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OK here's my honest opinions, no offense intended, just trying to help:
For a start this has far too many one-offs, and lots of cards that don't sync well with others. As another comment above said, you need to decide if you want to be control, or aggro - it's very hard to do both to a high standard as they are complete opposite sides of gameplay, short game aggro or longer game control.
Whichever you decide, Lightning Strike and Magma Jet have no place in this kind of deck, they're staples in Izzet control and mono red, not in Mardu wedge, and there is way too much mana that comes in tapped, with fetches and burns available avoid the lifegain lands wherever you can, 1 life is only important if it saves you from dying, otherwise it's just slowing you down.
If you want more control, you need to be using things like Devouring Light, Suspension Field and Murderous Cut. Stick in Brimaz, King of Oreskos and Launch the Fleet to generate lots of tokens you can use for Convoke. You have access to all the Exile abilities in white, so use them; no more bothersome Bloodsoaked Champion's from opponents, Master of the Feast dealt with using a one-mana Erase... white is so powerful for removal right now, and currently in this deck it's massively underused.
This is my version of Mardu being control-based with indirect damamge from Purphoros, God of the Forge and token generation to win, there is a lot of detail on how the deck runs, it might give you some ideas Mardu Control
If you want more aggro, drop anything that isn't a creature basically. The Bloodsoaked Champion yes, the Tormented Hero can work, look at Gnarled Scarhide and get more Ruthless Ripper too. Mogis's Marauder is ruthless in any black-using aggro deck so consider that too. Up to 4 Master of the Feast and as you have access to white look at Armament of Nyx, nasty to give the Master doublestrike and attack on turn 4 or it can be used to make a creature of the opponent's not able to deal any damage so gives a little control element too.
3x Ruthless Ripper.
2x Stormbreath Dragon (they won't see that one coming).
3x Banishing Light.
3x Mogis's Marauder.
2x Armament of Nyx.
2x Nomad Outpost.
3x Caves of Koilos.
2x Mana Confluence.
Erebos stops the opponent gaining life back, very useful for creature-heavy attack decks plus paying to draw cards can balance out the opponent getting one from the Master and it's easy to have him hit his devotion and become a creature himself. Mardu Skullhunter helps bring the opponent back down from too much card advantage too.
Ankle Shanker is perfect for this kind of deck, turns everything into a killing machine.
Sorin, Solemn Visitor gets you lots of life back, ups your attack power and his ultimate helps to remove blockers for you every turn. What's not to love?
Hope you find all that useful, deckbuilding is a long process with a big learning curve, but always remember that just 1 copy of any card is probably not worth it, your odds of drawing it are always going to hover around 1 in 40ish which isn't good and if you only include 1 copy then whatever it is it can't be all that important anyway!
I played Bogles for awhile. You're land base should look like something like this
Here's the landbase I'd advise, assuming an infinite budget:
Your land base should be 10 fetch lands and the rest Mountain and Plains if you're planning on running 3x Blood Moon in the main board. Something like 4x Arid Mesa, 4x Flooded Strand, 2x Scalding Tarn, 6-7x Plains, 4-5 Mountain. That way you won't be effected by Blood Moon at all. I'd also say that Boros Reckoner is your weakest creature in here. There's nothing to exploit his ability so he's really at best a 3 drop 3/3 that might bolt something eventually. I feel like that spot would be better served by more hate bear mechanics. The whole point of hate bear is to stack enough taxing abilities that your opponent is pressured into playing slowly, while you tick away at their life.
Other than that , this deck looks like a lot of fun!
To break it down more precisely, let's assume you only include 8 lands.
Note that mulligans also add cards to your library.
If you don't mulligan and you manage to discard 1 of your Plains within the first 5 turns you win.
If you mulligan, you'll have more cards in the library anyways.
My conclusion: ban it.
Then 3 more Swamp and 2 more Plains and add 4 Temple of Silenceand remove the 2 Jungle Hollow and add 2 Temple of Malady (I have an extra Temple of Malady and an extra Caves of Koilos that I could lend you) This is because the best way to improve a deck is to ensure that you can actually get the mana you need so having the largest number of lands that can produce two different colors of mana allows you to have less mana in your deck and a larger number of high impact creatures and this is also a good way to keep the amount of cards closer to 60
|0.02 TIX||0.04 TIX|
|Avg. cube pick||11.19|
|Quest Magic RPG||Legal|
|Commander / EDH||Legal|