Price & Acquistion Set Price Alerts
|TCGPlayer.com Price||Cardhoarder (MTGO) Price|
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1 day ago
First off, thank you for the input! Especially @pokepower116 - thank you for taking the time!
I agree that Oracle of Mul Daya is better than Courser of Kruphix due to the card advantage. Unfortunately my only verison is tied op in another deck, so for now I'll keep Courser of Kruphix, but it will be upgraded at some point.
Regarding Beast Within vs Oblivion Ring I had the exact same considerations. I opted for Oblivion Ring as my meta is thick with Avacyn, Angel of Hope. I would like to run both, but I don't think I can justify more control in the deck.
I like Rampaging Baloths better than Avenger of Zendikar, but it did not make the cut over the other CMC 6+ cards. Also, if I add this I should also add a bunch of fetches, and though add more landfall cards. It is very likely that I'll do that in the future. Primeval Bounty goes to the same category
I started out with Glare of Subdual in my initial list, but dumped it for a token friendly board wipe. I think I disregarded that it could be used continuously, so now I'll have to reconsider.
Austere Command was also cut in favor of a token friendly wipe. Would you pick it over Hour of Reckoning, Martial Coup, Phyrexian Rebirth or Wrath of God? I can see an argument for choosing it over Wrath of God, but it is also +2 CMC.
I haven't tried the deck yet, as I'm still assembling it, so not sure if I need extra finishers. I do own a couple of Elesh Norn, Grand Cenobite but she also did not make the cut. What would you take out for her?
On a side note; The ACMC for the cards you suggested is 5.5. I want to keep the CMC < 4, preferably around 3. So I'm trying to be conservative about adding cards with high CMC.
2 days ago
While it's true there are no cards banned in Standard, cards are not Standard legal until the set they are to be printed in is released, in this case July 17th.
Also, like others have said before me, you need more lands. You can make a functioning deck, even a good one, with just 18 or 19 lands. Only problem is you can't run any 4-drops. Oh, and you can't run any 3-drops either. 2-drops are kinda pushing it, I probably wouldn't run more than 4. You might get away with 6 if it's not something you NEED to cast on turn 2.
Seriously though, look at Standard decks on TCGPlayer or Star City, even the Mono red decks run 20 lands and their curve tops out at 3. Convoke spells don't count.
With 5 4-drops in the main and 2 more in the side the bare minimum land count I would run is 22, I would probably feel better with 23 or 24, but the Knight of the White Orchid give you some flexibility. Once they become legal on the 17th that is.
The good news is there's an easy fix. Cut your 4-drops and put in Plains.
3 days ago
Your budget means you have to play tap lands to maintain speed.
Play the playset of bolts, the palm is great but at best it's an SB option for your infect matchup. You should also probably remove the five-cost enchantment. Because modern is a turn four format, unless you have a GREAT way to accelerate, you'll be dead before your enchantment can do any remote damage.
4 days ago
I'm intoxicated I hope this helps it seems really epic right now like you can top world championship and stuff people like stuffy doll.
4 days ago
I would probably cut some number of Hallowed Fountain and Watery Grave for more Polluted Delta and Flooded Strand. I'd also add a basic Plains and Swamp to avoid getting blown out by Blood Moon post-board.
You said your SB is still to come, but I'll post some suggestions anyways -
- Celestial Purge
- Lingering Souls (Could be MB as well).
- Engineered Explosives
- Vendilion Clique
- Wrath of God (or another Supreme Verdict, if regenerate isn't an issue).
- Stony Silence
- Relic of Progenitus
- Timely Reinforcements
- Curse of Death's Hold
Deck looks sweet though :D
4 days ago
Since your going for a mid-range build I would definitely suggest running both Murderous Cut and Gurmag Angler. Both are usually cast as a 1 or 2 drop because graveyards fill up so quickly in modern with all of the fetch lands and stuff. I also feel like you should cut a Mountain and put in a Plains. I think you should either do that or put in another utility land like Vault of the Archangel or Sunhome, Fortress of the Legion.
5 days ago
You are suggesting quite a few staple cards but all of them cost more than the deck itself if I want a playset.
I will add 2x Sejiri Steppe in place of 2x Kabira Crossroads because sorcery speed protection to let my Ajani's Pridemate through for lethal is def better than nothing but the +2 life from Kabira helps build him up before that as well. I just can't have too many ETB tapped lands or I might get some slow starts.
5 days ago
It seems good, but without running haste in my deck it will take some playing around to use the ability. But the ability to get something back every turn with Prophet of Kruphix and Seedborn Muse is intoxicating.
Also, I was thinking of removing the three temples (Temple of Enlightenment, Temple of Plenty, Temple of Mystery) for an Island, a Forest, and a Plains. Then also removing Selvala, Explorer Returned for Cultivate. While Selvala is a great source of card draw (especially with Prophet or Muse) it has to last a turn on the board to use, and it also lets everyone else draw. I mostly use it for ramp and I figure having the lands is a more reliable source of mana.
|Avg. cube pick||11.22|
|Commander / EDH||Legal|
|Quest Magic RPG||Legal|