|Commander / EDH||Legal|
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Basic Land — Plains
: Gain .
Price & Acquistion
9 hours ago
Vor heutiger UG-Runde ein wenig manafixing:
2 days ago
UPDATE: Cards added and removed.
6 days ago
Hey, those basic lands are from the Ixalan Standard Showdown. PSS2 is the set code and it's not a valid set code on this site therefore you can't add a variation of the lands. I searched the alters for each one and found them.
Alters (Plains and Swamp don't show up, but these are the correct alter codes. Ask someone that works at this site about this problem):
Forest *A: 16210* *F* Island *A: 16207* *F* Mountain *A: 16209* *F* Plains *A: 15427* *F* Swamp *A: 16208* *F*
The same basics lands were used in Commander 2016:
Forest (C16) *F* Island (C16) *A: 8011* *F* Mountain (C16) *F* Plains (C16) *F* Swamp (C16) *F*
If you would like to make your own alters of each land you can find high quality images of the PSS2 lands here
1 week ago
Instead of the Hall of the Bandit Lord, I would add 1 Island, 1 Mountain. 1 Plains, and 1 Swamp. I think a playset of Manamorphose would do you a good job, in the place of the Karametra's Acolytes. Just so you know.
2 weeks ago
I think synergy build was on the right track for your mana base but here is what I think it should be.
This gives you
You need a minimum of 17 islands so that you can cast Sinister Sabotage on turn 3 consistently
You need 15 white sources to cast Settle the Wreckage consistently on turn 4
I learned how to build manabases from a helpful article written by Frank Karsten. I am not perfect and therefore my suggestion could be a little off but I think it’s pretty close to the ideal manabase. Here is a link:
And here is a table I often reference from his article:
2 weeks ago
All in all, I like the 'package' you've built here.
I don't feel like cards that only have a single keyword add a significant value to the deck. That means Adorned Pouncer, Brimaz, King of Oreskos, Silverblade Paladin, Loyal Unicorn, Odric, Master Tactician, Soltari Champion and Deftblade Elite. Out of those, the most value would come from the two 2-drops for an aggressive curve early game. I would probably add Mirran Crusader and Burnished Hart as well, and Soltari Visionary is also worth some consideration.
Collective Effort and Phyrexian Rebirth are both... pretty mediocre, in my opinion. Maybe swap those for Rout and Planar Cleansing (or maybe Unexpectedly Absent) instead? I also don't think the deck really NEEDS Tithe and could maybe play something along the lines of Mind's Eye or Surveyor's Scope if you really need the early ramp. Oblation should maybe be Crush Contraband, since you're pretty good as far as creature removal goes. I would also highly recommend running Swiftfoot Boots, since Odric radiates both Haste and Hexproof and the former is especially valuable to you, imo.
In your mana base, there's really no excuse NOT to play all of Strip Mine, Tectonic Edge and Ghost Quarter so you can handle something like Gaea's Cradle or Volrath's Stronghold. You might also want to run Scavenger Grounds so you can do something against graveyards. Maybe add Sentinel Totem or Relic of Progenitus to that list for some consistency. You could also possibly run the cycling lands for white for some extra carddraw (at least the cycling desert seems worth it so you can exile graveyards twice?), but at some point you'll hurt your chances of activating Emeria.
IN: Soltari Visionary, Mirran Crusader, Burnished Hart, Rout, Planar Cleansing, Unexpectedly Absent, Mind's Eye, Crush Contraband, Swiftfoot Boots, Sentinel Totem, Strip Mine, Tectonic Edge, Ghost Quarter
OUT: Loyal Unicorn, Soltari Champion, Deftblade Elite, Collective Effort, Phyrexian Rebirth, Tithe, Oblation, Brimaz, King of Oreskos (the tokens don't get the bonuses, so they are kind of not great), Silverblade Paladin, Oblivion Ring (outclassed by other removal in your decklist), 4x Plains
2 weeks ago