Anafenza, Kin-Tree Spirit

Legendary Creature — Spirit Soldier

Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 8%

0.82 TIX $0.93 Foil

Ebay

Anafenza, Kin-Tree Spirit Discussion

LoneCrusader399 on By Any Means Necessary

2 days ago

Skullclamp, Cathars' Crusade, and Reconnaissance feel like must haves in this deck. They all synergize with your main strategy and/or help to enable it.

Recruiter of the Guard, Karmic Guide, Viashino Heretic, Anarchist, Selfless Spirit and Iroas, God of Victory are creatures that would fit in quite well with your general strategy.

Instead of Mizzium Mortars and Cerebral Eruption as boardwipes; Wrath of God, Terminus, Toxic Deluge or Blasphemous Act would be better.

I would actually play Sorin, Solemn Visitor over Sorin, Lord of Innistrad as Solemn Visitor's + ability is something you want more than either of Lord of Innistrads abilities.

Enablers like Buried Alive, Victimize, Oversold Cemetery and Viscera Seer will help you to ensure you have things in your graveyard to abuse.

Your also lacking good finishers and Alesha tends to lean towards combos. For example, any sac outlet with Murderous Redcap and Anafenza, Kin-Tree Spirit will infinitely ping everyone.

Steelspike on Help generating infinite colored/red mana ...

1 week ago

There's always the Murderous Redcap, Anafenza, Kin-Tree Spirit and Phyrexian Altar, but that uses the yard too.

Ivory Mask, Orbs of Warding, or Witchbane Orb will protect against yard hate like Tormod's Crypt, Relic of Progenitus, leyline, et al.

buildingadeck on The Queen is in Control

1 week ago

I would find it prudent to have Anafenza, Kin-Tree Spirit and Murderous Redcap in the deck. It's a powerful infinite combo that usually just wins the game.

StopShot on Help generating infinite colored/red mana ...

1 week ago

My deck: http://tappedout.net/mtg-decks/alesha-who-smites-death/

I've been having trouble lately landing infinite combos with Alesha who Smiles at Death. The combos I like pulling off involve the graveyard and work very well to my liking, but heavily fall apart to cards like Leyline of the Void, Rest in Peace, etc.

To counteract this I'm trying to go infinite with cards that don't use the graveyard, but many of those combos I've been finding very highly unsatisfactory. Instead I've came up with a new approach. If I can generate an infinite combo the produces infinite red or colored mana and I have either Blasting Station or Goblin Bombardment I can cast and sacrifice my commander, Alesha, Who Smiles at Death, infinite times killing my opponents. I'm just unfamiliar with infinite mana-combos in my colors that also don't use the graveyard. Any ideas? (Skip past the break below if you aren't going to ask whether I've tried a speific non-infinite mana combo.)

=============================================================================

Extra: List of Non-Graveyard combos that I've already tried and won't reconsider. (Please don't recommend I try these. I've used many of them before already, and they're not reliable enough to my liking.)

Splinter Twin + Village Bell-Ringer Cons: I have to wait a round of turns after drawing Bell-Ringer after drawing it to mitigate summoning sickness before going infinite. I'd rather have something more instantaneous so I have more options to choose from when deciding to go off.

Kiki-Jiki, Mirror Breaker + Village Bell-Ringer Cons: Kiki-Jiki is pretty clunky to cast and you can't rely on him to sit a full round of turns without him getting removed.

Ad Nauseam + Angel's Grace + Sickening Dreams OR Mana Geyser + Reiterate OR Dualcaster Mage + Heat Shimmer Cons: You have to cast all combo pieces at once rather than set up over a few turns in advance which requires usually completely tapping out. Also if the combo is thwarted it's too much trouble in Mardu colors to recur instants and sorceries from graveyard back to hand just to reset it.

Teysa, Orzhov Scion + Darkest Hour + Goblin Bombardment Cons: I've tried pretty hard to make this combo work, but for some reason having an extra creature to sacrifice makes this combo a little too unreliable for my liking.

Helm of Obedience + Rest in Peace OR Alesha, Who Smiles at Death + Master of Cruelties Cons: I mostly play multiplayer and I'd rather take out all my opponents at once rather than one-by-one.

[Any combo that involves milling] Cons: My playgroup runs the Eldrazi Titans meaning they're impossible to mill. Adding graveyard-hate interferes with my other combos and adds another piece to the mill-combo.

Parallax Wave + Opalescence + Impact Tremors Cons: Half the time this works. You can preset up Opalescence and follow up with Parallax Wave some turn later once you draw into it, but not the other way around since Parallax Wave has fading which becomes an unreliable clock to get Opalescence if you preset the combo in that order.

Sword of Feast and Famine + Aggravated Assault Cons: With the exception to Nether Traitor there are no other cheap CMC creatures with a form of reliable evasion and haste. Etched Champion and Mogis's Marauder are nice, but aren't as reliable as I'd like.

Eldrazi Displacer + Emrakul's Hatcher + Impact Tremors OR Restoration Angel + Impact Tremors + Felidar Guardian//Conspiracy Cons: Requires too much mana to set up at once or similar to the problems with Kiki-Jiki + Bell-Ringer in that you may have to preset the combo with a creature and hope it doesn't get removed by a board-wipe.

Mindcrank + Bloodchief Ascension Cons: Despite it being a multiplayer game getting three quest counters on Bloodchief Ascension is awkward and situational considering it gives my opponents extra time and turns to react.

Near-Death Experience + Plunge into Darkness//Fire Covenant Cons: Near-Death Experience has to sit on the field for a whole round of turns at the very least. An opponent removing Near-Death Experience after I've brought myself down to 1 life before my upkeep is also too high of a risk to take as well.

Anafenza, Kin-Tree Spirit + Murderous Redcap + Goblin Bombardment Cons: This combo already uses the graveyard, so its not a non-graveyard combo. Also I'm fine not using this one since the other graveyard combos I use I feel work better than this one.

=============================================================================

As you can see I've covered a long range of different non-graveyard combos, but each one is too unsatisfactory for me. Unless I have missed a non-graveyard infinite damage combo I would like to know what infinite colored-mana or infinite red-colored-mana combos exist in my colors if anyone knows of any that don't use the graveyard. Thank you for your help.

Tree24 on UW Spirits for FNM with ...

1 week ago

Pretty new to Legacy and I need something that can compete with burn/aggro/midrange decks.

I've put together a prototype that looks something like:

Creatures:

Instants:

Sorceries:

Any suggestions/changes for the sideboard or deck?

kamarupa on Cocaine

2 weeks ago

Thanks for the suggestion, herringtonr, but Anafenza, Kin-Tree Spirit not being a human would mean it wouldn't trigger Champion of the Parish or Thalia's Lieutenant. Also, even though there are lots of a creatures in the deck, I can still only cast whatever's in my hand - the creatures come out fast, but then it can stall out if draws aren't good. I think Anafenza would be much better in token deck.

herringtonr on Cocaine

2 weeks ago

What about Anafenza, Kin-Tree Spirit? With as many creatures as you have, it would be triggering a lot and provide counters.

mahanhen on Human Tribal Aggro

2 weeks ago

Ihazadeck Metallic Mimic is interesting in here, but its main drawback is it is colorless and so does not work well with Brave the Elements. the mimic seems like it would preform pretty similarly to Anafenza, Kin-Tree Spirit, and I've already tried and cut this card because it was too slow. Another thing working against the mimic is that I would have to take out a 2 drop to make room for it, my mana curve is skewed towards 2 mana already as it is and I don't see what I would cut for it. Thanks for the comment

Load more

Latest Commander