|Commander / EDH||Legal|
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|Amonkhet (AKH)||Mythic Rare|
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Creature — Human Warrior
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature can't untap during your next untap step.)
|Have (2)||Pumpkinking913 , TheRealSpecialK|
|Want (42)||TypicalTimmy , Falco101 , 1337_Nerd , samuelianstorm , xXThormentXx , Gryffix , theilluminaire , Hakira , vynnr , gusk001 , Jackacar403 , psoliver , analthunder , KingCold999 , Valendale , mremolh , scynett , gcuthber , CryAll , archer2244 , yatagarasulul , imapuncha , 10000turtles , wegotdahooch , Elcascador , MirrorMountain , Fwaffle , Methuselah3 , MyrunDise , BrownstoneCowboy , Dk1997 , Norticpool , franzferdan , livingrock , Rasp , quyght , khepri33 , Dreydor , ashirogimuto , trolley , jerboa256 , Nomikon12|
Combat Celebrant Discussion
21 hours ago
Team buffs: Agrus Kos, Wojek Veteran , Hero of Bladehold , Angel of Jubilation , Spear of Heliod , Balefire Liege , Hero of Oxid Ridge , Nobilis of War , Ogre Battledriver , Glory of Warfare , Marshal's Anthem .
Flying: Angel of Jubilation , Aurelia, the Warleader , Angelic Field Marshal , Tyrant's Familiar , Angelic Skirmisher , Firemane Avenger , Odric, Lunarch Marshal , Nobilis of War , Tyrant's Familiar , Victory's Herald .
Trample: Archetype of Aggression .
Haste & Double Strike: Aurelia, the Warleader , Captain Lannery Storm , Odric, Lunarch Marshal , Hero of Oxid Ridge , Ogre Battledriver , Assemble the Legion , Berserkers' Onslaught , Boros Charm True Conviction .
Taking advantage of the 2nd ability: Sword of the Animist , Lightmine Field , Powerstone Minefield , and Pyrohemia , and other instant speed damage based board wipe effects. Once your creatures are attacking they cant be damaged. This effect last until combat is totally over. So even after combat damage (but still combat phase) you can cast a spell to do damage.
I missed this stuff too: Agrus Kos, Wojek Veteran , Hero of Oxid Ridge , and Hero of Bladehold they all buff my creatures when they attack so giving them extra attack phases to attack again, buffs them again. So its "battle cry x2" from the Hero's, and its +4/+0 form Agrus Kos, Wojek Veteran on the second attack. Angelic Skirmisher also triggers twice. Not only for my extra combat phases, but my opponents as well. you're all going "duhhh" right, but i knew this too. Didn't realize i have been missing these triggers all the time.
As you can see it works when I remove the changes you said you had to do scotchtapedsleeve
22 hours ago
If you really want to take this deck to the next level then you need all of the fast mana and tutors: Mana Crypt , Mana Vault , Grim Monolith , Mox Diamond , Mox Opal , Chrome Mox , Mox Amber , Talisman of Indulgence , Lotus Petal , Dark Ritual , Cabal Ritual , Pyretic Ritual , Desperate Ritual , Rite of Flame , Culling the Weak , Infernal Plunge , Lake of the Dead , Bubbling Muck , Rain of Filth , Grim Tutor , Imperial Seal , Vampiric Tutor and Diabolic Intent .
Rakdos is also the color combination you need for Worldgorger Dragon + Dance of the Dead , Animate Dead or Necromancy infinite combo. Use Buried Alive or Entomb to pitch one of the Kiki combos or to pitch the dragon and then use one of the enchantments to start the combo. Be sure with Dragon combo to have another creature in the GY or you draw the game with an uninterruptible infinite combo. Other cards that help these combos are Victimize and Final Parting .
2 days ago
Great discussion. Thanks!
Mausoleum Secrets usually just pulls me Reanimate . So far I've only had it once and not been able to tutor with it, so it does happen. It's still in testing, so far it's been ok. Without a sac outlet hard to guarantee a creature in the graveyard that early, honestly though, probably won't end up staying in the deck.
Entomb doesn't have much synergy outside of Mausoleum Secrets , so yes would just be building around the Combat Celebrant its definitely not the way to go, as he's still a little slow. I figured he also helps when I have Restoration Angel in my hand, Buried Alive the Kiki-Jiki, Mirror Breaker + Karmic Guide + Combat Celebrant . If Karmic Guide or Kiki-Jiki, Mirror Breaker in my hand he doesn't work, only replaces Restoration Angel .
