Plains

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

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Plains

Basic Land — Plains

(: Add to your mana pool.)

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Plains Discussion

Guinea779 on Sramforge's Aid... Wait a minute...

2 days ago

So I loved this idea and I tweaked it into a pretty slick aggro deck.

Myself I'm running

4 Toolcraft Exemplar4 Inventor's Apprentice4 Stone Haven Outfitter 3 Sram, Senior Edificer3 Weapons Trainer4 Kazuul's Toll Collector

2 Stitcher's Graft4 Cathar's Shield4 Inventor's Goggles3 Slayer's Plate

4 Sigarda's Aid2 Declaration in Stone

2 Inspiring Vantage 2 Needle Spires10 Plains9 Mountain

Just played it tonight at FMN and I got in the top 4. (we didn't finish because it was getting late and most of the guys were going to Columbus for the tournament on Saturday so we spit)

My notes were I think I need to drop the 2 Declaration in Stone and 1 Plains and add in 3 Haunted Cloak

Don't be discouraged over the low amount of land. You don't need a hole lot to play these low drop guys. I honestly believe this deck has a lot of potential. I played 3 control decks and 1 burn deck and I only had issues with a couple games but it was my fault and I should of Mulliganed other than that most of my matches were 2-0. Some went to game 3 but managed to pull ahead. Toll collector is a bomb in the later game when control is running out of gas.

Ja1n on EDH Dragonlord Ojutai

2 days ago

*UPDATE

-1 Sword of Fire and Ice

+1 Plains

The sword is great, but really just provides more card draw. A fantastic tempo card, but this deck is not tempo. I've been making more of an effort to add more land to my decks which can be a bit tight sometimes. If I have no issues, I will look to some of the Maybeboard and try those out in this spot.

Camel-Senpai on Church of the dead and damned

3 days ago

Might wanna think about Plains m8

DiscardDecard on If they want war, then we shall give it to them!

3 days ago

A few things. 1) Forgive me for this but your sentence structure is abysmal "If they wanted war, than we shall give it to them!" Should be "If they want war, then we shall give it to them!" The way it currently stands has a past participle and a present participle which conflicts the sentence structure.

It is also using the wrong version of then. Than refers to preferring something over another such as Coke is better than Pepsi.

Then refers to wanting to do something in a chronological order like I need to go to the bathroom then I will go out for lunch.

That out of the way 2) Your mana base is horribly skewed. You have too many land sources for how many symbols you have and will often not be able to cast your hand properly.

I'd suggest something more akin to 4x Blossoming Sands 4x Selesnya Sanctuary 2x Forest 12x Plains if you're on a budget. If you aren't on a budget or would like to indulge a little bit Windswept Heath and Temple Garden will help the consistency of your mana. Alternatively Canopy Vista & Fortified Village are great budget fixes for quicker mana as well

Happy spell slinging!

Legit_Brankles on Breya Graveyard Artifacts

4 days ago

Here's my suggestions
-1 Island
-1 Swamp
-1 Mountain
-1 Plains
-1 Evolving Wilds
-1 Terramorphic Expanse
+1 Arid Mesa
+1 Marsh Flats
+1 Scalding Tarn
+1 Sacred Foundry
+1 Mox Opal
+1 Temple of Enlightenment

-1 Polymorphist's Jest
+1 Ashnod's Altar
So I don't particularly feel that Polymorphist's Jest really pulls much weight, whereas Ashnod's Altar is an absurd engine in your deck.

-1 Thassa, God of the Sea
+1 Krark-Clan Ironworks
Thassa is cool but KCI is also a value engine, and does ridiculous things in your deck.

-1 Sydri, Galvanic Genius
+1 Darksteel Forge
Sydri isn't so good in your more creature-based strategy. Conversely Darksteel Forge is a beast of a card, regardless of your preference for creature or noncreature artifacts.

-1 Master of Etherium
+1 Master Transmuter
I like Master Transmuter. It does gross things with all the high cost artifacts you've got running amok. Master of Etherium is mostly just a big body that hits things. Sure it functions as a lord for your dudes but if that's what you wanted there are a multitude of other cards that better fulfill that role. Seeing as how MoE is really your only dedicated lord, I think it's fine to replace it with the explosiveness of Master Transmuter.

-1 Turn//Burn
+1 Time Sieve
Turn//Burn is really just a five mana kill spell with some cost reduction utility. I think running a spicy Time Sieve instead is a better use of that slot.

-1 Attrition
+1 Intuition
Who needs Attrition when you have a commander that kills things as well? There certainly exists an argument that this is the wrong swap, along with all the other cards I've suggested, but I think you can get by without and Intuition is just really strong for your deck. You don't even really care what artifact they pick since your graveyard is just another resource to you.

antoniobear15 on Make it Big

5 days ago

After some thought reflection on the idea of +1/+1 counters in standard, I think the best option would to go G/W as cards like Oath of Ajani and Collective Effort are way stronger than Winding Constrictor and Weaponcraft Enthusiast. I don't even think the argument of better removal is even a factor here as you still have Declaration in Stone and Stasis Snare. The best card black has to offer is Yahenni, Undying Partisan, but it's not the most reliable triggered ability unless you want to cram 10 extra kill spells into your deck for no reason..Below is a list I've been brewing, and I think you could get some ideas for your deck based on what I found!

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