement on your opponents turn which does not trigger the servo creation.

Fairgrounds Warden mechanic and Gonti, Lord of Luxury were the standouts. warden always felt great both playing on turn three and drawing off the top on turn 8, and i was undervaluing mechanic who brought a lot more value than i was expecting in the early game when i needed the revolt trigger on a Fatal Push or just an early blocker. Gonti just always felt absurdly good and totally broken when you could recour his ETB.

Probably looking for angel replacements maybe something with a lower cmc

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