Plains

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
MTGO Legal
Vanguard Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Heirloom Legal
Modern Legal
Highlander Legal
Pauper Legal
Legacy Legal
Archenemy Legal
Casual Legal

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Plains

Basic Land — Plains

(: Add to your mana pool.)

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Plains Discussion

lilgiantrobot on Special Lil Guy's First Commander Deck

9 hours ago

Welcome to the format! My very first suggestion is going to be to add 3 more lands and another/different piece of ramp. With a 7cmc commander you want to hit your land drops, because if Teysa dies a few times she gets incredibly expensive. 1x Swamp 1x Plains 1x Bojuka Bog will do wonders I think. The Bog is especially important, b/c people reply on their graveyards so much in EDH and this clears one out w/o using a spell slot. I'd also recommend an Orzhov Signet. Three of your other ramp pieces don't do anything until turn 4 at the earliest, and this is a nice cheap color fixer.

Something I think you're going to find as you play this is that the targeted hand removal over a single opponent isn't very good. In a multiplayer format, using a spell to make one person out of three or four discard a single card is a bit of a negative gain for you, and isn't going to be actively working towards the decks goals. Instead of a Coercion, you can play Liliana's Specter and get everyone to discard a card and have a creature on the battlefield for the same cost. Its not targeted, but in most games I think the overall effect will be better. Unnerve and Syphon Mind are the other two good discard spells I can recommend in general.

Since you're running Debt to the Deathless, Exsanguinate is an excellent back-up to that. Gray Merchant of Asphodel will always drain each opponent for at least two, and often he is a blowout if you can keep replaying him.

I think Stir the Grave should be replaced with either Phyrexian Reclamation or Whip of Erebos. PR makes it easy to get back your creatures if you don't have Teysa to make tokens and can be used over and over again. Whip exiles the creature, but does give everyone lifelink which is also what you want. But both can be used more than once. Sepulchral Primordial is a cool way to get back opponents best creatures.

Those are just some of my thoughts on what will make this a more enjoyable deck for you to pilot. If you already have the cards in your list, I 100% suggest you play a few games, see what works and what doesn't, and then re-evaluate the advice people post here. We wouldn't be asking for advice if we were already perfect either!

TehGrief on Rafiq and his Many Weapons

2 days ago

@Calyptic,

Nice deck you have there.

I do have a couple suggestions:

Equipment Show

Creatures Show

Enchantment Show

Sorcery Show

Lands Show

Hope that helps!

JediCat on We are Myr. Resistance is futile.

3 days ago

First of all, I'm very glad to hear that!

And second of all, I'll try to explain about the Myrs.

Look, lands such as Plains or Island produce mana. Mana is not a land. It's like the virtual money of the game which is used to pay for spells. Gold Myr and Silver Myr produce mana too. They don't search your library for lands, nor do they create a token of a land. They just act like an additional land, but in form of creature. They of course retain all characteristics of creatures, such as summoning sickness (can't attack or tap for an activated ability on the turn it was summoned).So:

LANDS provide MANA (by tapping)

MANA is a virtual resourse which is used to pay for spells.

Myrs are CREATURES which can also provide MANA (by tapping).I hope that helps! Have a nice day)

dzapf2008 on Deathtouch Walls

1 week ago

Nice deck 2tired4me! I have 2 suggestions. First is that I don't see a reason to have Ayli, Eternal Pilgrim in this deck. I would max out your other cards in your deck instead of adding a new card in. I think it takes away from the focus of this deck more than it gives back. By maxing your other cards, your deck will be more predictable, which is key to winning consistently. My second suggestion would be to fix your mana balance. You can either add more dual lands or take out Plains and add Swamp. Your balance should be 12 Swamp, 6 Plains, 4 Scoured Barrens.

EternalBrewmaster on Bad Luck Brion

1 week ago

Here are my suggestions and some recommended removals to tighten the deck. Molten Primordial, Lifeline, Assault Suit, Recruiter of the Guard, Solemn Simulacrum, Burnished Hart, Infiltration Lens, 2x Plains (36 lands should be your minimum despite your mana rocks in order to consistently get to 4 lands by turn 4), Rage Nimbus, Master Warcraft, Nim Deathmantle, Thornbite Staff, Umbral Mantle, Helm of Possession, Anarchist, Illusionist's Bracers, Caged Sun, Gilded Lotus, Rugged Prairie, Iroas, God of Victory, Obsidian Battle-Axe, Mob Rule, Savage Beating, Adarkar Valkyrie, Karmic Guide

Suggestions to remove:

Clean up repetitious cards in sideboard and maybeboard that are in the deck. Best of luck, hope some of that is helpful.

Argy on Blue/White Control ( Ez Wins )

1 week ago

This does OK, but it could be tweaked a lot more.

I would make these changes:

You need a full Sideboard if you are going to play this at FNM.

I would make it look something like this:

4x Authority of the Consuls - to shut down aggro decks

2x Cancel - extra because it is so versatile

2x Cast Out - extra Planeswalker removal

2x Farm / Market - the two modes on this make it very useful

2x Immolating Glare - cheap and versatile removal

3x Skywhaler's Shot - extra Creature removal for big threats

Just so you know, Ice Over doesn't tap the Creature it is attached to, so the Opponent can just leave it untapped and use it as a blocker.

g0r3gr1nd3r on Deck Kor

1 week ago

Your Deck looks solid! +1But I'm curious on what you need the Marsh Flats for, when all you play is Plains.

DragonEleven on Flying High

1 week ago

I think your mana curve is too high for the current meta, which is very fast out of the gate... maybe try taking out some of the 4+ CMC cards for a few 1/2 CMC cards.I'd probably suggest removing 1x Angel of Sanctions and 2x Angel of Condemnation in favour of 3x Selfless Spirit... these should also help against board wipes.

Your mana base also looks like it could use a bit of work, as a 50/50 split is probably not best for a primarily white deck... maybe something like 7x Island and 13x Plains would be better.

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