Runic Armasaur


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare

Combos Browse all

Runic Armasaur

Creature — Dinosaur

Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.

Runic Armasaur Discussion

rangab7 on Nature AND Nurture with Marwyn

1 week ago

You need Skullclamp , Umbral Mantle for sure

you need to cut things like Runic Armasaur , and Wolfbriar Elemental and add more elf payoffs Similarly, cut Gyre Sage for Freyalise, Llanowar's Fury and you need to focus your deck more. Elves are powerful because they can come back from their strategy being disrupted naturally without adding too many payoffs. Here's my deck as an example, it uses a primarily solitaire combo but it goes aggro if it fails. Just focus your deck a bit and it should work

Also on a final note Nykthos, Shrine to Nyx is a must incle

xakuyer on Do you draw a card ...

1 month ago

Just to be sure. My friend activates his Cabal Coffers while I'm controlling a Runic Armasaur . Is the coffers ability a mana ability or do I get to draw a card ?

addictedtoplacebos on Big Trouble in Little Jund

1 month ago

For card draw I'd add Garruk's Packleader and Runic Armasaur , also I feel like Gyrus, Waker of Corpses fits with the mechanical theme you're going for, and is Jund colored hydra, peak flavor, very tasty.

drpeppercan on Dinosaurs

1 month ago

First thing that stands out is that your mana-curve isn't low enough to the ground. Modern is an extremely fast format and the majority of your threats are in the 4+ range for converted mana cost. Bringing in white will open up some early threats while also giving you some low cost removal.

  • Relentless Raptor - 2 cost for three power, sure it has to attack each combat but it also has vigilance which allows it to still be on defense while doing so.
  • Sky Terror - Flying 2/2 for 2 and menace to boot making it an effective attacker that will evade a large amount of creatures.
  • More Frilled Deathspitter ! - This guy is just fun, sure he's only a 3/2 for 3, but if he doesn't get through he at least shocks the opponent to the face.
  • Kinjalli's Sunwing - If you've got this in the mainboard of sideboard it's good either way, it definitely shines more against aggressive matches due to the tap ability, but having flying makes this thing a decent attacker.
  • More Rampaging Ferocidon - This is going to hurt opponents that want to swarm the board, but definitely something you sub out against control unless they are running life-gain to get out of your reach.
  • Wayward Swordtooth - Sure he can't attack until you get the city's blessing, but if you have 2-3 of these in your deck and are happy with just being able to drop the double land he'll serve you well.
  • Runic Armasaur - Love this guy. He's got a fat butt on him to stop from being bolted off the field and with the number of activated abilities in modern you'll have a full grip nearly all the time. Keep in mind that fetch lands will trigger this dude.
  • Regisaur Alpha - Having 2 of these on your higher curve is a nice boon. He brings 7 power and toughness as well as haste.
  • Carnage Tyrant - Control players, eat your heart out. Can't be countered, trample, hexproof. 2-3 of these on your top end will be your beaters.
  • Ghalta, Primal Hunger - 1-2 of this guy is all you need. He'll eat removal in some form most of the time, but if an opponent allows a 12/12 trampler to go unanswered, he'll hit HARD.

Some nice buffs:

  • Blossoming Defense - Protection in the form of hexproof as well as a +2/+2 buff at instant speed.
  • Groundswell - More often then not this is just a straight +4/+4 at instant speed.
  • Vines of Vastwood - This is what happens when you combine the above two cards into one.


Sideboard Usefulness:

Inkmoth on Yeva Draw-Grow

1 month ago

Storm sounds hard as hell. One of the few match ups I haven't gone against. Jeleva I haven't had too much trouble against tbh. She gets stuck in counter wars where I capitalize by sneaking a problematic boardstate. I used to run Heartwood Storyteller , but my pod would get out of control with the amount of draw the blue players were getting, so I stopped running it in favor of Runic Armasaur .

Ashen0ne on I am Groot!

1 month ago

Love the title!

Elemental Bond and Soul of the Harvest might serve as strong card draw engines for you here since green is good at making big monsters. Runic Armasaur is also an option and pretty cheap since he’s under appreciated lol.

Blighted Woodland is one you could consider for further ramp and while some people might not like it Growing Rites of Itlimoc  Flip would be pretty easy to flip in your deck I think.

And if you play against a lot of blue or black deck Snake Pit is just a fun way to accumulate bodies while they play spells. Maybe even Evolutionary Leap to trade in those snakes for something more impactful.

Hopefully some of that helps! Love the choice of commander and how it’s looking so far though. Can’t wait to hear from DrkNinja how you smashed his face lol

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Runic Armasaur occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.14%