Anafenza, Kin-Tree Spirit

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Rare

Combos Browse all

Anafenza, Kin-Tree Spirit

Legendary Creature — Spirit Soldier

Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Anafenza, Kin-Tree Spirit Discussion

the__odysseus on Abzan Midrange

3 weeks ago

In addition, you have a lack of recursive value. In play testing your deck, I noticed you can kind of stall out after t5, and your opponent has a wrath, you're in trouble I would suggest a strong midrange Planeswalker as a 2-3 of, or maybe multiple walkers. I wouldn't go above 3 for it though. Nissa, Voice of Zendikar , Gideon, Ally of Zendikar , Liliana, the Last Hope , and Kaya, Orzhov Usurper are all powerful walkers that can really help this deck. Anafenza, Kin-Tree Spirit seems like more of an ago card, as does Fleecemane Lion . Instead of the lion, might I suggest Grim Flayer ? It's another powerful 3 power 2 drop, but has more of a card advantage engine built in. It also feeds your Deathrite Shaman . For more versatility, I'd go an even 2-2 split on the Abrupt Decay 's with Assassin's Trophy . Kalitas, Traitor of Ghet is weirdly underrepresented an extremely powerful. Scavenging Ooze has shown it's power in modern, and would probably slide well into this deck. Courser of Kruphix is amazing. You don't have room for all of these cards, but I would definitely recommend sliding some of these in. Your deck looks sweet though!

lagotripha on Pioneer GW Convoke Tokens

1 month ago

I'd like to see more token generation in the lower slots- convoke payoffs are amazing, but cutting a few to get a threat on the board that can scare 3 mana plainswalkers is essential for pioneer. More raise the alarm, more marshal.

In terms of 1 drops, Legion's Landing  Flip Hunted Witness , Cartouche of Solidarity , Skymarcher Aspirant / Snubhorn Sentry , Thraben Inspector exist. If you make bigger tokens, Wake the Reflections can work. Springleaf Drum helps power out low-mana creatures.

Voice of Resurgence is the strongest 2 drop available for this list.

Further up the curve, Launch the Fleet , Countless Gears Renegade / Servo Exhibition , Dwynen's Elite , Animation Module / Anafenza, Kin-Tree Spirit , Hero of Precinct One , Lovestruck Beast , Murder Investigation Precinct Captain , Thorn Lieutenant , Westvale Abbey  Flip and Hanweir Militia Captain  Flip

In terms of sidebord, we'll see how the meta shapes up, but Alive / Well , Dryad Militant are worth looking at beside standard options. Druid's Deliverance if vannafar combo takes off. Sundering Growth as an artifact answer.

drido on Infinite Anafenza bolster triggers

1 month ago

With Anafenza, Kin-Tree Spirit and a Leonin Relic-Warder on the battlefield I cast Phyrexian Metamorph copying the Leonin Relic-Warder.
I now get a bolster ETB trigger and an ETB trigger to exile an artifact or enchantment. I chose to resolve the latter first and target the Metamorph itself. Now I get a LTB trigger which returns the Metamorph upon resolving.
I understand that I can loop this infinitely, creating infinite ETB, LTB and bolster triggers.
My question would be if I can use the infinite bolsters on Anafenza and, say, another random creature, or would the Metamorph copy (as a 2/2 Leonin Relic-Warder) "attract" the counters (and lose them again upon leaving)?
thx!

IlGuale on Persist combo: in which colours ...

1 month ago

Tl;dr: i'd like to play a deck with a persist combo to trigger etb and ltb effects (or similar), but i don't know which is better between Abzan, Jund or WRGB.

Long version to contextualize: my first legendary creature ever was Teneb, the Harvester and i wanted to build something in its colours. Looking for something Abzan does better than others i found out that persist combo has a lot of pieces to work with in that wedge: green and white have a lot of persisting creature, some sacrifice outlet, some tutor and a lot of ways to give +1/+1 counter to creature entering the battlefield; black offers tutors, sacrifice outlets and ETB/LTB triggers. The problem is that abzan doesn't have exactly the best commanders ever. Teneb himself is more of a value oriented beefcake, Karador and Ghave are better in this role, but not exceptional and i'm not familiar with partners.

