Lapse of Certainty


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conflux (CON) Common

Combos Browse all

Lapse of Certainty


Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

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Lapse of Certainty Discussion

hkhssweiss on Tenebu's Gravedigging Tendencies (Primer)

3 days ago

goldlion Yes! I always find myself one short of a turn before I need to combo out on T2/3 so I might need to do some re-tuning. The one thing I love about my deck is the pure consistency, this is my favorite deck to play that can be on par with true Maximum Power/Competitive commanders. Plus I haven't seen any other Teneb decks like this one that's been tuned or optimized, I'm fairly proud of this one as well as my Intet deck (although I'm still in a dilemma on optimizing my Intet one right now, currently JohnnyCRO and SynergyBuild has been giving me great ideas to re-tuning her).

@ SynergyBuild You made me laugh haha!, I love off color counterspells that are jank, but you are right if it works...IT WORKS!

Withering Boon, Lapse of Certainty, Rebuff the Wicked are some of my favortie cards I want to play with my never really found a slot in my competitive ones, maybe my more casual decks can run it :P

My best friend wanted to make a 5C deck with ALL the counterspells to troll people haha!

hkhssweiss on Avacyn, Mostly Angels

1 week ago


Mmm I see in that case, than I would definitely recommend a lot of the fast mana rocks. If you can get your hands on them. I think you already know them but I'll list them just for the sake of it. Mana Crypt, Mana Vault, Mox Diamond, Chrome Mox, Grim Monolith, Basalt Monolith, Worn Powerstone, Pearl Medallion. I would also recommend some protection spells or recursion spells Faith's Reward, Rebuff the Wicked, Silence, Lapse of Certainty, and Teferi's Protection. If you want to keep the Angel theme some good angels are Angel of Jubilation, Lyra Dawnbringer, Archangel of Tithes, Platinum Angel, Baneslayer Angel, Emeria Shepherd, Angel of Finality, and Karmic Guide.

Hope that gives some insight! :P

Ozzmium on

1 week ago

Cards like Mana Tithe and Lapse of Certainty seem like they should be making any nonblue control list since there will be some things you just can't reasonably deal with. Avoid Fate is nice against a meta filled with Assassins Trophy.

I'm also surprised at the choice of no walkers. Nissa, Voice of Zendikar, Elspeth Tirel, and Ajani Vengeant are all good board stallers that turn into game winners if left to their own devices.

hkhssweiss on Fungus Amongus

2 weeks ago

I know right! There is so many...I was so caught off guard with another one of my friend using Lapse of Certainty in his mono-white deck...I know we all know Mana Tithe and Withering Boon but dang was I surprised...

hkhssweiss on Teysinha

2 weeks ago


I absolutely love Teysa, she is a blast to play as there are so many ways you can play her! Here might be a couple suggestions that may help. Contamination and Bitterblossom is a nasty way to shut down your opponents and if you have Teysa on the field the sac tokens provide you fodder for Teysa's ability, although the cards are quite on higher end side. Plaguecrafter is another recent addition that is a direct upgrade to Fleshbag Marauder. Mindblade Render is a great way to add in more card draw as we are quite limited in the Orzhov colors. Buried Alive is another great way to fill up your graveyard, and the direct upgrade Entomb is also great although quite pricey. One cheap reanimation spell I would recommend would be Dance of the Dead and if you have the budget, Reanimate which is getting reprinted in Ultimate Masters, Necromancy is also a great one. Dread Return also has plenty of synergy with Teysa.

Silence can really mess up people and has quickly becoming a staple in any deck build involving white. Withering Boon and Lapse of Certainty has been great LOL cards that people would never expect. Body Snatcher is also a double up on Karmic Guide that can lead to more combos.

Hope these can help ya and feel free to ask for any advice as I play against my friends competitive Teysa deck often :P

thrane on Darien Tokens / Combo

1 month ago

Hello, I was wondering how the deck was playing with only 34 lands? Also I´m curious about Rebuff the Wicked and Mana Tithe, I could imagine them as dead cards in your hand too often. I run Lapse of Certainty and it is hilarious, but the 2 other counterspells are too corner case to be useful, in my opinion. Balancing Act is a great addition, and I´m gonna try to get my hands on a copy for my paper Darien deck.

