Baird, Steward of Argive

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Baird, Steward of Argive

Legendary Creature — Human Soldier

Vigilance

Creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures.

Price & Acquistion Set Price Alerts

DOM

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Baird, Steward of Argive Discussion

arvarnargul on Sisay has the answers | cEDH | Primer v2.0

4 days ago

I think elesh norn is just too good to remove. If you ever manage to cast this T2 or T3, which won me a tournament:p, it just ends games on the spot. Plus I randomly got a foil phyrexian text version for 2$ so I may be biased from love :).

I've been having lots of success with

Dragonlord Dromoka: I know the cost is steep, but the lifeline has been super helpful randomly.

Solemnity: I've got lots of graveyard and counters strategies in my meta. This card randomly hoses entire decks especially meren, which I love

Scroll Rack: this is probably my favorite T1 play. Always happy to see it.

Cloudstone Curio the only masterpiece I own, the only Noah Bradley card I like, the most ridiculous combo enabler outside of paradox engine. This card is silly and I think if you dont play with it you should at least try.

Baird, Steward of Argive: surprisingly awesome protection.

Sigarda, Host of Herons: i think not playing this is a mistake period.

Grand Abolisher: with yuan getting this is more reliable and I think it earns its spot.

Hope of Ghirapur: good protection for the combo turn. Good recursion card too.

Staff of Domination: this card enables some silly lines when you can be net positive on mana.

Side note you've convinced me on null rod, most amount I've ever paid for a card and totally worth it :p also seton is stupid and I love it :)

eatmygender on a Concept to expand Pauper ...

1 month ago

I had an idea which I wanted to share for a while. Let's face it; Pauper EDH isn't very popular. If anything, people avoid it due to the overwhelming amount of non-legendary Commons they can pick from to be their General. While it could be argued it breaches the spirit of Pauper, I think Uncommon Legendaries (Of the myriad of options we have, largely thanks to Dominaria and Masters sets) should be legal as Commanders for Pauper EDH. There's so much untapped potential in these creatures! Adeliz, the Cinder Wind could be incredibly good in Wizzet Tribal, Baird, Steward of Argive gives you what's essentially a white Propaganda, Bladewing the Risen could make Dragons interesting in Pauper again, Zada, Hedron Grinder is so much bigger than Valuetown she's practically the Value Capital of Value Country, Danitha Capashen, Paragon shows potential for mono-white Voltron, Grunn, the Lonely King has just as much if not more, Hallar, the Firefletcher could have interesting Synergy with Kicked spells, Ihsan's Shade which is an Uncommon thanks to Masters 25 might have potential, Iwamori of the Open Fist could do Legendary tribal better than Arvad the Cursed despite the Color identity, Jalira, Master Polymorphist could make for a great mono-blue Cascade deck, Kongming, "Sleeping Dragon" miiiight do something interesting, and Kwende, Pride of Femeref is another solid addition to the overwhelming amount of White commanders and acts like a slightly Nerfed Odric, Lunarch Marshal. And these are just the ones I thought were worth mentioning. I really want this idea to catch on, because Pauper EDH is struggling, and it saddens me.

Edit: I've been told that you can use any uncommon in Pauper Dragon Highlander. My input isn't nearly as useful anymore, but I would like to say that a lot of these have great potential for Pauper EDH nonetheless.

Demarge on Battle⚡️Born

1 month ago

Shefet Dunes as another hurt yourself land you can run in a mono color commander (Ancient Tomb as a non budget consideration, or a proxy if you can run them in your playgroup).

you may find plenty of use out of Oketra's Monument, dominaria also has some pretty good creatures in Baird, Steward of Argive as a soldier with a defensive effect, Kwende, Pride of Femeref on the other hand interacts well with archetype or field marshal changing that first strike into double. Brave the Elements can really save your board from red board wipes while also being an option to blast past another token deck's army.

if you find yourself facing some stronger commander decks Thalia, Guardian of Thraben can tax those cantrips and most combos competitive lists run, Stony Silence can shutdown the broken mana rocks, Angel of Jubilation can shutdown fetch lands and sac combos Rest in Peace stops those pesky reanimation and delve strategies.

seshiro_of_the_orochi on Lightning Dragon Form

2 months ago

I really like the idea behind this, but the dragon-heavy creature base seems weird. I see the enduring ideals, and I feel like adding some defensive enchantments like Ghostly Prison and Sphere of Safety in place of some of the cheap dragons could help you a lot. Also, there is Baird, Steward of Argive.

