Odric, Lunarch Marshal

Odric, Lunarch Marshal

Legendary Creature — Human Soldier

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

Odric, Lunarch Marshal Discussion

TheAbstruse on Custom Esper Commander advice?

1 week ago

MagicMarc, I can see your point especially with cards like Odric, Lunarch Marshal and Akroma's Memorial. After mulling it over, I think I'll just get rid the boosting ability.

Caerwyn on Custom Esper Commander advice?

1 week ago

I think that would be fairly reasonable, provided you do not have the Power/Toughness boosting ability also. That ability is still incredibly powerful, even with the limitations you placed. Think of it this way: You are turning a Vampire Nighthawk into "Creatures you control have flying, deathtouch, lifelink, and get +3/+3". That's terrifying.

And, with that broken ability removed, we've basically reinvented Odric, Lunarch Marshal, albeit one that can use the keywords defensively.

SquirrelPenguin on None

2 weeks ago

And to elaborate on my previous comment by giving the characters i based it off of but not the exact card:

Negan = Kelsien, the Plague

Michonne = (oops i spelled Meren wrong on my custom card) Meren of Clan Nel Toth

Glenn = Taigam, Ojutai Master

Daryl = Ulrich of the Krallenhorde  Flip

Rick = Odric, Lunarch Marshal

NV_1980 on You Know Nuthin Jon Snow

3 weeks ago

Hi,

We like your deck! It looks fun to play and you have a decent all-around mix in here to make it relatively resilient. Here are some ideas we had:

We hope these suggestions helped you. If you like white decks, please have a look at ours. We have one based on Kemba, one based on Odric and one based on Avacyn.

Have fun brewing and playing! Many regards,

Mrs. and Mr. NV_1980

lil_cheez on Tyrolean Iroas

1 month ago

Monomanamaniac Thanks for the upvote and the kind words! I'll comment your suggestions.

Boros Charm: Is a great card and I used it before but I've cut it for more permanents. This deck can have so much interaction because it needs creatures to attack and enchantments to make them better
Mangara, the Diplomat: I'm eager to test it, but I don't own one (I'm not spending in MtG for awhile)
Sunforger: I can't praise this card enought but unfortunately this is not the deck for it. Iroas needs devotion, so I can run only so many artifacts. And Sunforger is not a slot in a deck - it is a dozen. You'll need targets, tutors to find it, maybe a creature or two that can cheat equip costs...
Arcane Signet: Good, could replace Cluestone or Locket for it (but I run those because of the option to draw)
Odric, Lunarch Marshal: Is good, I don't own one so never tested. I'm just concerned that it would be a dead topdeck in some situation, but surely worth a shot.
Odric, Master Tactician: Used it before, actually it underperformed. Iroas is usually good enought
Winota, Joiner of Forces: Same as Mangara
Sword of the Animist: Used it before, it is a good card and works, but I decided to cut it for Burnished and Lannery Storm as they can attack and block. I'm still interested in bringing it back but still have to figure something out.
Shadowspear: Same problem as Sunforger, I can run only many artifacts, also Hexproof and Indestructible are things that could be resolved with "player removal" xD
Chaos Warp: Considering this one, I love removal that hits more than one kind of permanents, but I am satisfied with the removal package on this deck already. Maybe I can squeeze in the place of something.
Flawless Maneuver: Same as Boros Charm
Brimaz, King of Oreskos: Used it before, underperformed.
Knight of the White Orchid: Same as Brimaz
Myriad Landscape: Is good and I might squeeze one in. I have one problem that I think this deck is running too few basics, sometimes I Land Tax all of them out of the deck, and I intend to use Emeria, The Sky Ruin (wich would demand more plains) but it is on my sight!
Swiftfoot Boots and Lightning Greaves: Same as Shadowspear
Vandalblast: Same as Chaos Warp
Combat Celebrant: Just neat, maybe someday I find a place for it in the deck!

Monomanamaniac on Tyrolean Iroas

1 month ago

Great deck but I've got a couple suggestions for you. Boros Charm can save you in a pinch or be used to make a creature hit harder. Mangara, the Diplomat is decent card draw. Sunforger is good for tutoring answer cards. Arcane Signet is good mana ramp. Odric, Lunarch Marshal spreads the love around and Odric, Master Tactician Will let you decide how your combat works. Winota, Joiner of Forces is huge card advantage of you build around it a little. Sword of the Animist is amazing for mana ramp. Shadowspear is decent for turning off indestructible and hexproof. Chaos Warp is decent removal. Flawless Maneuver is free indestructible for your team. Brimaz, King of Oreskos makes a decent amount of tokens. Knight of the White Orchid decent land ramp. Myriad Landscape also good ramp. Swiftfoot Boots and Lightning Greaves to protect from spot removal. Vandalblast is good artifact hate. Combat Celebrant can exert you into more combat steps. Anyways, that's all I can think of. I like your build though, it's got just of what you'd expect in a deck like this

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