mtg, mtg cards, magic the gathering, gaming, geeks
|Have (58)||SilentArbiter , SinfulDrug , DukeNicky , BlueSlime , sleight_of_land , Cypertur , angrychains , xGamer97x , LiquidKid , Didgeridooda , RubyStrings , Nines19 , M-Kaddy , benjamin_is_nuts , Mythril_Sage , earleymw , smackjack , Dritz , georgeegroeg2013 , Idgit1 , Jelatinator , aebtoga18 , Legendaryone , joshg , Wizard of the Damned , Raistlin911822 , ninjaking92 , CharmedGeek , The Doctor , ricadam , Mr.Hobo , mmdw34 , LioAME3 , muppetgamer , gunpocket , attak , HorrorAvengers , IdiosynCyto , ADalton28 , mtgbass , Eulemann , Ringleader , likeapolygraph , Tyqar , CurrentlyUnavailable , Scytec , westerhack , ducttapedeckbox , Fatred , magnetofqwert , Spootyone , dontjudgemyusername , pskinn01 , WhatTheBleep , Mazzuno , hash-brown , TelleoStar , pengunner|
|Want (14)||VampireYuriGirl , Krayhaft , MisterRoach , cwaugh , Netherziel , cerberus8317 , Remyth , Cobthecobbler , Thiagool , WhatTheBleep , REV666 , meke , morimus , Tribe|
I think there are two decks here. The first uses Gift to tutor Batterskull and equipment that can totally take over a game:
4x Steelshaper's Gift 1x Batterskull 1x Sword of X and Y
1x Sword of V and W
The other uses Puresteel Paladin and cheap equipment to cantrip:
4x Puresteel Paladin 3x Leonin Shikari 3x Etched Champion 8x 0-2 CMC Equipment e.g Bone Saw 4x Cranial Plating 4x Darksteel Citadel
Of these decks I much prefer the first shell, it has fewer equipments and thus fewer bad draws and playing (effectively) five main-deck Batterskull s is sweet against those pesky GBx decks. Also T2 Paladin combo decks already exist, so there's not much to brew.
So, assuming you're on the Gift plan let's draw up a list of cards that might fit in:
We're looking at a White Weenie list that has the best plays of T3 Sword into T4 equip and T5 Batterskull; this is probably tier two at best because combo decks can win on T4.
My initial prototype is as follows:
14 Plains 4 Godless Shrine 4 Isolated Chapel 2 Vault of the Archangel
2 Judge's Familiar 4 Kor Outfitter 4 Squadron Hawk 4 Tidehollow Sculler 3 Soltari Priest 3 Mirran Crusader 4 Lingering Souls
3 Steelshaper's Gift 1 Mask of Memory 1 Sword of Feast and Famine 1 Sword of War and Peace 1 Batterskull
4 Path to Exile 1 Dismember
1 Burrenton Forge-Tender 3 Kataki, War's Wage 1 Mark of Asylum 1 Sundering Growth 2 Rest in Peace
I'm on 3 Gifts because you don't want to draw too much equipment, and seven might be too many already.
Familiar, Hawk, Priest and Souls are evasive sword-carriers.Familiar and Sculler are decent tempo cards.Hawk, Souls and Mask are sources of card advantage.Vault helps stabilize and turns Souls and Hawks into a massive road block vs midrange decks.
I chose the swords that are applicable vs GBx and UWR but you may find Sword of Light and Shadow or Sword of Fire and Ice to be better in your meta; nevertheless you should only cut a sword for another sword (i.e. don't cut Mask of Memory for one).
The singleton Dismember is the fifth Path and is okay early game to clear the way for a suited-up attacker. It's a concession to midrange and Twin, but you may find it unnecessary. It could quite easily be a Zealous Persecution which buys a turn vs Twin, kills Souls, kills Pod's dorks, and makes for some crushing combat vs creature decks; it also kills Bob in a pinch.
I think it might be possible to squeeze in a pair of Tectonic Edge s over some Plains, but you'll have to see if you can get WW consistently with four colorless sources. You might also want to try some number of Horizon Canopy to improve your topdecks late-game, it also makes Engineered Explosives a good sideboard option.
The sideboard is deliberately incomplete, it includes only cards that I think you'll definitely need: Kataki for Affinity, Forge-Tender/Mark for UWR, Rest in Peace for GBx and RUG Twin, Sundering Growth to kill Stony Silence.
2x Silhana Ledgewalker 4x Spirit Mantle 4x Unflinching Courage 1x Ajani, Mentor of Heroes 4x Aura Gnarlid 2x Elfhame Palace 2x Ethereal Armor 6x Forest 1x Ghostblade Eidolon 4x Graypelt Refuge 3x Hero of Iroas 4x Hyena Umbra 4x Kor Spiritdancer 4x Pacifism 6x Plains 2x Sigil of the Empty Throne 1x Skybind 4x Spider Umbra 2x Temple Garden
22-23 lands seems about right. I would build it like this:
Add one Plains and one Selesnya Guildgate . 22 should be a good number of lands for this deck. You will need 50+ trial hands. This is to reduce the effect of randomness present in 5-10 trial hands. 50 still falls within randomness but it reduces it.
Ya but i can't afford losing any more plains for that... just think about most of them are 2 Plains to cast... so having a 6 incolored lands would hurt me so bad.
Nelstone Funny you should mention those items. I actually did remove all the Favored Hoplite cards, as well as the Tethmos High Priest . I added 2x Soldier of the Pantheon and dropped to 19x Plains for a total of 20 lands including Nykthos, Shrine to Nyx . I ended up playing my Green/White heroic deck for FNM, which performed well, going 3-1 overall. It's not a deck you could take to a tournament beyond FNM, but it's a lot of fun to play. I'm currently working on a rotation-safe blue black deck right now.
Yh Nykthos, Shrine to Nyx just totally empties im still unsure if i should take out the Mountain , Island or Plains for some pain lands as hitting that green mana is so important and having access to them for a turn 2 Sylvan Caryatid and then a turn 3 Courser of Kruphix followed by the possible land off the top.
Well, seeing as your mana curve tops out at 5, you can go down to 24 lands. Next, I would go up to 4x Temple of Silence , add 4x Caves of Koilos (which just happen to be about $2 a piece!), and switch your basic lands to 9x Swamp & 7x Plains . This should make your mana base much more consistent!!!
|Avg. draft pick||12.89|
|Avg. cube pick||11.22|
|Commander / EDH||Legal|