Plains

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal
Standard Legal
Tiny Leaders Legal
Pauper Legal

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Plains

Basic Land — Plains

(: Add to your mana pool.)

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Plains Discussion

Matrixxx999 on Somebody stop me!

4 hours ago

Well, I counted nine targets for fetchlands:

  1. Godless Shrine
  2. Hallowed Fountain
  3. Island
  4. Plains
  5. Scrubland
  6. Swamp
  7. Tundra
  8. Underground Sea
  9. Watery Grave

But to be honest, I can only recall a couple of games in which all the fetchlands were used.

I also had a lot of games in which Chromatic Lantern was on the battlefield. So all the lands (including fetchlands) were helpful.

Argy on Naya Revolt; Why No Black

3 days ago

I would do this with your mana base:

5x Forest
5x Mountain
4x Game Trail
2x Cinder Glade
1x Canopy Vista
3x Evolving Wilds
1x Plains
3x Fortified Village

That should give you the most chance of avoiding colour screw, while making things as fast as possible.

I don't mind helping with decks but I dislike being asked to set up parts of them from scratch.

In future you could try to set up a mana base yourself, and THEN ask others to take a look at it.

Foutch16 on Need help with WR Exert

3 days ago

So your lands should probably look like this Plainsx9 Mountainx7 Inspiring Vantagex4 Needle Spiresx3

JaceTheSwagSculptor on Uril's Revenge

4 days ago

I'm a big fan of the update, the deck has come a long way. However there still are a few things that I think would make the deck better still:

  • Unravel the Aether -> Qasali Pridemage

  • Rounding out the curve so that it has the look of a descending staircase. To do this we need to replace a 3-drop with either a 1-, 2-, or 4-drop. Snake Umbra is definitely the weakest 3-drop.

  • Holy Mantle could still probably be replaced. I still find this card to be really unimpressive at 4 mana.

  • Lastly, Grasp of Fate is still missing. This card is really hard to pass up.

I don't want this to get lost in translation over multiple posts so I'll try to fix the curve and you can either agree or disagree with my adjustments...

You mentioned getting rid of the color fixing enchants like Abundant Growth and Unbridled Growth, but those are there for multiple reasons. They add to enchantment count (for both Ancestral Mask & Ethereal Armor), can filter and/or draw cards, and provide early game fixing. There is not really a need to remove them as they actually do more than you think.

Do you find yourself getting board wiped that much that you need the second Replenish effect in Retether? If not, I'd just replace it with Regrowth. If so, just leave it.

The lands that I suggested were...Grove of the Burnwillows, Horizon Canopy, City of Brass, Mana Confluence, more fetches, and Okina, Temple to the Grandfathers. They will be better than the speed lands and with the replacement of more basic lands, better than the check lands as well. I definitely would not get rid of all your basics though.

My suggestion for your ideal land base would be...

1x Ancient Tomb

1x Misty Rainforest

1x Cavern of Souls

1x Arid Mesa

1x Command Beacon

1x Command Tower

1x Contested Cliffs

1x City of Brass

1x Okina, Temple to the Grandfathers

3x Forest

1x Verdant Catacombs

1x Horizon Canopy

1x Grove of the Burnwillows

2x Mountain

1x Scalding Tarn

4x Plains

1x Marsh Flats

1x Plateau

1x Mana Confluence

1x Flooded Strand

1x Sacred Foundry

1x Savannah

1x Stomping Ground

1x Bloodstained Mire

1x Taiga

1x Temple Garden

1x Windswept Heath

1x Wooded Foothills

I also love that you have this deck tagged as "casual," this deck is a far cry from casual. Lol

Argy on

4 days ago

Your lands are weighted towards , yet your early spells are weighted towards

Also, if you have Attune with Aether in a deck then you drop that number of lands. Attune with Aether is the same as hitting a land drop, because it fetches one for you.

I would change your lands to:

4x Aether Hub
2x Canopy Vista
7x Forest
3x Fortified Village
4x Plains

I wouldn't just stick 4 of every Creature in a deck. That is a classic building mistake.

You want 4 of Creatures that will make you win more consistently.

I would cut Felidar Sovereign and Regal Caracal down to 3 copies each.

In their place I would try 2x Gisela, the Broken Blade. Her life gain might help you to win with Felidar Sovereign.

Since you have 4 less cards I would fill those spots with removal.

To me the best removal spell at the moment is Declaration in Stone.

It can Exile Indestructible Creatures and also wipes Tokens off the board.

I would put 4 of those in.

See how those changes go and tag me if you want me to take another look.

BadBrains on Khajiit has cards, if you have the coin

1 week ago

Also, + 39 Plains. Should help round out the mana base a little more.

Argy on Bant Tempo

1 week ago

I don't like being referred to as a guy.

You can just say, "what do you people think now".


You don't need until later on your curve, so I would do this with your lands:

4x Fortified Village
3x Evolving Wilds
3x Port Town
2x Plains
1x Island
1x Prairie Stream
2x Canopy Vista
5x Forest
3x Lumbering Falls

You are missing a card in your Sideboard. Take both Archangel Avacyn  Flip out of your Mainboard and put one in the SB.

You only need three Archangel Avacyn  Flip. If you have four copies you are more likely to end up with one in your opening hand, and you DON'T want that.

Replace the two slots in your Mainboard that were filled by Archangel Avacyn  Flip with Verdurous Gearhulk and voila!

The deck should playtest a lot smoother, now.

The changes you made were a step in the right direction.

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