Teferi, Hero of Dominaria

Teferi, Hero of Dominaria

Legendary Planeswalker — Teferi

+1: Draw a card. At the beginning of the next end step, untap two lands.

-3: Put target nonland permanent into its owner's library third from the top.

-8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."

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Printings View all

Set Rarity
Guilds of Ravnica: Mythic Edition (GRNMED) Mythic Rare
Dominaria (DOM) Mythic Rare

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Tokens

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Historic Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Arena Legal
Unformat Legal
Pioneer Legal
2019-10-04 Legal
Legacy Legal

Teferi, Hero of Dominaria Discussion

SteelSentry on theoretically worst deck

1 week ago

Didn't Dominaria standard have an actual Standard deck that won by having Teferi, Hero of Dominaria infinitely tuck himself until the opponent decked out?

rdean14 on Card creation challenge

1 month ago

Gideon!!!!!!!!

Gideon, Resurrected

Legendary Planeswalker - Gideon

When Gideon, Resurrected is put into a graveyard from anywhere, its owner shuffles it into their library.

+2:Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

-1: Until your next turn, during each combat you may destroy up to one attacking creature.

-5: Return target white creature in your graveyard to the battlefield tapped.

4


I'd like to see a Chandra, but old card.

Jaya Ballard, Task Mage is her young, while Jaya Ballard and Jaya, Venerated Firemage.

I believe Teferi's progression was Disruptive Student, Teferi, Mage of Zhalfir, Teferi, Temporal Archmage, Teferi, Hero of Dominaria, Teferi, Time Raveler.

I'm pretty sure Chandra's Progression is Chandra, Novice Pyromancer, Chandra, Acolyte of Flame, Chandra, Roaring Flame, Chandra, Torch of Defiance, Chandra, Fire Artisan, Chandra, Heart of Fire.

Not 100% on the time lines of everyone, but pretty sure.

Daveslab2022 on Card creation challenge

1 month ago

Okay so 1999 balanced version:

Colossal Dreadmaw

When ~ enters the battlefield sacrifice it unless you sacrifice 4 lands

Trample

6/6

2020 balanced version

Colossal Dreadmaw

When ~ enters the battlefield, it deals damage equal to its power to up 3 target creatures an opponent controls

Trample

6/6

Lol magic has come a long way

Create a “balanced” version of another meme card(s) Teferi, Time Raveler / Teferi, Hero of Dominaria

Stardragon on Walking the Eternities

1 month ago

Update 2

Cards cut:

All red cards cut going Bant instead of Jeskai

Jace, Unraveler of Secrets

Cards Added:

1xBasri Ket- as early game Elspeth for token generation to either attack my opponent or defend my walkers

2xKiora, the Crashing Wave- because her +1 protects my walkers, her -1 is ramp and draw all in one and her ult brings a big boy to the field each turn which is nice even if it can be chump blocked

2xTeferi, Master of Time his +1 is draw, his -3 again protects my walker and me from creatures artifact and enchants for a turn has phasing might as well be a bounce effect with added benefit that it doesn't trigger enter or left the battlefield effects at instant speed. And his +10 which granted will be hard to get to but if does happen two extra turns.

1xTeferi, Hero of Dominaria- Oloro_Magic explained better than why i should add this card

3xForest

2xTemple Garden

2xHinterland Harbor

2xBlind Obedience- mainly to slow my opponents down but has extort to keep me alive a little longer and to kill my opponent a little faster

2xDig Through Time- for its Scry 7 add 2 to your hand

added to side board Archetype of Imagination to hate against flying deck as none of tokens have flying though Elspeth, Sun's Champion ult could give them that.

Oloro_Magic on Walking the Eternities

1 month ago

I wouldn't cut Teferi, Time Raveler the card is much too oppressively good, especially as pioneer is in a state of flux and fair interactive decks could see a rise in popularity. Against some of those decks that card can quite literally say "I win" if you can build off of it. I do agree though that finding room for Teferi, Hero of Dominaria is something that should be done and honestly it is just strictly better than Jace, Unraveler of Secrets and thus that's the cut I would make, Teferi, Hero of Dominaria would give you a very nice way to win, whilst also allowing you to continue to play some interactive magic courtesy of its untap clause. It also essentially serves the same two purposes of the Jace just at a much more efficient rate, with a bonus by way of its emblem attached as a method to win the game.

