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Basic Land — Plains
: Gain .
1 day ago
Out: - Citadel Siege - Crucible of Fire - Dragon Breath - Dragon Fangs - Dragon Scales - Dragon Shadow - Fervent Charge - Mighty Emergence - Sarkhan's Unsealing - Triumph of Ferocity - Atarka Monument - Dragon's Hoard - Dromoka Monument - Kolaghan Monument - Ojutai Monument - Silumgar Monument - Response / Resurgence - Akoum Hellkite - Bone Dragon - Dromoka, the Eternal - Flameblast Dragon - Foe-Razer Regent - Furyborn Hellkite - Hoarding Dragon - Jugan, the Rising Star - Mana-Charged Dragon - Nicol Bolas - Shieldhide Dragon - Azorius Chancery - Gruul Turf - Izzet Boilerworks - Orzhov Basilica - Rakdos Carnarium - Simic Growth Chamber
Replacement Options - Atarka, World Render - Boneyard Scourge - Broodmate Dragon - Darigaaz Reincarnated - Dragonlord Kolaghan - Harbinger of the Hunt - Hellkite Tyrant - Karrthus, Tyrant of Jund - Kokusho, the Evening Star - Nesting Dragon - Rith, the Awakener - Ryusei, the Falling Star - Scourge of the Throne - Utvara Hellkite - Vaevictis Asmadi, the Dire - Skyshroud Claim - Nissa's Pilgrimage - Farseek - Sol Ring - Smothering Tithe - Dragonspeaker Shaman - Earthquake - Commander's Sphere - Chromatic Lantern - Darksteel Ingot - Wayfarer's Bauble - Fellwar Stone - Armillary Sphere - Burnished Hart - Mirari's Wake - Curse of Opulence - Unclaimed Territory - Exotic Orchard - Mountain s, Swamp s, Forest s, Island s, Plains
3 days ago
3 days ago
Heya Fans, and welcome back to our show. After some practice with our potential new hires we come to our first look at what fresh acts we can bring to the audiences.
After much hiring and firing, then rehiring again, and many hours of choreography, I am happy to report we have had decent results. And that I'm convinced there could be physical changes made. If you disagree or think of something better, please share your thoughts in the comments.
These changes aren't so deck altering as some of the others I am still considering, but I'm still not 100% on them. Need some outside input.
Hanna, Ship's Navigator - ???: Closest things I could find that flies is Razor Hippogriff , Sanctum Gargoyle , and Griffin Dreamfinder but that only covers half. Or is this ability really necessary, can we work around our toys being removed and use this spot to fit something new?.
Azorius Keyrune & Ojutai Monument : for lack of a better word they seem 'cute' now. They seemed useful at first because they turned into flying creatures that shared the benefit other flyers do. Better rocks? Keep? Replacements could include Fellwar Stone , Basalt Monolith could be blinked with Brago... unsure what else is good and not overly expensive.
Favorable Winds : Is it really necessary, amid the other +'s it seems the least shiny, even though it's foiled.
Stay tuned for more to come! We're always trying to keep fresh acts, and as accidents happen replacement performers will hopefully be swift coming. Don't forget the suggestion and vote box on your way out. See you next time at The Circus!
5 days ago
Hey man !!
I would suggest 24 lands cause of you have a lot of drop 4+ and you are using Marsh Flats .......so......
You are running 4x Serra the Benevolent , in this case i don't think that you really need Gideon, Ally of Zendikar and Sorin, Solemn Visitor (I know that they are very good but Serra the Benevolent is the best by far). Sorin, Solemn Visitor is good because the +1 lifelink but if you use Vault of the Archangel .......is the same idea.
Finally, I would like to say that BW tokens is an amazzing deck because of Thoughtseize and Inquisition of Kozilek on early game. If you don't wanna use this 2 cards, run to mono white tokens (Cheaper and more aggressive.
Mana base: 4x Marsh Flats
Sorry for my English, I'm from Brazil kkkkkkk
Espero ter ajudado ^^
6 days ago
Also weezel, make sure that if you're including a Tainted Pact (most valuable tutor), usually to a Master of Cruelties with a Kaalia of the Vast triggered ability on the stack, or into a Razaketh, the Foulblooded and sac the Kaalia of the Vast to pull my win-con, however, you can only have 1 of each basic land Plains , Swamp , Mountain (I don't even play the Mountain ), otherwise your Tainted Pact can ground itself out if you pull 2x Plains for example.
Thought I would mention incase you handn't had that experience yet. CMC2 Instant Tutor though, it's critical. Also, I played Ancient Tomb for a very long time, ended up moving it to my Arahbo, Roar of the World deck. It never really worked properly. Everything in is or , or like Grand Abolisher . It does help with the Buried Alive cast though! I found other than Chrome Mox , the rocks were giving me enough mana, needed the lands to produce the colors. If you exclude all the A/D/D that I never cast, my CMC is 2.00 avg, 1.92 avg if I remove the Reveillark which may become a Combat Celebrant or Hatred or something, I don't know yet, re-evaluating my alternate win-con, I never use the Reveillark .
What are your thoughts on Crucible of Worlds , with a Fetch land it can get to hard casing A/D/D, but still feels too slow? What do I need all that mana for anyway.
1 week ago
Hey, just a quick one but you may want to check some of the alters which have been uploaded here:
As I'm sure a bunch of them are in breach of the website's terms and conditions. There are also a bunch of Plains alters from other people as well which are either in breach or are walking a very thin line.
1 week ago
Hi :), I first started with vampires and its a load of fun. not a bad vampire deck to start, although I have a couple suggestions that I hope may be able to help out.
The first suggestion I have is a card called Radiant Destiny which is very useful if your going the full on vampire creature route. 4x Radiants would be very well what you need to help those vampires to become stronger.
My biggest concern is your mana curve, capping at 5 being the most is similar to the opposite of what vampires are kinda meant to be. Quick and deadly.
Maybe try something more like this. Hope it helps out a bit more :)
(based on mana that is)
Thats about all i can think of. I don't think it completely adds up to 60 cards but slightly more but vampires do not need lots of lands because they-re generally fast but around 20-22 lands should work hopefully. 24 is best to if you can find stuff to take out extra.
I hope some of this helps out from an previous vampire player. I wish you the best of luck and hope the matches will play out well :)
2 weeks ago
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