Anafenza, Kin-Tree Spirit

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Rare

Combos Browse all

Anafenza, Kin-Tree Spirit

Legendary Creature — Spirit Soldier

Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

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Anafenza, Kin-Tree Spirit Discussion

falc0n1234 on Alesha, who does some stuff

2 weeks ago

Looks pretty good so far. I noticed the only sacrifice outlets you run are Yahenni, Undying Partisan and Viscera Seer. I recommend adding more like Goblin Bombardment, Altar of Dementia, and Ashnod's Altar. These synergize very well with Alesha's gameplan, and give you access to bring back them with Alesha turn after turn. This also makes it easier to combo off with Anafenza, Kin-Tree Spirit and Murderous Redcap as well as Karmic Guide and Reveillark. Anger is also a very good card to put in your deck. Giving all your creatures haste from the grave for free is amazing to have. Another thing that essentially every Alesha deck should have is Buried Alive. Probably the best tutor you can have for reanimation strategies, and it is pretty affordable, so that is a plus. You also would benefit running Return to Dust which is a great card in any white deck. Path to Exile is an obvious inclusion, but if you don't have the budget for it, it isn't a deal breaker as you have cards like Swords to Plowshares which fill similar roles. Since you have a lot of basic lands, Magus of the Moon and/or Blood Moon are great additions to slow your opponents down (although this decision comes down to how many non-basic lands your playgroup plays regularly). You can also check my most recent Alesha EDH deck if you want to compare.

lagotripha on Here's the Best Army I Could Give Yah

1 month ago

Dryad Militant in the side? Helps those storm and snapcaster matchups some. Kor Firewalker is nice for burn. Hanweir Militia Captain  Flip is nearly a flat upgrade to Crusader of Odric. Thalia, Guardian of Thraben is a modern staple in creature lists, and should need no explanation. With a more midrange list I would run Militia Bugler or Legion Conquistador, as the card advantage is significant in the midrange mirror-match.

I feel like I'd either want to cut a little lower to the ground or build 'purer' midrange.

Kytheon, Hero of Akros  Flip, Isamaru, Hound of Konda and Bushi Tenderfoot with Mox Amber seems playable, and suitably low to the ground.

My other thought would be to pack in card advantage and token creation while threatening Anafenza, Kin-Tree Spirit with Kitchen Finks/.

Leonin Warleader might work well in a W(g) 'go wide' Gavony Township strategy, and access to Loxodon Smiter is nice. Hero of Bladehold is similarly cute. Sigil Captain/Hardened Scales tokens might also be interesting as a tokens list.

Speaking of tokens, consistant token generation is great, but there is also Raise the Alarm and Timely Reinforcements out there.

Militia Bugler/Thraben Inspector/Ghostway might be nice. There are some decent soldier etbs out there.

griffstick on Karametra Deck

1 month ago

Ranging Raptors is not good here without a way to abuse it. Swith with a Birds of Paradise

Rhys the Redeemed seems to me to be lost.

Swap Suspicious Bookcase for Key to the City

Take out Tolsimir Wolfblood for Collective Blessing

Trailblazer?...... bad switch for Anafenza, Kin-Tree Spirit

Waker of the Wilds is too slow, put Rude Awakening in its place

griffstick on Karametra Deck

1 month ago

Ill look at each one and look for a better version of that card. Alpha Authority could be swapped for one of the sowrds.

Architect of the Untamed is too slow that could be a Emerald Medallion instead

Heron's Grace Champion is not that good here at all, i think Ambush Viper is better here. Surprise block and kill and ramp cause your cmdr

Hoofprints of the Stag is a really bad card in this deck. Not good here. Spirit Bonds would serve great as a replacement.

Myth Unbound will be a wasted card slot in this deck. Your cdr is indestructable. Its not going back to the command zone often enough , it could be Cathars' Crusade or Glimpse of Nature

Nantuko Cultivator would be a lot cooler if it was comboed with Splendid Reclamation, change it for Arena Rector.

