Nimbus Wings

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Zendikar (ZEN) Common

Combos Browse all

Nimbus Wings

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 and has flying.

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Nimbus Wings Discussion

Homelessguy on Enchantment EDH

15 hours ago

If you're running Bear Umbra you can run Aggravated Assault.

I also suggest Spirit Mantle and Holy Mantle or maybe Rogue's Passage to get in Commander damage without being blocked.

Might look into Mage Slayer as well, Angelic Gift or Nimbus Wings and Shield of the Oversoul can give flying, Messenger's Speed to give trample also Rancor.

Gift of Immortality over Shielded by Faith between the two you get more help from board wipes with gift.

And Retether.

Zarigua on Trollololol

2 months ago

RazortoothMtg,

Those are some great suggestions. As to why Courier Hawk, it was a budget friendly way to work in flying and vigilance. Another plus side to it was the mana cost. I can get it out turn two normally and then turn 3 + 4 I can focus on getting my more vital enchants on the board. With a 3 mana creature I worry my timing would get thrown off. Even in ideal conditions Serra Avenger is still played on the third turn. I will admit that originally I had used Nimbus Wings but removed it because I didn't feel I had enough creatures. I've tweaked the deck some since then and added Kor Spiritdancer which would combo much better with Nimbus Wings so I may go back to that.

Another issue is deck size. I prefer to keep it at 60 and there were definitely some tough calls on cards I wanted but had to pass on. Thanks for chiming in on the deck though. I haven't played in probably three years so lots of new cards I haven't seen yet which makes feedback a wonderful thing.

sonnet666 on I Need Help Making My ...

3 months ago

Wild Research has a color identity, and is not legal for your deck.

The only way I can think of to attach lots of auras to Uril at the same time is to play Retether, Open the Vaults, or Replenish while you have Uril out and a lot of auras in the graveyard already. Either that or play Primal Surge and hope you don't hit a non-permanent. Up to you whether you think either of those are a good idea.

The ONLY ways for you to deal infect damage with Uril in Naya colors are Grafted Exoskeleton and Triumph of the Hordes. There are no other cards that grant infect to a creature outside of blue and black.

Symmetrical card draw is very bad in EDH, since it just gives people more gas to answer you or win the game ahead of you. Font of Mythos, Horn of Greed, Howling Mine, Omen Machine, Temple Bell, and Rites of Flourishing should all be cut. Wheel of Fortune and Reforge the Soul are usually better because you can wait to cast them until you have no hand and your opponents have lots of cards, but you actually have better options in green, so I'd recommend cutting at least Reforge.

Replace with the following: Sram, Senior Edificer, Kor Spiritdancer, Rishkar's Expertise, Sage's Reverie, Soul's Majesty, Abzan Beastmaster, Mesa Enchantress, Verduran Enchantress, and Eidolon of Blossoms (maybe).

You also NEED better ramp. Tithe, Cultivate, Journey of Discovery, Elfhame Sanctuary, and Kodama's Reach are all sub-par and should be cut. 41 lands is also WAY too high. You'll be able to ramp much more consistantly if you cut that down. You can go down to 35 lands without a problem, and then after that you can cut one land for every 0 CMC mana rock you add to the deck. (Don't worry about Exploration, Burgeoning, and Oracle of Mul Daya being less effective. The extra draw factor will offset that. I would probably cut Azuza though, since she doesn't give you much if you aren't flooded with land.) Out of your lands, Jungle Shrine, Maze of Ith, Mikokoro, Center of the Sea, and Temple of the False God are all kind of bad and could be cut. Some better utility lands would be Kessig Wolf Run and Hall of the Bandit Lord.

All of the following are better ramp than you have: Mana Crypt, Mox Diamond, Chrome Mox, Lotus Petal, Lotus Bloom, Ancient Tomb, Nature's Lore, Three Visits, Coalition Relic, Boros Signet, Selesnya Signet, Gruul Signet, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Avacyn's Pilgrim, Dryad Arbor (tutored off of Green Sun's Zenith, Harrow, Crop Rotation (into Ancient Tomb), Gemstone Caverns, Chromatic Lantern (maybe), Joraga Treespeaker (maybe), Skyshroud Claim (maybe), Trace of Abundance (maybe), Fertile Ground (maybe), Utopia Sprawl (maybe), and Wild Growth (maybe). You may also want to consider Herald of the Pantheon or Hero of Iroas to reduce the cost of your spells.

Now, on to the auras. You have a ton of auras that don't really do... anything? I get that you want to buff Uril as much as possible, but EDH is format of card advantage, and you really shouldn't be playing cards that just read, "your commander gets +2/+2."

I would cut all of the following Abzan Runemark, Angelic Destiny (this really doesn't give you much for 4 mana), Asha's Favor, Burrowing, Call To Serve, Cave Sense, Crown of Awe, Dust Corona, Eternal Warrior, Griffin Guide, Gryff's Boon, Inviolability (He already going to be the biggest thing around, why do you need this?), Murder Investigation (You have no support for these tokens.), Nimbus Wings, Serra's Embrace, Triclopean Sight, Vigilance, and Vow of Duty.

