Combat Celebrant

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet Mythic Rare

Combos Browse all

Combat Celebrant

Creature — Human Warrior

If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature can't untap during your next untap step.)

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Combat Celebrant Discussion

Bantha1342 on Muster the Night Breed EDH

3 days ago

Wizno and landofMordor

Thank you both for the great advice concerning my tribal vampire deck. Based on both of your recommendations I made the following changes:I removed all non-vampire creatures and planeswalkers including Flamerush Rider, Combat Celebrant, Dukhara Scavenger, Chandra, Pyrogenius, Liliana, Death Wielder, Akroma, Angel of Fury, and Ammit Eternal. I did keep Ob Nixilis Reignited because of his first ability to draw cards and his third ability to deter opponents from drawing cards. I added Diabolic Tutor, Olivia, Mobilized for War, Pawn of Ulamog, Bloodrite Invoker, Yahenni, Undying Partisan, Bloodmad Vampire, Bold Impaler, Voldaren Duelist, Call the Bloodline, Dark Impostor, and Diabolic Tutor as I had them already in my collection. I also added Asylum Visitor to help with the card drawing aspect. The other recommended cards are great and I will begin adding many of them to my collection / deck as soon as I can. Again, thank you both for taking the time and making the recommendations. They were super helpful.

Muster the Night Breed EDH

BestBuds on Angels Grace

3 days ago

Combat Celebrant, Sun Titan, Boros Signet, Balefire Liege, Legion's Initiative, Thalia, Heretic Cathar, Firemane Avenger, Ogre Battledriver, Bruse Tarl, Boorish Herder, Mother of Runes, Thalia's Lancers, fun combo possibly Restoration Angel +Kiki-Jiki, Mirror Breaker, more later but these could possibly be worked into the deck, ill leave a list of cards to cut later

Jaytotheareokay on R/G Strength of Earth

3 days ago

Harvest Season would work well with all that exert, and Combat Celebrant would help as well, at the very least letting you untap all those exert creatures, if not giving you the chance to pound in for lethal.

aeffesliem on 1-800-PAIN-NOW

3 days ago

Saw your post on tumblr, stoppin by to drop my two cents.

So, after a preliminary look, I have some general directions you could go in. The cards you have and the cards you want to put in are a little at odds. You aren't putting in anything that the deck doesn't have, but you are increasing some things the deck kind of does. Ergo, here are some thoughts.

I note you have a crap ton of burn's attempt at group hug (I.E.: burning everyone or everything is how you do it with burn, right? :P) but you don't seem to have a plethora of single target burn (which isn't a bad idea). Then, you have quite a few equipment spells, but a very small selection of creatures.

So, I'd say, you should look at picking one of those two directions. My personal take would be to use Burn Group Hug to keep the board clear and stall out till you get your big dudes, but then I'd also grab Eldrazi Conscription and Insurrection (if you can), then ditch the extra combats (you want to have one or two combats that end the game) and throw in Combat Celebrant to give you the option to have an extra combat, if you need it. I would also suggest grabbing something huge (Blightsteel Colossus or something) and throwing a Blade of Selves onto it to really sink home a win. Then those cards you want to put in would be a little easier to add in. Pick the big dudes I see in your list, ditch any that have to do with getting more combats or creatures attacking (You'll want to just keep the board clear until you drop big dudes and swing, I would suggest grabbing Anger or some similar haste granter as well), and stick with that.

amh62993 on Welcome Martyrs Of Rakdos!

1 week ago

@pheardemons Actually I've had some pretty good luck with nykthos in here but lake is too new of an addition to tell. I was working with hellcarver and just being suicidal but it wasn't working out as well as I wanted. The idea is don't swing with rakdos unless I have protection and/or double strike available or late game when I have a couple of demons out.

I am trying out Combat Celebrant because it is easier to use at 3 cmc and can win me the game if I can get Morality Shift + Past in Flames + mana spells + Living Death to resolve if gary doesn't. Maybe I should consider Red Elemental Blast to protect it.

I originally tried Whispersilk Cloak but I was starting to struggle with my slots. Same reason why I currently don't have Insult.

I kind of want to try out more cards like Painful Quandary, Tasigur's Cruelty, and Delirium Skeins to see how well those can protect my board and Morality Shift combo. I would love hellcarver shenanigans but I don't have any instant wins to abuse with it.

Thanks for the reply!

Pheardemons on Welcome Martyrs Of Rakdos!

1 week ago

Always glad to see another Rakdos the Defiler deck out there! I had a question on how many times do you usually try to attack with your commander? When I made my deck, stuff like Lake of the Dead and Nykthos, Shrine to Nyx didn't work nearly as well because I kept sacrificing everything. However, I am not demon tribal as well.

