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|Have (27)||sharkhunter66 , SinfulDrug , DukeNicky , BlueSlime , sleight_of_land , Cypertur , xGamer97x , Idgit1 , LiquidKid , ninjaking92 , M-Kaddy , Mythril_Sage , bookDevourer , earleymw , Dritz , georgeegroeg2013 , Jelatinator , pskinn01 , aebtoga18 , joshg , Wizard of the Damned , Raistlin911822 , Dismay , CharmedGeek , The Doctor , ricadam , mmdw34|
|Want (9)||Draygo , Krayhaft , failurechild88 , MisterRoach , cwaugh , Wolfninja , Netherziel , cerberus8317 , Cobthecobbler|
My friend Alex has a very strong B/W Human deck. Based off of his deck, these are my recommendations
-3 Launch the fleet
-4 Tormented Hero
-2 Brave the Elements
-1 Athreos, God of Passage
-1 Brimaz, King of Oreskos
Something That I would consider: Adding a single Combat trick: Acolyte's Reward
. It is nasty when it comes to ending a game, and will definitely give you a leg up over bigger green creatures, or stupid mono-red Satyr Firedancer
that Ive seen at my magic shop.
Also, it may not be a bad idea to throw in some removal to clear the way for your swinging humans and zombies.
Urborg, Tomb of Yawgmoth is so good for fixing, especially since it makes all my Plains and Island s Scrubland s and Underground Sea s. Glacial Chasm sets me back a turn, doesn't tap for mana, and damage isn't even a problem for me.
Spell Crumple is a possibility. I'll keep that in mind.
Many thanks to both of you for the +1s.
Maybe splash white for Daxos of Meletis if stealing their deck is your thing? Also bunch of nice white removal coming up in JOU.
-2x Temple of Malice
-1x Vortex Elemental
+2x Daxos of Meletis
Okay it was a plain lie what i said about the timing for the next article. Half of it was me being lazy, half of it was the lack of time i had, and half of it was because of manbearpig. (i hope someone gets the reference). Anyway, onto the report. This round is between Joebobpickle's Naya Blitz, (B) and Life Ratchet SMC by sewellius (L).
(B) wins the roll and keeps a hand of Sacred Foundry
, Arid Mesa
, Temple Garden
, Soldier of the Pantheon
, Rakdos Cackler
, Wild Nacatl
and Path to Exile
. Some of you may mulligan this hand, but my reasoning is that ideally you want 2 lands in you hand for this sort of deck, or maybe 1, but if you mull, you're gonna get 5 spells 1 land (about the same), 4 spells 2 land (strictly worse), 3 spells 3 land (strictly worse), and any more lands than that is worse, besides who doesn't like a 3/3 turn 2, alongside 2 2-power 1drops and removal?
(L) keeps Temple Garden , Temple of Plenty , Springjack Pasture , Selesnya Charm , Fleecemane Lion , Auriok Champion and Ajani's Pridemate .
B2: Draws Gitaxian Probe
, and pays 2 life for it, drawing into another Arid Mesa
. He plays an Arid Mesa
, and then Wild Nacatl
attacks, and in damage the mesa is cracked for an untapped Stomping Ground
. In main 2 Soldier of the Pantheon
and Rakdos Cackler
are cast, with the cackler being unleashed. Pass. L2: Draws and plays Plains
, and then casts Auriok Champion
B-13 / L-17
B3: Draws Stomping Ground
. Plays Arid Mesa
, and then uses Path to Exile
on the champion. (it can endlessly block cackler, and the life will start building up when the second is played, so it's best to get it out of they way early, and force him to take 2 to his garden or pasture (colourless) to play his second and another spell. Some people may think that it'd be better to do this in upkeep, but the 2 damage from cackler plus the 2 damage from the temple garden (or restrictiveness of pasture) will make this a better option imo.) (L) fetches a Plains
, and then then team gets in for 7. Pass.
L3: Draws Honor of the Pure , then plays Temple Garden untapped, and plays Auriok Champion and Ajani's Pridemate . (jn retrospect i think i would've played pasture here, but oh well.) The pridemate gives (L) 1 life and makes it into a 3/3. EOT (B) cracks Arid Mesa for Sacred Foundry tapped. Pass.
B-12 / L-11
B4: Draws Mutagenic Growth
, swings with all. Ajani's Pridemate
blocks Soldier of the Pantheon
, Auriok Champion
blocks the cackler, and Wild Nacatl
is left unblocked. In damage Mutagenic Growth
(paid with by G) makes the soldier trade with the pridemate, and the champion survives due to pro-red. Sacred Foundry
comes in tapped. Pass.
L4: Draws Auriok Champion , plays Springjack Pasture , then taps the 4 coloured-sources for Auriok Champion followed by Fleecemane Lion , gaining 3 life total, and then swings for 1 with the champion.
B-11 / L-9
B5: Draws Lightning Bolt
, and swings with Wild Nacatl
, which trades with the lion. (the champions pretty much nullify the cackler, and with Honor of the Pure
and Selesnya Charm
, plus a steady supply of 2-life goats (potentially 3), the only real concern right now would be instant-damage, so this trade is easily worth it, as it almost guarantees victory in the long-run) Stomping Ground
comes in tapped, pass.
