Combat Celebrant

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare

Combos Browse all

Combat Celebrant

Creature — Human Warrior

If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature can't untap during your next untap step.)

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Combat Celebrant Discussion

Melanthios on Taking All the Turns and All the Combats

6 hours ago

Helm of the Host also goes infinite with Combat Celebrant Since each copy gets put out at beginning of combat, you just keep exerting the new one. Something to consider.

puybm on Valduk, Keeper of Too Many Pants

5 days ago

A good include could be cards that let you take an additional combat phase, as it will double your token count for the sacrifice effects and damage value, card like Combat Celebrant, World at War, Aggravated Assault, and Relentless Assault. As long as you have red mana, you can take a bunch of combat phases using Aggravated Assault. Planeswalkers like Chandra, Torch of Defiance, Jaya Ballard, and Chandra, Bold Pyromancer could all help with keeping the red-mana flowing in the late game for these effects or your other abilities, plus they deal constant damage if used right. Captain's Claws might also be a worthwhile include, as it lets the token stay on the battlefield, so after you untap, you can always keep it back as a blocker, and if you use it in conjunction with the additional combat cards, you can generate a bunch and just not attack with them.

imsocool1234 on

1 week ago

What about Combat Celebrant ?

broncos_fan on Chandra, Torch of Defiance

1 week ago

New Brawl rules! This deck's 1v1 matchup just got really good, with the worst control deck out of the format and life total lowered to 20. Plus, both Rampaging Ferocidon and Ramunap Ruins are back in for us to play with.

-Mountain
-Puncturing Blow
-Combat Celebrant
-Wily Goblin
+Ramunap Ruins
+Fight with Fire
+Skyship Stalker
+Rampaging Ferocidon

tiado on Zapp Brannigan

2 weeks ago

Combat Celebrant

tiado on Zapp Brannigan

2 weeks ago

Combat Celebrant MORE WAVES!!! MORE MEN!!

Kamerot on Fire and Nature - Chandra and Nissa in Dominaria

2 weeks ago

So as a heads up, I don't really keep up on standard but i will give suggestions that I think fit your theme and combo nicely with ideas you already have. I also don't know your budget so I'm just gonna put whatever cards I think fit the bill.

  • I would drop Captain Lannery Storm and Hallar, the Firefletcher. You have no other way of creating treasure tokens and only 3 total spells with kicker costs and nothing else that gives +1/+1 counters, so these 2 just don't do much. I would add in 2 copies of Combat Celebrant, the extra attack phases can be very helpful and it combos with Grand Warlord Radha for big mana gains for your 2nd main phase
  • I'm not a big fan of Charging Monstrosaur or Skizzik. Your mana curve tops out at 5, so you want those 5cmc creatures to do a little more to win you the game. Maybe run 2 Carnage Tyrant. It's 6cmc, but it's gonna do some damage and with it being uncounterable and having hexproof, it's worth the extra mana to cast. For cheaper big hitters money wise, Neheb, the Eternal is a solid card and will net you mana from all the damage you deal. Overall, you got a great start from what I see, I really like it. Keep up the good work.

UpperDeckerTaco on Chorus of Angels

2 weeks ago

AmadeusKaelPyralis

Purphoros, God of the Forge is in the deck because of 4 things:

1) It allows me to "anthem" my team, which can increase the clock of my General.

2) It has good synergy with Assemble the Legion which can amount to a lot of damage, especially when you involve Goblin Bombardment

3) It combos with Kiki-Jiki, Mirror Breaker+Combat Celebrant allowing to always get through for damage even if they have an indestructible blocker. Also, works very well with Goblin Bombardment.

4) It combos with Reveillark+Karmic Guide, pending sac outlet: Goblin Bombardment. But Purphoros isn't necessary for this particular combo, it just allows me to get through opponents who have Hexproof via Leyline of Sanctity for example.

As for your suggestions:

I appreciate it. I was looking at all the angels that could possibly do "work" in here, but didn't feel they fit the build, or they were too high in CMC, or they weren't competitive enough.

And yes, Peacekeeper is amazing, and if I run a creature based white deck, I may run it in all of them to have that edge of saying when and who gets to attack. People argue that it is pointless because it takes away 2 mana a turn, but if you built your deck properly, you can still hit your land drops majority of the time, while playing other spells so you don't fall behind on board.

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