Best Regards

BMHKain on Soldier of Fortune, Boros' Final Stand

2 months ago

Lowdown: Removed the "Protection from" combo & Odric, Lunarch Marshal. Added Reito Lantern as a "Super-Recursion" card In here. Removed Ghitu Chronicler as Sunforger puts instants in for free & counts as being cast. Keeping Paradox Engine for versatility, & Geode Golem is removed...

Added Guttersnipe for an Infinite Burn combo w/ Sunforger & Reito Lantern.

Replaced all 5 Artifact Tutors w/ one that can search for anything in the deck: Planar Portal. Unsure about cutting Emrakul's Hatcher as Eldrazi Spawn make for not just Mana Sources, but also Chump Blockers, & it can be flickered... Must keep Radiate for the fact that nonpermanent cards are a big player here. Same for Paradox Engine + Boros Signet + Sunforger combo for endless Sunforging...

Only 7 CMC is the Commander. Impossible to remove.

For the comment in question...

  1. I am, nevertheless, working on several decks that are casual (With an edge that still challenges.): Gorm the Great & Virtus the Veiled, & Kozilek, the Great Distortion (Still WIP...)

  2. I know the 2018 Precons were trash, but just thinking of individual cards would be for the best, as this years' secondary commanders were better anyway for the most part...

Regarding my Comment #11: I am focused on cEDH by this point. Besides, my WIP Kozilek deck is literally worse than 90% CASUAL. Worst case about >4 cards? Both 6 Drops are staples here, Same for Endbringer for . 5 drops aren't any better: has Emrakul's Hatcher, which is a 2-4-1. Radiate Manipulates mu Instants & Sorceries even when casted by Sunforger. Neheb, the Eternal makes Mana, even after the entire Combat Phase, & even after addition Combat Phases & Main Phases. "Stallion." I claim. Dunno about Kiki-Jiki, Mirror Breaker yet... MAYBE I'll remove Apocalypse + Teferi's Protection, if it doesn't mesh so well w/ cEDH... However, I won't remove Paradox Engine; stuff like Isochron Scepter copies of Fork for Nonpermanent copying, & Sunforger Activations. Especially the latter.

I reduced those to just Planar Portal, & I have Counterspells at least: For Artifact Blast for enemy impurities, Molten Influence beats most spot removal (Unless it has Split Second.), Pyroblast/Red Elemental Blast beats Blue Permanents & Counterspells, Even Dualcaster Mage can copy an enemy Counterspell if you want, countering the real thing. is a little bit different: Dawn Charm has a mode that stops a spell that targets you, Lapse of Certainty puts target spell on top of the enemy Library, & I plan to find a card that can compliment w/ this. Ideas? Mana Tithe is a Planarshifted Force Spike, which can be decent sometimes... Rebuff the Wicked is the same as Dawn Charm, but at a permanent instead. Is Illumination Good?

I hope this can help w/ the decisions on Monday; I'm thinking of Keeping Razia's Purification, & keep Rings of Brighthearth + Basalt Monolith + Sol Ring w/ Reito Lantern in hand. I hope this works as a combo that's good...

I'll be waiting until then, landofMordor. I dunno what high drop cards to cut...

michaelvdhout on Sisay Paradox Combo (Averages turn 3.4 wins!)

2 months ago

While your deck is turned in hyper drive with ramp to get the combo out as fast as possible, 1 counter spell or 1 removal is all it takes to stop this deck.
in Cedh there are a a LOT of those.
I used to run a similar sisay deck with 40 lands, 45 ramp and the rest combo cards (I ran the saffi/yomi combo) and while it worked amazing vs casual groups, when going against Cedh players it got destroyed more then I liked.
I cut a bit of the mana ramp and added protection like:
Apostle's Blessing
Devoted Caretaker
Dosan the Falling Leaf
Heroic Intervention
Avoid Fate
Rebuff the Wicked
Lapse of Certainty
Yavimaya Hollow
Brave the Elements

and a few removal/interuption
Beast Within
Path to Exile
Swords to Plowshares
Nature's Claim

Now the deck is still super fast, turn 2 sisay still happens but now I also win more.
Your opponents know they need to stop sisay or paradox engine and one of them will have the card to stop you, or worse they have a faster combo then you (flash hulk for instance).
I know it looks super cool beeing able to combo of super fast BUT in Cedh forget it, it aint happening unless you get super lucky that all 3 opponents have a bad opening hand

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