|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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Odric, Lunarch Marshal
Legendary Creature — Human Soldier
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
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Odric, Lunarch Marshal Discussion
2 days ago
Team buffs: Agrus Kos, Wojek Veteran , Hero of Bladehold , Angel of Jubilation , Spear of Heliod , Balefire Liege , Hero of Oxid Ridge , Nobilis of War , Ogre Battledriver , Glory of Warfare , Marshal's Anthem .
Flying: Angel of Jubilation , Aurelia, the Warleader , Angelic Field Marshal , Tyrant's Familiar , Angelic Skirmisher , Firemane Avenger , Odric, Lunarch Marshal , Nobilis of War , Tyrant's Familiar , Victory's Herald .
Trample: Archetype of Aggression .
Haste & Double Strike: Aurelia, the Warleader , Captain Lannery Storm , Odric, Lunarch Marshal , Hero of Oxid Ridge , Ogre Battledriver , Assemble the Legion , Berserkers' Onslaught , Boros Charm True Conviction .
Taking advantage of the 2nd ability: Sword of the Animist , Lightmine Field , Powerstone Minefield , and Pyrohemia , and other instant speed damage based board wipe effects. Once your creatures are attacking they cant be damaged. This effect last until combat is totally over. So even after combat damage (but still combat phase) you can cast a spell to do damage.
I missed this stuff too: Agrus Kos, Wojek Veteran , Hero of Oxid Ridge , and Hero of Bladehold they all buff my creatures when they attack so giving them extra attack phases to attack again, buffs them again. So its "battle cry x2" from the Hero's, and its +4/+0 form Agrus Kos, Wojek Veteran on the second attack. Angelic Skirmisher also triggers twice. Not only for my extra combat phases, but my opponents as well. you're all going "duhhh" right, but i knew this too. Didn't realize i have been missing these triggers all the time.
As you can see it works when I remove the changes you said you had to do scotchtapedsleeve
1 week ago
1 week ago
Hey, I would say my decks power level floats around 8, and I would say yours is ~6 based on the speed (10 being cEDH ready). I for sure don't think you should lower your creature count, but should instead look to increase it with your trample effects. You need to commit to your strategy instead of stretching yourself. I had an early version of my deck that looks similar to this with the gods + Oketra the True and Odric, Lunarch Marshal for powerful swings, but ended up cutting the deck down to make it faster with the dorks. As for cuts, Luminarch Ascension is a bit slow and puts a target on you. Crush Contraband and Return to Dust also seem like a bit much, but it depends on your meta. I would replace them with creatures that destroy artifacts/enchantments like Qasali Pridemage . I also never liked Angelic Skirmisher , at that mana cost I want creatures with immediate impact when they hit the board. I also don't like Genesis Wave . It's a fun card, but I struggled to get good waves, and I have tons of dorks and Gaea's Cradle . I'd imagine it's tough in this deck. Also Priest of Titania would be money with all the elves you have.
1 month ago
@sanddeviljack - Thanks, and thanks for the suggestions! I think an important limitation on adding any cards to this deck is the extent they reduce the enchantment count. Boros Charm and Second Harvest both have powerful utility, but will likely come at the expense of a couple of enchantments, which starts to impact on the reliability of your enchantresses. You've got to consider carefully which effects are important enough to sacrifice enchantment slots, find enchantment alternatives, or otherwise build the deck to work without them. In this case, I try to minimise the need for the protection Boros Charm provides by ensuring I can win the game in the turn I make the tokens (e.g. through Purphoros, God of the Forge or Samut's haste enabling). Similarly, I think Parallel Lives , Anointed Procession and just generating lots of mana are sufficient enchantment-based alternatives for the Second Harvest effect. Boros Charm and Second Harvest have additional upsides (modal, instant speed, etc.) and would be good to have, but are perhaps not essential enough to trade off other cards. That said, I'm always swapping in and out a few cards around the edges to test new things, so they might be worth a try!
I think Odric, Lunarch Marshal and Concerted Effort could also be good, but would require a minor redesign and focus shift - there just aren't enough good key words to spread around at the moment. My present strategy relies on weight of numbers, but these could definitely be the core of a more elegant token strategy.
1 month ago
Nice. A much bigger budget than my Marath Enchantress deck, but similar philosophy. I've been thinking about switching to Samut. I can definitely see the utility. And I see a few lower priced things here that I could add in to good effect. Vexing Shusher in particular would fix a big problem for me.
This looks pretty tuned, so I don't know how much my suggestions might help, but wondering if you have considered Concerted Effort and/or Odric, Lunarch Marshal as ways to spread keywords around. Maybe Second Harvest ? Boros Charm ? All in all, a sweet looking deck!
1 month ago
Odric, Lunarch Marshal with Samut is pretty gross. That's doublestrike, vigilance and double haste (I think that means you can play it from your library lol) just off Samut.
1 month ago
Here are my recommendations: Cut: Defiant Bloodlord (7 mana for a lackluster body, decent effect, and no protection = meh), Manabarbs (Most people, if not all at the table will target you when you play this), Blood Baron of Vizkopa (Very specific second half of this ability makes it a 5 mana 4/4 lifelinker 99% of the time), Iroas, God of Victory (Your deck does not have enough creatures to make use out of the ability; the boros god shines really well in decks that go wide), and Odric, Lunarch Marshal (You mostly have lifelink and flying on your creatures. His ability won't get you too much value most of the time)
Add: Tymna the Weaver (Lifelink, early draw, and low mana cost), Crackling Doom (Insane removal that mardu has access to), Rakdos's Return (Phenomenal in 1v1; good in multiplayer and it helps finish players off after you whittled them down), Twilight Prophet (Life drain and card advantage-low cmc), and Test of Endurance (might as well, since you are running Aetherflux Reservoir and Felidar Sovereign )
2 months ago
Odric, Lunarch Marshal deserves a spot here. That's doublestrike, vigilance, and haste for your whole team just from your commander.
Odric, Lunarch Marshal occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%