Jund, on the other side, trades all the nice counter sinergies of white ( Anafenza, Kin-Tree Spirit , Juniper Order Ranger , Good-Fortune Unicorn , Vizier of Remedies ) plus Corpse Knight and Cruel Celebrant , for the big bad Prossh, Skyraider of Kher and its cousin Korvold, Fae-Cursed King and everything they bring along such as Grumgully, the Generous and Murderous Redcap .

There's also the option of going WRBG, but it may be too greedy.

Has anyone experience with this kind of deck? If yes, what do you play? If not, what would you like to play? Thanks for your time.

lagotripha on Solemnity Combo

3 months ago

Any love for Anafenza, Kin-Tree Spirit ? nonbo with geralfs, amazing for the rest.

Altar and feeder's payoffs mean you aren't as reliant on an etb like madcap, so Lesser Masticore / Putrid Goblin / Safehold Elite are options. Another interesting option is Melira, Sylvok Outcast , and in green Young Wolf offers a t1 creature to combo with.

Firstmiracle on OKetra Human Zombo alliance

3 months ago

Ok Niko, Quick Breakdown of what you've got here.

I notice several themes integrated into the deck. You should probably only focus on one theme, and if a secondary theme crops up take advantage of it's synergies. Right now I'm seeing:

Tokens Populate Soldiers Lifegain Creature Count Matters Enchantments Matter

Next we look at targeted removal:

Wanderer's Strike - Just one removal spell is too few. What happens if someone plays a dank artifact or enchantment? Do you just die to it?

Next we'll look at boardwipes:

Hour of Revelation - Some heavy restrictions here. Do you really want to wait for your boardwipe to become discounted? This is also too few board wipes. What happens if the creatures are indestructible? Or if Someone plays around Hour of Rev?

Next we'll look at ramp:

Smothering Tithe - Excellent choice, and a real over-performing option as well.

Ashnod's Altar - Excellent way to make use of your tokens and small costed buddies.

Everflowing Chalice - Aight, not my first pick, but it's aight.

Sol Ring - Duh

This is a pretty good ramp package, but I think we could upgrade it.

Next we'll break down your card draw options:

Mentor of the Meek - Decent in this deck. Sure the tokens you want to make the most of don't work out, and a few cards you play can turn this on. I like him, lets optimize creatures around him to make him better.

Skullclamp - Ayup!

Two cards that draw for you is a good start, lets add in some more.

Alright, let's cut everything that isn't a creature, that doesn't make tokens on its own, that isn't removal, card draw, boardwipes, or ramp, that doesn't have synergy with your commander.

Ajani's Welcome - A great card, but definitely reserve it for a build where you abuse your life totals more so than make creatures.

Anafenza, Kin-Tree Spirit - Most of your creatures are tokens.

Angel of Glory's Rise - Anti-synergies with your commander, and the tokens it creates.

Angel of Renewal - We can find a card that does something better.

Angelic Accord - We want to make angel tokens, but we're not here to gain life.

Angelic Chorus - While this looks good, it generally equates to 4-5 life a turn. Not bad, but not amazing for the investment in this deck.

Angelic Exaltation - Boy do I have mixed feelings on this card, suffice it to say, if you have no creatures, this card sucks. You might have no creatures when you draw this card. That would suck.

Elite Inquisitor - A good card, but we can do better.

Fiendslayer Paladin - A good card, but we can do better.

Forebear's Blade - There's a little synergy here, but to be honest you want a huge discount from this, and you're not likely to get a consistent discount.

Gleam of Authority - Odd counter strategy tossed in. I assume because of Cathars' Crusade which can win the game without gleam of authority.

Glorious Anthem - A great spell for a tempo based weeny deck. This is a cast based token deck.

Harvest Hand  Flip- A good card, but we can do better.

