Teferi, Hero of Dominaria

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Mythic Rare

Combos Browse all

Tokens

Related Questions

Teferi, Hero of Dominaria

Legendary Planeswalker — Teferi

+1: Draw a card. At the beginning of the next end step, untap two lands.

-3: Put target nonland permanent into its owner's library third from the top.

-8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."

Price & Acquistion Set Price Alerts

DOM

Ebay

Recent Decks

STD 0 / 0
STD 404 / 394
MDN 2 / 0

Teferi, Hero of Dominaria Discussion

generalrenard on U/W Control (WARNING, you will lose all friends)

2 hours ago

Teferi, Hero of Dominaria seems like a solid control planeswalker, and I would cut a Jace, the Mind Sculptor and a Wall of Omens for a 2-2 split between the two blue planeswalkers.

BladeMasta220 on Nightdragon779

6 hours ago

Hey man would you be interested in possibly selling the foil Teferi, Hero of Dominaria? I also have cards but don't think there's anything I have that you need. Either way check my binder and let me know. Thanks.

billium813 on [Grand Melee] I shall survive!

2 days ago

The whole deck is built around assembling Isochron Scepters to repeatedly control the board.

Orim's Chant is the crown jewel here. Since you can pay Kicker on cards cast with Isochron Scepter, this is Silence + Fog all in one! Any decks planning on winning with creature beats should be almost shutdown if I can get one of these down asap.

I figure I wont be the only one trying to "win the game" (I know at least 3 people making Battle of Wits decks...), so I decided to include the Gideon of the Trials emblem / Angel's Grace + Isochron Scepter to combat this.

My win conditions is looping Elixir of Immortalitys + Approach of the Second Sun or Felidar Sovereign.

Additionally, I went with Teferi, Hero of Dominaria and Venser, the Sojourner because the emblems are insane later in the game (Isochron Scepter does "cast").

djnewellmit on Re-growing Pummeler

2 days ago

I took the updated deck with Untamed Kavu to my LGS's Standard Showdown last night and bull-dozed my way to a 4-0 victory and 1st place out of 16 competitors. I played against two notionally tier-one decks (mono-red and UW Approach) and two tier-two competitive decks (WB knights and mono-blue Djinn). The newer players were caught completely off-guard when I fired off Pummelers for the win.

First round was against mono-red. Fanatical Firebrand and Goblin Chainwhirler kept my Pummelers from doing anything. In game 1, I had a handful of Sage of Shaila's Claim and drew into two Bristling Hydra, which allowed me to stabilize against his board of 2x Soul-Scar Mage, Earthshaker Khenra, and Hazoret the Fervent. I eventually found Hadana's Climb  Flip and sent one kicked Untamed Kavu over their heads as a 12/12 flying, vigilance, trample. For Games 2 and 3, I sideboarded out 3x Electrostatic Pummeler since he had so many easy answers with burn spells, Fanatical Firebrand, and Goblin Chainwhirler. I brought in 3x Greenbelt Rampager in their place, but did not see an elephant through games 2 and 3. In game 2, the opponent got land screwed and I beat him down with a Cub, Kavu, and Hydra. He was stuck on three lands; he revealed his hand after I killed him to show his Chandra, Torch of Defiance, 2x Verix Bladewing, and 1x Glorybringer.

Second round was against a (newish) player with WB knights. The deck had a full 4x History of Benalia, but I did not see any Lyra Dawnbringer. In Game 1, he got out the combo of Knight of Grace + Knight of Malice , which made blocking very difficult. I played out several Sage of Shaila's Claim, a few other blockers, Hadana's Climb  Flip, and one Electrostatic Pummeler. I managed to survive History of Benalia's third chapter while he had 2x Benalish Marshal, 2x Knight of Grace, 1x Knight of Malice, and the two knight tokens by chump blocking everything I could to leave my Pummeler alive. I was down to 2 life and hit him on the crack back with Electrostatic Pummeler + Larger Than Life for 54 damage, which he did not see coming. Game 2 was another easy win as I matched his knights with chump blockers, and kicked a Kavu into a flipped Hadana's Climb  Flip again.

Round 3 was a good player running a mono-blue Djinn/Throne of the God-Pharaoh deck. He had a lot of 1 power flyers and unblockables, but no answer to my Pummelers. In both Games 1 and 2, I managed to field 2x Electrostatic Pummeler while holding 2x Larger Than Life. I played one Larger Than Life on each robot, then swung in with both to play around a possible Unsummon. I pumped the unblocked Pummeler for lethal.

