Fairgrounds Warden

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh Uncommon

Combos Browse all

Fairgrounds Warden

Creature — Dwarf Soldier

When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.

Price & Acquistion Set Price Alerts

KLD

Ebay

Have (1) rakdos24
Want (1) Myris

Recent Decks

Load more

Fairgrounds Warden Discussion

ShaharRyu on Odric's Plans

2 days ago

Thought about Odric, Lunarch Marshal and Angelic Overseer Combo? Since you are running angels that is a nasty and powerful combo if you pull it out.

Gather the Townsfolk wont receive any benefits from Field Marshal so maybe Raise the Alarm or other Soldier token spell would be better. On that note, Fairgrounds Warden also benefit from such bonus unlike Fiend Hunter.

Since you are running so many humans Champion of the Parish is an excellent option. Otherwise you should consider running some Kithkin spells like Ballyrush Banneret which offers a lower mana cost for most of your creatures and Preeminent Captain that simply spawns a Precinct Captain or Boros Elite out of nowhere.

3InchMeatMonster on Blink Abzan Budget

5 days ago

i would move Siege Rhino up to a full set. as well as a full set of Restoration Angel. i would replace Acidic Slime with Reclamation Sage. the slime costs to much mana. the interaction with Fairgrounds Warden and Wasteland Strangler is good. i would also drop a mana dork or two to add something like Blade Splicer. i would also replace some of your flicker instants with premium removal like Dismember, Go for the Throat, and Path to Exile.

deaddrift on Modern Druid Combo

2 weeks ago

Isn't Fiend Hunter better overall than Fairgrounds Warden? Hunter can hit your own guy with Vial in response to a Wrath effect for instance. Flickering Witness or Rallier like that would be pretty good.

ZappaDappa on Selesnya Standard

2 weeks ago

Thanks for the suggestions!
I like Skywhaler's Shot. I was using a pair of Fairgrounds Wardens but having a body was tough. I'll swap 2 for the Fan Bearers and probably get some more for the sideboard.

I'm not sure about the Longtusk Cubs though, I think I'd rather have a counter from a Kujar Seedsculptor on an Aerial Responder or a Scrounging Bandar than a Longtusk Cub with 2-3 counters. I know the Sculptor isn't great by itself, but it just has more synergy with what I'm trying to do.

JarredStone on Everyday I am Exerting It!

4 weeks ago

Indeed, as you say, Always Watching would make A LOT to this deck for exertion points. I didn't included because the friend for I brewed this deck for didn't want to adquire any card which would rotate soon.

I will edit according to your suggestion anyways. Surely removing two Fairgrounds Warden in order to include Always Watching . Thank you for your comment.

landofMordor on Mad God-Pharoah's Reanimator

1 month ago

Hey friend. I agree that you're better off with Red in your board, considering Cathartic Reunion and Insolent Neonate see play in Tier 2 Modern Dredge lists... In fact, considering your revisions, the non-creature suite looks pretty spot-on. Maybe cut some noncreature spells in your SB for creatures with similar effects (Fairgrounds Warden over Cast Out, for example), and maybe Haunted Dead as an additional on-theme discard engine.

Hm. Depends on how you want to play this. You can go midrange or aggro, but probably not both.

I'm personally an enormous fan of Combustible Gearhulk, especially in a deck like this with about 20% of your deck at 4 CMC=damage or higher, that ALSO doesn't mind whether the cards go to grave or to hand (since you'll just discard them). If you go this route, I'd cut all your non-Neonate creatures below CMC 4-5. You're wanting to power out the Gift until T4, and after T4 it literally doesn't matter how much your discarded cards cost, 'cuz it's a free "gift". Things that come to mind are Angel of Deliverance, Emeria Shepherd, Lightning Runner, Noosegraf Mob (which is a T5 9/9...), Regal Caracal in the SB to stabilize against aggro, Tree of Perdition (which is cute, but not bad...). Just pick your favorite.

On the other hand, you could go more aggressive, and only cast GPG late-game when you are needing more fuel. In that case, Scourge Wolf, Thraben Inspector, Fairgrounds Warden, Gifted Aetherborn, Aerial Responder, Ayli, Eternal Pilgrim, Bomat Courier, Bloodrage Brawler are at their best, where you get to cast them twice, and the second time, they're beefy.

Either way, I'd cut Cataclysmic Gearhulk, because you can't get your tokens back, and I'd cut the creatures with the Eternalize mechanic (since they're made "balanced" with Eternalize already, they're designed to not be broken with GPG, unlike the aforementioned strategies).

Hope that helps! Again, mention me if I can be helpful to you.

sagramore on Depala and the 14 Dwarves

1 month ago

Betulas - Yeah, I am still considering the Banishing Light and I think you're right, Pia Nalaar, Thopter Engineer, and Fairgrounds Warden may be the weakest cards in the deck as it stands. More playtesting required.....

Betulas on Depala and the 14 Dwarves

1 month ago

Actually thinking about it you could drop Fairgrounds Warden in favour of Banishing Light as then you'd have 13 vehicles for 12 dwarves, but surely you need a ride for Depala, Pilot Exemplar?? This would allow her to drive rather than side-saddle...

Load more