Combat Celebrant

Combat Celebrant

Creature — Human Warrior

If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature can't untap during your next untap step.)

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (2) dustybrush , kirschwasser

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Arena Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Combat Celebrant Discussion

KongMing on Gallia's Endless Revel

1 week ago

Meanwhile, some cards that catalyze combat for you: Breath of Fury, Combat Celebrant, Dolmen Gate, Fury of the Horde (Gallia approved), Hellkite Charger, Invasion Plans, Legion Warboss, and Moraug, Fury of Akoum.

I'm not going to look up all of these last ones, but find some ways to close the loop with your graveyard, either using creatures like Eternal Witness that you can swing with to draw more cards, or guys like Feldon of the Third Path that can make great early-game use out of big beaters you discard turn 4.

plakjekaas on Non-Dimir cEDH Combos

1 week ago

Rest in Peace + Helm of Obedience is a classic one that mills out a player (cards cannot go to the graveyard, so Helm will never mill either X cards or a creature to take)

Twinflame or Heat Shimmer + Dualcaster Mage can make infinite hasty 2/2 human wizards if you keep copying the original spell with the token copies that enter the battlefield. Similar combo's can be achieved with Kiki-Jiki, Mirror Breaker and a nonlegendary creature that can untap it, like Zealous Conscripts.

Aggravated Assault + Sword of Feast and Famine is an easy recipe for as many combat steps as you like, Godo, Bandit Warlord or Combat Celebrant+ Helm of the Host does something similar.

Peoyogon on Lets Play Fetch

1 month ago

I really like the direction you are going with this!

Some cards that might synergize well with your +1+1 strategy are Forgotten Ancient and Master Biomancer. Ancient gets counters very, very fast and can distribute as many as you want to Pako; Biomancer can help boost anything you get from you or your opponent's deck (or Pako when cast again from the Command Zone).

Have you also thought about adding any second combat phase cards? That seems pretty great with your theme as you can deal twice the damage and get double Pako triggers at the same time. Here are some that might be cool to look at: World at War, Relentless Assault, Fury of the Horde, Combat Celebrant, and of course Aggravated Assault.

lil_cheez on Tyrolean Iroas

1 month ago

Monomanamaniac Thanks for the upvote and the kind words! I'll comment your suggestions.

Boros Charm: Is a great card and I used it before but I've cut it for more permanents. This deck can have so much interaction because it needs creatures to attack and enchantments to make them better
Mangara, the Diplomat: I'm eager to test it, but I don't own one (I'm not spending in MtG for awhile)
Sunforger: I can't praise this card enought but unfortunately this is not the deck for it. Iroas needs devotion, so I can run only so many artifacts. And Sunforger is not a slot in a deck - it is a dozen. You'll need targets, tutors to find it, maybe a creature or two that can cheat equip costs...
Arcane Signet: Good, could replace Cluestone or Locket for it (but I run those because of the option to draw)
Odric, Lunarch Marshal: Is good, I don't own one so never tested. I'm just concerned that it would be a dead topdeck in some situation, but surely worth a shot.
Odric, Master Tactician: Used it before, actually it underperformed. Iroas is usually good enought
Winota, Joiner of Forces: Same as Mangara
Sword of the Animist: Used it before, it is a good card and works, but I decided to cut it for Burnished and Lannery Storm as they can attack and block. I'm still interested in bringing it back but still have to figure something out.
Shadowspear: Same problem as Sunforger, I can run only many artifacts, also Hexproof and Indestructible are things that could be resolved with "player removal" xD
Chaos Warp: Considering this one, I love removal that hits more than one kind of permanents, but I am satisfied with the removal package on this deck already. Maybe I can squeeze in the place of something.
Flawless Maneuver: Same as Boros Charm
Brimaz, King of Oreskos: Used it before, underperformed.
Knight of the White Orchid: Same as Brimaz
Myriad Landscape: Is good and I might squeeze one in. I have one problem that I think this deck is running too few basics, sometimes I Land Tax all of them out of the deck, and I intend to use Emeria, The Sky Ruin (wich would demand more plains) but it is on my sight!
Swiftfoot Boots and Lightning Greaves: Same as Shadowspear
Vandalblast: Same as Chaos Warp
Combat Celebrant: Just neat, maybe someday I find a place for it in the deck!

Monomanamaniac on Tyrolean Iroas

1 month ago

Great deck but I've got a couple suggestions for you. Boros Charm can save you in a pinch or be used to make a creature hit harder. Mangara, the Diplomat is decent card draw. Sunforger is good for tutoring answer cards. Arcane Signet is good mana ramp. Odric, Lunarch Marshal spreads the love around and Odric, Master Tactician Will let you decide how your combat works. Winota, Joiner of Forces is huge card advantage of you build around it a little. Sword of the Animist is amazing for mana ramp. Shadowspear is decent for turning off indestructible and hexproof. Chaos Warp is decent removal. Flawless Maneuver is free indestructible for your team. Brimaz, King of Oreskos makes a decent amount of tokens. Knight of the White Orchid decent land ramp. Myriad Landscape also good ramp. Swiftfoot Boots and Lightning Greaves to protect from spot removal. Vandalblast is good artifact hate. Combat Celebrant can exert you into more combat steps. Anyways, that's all I can think of. I like your build though, it's got just of what you'd expect in a deck like this

DadHumanPraetor on ANIMAR EDH

1 month ago

In my opinion Explosive Vegetation is not playable in commander. Or any other format lol. Maybe in a lands deck. If you already had all the 2 and 3 mana untapped land spells included.

Have you run this deck in paper? Have you made any changes? I think defensive counter magic should probably be in the deck even in its most casual shell.

Whenever I see simic colors I immediately think of degenerate combos. Infinite mana + Finale of Devastation or Thassa's Oracle lines are my favorite, but I dig the Kiki-Jiki lines.Hyrax Tower Scout Splinter Twin and Combat Celebrant all add to those lines. If you use Intruder Alarm it combos with kiki jiki plus can give you infinite mana with mana dorks like Bloom Tender and Gyre Engineer by bouncing a Shrieking Drake or Dream Stalker kind of like the Ancestral Statue line. If you run Beast Whisperer or Guardian Project or The Great Henge bouncing the Shrieking Drake gets you to a Thassa's Oracle win.

RNR_Gaming on Samut - Naya Pod

2 months ago

casual_competitive this deck was made for someone else. Though I wouldn't include that card in the build; he may like it. Granted, we have Combat Celebrant but this is not just a smash and bash deck. There's no easy way to fish for sorceries in naya. This is a creature based combo pod deck with a beats back up plan and extra combat sorceries are only good if you're ahead.

DadHumanPraetor on Mono Red Combo

2 months ago

Combat Celebrant+Kiki-Jiki, Mirror Breaker=infinite tokens and combats

Splinter Twin+Combat Celebrant or Zealous Conscripts does the same thing as Kiki-Jiki

Godo, Bandit Warlord+Helm of the Host infinite combat and tokens Combat Celebrant+Helm of the Host infinite combat and tokens

I see youre running Caged Sun have you considered Gauntlet of Power as well? Red combos are mana hungry. I like running Fires of Invention because if ops are tapped out you can just drop both pieces at one time and gg. Or drop Godo, he fetches the Helm, then equip it using your untapped mana thanks to Fires. It stops me from interacting on opponents turn, so it might be a little greedy, but the combos dont happen at instant speed anyway and I am a greedy player lol. +1, cool deck

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