Alms Collector

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare

Combos Browse all

Alms Collector

Creature — Cat Cleric

Flash

If an opponent would draw two or more cards, instead you and that player each draw a card.

Price & Acquistion Set Price Alerts

C17

Ebay

Recent Decks

Alms Collector Discussion

shula_shula on Aurelia, Hatebear-Stax Exemplar

4 days ago

Have you considered Meekstone and Alms Collector? Cutting enemy card draw and preventing the occasional connection from a massive utility creature/big beater that manages to get through the stax could be useful.

squillem on Equipped Cats

1 week ago

Hey man, here are my thoughts

First, although I know your manabase isn't finished, I'd recommend running at 37 lands total.

Second, it's important to consider which equipment are powerful with this strategy, especially with Mirri. You'll likely need ways to keep her from dying. Since she has first strike, giving her deathtouch in addition will make it such that she will always kill the opposing creature before it deals damage, making her almost invincible in combat. You've already mentioned Quietus Spike, but other must-includes for this deck (imo) are Gorgon's Head, Gorgon Flail, and Basilisk Collar. You may also want to have ways to keep Mirri from dying to board wipes and removal. Darksteel Plate and Shield of Kaldra are both about 5 bucks, but they're pretty good. Cards that prevent targeting can be good, but hexproof is preferable to shroud. However, some shroud giving cards, such as Lightning Greaves and General's Kabuto. Mask of Avacyn gives Hexproof, but it's not a Great equipment.

Third, let's consider the equipment you're including. You want most of them to be strong enough to make a single creature into a threat on its own. You've already included cards like Argentum Armor, but frankly you don't really have enough equipment. I'm gonna list a bunch of equipment in various categories here that are worth considering (Sorry if some of this is already in your deck).

Utility:

Sword of the Animist

Conqueror's Flail

Dowsing Dagger

Mask of Memory

Protection/Insurance:

Heirloom Blade

Forebear's Blade

Evasion:

Prowler's Helm

Trailblazer's Boots

Threat-makers:

Fireshrieker

Godsend

Strata Scythe

Helm of the Host

Golem-Skin Gauntlets

Inquisitor's Flail

Grafted Exoskeleton

Stoneforge Masterwork

Assault Suit

Tenza, Godo's Maul

Bloodforged Battle-Axe

Blackblade Reforged

Masterwork of Ingenuity

Fourth, let's look at your creatures. In commander, lower-impact things tend to be outclassed quickly. As such, you generally want your creatures to either be significant threats or utility. Some creatures that I feel are worth cutting are:

Jareth, Leonine Titan (Not a particularly good card. He's only got a good size when blocking)

Leonin Relic-Warder (He's likely to die over the course of the game. Long-lasting removal is better)

Oreskos Explorer (You're in green, so your ramp spells are likely to be land-focused)

Phantom Nishoba (You'll probably want something stronger for you 7 mana. It's basically a 7-mana 7/7 with lifelink/trample and a downside.)

Qasali Ambusher (This creature just isn't impactful on its own)

Sunspear Shikari (This one is also low impact. I wouldn't play a 2-mana 2/2 with both of those abilities natively in commander, and this card is worse than that.)

Don't get too attached to the cat theme. Have it be something you can take advantage of, but don't put in a bad card just because it's a cat. Additionally, don't be averse to putting in noff-type creatures when doing so improves your deck.

Let's look at some creatures that might improve your deck.

Eight-and-a-Half-Tails (Can help get your other creatures through for damage or protect them from removal. A tricky one to play with, but with high upside)

Sram, Senior Edificer (Card draw is A1 in commander, and this guy gets it for you while also carrying equipment)

Odric, Lunarch Marshal (Makes one threat into a whole team of them)

Leonin Warleader (Makes more vessels for the equipment, which have lifelink and benefit from tribal synergies)

Taj-Nar Swordsmith (Gets you what you need when you need it. Make sure you know what you're looking for though!)

Grand Abolisher (Gives you a lot more control over combat on your turn)

Leonin Abunas (Protects your equipment. May be unecessary, but worth considering)

Indomitable Archangel (As above, but it also has flying, which makes it even better.)