Primitive Etchings not that good. Pair it up with Abundance it becomes really good. Eather take it out or add support for this card

Prowler's Helm could be one of the swords

PerfectDisguise on Pattern Recognition #83 - Bolster

1 month ago

i just built a deck that uses Anafenza, Kin-Tree Spirit, Safehold Elite or Kitchen Finks, and Evolutionary Leap to keep repeatedly saccing persist creatures for tons of value. (when a persist creature comes back with a -1/-1 after being sacced to leap, Anafenza resets it) The deck also has other ways to reset persist like Oran-Rief, the Vastwood, Gavony Township, and some Ajani planeswalkers. I'd appreciate your thoughts on the deck. I thought it was a cool idea atleast.

http://tappedout.net/mtg-decks/11-09-18-persist/

hejtmane on +1/+1 Counters For Days

2 months ago

You should add the biggest baddest doubling counter creature in there Primordial Hydra and Winding Constrictor does the same thing as Harden scales and you could add Anafenza, Kin-Tree Spirit she bolsters every time a non token creature enters the field under your control

Depressed_plant on

2 months ago

Damn, Bile Urchin is a card you don't see often these days. It was in the first deck I got, a prebuilt Kamigawa Rakdos-deck. Ah, the memories.

I just wanted to point out that with the land base you have right now, it is not possible to get out Anafenza, Kin-Tree Spirit on turn 2 if you played a Swamp to get out one of your black 1-drops turn 1, as she requires two Plains to be cast.

Anyway, I really like the idea behind the deck, the abuse of counters in that way is cool! Have also seen your other deck, and I can say the same about that ^^ (it doesn't have counters, but you get the point :P)

Looking forward to what else you can cook up!

galaxyman7 on Rainbow Roids (5 color +1/+1 counters)

2 months ago

Ok time for another complete overhaul!!?? Turns out a 5 color deck is a little hard to nail down. And that I was overrating some cards and underrating others.

Removed:

  1. Anafenza, Kin-Tree Spirit - too slow, Mana intensive, and isn't a threat on it's own. Got hit by removal way too often.

  2. Dromoka's Command - not a very aggressive card, and its other modes besides the fight and counter were never used. Still could be a good sideboard card vs. burn and blood moon decks

  3. Bloodbraid Elf - Was great some of the time, and other times just hit bloodhall ooze or something. I want something more synergistic.

  4. Plaxcaster Frogling- to be honest I never play tested it. It might be great against certain decks, but it seemed slow and unimpactful.

  5. Simic Initiate - not a standalone threat, and weak to removal.

Added:

  1. Skyrider Elf- I passed up this card because it's a little boring. But after playing against humans and really needing a strong flyer, and then play testing it, it exceeds my expectations and is nice and aggressive after a turn 1 hardened scales.

  2. Citadel Siege - this card may be one of the most underrated cards ever. It's simply awesome in this deck. Especially with all the 1/1 flyers we get from abzan ascendancy and Hangarback. It just makes anything and everything a threat. Or you can play it for the other mode and use it as a versatile piece of removal. It hits haste guys, man lands, guys that have death triggers, etc. Its absolutely what you want to top deck when you are facing a big threat. 3 seems excessive, but it's really, really good.

  3. Zameck Guildmage- I was considering Tireless tracker, but then compared it to this card, which arguably does a lot more, but still draws a card for 2 Mana. Combined with Hangarback walker or abzan ascendancy it can make an army of threats after a board wipe. It can make 1 drop top decks actually good. It uses the counters on creatures that don't really need more, like bloodhall ooze or paladin. It's that key piece of the deck that actually gives it some inevitability late game.

  4. Ulvenwald Tracker- This card is also very underrated. It pretty much demands to be killed or it will keep killing everything you play. It takes advantage of the huge creatures you get which would usually just be sitting around getting chump blocked. It gets much better with the citadel seiges being able to pump it so it can fight stuff itself.

  5. Experiment One - A very quick and hard to disrupt start with a constrictor on turn 2. Also a very nice top deck with citadel seiges out, and fuel for zameck Guildmage.

Land changes:

-2x Llanowar Reborn - I really wish I could keep playing this land, but since ziggurat is gone, I needed to cut it for more fixing

+2x Vivid Grove- Almost never runs out of counters. Definitely slower than other lands but it's necessary.

+2x Holdout Settlement - seems odd but it works pretty well. Usually we have creatures out turn 1 that we can use this on and not feel too bad. We can also use creatures that just came out.

  • Fast Lands - In order for our manabase to not just kill us, we have a variety of fast lands that give us as much variety of color as possible. Playing 8 of the pain lands was way too much. 6 is still harsh, but manageable.
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