And here's what I recommend in their place:

Double strike: Battle Mastery, Runes of the Deus, and Duelist's Heritage. Literally the best effect you can Uril, since it will double all the other buffs you're giving him.

Massive Gains: Ethereal Armor, Eidolon of Countless Battles, and Helm of the Gods (not an aura but w/e). If you're going to have cards that just buff your commander, it might as well be for a LOT.

Extra Card Advantage: Sixth Sense, Keen Sense, and Snake Umbra. These guys are cheap extra draw factor.

Trample: Rancor (best), Armadillo Cloak, Unflinching Courage, and Eldrazi Conscription (maybe). After Protection, Trample is the most reliable way to get damage through in your colors.

Haste: Instill Energy, Messenger's Speed, Cartouche of Zeal, Fervor, and Fires of Yavimaya. Hasting a Voltron commander is the best way to get your beats in asap.

Extra protection for your commander: Shielded by Faith, Spider Umbra, Hyena Umbra, Felidar Umbra, Bear Umbra, and Flickerform. (Speaking of protection, Tajuru Preserver, Grand Abolisher, Vexing Shusher, Gaea's Herald, and Sigarda, Host of Herons are all good ways to make sure Uril can't be messed with.)

Also put in Spirit Loop. It's cheap and comes back if Uril leaves play somehow.

Other miscellaneous stuff:

Heliod's Pilgrim, Open the Armory, and Plea for Guidance are other tutors you could include. Open the Armory also grabs Grafted Exoskeleton and Helm of the Gods if you put them in, so I'd recommend it.

Nomad Mythmaker might make a useful recovery tool.

Mayael's Aria buffs Uril, gains you life, and can straight up win the game for you, nuff said.

If you can find the space, you could really use better board control to deal with problem permanents. Here are some good removal spells in your colors: Swords to Plowshares, Beast Within, Chaos Warp, Oblation, Krosan Grip, Oblivion Ring, Qasali Pridemage, Return to Dust, Hull Breach, Winds of Rath, Chandra's Ignition, Austere Command, and Wrath of God.

And that's all I can think of at the moment. Good luck.

NewAgeDoom on Need help fine-tuning RW Aggro

5 months ago

I've received a deck from a friend of mine who doesn't play anymore. I feel like this could be something I really want to play (Just for fun/casual play), but I also feel like there's a lot of room for fine-tuning. Would anyone mind giving some input on this deck list?

3 Boros Signet

3 Spitemare

4 Scourge of the Nobilis

3 Hearthfire Hobgoblin

2 Lightning Bolt

2 Master Warcraft

3 Balefire Liege

3 Boros Swiftblade

3 Nimbus Wings

4 Hobgoblin Dragoon

4 Boros Guildmage

3 Glory of Warfare

10 Mountain

7 Plains

TheVectornaut on Do you have any "pet" ...

6 months ago

In my old game club, a lot of us ended up with cards that defined our decks, even if those decks were awful.

I was the Grazing Gladehart guy.

Ryan was the Psychosis Crawler guy.

Drew was the Gulf Squid guy.

Austin was the Nimbus Wings guy.

And my teacher, Mr. Flesher, was the Glittering Lynx guy.

SlimJim83 on

7 months ago

Great idea! Have you considered Nimbus Wings? It would interact well with Murder Investigation and might even replace Angelic Gift of you're willing to give up the card draw.

Hyato on Aura Rangers ($26)

8 months ago

@zephyr_chang

I traded Aura Gnarlid and Ghostblade Eidolon for Battle Mastery and Gladecover Scout - for now at least. I like how Gnarlid can become quite unblockable.

After a quick search, I've found Nimbus Wings, Glaring Aegis, Journey to Nowhere, Conviction, Gryff's Boon and Burden of Guilt.

They're all 1 or 2 CMC and can make a difference.

Nimbus Wings and Gryff's Boon can make my attacks fly above most defenses. One has better bonuses and the other is replayable.

Glaring Aegis and Conviction both give good bonuses for defense or (somewhat) offense, making my creatures less scared of stronger walls. The first is cheaper and has an utility, the second is safer.

Journey to Nowhere and Burden of Guilt can open the board for me. I prefer these over the flying ones especially when having to face Hurricane and others of the like.Any suggestions?

TheMadRocketeer on Whack-A-Drac [Anti-Vampire]

9 months ago

On re-reading my comment just above, I realized I should have said Circle of Protection: White and Rune of Protection: White. The auras I have for casting on my own stuff aren't that critical either, in hindsight. There's Prismatic Ward, which becomes pretty much unneeded if Painter's Servant is operating, and Nimbus Wings, which could be be replaced by colorless equipment. So, I should reconsider Ruffigan's suggestions.

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