|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Scars of Mirrodin (SOM)||Rare|
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You have no maximum hand size.
At the beginning of your upkeep, you gain 1 life for each card in your hand.
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Venser's Journal Discussion
1 week ago
If you are ok with spending an extra few dollars, Nykthos, Shrine to Nyx is a very good call, especially when 14 out of 16 creature cards you have give you more than one devotion, (12 give 2 and 2 give 3). Another good, yet expensive card I can recommend for you is Consecrated Sphinx, this allows you to have even more card draw which will be very good considering you can then always be threatening a counter to your opponent's spells which will make them scared to play some of their bigger cards.
In terms of max hand size, you already have Spellbook and Venser's Journal , but I would also recommend a Library of Leng as it stops you from having to discard if someone forces you to wheel, Nephalia Academy will also pull this off for you. I don't think a Jace, Unraveler of Secrets would be too bad in the deck either, if you get to ult him then the enemy has to burn cards for no reason other than to try play their other cards for the rest of the game and it can therefore almost secure your victory as they will run out of playable cards very quickly!
That's all I can think of for now, but I hope it will help you finish your deck list!
2 weeks ago
Archetype of Imagination - Costs too much, your drakes will fly. Other creatures should be for USEFUL utility or defense.
Galecaster Colossus - Has some synergy with some wizards. It costs too much, even with potential synergy. You could replace this with an expensive counterspell or just more ramp/card draw.
Mistfire Adept - Costs too much for what it does.
Paragon of Gathering Mists - Anthem affects are ok. They are usually considered "win more", meaning, if you are winning (have an advantageous board state filled with drakes/creatures), then they will help you "win more." If someone wrathed while you were tapped out and you draw this, then it will be effectively useless. You want to limit the number of "dead" cards in EDH.
Shorecrasher Elemental - No real way to abuse it (unless I'm missing something?). Replace with a 3 CMC counterspell, draw or bounce effect.
Simic Fluxmage - You are not playing simic, don;t use this card. Very weak effect with little to no synergy
Simic Manipulator - See above
3 weeks ago
Aetherflux Reservoir seems spicy.
Would you consider a copy of Venser's Journal to help you get to 50 life?
Have fun playing your deck!
3 weeks ago
As a follow up, could I put the effect of Venser's Journal on the bottom to gain life for all the cards if have by the time it resolves?
3 weeks ago
Psychosis Crawler <--- From all the draw.
Rite of Replication <--- Late game, more triggers, more thopters.
Ashnod's Altar <---- A lot of colorless Mana
Eldrazi Displacer <--- A lot of triggers
Teferi's Protection <-- New ruling prevents tokens from being exiled after phasing out.
Soul of New Phyrexia <-- If your meta is board clear heavy.
Sorry for the spam, but there's many indirect buffs that your little thopters could have ;P
3 weeks ago
Hi! Nice deck, I see a lot of potential +1
These sac outlets are also great to exploit (and necessary if you want to keep Endrek alive) :
There are a ton of ways to utilize Endrek's ability.
4 weeks ago
@Despite_Myself - thanks for the suggestion. Tishana had been on my list of cards to try out after she was spoiled for Ixalan, and I tested both your suggestion, and running her in place of Spring / Mind, a card that I like a lot but I've found to be an underperformer in this deck. I tested for about 10 or so games, and played Tishana in about 7-8 of them.
Ultimately, I found her to be somewhat hit-and-miss. When drawn and played into an already strong position, she was great, but when I was behind, she was very underwhelming. For the sake of analysis, I'll break it down based on each of her abilities.
Her power/tougness setting clause is fine. It's rare that we don't have a large hand when playing this deck, so she's often a big face-beater (albeit one with no evasion) or a large wall, depending on what we need at the time. In the times that our engine has shut down, for whatever reason - aggressive discard, or boardwipes, or whatever - She's very weak, and paying 7 mana for a 1/1, even with cantrip attached, never feels good.
The 'no max hand size' clause is never a bad thing, and it gives us added redunancy in that area, helping us keep our hand in our hand! However, she is not only the most costly of these abilities, but also the most vulnerable, being a creature with no built-in protection. For contrast, Reliquary Tower is a land, which costs nothing to play and generates mana for us. Thought Vessel and Library of Leng are cheap artifacts that give extra benefits. Venser's Journal is relatively costly, but provides free lifegain every upkeep as a benefit. Kruphix, God of Horizons, when Devotion is not online, is an enchantment, which is typically the most difficult card type to remove, and him having Indestructible makes him even trickier to deal with. Even as a creature, he can only be removed by exile effects, -X/-X or bounce.
The main point of contention is her final ability.She ideally wants to be played into a board that is already heavily populated with creatures to get the most cards possible, and this is not a deck that goes very wide on its creatures. At the most I drew five cards off of Tishana, and that's including herself, and at worst she only drew me one - having to play her after a boardwipe to protect myself from the table.
All that said and done, I feel there is a space for her in the deck, just not in place of Tireless Tracker or even Spring / Mind. Based on all this, I felt a better comparison, and swap, for her would be Overbeing of Myth.
First off, Tishana is easier to cast - needing only UG and 5 generic, as opposed to five hybrid in only green or blue. Overbeing's mana cost wouldn't be an issue if we were only in green and blue, but with also running red in the deck, Overbeing is too much of a strain on the manabase.
Second, Overbeing of Myth's card draw ability, while self-contained and not reliant on my board state, is a little slow, especially for a creature with no self-protection. It does work well in tandem with other cards in the deck - Sylvan Library springs to mind, but if the card doesn't make it to my next upkeep, for whatever reason, then that five mana has been paid for nothing; the card-drawing ability, plus the size Overbeing can get to, paints a target on it for spot-removal, and it often happens that a boardwipe happens before my next upkeep. Tishana is better here because the card draw benefit is immediate, helping me run through my deck that little bit faster and getting at least some return for my mana investment, even if it isn't always what I would want; plus, if Tishana is bounced or otherwise returned to my hand somehow,I get to use that ability again.
Third, Tishana has that 'no max hand size' clause, where Overbeing of Myth doesn't. This is pretty much gravy; Tishana is already the better card to run when you consider the less prohibitive mana cost and the immediate impact of her card draw ability. As such, this is the swap I've made going forward.
Thanks again for your input!
1 month ago
Looks like a good start. It's not clear to me what your primary win/cons are, but drawing cards and playing good stuff is always fun (Simic is may Fave).
I would put in some more stuff to maximize your hand size. Venser's Journal, Thought Vessel, Praetor's Counsel, and maybe even Library of Leng.A couple more bounce/flicker effects might be useful. Nephalia Smuggler and Ghostly Flicker are my favorites, but I also use Crystal Shard to bounce my stuff or threats from others.
If you're planning on going in for commander damage some protection for your commander might help too.
Things I would look at cutting: Skullclamp, Foe-Razer Regent, Spitting Image, and Curse of the Swine (I love this card but it always ends up less effective than I think it is my hand).