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|Want (14)||VampireYuriGirl , Krayhaft , MisterRoach , cwaugh , Netherziel , cerberus8317 , Remyth , Cobthecobbler , Thiagool , WhatTheBleep , REV666 , deanislig , morimus , Aurii|
Not sure how efficient Narset, Enlightened Master
would be in a midrange deck. Sure, she can pop-up Planeswalkers, but she can also exile important creatures, including Keranos, God of Storms
. You might be better off with dropping her in favor of other threats or removal... I would include Soldier of the Pantheon
for instance, which will be a nightmare to deal with by a multicolored deck.
Jeskai Charm is another great card to consider for midrange decks. It can burn your opponent for 4, help you with lifelink and act as pseudo-removal.
Ride Down is super annoying as well as it allows your creatures to push even more, but it's more like a sideboard card.
I am also not a fan of Jace, the Living Guildpact . I feel Chandra, Pyromaster can give better card advantage for midrange decks because you are playing less surprises and more offense.
The high number of Negate s is also questionable. I would substitute two of them with more burn (say Lightning Strike or more Magma Jet for improved predictability).
I am also not sure Mana Confluence is the right way to go as it can hurt quite a bit. You're better off with 1 more Plains and one more Mountain as they come in untapped and shouldn't hurt your color fixing that much...
These are my two cents regarding your deck. I love Jeskai midrange and I can't wait to see how this turns out.
your Polluted Delta aren't doing anything for your deck right now. for them to work you need swamps or Islands and u currently have 0. so you can probably drop some of the temples because using 12 is just way to many, and you can pick up some more basic lands which will speed your deck up because they won't enter tapped, also you kind of just randomly have 4 Plains , not quite sure why they are there
You should never cut Skullcrack ever! It is a lifeline in a burn deck that keeps you in games and enables that consistant turn 4 kill which is what you should be aiming for.
You don't need Path to Exile . In a burn deck almost all of your spells can function as removal anyway.
Eidolon of the Great Revel is an amazing card and I highly recommend main boarding this card. It punishes every deck in the format and is probably the best turn 2 play that burn can do.
I fixed the mana base a little bit: keep in mind that the cards you play have to be supported by your lands. For example Bile Blight is weak with the amount of black sources you have. Urborg, Tomb of Yawgmoth isn't necessary unless you want to be playing an abundance of double black spells and even then it wouldn't be very consistent. Finally, you can afford some come into play tapped lands since your deck isn't all 1 and 2 drops.
I think the deck is cool but you should sit down for a bit and really work on the curve of aggressive cards so that you aren't bottle necked with 1, 2, and 3 drops. Also figure out your creature to spell ratio to make all the spells more effective. I definitely think you need more creatures and tuning on the amount that you want based on curve, power, and synergy (eg. playing 4 Fleecemane Lion and 2 Phalanx Leader instead of 3, since Fleecemane Lion is a threat and Phalanx Leader only has 6 spells to target it). I think End Hostilities in the board is counter intuitive to your game plan and that you need more removal spells in the main deck.
If you wanted to stray away from the counters path to a more Midrange or Aggressive shell:
|Avg. draft pick||12.89|
|Avg. cube pick||11.23|
|Commander / EDH||Legal|
|Quest Magic RPG||Legal|