|Commander / EDH||Legal|
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Basic Land — Plains
: Add to your mana pool.
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|Have (11)||Kravian , DudeMan1031 , Mogar , julianjmoss , pskinn01 , maR2307 , gildan_bladeborn , , clayperce , H@nktheTank , mydecksuxcuzimnotrichlikeu|
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1 day ago
Menace as a keyword really catches people off-guard with most of the common decks, and having several instances of Indestructible, Menace, Vigilance and Trample with Enchantments and Instants gives them just too many targets for removal/countering (according to what I've seen locally at least).
Also considering cutting copies of Angel of Invention, Hanweir Garrison and/or Lone Rider Flip for 1/2/3 Thalia, Heretic Cathar. Forcing things to enter tapped is a great passive way to get damage through.
1 day ago
Whitemane Lion would provide a way to get multiple triggers out of the Soul sisters and the ability to dodge removal spells.
1 day ago
Thanks for the deck idea. I've put together my own budget brew of this for my local FNM meta (Boros Vehicles, G/B Delirium, Izzet Control).
In order to bring down the cost I made the following changes, with effort to maintain the general theme of the deck:
+2 Giant Spectacle (For guaranteed Menace), +2 Nahiri's Machinations (This is used in place of Gideon's +1 for board-wide Indestructible w/ Odric), +3 Stone Quarry (Have only managed to pull 1 Inspiring Vantage from Kaladesh so far), +1 Plains, +1 Mountain (2 extra basics to help with mana fixing since Stone Quarry isn't reliable).
Regardless, thanks again!
2 days ago
I don't think you're running enough lands; your curve is focused around 3 and goes all the way up to 5 and you've got tons of activated abilities and Secure the Wastes to make use of excess mana, so I would probably go up to at least 22 lands. Also, Emeria, The Sky Ruin seems really hard to trigger in this deck with just 16 Plains and no card draw - it's going to be really, really, really late game by the time you can get any use out of it - and coming into play tapped is a pretty big drawback in a deck that wants to be curving out smoothly. It's a powerful effect and I can see why you would want it but I wouldn't play more than 1. Something else to consider is Eiganjo Castle as a 1-of: it doesn't work so well with Emeria, The Sky Ruin so you might not want to include it if you keep the Sky Ruins but there are a lot of legendary creatures in Fox tribal and it's a cheap effect on a land with no inherent drawbacks.
How has Pious Kitsune worked out for you because on the face of it, the card looks really bad? It's fine if you've got an Eight-and-a-Half-Tails out but otherwise it's a 3 mana 1/2 that can tapped to gain 1 life, which is a pretty miserable creature, and you don't really want to run many 8.5 Tails because it's legendary so the Pious Kitsune just seems unreliable. I would suggest Kitsune Blademaster as a replacement, since it's a decently aggressive creature that can make good use out of all the pump effects you're running.
Silverchase Fox is another creature I've found pretty useful in Fox tribal, maybe as a replacement for Devilthorn Fox, although it obviously depends on how likely you think you are to face dangerous enchantments.
Anyway, +1; I'm always happy to see someone else give challenging tribal decks a try.
3 days ago
4 days ago
Welcome to the club! What do you like? Is there a color or strategy you want to use? Is there a card or combo you want to build around? Start with what you like and are interested in, then build in a way that supports what you want to do.
Basic Constructed deck building:
A deck needs a minimum of 60 cards and must be able to be shuffled reasonably quickly and efficiently.
Some general rules of thumb:
60-card decks with three or four copies of the key cards are the most reliable. Don't fall into the trap of making a 85-card deck that has two of everything.
Aim for about 40% lands, or 24 in a 60 card deck. Fast, aggressive decks can go down to 21-22, while slower, control decks want 26 or so.
Skew mana costs toward the lower end. It's always unpleasant to spend your first few turns unable to act due to too many high mana costs.
It's better to do one thing very well than to try to do everything kinda okay. Use one strategy plus a backup plan per deck.
Try your hand at a few drafts. They will expand your collection, let you see some strategies and card interactions, and help you get a firmer grasp of the rules, and you don't need to buy $500 worth of cards to play competitively.