Basic Land — Plains
: Gain .
|Have (6)||rockleemyhero , , gildan_bladeborn , kpral , pskinn01 , GeminiSpartanX|
|Want (11)||Suicune , DarkKnifer , RogerTheDankTank , narpas , Purple_Peach , matty266 , Rekiller1000 , aristen , figrin1 , io4nnis , thepakmonster|
Combos Browse all
|Commander / EDH||Legal|
1 day ago
Battlefield Forge, Caves of Koilos, Command Tower, Conqueror's Foothold, Crypt of the Eternals, Forest, Gingerbread Cabin, Gold-Forge Garrison, Grove of the Guardian, Holdout Settlement, Island, Llanowar Wastes, Lost Vale, Mountain, Plains, Primal Wellspring, Rupture Spire, Shimmering Grotto, Spires of Orazca, Swamp, Temple of Aclazotz, Tomb of the Dusk Rose, Treasure Cove, Wandering Fumarole, Wastes.
I used to give me a complete list of lands and subtraced what you had. I know Command Tower doesn't actually do anything but it's still legal. Do with that what you will. I also added the basics. They seem unnecessary but the addition of Wastes may be useful information.
Hope this helps!
5 days ago
Mana curve seems a bit high on this even with Warden of Evos Isle. There are a few Azorius Flyer decks out there, but they seem to go wide with cheap creatures and buff them with Rally of Wings, Staggering Insight, and Empyrean Eagle. This will help you put a lot more pressure on your opponent early in the game. Cheap and wide also makes you less vulnerable to removal.
You may want to try something like this: 4 Empyrean Eagle 4 Faerie Guidemother 4 Faerie Miscreant 4 Faerie Vandal 4 Healer's Hawk 4 Loyal Pegasus 4 Spectral Sailor 2 Winged Words 4 Rally of Wings 4 Staggering Insight 9 Island 9 Plains 4 Tranquil Cove
1 week ago
If you are running Felidar Soverign than you will also want to run Test of Endurance. Aetherflux Resivoir is a great card that can gain you a ton and help shoot down opponents. Check out all of the Ajani planswalker cards if you can afford them but especially Ajani, Strength of the Pride. Ajani's Welcome, Auriok Champion, Daxos, Blessed by the Sun, Healer of the Pride, Impassioned Orator, and Pious Evangel Flip can all be extra copies of Soul Warden. You have a lot of untapped potential in the landbase (pun intended) and it wouldn't hurt to replace some of those Plains with other cards that you can get extra value from. Drifting Meadow, Desert of the True, and Secluded Steppe can all replace themselves for a card if you draw them late game. Myriad Landscape can help ramp you, and Rogue's Passage is a great way of getting extra damage through. Idyllic Grange can get you one extra counter, Castle Ardenvale and Westvale Abbey Flip can both pump out creatures if you lacking some, and lastly Buried Ruin and Emeria, The Sky Ruin can get back cards from the graveyard. The deck looks fun to play and functions pretty well. Let me know if you want to suggest more cards, these were just a few off the top of my head!
1 week ago
Glad you found the deck helpful!
The reason I run Arid Mesa and Bloodstained Mire is because Arid Mesa can fetch for either the Plains, Godless Shrine, Hallowed Fountain, Savannah, Scrubland, Temple Garden, or Tundra while Bloodstained Mire can fetch for either the Swamp, Bayou, Godless Shrine, Overgrown Tomb, Scrubland, Underground Sea, or Watery Grave. So I guess it's fair to say that even though the deck doesn't run any mountains, Arid Mesa and Bloodstained Mire are pretty useful ;)
2 weeks ago
Reduced the average CMC from 3.10 to 3.03.
2 weeks ago
Fair enough. I didn't realize you were playing with a sideboard. I personally find "destroy" boardwipes to be too unreliably (indestructibility is so common) and Winds of Abandon is rarely a dead draw if you need to use it early (doesn't give mana ramp so at 2 cmc it's not strictly worse than Path). By the time you sideboard it in you've likely lost game 1. But it does all come down to preference and play-style.
You might also consider subbing 4x Plains with 4x Flagstones of Trokair. 75% of your deck is 2 cmc or less and your highest cmc is 3. Drawing multiple Flagstones allows you to search out plains (due to the legends rule) and deck-thin for free to help avoid dead land draws later (in addition to being land destruction insurance).
3 weeks ago
My guideline so fas has been "does this provide additional value compared to how these cards would work with any other". If yes, I mark reviewed as "yes" and pick "Synergy", "Lock", or "Infinite" as the category. If no, I mark reviewed as "no" and categorize it as "Interaction" if the cards have any interaction and "Garbage" if they don't interact in any way (beyond "A" is an aura that can enchant "B" Because Wild Growth + Plains is garbage as a combo).
Most of the A + B + (sac outlet/mana combo/etc.) rise to the level of "synergy" at least without the third piece and I have marked them as synergies and then made a note in the description "becomes a(n) (infinite/lock) with (sac outlet/mana combo/etc.)"
I have put a pause on doing any more until we can hammer out if this is an acceptable system and what the average user can see when. I used my "proposed rejection codes" on a few and I am trying to figure out if I need to fix those or if it is the intent to hide "no" review codes until they can be double checked by whomever is going to be the final curating authority.