|Have (61)||SilentArbiter , bcornett24 , vollrath , DukeNicky , sleight_of_land , Cypertur , xGamer97x , Mazzuno , RubyStrings , Nines19 , M-Kaddy , Mythril_Sage , earleymw , Rhinowarrior , smackjack , angrychains , Dritz , georgeegroeg2013 , Jelatinator , Raistlin911822 , TelleoStar , Fatred , aebtoga18 , Legendaryone , alulien , MuzzleMuffin , Wizard of the Damned , ninjaking92 , CharmedGeek , LioAME3 , The Doctor , ricadam , Mr.Hobo , muppetgamer , gunpocket , scare983 , attak , HorrorAvengers , IdiosynCyto , ADalton28 , ducttapedeckbox , mtgbass , Eulemann , Ringleader , Tyqar , CurrentlyUnavailable , westerhack , likeapolygraph , magnetofqwert , Spootyone , hash-brown , pskinn01 , WhatTheBleep , HavokX , Haxxzor1 , hahmlet , muman717 , Vox_ , bmgworldgaming , adventfaith , SolarDrew|
|Want (12)||VampireYuriGirl , MisterRoach , cwaugh , Netherziel , cerberus8317 , Cobthecobbler , WUBRG... , Thiagool , WhatTheBleep , REV666 , morimus , Remyth|
I thought I'd find an answer on this easily, but somehow it's more troublesome than I'd imagined. That, or it's a dumber question than I think it is, haha.
My question is, do the Staff of the X Magus (like my Staff of the Sun Magus or Staff of the Flame Magus ) abilities work on multicolored lands, or is literally just cards named Plains or mountains in addition to white/red spells?
I really like the triggering with Battlefield Thaumaturge but as I tried to "Playtest" the deck a few times I always ended up starting in late rounds because of lack of mana. I would use a few more basic lands, so that you don't have to skip casting spells in the first rounds because of tapped scry temples. (As you play a lot of white creatures it should be Plains probably). When some of your creatures entered the battlefield the deck starts to make your opponent's life harder, triggering the heroic abilities, then you need more multicolored mana - if it's too late in the game it might be not enough to beat him. It's hard to speed up three colored decks but i would recommend experimenting in your manabase. When I have a more specific idea I'll let you know
Going down to 18 land, with the Azorius Chancery , has worked well for me. The testing changes I've done look like this: -4 Azorius Guildgate , -1 Island , -2 Plains for +4 Azorius Chancery and -2 Azorius Charm for +2 Auramancer's Guise , then +2 Singing Bell Strike , and +1 Steel of the Godhead because I had room.
|0.02 TIX||0.04 TIX|
|Avg. cube pick||11.19|
|Commander / EDH||Legal|
|Quest Magic RPG||Legal|