Alms Collector

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare

Combos Browse all

Alms Collector

Creature — Cat Cleric

Flash

If an opponent would draw two or more cards, instead you and that player each draw a card.

Price & Acquistion Set Price Alerts

C17

Ebay

Alms Collector Discussion

hkhssweiss on Ayli Clerics

2 weeks ago

Blacksagres

Hmm, it depends on the life gain you will get. The problem with most Orzhov decks is that the card draw is fairly limited to only black, the draws we can get is based on life. What's great is Ad Nauseam is an instant speed spell, paying 15 life is not the worse for refilling your hand for 7 cards. The downside is yes you reveal but at the same time that's 7 cards more resources than your opponents. You will also negate the life loss with the gain from your Clerics, that's my perspective on it.

That aside their are a couple other suggestions, like Gadiaten recommended earlier Lifeline is a hell of a card in Ayli. Oversold Cemetery is another create card to keep that pressure on board. Academy Rector is a cleric that can grab you any enchantment card straight to the battlefield. Alms Collector is like the more fair version of Notion Thief but it is worth consideration for a slot. Children of Korlis is hidden tech with life loss like say Necropotence or like I said Ad Nauseam :P. Custodi Soulcaller is a decent card that reanimates as well. Ethersworn Canonist is great when slowing down opponent's and vindicating their board with Ayli. Same with Leonin Arbiter, taxes them for searching their library. Sanctum Prelate is also another good card for disruption. Order of Whiteclay can be used for recursion as well, although a bit slow.

Priest of Gix can lead to ramp if you have Edgewalker on field as well. Twilight Prophet is also a card I like cuz it gains you life and card draw. Same with Tymna the Weaver. Weathered Wayfarer is a card that also fixes your mana.

Some protection cards against removal I would consider although cmc wise quite a bit is Fountain Watch and Teferi's Protection. Selfless Spirit is great for protection as well.

the_schulze on Ephara Tempo Blink

3 weeks ago

I am on the fence about Alms Collector and Teferi, Mage of Zhalfir, I ran the later for some time. It is only really good against blue control. I will make a maybeboard since there are a lot of cards I did consider or play at a time.

I dont like Spell Queller since it incentivises opponents to use removal on it. Also, I find the whole selfbouncing business to be quite mana inefficient. This deck can neither combo off nor keep up with ramp decks. Mana efficiency and decent stats for attacking are important.

hkhssweiss on Ephara Tempo Blink

3 weeks ago

Have you thought about running Raff Capashen, Ship's Mage or Teferi, Mage of Zhalfir for the additional flash effects?

Whitemane Lion is also a traditional card that is easy on the cmc that allows you to either cantrip or reuse ETB effects. Alms Collector is like a worse version of Notion Thief but is good on tempo and disruption. Spell Queller as well.

Hi_diddly_ho_neighbor on Avacyn is here to save your wallet

1 month ago

So...a couple thoughts. First of all, I will +1 this deck just because you are running the Kaldra + Worldslayer combination.

This appears to be a budget deck correct? I'll try to provide suggestions accordingly:

Hour of Revelation and Tragic Arrogance are probably two of the best white board wipes (outside of Austere Command) that are available.

Swords to Plowshares is still budget and an amazing spot removal spell.

Swiftfoot Boots give you another Lightning Greaves effect.

O.K. Now onto the area where I think your deck is lacking. You are running voltron but have only 1 tutor and 3 draw spells. Card advantage is white's biggest weakness in EDH making it imperative to include a large card draw package. Otherwise you will be quickly outpaced by other color combinations. I would suggest adding any of Mask of Memory, Endbringer, Sea Gate Wreckage, Slate of Ancestry, Tower of Fortunes, Endless Atlas, Alms Collector, Sram, Senior Edificer, or Arch of Orazca. Open the Armory is also a budget friendly equipment tutor.

If budget isn't the issue then you should also consider: Austere Command, Cleansing Nova, Stoneforge Mystic, Puresteel Paladin, Enlightened Tutor, Path to Exile, Memory Jar, Land Tax, Teferi's Protection, and/or Tithe.

Good luck deck building!

shula_shula on Aurelia, Hatebear-Stax Exemplar

2 months ago

Have you considered Meekstone and Alms Collector? Cutting enemy card draw and preventing the occasional connection from a massive utility creature/big beater that manages to get through the stax could be useful.

squillem on Equipped Cats

2 months ago

Hey man, here are my thoughts

First, although I know your manabase isn't finished, I'd recommend running at 37 lands total.

Second, it's important to consider which equipment are powerful with this strategy, especially with Mirri. You'll likely need ways to keep her from dying. Since she has first strike, giving her deathtouch in addition will make it such that she will always kill the opposing creature before it deals damage, making her almost invincible in combat. You've already mentioned Quietus Spike, but other must-includes for this deck (imo) are Gorgon's Head, Gorgon Flail, and Basilisk Collar. You may also want to have ways to keep Mirri from dying to board wipes and removal. Darksteel Plate and Shield of Kaldra are both about 5 bucks, but they're pretty good. Cards that prevent targeting can be good, but hexproof is preferable to shroud. However, some shroud giving cards, such as Lightning Greaves and General's Kabuto. Mask of Avacyn gives Hexproof, but it's not a Great equipment.