Simian Spirit Guide isn't quite as good as Street Wraith , he draws a card, where Simian Spirit Guide although good with Mausoleum Secrets , the isn't highly useful, doesn't draw a card so it's really just a mana. On Turn 5 probably a dead draw, unless a 2/2 is impactful for CMC3, like having a Diabolic Intent or something of that nature, Dark Ritual the is a bit more useful, but same issue, can be a dead draw later. T1 to T3 it's probably still good. Both of these increase the odds of a T1 win, but I always think they are too detrimental later like T4-T6.
3 days ago
Dude, when I wrote my response, I was getting ready to pump some iron so I was loaded up on caffeine. My mind was going a kazillion miles per second and I completely forgot Kiki-Jiki, Mirror Breaker was in the deck Face palm That's why I was confused about Combat Celebrant and making remarks like "I hope you're ready to win" haha but now it all makes sense. I'm surprised I wrote what I wrote.
I have a few questions, obviously not playing the deck yet but just by what I see:
How beneficial has Mausoleum Secrets been. Has it been consistent? Has it been hit or miss? Has there been times where its just been too late to use? pointless in a sense?
What card would you replace Faithless Looting for? I like the idea, its almost cycling in a sense. Getting rid of a card to draw 2 and to discard 2. Either, ones you been holding onto or don't have a need for at the time. You're almost reducing the deck count by that card. Its a nice move.
I'm unsure about Entomb > Kiki-Jiki, Mirror Breaker + Mausoleum Secrets + Reanimate . Yes the outcome is nice but I feel the process is too timely. If you have None of those, are you really going to tutor for each one? I like the original Buried Alive > Kiki-Jiki, Mirror Breaker + Karmic Guide + Restoration Angel then BAM Reanimate . That just seems faster and quite simple. The other just seems more of a timely set up just to take advantage of a potential Combat Celebrant .
I could be wrong and definitely be overlooking something here though.
I very much so like the idea of using both Simian Spirit Guide and Dark Ritual . Simian Spirit Guide in a sense is reducing your deck count by 1 with the added bonus of a which also synergises with Mausoleum Secrets but then again, I also feel its one of those cards where it works perfect if you have it during the right time. As turns progress, is it really going to be beneficial or is it taking a slot of another more impactful card? I feel the same with Dark Ritual . What if Necropotence is already out way before you have Dark Ritual ? What slot is dark ritual taking away from? All great cards that work perfect at the right time. I'm probably over thinking it and making it more complicated then it needs to be.
The play is get to your stuff quick. Discard stuff you aren't using to draw what you need to. Every card should be impactful, should all do something to benefit the game/next move. Whether its having you discard to draw, tutor or whatever it may be. The last thing you want is to be stuck with a card where you're like "Ehh, I dont really need this anymore" or "now I cant use this" or "I wish I didnt have this in my hand" but that's why we play games, to test out cards to see if they make the cut or not.
I do like Hatred though. I would lean towards that route first over Combat Celebrant and do some test runs that way. Just because its quicker and doesn't take the time to set up as Combat Celebrant would need. Then if you aren't liking it for whatever reason then try out Combat Celebrant I also like the benefit of Faithless Looting . I like the idea behind Dark Ritual and Simian Spirit Guide I just like the benefit of Simian Spirit Guide reducing the deck count without the cost of life or mana to actually add mana. I haven't played the deck yet, but you have. You know the gameplay more with your deck. so certain things might seem more plausible to you rather than me.
4 days ago
I was thinking about my Reveillark alternative win-con's,
Hatred is CMC5 () and just needs Kaalia of the Vast but also likes guys like Baneslayer Angel , Gisela, Blade of Goldnight , Gisela, the Broken Blade , Lyra Dawnbringer , Serra Ascendant or Whip of Erebos .
Was thinking, it's a different win-con (only 1 player too in some cases), but other than being high CMC, would allow me to cheat in an A/D/D and Commander Damage kill a player if left unblocked as well (Instant speed).
Combat Celebrant is enticing because of his CMC3 (), other than his obvious Exert ability which can land 2 A/D/D in 1 turn, do some mass damage with someone like Balefire Dragon or Gisela, Blade of Goldnight , but his real power is that he doesn't need the sac outlet.
Potentially a win-con with someone like, Avacyn, Angel of Hope , Demonlord Belzenlok , Doom Whisperer , Hellkite Tyrant , Razaketh, the Foulblooded , Etc. unless there is something large enough to block the Trample indefinitely. Doesn't matter if Combat Celebrant is blocked, just making the copy, allows for the next attack to occur. Kiki-Jiki, Mirror Breaker never gets in harms way.
