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Basic Land — Plains
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9 hours ago
Welcome to the format! My very first suggestion is going to be to add 3 more lands and another/different piece of ramp. With a 7cmc commander you want to hit your land drops, because if Teysa dies a few times she gets incredibly expensive. 1x Swamp 1x Plains 1x Bojuka Bog will do wonders I think. The Bog is especially important, b/c people reply on their graveyards so much in EDH and this clears one out w/o using a spell slot. I'd also recommend an Orzhov Signet. Three of your other ramp pieces don't do anything until turn 4 at the earliest, and this is a nice cheap color fixer.
Something I think you're going to find as you play this is that the targeted hand removal over a single opponent isn't very good. In a multiplayer format, using a spell to make one person out of three or four discard a single card is a bit of a negative gain for you, and isn't going to be actively working towards the decks goals. Instead of a Coercion, you can play Liliana's Specter and get everyone to discard a card and have a creature on the battlefield for the same cost. Its not targeted, but in most games I think the overall effect will be better. Unnerve and Syphon Mind are the other two good discard spells I can recommend in general.
Since you're running Debt to the Deathless, Exsanguinate is an excellent back-up to that. Gray Merchant of Asphodel will always drain each opponent for at least two, and often he is a blowout if you can keep replaying him.
I think Stir the Grave should be replaced with either Phyrexian Reclamation or Whip of Erebos. PR makes it easy to get back your creatures if you don't have Teysa to make tokens and can be used over and over again. Whip exiles the creature, but does give everyone lifelink which is also what you want. But both can be used more than once. Sepulchral Primordial is a cool way to get back opponents best creatures.
Those are just some of my thoughts on what will make this a more enjoyable deck for you to pilot. If you already have the cards in your list, I 100% suggest you play a few games, see what works and what doesn't, and then re-evaluate the advice people post here. We wouldn't be asking for advice if we were already perfect either!
2 days ago
Nice deck you have there.
I do have a couple suggestions:
Due to the fact that you are running Sublime Archangel, I would recommend utilizing creature tokens to create Burst Exalted triggers. Creatures like Evangel of Heliod will provide a HUGE number of tokens, translating directly to power and toughness for Rafiq when he attacks.
You could use a bit more artifact support as well:
It is important to keep your equipment safe, Voltron decks far to often fall victim to their own pride. Opponents can easily target your equipment and remove it without having to weaken Rafiq first. Giving your equipment Hexproof is a surefire way to keep your artifacts where you want them.
This Leonin combos really nicely with Puresteel Paladin, as you can bounce around your equipment to different creatures at instant speed.
Additionally, consider these lands:
A standard Commander staple due to its versatile nature and speed.
This is the only Check Land you are missing from your colour cycle. Replace Sejiri Refuge with it.
Tapping for your devotion (in this case, White) can significantly accelerate your board state. You have a lot of White Chroma active with all of your permanents, use that to your advantage.
Another Unblockable trigger, for statistic probability. Better safe than sorry.
A bonus Exalted trigger.
Hope that helps!
3 days ago
First of all, I'm very glad to hear that!
And second of all, I'll try to explain about the Myrs.
Look, lands such as Plains or Island produce mana. Mana is not a land. It's like the virtual money of the game which is used to pay for spells. Gold Myr and Silver Myr produce mana too. They don't search your library for lands, nor do they create a token of a land. They just act like an additional land, but in form of creature. They of course retain all characteristics of creatures, such as summoning sickness (can't attack or tap for an activated ability on the turn it was summoned).So:
LANDS provide MANA (by tapping)
MANA is a virtual resourse which is used to pay for spells.
Myrs are CREATURES which can also provide MANA (by tapping).I hope that helps! Have a nice day)
1 week ago
Nice deck 2tired4me! I have 2 suggestions. First is that I don't see a reason to have Ayli, Eternal Pilgrim in this deck. I would max out your other cards in your deck instead of adding a new card in. I think it takes away from the focus of this deck more than it gives back. By maxing your other cards, your deck will be more predictable, which is key to winning consistently. My second suggestion would be to fix your mana balance. You can either add more dual lands or take out Plains and add Swamp. Your balance should be 12 Swamp, 6 Plains, 4 Scoured Barrens.
1 week ago
Here are my suggestions and some recommended removals to tighten the deck. Molten Primordial, Lifeline, Assault Suit, Recruiter of the Guard, Solemn Simulacrum, Burnished Hart, Infiltration Lens, 2x Plains (36 lands should be your minimum despite your mana rocks in order to consistently get to 4 lands by turn 4), Rage Nimbus, Master Warcraft, Nim Deathmantle, Thornbite Staff, Umbral Mantle, Helm of Possession, Anarchist, Illusionist's Bracers, Caged Sun, Gilded Lotus, Rugged Prairie, Iroas, God of Victory, Obsidian Battle-Axe, Mob Rule, Savage Beating, Adarkar Valkyrie, Karmic Guide
Suggestions to remove:
- Felidar Sovereign is a boring and abusive way to win giving the starting life total and doesn't contribute much else to the deck
- Silverblade Paladin because double strike just isn't that important to this deck
- Armillary Sphere
- Sunforger because you need a greater critical mass of instants to make it really valuable and you can remove it and some of the other cards to make room for more consistent playable cards
- Fatal Frenzy
- Onward / Victory
- Rush of Blood
- Temur Battle Rage
- Unwilling Recruit
- Insult / Injury
- Kari Zev's Expertise
- Hazoret's Favor
- Spirit Loop
- Open the Armory
- Staff of Nin
Clean up repetitious cards in sideboard and maybeboard that are in the deck. Best of luck, hope some of that is helpful.
1 week ago
This does OK, but it could be tweaked a lot more.
I would make these changes:
I don't like Auras like Tricks of the Trade. If an Opponent destroys the Creature it is attached to then they have spent ONE card to get rid of TWO of yours. I would rather see -2x Tricks of the Trade +2x Essence Scatter.
You need a full Sideboard if you are going to play this at FNM.
I would make it look something like this:
4x Authority of the Consuls - to shut down aggro decks
2x Cancel - extra because it is so versatile
2x Cast Out - extra Planeswalker removal
2x Farm / Market - the two modes on this make it very useful
2x Immolating Glare - cheap and versatile removal
3x Skywhaler's Shot - extra Creature removal for big threats
Just so you know, Ice Over doesn't tap the Creature it is attached to, so the Opponent can just leave it untapped and use it as a blocker.
1 week ago
1 week ago
I think your mana curve is too high for the current meta, which is very fast out of the gate... maybe try taking out some of the 4+ CMC cards for a few 1/2 CMC cards.I'd probably suggest removing 1x Angel of Sanctions and 2x Angel of Condemnation in favour of 3x Selfless Spirit... these should also help against board wipes.