|Commander / EDH||Legal|
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Basic Land — Plains
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|Have (13)||pskinn01 , , Mousemke , acbooster , 2austin5 , brokendwarf , HydraOoze , Blue_Otaku_No.1 , cryptoplasm , LegendDeer , DudeMan1031 , Kravian , gildan_bladeborn|
|Want (2)||mazrimtaim , Mousemke|
18 hours ago
Some changes I would make (just a few, without changing it too much):
-1 Walking Ballista: Good card but not great here. Mostly used to hinder opponent's strategy than bolster your own.
+1 Torrential Gearhulk: Established bomb and easily castable on 6th turn. Suits your 'Flash' strategy but you would need more Instants.
-1 Negate: Keep one main, but have one or two extra in the sideboard to use against control/non-creature stuff.
-2 Heart of Kiran: Possibly just -1 (because Legendary) and only half your creatures can crew it.
Anyway it just seems like you've mashed the two top decks without really balancing your strategy. Right now you're playing mono- splashing (but only for Spell Queller and Negate) and only for Scrapheap Scrounger. You could comfortably include for Shock, Unlicensed Disintegration and 1x Release the Gremlins in the sideboard, and make it a serious disruptive 'Flash' deck that keeps the opponent tentative and hesitant.
I like the idea though. I've been thinking about adapting my current deck to do something like this for a while (less control, more agro/tempo). It runs 4 colours so maybe I'll just write it up and link you. Keep going with this though and post up your results. +1 subbed.
18 hours ago
Game vs. Niv-Mizzet, Dragonlord Dromoka, Life-gain.
T2 Sol Ring into bounce double.
T5 combo: Use 2 mana to activate Dave's token production twice. With Cathars' Crusade giving counters Dave will stay at 5 counters, the first Token (lets call him Jeff) will have two counters., and the second token (Harry) will have 1 counter.
Now we sacrifice Harry to Ashnod's Altar giving us 2 mana, and use one to activate Dave and get a new Harry. This gives Jeff a new counter and leaves one mana floating. Every time we repeat this cycle Jeff will get another counter and we will gain another floating mana.
Jeff can now be grown infinitely (or arbitrarily) large and for every floating mana we can, using Dave, remove a counter to create a new token which triggers Cathar's again giving everything a counter. This results in an infinitely large Dave, an infinitely large Jeff, and an infinite number of Harrys. The counters on the Harrys will start at one and increase by one for each repetition of the cycle (2, 3, etc.).
Moving to combat on T5 I swung Dave at the player with no blockers.
Nobody had a sufficient answer so T6 I swung half of infinity at each remaining opponent.
It was super cool to see the combo hit on my first night of play. I publicly removed Ashnod's to kill the infinite loop and carried on the next few games.
3 days ago
Applesauce_Magician, Thank you very much !!! If you want to save a little you can use basic land instead of Temple Garden, Sunpetal Grove and Temple of Plenty, try to use 12x Forest and 8x Plains. Sigarda, Host of Herons and Dragonlord Dromoka can be replaced as well for something of your choise hahaha
TheAlexGnan on G/W
3 days ago
Since you yourself have talked about Windswept Heath, and fortunately its not the most expensive fetchland, I'll go ahead and propose a mana base with it:
In your Colors, Horizon Canopy is an Option, albeit a very expensive one.
Generally speaking, i think 5drop planeswalkers are too greedy, even with acceleration. The only reason you would Need Cryptolith Rite is to cast them, and rite is just a bad Card in many situations.
6 days ago
It looks really good to me. I would play test the deck 5 to 10 times against different decks to see how it runs. For my play style, maybe different from yours, I would run only 3 of each of the Emeria, The Sky Ruin and Flagstones of Trokair since they are legendary and you can only have one of each in play at a given time.
-1 Emeria, The Sky Ruin
-1 Flagstones of Trokair
But that's me. I would test it as you have it now before making any more changes. Play your deck at least three times against different archetypes, like aggro, combo, or control decks and see what it does. You need to find out how it performs so you know what works and doesn't work for this deck and your play style.
1 week ago
Drop all the specialty lands and sub in standard Plains, that'll drop about $15 off the price. Other than that I am not quite sure of any cheaper subs for the rest of the deck, everything else is sub $2 per card, and most are sub $.50.
1 week ago
Why no Emeria, The Sky Ruin? I know it takes a long time to get online but between Land Tax and some of the other land ramp you have in the deck it doesn't seem impossible for it to work. I've gotten it working in my boros deck and it's similar enough to your deck. You run enough Plains maybe add Journeyer's Kite too. Speaking of land ramp, Expedition Map and Nykthos, Shrine to Nyx are conspicuously absent to me also.
Here is a link to my deck that I mentioned so you can check it out for other ideas.
Commander / EDH
SCORE: 3 | 797 VIEWS
1 week ago
My apologies. I forgot to card-link that land-base list. Here:
1x Ancient Den
1x Fetid Heath
1x Mystic Gate
1x Port Town
1x Sunken Ruins
1x Tainted Isle
1x Watery Grave