Venser's Journal


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Venser's Journal


You have no maximum hand size.

At the beginning of your upkeep, you gain 1 life for each card in your hand.

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Venser's Journal Discussion

silverleinad on Grandmother Willow

1 week ago

How would you feel about changing Thought Vessel out with Venser's Journal? That way you have a form of life gain in the deck while not losing out on the no max hand size function of Thought Vessel. Looks like an interesting commander that I might make in the future. I'm going for ideas atm.

wonderboyrox on Drawing Calamari

1 week ago

How's it going, man? I am also fairly new to this site. Just finished uploading the last of my personal decks. I am a long time player of mtg however, and come here with 15+ years experience under my belt.

At first glance, I see two main issues. One is that you don't have enough draw power, and the second is that you literally have zero ways to protect your creatures. Here are the changes I would suggest:

-3 Abundance (Too mana intensive and does NOT count as card draw)

-3 Burgeoning (Doesn't flow well with the deck, imo)

-1 Hardened Scales (Only gives +1 counter/trigger)

-3 Spreading Seas (NO reason whatsoever for this to be in the deck, imo)

-2 Spellbook (Not enough constant draw to warrant)

-2 Venser's Journal (Not enough constant draw to warrant)

-2 Bloodspore Thrinax (Doesn't fit into the theme well enough)

-3 Champion of Lambholt (Costs too much mana, doesn't fit the theme)

-2 Island (New mana curve is not high enough to warrant 22 lands, imo)

+2 Horizon Chimera (Fits the theme, gives protection from flying threats)

+3 Betrayal

+4 Fate Transfer (Nice "Oh shit" card if creature is about to die, also synergizes with Hardened Scales.)

+4 Cartouche of Knowledge (Fits the theme, added evasion offers a win con)

+4 Mizzium Skin (A must-have source of protection)

+2 Lorescale Coatl

+2 Zameck Guildmage

Overall these changes would add a bit more consistency to the deck by increasing your # of playsets. It would increase the amount of protection you have from "kill cards", since you were previously at zero. And I beleive at the end of the day it would increase your card draw, (fitting the theme of the deck). I hope these suggestions help, let me know what you think!

Randomsome1 on Beware The Ur-Dragon!

2 weeks ago

I'm working on an Ur Dragon deck too. You have a much better curve than mine, so I might steal some stuff from you if its in my budget =P

My only suggestions are: unless your mind is set on Venser's Journal, Thought Vessel might be better for this deck, and it would be really funny if you can fit in Bower Passage

Crav96 on Nekusar

2 weeks ago

Hey man! Sweet deck list on a very nice budget as well! I suggest Reliquary Tower and Venser's Journal: ultra good utility for you, also life gain. Also since you're drawing so much, why not include a The Locust God for massive flying haste damage over one turn?

Jimmy_Chinchila on Hold Infinity in the Palm of your Hand

4 weeks ago

Very cool, nice to see such a unique build this day and age. I don't recall seeing any hand size stuff, Reliquary Tower, Thought Vessel, Venser's Journal are all decent. I think with Lab Maniac it's nice to have something that shuffles your library back in so you don't get backdoored by an uncounterable removal spell, maybe just an Elixir of Immortality. He's pricey but Snapcaster Mage could do some work in a shell like this I'd think. Either way, looks fun! +1

DrukenReaps on Pre-op Nightmare

4 weeks ago

I'm not so good at suggesting removals. I usually throw together crappy decks then play them and write down cards that suck then look for replacements. Eventually I get a good or great deck. I'll give it a try though.

Chancellor of the Spires- if it is in your opening hand cool if not that is a lot of mana for not much. Your opponents will need something worth casting too and no way to really know they will.

Heliod, God of the Sun- I'm not convinced this card does enough for you. The token production is too expensive and there are cheaper ways to do just vigilance.

Sandstone Oracle- You are in blue and running a high average CMC. I would expect you to have the most cards in hand most of the time. Speaking of which more unlimited hand size might be good like Venser's Journal or Thought Vessel. Of the 2 I would probably find a place for vessel first.

Jelenn Sphinx- feels over costed. sphinx don't really need much in the way of buffs since they start pretty good.

Sphinx of Jwar Isle- this is just very vanilla. Not always a bad thing but meh.

Sphinx of Lost Truths- over costed.

Again you are probably better off doing some testing then seeing what under-preforms for you but I'm not fond of the listed cards.

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