Round 4 was a typical UW Approach running both Karn, Scion of Urza and Teferi, Hero of Dominaria. The deck and player were both very good. I over-played my creatures in Game 1 as I was trying to race him landing his planeswalkers or Lyra Dawnbringer. He Fumigate'd, leaving me holding a couple Blossoming Defense but no creatures. He eventually double-Approached for the win. I sideboarded in 2x Negate to counter Approach, but I did not see Negate or Approach of the Second Sun in Games 2 or 3. In Game 2, I landed a turn 3 Cub, turn 4 Hadana's Climb, and turn 5 Hydra while playing around Censor and Syncopate and was able to kill Teferi when he played him. Flipped Hadana's Climb  Flip, and finished him off with the Cub + Hydra. Game 3 was almost identical, just replace the Cub with a Kavu.

Overall, I was surprised by the first place finish. I would have been happy with 2-2 when I saw my first opponent drop Fanatical Firebrand + Mountain . The mono-red match-up was very unlucky for my opponent, otherwise it could have easily run this deck over. The other three matches felt very fair, and my deck won by being bigger and faster than my opponents. I was drawing a good number of Blossoming Defense through out the night, saving my creatures from several Cast Out and Seal Away. Untamed Kavu worked great in the deck; I was never unhappy to see it. I played it several times on turn 2, and several times kicked. The Kavu works amazing with Hadana's Climb  Flip, especially if the Kavu was kicked. This deck does not go wide very well. The vigilance was critical in a couple games to allow me to send the Kavu to attack with pump spell backup and have it available to block as well.

Annexus on Big Red Booty Ramp

3 days ago

Hey stensiagamekeeper,

I totally get what you mean by saying those additions aren't on-flavor in the deck, hence why I'm really hesitant about splashing sort of any color into the deck as of now. The enchantments, however, are a persistent problem this deck runs in to, as well as creatures that are out of range of the go-to red burn/removal. I however do agree on the double green being sort of wonky in this current shell, although the treasures should alleviate pressure like that.

Your names suggestions in white actually seem really good. I like the idea of using Ixalan's Binding to stop entire token strategies using things like Anointed Procession or Hidden Stockpile, or some of the UW control spells like Seal Away or even Teferi, Hero of Dominaria. It's a cool 'didn't see this coming' effect that I might actually think about using. It's surprising me how the suggestions are actually things that I missed in initial brewing.

However, this also makes me really aware of the fact just how versatile this shell can be. I'm going to give the cards an honest shot. They do seem incredibly great. Might even think about Board the Weatherlight and think about adding some colorless options or just for the ability to find things like Etali or our Cap'n. Should also be in the spirit of the deck ;p

Might as well think about several other Rx options, just for the lolz of it.

Annexus on Big Red Booty Ramp

3 days ago

Hey stensiagamekeeper,

I totally get what you mean by saying those additions aren't on-flavor in the deck, hence why I'm really hesitant about splashing sort of any color into the deck as of now. The enchantments, however, are a persistent problem this deck runs in to, as well as creatures that are out of range of the go-to red burn/removal. I however do agree on the double green being sort of wonky in this current shell, although the treasures should alleviate pressure like that.

Your names suggestions in white actually seem really good. I like the idea of using Ixalan's Binding to stop entire token strategies using things like Anointed Procession or Hidden Stockpile, or some of the UW control spells like Seal Away or even Teferi, Hero of Dominaria. It's a cool 'didn't see this coming' effect that I might actually think about using. It's surprising me how the suggestions are actually things that I missed in initial brewing.

However, this also makes me really aware of the fact just how versatile this shell can be. I'm going to give the cards an honest shot. They do seem incredibly great. Might even think about Board the Weatherlight and think about adding some colorless options or just for the ability to find things like Etali or our Cap'n. Should also be in spirit of the deck ;P

Thanks for the suggestions, really fun to think about possible Rx Options for

JohnnyBaggins on Card creation challenge

4 days ago

Revisit the Archives

Instant - Arcane

Shuffle up to three target cards from your graveyard into your library. Then, look at the top four cards of your library. Put one of them on top of your library, one on bottom of your library, one into your graveyard and one of them into your hand.

Impossible. Perhaps the archives are incomplete?


You're playing Modern. You decided to pick up the new Jeskai-control deck that runs Teferi, Hero of Dominaria. You just stabilized the board and it looks like with a resolved Teferi, there is no way that you're losing this game which has basically come down to Topdecking for your opponent, while you have Teferi. In your hand remain a Lightning Bolt and a Mana Leak... and one last card that you're super happy to have. Design a new card that fits into the Mainboard of a Jeskai Control deck.

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