Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Pauper Legal

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Basic Land — Plains

: Add to your mana pool.

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Plains Discussion

Ashockfan on UW Drazi mid range

1 hour ago

Also just realized you only have 7 sources of colorless mana with 15 spells that need it (19 if you count displacer)

You have:

Main:15/19 Colorless, 12 White, and 6 blue

Side:3 colorless, 2 white, and 9 blue

so for manabase:

4x Aether Hub

3x Holdout Settlement

2x Ruins of Oran-Rief

1x Sea Gate Wreckage

2x Blighted Cataract

4x Prairie Stream

4x Plains

2x Island

2x Port Town

I'd feel okay with that, but that's 24 land, so I'd cut the third Matter Reshaper. Thats 12 Colorless sources, 7 of which can give colored mana if need be. Then we have 10 white sources (17 if you count the colorless providers) and 8 Blue sources (15 if you count colorless providers). It's not pretty, and this is one of the reasons to avoid a base-colorless deck, but this seems to be at least Fine for our purposes. Obviously tweak as you test.

BerserkWin on Purge the Unbelievers

5 hours ago

Oh, and Nim Deathmantle can be repeated creature saving if you've got 4 mana up. IDK, kinda pricey (mana-wise). Bonkers in decks that produce a ton of mana.

Also try to change all Plains to Snow-Covered Plains because the likelihood of helping your opponents via Extraplanar Lens is decreased.

Simon_Williamson on Mono white Soldiers

1 day ago

I like the deck, here are some suggestions (these will be modern legal). My suggestions will be in the format of "-X into +Y", even if you already have the card, it's implied that it is a transaction and by the end will leave the deck at 60 cards

3 Launch the Fleet into 2 Militia's Pride

3 Abzan Falconer into 3 Brimaz, King of Oreskos

2 Serra's Blessing, 1 Soul of Theros, and 1 Victory's Herald into 4 Field Marshal

1 High Sentinels of Arashin, 1 Ajani Steadfast, 1 Elspeth, Sun's Champion, and 1 Odric, Master Tactician into 2 more Precinct Captain and 4 Honor the Pure.

Last change is 4 New Benalia, and 4 Blighted Steppe into 2 more Secluded Steppe, 2 Windbrisk Heights and 3 Plains.

Overall a nice deck, just needs a little more speed and a little more aggression. A lot of mt suggestions are just personal preference, and Captain of the Watch is one of my favourite cards. The suggestions I made makes the deck better at recovering from a board wipe, and at applying really early pressure to the opponent. Also IF you like Brimaz, King of Oreskos swapping one plains for Eiganjo Castle wouldn't hurt (anything but your wallet). I hope this was helpful!

WilliamFowler on Daxos Loves Enchanments... ok maybe TOO much

3 days ago

Cut Dictate of Heliod and True Conviction for more lands, if I'm being honest. 36 lands are super light, and you could use a couple more Plains with the decks mana symbols. As well, those cards do not benefit the overall lockdown the deck is seeking to achieve and to me more lands and redundancy are key in any good EDH deck. With that, Cabal Coffers is a great card, do not get me wrong, however, this deck is much more white than it is black, so I would cut it for something else. If you really want this lockdown theme, run Maze of Ith instead. Skybind is a great card in decks that really need ETB's, which your deck does, however, they are all enchantments, and this targets nonechantment permanents. So really, if anything, you get to bounce someone else's creature on your turn, which doesn't seem all that great. I would replace it with another effect that halts your opponents, so something like Authority of the Consuls. A one drop that begins screwing with people turn one. That seems good to me. Celestial Ancient and Celestial Archon just don't fit in with locking people down. I would place more wiping effects, so Extinguish All Hope and Merciless Eviction? Seems good to me. The last thing I would cut is Vedalken Orrery. You don't need instant speed enchantments. You just need more lockdown. So I say Arrest. Often, this will shut down a commander and if you can do that, you will be the bane of existence for some people. So yeah, this is what I would do, so good luck.

Force_of_Willb on 5 Color Swords *stoneblade*

3 days ago

I play tested and got a turn 3 kill (assuming opponent didn't have kill spell or creature to block) with a hand of: Kor Duelist, Umezawa's Jitte, 2 x Mox Opal, Ancient Den and 2x Plains

Turn one: Plains, Kor Duelist

Turn Two: Played Ancient Den, 2x Mox Opal, cast Jitte and Attach. Deals 2 damage and 4 counters - Draw Sword of Feast and Famine

Turn Three: Draw Apostle's Blessing Used 4 counters to give +8/+8 to Kor Duelist. Swing for 18..

