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Plains

Basic Land — Plains

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Plains Discussion

mrgriffin on Weilding steel 2

1 hour ago

Okay.

I think there are two decks here. The first uses Gift to tutor Batterskull and equipment that can totally take over a game:

4x Steelshaper's Gift
1x Batterskull
1x Sword of X and Y
1x Sword of V and W

The other uses Puresteel Paladin and cheap equipment to cantrip:

4x Puresteel Paladin
3x Leonin Shikari
3x Etched Champion
8x 0-2 CMC Equipment e.g Bone Saw
4x Cranial Plating
4x Darksteel Citadel

Of these decks I much prefer the first shell, it has fewer equipments and thus fewer bad draws and playing (effectively) five main-deck Batterskull s is sweet against those pesky GBx decks. Also T2 Paladin combo decks already exist, so there's not much to brew.

So, assuming you're on the Gift plan let's draw up a list of cards that might fit in:

  • Mask of Memory . Surprisingly strong with evasive creatures, good as a T3 follow-up to a 2-drop.
  • Kor Outfitter . T1 Gift, T2 Creature, T3 Sword, T4 Outfitter + Equip if the creature dies. This seems like one of the best openings you could have so we want to make sure you have enough creatures to drop T2. After sideboarding Outfitter is vital to ensure that a Stony Silence doesn't make all of your equipment useless.
  • Mirran Crusader . Carries a sword like a champion and is good vs the GBx decks that are popular, with Sword of War and Peace he is nigh invincible.
  • Leonin Shikari . Cranial Plating is scary when affinity has BB open and a couple of attackers. This guy seems like he can put in a lot of work and is a 2-drop with Outfitter synergy.
  • Grand Abolisher . Prevents your opponent from killing your creature in response to an equip activation.
  • Porcelain Legionnaire . A pseudo-2-drop with First Strike and is an artifact; good if we want a Metalcraft subtheme.
  • Squadron Hawk . A 2-drop with evasion AND card advantage. Part of the infamous Caw-Blade deck.
  • Soltari Priest . An unboltable evasive creature. Very good with Sword of Feast and Famine , only Path can kill him, and the wolf can act like psuedo-vigilance.
  • Auriok Champion . Practically invincible, again Path is the only common removal spell that works. Reasonable tech vs Splinter Twin too.
  • Tidehollow Sculler . Another 2-drop artifact creature. Can protect your Sword by exiling an Abrupt Decay or Stony Silence on the play.
  • Lingering Souls . Another way to get four evasive bodies for one card. Unfortunately 3 CMC, so probably worse than Hawk.
  • Dark Confidant . Drawing extra cards is good. Batterskull and Sword of War and Peace might be able to stem the life loss. Kitchen Finks and Inquisitor Exarch could be used too.
  • Noble Hierarch . Lets us get ahead of the curve: T1 Hierarch, T2 Sword, T3 equip. Exalted makes our attacks much better, a staple in Hatebears lists which are spiritually similar to this. Warps your mana so that you can support T1 untapped G.
  • Voice of Resurgence . 2-drop that replaces itself and punishes your opponent for killing in response to equips.
  • Moorland Haunt . Replaces each dead creature with an evasive flier that can carry a sword.
  • Academy Ruins . Insurance against Disenchant effects. Requires a decent artifact creature commitment to truly be worth playing.
  • Stonehewer Giant . A 5 CMC Stoneforge Mystic is certainly on the expensive side and is competing for slots with Gift. Probably not good enough, but tutoring out a stream of Batterskull s would win the game on the spot and he's out of Bolt and Abrupt Decay range.
  • Puresteel Paladin . Cantripping is good, free equips are[ also good. However you need to warp your deck to have Metalcraft online and I don't think you want more than 4 equipments total.
  • Quest for the Holy Relic . Less potential for explosiveness than Gift and you don't want to be forced to equip Batterskull . You'd prefer to have this in a deck that goes for Metalcraft with Memnite and Ornithopter (and probably Dispatch too).

We're looking at a White Weenie list that has the best plays of T3 Sword into T4 equip and T5 Batterskull; this is probably tier two at best because combo decks can win on T4.

