Basic Land — Plains

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Plains Discussion

Murphy77 on Standard RG mana ramp

5 hours ago

Some really confusing selections - Plains and Needle Spires in a R/G deck? Concentration on landfall and mana ramp then Magmatic Insight (discarding lands) instead of Tormenting Voice? Nissa's Renewal as a dead card in the hand until late in the game over Explosive Vegetation? I would also drop 2 Nissa, Vastwood Seer  Flip and 1 Dragonmaster Outcast for Scythe Leopard and have some attack/defense earlier in the game.

ktbh4jc on BW Walker Control

19 hours ago

I've gotten my butt handed to me pretty hard, so I'm doing a fairly big update to the main.-1 Swamp -1 Plains -1 Evolving Wilds -2 Archangel Avacyn  Flip -2 Kalitas, Traitor of Ghet -1 Transgress the Mind -1 Ruinous Path -1 To the Slaughter.

+2 Westvale Abbey  Flip +1 Archangel of Tithes +2 Linvala, the Preserver, +1 Languish, +1 Secure the Wastes, +2 Gideon, Ally of Zendikar

This will lower my land count by one to 25(as I have had trouble with mana flooding). It also adds in a couple new cards I should have been running (Linvalla and Secure the Wastes) while cutting the cards that tend to die too quickly to help much (Avacyn and Kalitas).This update also allows all my creatures to survive Languish and Grasp of Darkness which both run rampant in my local meta.


MrHighscore on Leeching Cotton: Oloro's Couch

23 hours ago

@FierceTierce: Yeah, I prefer to leech alone.



IzzetGod on Esper Superfriends Control

1 day ago

I feel Oath of Jace isn't enough for you to have madness cards. I only like it for the Scry effect and the draw ability. Necromantic Summons is also something that I feel you don't need. You play Dark Petition which can get the Sphinx of the Final Word into hand for when you need him. I feel it's pointless to have a 5 CMC spell that has very few uses in your deck just to pay 2 mana less to cast him and make him a little bigger. I'd drop the Necromantic Summons for a couple Anguished Unmaking and replace Just the Wind with Duress from the sideboard. You'll have enough removal and Planeswalkers that can deal with small creatures that Duress should be fine.

Also in your manabase, I feel Evolving Wilds is something you can cut. You want as many of your basics to increase the chances of all the Battle Lands entering untapped. I'd drop the 4x Evolving Wilds for another Plains, Island and 2 copies of Choked Estuary. The Shadow lands aren't the greatest in the 3 color decks, but the deck is mostly / and the Lands should almost always enter untapped and is a good way to hold up things like both Negate and Grasp of Darkness on turn 2.

ToolmasterOfBrainerd on Dark Titan Modern Emeria Control (Mardu)

1 day ago

I'd play 24 lands, dropping 1 Sun Titan. Glad to hear this list is working out for you.

Lands I'd play:

4 Arid Mesa

4 Marsh Flats

1 Blood Crypt

2 Sacred Foundry

2 Godless Shrine

3 Plains

1 Mountain

1 Swamp

4 Emeria, The Sky Ruin

2 Ghost Quarter

In the last few days, I've been playing a LOT of mardu. Serra Sentinal made a mardu kiki list, and, well, it was so cool I had to try it out and have been chain-playing it for a couple of days now. My version of the deck (still a work in progress) is Ajani, Nahiri and Kiki walk into a bar... copy.

I've been having a ton of fun with it and it's pretty good too. However, I can't quite seem to get it right. Every iteration of the deck has some critical flaw and I can never get the decklist just right. In particular, I'm struggling against Tron, Control, and go-wide strategies. Surprisingly, all 3 of those are decks that mardu, in theory, shouldn't struggle against. Vs Tron, hand disruption, land destruction, and artifact hate should put them in their place. Vs control, hand disruption offsets their hand and Liliana of the Veil and the rest of the planeswalkers should be able to simply run away with the game, but that has not been my experience. And finally, in Mardu there's plenty of go-wide hate between Wrath of God and Anger of the Gods, so it's surprising that I can't consistently beat them. Fortunately, all of those problems feel fixable and shouldn't even be that difficult with some luck.

MrHighscore on Leeching Cotton: Oloro's Couch

1 day ago

So I'm thinking the land base could need an upgrade.

If I bring in Crucible of Worlds (but what to take out?) I should also run


ive-been-degaussed on The Jedi Counsil

2 days ago

There are a good number of other cards in this deck that're illegal, due to having nonwhite mana symbols. I've listed suggested replacements

Additionally, since your deck only requires one color of mana, I question the inclusion of Ancient Ziggurat and Bant Panorama. I'd switch them out for Plains as well.

Mtg_mill on selvala,explorer returned

3 days ago

If you want to play EDH, then you need to visit this site: EDHREC. I'm not quite sure how to explain it so just look at it. :) Anyway, here is a link to Selvala, Explorer Returned's page.

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