Anafenza, Kin-Tree Spirit


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Rare

Combos Browse all

Anafenza, Kin-Tree Spirit

Legendary Creature — Spirit Soldier

Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

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Anafenza, Kin-Tree Spirit Discussion

REDWHITEandBLUE on Trans girl power

4 days ago

Ok now i have some more time so ill try to make some suggestions for you. First i think that all the life gain is pointless. The deck is aggro so you should be lowering your opponents life total instead of raising yours. Elixir of immortality also does the opposite of what you want in this deck. You also have some pretty bad removal in this deck and there is much better budget options. Better card draw would also help. In an aggro deck you are going to run out of cards fast. Last i think there are some creatures in this deck that shouldn't be. but thats ok cause i think you are also running too many creatures so its an easy fix haha. Also i can tell that you wanted to go with an allies theme but alot of your allies have more than 2 power. You only have 12 allies and 4 of them have more than 2 power

Angel's Feather
Staff of the Flame Magus
Staff of the Sun Magus
Elixir of Immortality
Banishing Stroke
Celestial Flare
Aether Poisoner
Borderland Marauder
Death Cultist
Filigree Familiar
Harvestguard Alseids
Kambal, Consul of Allocation
Supply-Line Cranes
Tireless Missionaries
Underworld Coinsmith

Mentor of the Meek
Faithless Looting
Fiend Hunter
Anafenza, Kin-Tree Spirit
Karmic Guide
Sol Ring
Swords to Plowshares
Burnished Hart
Boros Charm
Return to Dust
Tormenting Voice
Reforge the Soul
Ashnod's Altar
Commander's Sphere
Darksteel Ingot
Cathars' Crusade
Mardu Ascendancy
Vampiric Rites
Behind the Scenes
Assemble the Legion
Noosegraf Mob
Key to the City

lastly your land base seems alittle weird so ill suggest some stuff for that to.
1x Command Tower
1x Nomad Outpost
1x Evolving Wilds
1x Terramorphic Expanse
1x Rogue's Passage
1x Temple of Triumph
1x Temple of Silence
1x Temple of Malice
1x Temple of the False God
1x High Market
1x Hanweir Battlements
9x Mountain
9x Swamp
9x Plains

this would be a good budget land base for this deck. If you have any questions on cards then just ask. And obviously dont take all my suggestions it is your deck. Have fun!

powerbottom on Flashy Spirits

4 days ago

Eidolon of Rhetoric could provide even more control of the field if you plan to use Call to the Kindred as your main way to cast creatures.

Angel of Condemnation Could make a very nice control creature that you can use on the enemies turn. It gives your multiple Exiles for a single card draw, as well as allowing you to flicker creatures if you don't have Kira, Great Glass-Spinner

In a black/white discard spirit deck I used Angel of Flight Alabaster and other effects to return cards from the graveyard. Not Forgotten could be a way to bring back important creatures like Kira, Great Glass-Spinner or Anafenza, Kin-Tree Spirit while also creating a 1/1.

Doomed Traveler, Spiritual Visit, and Beckon Apparition could be used for a couple 1/1 spirits for 1 cost, as your deck is 3+ drop heavy, you may get stalled out early game and end up without a single creature for 3 or 4 turns.

acbooster on Combo vs Combo Question

3 weeks ago

Remember to link all cards in your question to make it easier for people to answer it.

Kitchen Finks
Viscera Seer
Anafenza, Kin-Tree Spirit
Devoted Druid
Vizier of Remedies
Ezuri, Renegade Leader

The rules are a bit convoluted when it comes to handling infinite loops because they typically end a game (like with infinite mana pumping an Ezuri). In the case of two or more players being involved in the same loop, the non-active player can opt to have the "final word" so to speak, as per rule 421.3 (pasted below). Since this sounds like a casual game, the two of you could call it a draw, but it would be up to your brother to decide who gets the "last word".

421.3. If a loop contains optional actions controlled by two players and actions by both of those players are required to continue the loop, the active player (or, if the active player is not involved, the first involved player after the active player in turn order) chooses a number. The other player then has two choices. He or she can choose a lower number, in which case the loop continues that number of times plus whatever fraction is necessary for the first player to have the last word. Or he or she can agree to the number the first player chose, in which case the loop continues that number of times plus whatever fraction is necessary for the second player to have the last word. (Note that either fraction may be zero.) This sequence of choices is extended to all applicable players if there are more than two players involved.

es0p0s on My first deck. Suggestions?

4 weeks ago

I see you are going somewhat of an aggro route with this deck. So i would suggest Geist of Saint Traft as the real thing is superior. you can just also go with Journey to Nowhere or Cast Out since noone is running enchantment removal last time i checked.Another good card would be Anafenza, Kin-Tree Spirit since you run lots of creatures.Also maybe Always Watching and be sure to bring in more lords (creatures that give +1/+1 to other)

usaDiabetic on Mathas sac

4 weeks ago

I would suggest Lightning Greaves and Swiftfoot Boots, for haste and protection.

Maybe Anafenza, Kin-Tree Spirit to combo with Murderous Redcap.

I would probably cut whims of the fates, and tragic arrogance.

Maybe sneak in Wrath of God, and Boros Signet

jdwork on Alesha who needs to smile more

1 month ago

Thanks ACDAMAN! The combo is Murderous Redcap + Solemnity + Goblin Bombardment for infinite damage. There are other ways to do it (like with Anafenza, Kin-Tree Spirit instead of solemnity).

Darthlady on -1/-1 vs +1/+1

1 month ago

When Murderous Redcap enter the battlefield with persit and he gets a -1/-1 counter on him then Anafenza, Kin-Tree Spirit trigger with bolster1 and i put the counter on Murderous Redcap does his -1/-1 counter disapear ?

elpokitolama on

1 month ago

Sorry for being late, I completly forgot about your message...

From the look of it, I'd say that it is too slow: DnT needs to outvalue the opponent to take the lead, which means your curve would have to be reequilibrated a little bit in my opinion.

I vow an impressive hatred to Thraben Inspector, as its CA is just really, really bad in my opinion... DnT is a mana intensive deck, and he just isn't mana efficient at all. A 1/2 that can cantrip later and can be blinked assuming you've nothing better to blink? Meh. I would play a mix of Dryad Militant and Judge's Familiar instead, they are far more versatile (and effective) than the inspector. Also, I wouldn't play more than 3 Angels, and still would find such a nomber extreme and only justified in a control heavy meta. New Thalia is really nice... But I've never been able to decide wether or not she was good enough to make the cut: she has a big speed issue. I really like the singleton Mindcensor though! Last criticism for today, 4 tec edge is spectacular... I wouldn't play more that a single one. That "4 lands" requirement makes it completly irrelevant unless your LGS only has UW control players in it. x)

Suggestions time! More Dryad Militant, some love for Judge's Familiar, all-star two drop Selfless Spirit, personnal favorite Anafenza, Kin-Tree Spirit (or classic Serra Avenger), and the best blinker ever printed Eldrazi Displacer (coming with a singleton eldrazi temple in your manabase).

Hope that helped n.n

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