L5: Draws White Knight , plays Honor of the Pure and swings for 4, which is taken. Plays White Knight , gaining 2, and this is met with a Lightning Bolt at the end of the turn. Pass.
N-7 / L-11
N6: Draws Loam Lion
, and swings with Rakdos Cackler
, which is unblocked. Loam Lion
is cast (champions gain (L) 2). Pass.
L6: Draws Knight of Meadowgrain . Swings with both of the champions, which is all taken. (remember, (N) saw Selesnya Charm in hand off Gitaxian Probe ), and L then plays Knight of Meadowgrain , gaining 2 from the champions. Pass.
N-3 / L-13
END OF FIRST GAME
(B) plays and mulls a no-lander to keep 2 Arid Mesa
s, Gitaxian Probe
, Lightning Bolt
, Soldier of the Pantheon
and Mutagenic Growth
. (L) keeps Temple of Plenty
, Sunpetal Grove
, Auriok Champion
, 2 White Knight
s, Selesnya Charm
and Honor of the Pure
B1: Pays 2 for probe, drawing into a Loam Lion
. Arid Mesa
is played and cracked for a Temple Garden
into the Loam Lion
L1: Draws Ratchet Bomb , and uses Temple of Plenty to scry Sunpetal Grove to the bottom of the library, Pass.
B-15 / L-20
B2: Draws Savannah Lions
, then swings for 2 with Loam Lion
. Arid mesa is played and cracked for a Sacred Foundry
. Loam lion and Soldier of the Pantheon
both come down. Pass.
L2: Draws Blind Obedience . Plays Sunpetal Grove tapped. Pass.
B-12 / L-18
END OF SECOND GAME
(L) plays and keeps 2 Plains
, Temple Garden
, Sunpetal Grove
, Selesnya Charm
, and 2x Fleecemane Lion
(B) keeps Stomping Ground , Arid Mesa , Gitaxian Probe , Goblin Guide , 2x Rakdos Cackler and Mutagenic Growth
L1: Temple Garden
B1: Draws Arid Mesa . Pays life for Gitaxian Probe , drawing Stomping Ground . Plays Arid Mesa , cracking it for a Sacred Foundry , then plays and attacks with Goblin Guide . (L) reveals Ratchet Bomb . Pass.
L-18 / B-15
L2: Draws Ratchet Bomb
. Plays Sunpetal Grove
and then Ratchet Bomb
B2: Draws Goblin Guide . Plays Goblin Guide , then attacks for 4, revealing Plains , then Temple of Plenty (ouch). Arid Mesa is played. EOT ratchet bomb ticks up. Pass.
L-14 / B-15
L3: Draws Temple of Plenty
, and plays it, scrying White Knight
to the bottom. Plays Fleecemane Lion
. EOT mesa is cracked for a Stomping Ground
B3: Draws Temple Garden . Attacks with both Goblin Guide s, revealing Springjack Pasture , then White Knight . Fleecemane Lion blocks 1, and that one gets Mutagenic Growth ed (mana). Ratchet Bomb is popped, killing both guides. Second main Stomping Ground comes in untapped and 2 Rakdos Cackler are played, both unleashed. Pass.
L-14 / B-12
L4: Draws White Knight
. Attacks for 3 with Fleecemane Lion
. Plays Plains
, then plays White Knight
and a second Fleecemane Lion
B4: Draws Rakdos Cackler . Plays it (not unleashed). Pass.
L-14 / B-9
END OF MATCH
So Life Ratchet wins the match 2-1. I think the way Ill do this tourney is ill have a leaderboard posted at the end of the round, and Ill try to match people up against people with a similar win/loss differential. It will be done in a knockout system, however instead of being knocked out if you lose, you will simply have matches that are best-of-1, so you can still see hoe your deck progresses, but save me some time for the write-up of the more important matches. Hopefully I can get one of these reports done soon, but don't trust me to be very fast. I hopefully should be faster than this one.
Wondering if modern viable Tempered Steel could work. Are other cheap affinity archetypes better? My current build of Tempered Steel is decent at best, but could use work. perhaps I need better better creatures?Heres my current list:4x Signal Pest 4x Ornithopter 4x porcelain legionaire4x Memnite 4x Glint Hawk 4x Glint Hawk Idol 4x Tempered Steel 4x Dispatch 4x Springleaf Drum 4x contested warzone2x Hex Parasite 1x Glimmervoid 1x Inkmoth Nexus 16x Plains
I was wondering if someone has a Karametra, God of Harvests and a Sporemound on their side of the field and then they summon Essence of the Wild would this theory work:Karametra, God of Harvests her ability would activate bringing a Forest or Plains to the field, then the ability of Sporemound would activate putting a 1/1 Saproling token on the field but then the ability of Essence of the Wild would trigger and the token would would enter instead as a copy of Essence of the Wild . Would this copy count as a creature spell that is cast and trigger again the effect of Karametra, God of Harvests and start an ifinet cycle till you run out of Forest or Plains ?
|Avg. draft pick||12.89|
|Avg. cube pick||11.34|
|Commander / EDH||Legal|