I would also still encourage increased scrutiny of your manabase, I don't believe that there are enough turn one untapped green sources. I'd cut probably a plains and a mountain for 2 forest on main just to facilitate that addition, red at this point feels more like an auxiliary color than anything and nothing in particular is coming down early unlike Oath of Nissa.

Stardragon on Walking the Eternities

1 month ago

Oloro_Magic

im also think of replacing Teferi, Time Raveler with Teferi, Hero of Dominaria your thoughts?

Xica on Deck Help with Temur ramp …

1 month ago

As a baseline, ramp decks - especially ones using mana dorks - are extremely vulnerable. They are hated out to an extreme by the "bolt the bird line", on top of loosing to "drwaing wrong half of the deck" even without aid from the opponent.

Frankly you MUST have some justification, that makes that vulnerability be worth it.

To give you an example elves can get away with this due to winning on t3, t4 through 1 creature getting killed.
Ponza can live with the problem as it locking out the opponent from his mana on t2 or latest at t3 makes itbstill worth the sacrifice.

Frankly your list has an uncanny resemblance to the card ponza played in its early days - if you gut the deck by removing all its interactions with lands.
Since then ponza added card selection (in Seasoned Pyromancer), and got some leaner threats to have better chances at casting said threat just in case they cannot ramp.




On top of all these issues, this decks runs "it doesnt do anything" cards.
Electrodominance does exactly NOTHING without suspend cards like Crashing Footfalls, Ancestral Vision, Restore Balance and the like.
Budoka Gardener  Flip is an extreme overpriced Sakura-Tribe Scout for all intents and purposes. Without a metric ton off effects that put lands in to plyy it never flips - i mean numbers like seen in mono green belcher decks.




Then add blue as a 3rd color to allow you to run counterspells in a deck that plans to spend all of its mana on its own turn, thus wont have mana to counter stuff.
Which is why counterspell decks run cards that have extreme low mana cost (have mana after casting it), like Delver of Secrets  Flip, cards with flash so they don't have to commit mana on their own turn to play threats, for example Restoration Angel, or cards that untap lands used to cast them, like Teferi, Hero of Dominaria or Wilderness Reclamation.

And Arcum's Astrolabe is BANNED.
Blood Moon is back, playing 3 colors with a grand total of TWO basic lands is just asking for trouble, attempt at your own peril.





P.s.: Sorry if i sounded harsh, modern is a high power format, with low tolerance for "messing around".

RG Ponza aka. RG midrange is a deck thats very succesful.
RUG delver/monkey grow is a good respectable temur deck running counterspells.

Its possible to have deck that you describe in your deck description, but not by randomly piling together cards.
You MUST consider how your card interact with each other and plan your deck around it to have ANY chance

And you must have a plan to deal with other decks that can be as opressively interactive as 8-rack, or as fast as infect, that will win on turn 2 if you leave it to its own devices.

SynergyBuild on The Immortal Mr. Mittens

1 month ago
  • Laughs in the fact pretty much every deck other than blitz has maindeck enchantment removal *

Jund has discard, Maelstrom Pulse, Abrupt Decay (One of it wrecks this entire deck), Assassin's Trophy, etc. Azorius Control can counter it easily, resolve a Teferi, Time Raveler or Teferi, Hero of Dominaria, or even just deck you with a Jace, the Mind Sculptor ult.

Then Eldrazi's have Thought-Knot Seer (somehow always turn 2-3 smh, I hate that deck), Ugin, the Ineffable, All Is Dust, some have Karn Liberated, all of them have Blast Zone, which can't even be countered, and other meta decks don't even often care.

Ad Nauseam doesn't care, Dredge decks just Creeping Chill you after they dealt 15 damage in creatures pre-turn 4 (and runs sideboard Nature's Claims), blitz can kill you by then, Temur Reclamation has countermagic, better draw, and answers like Blast Zone, and the rest of the metagame just fits in with these.

Maybe like 3 years ago players didn't run enough enchantment removal, but as is every deck has the stuff, I love the list, and posted a couple Phyrexian Unlife ones around that time, but even just a few months later that deck was outdated and couldn't compete, and more and more cards have come out shutting down this strategy, as Abrupt Decay killed the blue-white counter versions and now Assassin's Trophy/Blast Zone put it in the grave, as the list spends so much to get the lock it needs a slow enough wincon the opponent can disrupt it and win.

As is I can really only see a Blood Moon variant to screw up some of the Blast Zones and the mana to cast Abrupt Decay and it's ilk. +1 on the list though, I do love the deck, I just don't think it's great in the metagame ;-;

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