TriusMalarky on Decks to live/die post-rotation

2 months ago

I see a few things happening:

  1. The current RB Aggro deck will be destroyed, leaving a gap in the fast, aggressive deck area unless Guilds builds some powerful aggressive archetypes. I can see a token-based deck being something to contend with, because 1) Selesnya is in Guilds, 2) Look at Goblin Chainwhirler, Plague Mare, and Baird, Steward of Argive. They are all swarm hosers, meaning they are potentially really good sideboard cards once Guilds is out. This could mean they plan on giving Selesnya a real hunk of power, or at least something they want those backup cards ready for in order to keep it under control. So no, Chainwhirler doesn't die entirely, but it stays as a mainly sideboard or backup weapon.

  2. Stompy and/or Dragons will be strong. I recommend getting a playset of Transmogrifying Wand for your sideboard early, in case this happens. If it doesn't happen, you're out what, $4 max? I'd risk it. This because aggro dies out, and Stompy's already solid.

  3. GRAVEYARD DECKS. With Surveil, Jump-Start, and Golgari existing in Guilds, along with Stitcher's Supplier, get some 'yard hate.

And yes, screw turbofog and control. Unless the Stompy and/or Aggro is strong enough, it'll stay around and be a menace.

draaien on Historic/Artifact (Budget deck)

2 months ago

I feel like this deck needs to tend either to a midrange deck with additions like Traxos, Scourge of Kroog. Together with Voltaic Servant this card works like a normal 4 mana 7/7 trample. To go this road not much needs changing. Just cut some of the combo pieces that do nothing outside the combo like Mishra's Self-Replicator. Manalith is also really not needed when running 24 lands in 2 colours. Maybe consider cutting some of the really defencive cards as well if you go this road like Baird, Steward of Argive and Amulet of Safekeeping this can go into your sideboard though if you are facing token decks. Skilled Animator would also be in the main board in this case. Using some of the board wipes white provides or more counters blue provides should at least be in the sideboard.

Or you could focus on is the combo part of the deck. This seems to be a bit further off because in this case the deck should be loaded with boardwipes (Settle the Wreckage, Cleansing Nova) and counters (Cancel,Essence Scatter) . An interesting counter to look into either way is Hornswoggle as the treasures this provides will always turn into 5/5 in this deck. If you want to go full combo you need as many copies of each combo piece as you can and cut all the clutter. Stuff like Relic Runner, Sparring Construct and everything else that isn't control or card draw/fixing.

A fun card you migth want to run because it is fun is Magistrate's Scepter in the defencive set-up you can always treathen a counter and then on the end of their turn load it up.

Wintermoon on Dakkon Blackblade Resharpened

2 months ago

Ok, as promised I arrived home and I'm going to help you out, I'll redo the suggestions I did on reddit and complete with the rest.

I would add Liliana of the Dark Realms to tutor some swamps, altho you already have several things to fetch lands, so it is up to you if you feel the need for it. Hatred is a card I recommend 100%, it's great as a finisher, and if your commander already has lifelink even better. If you can afford a Urborg, Tomb of Yawgmoth then Nightmare Lash and Lashwrithe are good additions aswell. Weathered Wayfarer, Herald of Leshrac, Leonin Shikari, Oreskos Explorer, Taj-Nar Swordsmith, Divine Reckoning, Bloodforged Battle-Axe, Grappling Hook and/or Fireshrieker, Felidar Umbra, Hammer of Nazahn, Infiltration Lens, Kusari-Gama, Thaumatic Compass  Flip, Myriad Landscape, Shizo, Death's Storehouse, Phyrexian Arena, Vona's Hunger, Crucible of Worlds. Torment of Hailfire and Exsanguinate are always good finishers in a black deck, and since you will be tutoring lands a lot you can guarantee a good value for X.

Also if your playgroup plays a lot with graveyard consider Bojuka Bog.

I think with the colors you have and playing Voltron you should add some pillowfort stuff to the deck, like: Ghostly Prison, Propaganda, Collective Restraint, Teysa, Envoy of Ghosts, No Mercy, Dread, Baird, Steward of Argive, Windborn Muse, Michiko Konda, Truth Seeker, maybe Darien, King of Kjeldor could work too.

