Ranger of Eos

Ranger of Eos

Creature — Human Soldier

When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.

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Trade

Have (2) metalmagic , Azdranax
Want (0)

Printings View all

Set Rarity
Arena Cards (ARENA) Rare
Modern Masters 2017 Edition (MM3) Rare
Shards of Alara (ALA) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Arena Legal
Historic Legal
1v1 Commander Legal
Legacy Legal
Canadian Highlander Legal
Commander / EDH Legal
Highlander Legal
Modern Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal
Unformat Legal
Duel Commander Legal
Casual Legal
Leviathan Legal
Vintage Legal
Limited Legal
Block Constructed Legal

Ranger of Eos occurrence in decks from the last year

Latest Decks as Commander

Ranger of Eos Discussion

Guligal89 on colfenor

1 month ago

Directly answering your question, I think you should put all X cost creatures you can into the deck anyway because they are both an enabler and a payoff (infinite power creature), and are still good creatures if you don't pull off the combo. Now, should yo go artifacts? Well, I think that decission is up to you but I will highlight some of the pros/cons:

Pros: Artifacts will make your deck faster, more focused, more consistent and overall better (in a sense that it'll win more). It will be cheapier to make it competitive as there are a lot of cheap tutoring effects for that strategy, as opposed to the expensive black tutors. This way, you can spend little and still achieve a pretty good power level.

Cons: However, it'll be more complicated to pilot as the amount of possible combos will grow exponentially. That will also make your turns longer as you'll have to think harder to figure out what to do. That may be boring for your opponents. Also, if you don't tune it properly, you'll probably outpower your friends (you talked about a 5 power level) with a solitaire deck. Artifacts is not the kind of arquetype that lets your opponents interact with you (neither you interact with them), so not only could you outpower them but you'll do so in the most boring way possible.

If you ask for a personal recommendation, I'd stick to a more janky and goofy playstyle, keeping the core combo of X cost creatures to still win a decent amount of games, but not make it the only win-con. It is really funny not only for you but for everybody when you pull off a weird 6-card combo that no one knows about. An example of this would be the Infect combo I have in my list.

I will give you some recommendations if you wanna go harder into artifacts. When I started my list I first made an infinite budget version trying to get the best deck possible and worked from there. I may upload that one too later. I'll list some of the best cards that I put in there that are still budget. Also, if you wanna go into artifacts you should get some interaction as there are a ton of artifact hate cards (that also depends on whether your playgroup usually plays them).

Good artifacts that won't cost you an eye: Cathodion, Junk Diver, Salvager of Ruin, Workshop Assistant

Nonartifact cards that are still great for that strategy: Protean Hulk, Ranger of Eos, Pitiless Plunderer, Fecundity

Other comments about your deck, I'd try to cut some of the most expensive cards like Konrad or Deathreap Ritual, you can find functionally identical effects for a way lower CMC. For Konrad I'd suggest Disciple of the Vault and for deathreap ritual the forementioned Fecundity.

If you finally decide to reject the way of the artifacts and keep it more aristocrat-y, recursion-y, I'd recommend you to check the Undying mechanic, Luminous Broodmoth, Abzan Ascendancy, and sacrifice payoffs that aren't combo focused like Carrion Feeder or Devouring Swarm but pose a serious threat. You said you like gaining life so you may keep that theme if you include some Vito, Thorn of the Dusk Rose, Exquisite Blood effects

SynergyBuild on Fixing White in EDH

2 months ago

enpc And with newer colorless card draw becoming much better, modern playable Mazemind Tome, EDH specific Endless Atlas, and older Sensei's Divining Top/Scroll Rack always being powerful options!

Things that synergize with white's effects like counters with Mindless Automaton, lifegain with Well of Lost Dreams, and tokens or small dudes with Skullclamp, that or Sword of Fire and Ice for equipment strategies, Smuggler's Copter and Bonders' Enclave for other strategies.

And in white, after looking it up for Omniscience_is_life, here is my new, semi-educated package:

Land Tax, Mangara, the Diplomat, Alms Collector, Weathered Wayfarer, Mesa Enchantress, Kor Spiritdancer, Sram, Senior Edificer, Stonehewer Giant, Dawn of Hope, Puresteel Paladin, Mentor of the Meek, Bygone Bishop, Luminarch Ascension, Emeria, The Sky Ruin, Sun Titan, Sevinne's Reclamation, Ranger of Eos, and Castle Ardenvale

Not to mention tutors being Weathered Wayfarer/Ranger of Eos being tutors, alongside Steelshaper's Gift, Open the Armory, Recruiter of the Guard, Ranger-Captain of Eos, Academy Rector, Arena Rector, Call the Gatewatch, Idyllic Tutor, Enlightened Tutor, Heliod's Pilgrim, Quest for the Holy Relic, Three Dreams, Boonweaver Giant, Auratouched Mage, Djeru, With Eyes Open, Taj-Nar Swordsmith, Thalia's Lancers, Totem-Guide Hartebeest, Relic Seeker, Priest of the Wakening Sun, Forerunner of the Legion, Ignite the Beacon, Plea for Guidance, Kithkin Harbinger, etc.

