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Basic Land — Plains
(: Add to your mana pool.)
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4 hours ago
Well, I counted nine targets for fetchlands:
But to be honest, I can only recall a couple of games in which all the fetchlands were used.
I also had a lot of games in which Chromatic Lantern was on the battlefield. So all the lands (including fetchlands) were helpful.
19 hours ago
3 days ago
I would do this with your mana base:
That should give you the most chance of avoiding colour screw, while making things as fast as possible.
I don't mind helping with decks but I dislike being asked to set up parts of them from scratch.
In future you could try to set up a mana base yourself, and THEN ask others to take a look at it.
3 days ago
4 days ago
I'm a big fan of the update, the deck has come a long way. However there still are a few things that I think would make the deck better still:
Rounding out the curve so that it has the look of a descending staircase. To do this we need to replace a 3-drop with either a 1-, 2-, or 4-drop. Snake Umbra is definitely the weakest 3-drop.
Holy Mantle could still probably be replaced. I still find this card to be really unimpressive at 4 mana.
Lastly, Grasp of Fate is still missing. This card is really hard to pass up.
I don't want this to get lost in translation over multiple posts so I'll try to fix the curve and you can either agree or disagree with my adjustments...
You mentioned getting rid of the color fixing enchants like Abundant Growth and Unbridled Growth, but those are there for multiple reasons. They add to enchantment count (for both Ancestral Mask & Ethereal Armor), can filter and/or draw cards, and provide early game fixing. There is not really a need to remove them as they actually do more than you think.
The lands that I suggested were...Grove of the Burnwillows, Horizon Canopy, City of Brass, Mana Confluence, more fetches, and Okina, Temple to the Grandfathers. They will be better than the speed lands and with the replacement of more basic lands, better than the check lands as well. I definitely would not get rid of all your basics though.
My suggestion for your ideal land base would be...
1x Ancient Tomb
1x Arid Mesa
1x Marsh Flats
I also love that you have this deck tagged as "casual," this deck is a far cry from casual. Lol
4 days ago
Your lands are weighted towards , yet your early spells are weighted towards
I would change your lands to:
I wouldn't just stick 4 of every Creature in a deck. That is a classic building mistake.
You want 4 of Creatures that will make you win more consistently.
Since you have 4 less cards I would fill those spots with removal.
To me the best removal spell at the moment is Declaration in Stone.
It can Exile Indestructible Creatures and also wipes Tokens off the board.
I would put 4 of those in.
See how those changes go and tag me if you want me to take another look.
1 week ago
Also, + 39 Plains. Should help round out the mana base a little more.
Argy on Bant Tempo
1 week ago
I don't like being referred to as a guy.
You can just say, "what do you people think now".
You don't need until later on your curve, so I would do this with your lands:
The deck should playtest a lot smoother, now.
The changes you made were a step in the right direction.