|Commander / EDH||Legal|
Printings View all
Combos Browse all
Baird, Steward of Argive
Legendary Creature — Human Soldier
Creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures.
Price & Acquistion Set Price Alerts
|Have (14)||NixterFenix , nakni , Cunningcrow , MattN7498 , Cazaz0816 , Dimarx , Bezter , philktoken8998 , slemulv , orzhov_is_relatively_okay819 , , AllDayTayTay , FuneralofGod , Thunderbeard|
|Want (7)||vilat , Nebulacreator , reimannsum , kovellen , frands24 , maniac1198 , diestoremoval|
Baird, Steward of Argive Discussion
2 weeks ago
I really like the idea behind this, but the dragon-heavy creature base seems weird. I see the enduring ideals, and I feel like adding some defensive enchantments like Ghostly Prison and Sphere of Safety in place of some of the cheap dragons could help you a lot. Also, there is Baird, Steward of Argive.
2 weeks ago
I see a few things happening:
The current RB Aggro deck will be destroyed, leaving a gap in the fast, aggressive deck area unless Guilds builds some powerful aggressive archetypes. I can see a token-based deck being something to contend with, because 1) Selesnya is in Guilds, 2) Look at Goblin Chainwhirler, Plague Mare, and Baird, Steward of Argive. They are all swarm hosers, meaning they are potentially really good sideboard cards once Guilds is out. This could mean they plan on giving Selesnya a real hunk of power, or at least something they want those backup cards ready for in order to keep it under control. So no, Chainwhirler doesn't die entirely, but it stays as a mainly sideboard or backup weapon.
Stompy and/or Dragons will be strong. I recommend getting a playset of Transmogrifying Wand for your sideboard early, in case this happens. If it doesn't happen, you're out what, $4 max? I'd risk it. This because aggro dies out, and Stompy's already solid.
GRAVEYARD DECKS. With Surveil, Jump-Start, and Golgari existing in Guilds, along with Stitcher's Supplier, get some 'yard hate.
And yes, screw turbofog and control. Unless the Stompy and/or Aggro is strong enough, it'll stay around and be a menace.
3 weeks ago
I feel like this deck needs to tend either to a midrange deck with additions like Traxos, Scourge of Kroog. Together with Voltaic Servant this card works like a normal 4 mana 7/7 trample. To go this road not much needs changing. Just cut some of the combo pieces that do nothing outside the combo like Mishra's Self-Replicator. Manalith is also really not needed when running 24 lands in 2 colours. Maybe consider cutting some of the really defencive cards as well if you go this road like Baird, Steward of Argive and Amulet of Safekeeping this can go into your sideboard though if you are facing token decks. Skilled Animator would also be in the main board in this case. Using some of the board wipes white provides or more counters blue provides should at least be in the sideboard.
Or you could focus on is the combo part of the deck. This seems to be a bit further off because in this case the deck should be loaded with boardwipes (Settle the Wreckage, Cleansing Nova) and counters (Cancel,Essence Scatter) . An interesting counter to look into either way is Hornswoggle as the treasures this provides will always turn into 5/5 in this deck. If you want to go full combo you need as many copies of each combo piece as you can and cut all the clutter. Stuff like Relic Runner, Sparring Construct and everything else that isn't control or card draw/fixing.
A fun card you migth want to run because it is fun is Magistrate's Scepter in the defencive set-up you can always treathen a counter and then on the end of their turn load it up.
3 weeks ago
Ok, as promised I arrived home and I'm going to help you out, I'll redo the suggestions I did on reddit and complete with the rest.
I would add Liliana of the Dark Realms to tutor some swamps, altho you already have several things to fetch lands, so it is up to you if you feel the need for it. Hatred is a card I recommend 100%, it's great as a finisher, and if your commander already has lifelink even better. If you can afford a Urborg, Tomb of Yawgmoth then Nightmare Lash and Lashwrithe are good additions aswell. Weathered Wayfarer, Herald of Leshrac, Leonin Shikari, Oreskos Explorer, Taj-Nar Swordsmith, Divine Reckoning, Bloodforged Battle-Axe, Grappling Hook and/or Fireshrieker, Felidar Umbra, Hammer of Nazahn, Infiltration Lens, Kusari-Gama, Thaumatic Compass Flip, Myriad Landscape, Shizo, Death's Storehouse, Phyrexian Arena, Vona's Hunger, Crucible of Worlds. Torment of Hailfire and Exsanguinate are always good finishers in a black deck, and since you will be tutoring lands a lot you can guarantee a good value for X.
Also if your playgroup plays a lot with graveyard consider Bojuka Bog.
I think with the colors you have and playing Voltron you should add some pillowfort stuff to the deck, like: Ghostly Prison, Propaganda, Collective Restraint, Teysa, Envoy of Ghosts, No Mercy, Dread, Baird, Steward of Argive, Windborn Muse, Michiko Konda, Truth Seeker, maybe Darien, King of Kjeldor could work too.