Oh, and there is more, just look!

zapyourtumor on Shadow Sisters

3 months ago

Have you considered cheaper payoff cards like Speaker of the Heavens over Bloodthirsty Aerialist? Maybe Ranger of Eos or Ranger-Captain of Eos to tutor some of your many 1-cmc creatures. Also I would think going into BW would be for more controlly cards, since im not sure how good Banehound, Blood Scrivener and Bloodthirsty Aerialist are. If you want extra removal, you can add Fatal Push. For extra tokens besides Spectral Procession, theres Lingering Souls. And for more hand control you could add Tidehollow Sculler instead of Thoughtseizes (since you can curve out a turn 1 SS and a turn 2 sculler)

zapyourtumor on ▷BUDGET◁ 【LifeGain!】▷COMBO!◁ Competitive!

3 months ago

My very first paper deck was a martyrproc deck, so I'm partial to it, although the deck was a casual selesnya version that ran weird shit like Renegade Rallier and Voracious Wurm for a turn 3 17/17.

Just wondering, is there a reason why you aren't running Ranger of Eos? It gets martyr, speaker and ascendent. Or maybe that new Ranger-Captain of Eos.

Player3.14 on Sword of Body and Mind …

3 months ago

EleshNornsFs - The protections are the big thing, though the creature is nice in case I run into sac effects like Plaguecrafter. I actually do have both Giver of Runes and Mother of Runes and I can fetch them up with Ranger-Captain of Eos or the more flexible Recruiter of the Guard. (With only three CMC1 creatures, I'm not sure how much I'd like Ranger of Eos; I'm not sure it does enough for 4 mana). Thank you for the suggestion!


DuTogira - wow, I completely forgot about Umezawa's Jitte. I was a modern player (I only play casually now) so I've always thought of that card as "off limits." But that's a great suggestion! And the price isn't so bad either; it's cheaper than most of the Mirran Swords.

My commander is Avacyn, Angel of Hope, and so I do think the protection from blue is relevant as most creature theft spells are in blue, and having her stolen would be disastrous, though I have some exile removal and Homeward Path. Do you think creature theft would be relevant here? Is this the best way to go about stopping it?

I also like how the protections make her unblockable against the appropriate colors, as with such a large commander, commander damage is a very viable wincon, and it helps get Worldslayer through, too.


Peligrad - Sure! I was mostly focused on the "mill 10" portion of the sword as part of a general discussion, but ultimately, I do want to improve the deck and it seems that the strength of Sword of Body and Mind is much more context-dependent anyway, especially compared to the other swords. Thank you for the offer!

The deck is here:


Heavenly Annihilation Budget

Commander / EDH Player3.14

1 VIEW | IN 1 FOLDER


Previously, this build was listed as "private" up until today as I ironed things out, so please excuse the hastily written description.

king-saproling on Interracial Marriage

6 months ago

Mistveil Plains and Chance for Glory, in conjunction with Sunforger and Angel's Grace, will allow you to take a couple extra turns. With enough mana and a way to untap Mistveil (e.g. Deserted Temple), or just something like Junktroller, you can even take infinite turns!

Sunforger can find Tithe which can find mistveil, so the setup is actually pretty easy once you have Sunforger. Deserted Temple could be found with Expedition Map or Weathered Wayfarer, who in turn can be found by all sorts of rangers/recruiters (if you wanted to dedicate more of the deck to being a Boros infinite turns combo haha): Ranger of Eos, Ranger-Captain of Eos, Recruiter of the Guard, Imperial Recruiter.

You might like these too: Scrapyard Recombiner (finds Canal Dredger), Moggcatcher (finds engineer/welder), Reito Lantern, Epitaph Golem, Pull from Eternity (reusable TP! gross!)

irmsilver on Heliod's Sun Gun

6 months ago

Have you considered Mikaeus, the Lunarch? While you have plenty of 1-drops for Ranger of Eos and friends, he's yet another search target. Each +1/+1 counter Heliod gives him can be a +1/+1 counter for your entire team.

Also, how about Arch of Orazca? White cannot have too much card draw, and ascending should be pretty easy for you. Steelshaper's Gift can also be another tutor to find Skullclamp early on.

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