Combat Celebrant seems like an interesting idea. Do you want extra combat steps? Because then you have sacrifice everything again if you attack with Rakdos. Unless you just hold him back and use the demons?

Lastly, I'd recommend some Whispersilk Cloak, Pyroblast, Red Elemental Blast, Flaring Pain, and/or Wild Slash. Blue decks can do some damage with Cyclonic Rift after you sacrifice but before damage, or just countering Rakdos himself. Whispersilk Cloak is amazing since you play Berserkers' Onslaught (so do I) so he's unblockable, shroud, and double strike. Powerful and deadly. The last cards help make sure the damage gets through, nothing like a Fog after you've sacrificed to make your day become that much worst.

Good luck ruining everyone else's day man =].

ErnieSpratt on Locust of Control

1 week ago

Hey. Here's a couple of things I'd like to point out:

  • It doesn't look like Metallic Mimic is actually doing anything for the deck. You have two of them and two Locust Gods - chances that you'd draw both out of four cards by turn 6 in a given game are about less than 20%, If I'm approximating correctly. That's not nearly consistent enough to justify mimic taking up place in your deck and contributing nothing to your control game plan.

  • Hazoret's Favor also looks like it does nothing most of the times you draw and cast it as well, here's why:

Your deck has 10 creatures. Do you want to use the Favor on your barals, your mimics or your Locust gods on the turn you cast them? absolutely not. Do you want to use it on your Enigma Drake knowing that it would die at the end of turn too? Not uless you have 18 instants/sorceries in yor graveyard. So Then you are left with barely two creatures that the Favor can interact with - two combat celebrants. And you actually have to draw both the celebrant and the Favor to begin with for the combo to even work. If you draw 20 cards in a game, then you would see two or more of those three cards in barely every fourth game you play.

Doesn't look like a sound plan to me.

  • On that point: The Combat Celebrants value is greatly diminished as well if all that you are ever going to be reliably attacking with is 2xEnigma Drake and 2xThe Locust God (+ it's insects) - that's, once again, two cards in your deck that in order to be any good require one or more of the four other specific cards in your deck to be already on the table.

Not going to work 80% of the time.


Ok, less obvious stuff now:

  • 4x Cancel AND 4x Disallow is an overkill. You definitely want to be running 4x Baral, Chief of Compliance if you intend to go this counterspell heavy.Problem with 8 cancels is that if you are playing against an aggressive deck (say, zombies, R/W humans, Mardu Vehicles, or even B/G energy - all well represented decks), then by the time you get to 3 lands, they'd already have cast two or more creatures, and all you have to respond with is a hadfull of 3-mana counterspells. Or better yet, they just cast two 2-drops on turn four. You can't deal with both of them for 3 mana.

  • Following up on that: your deck could use a couple of board wipes that can help you secure your position on the table if you fall behind to a faster deck. Baral's Expertise, Hour of Devastation or especially Sweltering Suns are very much worth considering, if not 4 of in the mainboard, then at least in the sideboard.

Also lastly, but most importantly : Run more lands if you want to cast expensive spells! 19 is not nearly enough. You'd be stuck on three lands the whole game while your opponents grind your counterspells out - It's sufficient for Aggro deck with lots of small creatures, but if nothing hits the table over by your side, then it doesn't matter how many things you counter - sooner or later your opponent will find a way to cast two spells per turn and work around your counterspells with his 24 lands.


Hope this little read was usefull. Good games and Cheers.

Oloro_Magic on Boros Aggro - Competitive Humans & Tokens

1 week ago

In my opinion Kira, Great Glass-Spinner isn't worth it for a couple of reasons. One, three colors does not necessarily mean the deck becomes better, Reid Duke (a very very good pro magic player) once said that if you are including a color for one or two cards then it isn't really part of your overall gameplan and should be cut. If you are only playing blue for Kira then you are splashing in modern which is generally not something you want to be doing as modern, unlike limited, has decks that are well tuned and where every card makes a difference.

Secondly, Kira, Great Glass-Spinner has the added downside of not just being blue but also costing to cast. If blue is a splash the double blue means you need even more sources of blue mana in the deck and that jeopardizes your ability to get your primary colours of mana. If she cost then maybe but is a stretch.

Thirdly, she fits in awkwardly on the curve, right know your three drops are Hanweir Garrison, Combat Celebrant, and Always Watching . Ideally turn three you either play Always Watching or Hanweir Garrison for added pressure as the deck lends itself to being pretty agro, Kira would slow you down and is not really your most valuable three drop (this is a problem I have had with decks before most recently the standard Hapatra I am working on where I have many options at three but few elsewhere). Playing Kira hurts your curve, with something like Eerie Interlude, you never really want it on turn three anyway and its in your color if you feel you need to avoid spot removal.

If you want to play Kira I say go for it as she is a great card I would just be prepared for having to redesign the mana-base and some of the other aspects of the deck.

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