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Lapse of Certainty
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
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Lapse of Certainty Discussion
1 day ago
So if you can't include "auto wins" (which is lame, but understandable), you're best playing a really flexible midrange deck.
Some includes I'd suggest:
-- razaketh, the foulblooded
-- Lightning Greaves are good
-- Silence time walks someone.
-- Bitter Ordeal is pretty brutal in your deck.
-- Lingering souls seems low value as a one-off.
-- Sensei's Top.
-- Smokestack is easy to mitigate for you but brutal on your opponents.
-- Meekstone seems good here.
3 weeks ago
Hi! Came here from the discord! have some experience with Boros so hopefully I can help you out! :)
First off, +1 for Elspeth! ;)
I don't know your budget. But we can get some serious upgrades in here for around $40. let's do this!
As someone on the discord said, Anointed Procession will be good.
Sunforger support: Since I see your going with the Sunforger shenanigans, here are some good support cards! Sculpting Steel and Masterwork of Ingenuity are great for making copies. Enlightened Tutor is almost a "must" if there can ever be such a thing. It can grab SF or be tutored by it to grab Assemble the legion. I mentioned Mistveil Plains in the discord but feel the need to restate it here. Very important to reuse your instants.
Sunforger Package: You have an alright start here, but white and red have many more powerful options you can choose from. Swords to Plowshares, Path to Exile, Chaos Warp(all three some of the best removal in these colors), Oblation(you can use it on your own tokens for draw in a pinch). Tithe is a good target, that you should probably run anyways because of Boros' weakness in ramp. Tithe also gets Mistveil Plains, which is huge. Comeuppance and Deflecting Palm are great Aikido cards. So much fun. Boros Charm is another "must" because it saves you from boardwipes/most artifact removal. Lapse of Certainty can be a budget substitute. Wild Ricochet trickry may be fun to try! Return to Dust is really decent removal. You can blow up two things during your turn but also have the option to blow up one thing whenever. Even something like Warleader's Helix for some decent removal might be useful.
So for an example of a $40 budget, here's what I would do:
- Enlightened Tutor
- Masterwork of Ingenuity
- Mistveil Plains
- Swords to Plowshares
- Chaos Warp
- Boros Charm
- Deflecting Palm
- Return to Dust
These additions will dramatically improve the support that your sunforger gets, and up the power of what sunforger can do, making playing the deck a lot more fun.
That's my $0.02! Hope some of this helps!
1 month ago
2 months ago
No problem, I saw this deck and was impressed, looks like you're onto something, everything is a threat, and grants substantial value. This deck can deal with other creature decks quite well enough it seems. I would imagine your hardest matchup would be going toe to toe with Esper/Grixis/Blue/Dimir based control decks...? If so it's not impossible to deal with those decks, and if I may I'll try to suggest other options white/green can offer with those types of decks.
When I saw the hexproof/indestructible/devotion theme I instantly thought Fleecemane Lion, granted he needs to be monstrous, but nonetheless it's always a great early drop and beater, getting it monstrous shouldn't be too hard in theory.
Since you mentioned the deck deals well with creatures, and you want more creature based options with abilities, the first and foremost that I can think of against control decks is Eight-and-a-Half-Tails maybe Mother of Runes
Maybe Silence that is a control card itself, however if you were to run this card always cast it during your opps. turn and word it so, "During your beginning phase(would be ideal), or untap step I cast Silence.."
I think all of these are modern legal?
2 months ago
Love the deck. I am really partial to this style of play. It acknowledges that there are multiple players, and not all are your enemy at any specific point, especially if you play correctly. +1.
For some additional card ideas, you could check out my Queen Marchesa: Politics, Aikido, and Control deck. I have tried a lot of the cards in your list. In white, I would suggest that you consider Mana Tithe and Lapse of Certainty. Counterspells in white can really come out of nowhere. It goes well with Dawn Charm and Teferi's Protection . Also, it is worthwhile to consider cards like Silence, Abeyance, and Orim's Chant. They can be very powerful control elements that can allow you to dictate how turns play out. I would also consider Sun Droplet. It is a low CMC artifact that comes down early, and in multiplayer, it can buffer a lot of early attacks, even if it just decreases the total damage done without eliminating it. If you have the funds, Forcefield fits this category as well. When people are deciding between a decreased effect attack onn you versus a full effect attack on someone else, they frequently attack elsewhere. This is basically a 2 for 1 for you. And finally, check out Worship. It combines really well with your Near-Death Experience for a much easier to accomplish wincon and Pillow Fort all wrapped up in one.
Again, love the deck, and I can't wait to see where you take it. I may have to try out a mono-White Aikido as well. This looks great. I just might go with Michiko Konda, Truth Seeker instead.
2 months ago
I like this theme a lot.
Angel of Finality might give you some graveyard hate. Angel of Glory's Rise might help you recur your humans and even include a few more utility humans like Mangara of Corondor or Mageta the Lion. Angel of Serenity is often a spicy surprise. Bruna, the Fading Light, + Gisela, the Broken Blade, + Thalia's Lancers can be fun. Exquisite Archangel is kind of like a cheaper Platinum Angel or a back-up Resolute Archangel.
Since you are running a mono-colored deck, you might also be able to play fewer lands, which would free up some slots for more creatures, protection (e.g. Lapse of Certainty or Mana Tithe), or removal (e.g. Hallowed Moonlight or Rout). Banishing Light is another good O-Ring effect. Path to Exile might help. A few more rocks and some more card-draw (e.g. Inheritance) might help, too.
I hope some of these suggestions are useful.
4 months ago
The lack of Lost Leonin in this deck is painful! It's a T3 kill with Ajani, Caller of the Pride, Duelist's Heritage or Berserk, Turn 2 even with Mana Crypt, Chrome Mox, or Mox Diamond and the right land drops.
Speaking of land drops, if you're going 1v1 competitive, you have GOT to drop all of your lands that enter tapped. Cathedral of War, Path of Ancestry , and Temple of Plenty are going to be doing more harm than good preventing you from getting your 1-drops out!
I'm not a big fan of the swords in Arahbo outside of Sword of Fire and Ice. The others give your creature protection from green or white, preventing eminence from working properly. Same thing with Lightning Greaves, since Shroud means NO player can target the creature, not even yourself.
For 1v1 competitive, I feel your curve is much too high. You're not going to be able to cast cards like Nacatl War-Pride in time if your opponents can assemble their game winning combos and strategies by Turn 4 or 5. Personally speaking, I think Elspeth, Knight-Errant is the best of your 4 CMC+ drops, and I'm not sure if the others are worth including in 1v1. If you want another 4 drop, consider Triumph of the Hordes, which can knock out a player in one turn with a double striker like Skyhunter Skirmisher or Adorned Pouncer.
You could also use some better card draw and card selection. Tutors like Enlightened Tutor and Eladamri's Call should be might tempting here. For draw, Smuggler's Copter gives you great selection while getting some easy pokes in.
Your deck also has almost no instant speed removal outside of Swords to Plowshares. Get a Beast Within in there as an emergency combo shut off, or other interaction cards like Silence or Lapse of Certainty.