From what you already have on the deck I would remove the following cards: Darksteel Ingot and Fellwar Stone are not necesary, I know both of these are fixing but you already have several lands with 2 colors and plenty of land fetching, you don't need these. Helm of the Host is great, I love this equipment but in this specific deck I am not sure if it is worth it. At least not for the commander imo, but to use it on the other creatures you have that offer utility, specially the ones with ETB or the "propaganda" creatures, then it is definitly worth to keep in the deck. Lightning Greaves is loved by so many people but I don't really like it much, I mean the 0 equip is great, plus the haste but I don't like shroud, yes it protects your crature but also screws you, while it is equipped you can't equip other stuff on the same creature or enchant it, etc... So if you have no other creature to swap it and allow you to target your commander again you are basicly screwed, I don't think it is worth to occupy a slot with it. Same goes for Whispersilk Cloak, blue already gives you unblockable if you want, not worth to have this with the downside of shroud, I'd rather replace it with Aqueous Form for example. Mask of Avacyn is nice to protect your commander but that's all it gives, if you need a slot for something this is a card I would remove. Vedalken Orrery... You don't need this, I know the ability is nice and quite tempting but in a voltron deck you don't really need this, I would only keep it if there was a free slot with nothing better to put in it, but even then I think I'd rather add some equipment or aura instead of this. Baleful Strix is nice but for 1 more mana I'd rather have Phyrexian Arena in play, much better. Dreamscape Artist is nice if you can play lands from the graveyard, with Crucible of Worlds and similar cards, which btw is a nice recommendation for the deck, Crucible of Worlds would help you get your lands back when facing land destroyers or milling decks. Also not sure about Emeria Shepherd, I mean you can deffinitly trigger her several times, but idk. I would test the deck with her and see how she does, if she doesn't seem to be useful most of the times I would replace her, for example for the same CMC I would prefer Herald of Leshrac, much more synergy with your commander. Jhoira's Familiar is nice too, but again it is also one I would remove IF a slot is needed for something else. I'm also not sure about Walking Atlas, I think most of the times it will be a dead card on the board because you won't have land cards in hand at some point, making him generally a wasted spot on the deck. Yes he can be great in some situations, but when putting cards in a deck you gotta try and put the cards that will be good in any stage of the game, not only sometimes, and this guy is one of those "sometimes" cards. I also think you don't need Disallow and Stoic Rebuttal. I mean as someone who likes to play blue, I know how good and safe it feels to have some counterspells but in this specific deck you don't need that many, I would even say none but since you are playing blue anyway, 1 or 2 could be helpful but no more than that, remember the goal of the deck is commander damage, you already have a lot of protection for your commander in equipments and/or auras, you don't really need counterspells to protect him, so if you need slots for other cards I would even say remove all counterspells. I'm not a fan of Detention Sphere in commander, yes if your opponents have the same card in play it is great, but most of the times it won't happen, again it is one of those cards that are good sometimes but not always so I'd take it out. Regarding your lands I don't like much of Submerged Boneyard and Forsaken Sanctuary, Sunken Hollow and Caves of Koilos would be 2 good replacements that are not very expensive. I would also remove Temple of the False God and put instead some basic land, I mean yeah that 1 extra mana is nice and can help you but I'd rather have 1 more basic land to fetch with the artifacts, etc.
To sum it up, I think this deck works best as a mainly W/B deck with a splash of blue, for some of the Propaganda effects it provides plus the evasion and card draw/selection. Other than that what you want for Voltron and to fetch lands you will find it on white, black and colorless.
One small note, I think you have way too many things to fetch basic lands, maybe you could cut down 1 or 2, not sure. That's one of those things that require some playtesting, never played with so many so I am not sure how good or bad it can be.
That's all I guess. I bet there are some more good things for this deck but I don't know it all, yet! I know some of my suggestions are not budget but you can just add them to the aquireboard section, for one day later if you decided to include them.
Helping you out with this deck hyped me to try and make one with Korlash, Heir to Blackblade, as a nod to your own deck. If you ever need anything don't hesitate to contact me here or on reddit.
Hope my suggestions were helpful, and kick your friends's asses with Dakkon. Stay well :)
1 month ago
1 month ago
It isn't a whole bunch of fun to play against, and the minimal card draw is an issue against control decks (Esper, UB, and UW Control) but otherwise, it's incredibly consistent against mid-range and aggro. I want to replace a few cards in the deck for Teferi and sideboard cards with Argile's Blood Fast and maybe a Sorcerous Spyglass or 2. I find myself rarely boarding in the Spell Pierce and Essence Scatter and the Baird, Steward of Argives are unplayable.
1 month ago
A lot of things have changed since you last played. No worries though. Just to let you know, Kaladesh/Aether Revolt and Amonkhet/Hour of Devastation will rotate out of Standard in October to make room for Guilds of Ravinica. I will be excluding cards from those four sets so you don't invest in cards cycling out of a format.
I also need to know if you're going for a budget, mid-cost or no limit in cost deck.
Here are some Artifacts, Colorless, Lands and (B/W)Orzhov to look for in Standard are as follows in no particular order.
Cleansing Nova | Vraska's Contempt | Cast Down | Seal Away | Twilight Prophet
Karn, Scion of Urza | Isolated Chapel | Field of Ruin | Arguel's Blood Fast Flip | Settle the Wreckage
Invoke the Divine | Sovereign's Bite | Arvad the Cursed | Take Vengeance | Aryel, Knight of Windgrace
Baird, Steward of Argive | Benalish Marshal | Danitha Capashen, Paragon | Divest | Duress
Shalai, Voice of Plenty | Resplendent Angel | Axis of Mortality | Bishop of Rebirth | Call to the Feast
Vona, Butcher of Magan | Champion of Dusk | Profane Procession Flip | Elenda, the Dusk Rose | Legion Lieutenant
1 month ago
Have you tried Baird, Steward of Argive? It seems like something that fits here.