I'm sure there are more ways to abuse him, Splinter Twin obviously, which doesn't work with Buried Alive but can replace Kiki-Jiki, Mirror Breaker in most/all? combos too. could tutor Splinter Twin pretty easily. Idyllic Tutor for example could also pull me an Animate Dead etc, feel there could be some good build out around Combat Celebrant for combos, and just his natural talent when attacking with large A/D/D.
Adarkar Valkyrie also gave me:
I just found neither Adarkar Valkyrie or Aurelia, the Warleader properly ETB triggered with Kaalia of the Vast , and I was never tutoring either of them because they aren't that impactful, so ended up removing Adarkar Valkyrie and then later Aurelia, the Warleader to focus more on the primary win-con with Kiki-Jiki, Mirror Breaker + Restoration Angel .
Crucible of Worlds more inline with a classic Kaalia of the Vast , which the Infinite Combat phases + Land Destruction is part of the reason (as well to a degree the amount of hate Kaalia of the Vast receives as a commander), is why she fell to Tier 3, from Tier 2.5 previously. If I have a Grand Abolisher I don't care, but if I don't, sometimes there is surprise when they have 40 life and think they are unkillable by Kaalia of the Vast and leave themselves open and I can swoop in on T4 with the Restoration Angel horde!
It's been a long time since I needed to resort to Reveillark , either I've won, or someone else has combo'd before I really get to a point of attempting a Reveillark win. Combat Celebrant , I feel like I could also use, Entomb / Gamble , example:
Entomb > Kiki-Jiki, Mirror Breaker + Mausoleum Secrets > Reanimate . With a Combat Celebrant and anything to attack with, I'm good to go. ( Entomb makes Mausoleum Secrets more valuable to me too). He also doesn't get haste from Dragon Tempest either, so that's another negative.
He can't really Turn 1 so that's kinda why I was thinking more along the lines of Hatred even without augmenting the Lifelink. Life also fuels my speed, Draw/Mana/Tutor, so not sure of the impact to my game post Hatred .
Dark Ritual , Simian Spirit Guide , Mox Diamond all increase T1 potential, but I always worry about, outside of T1 do they have much value. Dark Ritual can cast a Necropotence so it has some benefit and with other cards Buried Alive + Reanimate .
My current challenge is Faithless Looting , I think it needs to go back in, have to decide what to remove. In games where I draw my Karmic Guide or Kiki-Jiki, Mirror Breaker I'm usually like T9 because I have to actually cast them and at CMC5, it's just not realistic with the other costs ( Buried Alive CMC3 and Reanimate CMC1) thats, CMC9, never going to happen. A Faithless Looting makes it CMC5 only. Faithless Looting also has some nice synergies if I don't have an A/D/D in my hand and Kaalia of the Vast is ready to go.
I agree, when is a deck every truly complete. Ever time I play I learn something new about my deck, or a Razaketh, the Foulblooded comes a long and takes over top dog spot in my decklist, and makes Griselbrand being Griselbanned a little easier to take.
5 days ago
You might be right about Mox Diamond being a dead draw after turn 5, I didn't think about that. I'll still give it a shot and see how it plays out. I haven't given this deck a test run yet. I been focusing more on a few other decks that I been trying to complete. It almost feels like a never ending battle. I don't think one can really say "this deck is complete" but more like "I'm currently satisfied with this build" ha!
Hatred I dont want to go as far as to say this card is an auto include in everything black, but its almost damn near close to be. I feel it can be a great political card, as in, Make truths with someone for a round (you don't touch me, I wont touch you) to eliminate a bigger threat at the table. Regardless if its Regular or Commander Damage but then you can combine that with Combat Celebrant Maybe put Hatred on Kaalia of the Vast
I also feel it's starting to get a little iffy here. Are you trying to get an alternative win con? Combat Celebrant is a damn nice card (I have it and was actually waiting for you to post some test run results about it) but I feel if you're going to play that card, you gotta somehow be ready to win because you're going to be the target when the table goes around and if you're not ready to win, hopefully you have some support to untap it or protect it the next go around.
But again, if you aren't playing Aurelia, the Warleader then why play Combat Celebrant Is it the lower CMC cost that Combat Celebrant carries? But then you can argue, Aurelia, the Warleader technically can cost nothing if you cheat it out with Kaalia of the Vast granite you'll have to wait a turn for that combat trigger. I really don't know what to that because I dont know how you're going to go about it. Maybe my thought process of playing it is completely different than your way? who knows, I can also be over thinking all this, hahaha which is a bad habit of mine.
