|Commander / EDH||Legal|
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|Scars of Mirrodin||Rare|
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You have no maximum hand size.
At the beginning of your upkeep, you gain 1 life for each card in your hand.
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Venser's Journal Discussion
1 day ago
Have you considered Exsanguinate or Debt to the Deathless rather than Wall of Limbs? The wall seems slow and difficult to activate in response to removal. The sorcery versions can take people by surprise, and synergize well with Sanguine Bond/Vizkopa Guildmage/Defiant Bloodlord in case the infinite combo is not available.
2 days ago
Hey Josh, what do you think about a few new cards for the deck?
Pull from Tomorrow -- it's like an instant speed Brain Geyser with minor downside you have to discard one card.
2 days ago
I have taken it out and put in Well of Lost Dreams
3 days ago
Hello! I've got some ideas about your deck. As I understand your tactics is to gain life each turn in order to activate Karlov's ability. In this case you don't need cards like Herald of War - she doesn't have anything connected with life-gain theme.
You have Ayli, Eternal Pilgrim. So why should you just sacrifice your creatures to activate her abilities without any other effect? Let's get more profit by adding Zulaport Cutthroat, Blood Artist or Falkenrath Noble. Then I'd recommend to add Felidar Sovereign as a wincon. Ajani's Pridemate is another useful card for a life-gain deck - it gets counters almost each turn. Serra Ascendant is also extremely powerful. Tymna the Weaver helps with card advantage.
Then artifacts. Whip of Erebos - without a doubt. Loxodon Warhammer - this is a classic card. Eternity Vessel - I think you can get some profit from it. Venser's Journal - it's very useful with Necropotence: unlimited draw engine, no maximum hand size and you gain life each turn. Not sure about your Armillary Sphere - Burnished Hart seems better. Filigree Familiar also looks interesting: life-gain + card advantage. And probably Elixir of Immortality?
I hope my ideas were useful. Good luck and have fun!
3 days ago
Nice deck! Oloro was also my first commander and the deck that I have worked on the most. A few suggestions:
Privileged Position's color identity is White/Green, so you may not run it in an Esper Commander deck.
Solitary Confinement is another Glacial Chasm, and can you give those one or two turns that you need to activate your infinite combo, or trigger Felidar Sovereign/Test of Endurance. Oloro and the aforementioned Well of Lost Dreams will keep your hand stocked so that you can keep the Confinement in play.
Venser's Journal is a pet card of mine for Oloro. It's not game-breaking, but it synergizes very well with the Well (pun intended) and gives a decent life boost every turn. Worth considering, but there are much better things to run.
Necropotence is begging for a spot here. Chances are you're already looking for one but if you're not, then do. Oloro will keep it from killing you, and if you NEED to draw into your wincon, paying half your life total is usually enough to hit it. The BBB mana cost is a little difficult to hit, but very worth it to keep your hand continuously stocked.
Overall, you have a very solid deck! +1
1 week ago
I think that if you're only running Sanguine Bond and not Exquisite Blood you could drop it for that. Or, maybe replace Boon Reflection since this is more of a stax deck and Oloro + Venser's Journal already offsets some damage. Thats just what i would do, but think about any cards that have been dead in hand and see how it might fit.
1 week ago
Great looking deck. I like the core ideas you have. I've played against a similar deck before and it wrecked me. However, I noticed some cards in the deck that could be swapped out for better options to make the deck stronger. Let me explain.
One of the concepts that took me a long time to learn when playing Magic was card advantage. Simply put, more cards in hand means more options. So in most of my decks, I don't use tutors such as Demonic Tutor, Diabolic Tutor, and the rest.At best, they are a 1-for-1 trade of a card in hand for a card from deck. But you get more options drawing cards. Additionally, when playing blue, I never counter a tutor spell, I wait an counter whatever you tutored for. That way I use 1 counter spell and get rid of 2 cards in your hand. Dark Petition and Diabolic Tutor could be cut to make room for more instants that Toshiro Umezawa can use. For most black decks, I would suggest Rune-Scarred Demon and Increasing Ambition but I think you should keep your mana costs low.
Another problem I saw was that you have a couple of "maximum hand size cards" which I think are weak. Simply put, if you have more than 7 cards in your hand why aren't you playing them? Lack of mana? Waiting for some specific condition? Usually, it isn't that great to just sit around holding that many cards. I'm not saying that you shouldn't have cards in hand, but do you really need more than 7 on a regular basis? Thought Vessel, Venser's Journal seem to do too little for you and work against the card drawing engine of the Null Profusion. Also, since your general allows you to view your graveyard as an extension of your hand, why worry about hand size at all?
Withering Boon seems a bit weak for a creature kill card. I think you would get more out of the Oblivion Strike in your maybe board instead.
Consuming Vapors is a card that I think would be great in your deck. Opponent loses a creature, triggers your general, rebounds, and you get life out of it. Seems pretty awesome. What about Avatar of Woe or Visara the Dreadful are reusable creature kill abilities? Caged Sun might help ramp your mana. But it depends on whether you're playing multi-player or dueling.
I hope these suggestions at least give you some new ideas. Also, feel to take a look at my decks and let me know what you think. As always, temper these suggestions with your collection and your budget.
1 week ago
The problem with Psychosis Crawler is that when you have 0 cards in hand, it dies: and you empty your hand every time you cast a spell. Yes you refill it instantly afterwards, but it still resolves (I had to remove a crawler from my Windfall deck for exactly the same reason.)
You may also want to throw in a pair of Lightning Greaves and a Clout of the Dominus to protect your commander. Incidentally, some more cards you should consider include Spellbook and Venser's Journal, but since you're looting so much you're practically tutoring, you probably won't need more than Thought Vessel and Reliquary Tower. But its something to think about.
Something else you need to consider is mana rocks/dorks. Your commander is six mana, which is a lot. If you want to get him out fast, increase your mana base. Remember, you aren't 'semi-tutoring' until you get you commander, so you can't just cycle until you get all your rocks.