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Basic Land — Plains
: Gain .
2 days ago
Wooded Foothills actually does not tap for mana. It doesn't have a basic land type ( Plains , Island , Swamp , Mountain , or Forest ) listed in its type line, and it doesn't have an ability along the lines of ": Add ." Because of that, it only has the function of finding lands from your deck.
Additionally, it can find any land with Mountain or Forest in the type line, including Stomping Ground , Dryad Arbor , Murmuring Bosk , or Smoldering Marsh , among others. You're not restricted to digging up a basic land.
2 days ago
After a first play round, I'm making the following changes:
1 week ago
Gidgetimer Halbrech Hellsing luca0483: Many apologies. I mixed "most recent" with "earliest". One can indeed test the system for what I truly meant through the evolving wilds example, or any basic land example from any of the sets I've completed.
- [[Plains (ALA)]] - [[Plains (ALA:230)]] - [[Plains (ALA:231)]] - [[Plains (ALA:232)]] - [[Plains (ALA:233)]]
1 week ago
Nice reply, and i agree with most of what you’ve said. I’m also someone who would rather brew than netdeck. I think a lot of my “lifegain” gripes come from introducing players to magic and seeing them overvaluing the mechanic, leading to a long line of “bad decks” until they work out that life totals don’t represent who’s ahead.
You mention my vagueness in suggestions thus far, and i do agree - i’ve been waiting to hear from EpoH to see what they actually want this deck to do.
If i were to make an actual suggestion of deck changes, it’s be:
-4 Felidar Sovereign
-1 Serra Avatar
-2 Elixir of Immortality
-4 Sunbeam Spellbomb
-2 Rest for the Weary
-4 Chaplain's Blessing
-2 Sunspring Expedition
+4 Soul Warden
This removes a lot of the “pointless” lifegain cards, while still offering a lot of life for the Pridemate. It lets you actually interact with your opponent (the Ring), and Murder Investigations help you safeguard a bulky Pridemate. But this would make a completely different deck, and might not be what EpoH is after (hence my hesitation to suggest anything)
2 weeks ago
Renegade Tactics -> Draw but it's a sorcery and that really hampers it
Seize the Day -> Cute, but I probably don't win with single creature combat
Flickerwisp -> Too much blink, and not enough blink targets
Gilded Lotus -> A bit expensive and lots of my spells are 1 mana, not 3
Unwinding Clock -> only useful with a handful of mana rocks
2 weeks ago
3 weeks ago
- Boros Guildgate out for Rugged Prairie
- Stone Quarry out for Mana Confluence
- Wind-Scarred Crag out for City of Brass
- Ancient Amphitheater out for Clifftop Retreat
- Looming Spires out for Command Tower
- 1x Plains out for Mistveil Plains
- Seraph Sanctuary out for Scavenger Grounds
- Teetering Peaks out for Ash Barrens
4 weeks ago
Just finished playing at my last prerelease, at least for a while.
Can't see myself playing another one, unless we go back to Kaladesh.
A lot of the Planeswalkers were very underwhelming. Ajani was one that seemed to work.
I also cracked Jace, Teferi, and heaps of Blue, White, and Colourless fliers, which determined my build.
I got completely stomped in my first match by a deck with loads of ramp and big fatties.
I did whittle him down in the first game, only for him to play a card that put his life total back to 18.
I obliterated my second Opponent, also playing , with too many fliers for him to deal with. He had two Ajani's, but they weren't enough to save him.
My third Opponent played and had a preponderance of non-creature spells.
She was able to kill all of my creatures in our first game, and then laid down a God-Pharaoh's Statue that meant I couldn't cast some of my spells in hand. She only got some small creatures on the field but they, along with the chip damage from God-Pharaoh's Statue , eventually wore me down.
I got ahead of her with my creatures in the next game, playing so many that she couldn't kill them all.
In our final game we were fairly evenly matched. She was going very wide and I had a lot of fliers. Neither of us could attack because then we would leave ourselves vulnerable to a return attack by our Opponent.
I started to put some fliers on the field, got some +1/+1 counters on them, and was able to get a bit of flying damage through.
Then I played God-Pharaoh's Statue , which not only shut her down, but added more chip damage to my flying combat.
Eventually it was all over, in my favour. Good game to finish with as I've played against my Opponent on many occasions, she's a nice person, and I thought it was great to end my prerelease experience playing another female, which is rare for me.
This was my deck:
2x Aven Eternal
1x Battlefield Promotion
1x Charmed Stray
1x Crush Dissent
1x Dovin's Veto
1x Enforcer Griffin
1x Erratic Visionary
1x God-Pharaoh's Statue
1x Iron Bully
1x Jace, Wielder of Mysteries
1x Karn's Bastion
1x Kasmina, Enigmatic Mentor
1x Martyr for the Cause
1x Rescuer Sphinx
2x Saheeli's Silverwing
1x Teferi, Time Raveler
2x Teyo's Lightshield
1x Thunder Drake
1x Totally Lost
1x War Screecher
My thoughtw on some of the cards from tonight:
Ajani is excellent.
God-Pharaoh's Statue is better than you might imagine - the person who played it won both matches I saw it in.
Make sure your Planeswalker is going to do something right away that will effect the match - I killed so many of them the turn after they dropped, with flying creatures ie. Don't rely on their static abilities.
There are enough fliers to make a deck with a lot of them - the ability on Saheeli's Silverwing isn't useful most of the time, but the flying is great
The limited environment didn't feel much different to me, even with more Planeswalkers. Most of the time they didn't really affect things. Better Planeswalkers might, though.
I only ever played my Teferi, Time Raveler at a point in the game that I didn't need him to win. My Jace, Wielder of Mysteries and Kasmina, Enigmatic Mentor never came to hand. So, basically, I kept winning games without any of my Planeswalkers helping.
Be careful when building with Planeswalkers. Remember they AREN'T creatures, so should not be taking up many or even ANY of your creature slots. Some people learnt this the hard way, running too many of them for little gain, and not having enough creatures to protect them.
I had started off with two Emergence Zone cards in my deck but didn't find them useful, and took them out to colour fix better. I just found that I was never in a position where I could afford to sac them and needed to Flash a card in.
seems VERY strong. Most people were playing it.
I think that's all I have to pass on.
Thanks for reading my prerelease reports over the years.
Hope everyone has fun this weekend, and cracks some good cards.
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