From what you already have on the deck I would remove the following cards: Darksteel Ingot and Fellwar Stone are not necesary, I know both of these are fixing but you already have several lands with 2 colors and plenty of land fetching, you don't need these. Helm of the Host is great, I love this equipment but in this specific deck I am not sure if it is worth it. At least not for the commander imo, but to use it on the other creatures you have that offer utility, specially the ones with ETB or the "propaganda" creatures, then it is definitly worth to keep in the deck. Lightning Greaves is loved by so many people but I don't really like it much, I mean the 0 equip is great, plus the haste but I don't like shroud, yes it protects your crature but also screws you, while it is equipped you can't equip other stuff on the same creature or enchant it, etc... So if you have no other creature to swap it and allow you to target your commander again you are basicly screwed, I don't think it is worth to occupy a slot with it. Same goes for Whispersilk Cloak, blue already gives you unblockable if you want, not worth to have this with the downside of shroud, I'd rather replace it with Aqueous Form for example. Mask of Avacyn is nice to protect your commander but that's all it gives, if you need a slot for something this is a card I would remove. Vedalken Orrery... You don't need this, I know the ability is nice and quite tempting but in a voltron deck you don't really need this, I would only keep it if there was a free slot with nothing better to put in it, but even then I think I'd rather add some equipment or aura instead of this. Baleful Strix is nice but for 1 more mana I'd rather have Phyrexian Arena in play, much better. Dreamscape Artist is nice if you can play lands from the graveyard, with Crucible of Worlds and similar cards, which btw is a nice recommendation for the deck, Crucible of Worlds would help you get your lands back when facing land destroyers or milling decks. Also not sure about Emeria Shepherd, I mean you can deffinitly trigger her several times, but idk. I would test the deck with her and see how she does, if she doesn't seem to be useful most of the times I would replace her, for example for the same CMC I would prefer Herald of Leshrac, much more synergy with your commander. Jhoira's Familiar is nice too, but again it is also one I would remove IF a slot is needed for something else. I'm also not sure about Walking Atlas, I think most of the times it will be a dead card on the board because you won't have land cards in hand at some point, making him generally a wasted spot on the deck. Yes he can be great in some situations, but when putting cards in a deck you gotta try and put the cards that will be good in any stage of the game, not only sometimes, and this guy is one of those "sometimes" cards. I also think you don't need Disallow and Stoic Rebuttal. I mean as someone who likes to play blue, I know how good and safe it feels to have some counterspells but in this specific deck you don't need that many, I would even say none but since you are playing blue anyway, 1 or 2 could be helpful but no more than that, remember the goal of the deck is commander damage, you already have a lot of protection for your commander in equipments and/or auras, you don't really need counterspells to protect him, so if you need slots for other cards I would even say remove all counterspells. I'm not a fan of Detention Sphere in commander, yes if your opponents have the same card in play it is great, but most of the times it won't happen, again it is one of those cards that are good sometimes but not always so I'd take it out. Regarding your lands I don't like much of Submerged Boneyard and Forsaken Sanctuary, Sunken Hollow and Caves of Koilos would be 2 good replacements that are not very expensive. I would also remove Temple of the False God and put instead some basic land, I mean yeah that 1 extra mana is nice and can help you but I'd rather have 1 more basic land to fetch with the artifacts, etc.

To sum it up, I think this deck works best as a mainly W/B deck with a splash of blue, for some of the Propaganda effects it provides plus the evasion and card draw/selection. Other than that what you want for Voltron and to fetch lands you will find it on white, black and colorless.

One small note, I think you have way too many things to fetch basic lands, maybe you could cut down 1 or 2, not sure. That's one of those things that require some playtesting, never played with so many so I am not sure how good or bad it can be.

That's all I guess. I bet there are some more good things for this deck but I don't know it all, yet! I know some of my suggestions are not budget but you can just add them to the aquireboard section, for one day later if you decided to include them.

Helping you out with this deck hyped me to try and make one with Korlash, Heir to Blackblade, as a nod to your own deck. If you ever need anything don't hesitate to contact me here or on reddit.

Hope my suggestions were helpful, and kick your friends's asses with Dakkon. Stay well :)

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