|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Scars of Mirrodin (SOM)||Rare|
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You have no maximum hand size.
At the beginning of your upkeep, you gain 1 life for each card in your hand.
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Venser's Journal Discussion
1 month ago
All this being said, there's a key flaw in your deck. Despite a lot of acceleration, your deck is very slow. It does little to nothing other than accelerate on the first few turns and unless you find Darksteel Forge, your mana rocks getting board wiped just loses you the game.
Consider a Oblivion Stone, or a Nevinyrral's Disk. They make life for opponents really difficult, you could accelerate into them rather quickly, and if you do get your Darksteel Forge out then they're just monstrous.
1 month ago
Skirge familiar seems pretty dumb, I get the idea, draw a ton of cards with Krav, then still be able to play things, but I dunno, feels weak.
Expedition map is pretty pointless unless you're gonna grab a busted land like phyrexian tower, otherwise cut it
Cut authority of the consuls before I cut your throat and beat your dick in with a shovel
1 month ago
With Walker of Secret Ways and those two you should have plenty options to reuse ninjutsu, prowl and other ETBs in this deck.
2 months ago
Let's get you some wincons, and fix that landbase.
First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.
Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.
- Storm Sculptor + Tishana, Voice of Thunder
Now for some wincons:
-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).
-Spelltwine. - River's Rebuke
-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)
Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.
Last couple of swaps to make:
The bling: Staff of Domination (more kydele comboing)
other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor
2 months ago
Arjun, the Shifting Flame might be worth an include as well as Magus of the Wheel. Spellbook is nice because it's 0 mana, but Venser's Journal might be worthwhile as the lifegain stacks up pretty quickly. Helm of the Host is pretty funny with The Locust God too.
2 months ago
You're right, Aluren is a card that needs the deck to be built around it, but it's really powerful if you do, since you can cast walls for free and draw more walls to cast for free with Arcades.
My suggested cut would probably be Venser's Journal for Noetic Scales, since you'd be casting most of the creatures you draw rather than keeping them in hand, and with your walls and vigilance you shouldn't need the lifegain.
2 months ago
My #1 favorite set in the entire history of Magic was the Tarkir block, specifically Dragons of Tarkir. I know most people went for Khans of Tarkir because of the fetch lands, but I'm not a very competitive player. I like flavorful decks, big flashy cards, stupid combos, and awesome finishers.
- Your typical Timmy / Johnny Modern player
So when I saw the plethora of Dragons in M19 my inner fanboy freaked!
I currently have like four or five Dragon decks. Gruul, Jund, Rakdos, Azorius (That one sucks but is fun to play), and I had an older Jund deck that I quit using because it was making problems with my group.
I gotta say, Sarkhan, Fireblood pairs especially nicely with Sarkhan Vol. Their +1 abilities line up rather nicely. Draw a card and give your bois +1/+1 and Haste or pop out a Dragon and give it +1/+1 and Haste. Very nice.
Sure, Fireblood is two turns slower to ult but you also now have 8 cards in your deck that do the same thing (If you so choose). Dragon decks centered around Scourge of Valkas and Dragon Tempest will have far too much fun with these.
Which leads me into Sarkhan, Dragonsoul. I currently have a Mono-red Dragon deck that actually ramps via Dragonlord's Servant and Infernal Plunge. I'm definitely able to make room for at least two of these guys, which is going to be awesome.
Stepping aside from Dragons now, I'm also super excited for Apex of Power as I routinely run decks that can very easily achieve those levels of mana, though I may just run a single copy in a deck as Genesis Wave is strictly better. For 10 mana, you get X=8 and they hit the battlefield. Though what's interesting is if you cast an Apex of Power, you can filter the top seven and Genesis Wave the next 8. I'm not 100% certain if this is a good idea or not, but it could be worth looking at.
I'd also like to say that I'm super excited for the new Gruulfriends deck I can build around Vivien Reid and Domri Rade. If you get both emblems, which should be rather easy to do in Gruul, everybody now gets the following:
- +2/+2, Indestructible, Double Strike, Haste, Hexproof, Trample, and Vigilance. That's a TON of anthem!
Also, can I just say that Resplendent Angel alongside Nyx-Fleece Ram + Inventors' Fair + Venser's Journal + Fountain of Renewal + Radiant Fountain is dangerously potent when you consider Angelic Accord and Archangel of Thune are a thing.
It's also nice to finally have a new Hydra addition that doesn't completely suck.
I also run a Mono-Black Demon Tribal centered around the following:
- Soulcage Fiend
- Abyssal Persecutor
- Master of the Feast
- Archfiend of Depravity
- Desecration Demon
- Indulgent Tormentor
So, naturally Liliana's Contract is a nice addition. Worth noting: Grixis Arcane Contract will be fun.
3 months ago
Upgraded land base:
Reliquary Tower (swap it in for a swamp for free no max hand size, why not?)
Cabal Stronghold (it's a worse coffers, sure, but at least increases your chances of finding one of these effects!!!)
Vesuva (slightly more expensive)