Third, let's consider the equipment you're including. You want most of them to be strong enough to make a single creature into a threat on its own. You've already included cards like Argentum Armor, but frankly you don't really have enough equipment. I'm gonna list a bunch of equipment in various categories here that are worth considering (Sorry if some of this is already in your deck).

Utility:

Sword of the Animist

Conqueror's Flail

Dowsing Dagger

Mask of Memory

Protection/Insurance:

Heirloom Blade

Forebear's Blade

Evasion:

Prowler's Helm

Trailblazer's Boots

Threat-makers:

Fireshrieker

Godsend

Strata Scythe

Helm of the Host

Golem-Skin Gauntlets

Inquisitor's Flail

Grafted Exoskeleton

Stoneforge Masterwork

Assault Suit

Tenza, Godo's Maul

Bloodforged Battle-Axe

Blackblade Reforged

Masterwork of Ingenuity

Fourth, let's look at your creatures. In commander, lower-impact things tend to be outclassed quickly. As such, you generally want your creatures to either be significant threats or utility. Some creatures that I feel are worth cutting are:

Jareth, Leonine Titan (Not a particularly good card. He's only got a good size when blocking)

Leonin Relic-Warder (He's likely to die over the course of the game. Long-lasting removal is better)

Oreskos Explorer (You're in green, so your ramp spells are likely to be land-focused)

Phantom Nishoba (You'll probably want something stronger for you 7 mana. It's basically a 7-mana 7/7 with lifelink/trample and a downside.)

Qasali Ambusher (This creature just isn't impactful on its own)

Sunspear Shikari (This one is also low impact. I wouldn't play a 2-mana 2/2 with both of those abilities natively in commander, and this card is worse than that.)

Don't get too attached to the cat theme. Have it be something you can take advantage of, but don't put in a bad card just because it's a cat. Additionally, don't be averse to putting in noff-type creatures when doing so improves your deck.

Let's look at some creatures that might improve your deck.

Eight-and-a-Half-Tails (Can help get your other creatures through for damage or protect them from removal. A tricky one to play with, but with high upside)

Sram, Senior Edificer (Card draw is A1 in commander, and this guy gets it for you while also carrying equipment)

Odric, Lunarch Marshal (Makes one threat into a whole team of them)

Leonin Warleader (Makes more vessels for the equipment, which have lifelink and benefit from tribal synergies)

Taj-Nar Swordsmith (Gets you what you need when you need it. Make sure you know what you're looking for though!)

Grand Abolisher (Gives you a lot more control over combat on your turn)

Leonin Abunas (Protects your equipment. May be unecessary, but worth considering)

Indomitable Archangel (As above, but it also has flying, which makes it even better.)

Brass Squire (Sneakily fantastic. Avoids the equip cost while also letting you move an equipment at instant speed)

Auriok Windwalker (As above, but it also has flying, which...huh, deja vu)

Mother of Runes (Good for defending from removal or getting a creature through combat)

Armory Automaton (Note: this can take your opponents' equipment as well. They can re-equip it, but not until they get back to their own turn.)

Alms Collector (This is a good cat. Worth including on its own merits. Takes stuff away from the blue player.)

Stone Haven Outfitter (Insurance for a board wipe. Your deck is weak to them, so keep an eye out for ways to protect your team.)

Mentor of the Meek (More card draw since most of your creatures are cheap)

Adorned Pouncer (Not sure about this one, but it has double strike and can come back from the dead, so that's something)

Mirran Crusader (This guy sees modern and legacy play for a reason. He hits hard and doesn't die easy)

Silverblade Paladin (The ability to give another creature double strike is fantastic.)

Steelshaper Apprentice (Weird card, but lets you get what you need.)

Emeria Shepherd (Another way to rebuild after a wipe. Consider holding this in hand w/ a few lands rather than playing it out.)

Jhoira's Familiar (Makes equipment and legendary creatures cheaper and has flying.)

Some additional advice: Run 10 ramp cards and 10 card draw cards. Consider including Steelshaper's Gift and Open the Vaults. That's all I've got for now!

wereotter on Pattern Recognition #80 - Commander's ...

3 months ago

There are effects, without adding to the color pie, that don't exist in the game but possibly should. For example, my meta has a LOT of graveyard strategy decks (coincidentally this is a strategy that blue, green, and black do well while white and black don't do so well) and I wanted to create effects in a deck that punish graveyard decks without shutting them down entirely.

I was disappointed that in all my searching, Ash Zealot was the only card I could find that punished my opponents for using their graveyard as a resource. So one way to make red at least more viable in commander would be to create a card that said something like "if a card would leave your opponent's graveyard, and it wasn't shuffled into his or her library, that player takes 1 damage" This is completely in flavor for red to say you can still do it, but it's going to hurt if you do while giving them a really powerful tool in commander. Ideally I would like to see this kind of graveyard hate tacked onto a Boros legendary so it can sit in the command zone and then come out once those deck types try to get that engine running.

Additionally there are effects that exist, but wizards has been reluctant to print more of, that could make the two colors more viable. Cards like Alms Collector and Land Tax in white (or really any plains tutor) and cards like Sisters of the Flame in red that could really help those colors in commander. Put them into the precons so they don't mess up standard if you have to, or into supplementary products like Battlebond. But little things like that would make a pretty big difference.

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