Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Heirloom Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Combos Browse all


Basic Land — Plains

: Gain .

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Latest as Commander

Plains Discussion

Mj3913 on Isperia's Flying Circus of Tools

3 days ago

Heya Fans, and welcome back to our show. After some practice with our potential new hires we come to our first look at what fresh acts we can bring to the audiences.

After much hiring and firing, then rehiring again, and many hours of choreography, I am happy to report we have had decent results. And that I'm convinced there could be physical changes made. If you disagree or think of something better, please share your thoughts in the comments.


End Hostilities - Supreme Verdict : One mana less, and unstoppable.

Fumigate - Cleansing Nova : Having choices is always better.

Disperse - Unsubstantiate : Not quite a counterspell but at least we know what'll be in their hand.

Rewind - Lay Bare : Theme fitting, like cost.

Dragonlord Ojutai - Dream Eater : Smaller beater, better effect.

Overwhelming Denial - Dissipate : Needs more testing to be sold. No big change really.

Angel of Condemnation - Admonition Angel : We lose the reactive ability, but I see this being a useful tool for clearing blockers, and for political plays.

These changes aren't so deck altering as some of the others I am still considering, but I'm still not 100% on them. Need some outside input.

Wandering Eye or Fog Bank - Ingenious Thief : Eye gives away our own information, Fog does nothing against trample. Thief however can be blinked and doesn't pose a large threat stats wise.

Hanna, Ship's Navigator - ???: Closest things I could find that flies is Razor Hippogriff , Sanctum Gargoyle , and Griffin Dreamfinder but that only covers half. Or is this ability really necessary, can we work around our toys being removed and use this spot to fit something new?.

Azorius Keyrune & Ojutai Monument : for lack of a better word they seem 'cute' now. They seemed useful at first because they turned into flying creatures that shared the benefit other flyers do. Better rocks? Keep? Replacements could include Fellwar Stone , Basalt Monolith could be blinked with Brago... unsure what else is good and not overly expensive.

Favorable Winds : Is it really necessary, amid the other +'s it seems the least shiny, even though it's foiled.

Stay tuned for more to come! We're always trying to keep fresh acts, and as accidents happen replacement performers will hopefully be swift coming. Don't forget the suggestion and vote box on your way out. See you next time at The Circus!

azurekamimura on Bitter Blossom is gonna be so broke

5 days ago

Hey man !!

I would suggest 24 lands cause of you have a lot of drop 4+ and you are using Marsh Flats

Vault of the Archangel and Westvale Abbey  Flip can be very very very nice in this deck !!!

You are running 4x Serra the Benevolent , in this case i don't think that you really need Gideon, Ally of Zendikar and Sorin, Solemn Visitor (I know that they are very good but Serra the Benevolent is the best by far). Sorin, Solemn Visitor is good because the +1 lifelink but if you use Vault of the Archangel the same idea.

Remove 4x Zealous Persecution for 3x Path to Exile and 3x Fatal Push .

Drana, Liberator of Malakir and Elesh Norn, Grand Cenobite amazing cards but we have Angel of Jubilation and Celestial Crusader (they are more effective).

Finally, I would like to say that BW tokens is an amazzing deck because of Thoughtseize and Inquisition of Kozilek on early game. If you don't wanna use this 2 cards, run to mono white tokens (Cheaper and more aggressive.

Mana base: 4x Marsh Flats

4x Godless Shrine

4x Isolated Chapel

4x Ghost Quarter

3x Plains

3x Swamp

1x Vault of the Archangel

1x Westvale Abbey  Flip

Sorry for my English, I'm from Brazil kkkkkkk

Espero ter ajudado ^^

Spirits on Kaalia, Mirror Breaker EDH

6 days ago

Also weezel, make sure that if you're including a Tainted Pact (most valuable tutor), usually to a Master of Cruelties with a Kaalia of the Vast triggered ability on the stack, or into a Razaketh, the Foulblooded and sac the Kaalia of the Vast to pull my win-con, however, you can only have 1 of each basic land Plains , Swamp , Mountain (I don't even play the Mountain ), otherwise your Tainted Pact can ground itself out if you pull 2x Plains for example.

Thought I would mention incase you handn't had that experience yet. CMC2 Instant Tutor though, it's critical. Also, I played Ancient Tomb for a very long time, ended up moving it to my Arahbo, Roar of the World deck. It never really worked properly. Everything in is or , or like Grand Abolisher . It does help with the Buried Alive cast though! I found other than Chrome Mox , the rocks were giving me enough mana, needed the lands to produce the colors. If you exclude all the A/D/D that I never cast, my CMC is 2.00 avg, 1.92 avg if I remove the Reveillark which may become a Combat Celebrant or Hatred or something, I don't know yet, re-evaluating my alternate win-con, I never use the Reveillark .

What are your thoughts on Crucible of Worlds , with a Fetch land it can get to hard casing A/D/D, but still feels too slow? What do I need all that mana for anyway.

enpc on yeago

1 week ago

Hey, just a quick one but you may want to check some of the alters which have been uploaded here:[email protected]/list/

As I'm sure a bunch of them are in breach of the website's terms and conditions. There are also a bunch of Plains alters from other people as well which are either in breach or are walking a very thin line.

SoulsSlayerKnight on Life of a Vampire

1 week ago

Hi :), I first started with vampires and its a load of fun. not a bad vampire deck to start, although I have a couple suggestions that I hope may be able to help out.

The first suggestion I have is a card called Radiant Destiny which is very useful if your going the full on vampire creature route. 4x Radiants would be very well what you need to help those vampires to become stronger.

My biggest concern is your mana curve, capping at 5 being the most is similar to the opposite of what vampires are kinda meant to be. Quick and deadly.

Maybe try something more like this. Hope it helps out a bit more :)

Small drops

4x Vicious Conquistador 4x Legion Lieutenant 2x-4x Dusk Legion Zealot 2x-4x Martyr of Dusk 2x Ajani's Welcome

medium drops

1x-3x Mavren Fein, Dusk Apostle 2x Inspiring Cleric 3x-4x Murder 2x Sanctum Seeker 1x Twilight Prophet 1x-2x Elenda, the Dusk Rose 4x Call to the Feast 4x Radiant Destiny

Large drops

1x Champion of Dusk 2x Epicure of Blood 1x The Eldest Reborn


4x Godless Shrine 4x Isolated Chapel 10x Swamp 6x Plains

(based on mana that is)


Midnight Reaper Radiant Destiny Elenda, the Dusk Rose Queen's Commission Vicious Conquistador Skymarcher Aspirant Unclaimed Territory

Thats about all i can think of. I don't think it completely adds up to 60 cards but slightly more but vampires do not need lots of lands because they-re generally fast but around 20-22 lands should work hopefully. 24 is best to if you can find stuff to take out extra.

I hope some of this helps out from an previous vampire player. I wish you the best of luck and hope the matches will play out well :)

Etoilebane on Mono White Angel & Human Commander Deck

2 weeks ago

Because your deck is just white mana symbols, Gateway Plaza is pretty much just a fancy, slow Plains for you.

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