Illusionist's Bracers - I think I understand why you included this, but it doesn't work with Oketra. Oketra's ability is triggered not activated. You probably were thinking of Strionic Resonator

Lena, Selfless Champion - You have so many more token creatures than non-token ones, and your zombie tokens don't benefit from her selflessness at all.

Martyr's Bond - This has potential in a deck that sacrifices it's stuff to maintain board control. I don' think this is a bad card, it just isn't a good enough fit.

Power Conduit -Here's that counter theme again.

Preeminent Captain - Soldier theme.

Sigil of the Empty Throne - Enchantment theme

Squad Captain -Creature count matters theme.

Standing Troops - A good card, but we can do better.

Sunblade Angel - A good card, but we can do better.

Umbral Mantle - I may have missed what this was for.

Veteran's Armaments - Soldier theme again.

Wanderer's Strike - A good card, but we can do better.

Now, I am well aware that this is a lot of cards. Let's shore up your deck, maybe by analyzing your win conditions.

God-Eternal Oketra + Creature Spells = Profit

God-Eternal Oketra + Cathars' Crusade + Creature Spells = Board pump

Token Makers + Divine Visitation = Profit

Expendable Tokens + Ashnod's Altar = Profit

So you win by smacking with a bunch of medium sized tokens, most of the time. This means you need to do three things, Play creatures, Draw Creature spells, and protect your creatures.

Let's start by adding in some badass creatures that fit in your deck well.

Loyal Sentry - One mana has never been spent so well. In the late game it makes a token, in the early game it swings for damage, in the mid game it blocks and destroys pesky creatures.

Knight of the White Orchid - A bear with first strike that ramps you. Pretty good.

Oreskos Explorer - I would never play this in a non-mono-white deck. This does however let you catch up if you are late on land draws, and is at worst a bear to block with.

Benalish Marshal - Glorious Anthem

Boreas Charger - Ramp bud, ramp in mono-white whenever possible. Helps that you could make a zombie, or sac it to skullclamp.

Brimaz, King of Oreskos - I heard you wanted more cats? Can I convince you to play more cats?

Leonin Warleader - This was a card in your maybeboard, its really good.

Oketra the True - This is a fairly good card. Big blocker, or a token generator if you're doing poorly. I often hold her in hand to dump and rebuild after a board wipe.

Ranger of Eos - Only a few cards in your deck that this can retrieve, but a refill alongside making a zombie is an incredibly reserved play that could prevent you from over committing to the board.

Crested Sunmare - Don't get confused. This card cares if you gain life, but not how much. You have plenty of life gain left in the deck to justify making an army of 5/5 indestructible horses.

Geist-Honored Monk - Build a board, save for right after board wipes, or to pull ahead and force one. This is at worst a 3/3 with Vigilance, and two 1/1's with flying for 5 mana. Most often, this will be a 5/5 with vigilance, two 1/1's with flying and a 4/4 with vigilance for 5 mana.

Sun Titan - Sun Titan is Sun Titan. No mono-white deck could be ashamed to run it.

Angel of Serenity - This card is heavily underrated. It is removal, with the possibility to come back, but its also an easy way to sneak in a lethal attack while generating some board presence.

Good on creatures now? Awesome, let's look at Instants.

Swords to Plowshares - Remove that creature.

Generous Gift - Remove that Permanent. Oh and make a creature smaller than my Zombie tokens.

Disenchant - Get that Artifact or Enchantment off my battlefield and in your graveyard.

Rootborn Defenses - Yeah, this.

Unbreakable Formation - This can win games, or prevent the loss of games.

Return to Dust - Fuck these two things in particular, or just one if it's that bad.

Charge Across the Araba - Talk about stupid unpredictable win-cons for a mid-range token deck. This is one.

That about wraps up Instants, now Sorceries.

Divine Reckoning - Protects your general, but still clears the board.

Hallowed Burial - For those mf'ers that don't die.

Austere Command - A very utility board wipe.

Lastly add in a Land Tax

Load more

Anafenza, Kin-Tree Spirit occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%