Plains

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Limited Legal
Heirloom Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

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Plains

Basic Land — Plains

: Add to your mana pool.

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Plains Discussion

Deefy on Group Hugs

14 hours ago

The only cards in your deck that are standard legal are:

Forest

Island

Plains

Mountain

Khunjund on Lich's Approach to the Glorious Trials

4 days ago

Okay, if you wanted to be really rigorous regarding your colours, you could play something like this:

2 Canyon Slough

2 Clifftop Retreat

4 Concealed Courtyard

1 Dragonskull Summit

4 Evolving Wilds

4 Forsaken Sanctuary

4 Isolated Chapel

1 Mountain

1 Plains

1 Swamp

But then all your mana would come into play tapped. My previous suggested mana base wasn't great (I had missed the Gideon of the Trials, so I didn't take it into account), but at least it made it so you wouldn't have to pray to get Gifted Aetherborn out on turn two.

Khunjund on GBUW: ₩ᴬʅʅֆ [MTGO BUDGET]

6 days ago

When planning a mana base, you need to find the most demanding cards to cast in each of your colours, then make sure you have enough sources of each colour to match those requirements. Frank Karsten wrote an article showcasing these requirements, if you don't want to bother with hypergeometric probabilities. It's often acceptable to be a few sources short, depending on the situation. For example, in your previous list, you had Wall of Frost, which normally requires 19 blue sources to reliably cast on turn three, but my previous suggested mana base had 17 sources, since this card wasn't integral to your game plan, and the rest of the colour wasn't as demanding. (Looking back, I could even have shaved off a few more, since it was a singleton.) Lands count as one source of every colour they produce, and you can count fetchlands as five-colour lands, if you have the right shocklands to go with them. For basic lands, the guideline I generally follow is: if I had all the basic lands in my deck in play, and no other lands, would I be able to cast every single spell in my deck?

Looking at your revised decklist, the mana base I would suggest is the following (cutting two Wall of Vines for two lands):

2 Breeding Pool

3 Forest

2 Hallowed Fountain

1 Island

4 Misty Rainforest

1 Overgrown Tomb

1 Plains

1 Stomping Ground

1 Swamp

2 Temple Garden

4 Windswept Heath

As you can see, this list has 17 sources of green (higher than the minimum 14, but helpful in case you need to cast Chord of Calling with few creatures), 13 sources of white (this is one short for a turn one Perimeter Captain, but it's only a two-of and other one-drops take priority), 13 sources of blue (one higher than the minimum 12 to help transmute Drift of Phantasms without creatures, but a reliable transmute would require blue sources), and 10 sources of black (one higher than the minimum 9 because of Doran, the Siege Tower in the boardI would go up to 12 black sources had it been in the main). I assume the two copies of By Force are a meta call. You didn't need sources other than your creatures for this when it was in the board, but if it's main, then I suggest putting in one Stomping Ground (or Cinder Glade; again, all dual lands can be substituted to fit your budget).

It's pretty old, but you can check this video for an example of the application of the principles listed above. (Keep in mind that, since he goes by experience rather than mathematics, his numbers are a bit off; e.g. you should have around 16 sources of red to cast Stormbreath Dragon on turn five.)

In any case, by taking Doran, the Siege Tower out of the main and upping the number of copies of Freed from the Real, I assume you're transitioning from a beatdown plan primary with a backup combo to full-on combo with a beatdown secondary in Assault Formation, in which case I recommend you swap out Wall of Vines for Wall of Shards.

Khunjund on Lich's Approach to the Glorious Trials

1 week ago

Considering the heavy colour requirements of the cards in this deck, I think you should strive for a manabase that looks something like this:

1 Clifftop Retreat

4 Concealed Courtyard

4 Dragonskull Summit

4 Evolving Wilds

1 Forsaken Sanctuary

4 Isolated Chapel

1 Mountain

2 Plains

3 Swamp

This would slow down your mana rather significantly, however, which would be a problem with your current mana curve, but which brings me to my second concern: it seems to me like this deck doesn't have a clear game plan. Your creature lineup suggests a low-to-the-ground aggro deck, but then you have cards like Renewed Faith and Approach of the Second Sun, which seem more fitting for a control deck. I get that you want creatures so you can do something with the extra turns you get out of Glorious End, which is why personally, I would go for more of a mid-range creature curve and put Lyra Dawnbringer in the main. (Also, since Approach of the Second Sun is just a secondary win-condition, I'd probably keep only one copy.)

Khunjund on GBUW: ₩ᴬʅʅֆ [MTGO BUDGET]

1 week ago

If you wanted an ideal manabase, considering the composition of the deck as it is now, with the same number of lands, I'd say it would resemble this:

2 Breeding Pool

2 Flooded Strand

1 Forest

1 Hallowed Fountain

3 Island

4 Misty Rainforest

1 Overgrown Tomb

1 Plains

1 Swamp

1 Temple Garden

1 Verdant Catacombs

1 Watery Grave

2 Windswept Heath

If you want, you can substitute all the dual lands with budget options of your choice, but in that case, I recommend having at least Canopy Vista, Prairie Stream, and Sunken Hollow (or Scattered Groves, Irrigated Farmland, and Fetid Pools), so you can get them with the fetchlands you already have.

Khunjund on W/W

1 week ago

In theory, you need 22 sources of White mana to reliably cast Benalish Marshal on curve. Now, you can cheat a bit, but I definitely recommend swapping out the Zhalfirin Voids for Plains at least, because as is, you don't even have one chance in three of casting it on your third turn.

Khunjund on angels, knights, elves, oh my!

1 week ago

As is, your mana base really doesn't support both Benalish Marshal and Steel Leaf Champion, and it likely never could, since, as an aggro deck, you can't really afford to play too many tapped lands. Since you lean more heavily towards White, you should consider switching your two copies of Champion for more Marshals. I also recommend cutting three Forests and a Plains for four Scattered Groves, to help reliably cast it on curve. Your copy of Dub seems like a fun-of, and you'd most likely benefit by switching it out for a Cast Out, an Ixalan's Binding, or even a third Blossoming Defense.

LuxCannonator on Orzhov Witches Cauldron

1 week ago

Honestly you could probably get away with dropping the Plains, I would add a few Temple of Silence's and a few more Ghost Quarter's. Maybe 1 more Shambling Vent. Sideboard I would add more Gifts and maybe some High Priest of Penance.

Orzhov Charm Could work quite well in here, as well as Proclamation of Rebirth.

Other than that it looks good, +1 from me.

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