Brass Squire (Sneakily fantastic. Avoids the equip cost while also letting you move an equipment at instant speed)

Auriok Windwalker (As above, but it also has flying, which...huh, deja vu)

Mother of Runes (Good for defending from removal or getting a creature through combat)

Armory Automaton (Note: this can take your opponents' equipment as well. They can re-equip it, but not until they get back to their own turn.)

Alms Collector (This is a good cat. Worth including on its own merits. Takes stuff away from the blue player.)

Stone Haven Outfitter (Insurance for a board wipe. Your deck is weak to them, so keep an eye out for ways to protect your team.)

Mentor of the Meek (More card draw since most of your creatures are cheap)

Adorned Pouncer (Not sure about this one, but it has double strike and can come back from the dead, so that's something)

Mirran Crusader (This guy sees modern and legacy play for a reason. He hits hard and doesn't die easy)

Silverblade Paladin (The ability to give another creature double strike is fantastic.)

Steelshaper Apprentice (Weird card, but lets you get what you need.)

Emeria Shepherd (Another way to rebuild after a wipe. Consider holding this in hand w/ a few lands rather than playing it out.)

Jhoira's Familiar (Makes equipment and legendary creatures cheaper and has flying.)

Some additional advice: Run 10 ramp cards and 10 card draw cards. Consider including Steelshaper's Gift and Open the Vaults. That's all I've got for now!

wereotter on Pattern Recognition #80 - Commander's ...

3 weeks ago

There are effects, without adding to the color pie, that don't exist in the game but possibly should. For example, my meta has a LOT of graveyard strategy decks (coincidentally this is a strategy that blue, green, and black do well while white and black don't do so well) and I wanted to create effects in a deck that punish graveyard decks without shutting them down entirely.

I was disappointed that in all my searching, Ash Zealot was the only card I could find that punished my opponents for using their graveyard as a resource. So one way to make red at least more viable in commander would be to create a card that said something like "if a card would leave your opponent's graveyard, and it wasn't shuffled into his or her library, that player takes 1 damage" This is completely in flavor for red to say you can still do it, but it's going to hurt if you do while giving them a really powerful tool in commander. Ideally I would like to see this kind of graveyard hate tacked onto a Boros legendary so it can sit in the command zone and then come out once those deck types try to get that engine running.

Additionally there are effects that exist, but wizards has been reluctant to print more of, that could make the two colors more viable. Cards like Alms Collector and Land Tax in white (or really any plains tutor) and cards like Sisters of the Flame in red that could really help those colors in commander. Put them into the precons so they don't mess up standard if you have to, or into supplementary products like Battlebond. But little things like that would make a pretty big difference.

BMHKain on Descisions... Descisions... New Gates... or ...

4 weeks ago

Well after my denial w/ Boros, I actually have one other plan in mind...

Should I make a Gate Deck, or what? Just asking to be sure...

BMHKain on Breaking Boros cEDH style is ...

4 weeks ago

...

Well... Apparently everyone claims I should run Aurelia...

...& Boros Stax.

...

Shame I already have a Stax Deck in the works. I just wanted some options for this kind of deck: Alms Collector against X Draws, Rule of Law to lockdown combos, Manabarbs which can deal damage just by tapping lands, Aven Mindcensor/Stranglehold to stop tutors, etc. Those kinds of cards. I hope you understand. I'll settle on Aurelia if nobody can find some options too...

BMHKain on

1 month ago

@Suns_Champion: Tried to put in Generator Servant, but T/O database didn't recognize it for me. XP What I mean by the query was that there was one card/combo (Whichever it was.) that bypassed whatever ruling stuff like Spiritualize couldn't. But you'd have to halt the combo before you deck out while immolating foes, & gaining life; and when all foes lose before deck out, it's too late. BTW, I found this out via Reddit. A RW deck, in Commander as a whole, without Sunforger?! That might be an interesting idea... Considering your deck is "Casual" (Kind of...), right now it only seems fair to call this so far, "Core" (In-Between Casual & Hardcore.). I'll check the decks later. I have to pull off a Sorin Markov currently.