Crucible of Worlds works great in conjunction with fetch lands. Definitely can get to hard casting those A'D'D but I feel it will also slow down the tempo of your current build. Sure you can tutor it but is that tutor taking away from a more crucial card that will end the game sooner?
I feel Crucible of Worlds would work better in a stax build. Using Ghost Quarter , Wasteland then the support of Ravages of War , Armageddon etc...Throw in all your talisman and signets along with Winter Orb , Orb of Dreams , Mana Vault , Mox Opal , Thorn of Amethyst Paradox Engine and especially Inspiring Statuary plus so much more.
For me, it starts taking on a different build adding Crucible of Worlds which can also be fun but I dont know man, Kaalia of the Vast there are a few different builds you can make with her. Its nice to hear opinions from other people because everyones perspective is different but the only real way is to just throw it in and try it out? It might work or it might not.
6 days ago
Also weezel, make sure that if you're including a Tainted Pact (most valuable tutor), usually to a Master of Cruelties with a Kaalia of the Vast triggered ability on the stack, or into a Razaketh, the Foulblooded and sac the Kaalia of the Vast to pull my win-con, however, you can only have 1 of each basic land Plains , Swamp , Mountain (I don't even play the Mountain ), otherwise your Tainted Pact can ground itself out if you pull 2x Plains for example.
Thought I would mention incase you handn't had that experience yet. CMC2 Instant Tutor though, it's critical. Also, I played Ancient Tomb for a very long time, ended up moving it to my Arahbo, Roar of the World deck. It never really worked properly. Everything in is or , or like Grand Abolisher . It does help with the Buried Alive cast though! I found other than Chrome Mox , the rocks were giving me enough mana, needed the lands to produce the colors. If you exclude all the A/D/D that I never cast, my CMC is 2.00 avg, 1.92 avg if I remove the Reveillark which may become a Combat Celebrant or Hatred or something, I don't know yet, re-evaluating my alternate win-con, I never use the Reveillark .
What are your thoughts on Crucible of Worlds , with a Fetch land it can get to hard casing A/D/D, but still feels too slow? What do I need all that mana for anyway.
3 weeks ago
I was reading this article, Superior Numbers - Land Counts by Dana Roach
Following this, I did some playtests... only 10!
Note: A very small sample size has a high margin of error, and is less likely to be a representation of the population for which I'm making an inference, knowing this, it is simply a quick and simply study evaluation.
Missed T3 Land Drop
Missed T3 Land Drop | 2 of 10 or 20%
Alt. Mana Source Available | 1 of 2 or 50%
Average Turn Win | 5
Played T3 Land Drop
Played T3 Land Drop | 8 of 10 or 80%
Alt. Mana Source Available | 5 of 8 or 63%
Average Turn Win | 5.25
There was a mention in the article, "Additionally, cEDH decks tend to run leaner land counts thanks to the decks having generally lower curves and shorter game lengths, and there are plenty of cEDH decks showing up in the database."
In the article it only evaluates 4 cEDH decks, the average land count was only 28 with 9 mana rocks. Very low avg CMC of 1.83.
It shows my avg CMC is 3.48, If I remove the ADD I don't plan on casting from hand, avg CMC is 2.20. Lower if I remove Street Wraith which is cycling.
As of today, I have 36 Land (mana producing), and 7 mana rocks.
In the article, it also discusses a formula by Nate Burgess:
Number of Lands = 31 + amount of colors in commander's color identity + commander CMC, with 0-CMC mana rocks counting as lands.
So 31 + 3 () + 4 () = 38 lands
The 20% missed T3 land drops was concerning, but it didn't overall effect the avg. turn to win, only 1 of 10 cases I had less than 3 mana on T3 as well.
I have some testing cards in the deck right now. I'm not certain adding more lands is the right way to go, since cEDH has fewer lands. Mox Diamond is a reasonable -CMC rock, I'm also considering Crucible of Worlds that would allow recurring casts of the Fetch lands.
I'm also considering Combat Celebrant and Hatred instead of the Reveillark secondary win-con since it's quite high CMC, and also needs the same enablers, which can be a benefit as I am tutoring those enablers anyway.
Interesting article, going to do a sample size of 100 tests when I have some time, see how often I'm actually missing that T3 land.
Combat Celebrant occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%