Venser's Journal

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Venser's Journal

Artifact

You have no maximum hand size.

At the beginning of your upkeep, you gain 1 life for each card in your hand.

Venser's Journal Discussion

Hi_diddly_ho_neighbor on A Hammer of Feathers

6 days ago

Thanks for the suggestions and compliments TypicalTimmy. I was actually looking at ways to get more lifegain into this deck since I think it may struggle when be focused down by multiple opponents. Venser's Journal seems perfect since it also gives no max handsize.

I had originally disregarded Lightning Helix since it can't double target like Expose Evil or Soul's Fire , but the fact that I could just continuously target Feather and gain 3 life a turn is something worth considering.

Unfortunately Approach of the Second Sun won't trigger Feather since it doesn't target any of my creatures. That being said, the amount of cantrips included here allows me to churn through the deck pretty quickly so it isn't a bad idea as a secondary win-con.

TypicalTimmy on A Hammer of Feathers

6 days ago

So the first thing I noticed is that you pick a lot of cantrips that allow you to draw cards. Smart move. I would recommend looking into Venser's Journal . You'd need to drop a card for this one, but I think it is well worth it. You can essentially begin drawing massive amounts of cards with your cantrips as they stack up, and gain a lot of life for doing so. I feel it's perfect for your deck.

Speaking of life, Lightning Helix will see massive utility in this deck. There is also Warleader's Helix , but I don't find that the extra 1 point of damage and 1 life is worth the additional mana.

Finally, I would highly advise you look into Approach of the Second Sun . Normally when you cast this, a replacement effect happens and the card is moved to 7th from the top rather than your graveyard. However, Feather's ability is also a replacement effect. With two replacement effects looking to resolve on the same card, it's just a matter of ordering / choosing what you want done first. So, exile Approach and put it into your hand to cast it on the following turn to win the game.

Lil_Kalki on Threnody for the Victims of Dementia

1 week ago

lyonhaert,

your most recent reply is amazingly in-depth and it makes me think which is great considering where we already are with this deck.

If I do add Rings of Brighthearth at this juncture (vs. say, next month or whenever it is that I may have expendable funds), the most notable option I'd like to consider for a cut, right now, seems to be Black Market . Why? Well, of my redundancies you hit the nail on the head re: my priorities when you mention the use of Pact effects. I love them and sometimes feel a great need to stack a couple together (for me it's usually going to be one enchantment alongside Butcher of Malakir for the assurance that I could somewhat easily recur the Butcher). Mana "doublers" like Nirkana Revenant and Caged Sun are vital for making sure I can make the most out of things like Torment of Hailfire or a given Chainer loop. Same with Ritual effects. Banks... well, they can help enable those, but I haven't been able to make the most of Black Market yet, and while I've seen great work come from Revel in Riches , it's mostly from it outright winning the game for me directly afterwards (though there have been a good few times where I just have a ton of treasures to break bank with beyond its alt-wincon trigger). :P

As for max-handsize cards, these can be disposable, but I like the necessary lifegain from Venser's Journal (and to be frank with you, it's a pet card of mine - a gift from an old friend, in foil), and Thought Vessel and Reliquary Tower are indisposable otherwise for being cheap/free, doing their function, and granting mana besides. So if I do get a Rings of Brighthearth , I think it'll be Black Market that falls by the wayside.

Let me posit one other thing while we are on the subject of Rings, though: I do currently own a Basalt Monolith ; would this be a good inclusion and what should I cut for that? It's probably going to be a mana rock if anything, although so far I'm not sure the deck even needs and/or wants this in here (personally, I'd LOVE to go infinite and get there with a Torment of Hailfire for exorbitant mana, but this deck has gotten by very far without going infinite, save for Zulaport Cutthroat or Blood Artist + Ashnod's Altar + Nim Deathmantle + Wurmcoil Engine or Abhorrent Overlord - that said, if I added Rings of Brighthearth and removed Black Market , are there any infinite combos I'm clearly missing which would be facilitated by the Rings?). Honestly curious - I'm generally pro-combo. haha

Jimmy_Chinchila on Proteus Fblthp

2 weeks ago

Myriad Landscape , Ash Barrens , Lonely Sandbar , Remote Isle can help thin the deck for better draws.

Reliquary Tower , Thought Vessel , Venser's Journal help with hand size.

Elixir of Immortality or Clear the Mind can shuffle in library later in game.

Madcookie on On a scale of 1 ...

2 weeks ago

Good list so far, mate! The guys before me gave you some good suggestions, but to add on top of that I'd suggest swapping Venser's Journal as I didn't see much card draw in the deck with Lurking Predators , which synergises well with the plethora of beefy creatures you are running.

Cheers! :)

krkinsella8 on Revamping First Blue/Green Build

2 weeks ago

Klazen,

Thanks for taking the time to look through this deck!

I had Tetsuko Umezawa, Fugitive thrown in at first because of how much I struggle with getting creatures out at the start of the game. I found this to be because I didn't have enough mana/get enough mana at the start, so I would always get squashed. I am planning on swapping that one out when my new cards come in.

I also find that Goreclaw, Terror of Qal Sisma to be really helpful because it helps me cast more than one creature per turn. I like to use a lot of heavy hitters, so Goreclaw seems like a must have for me. Even though my deck doesn't have a TON of +4/+x in it, Goreclaw herself is still a +4/+3, so it's a decent card to have out even if I don't benefit from the first ability. Additionally, because I play against a mill deck 50% of the time, I feel like I see a lot of my +4/+x come up more often than when I play against other, non-mill decks, so her ability does help me a lot of the time. I also think using her second ability will help when I have a lot of Merfolk creatures out that have been buffed to or passed +4/+x

I also just purchased Deeproot Waters ! I tried to include a lot of card draw because of my commander, who gives me unlimited hand size (and hand size reflects her power and toughness). I have a few more cards coming in that should help with that! I will have to investigate Benthicore , thank you for the suggestion! I like that I could tap two low hitters and get a 5/5 to hit with instead. I also appreciate the feedback you gave on cards that would work with my commander, like Library of Leng and Reliquary Tower . The Venser's Journal you suggested seems like it would work well in my other deck, too! I just added Spellbook and Venser's Journal to my checkout list! My partner has a copy of Thought Vessel he is willing to give me.

I am going to remove Etherium Sculptor and Padeem, Consul of Innovation because I don't have many artifacts.

I really, really appreciate the time you took to not only reply to what I've got going on, but by also looking through my cards and considering what would make the deck better and by suggesting cards that would improve upon it! It did not come across as rude in the slightest. I value your feedback and can't wait to improve my deck!

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Venser's Journal occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%