Alms Collector


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Leviathan Legal
1v1 Commander Legal
Duel Commander Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare

Combos Browse all

Alms Collector

Creature — Cat Cleric


If an opponent would draw two or more cards, instead you and that player each draw a card.

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Alms Collector Discussion

Kiyomeii on An illusion? What are you hiding? (STAX) (Tier 1)

1 hour ago

Yea it is indeed an awesome alter... I should start altering some more cards in here

i have some here but haven't had time to do some for myself :

Alms Collector

Ashes of the Abhorrent

Kinjalli's Sunwing

Card links broken , anyone knows how to fix this, it has been like more than a month, pretty sad :s

Spirits on Cat tribal, not wide, no equip

3 weeks ago

Hi stephan16,

Thanks for the comments on Arahbo, Xenagos... for Cats.

You've got all the reasonable CMC1 cats, Leonin Elder is a bit borderline for me. I see you have the fetch lands in the Sideboard, I assume the plan is to get those in, Steppe Lynx will thank you. I would get out some of those lands that enter the battlefield tapped. I only play a couple, Dryad Arbor so I can Green Sun's Zenith it, and Hall of the Bandit Lord.

Scavenging Ooze is good, non-cat obviously, but he's independently good anyway. May consider Ground Seal (see it in your maybeboard), it draws a card to replace itself so just costs you mana, and maybe draws an enchantment removal from opponents that might be saved for a Sylvan Library so they can continue with their deck strategy. Watchers of the Dead is also an on-cat-trend graveyard control card. He's 2 power for CMC2 so he doesn't hurt you either with the Eminence.

Fleecemane Lion is a nice tempo guy, hes 3 power for CMC2 and he has built-in Indestructible if you draw him late in the game, not too shabby... tabby

I really dislike Council's Judgment, it rarely removes what I really want, in Selesnya it's limited a bit for removal, I'd almost always rather have an Oblivion Ring so I get to choose, or a Path to Exile if I usually remove a creature / blocker.

Seeds of Innocence seems counter productive for an early turn 1 drop system, but I can see how eliminating all those CMC0/1/2 artifacts would be an advantage longer term. If you're looking to keep the board clear makes sense.

I see you have Hush how about Paraselene, no cycling, but it's CMC1 less and has a secondary trigger.

Triumph of the Hordes gives a secondary possible win-con, it's pretty good. With Ooze Garden or White Sun's Zenith could be a win.

I would recommend Alms Collector, not sure how many Grixis commanders you fought, Kess, Dissident Mage, Jeleva, Nephalia's Scourge with Show and Tell to Enter the Infinite combos, or even Izzet with Blue Sun's Zenith infinite draw, many EDH run mass draw, he shut's that down. Used him successfully many a time, I've even Chord of Calling him in response.

Prowling Serpopard can be nice, he's like another Cavern of Souls and his 4 power for CMC3, isn't prohibitive for an aggro strategy.

Enlightened Tutor is a nice way to pull Sylvan Library to keep tempo, and especially if your ramping into board wipes, help replace some cats into your hand. Maybe a Mirari's Wake instead of one of the more expensive ramp spells, to assist with the tokens and with the ramp?

I originally built the cats (using hypergeometric distribution formula), but I found, in Multi-Player commander, it wasn't enough so I abandoned that srtategy. Lately I've been thinking perhaps land destruction would be better paired with aggor-cats.

You already have Wasteland and Strip Mine, you could change one of your creature board removals into Cataclysm. Crucible of Worlds, Armageddon, Ravages of War, and maybe even Command Beacon would be needed however. With ramp, and the low CMC cats + Eminence I feel it's a viable aggro strategy. Maybe give it some thought, it's a shift, depends on how well it's performing for you.

I don't have a Gaea's Cradle so I don't run Crop Rotation, but I run Nature's Lore which I've been able to abuse a bit to ramp faster, and a little more expensive alternative Three Visits. I would also run Eladamri's Call, I know it doesn't go into play like the others, but its CMC2 for a bit more consistency.

Heirloom Blade could give you some survive ability through a board wipe, would also work with the various sac/draw like Greater Good to replace/draw a creature to replace the one lost. Scavenging Ooze would be your best friend.

Hotcake_Gotsyrup on Nahiri Stax

3 weeks ago

is heliod good enough in your opinion to not be an Alms Collector ? also, no reason to not be running Blinkmoth Well to get occassional value out of winter orb. also you may not need it in your meta, but Sentinel Totem is additional gravehate and worth a mention in this type of deck. just two cents from a primarily red white player.

