Teferi, Hero of Dominaria

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Mythic Edition (GRNMED) Mythic Rare
Dominaria (DOM) Mythic Rare

Combos Browse all

Tokens

Teferi, Hero of Dominaria

Legendary Planeswalker — Teferi

+1: Draw a card. At the beginning of the next end step, untap two lands.

-3: Put target nonland permanent into its owner's library third from the top.

-8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."

Browse Alters

Teferi, Hero of Dominaria Discussion

ZendikariWol on Sisay, All Salt No Flavor!

2 weeks ago

I feel like Ajani, Mentor of Heroes is something this deck could make great use of. His second +1 ability seems super relevant. Every one of Dack Fayden 's abilities is relevant in any game of commander. Every one of Kaya, Orzhov Usurper 's abilities is relevant in any game of commander. Narset, Parter of Veils is a literal nightmare. Nahiri, the Harbinger is surprisingly flexible removal (and looting). Sarkhan Unbroken is just a really good, relevant card whose +1 and -2 are just super nice to have at your disposal. Same goes for Teferi, Hero of Dominaria , but he has a -3, not a -2.

There are a lot of instances where Shalai, Voice of Plenty could be useful, Oath of Kaya , while perhaps more oriented toward formats where life starts at 20, is still a solid card, and life gain is very rarely irrelevant.

Wilderness Reclamation is bat-shit crazy with Sisay. Related- your ramp is lacking in a serious way. Yeah, I get that you have a bunch of creature that ramp you but the problem with that is 1- half of them only produce one color of mana, and 2- more importantly, every single color has access to creature removal. Maybe your meta runs a ton of artifact hate and 0% board wipe, that's the only reason I can think of that you wouldn't just use signets and Rampant Growth effects.

MrBoombastic on Wish Control

3 weeks ago

Hi there.

As a midrange player I generally loathe control and probably shouldn't makes things worse for myself, but I think I have a few ideas for improvements:

  • Take out all 3x Reflector Mage . Control decks generally want as few creatures as possible, both because they don't need them, but also because opp's removal will be dead draws. Instead... Hurts me to say it... But just play more Teferi, Time Raveler and probably Teferi, Hero of Dominaria too.
  • Supreme Verdict is your numero uno vs. creature strategies, so playing the full 4 (or 3 main, 1 side) is very rarely going to be a downside. It's a great card in this format.
  • Going up a land and adding in some number of Field of the Dead seems like a great way to add inevitability and resilience. If you feel like your mana base isn't good enough for it, I'd try and Steal some pointers from the other top U/W Control decks, that are floating around. Most of them play Field.
  • Dig Through Time and Search for Azcanta  Flip seems like a bit of a non-bo, but I guess you can usually wait with Dig until you flip Azcanta. Anyways, Dig or another Fae of Wishes seems better than Chemister's Insight .

Good luck :)

Lordeh on Death by Robots (Mardu Gearhulk Reanimator)

4 weeks ago

Casual Pioneer Tournament Result 2-2

Match 1 4C Super-friends - Result 2-1 Round 1 was long and painful as he proceeded to play and ultimate 2 Teferi, Hero of Dominaria in addition to 3 Teferi, Time Raveler , 2 Narset, Parter of Veils and an Oko, Thief of Crowns . Round 2 went much better with Noxious Grasp removing the first 2 planeswalkers and finishing off the match with some hasty gearhulks. Round 3 was a wash as he was unable to fix his colours.

Match 2 Versed Izzet Phoenix - Result 2-1 Lost Game 1 to 3 instances of Treasure Cruise which just overwhelmed me with card advantage. Round 2 went much better with Leyline of the Void proving backbreaking for the cheap phoenix plan. Game 3 was very close as I was lucky to have to correct removal for the threats presented. E.g. Declaration in Stone and Cut / Ribbons to remove his Thing in the Ice  Flip before it was able to flip. Combustible Gearhulk was a standout hitting the opponent for 17 damage with an amazing blind flip.

Match 3 Gideon Tribal - Result 0-2 This was short and painful as I was unable to really interact with the deck apart from Cataclysmic Gearhulk forcing him to sacrifice an excess Gideon. Abrade was helpful against Heart of Kiran but without one in hand I was just dead.

Match 4 Mardu Vehicles - Result 0-2 This match-up has a very similar problem to the previous game where I was unable to interact with my opponents vehicles Heart of Kiran + Smuggler's Copter , Planeswalkers Gideon, Ally of Zendikar + Liliana, the Last Hope which get around the sorcery speed of most of my removal or even his creatures with Hazoret the Fervent being indestructible.

I may need to switch up my removal package with more versatile spells such as Dreadbore to deal with planeswalkers or Bedevil to deal with artifacts as well.

x12721 on Jeskai-ing to Meet You

1 month ago
- 2x Chandra, Awakened Inferno - 4x Devious Cover-Up - Sinister Sabotage - 4x Oath of Teferi - Everything except maybe Ixalan's Binding and possibly a copy of AEtherize from the sideboard.
- You want 24-26 lands for a control deck. Unless you want to go faster, in which case you need to completely change what kind of counterspells you're running. Field of Ruin is super good to deal with a flipped Azcanta and similar. - Essence Scatter and Negate / Dovin's Veto . Mana cost is everything, at the cost of utility. - Absorb against Burn, Render Silent vs Control - Teferi, Hero of Dominaria is one of the best walkers ever. - Chandra, Torch of Defiance would be better in a more burn-centric deck as well. - I've found that Blessed Alliance is an amazingly versatile card against Bogles, Burn, and even control (sometimes) - Disenchant . Need I say more? - Cyclonic Rift is legal in this format. - Dig Through Time / Treasure Cruise are some of the best spells available in this format (inb4 the bans), but it may be difficult to support the heavy Delve requirements. - Detention Sphere is probably better than Intervention. - The Sulfur Falls cycle to complement your shocklands

9-lives on Esper Magii of Hypnagogia

2 months ago

Should I use Alela, Artful Provocateur instead of Teferi, Hero of Dominaria ? Or a different card? I'm open to all suggestions!

heckproof on Sideboard help for W/U Terminus

2 months ago

abbatromebone

Hey, thanks for the input. Yes, I know that Terminus probably isn’t the best choice given the meta. That being said, I still really enjoy the playstyle. I might switch over to the more super friends-ish deck of today, though.

A quick question, though: what are your thoughts on Teferi, Hero of Dominaria ? I realize that you probably don’t want more than one in a non-Jeskai build, but I still kinda want one in the main. Is he worth running in W/U?

SynergyBuild on seshiro_of_the_orochi

3 months ago

Got killed (went 1/2) by 4c Snow control. Died game two to a Ice-Fang Coatl and Batterskull , then conceded after Teferi, Hero of Dominaria ulted game 3.

Strong performance, 4/1, 9/5 total win/loss record. I have had tier 1 lists do much worse before.

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Teferi, Hero of Dominaria occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Modern:

All decks: 0.18%

Standard:

All decks: 0.43%