Combat Celebrant

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare

Combos Browse all

Combat Celebrant

Creature — Human Warrior

If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature can't untap during your next untap step.)

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Combat Celebrant Discussion

TheWallinator74 on Smash Party

11 hours ago

Your force is formidable, but there are plenty of Warriors you should look into for upgrades. A few particularly useful options include Archetype of Aggression, Bloodmark Mentor, Heartlash Cinder, Neheb, the Eternal, Ogre Battledriver, Paragon of Fierce Defiance, and Vengeful Firebrand.

You seem to want to attack a lot, so why not more than once a turn? Combat Celebrant, Savage Beating, World at War or, my personal favorite, Aggravated Assault are all great tech to keep the beats going.

Why stop at just hitting more though? Red offers plenty of way to apply even more damage every time you hit something. Try out Furnace of Rath, Dictate of the Twin Gods and especially Gratuitous Violence for extra pain.

Other than those, all I can think of that you may want are some basic staples in Red. Blasphemous Act and Chaos Warp are the best removal you can pack in this color. Mana doublers like Caged Sun, Extraplanar Lens, Gauntlet of Might and Gauntlet of Power will help you out a ton. Other useful tech such as Insurrection, Shared Animosity and Valakut, the Molten Pinnacle can give you the extra boost your deck might want.

Granted, not all of these are cheap, but just keep them in mind for long-term goals. Mono-Red is tough to play well in this format, so you'll need plenty of help to attain victory. Good luck!

NV_1980 on Carnival of Hell

2 days ago

Because your deck is so creature heavy, you might benefit greatly from some extra attacks during your turn. How about Combat Celebrant and/or Relentless Assault?

NV_1980 on Aurelia, the warbringer

2 days ago

I think some cards that will grant you yet more attacks would be nice like Combat Celebrant and Relentless Assault. If you're not on a budget, some other options would be World at War and Waves of Aggression.

October_Scream on The Commanders' Guide to Havoc and Pillaging

4 days ago

When I was building Grenzo I thought the idea of having Eldrazis with Annihilator was a good idea, or Breaker of Armies to make sure you get as many small hitters in. Bane of Bala Ged was also a good add in my head since it's Annihilator but with permanents being exiled. The theme of my deck though was casting small creatures and getting in while the big ones take the blockers or certain spells make the smaller creatures unblockable. Briber's Purse is a maybe for me right now because of the X cost and only available once per turn, but if I had Pia and Kiran in my deck I'd probably keep it since it's another artifact to sacrifice.

Earthshaker Khenra is good for early game block prevention, then has more benefits late game when you Eternalize them.

There are also some spells that would be best to replace with other spells that give your creatures benefits or more mana rather than a take a creature spell, since that usually can only be used once. Boldwyr Intimidator is a weird late game card for block prevention, but when you have your own ramp, it will be a really good card. The last card I can think of is Key to the City, since it stops a blocker and gets you a card draw if you want it.

Berserkers' Onslaught is a really good card for a deck focusing on exiling and taking for yourself. The more unblocked creatures, the more spells to choose from to cast. Combat Celebrant is good too for extra combat, and it doesn't need a dethrone ability with an opponent that has more life (though it does have to be exerted, but it's still worth it in my eyes).

Battle Hymn may be something you should replace Mana Geyser with since you don't need to spend so much mana or wait for your opponents to become tapped out. Same goes with Neheb, the Eternal, since you're not having to rely on your opponent to help you produce mana.

Most of the deck still looks really well thought out though, and I may have to use some of these ideas for my own deck. I originally had Chandra's Ignition and Jaya Ballard, Task Mage as my boardwipe cards, but I forgot Blasphemous Act existed.

Pheardemons on Missing You...*Current*

1 week ago

Magewright's Stone, Puppet Strings, and Staff of Domination because you want to be able to use the commander's ability as much as possible. Also, those are going to be huge targets once people realize what is happening. You'll want as much redundancy as possible.

For extra ramp, you could play Extraplanar Lens. To be a cuckhold and not give the benefit to anyone else you could play Snow covered mountains instead of regular ones.

Also, I think you could play some different big red stuff. Avatar of Slaughter could be hugely beneficial for you. Since you have to sacrifice him, you are the only one that gets the double strike benefit. Excruciator just to bypass any Fogs in your meta. Utvara Hellkite seems extremely beneficial because it will give you a dragon just for attacking. Plus, you already play multiple dragons. Spitebellows just seems funny here. It will always deal 6 damage to something! Furyborn Hellkite I feel like you could use if you made the deck a little different. Anything to deal one damage, to get a 12/12 flying for three mana. Hellkite Igniter seems good here, since you play an artifact subtheme. Hellkite Charger for the win. Scourge of the Throne for the same reason as Hellkite Igniter. Ryusei, the Falling Star for board wipes. Thundermaw Hellkite to tap all flying creatures so your attacks can get through. Akroma, Angel of Fury because she can just be a powerhouse. Combustible Gearhulk actually seems like a win-win for your deck. Neheb, the Eternal seems like he could benefit you with extra mana mainphase two. Conquering Manticore and Zealous Conscripts for similar reasons. Dragon Mage if you need a new hand. Combat Celebrant seems good here. Goblin Dark-Dwellers could be a possibility. Heartless Hidetsugu, dude yes!

I mainly searched for power, so I'm sure there are other creatures to look up with good ETB effects. After doing that search for you I realized that I like Feldon as a commander. Hope you don't mind if I make him based on your deck XD.

dalton345 on Angry Cyclops Apocalypse

1 week ago

I absolutely agree with both of those points. I actually meant to cut Cryptolith Rite when I was updating but I guess I forgot. Combat Celebrant is mostly in there because he's the only extra combat card I own and wanted to see how effective the idea would be. He could definitely get cut for a better card if I end up going with the idea.

I also really like those ramp suggestions, thanks for the constructive feedback!

ERoss8 on Angry Cyclops Apocalypse

1 week ago

Personally, I feel like there are better options than Combat Celebrant to get extra combat stages. I get that it's new, but Aggravated Assault is my personal pick for this style of affect. Also, with only 12 creatures, Cryptolith Rite seems pretty bad. I like it best in a token-style build, or at least one based on creatures, not ramp and one big creature. I feel that Gruul Signet or even Mana Vault are better options (if you can afford the ~$15 fifth edition vault).

Also, I like Somberwald Sage and Shaman of Forgotten Ways as slower ways to ramp out your commander. Typically, the dream scenario described above isn't going to happen (would be nice though), so having these two reasonable means of ramp helps to achieve your ramping goals.

Overall good deck!

goblinguiderevealpls on dashing through the snow (lovisa's horde)

1 week ago

Yea you're right

He's in the deck mainly because i built it right in between his printing and the printing of Combat Celebrant, and on paper a double strike that doubles combat every 2 swings seems really good, and it is good, but it certainly has not proven to be fast enough for red deck wins, i have yet to play a game where my opponents havent killed him before the energy hits 8, plus his mana cost is pretty high and i want to run the less 5+ cmc the better, it is mono red after all

Ill update the sideboard and mainboard now, as I agree with your suggestions and the logic behind them, only one im hesitant on is bludgeon brawl since its so situational, but ive needed an excuse to run my copy for EVER so at the very least its worth testing

Also, you're right that kondas banner is more of a +1/+1 lord effect most of the time, i mainly ran it cuz of the large amount of human creatures that benefit, but its certainly not always optimal

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