Trillix on Elesh Norn...The Grand Beater

1 month ago

Card draw. White's main weakness is the lack of it. Try to squeeze in like 5+ more card draw. You have a few, like Mentor of the Meek and Skullclamp both are great. Skullclamp might not be that great for you though, low 1/1 token production, plus the fact your Commander makes those 1/1's into 3/3's... no more card draw.


  • Acrobatic Maneuver, flicker an awesome Angel for it's ETB effect plus Draw a card.

  • Alms Collector, stop a blue deck from drawing 10 cards, you draw.

  • Oblation, use it offensive or for the great use of saving a permanent you control from a board wipe and draw 2 cards.

  • Solemn Simulacrum, Ramp and card draw.

  • Conqueror's Galleon  Flip, one of my favorites for Commander. Since you run enough creatures, you can easily flip it. Once flipped, it, it's late game potential is massive. Draw can't at the end-step of the player before you. Never have to leave mana unused. Plus the awesome ability for (6), start returning every card your opponents destroyed to your hand. Late game in Commander usually means you have like 12+ mana sitting around... make use of it.

Also, Mana Ramp... another White weakness. But a few land fetching artifacts might be enough for that. Thaumatic Compass  Flip, Expedition Map, and Renegade Map, off the top of my head.

Kaleo42 on Marath Says No

1 month ago


+Thalia, Guardian of Thraben

-Alms Collector

This change was made because most of the combos I was trying to stop didn't care about the collector but do care about the tax.

silversuriv good points. I had honestly forgotten that Ivy Lane Denizen was a card. Illusionist's Bracers I just don't like, it costs more than I want to pay for that effect and doesn't benefit the deck outside a combo.

Oracle of Mul Daya is a strong consideration but I have been decreasing the land count slowly. The Crucible of Worlds plan is more important as I add the rest of my fetches and rely greatly on the mass land destruction plan as you said.

SlavicGhaespar on Avacyn, Judgement Day 8/22/97

1 month ago

Have you considered playing Emeria Shepherd and Alms Collector

Spirits on Super Cats!

2 months ago

Hi pooki,

Cool cats +1. Fellow Arahbo, Roar of the World player, Arahbo, Xenagos... for Cats

Firstly, I notice your SLUG is super-cats-2, does that mean there is a super-cats-1! If not you can reset your slug in the edit deck option.

I've had a lot of success with Alms Collector, primarily to shutdown Grixis () or Izzet () or mono- Show and Tell + Omniscience + Enter the Infinite combos. It's great against lots of other things like Blue Sun's Zenith and almost every draw in . Highly recommend him.

Adorned Pouncer is a 100% must include, his built-in double strike, makes him a CMC2 8 Damage with Eminence! Throw on a Grafted Exoskeleton and you Eliminate a player.

Tempt with Discovery seems dangerous. CMC4 for 1 land isn't a good conversion ratio. Cultivate or Kodama's Reach are CMC3 for 2. Let's say an opponent needs to ramp as well, a bad case would be a Maze of Ith making your Eminence useless, or they get closer to their combo. If it ramps you 3 additional lands, is the only positive outcome. A little too dangerous for my taste, and my guess, will probably only net you 1 land for way too much. Rhonas the Indomitable would like that extra mana, and if you have ANY cat + eminence, you get a 5/5 Indestructible, Deathtouch attacker who can + and trample a cat for CMC3.

With all your equipment, begging for a Lost Leonin to give you a finishing attack with equipment or you +1's.

Stonehewer Giant seems made for this deck with all those equipments.

Don't really like Hungry Lynx, I thought I would, but loaded opponents up with 1/1 blockers isn't that great. They aren't going to attack the rats into protection cats just to + your creatures, and they can't block cats with them, and once Hungry Lynx is gone, now what do you do, all your non-first strike cats are in trouble!

With only 25 creatures, and not a token-centric build I found Metallic Mimic to slow, and not that powerful. The extra +1 here and there rarely made an impact, even with guys like Pride Sovereign, Regal Caracal though is awesome with.

I would run Enlightened Tutor over Krosan Grip and pull Aura Shards if needed, or even better Sylvan Library.

Path to Exile also good.

freakingShane on Avacyn, Prison Warden

2 months ago

Okay, brace yourself. I'm going all out.

  • P.S. Sorry that my inner spike ignores price...

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