Probably won't happen again due to only having one Jitte but it was pretty cool. +1 from me..

I had the same idea for EDH, if your interested check it out: Rafiq of the many swords

MorganLeafman on Tap tap concede

5 days ago

Okay okay so I'm rebuilding the deck using quite a few suggestions thank you for being so helpful! At this point I've separated my deck into 5 distinct groups. It looks like this:Tapping down creatures:1x Topplegeist2x Rush of Ice1x Fogwalker4x Containment Membrane4x Chilling Grasp4x Niblis of Frost2x Guardian of Tazeem3x Skyline Cascade

Counterspells2x Void Shatter3x Scatter to the Winds1x Horribly Awry

Removal3x Immolating Glare3x Sheer Drop4x Reflector Mage

Card Draw2x Anticipate

Win conditions2x Thing in the Ice  Flip1x Sphinx of the Final Word

Then I have a Displace in there for good measure but that is likely to go.As far as Lands I have7x Plains8x Islands4x Port Town3x Skyline Cascade

So here's why some of these cards stayed in and others did not.

Topplegeist stayed in as my only one drop creature, as well as being a flyer with an ability allowing me to tap a creature. This is advantageous to me if I'm on the draw. Rush of Ice Stayed in as a very useful one drop instant which perfectly fir this deck. Fogwalker Is in as a nice 2 drop blocker with an ability which works well with this deck, basically being a Rush of Ice for 1 more mana as a 1/3 Containment Membrane is perfect for getting rid of big creatures, and is cheaper than a card like Sleep Paralysis plus the surge cost makes it very playable if combined with LITERALLY A THIRD OF MY DECK Chilling Grasp is Expose Evil but better, lasts for longer and is great for buying some time for me Niblis of Frost would be great as a 3/3 flyer for 4 with prowess but its ability to tap things makes it even more wonderful Guardian of Tazeem Is in as a win condition, a flying blocker, and its landfall ability is fab in this deck, possibly setting up things for Containment Membrane or Sheer Drop Skyline Cascade IT'S LAND THAT TAPS THINGS WHAT MORE COULD I WANT? IT IS Rush of Ice FOR 0 MANA Void Shatter is a 3 mana counter anything, brilliant. Scatter to the Winds is a 3 mana counter anything with awaken if I so desire Horribly Awry is a 2 mana Spell Queller killer. Immolating Glare is inexpensive removal Sheer Drop Is perfectly suited for this deck, and has the ability to awaken things if I want, why wouldn't I play it? Reflector Mage is a 3 mana 2/3 which does the equivalent of "Tap target creature, it doesn't untap during their controller's untap step" which makes them pay mana. Anticipate Is a draw card for if my hand dries up. Thing in the Ice  Flip is still here due to being a 0/4 blocker for 2, and for only requiring 4 spells to be played to become a 7/8 board wipe. due to the fact I have more instants than creatures, not even counting sorceries, I believe it is a wise card to play. Sphinx of the Final Word Is here because it is hard to get rid of , especially in a situation where I have countered or tapped down any major threats, and is thus a win condition. Displace is here on the off chance I play an opponent with a similar strategy and don't have a counterspell in hand at the time.

JohnnyBoyG on I'm Feeling Trigerred

5 days ago

SquirrelbaconThanks for all the suggestions.

This deck isn't actually abzan; the only reason you see green in the color composition is Kitchen Finks. So no Siege Rhino, Collected Company, or Windswept Heath.

I agree that Obzedat, Ghost Council isn't actually that great. When I added it, I was thinking about a situation where I have Panharmonicon on the battlefield, which means an 8 point life swing each turn. But that doesn't always happen, and I don't think its powerful enough to justify its high cmc and inconsistency.

I disagree with you about Priest of the Blood Rite. Remember, the demon isn't dependent on the priest, so if they kill the preist, I still get the demon. Besides, they're not going to be wasting their removal on it. Because it does 2 damage to me each turn, I'm very happy to see it die. Unless I have a Flickerwisp in hand, I'll attack with it into a bigger blocker. Then my opponent has a choice of blocking, meaning I no longer take the damage, or taking 2 damage a turn him or herself.

Restoration Angel is absolutely insane, I can't believe I forgot about it.

Vault of the Archangel seems good, I'll try it.

Changes:-2 Obzedat, Ghost Council-1 Tidehollow Sculler-1 Fairgrounds Warden+4 Restoration Angel-1 Plains+1 Vault of the Archangel

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