Odric, Lunarch Marshal

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Odric, Lunarch Marshal

Legendary Creature — Human Soldier

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

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Aven Sunstriker
Sungrace Pegasus
Fencing Ace
Aerial Responder
Skeleton Key

Latest as Commander

Odric, Lunarch Marshal Discussion

Last_Laugh on Sierra's Samut EDH

2 days ago

Odric, Lunarch Marshal deserves a spot. That's haste, doublestrike, and vigilance for your whole team just off your commander.

Darth_Savage on First contact

4 days ago

The effect your replicating is Xathrid Slyblade , but unlike the Slyblade your creatures don't have any protection. Glissa, the Traitor also has both deathtouch and first strike, it even has a degree of synergy with your equipment. Ambush Viper has flash, so it can essentially function as a kill spell. Arena is a repeatable fight effect stapled to a land. The gods, Rhonas the Indomitable and Pharika, God of Affliction could be made for this deck, given it's themes...

Majestic Myriarch, isn't a new idea Cairn Wanderer , Soulflayer and Odric, Lunarch Marshal , but since none of your creatures have trample (sure they could Chariot of Victory but it costs 3 to cast and you only have 2) it can still be chump blocked by Lingering Souls in most cases.You could run Skinshifter , to provide trample or flying, alternatively use a cheap trampler like Charging Badger . Hope this helps, good luck brewing your deck.

NyanNijet on The Gold Standard

1 week ago

On a more casual note, maybe sneak a copy of Odric, Lunarch Marshal in the deck for some keyword soup. the only keywords he doesn't share during combat would be wither among the creatures in the list. Also Swiftblade Vindicator could make this pretty silly.

Last_Laugh on Samut Sweet Stuff

2 weeks ago

Odric, Lunarch Marshal is pretty disgusting here.

MasterTaco on Flanking&Bushido Knights

1 month ago

So, you need more lands since you aren't playing green and don't have any mana ramp to help you with what is currently in your deck. These are just my suggestions for adding and removing, don't take them to heart.

Remove:

Remembrance: This card actually doesn't do anything in your deck because you don't have Mistveil Plains and don't/can't have any copies of any creatures in your deck.

Fated Retribution: If you're aiming for just a boardwipe, Day of Judgment I believe is currently the cheapest 4 drop on the market. If you want instant speed, Terminus gets around indestructible.

Caltrops + Light of Sanction & Lightmine Field: I understand the theory/idea for this little synergy you have going here, but all your opponent has to do is get rid of your lightmine field and you won't really be able to attack with any of your creatures since most of them have low toughness.

Well of Lost Dreams: You only have four cards in your deck that gain you life so this may see barely any usage. Inheritance, Alms Collector, and Tower of Fortunes can provide possibly more stable draw usage.

Contagion Clasp + Contagion Engine : Awesome proliferate cards, sadly these appear to only be the two cards that actually give any permanents any counters and even then the payoff isn't that great when you're looking at the very amount of mana that has to be spent on them.

Spy Kit: This gives a creature the same name and not type, so it won't change whatever you equip to a knight. Oh dear lord, just realized this allows you to tutor your whole deck for each non-legendary creature with Remembrance, I mean, if that is the whole reason why you have both of these cards in there, interesting and fun combo for tutoring for any non-legendary creature in your deck, go for it, but I still think there are better cards that will perform more efficiently by themselves.

Add

Reliquary Tower: If you possibly put more draw power into the deck based off what I mentioned in Well of Lost Dreams, you want to make sure you are able to keep your hand and not have to discard.

Emeria, The Sky Ruin: A land that basically lets you use Resurrection at your upkeep by turn 7-8. Kinda slow

Emeria Shepherd: Creature version of the land, but allows you to return it to your hand if you want, and doesn't restrict to creature only.

Dolmen Gate: Prevents the combat damage dealt to your creatures.

Illusionist's Bracers: Allows you to place two training counters for your commander

Norn's Annex: Another tax card with your Ghostly Prison and Windborn Muse

Odric, Lunarch Marshal: Just an all around decent card that shares a few keyword abilities that your creatures have.

Boreas Charger: Ramp, it never hurts. Since you also have Blade of Selves and Helm of the Host you can grab yourself more land more often if you go against any sort of deck that ramps/accelerates faster then you.

crabclaw on My Leading Lady

1 month ago

Nice deck, I've never heard of Leave No Trace but that sounds potentially huge.

I was going to suggest using Duelist's Heritage over Blood Mist, but I think the latter works with Odric, Lunarch Marshal, while the former does not?

Terrain Generator works well with Land Tax, and is one of the few ways to actually ramp in boros.

eliakimras on Back At(the)trax(a)

1 month ago

Since your curve peaks at 4 mana, I recommend that you focus on 2-mana accelerants: Nature's Lore, Farseek, Sakura-Tribe Elder, Fellwar Stone instead of Abzan Banner, Ratchet Bomb (also destroy your board), Verdant Automaton (too slow), Arcbound Slith and Arcbound Worker (too slow). // Rishkar, Peema Renegade can put the first counter on creatures so you can proliferate them and tap them for mana when needed. Abzan Charm has great versatility. Odric, Lunarch Marshal has great synergy with Atraxa, Praetors' Voice. Chasm Skulker and Cathars' Crusade require quick answer or else they win you the game. Orzhov Advokist serves double duty: she deters opponents from attacking you if they accept the offer, and also put counters on your creatures for free. Lim-Dul's Vault is a great tutor. Utter End, Anguished Unmaking, Abzan Charm, Swan Song, Beast Within, Swords to Plowshares and a overloaded Cyclonic Rift are great for dealing with your opponents' threats. // In the card advantage department, Bred for the Hunt, Path of Discovery (also create counters), Shapers of Nature (also create counters), Zameck Guildmage and Etched Oracle are repeatable draw while Rishkar's Expertise, Prime Speaker Zegana, Painful Truths and the aforementioned Abzan Charm are 1-shot card draw. // I suggest you to replace Grasping Dunes, Ifnir Deadlands, Survivors' Encampment, Simic Guildgate, Tranquil Expanse and Deeproot Champion (almost all your deck are creatures) by Yavimaya Coast, Caves of Koilos, Exotic Orchard, Bountiful Promenade, Sea of Clouds, Morphic Pool, upping your land count to 37.

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