|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Rare|
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Anafenza, Kin-Tree Spirit
Legendary Creature — Spirit Soldier
Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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|Want (2)||samuelianstorm , Mj3913|
Anafenza, Kin-Tree Spirit Discussion
1 week ago
3 weeks ago
To be honest almost none of your 4 drops measure up to Saskia, so feel free to cut any of them except for Whip of Erebos
Cards like Ghostly Prison don't really seem to fit well into your game plan.
Try adding some scaling 1 and 2 drops like Experiment One, Scute Mob, Gyre Sage, Signal Pest, (and any of the 2 drop battlecry) Anafenza, Kin-Tree Spirit, Precinct Captain, Voice of Resurgence, Akroan Hoplite, Hanweir Militia Captain Flip
1 month ago
Buffing up creatures? Sounds like a great game plan. Most +1/+1 counter decks use Winding Constrictor and are thus Golgari/Abzan, but I think a Selesnya deck could still be competitive. Here's a few suggestions:
-Dromoka's Command: It's a card that has multiple uses, fits the colors and the scheme, and provides enchantment removal.
-Lead by Example: An instant which can be used to buff up creatures for both surprise attacks/blocks and in response to direct damage (people will try to remove your centerpieces, so this card is handy)
-Inspiring Call: An instant that provides both protection and card draw. What's not to like?
-Citadel Siege + Durable Handicraft: Both of these enchantments provide more opportunities to put +1/+1 counters on your creatures.
-Ainok Bond-Kin + Cenn's Tactician: These creatures provide LOTS of benefit for having creatures with counters on them.
In addition, when working with +1/+1 counters (I normally use Abzan colors, but still) I like to use Anafenza, Kin-Tree Spirit, Dragonscale General, Elite Scaleguard, Scute Mob, and Tuskguard Captain. Honored Hierarch is also good at getting mana ramp into bigger and bigger plays.
If you want any more suggestions, or feedback, head over to my wall and leave me a comment. I'll be happy to look at this deck. Great job, definitely a +1 :)
2 months ago
Hi this is Derek.
Okay here's the obvious weak links:Deadeye Harpooner: Fine card, probably would be better as something like Fiend Hunter, though (there's a combo with Ayli).Disciple of the Vault: I think your artifact theme is a lil light.Encampment Keeper: If you want an anthem, you are probably better off with a legit lord or non-creature anthem effect. If you want to go the lord route, you'd probably need to go more tribal. Also there's definitely other 1 CMC monstros that would give you some boost.Master Trinketer: Probably a bit too slow. Fine card, though.Solemn Recruit: Little off the main goals of the deck. Good card, though - maybe also consider Mirran Crusader if you want this kind of lad?Battle at the Bridge: Definitely would need stronger artifact theme for this to be actively good. It's fine, it's just not actively good. One potential option is Profane Command?Chaplain's Blessing: This sort of lifegain tends to be bad. Maybe consider a triggered source? Depending on budget, Sword of War and Peace seems good. Sylvok Lifestaff too. Even Inspiring Cleric from Innistrad (which also gives you a body for Ayli).Shadows of the Past: Seems okay but maybe something a little cheaper for a powerful effect? Spirit Bonds might be sick here.Decomission: I think there's probably better alternatives for artifact/enchantment destruction.
Obvious omissions:Lingering Souls is INSANE.If you want to go the token route, you may want to consider anthems (Spear of Heliod, Glorious Anthem, Mirror Entity, Anafenza, Kin-Tree Spirit), as well as other powerful token makers (Secure the Wastes, Sword of Body and Mind, Brimaz, King of Oreskos, Monastery Mentor).For removal, consider sweepers (Slaughter the Strong, Forced March, Black Sun's Zenith, Retribution of the Meek) as well as the really strong point removal (Path to Exile, Swords to Plowshares) and the really cheap removal that's considerably worse (Vendetta, Smother, Ulcerate) and the more flexible removal that can hit everything (Vindicate, Anguished Unmaking).
Mother of Runes is sick.Sacrifice outlets have a few obvious combos in Fiend Hunter, Mesmeric Fiend and Tidehollow Sculler.Orzhov Signet is good.Card draw is good. There's not a lot of good card draw in BW. I would suggest Skeletal Scrying or maybe Damnable Pact.Finally, gots to have some way to interact with graveyards (people DEFINITELY use them in the format). Bojuka Bog is the standard. People often rock Tormod's Crypt and Relic of Progenitus too.For mana base, maybe Orzhov Guildgate, Scoured Barrens and Forsaken Sanctuary as well as Caves of Koilos and Orzhov Basilica (a sick combo with Bojuka Bog). More expensive options are Godless Shrine, Isolated Chapel and Shambling Vent.
2 months ago
I'm a bit of a veteran player and deck builder, and basically you've just verified everything I've tested so far.
It seems there are 2 pique ways to build spirits, Jeskai and Bant, clearly because of the UW core being so already in-line with synergies. For a Red build I'm using Eidolon of the Great Revel and Lightning Bolt, some decks just fold to Eidolon already. And at least in my build that Kira, Great Glass-Spinner is likely a better SB card against midrange than MB. And Nebelgast Herald is GREAT! I've had to take it out a lot for control/combo matches but I've locked up Elves and Merfolk decks with it. <3 Definitely a favorite.
Another card I've been trying is Anafenza, Kin-Tree Spirit 1 has been really good, 2 always locks up my hand, but Eidolon has been my main "power" 2-cmc so maybe you could use her for the 2 drop you mentioned.
That's funny you mention not to play Geist, I've been having trouble getting it though (my other buddy that also has built my list, Tempo Ghosts (Tribal Spirits), went up to 3 instead of 2 and it always works for him, I can't understand how). But I'm going to be testing 1 Aven Mimeomancer to get the non-flying spirits I have, to fly.
Last thing: Moorland Haunt vs Mutavault I haven't tested Haunt entirely and Mutavault has been more a blocker than an aggressor like I thought it would be.
2 months ago
Play lots of artifact ramp so you can afford your dinosaurs.
Red-White has lots of great creatures for attacking, like Aurelia, the Warleader, Avacyn, Angel of Hope, Agrus Kos, Wojek Veteran, Jor Kadeen, the Prevailer, Tajic, Blade of the Legion, Bruse Tarl, Boorish Herder, Akiri, Line-Slinger, Adriana, Captain of the Guard, Anya, Merciless Angel, Kalemne, Disciple of Iroas, Anafenza, Kin-Tree Spirit, Brimaz, King of Oreskos, Darien, King of Kjeldor, Elesh Norn, Grand Cenobite, Hixus, Prison Warden, Mikaeus, the Lunarch, Odric, Lunarch Marshal, Odric, Master Tactician, Homura, Human Ascendant, and Urabrask the Hidden.
Good dinosaurs include Zetalpa, Primal Dawn, Etali, Primal Storm, Bellowing Aegisaur, Goring Ceratops, Temple Altisaur, and Relentless Raptor. Iroas prevents damage to attacking creatures so Enrage effects on your dinosaurs won't trigger much.
3 months ago
Always a fan of playing the unplayable. Also, I'm intrigued at the potential of Yomiji, Who Bars the Way with the change to Planeswalkers. Maybe you could find some use out of Anafenza, Kin-Tree Spirit, Day of Destiny, and either or both of the Odrics