My initial prototype is as follows:

LAND (24)
14 Plains 4 Godless Shrine 4 Isolated Chapel 2 Vault of the Archangel
CREATURES (24)
2 Judge's Familiar 4 Kor Outfitter 4 Squadron Hawk 4 Tidehollow Sculler 3 Soltari Priest 3 Mirran Crusader 4 Lingering Souls
EQUIPMENT (7)
3 Steelshaper's Gift 1 Mask of Memory 1 Sword of Feast and Famine 1 Sword of War and Peace 1 Batterskull
REMOVAL (5)
4 Path to Exile 1 Dismember
SIDEBOARD (8)
1 Burrenton Forge-Tender 3 Kataki, War's Wage 1 Mark of Asylum 1 Sundering Growth 2 Rest in Peace

I'm on 3 Gifts because you don't want to draw too much equipment, and seven might be too many already.

Familiar, Hawk, Priest and Souls are evasive sword-carriers.Familiar and Sculler are decent tempo cards.Hawk, Souls and Mask are sources of card advantage.Vault helps stabilize and turns Souls and Hawks into a massive road block vs midrange decks.

I chose the swords that are applicable vs GBx and UWR but you may find Sword of Light and Shadow or Sword of Fire and Ice to be better in your meta; nevertheless you should only cut a sword for another sword (i.e. don't cut Mask of Memory for one).

The singleton Dismember is the fifth Path and is okay early game to clear the way for a suited-up attacker. It's a concession to midrange and Twin, but you may find it unnecessary. It could quite easily be a Zealous Persecution which buys a turn vs Twin, kills Souls, kills Pod's dorks, and makes for some crushing combat vs creature decks; it also kills Bob in a pinch.

I think it might be possible to squeeze in a pair of Tectonic Edge s over some Plains, but you'll have to see if you can get WW consistently with four colorless sources. You might also want to try some number of Horizon Canopy to improve your topdecks late-game, it also makes Engineered Explosives a good sideboard option.

The sideboard is deliberately incomplete, it includes only cards that I think you'll definitely need: Kataki for Affinity, Forge-Tender/Mark for UWR, Rest in Peace for GBx and RUG Twin, Sundering Growth to kill Stony Silence.

Anger of the Gods is a huge blow-out if you have too many creatures not named Soltari Priest in play.

thispersonisagenius on my mana does not work

6 hours ago

22-23 lands seems about right. I would build it like this:

4 Temple Garden , 4 Mana Confluence , 3 Temple of Plenty (because a lot of the time you want an untapped land)

8 Forest , 4 Plains , and you can change it around a bit as needed.

Gidgetimer on my mana does not work

6 hours ago

Add one Plains and one Selesnya Guildgate . 22 should be a good number of lands for this deck. You will need 50+ trial hands. This is to reduce the effect of randomness present in 5-10 trial hands. 50 still falls within randomness but it reduces it.

Kasuya on Knights op

8 hours ago

Ya but i can't afford losing any more plains for that... just think about most of them are 2 Plains to cast... so having a 6 incolored lands would hurt me so bad.

McGregorMX on Mono-White Heroic

1 day ago

Nelstone Funny you should mention those items. I actually did remove all the Favored Hoplite cards, as well as the Tethmos High Priest . I added 2x Soldier of the Pantheon and dropped to 19x Plains for a total of 20 lands including Nykthos, Shrine to Nyx . I ended up playing my Green/White heroic deck for FNM, which performed well, going 3-1 overall. It's not a deck you could take to a tournament beyond FNM, but it's a lot of fun to play. I'm currently working on a rotation-safe blue black deck right now.

Hot-Potato on pain.

1 day ago

Yh Nykthos, Shrine to Nyx just totally empties im still unsure if i should take out the Mountain , Island or Plains for some pain lands as hitting that green mana is so important and having access to them for a turn 2 Sylvan Caryatid and then a turn 3 Courser of Kruphix followed by the possible land off the top.

A12m994 on Orzhov Aggro(Theros-M15)

1 day ago

Well, seeing as your mana curve tops out at 5, you can go down to 24 lands. Next, I would go up to 4x Temple of Silence , add 4x Caves of Koilos (which just happen to be about $2 a piece!), and switch your basic lands to 9x Swamp & 7x Plains . This should make your mana base much more consistent!!!

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Color(s) W
Cost
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Avg. draft pick 12.89
Avg. cube pick 11.22

Legality

Format Legality
Standard Legal
Legacy Legal
MTGO Legal
Unformat Legal
Heirloom Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal