Basic Land — Plains

T: Add W to your mana pool.

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Plains Discussion

Leonbread on Karador

42 minutes ago

I like it. Maybe add some Plains?

GeeksterPlays on Mardu Control-Aggro (Help Wanted!)

6 hours ago

OK here's my honest opinions, no offense intended, just trying to help:

For a start this has far too many one-offs, and lots of cards that don't sync well with others. As another comment above said, you need to decide if you want to be control, or aggro - it's very hard to do both to a high standard as they are complete opposite sides of gameplay, short game aggro or longer game control.

Whichever you decide, Lightning Strike and Magma Jet have no place in this kind of deck, they're staples in Izzet control and mono red, not in Mardu wedge, and there is way too much mana that comes in tapped, with fetches and burns available avoid the lifegain lands wherever you can, 1 life is only important if it saves you from dying, otherwise it's just slowing you down.


If you want more control, you need to be using things like Devouring Light, Suspension Field and Murderous Cut. Stick in Brimaz, King of Oreskos and Launch the Fleet to generate lots of tokens you can use for Convoke. You have access to all the Exile abilities in white, so use them; no more bothersome Bloodsoaked Champion's from opponents, Master of the Feast dealt with using a one-mana Erase... white is so powerful for removal right now, and currently in this deck it's massively underused.

This is my version of Mardu being control-based with indirect damamge from Purphoros, God of the Forge and token generation to win, there is a lot of detail on how the deck runs, it might give you some ideas Mardu Control


If you want more aggro, drop anything that isn't a creature basically. The Bloodsoaked Champion yes, the Tormented Hero can work, look at Gnarled Scarhide and get more Ruthless Ripper too. Mogis's Marauder is ruthless in any black-using aggro deck so consider that too. Up to 4 Master of the Feast and as you have access to white look at Armament of Nyx, nasty to give the Master doublestrike and attack on turn 4 or it can be used to make a creature of the opponent's not able to deal any damage so gives a little control element too.

4 Banishing Light for key removal, on the red side consider Titan's Strength for the buff/damage and the scry ability too. Keep the Goblin Rabblemaster and add 2 more if you can get ahold of them.

Sample Decklist for Mardu Aggro

4x Bloodsoaked Champion.

4x Mardu Skullhunter.

4x Master of the Feast.

4x Butcher of the Horde.

3x Ruthless Ripper.

2x Goblin Rabblemaster.

2x Stormbreath Dragon (they won't see that one coming).

3x Ankle Shanker or 3x Zurgo Helmsmasher which one you prefer (I like the 'Shanker myself).

3x Banishing Light.

3x Mogis's Marauder.

2x Armament of Nyx.

2x Erebos, God of the Dead.

2x Sorin, Solemn Visitor.

3x Bloodstained Mire.

2x Nomad Outpost.

2x Battlefield Forge.

3x Caves of Koilos.

2x Mana Confluence.

3x Mountain.

4x Swamp.

3x Plains.

Erebos stops the opponent gaining life back, very useful for creature-heavy attack decks plus paying to draw cards can balance out the opponent getting one from the Master and it's easy to have him hit his devotion and become a creature himself. Mardu Skullhunter helps bring the opponent back down from too much card advantage too.

Ankle Shanker is perfect for this kind of deck, turns everything into a killing machine.

Sorin, Solemn Visitor gets you lots of life back, ups your attack power and his ultimate helps to remove blockers for you every turn. What's not to love?


Hope you find all that useful, deckbuilding is a long process with a big learning curve, but always remember that just 1 copy of any card is probably not worth it, your odds of drawing it are always going to hover around 1 in 40ish which isn't good and if you only include 1 copy then whatever it is it can't be all that important anyway!

DrFunk27 on Hexproof Aura Opinions!

22 hours ago

I played Bogles for awhile. You're land base should look like something like this

4 Razorverge Thicket

4 Horizon Canopy

4 Windswept Heath

4 Temple Garden

1 Dryad Arbor

1 Wooded Bastion

2 Plains

2 Forest

GlistenerAgent on Raynor's Casually Modern Series: Hexproof Aura's

23 hours ago

Here's the landbase I'd advise, assuming an infinite budget:

4 Razorverge Thicket, 4 Horizon Canopy, 3 Temple Garden, 1 Dryad Arbor, 4 Windswept Heath, 2 Wooded Foothills,1 Forest, 1 Plains

This doesn't have a Wooded Bastion, but if you wanted one I'd cut a Temple Garden.

McSween7 on Fabled Hero will kill you

1 day ago

I have decided to out in 2x Gods Willing and 2x Feat of Resistance and have taken out the Wall of Essence's and two Plains

Saljen on W/R Hatebears or Hate-my-friends?

2 days ago

Your land base should be 10 fetch lands and the rest Mountain and Plains if you're planning on running 3x Blood Moon in the main board. Something like 4x Arid Mesa, 4x Flooded Strand, 2x Scalding Tarn, 6-7x Plains, 4-5 Mountain. That way you won't be effected by Blood Moon at all. I'd also say that Boros Reckoner is your weakest creature in here. There's nothing to exploit his ability so he's really at best a 3 drop 3/3 that might bolt something eventually. I feel like that spot would be better served by more hate bear mechanics. The whole point of hate bear is to stack enough taxing abilities that your opponent is pressured into playing slowly, while you tick away at their life.

Other than that , this deck looks like a lot of fun!

sergiodelrio on New Format: One-Man Show

2 days ago

To break it down more precisely, let's assume you only include 8 lands.

You can now mulligan down to a hand with at least 2x Plains and 2x Angel's Grace.

Note that mulligans also add cards to your library.

If your opponent plays a quick one-drop strategy, you'll be casting your first Angel's Grace on your opponent's fifth turn. Then you'll cast one Angel's Grace per 2 turns.

If you don't mulligan and you manage to discard 1 of your Plains within the first 5 turns you win.

If you mulligan, you'll have more cards in the library anyways.

My conclusion: ban it.

narthan11 on Green-White-Black

4 days ago

Then 3 more Swamp and 2 more Plains and add 4 Temple of Silenceand remove the 2 Jungle Hollow and add 2 Temple of Malady (I have an extra Temple of Malady and an extra Caves of Koilos that I could lend you) This is because the best way to improve a deck is to ensure that you can actually get the mana you need so having the largest number of lands that can produce two different colors of mana allows you to have less mana in your deck and a larger number of high impact creatures and this is also a good way to keep the amount of cards closer to 60 Price

Low Avg High Foil
$0.05 $0.12 $0.6 $0.71

Cardhoarder (MTGO) Price

Normal Foil
0.02 TIX 0.04 TIX
Color(s) White
Converted cost 0
Avg. cube pick 11.19


Format Legality
MTGO Legal
Unformat Legal
Unknown Legal
Heirloom Legal
Archenemy Legal
Planechase Legal
Vanguard Legal
Noble Legal
Casual Legal
Hero Legal
Quest Magic RPG Legal
Quest Magic Legal
Block Constructed Legal
Limited Legal
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

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