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Basic Land — Plains

: Add to your mana pool.

Plains Discussion

Epochalyptik on How are non-basic lands treated?

1 day ago

Both Plains and Kabira Crossroads have the ability ": Add to your mana pool."

The ability is treated the same whether it's on a basic land, a nonbasic land, or even a creature (Avacyn's Pilgrim).

tasondag on How are non-basic lands treated?

1 day ago

Epochalyptik, so there's really no advantage to a non-basic land like Kabira Crossroads over a basic land like Plains other than the 2 life you gain when it enters the field?

tasondag on How are non-basic lands treated?

1 day ago

Epochalyptik, so when I tap a basic land card I'm essentially adding 1 mana (we'll say the basic land is Plains in this case) to the pool for that turn? Same goes for a non-basic land card, when I tap Emeria, The Sky Ruin I get to add one white "mana" to my pool not one Plains, correct?

tasondag on How many non-basic lands can ...

1 day ago

I understand that you can only play one land (basic or non-basic) from your hand to the field each turn. However, if I already have 2 non-basic lands on the field, can I tap them both in same turn for their effect? Example: If I had a Plains in my hand and 2 Kabira Crossroads already on the field, in my next turn can I play the Plains from my hand and tap both of the Kabira Crossroads to add 2 white mana to my pool for a total of 3 mana that turn?

AngryBearTony on Mardu Warriors (Help Needed)

1 day ago

Considering you're running 3-color, I think 24 lands will be beneficial, so adding another Plains won't hurt.

FurryKnight117 on Angels and Demons

2 days ago

You may want to replace a couple Swamps and Plains with Fetid Heaths as most if not all of your cards have two or more symbols of only one mana type such as Vampire Nighthawk or Baneslayer Angel

Figag on UWr Midrange v3

4 days ago

Hmmmm. Seems pretty good, but could be a little better. Not much, but a little.

4 Path to Exile is a little too much. I'd cut to 3 because ramping your opponent is never good. You should be fine at 3 with your burn spells.

I'd add some more non-Remand counters. Remand is good, but it's not an answer - it's just stall. You need more diversity as a whole actually. Try adding a few Mana Leak, Spell Snare, and 2 Cryptic Command.

Next I'd replace Thundermaw Hellkite with 1 more Batterskull. It's just plain better.

3 Celestial Colonnade is too many. Run 2 and add 1 more Plains. Also replace your Mountain with another Island for Cryptic Command.

Consider running Keranos, God of Storms as a wincon. It's very good.

Leyline of Sanctity would be a great sideboard option for this deck. Maybe run 3?

You need better drawpower. Keranos could help, Sphinx's Revelation would be fantastic in here, Think Twice, and Serum Visions would also all be great additions. I would consider running some combination of those cards. Maybe 2 revelation, 2 think twice, and 4 serum visions? I think it would help.

That's all I got. Good luck!

Color(s) White
Converted cost 0
Avg. cube pick 11.22


Format Legality
Standard Legal
Legacy Legal
Pre-release Legal
MTGO Legal
Unformat Legal
Unknown Legal
Heirloom Legal
Vintage Legal
Commander / EDH Legal
Archenemy Legal
Planechase Legal
Vanguard Legal
Modern Legal
Pauper Legal
Noble Legal
Casual Legal
Hero Legal
Quest Magic RPG Legal
Quest Magic Legal
Block Constructed Legal
Limited Legal
Duel Commander Legal
Tiny Leaders Legal
Highlander Legal


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