Anafenza, Kin-Tree Spirit

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Legacy Legal
Frontier Legal
Leviathan Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Rare

Combos Browse all

Anafenza, Kin-Tree Spirit

Legendary Creature — Spirit Soldier

Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

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Anafenza, Kin-Tree Spirit Discussion

galaxyman7 on Rainbow Roids (5 color +1/+1 counters)

4 days ago

Ok time for another complete overhaul!!?? Turns out a 5 color deck is a little hard to nail down. And that I was overrating some cards and underrating others.

Removed:

  1. Anafenza, Kin-Tree Spirit - too slow, Mana intensive, and isn't a threat on it's own. Got hit by removal way too often.

  2. Dromoka's Command - not a very aggressive card, and its other modes besides the fight and counter were never used. Still could be a good sideboard card vs. burn and blood moon decks

  3. Bloodbraid Elf - Was great some of the time, and other times just hit bloodhall ooze or something. I want something more synergistic.

  4. Plaxcaster Frogling- to be honest I never play tested it. It might be great against certain decks, but it seemed slow and unimpactful.

  5. Simic Initiate - not a standalone threat, and weak to removal.

Added:

  1. Skyrider Elf- I passed up this card because it's a little boring. But after playing against humans and really needing a strong flyer, and then play testing it, it exceeds my expectations and is nice and aggressive after a turn 1 hardened scales.

  2. Citadel Siege - this card may be one of the most underrated cards ever. It's simply awesome in this deck. Especially with all the 1/1 flyers we get from abzan ascendancy and Hangarback. It just makes anything and everything a threat. Or you can play it for the other mode and use it as a versatile piece of removal. It hits haste guys, man lands, guys that have death triggers, etc. Its absolutely what you want to top deck when you are facing a big threat. 3 seems excessive, but it's really, really good.

  3. Zameck Guildmage- I was considering Tireless tracker, but then compared it to this card, which arguably does a lot more, but still draws a card for 2 Mana. Combined with Hangarback walker or abzan ascendancy it can make an army of threats after a board wipe. It can make 1 drop top decks actually good. It uses the counters on creatures that don't really need more, like bloodhall ooze or paladin. It's that key piece of the deck that actually gives it some inevitability late game.

  4. Ulvenwald Tracker- This card is also very underrated. It pretty much demands to be killed or it will keep killing everything you play. It takes advantage of the huge creatures you get which would usually just be sitting around getting chump blocked. It gets much better with the citadel seiges being able to pump it so it can fight stuff itself.

  5. Experiment One - A very quick and hard to disrupt start with a constrictor on turn 2. Also a very nice top deck with citadel seiges out, and fuel for zameck Guildmage.

Land changes:

-2x Llanowar Reborn - I really wish I could keep playing this land, but since ziggurat is gone, I needed to cut it for more fixing

+2x Vivid Grove- Almost never runs out of counters. Definitely slower than other lands but it's necessary.

+2x Holdout Settlement - seems odd but it works pretty well. Usually we have creatures out turn 1 that we can use this on and not feel too bad. We can also use creatures that just came out.

  • Fast Lands - In order for our manabase to not just kill us, we have a variety of fast lands that give us as much variety of color as possible. Playing 8 of the pain lands was way too much. 6 is still harsh, but manageable.

DemonDragonJ on Juniper Order Ranger or Mikaeus, ...

4 weeks ago

I am currently constructing an EDH deck with Atraxa, Praetors' Voice as the general, and that deck contains Anafenza, Kin-Tree Spirit, but I plan to replace her with either Juniper Order Ranger or Mikaeus, the Lunarch, but I need to decide which card is better, so I shall compare them in this thread.

Juniper Order ranger

+Ability does not require any mana or tapping the creature.

+Ability also makes the ranger more powerful.

-Ability is reliant upon creatures entering the battlefield.

Mikaeus, the lunarch

+Lower mana cost.

+Ability can be used at any time, regardless of when creatures enter the battlefield.

-Ability requires that Mikaeus be tapped, limiting it to once per turn (although my deck shall also contain a Seedborn Muse, enabling the ability to be used multiple times).

-Ability weakens Mikaeus (but, with this deck, there shall be no shortage of methods for placing additional +1/+1 counters on him).

What does everyone else say about this? Which creature should I choose?

DemonDragonJ on Anafenza or Juniper Order Ranger?

4 weeks ago

I am currently constructing an EDH deck with Atraxa, Praetors' Voice as the general, and that deck contains a copy of Anafenza, Kin-Tree Spirit, for her very useful ability. However, it was not until after I added her to the deck that I became aware of the existence of Juniper Order Ranger, which is superior to her in nearly every way, except that it has a far higher mana cost, and I am loath to exchange Anafenza for the ranger, because I wish to keep the mana curve of my deck as low as possible.

What does everyone else say about this situation? Should I replace Anafenza with the ranger, or leave her in my deck?

DemonDragonJ on All Will Be One

1 month ago

I would really like to put a Juniper Order Ranger in this deck, because of how well it would work, but I am not certain what card to remove to add it; I could remove Anafenza, Kin-Tree Spirit, as the ranger is superior to her in virtually every way, but it also has a far higher mana cost, and I wish to keep the mana curve of this deck as low as possible; what does everyone else say about that?

cdkime on How does panharmonicon affect energy ...

1 month ago

You will get four energy counters. Panharmonicon works on two types of abilities:


Doubling Season does not double energy counters. Doubling Season only cares about counters placed "on a permanent you control." Energy counters are not placed on a permanent you control, so Doubling Season has no effect.

TheMadRocketeer on Champion of Boros

2 months ago

BioProfDude, I don't know whether Consuming Fervor and Vizier of Remedies would fit well here, but combine them with Cauldron of Souls and you might have the start of a nice Persist deck. It would make for too many colors, probably, but these would fit a Persist theme well too: Melira, Sylvok Outcast, Anafenza, Kin-Tree Spirit, Juniper Order Ranger, and Hardened Scales.

generalrenard on Glittering Company

3 months ago

I don't see Melira, Sylvok Outcast and Anafenza, Kin-Tree Spirit in the mainboard nor sideboard, and you cannot activate the Kitchen Finks combos

SecretEgret on Saskia and Her Battalion

3 months ago

Lowering your curve and cutting some of the slowbies like Agrus Kos, Wojek Veteran, Goring Ceratops, Victory's Herald, Cathars' Crusade and Pathbreaker Ibex might help your playability.

To be honest almost none of your 4 drops measure up to Saskia, so feel free to cut any of them except for Whip of Erebos

Cards like Ghostly Prison don't really seem to fit well into your game plan.

Try adding some scaling 1 and 2 drops like Experiment One, Scute Mob, Gyre Sage, Signal Pest, (and any of the 2 drop battlecry) Anafenza, Kin-Tree Spirit, Precinct Captain, Voice of Resurgence, Akroan Hoplite, Hanweir Militia Captain  Flip

Blink effects like Restoration Angel work well for reassigning Saskia. Angrath's Marauders is an affordable 1 way damage doubler.

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