mtg, mtg cards, magic the gathering, gaming, geeks
|Have (19)||sharkhunter66 , SinfulDrug , The Doctor , DukeNicky , BlueSlime , rache , LiquidKid , M-Kaddy , TheAnnihilator , Mythril_Sage , bookDevourer , earleymw , Dritz , georgeegroeg2013 , Jelatinator , pskinn01 , aebtoga18 , Idgit1 , Wizard of the Damned|
|Want (9)||Krayhaft , Draygo , failurechild88 , MisterRoach , cwaugh , Wolfninja , Netherziel , cerberus8317 , Cobthecobbler|
Thanks for the input. Was considering Mutavault as a replacement for the Selesnya Guildgate or just going to add 3 Plains 1 Forest . After some thought and playtesting I agree so I've kept the Fleecemane and thinking of boarding 2 Brave the Elements.
Looks pretty cool. I'd recommend swapping out a Plains or two for Nykthos, Shrine to Nyx as that mana ramp becomes insane a few turns into the game, but this deck seens relatively solid. Let me know how it goes at FNM. +1 for me.
first of all, thanks for your reply on this.
I had it with more lands (22), I wanted to try something different in order to pop lands from library and curve my deck to better draws late game. any other way to do it? do you think its necessary?
I can easly change?
I am sure that everyone has their own process when building their decks.
Thought I would share the process I follow for virtually every deck that I build.
This process in general keeps the budget down as you are essentially building a Pauper deck around your theme and then subbing in rares that enhance the performance where needed.
Step 1: Choose your theme/colors
Step 2: Select a main win condition. AGGRO, Big Bombs, Mill, Direct Damage etc.
Step 3: Research cards and combos that fit your theme. Try to stick to common/uncommon cards here for budget purposes.
Step 4: Put together a pauper style deck with common/uncommon cards using cards that fit your theme.
Step 5: Test out the pauper card deck with basic lands and/or guildgates.
Step 6: Plan out an alternate win condition and select the rest of the cards to support the alt win con.
Step 7: Now that the deck plays well as a pauper you can start replacing some of the cards with your rares that enhance the decks performance.
Step 8: *Remove and replace basic/guildgate lands with other dual lands to stabilize the mana base. *
This is the process I follow, it may not be best for everyone but it works for me when designing my home brew decks on a budget.
Count up the total devotion (number of occurrences of each mana colour in casting costs).
Get your average CMC by adding up the total CMC of all spells in your deck and divide by the total number of spells.
Base land count should be approx. 33% so for a 60 card deck your base starting point is 20 Lands + the average CMC of your deck.
As a general rule I tend to round DOWN if I have ramp, UP if I don't.
Average CMC = 3.12
3 colour deck
Count up the mana symbols in all of the cards in the deck:
18 white symbols
16 blue symbols
Total; 60 symbols
Get the percentages of each using (Symbol Color Count / Total Symbols) * 100
Replace lands with dual lands as you see fit based on the needs of the deck.
Here is an example of a pauaper deck that almost stands alone as competitive but with some card swapping for rares could become an FNM contender
Here is an example of a starting build and what the end result could end up as:
The end result of this pauper deck resembles:
Harbringer sideboard changes; Nothing, it went smooth, was just super unlucky.F
T1: Habringer - plays mount and Figure.
T1: Chief - draws forest, plays Verdant Catacombs and fetches Watery Grave , plays Thoughtseize , takes Cerodon Yearling . hard choice, but I'd figure this is less persistent, and with vigilence too. (C:15 - H:20)
T3: Harbinger - draws Path to Exile . Attack and swings for 2. (C:8 - H:20),
T4: Harbinger - draws Lightning Helix . Could have used a land... plays helix. (C:4 - H:23)
T4: Chief - draws Creeping Tar Pit . Proceed to play it.
T6: Harbinger - draws Spark Trooper . Lol, jesus man. That mofo only need to take my Boros charm to the face, and he is done. But with all his mana available and I only have 2 of those suckers to play with, I better wait. Plays Cerodon Yearling . Attack with both creatures, swings for 4. In response Abrupt Decay and block.
T6: Chief - draws Flooded Grove . Plays it. Taps 3 and attack with Tar, swings for 3. (C:4 - H:20)
T7: Harbinger - draws Path to Exile .
T7: Chief - draws another f* Tectonic Edge ... plays it.
T8: Harbinger - draws Lightning Bolt (hey b-e-a-uuuutiful)
T8: Chief - draws Verdant Catacombs . Plays it.
T9: Harbinger - draws a second Lightning Bolt !!!1111oneone.. now that %#" mounting can show up no problem!
T9: Chief - draws Creeping Tar Pit , 9 lands in play and still a tec in hand. 10 lands to 2.. wtf.
T10: Chief - draws Remand . Plays tec.
T11: Harbinger - draws Spark Trooper .. jesus, where the fuck is those lands!?
T11: Chief - draws Inquisition of Kozilek , what else could I wish for at this moment? and then just a Snappy mage next turn and it's all perfect. Plays it. Takes Lightning Bolt . Plays Surgical Extraction and target bolt.
T12: Harbinger - draws Plains .. just a bit toooooo late. Proceed to plat it.
T12: Chief - draws Spell Snare , well, must be the second best draw atm lol. Taps 3, attack with Tar, swings for 3. (C:4 - H:17).
T13: Chief - draws Island and plays it. Starting to get dangerous.
T14: Harbinger - draws Plains , jez' give me that stupid mountain.. plays it. Plays Goblin Guide . In response taps 3 and blocks with Tar, in response to turning Creepting Tar, plays Path to Exile . Swings for 2. (C:2 - H:17) Chief finds a swamp and flips top card showing Eternal Witness . End of turn, takes one and fetches Breeding Pool . (C:1 - h:17)
T14: Chief - draws Eternal Witness . Plays Misty Rainforest . Plays it, takes back Eternal Witness and plays that too, takes back Surgical Extraction , plays it and target Lightning Helix . It's getting close.
T15: Harbinger - Draws Mountain ... and that's game folks. Attack and Swings for 8. GG
Game score is now 1-1 .. How Jinxed are these two decks ??
Oh sorry, i meant take out 2 mutavault and 3 island, and add in white sources there, then change spear somewhere else. I didn't make that very clear on second reading of my post. I was thinking more on the lines of replacing 2 mutas and an Island with 3 of a combination of guild gates and Plains , maybe adding in a Judge's Familiar for a Cloudfin Raptor , then maybe taking out maybe 1 Nightveil Specter and something else (not sure what yet) for 2 Spear of Heliod , then adding some fiendslayers to the sideboard.
|Avg. draft pick||12.89|
|Avg. cube pick||11.51|
|Commander / EDH||Legal|