@DespairFaction: Hmmm... Cards that slowdown others... Well, Manabarbs might work with Personal Sanctuary, but what to use when it's not your turn? I'll see what to cut for Rule of Law; I got to add basic lands at some point... Alms Collector could easily shut down X Draws, I approve. I suppose Stranglehold does need an Avian Menace working for the God-Pharaoh to ally with...

Thanks guys. I'll see what I can do...

DespairFaction on

1 month ago

My suggestions are Rule of Law, Alms Collector, Aven Mindcensor, and Manabarbs. Each of them is good against certain styles of play. Manabarbs will need some testing, but I figure if you are gaining decent amounts of life, everyone else should be losing it pretty quickly. It works better with Gisela, but I think it could be useful with this deck as well.

I think your focus needs to be on slowing the game down enough to get Firesong and Sunspeaker out. While I think Boros has the ability to make it to tier 2.5 I think its going to be tough with F&S. Even in casual and semi competitive commander, tapping out for a 6 mana creature that you need to untap with doesn't always work great. So again I think you need to be focused on slowing everyone else down.

Spirits on Arahbo, Xenagos... for Cats EDH

1 month ago

Hi SynergyBuild,

Thanks for the suggestions, will take me a bit to go through it. Here's some additional followup questions.

Survival of the Fittest makes sense to me CMC3 to tutor a creature (if I have a creature).

Because I don't have haste, Fauna Shaman is less effective, but perhaps still required (just to get more consistency).

Instead of creatures, like Avacyn's Pilgrim because I don't have haste, I tried to go more low-cost spell based mana ramp. As well as having no real way to Counterspell mass removal, they are susceptible. Here is some examples:

Three Visits - playing a Savannah = Net ramp cost

Nature's Lore - playing a Savannah = Net ramp cost

Green Sun's Zenith - playing a Dryad Arbor = Net ramp cost . Also a modular tutor if I don't need the ramp.

Nissa, Vastwood Seer  Flip - in hand Forest (or if no other land drop that turn) = Net ramp cost or best case (Special note: I was testing to see if the slowness/poorness of the ramp, was offset her +1 Draw/Ramp once flipped. So far I haven't had her flip, so she hasn't worked yet.

Plus the standard: Chrome Mox, Mana Crypt, Sol Ring.

Is this strategy better than the 1/1 Elf route? To make Arahbo, Roar of the World work, I'll also need a concentration of 2/2 Cat otherwise better to choose an 1/1 Elf Commander?

I think the overall I get is, I don't have enough ramp? I'm thinking these would be good?

Tithe, Birds of Paradise, Harrow, Crop Rotation + Gaea's Cradle (I don't have this card yet though :/), Mox Diamond, Ancient Tomb.

What about less exciting options like: Cultivate or Kodama's Reach? Growing Rites of Itlimoc  Flip? Mirari's Wake?

Or is it better to go 1/1 Elf, to get the Priest of Titania + Staff of Domination route? Will I be able to get enough 1/1 Elf into the deck without losing the 2/2 Cat Commander? My spouse will not play 1/1 Elf.

I should put Sterling Grove in to Tutor Sylvan Library, right?

I use/tutor Alms Collector all the time, Spirit of the Labyrinth worries me because it shuts down my draw Sylvan Library, Puresteel Paladin, Sword of Fire and Ice, Skullclamp, Hunter's Insight, etc. But I understand that Selsnya () isn't the same draw level as other commanders, so perhaps, slowing everyone including myself down would be ok.

Archangel of Thune and Spike Feeder can win the game on the same turn, even if both do not have haste. Remember that Archangel of Thune gives a +1 to each creature (not just the Spike Feeder), so any creature becomes "Weaponized", and with the Trample/Evasion built in, can usually strike 1 or more players. Also, usually I Chord of Calling in the Archangel of Thune to try and protect her and allow her to avoid summoning sickness, and attack on my turn. Yes, I can win next turn with a Felidar Sovereign or Chord of Calling > Felidar Sovereign. Once she resolves unless they can stop Activated or Triggered abilities, I get the Infinite Life.

I'll do a more indepth review later. I'll also share some of your $50 suggestions on KimJongman deck later as well.

Cheers!

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