Teferi, Hero of Dominaria

Teferi, Hero of Dominaria

Legendary Planeswalker — Teferi

+1: Draw a card. At the beginning of the next end step, untap two lands.

-3: Put target nonland permanent into its owner's library third from the top.

-8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."

Browse Alters

Trade

Have (2) gildan_bladeborn , Ravilan
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Printings View all

Set Rarity
Guilds of Ravnica: Mythic Edition (GRNMED) Mythic Rare
Dominaria (DOM) Mythic Rare

Combos Browse all

Tokens

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Teferi, Hero of Dominaria occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Modern:

All decks: 0.18%

Standard:

All decks: 0.43%

Teferi, Hero of Dominaria Discussion

Lanzo493 on Commander - Sisay - Superfriends

1 week ago

Cards I love for superfriends are Pir, Imaginative Rascal and Oath of Teferi. They allow you to get to your ultimates really quickly. I also like including as many planeswalkers with game ending ultimates as possible. That's why I use Narset Transcendent, Tamiyo, Field Researcher, Jace, Unraveler of Secrets, and Venser, the Sojourner. I just wish I owned a Teferi, Hero of Dominaria. If any one of those planeswalkers gets to their ultimate it puts you at a huge advantage.

Caerwyn on R/B/B Nekusar Card Draw

2 weeks ago

I would cut the following:

Kami of the Crescent Moon, Dictate of Kruphix - Both of these are traps. They seem like they should be good with Nekusar, but, in actuality, will probably get you killed. They add no damage for themselves, so, if you cannot keep Nekusar or Spiteful Visions fielded, they are just pure card advantage to your collective opponents. Yes, each player is getting only a single draw, but you have to look at them as a whole unit--in a four-person pod, you get 1 chance to draw a card you need to win; but you're giving up 3 chances that someone will draw the card they need to stop you. Without built-in damage effects, they are simply not worth it. Likewise, I must disagree with TheOtherHand's suggestion of Howling Mine and Underworld Dreams.

Forced Fruition - much the same problem. Often this means they cast their piece of removal, draw 7, then combo out and win the game that turn.

Jace's Erasure, Sphinx's Tutelage - These can win the game, but you will usually win through damage first. As such, not worth including--there are better ways to pull out a victory than mill.

As TheOtherHand mentioned, Teferi, Hero of Dominaria is not legal in this deck, nor do you have a way to cast him.


Here are some things I would recommend adding:

I agree, partly, with TheOtherHand's suggestion on running more wheels. Wheels are the bread and butter of Teferi, allowing you to crank out significant amounts of damage. Howeverm Day's Undoing does not work with Nekusar. When Day's Undoing ends the turn, it also exiles all spells and abilities on the stack--that includes Nekusar's damage triggers. So, by using it, you just caused everyone to draw 7 cards, without actually taking any damage.

I would also add Teferi's Puzzle Box to the list of wheels worth adding. It can disrupt direct-to-and tutors and also does not provide actual card advantage. The repeatable wheel effect can get brutal very quickly. Dark Deal, Molten Psyche, Reforge the Soul, Whispering Madness, and Winds of Change are some other wheel effects not already mentioned.

You should also include more artifact ramp, such as Sol Ring and the talismans and signets.

Curiosity allows you to go near-infinite (can keep combo up until you run out of cards) with Niv-Mizzet, the Firemind and is a solid choice to put on Nekusar as well. Helm of the Ghastlord also combos with Niv, and has the added advantage on Nekusar of forcing them to discard any card they draw, locking them into just playing instant-speed spells.

Sigil of Sleep turns all the wheel effects into mini-Cyclonic Rifts.

Then we get to the real power of Nekusar: Grafted Exoskeleton, Glistening Oil, and Phyresis. Infect plus wheels and regular card draw can close out a game extremely quickly.

Hope some of that helps!

kerk123 on Pioneer Control

2 weeks ago

Hey, here's my suggestions for changes. Swap Temple of Enlightenment for basics. Glacial fortress will hit more often. Drop Torrential Gearhulk altogether. It has a negative synergy Supreme Verdict. Go down to 25 lands. Now that Gearhulk is gone your curve is lower. Mainboard 1 Settle the Wreckage. Add 1 Commit / Memory. You'll be holding up 4 mana turn 4 and it has synergy with Glimmer of Genius. Add a fourth Teferi, Hero of Dominaria. I hope you found my input helpful. Best of luck :)

rockgobbler on Snowy Constellation Pseudo-Control

3 weeks ago

FateController17,

Damned good card that I haven't seen before! Thanks for the suggestion!

I'm not willing to dump green, because I really like Setessan Champion and Ice-Fang Coatl; however, I'll definitely swap Calix, Destiny's Hand out to the Sideboard with Teferi, Hero of Dominaria to replace him.

As far as removal or flicker, what would you suggest?

Again, thanks for the suggestion and for your help!

FateController17 on Snowy Constellation Pseudo-Control

3 weeks ago

Maybe consider adding Teferi, Hero of Dominaria if you intend to control the battlefield. Consider adding more removal and spells that tap/flicker attacking creatures. Green does not have a place in this deck, consider removing it.

Red_X on Mono-Black ETB

3 weeks ago

This would be an example of one of the best midrange decks in Modern right now, Jund: https://www.mtggoldfish.com/archetype/modern-jund-46470#paper

A midrange deck wants to have the strongest cards at each point on the mana curve, and wins by having cards that are just better than your opponents. In the case of Jund, your mono red opponent's Monastery Swiftspear gets embarrassed by Tarmagoyf, and Wrenn and Six is a whole lot better than something like Snapcaster Mage from azorious control.

Now, as for changes, I will tell you what I would do, but you can take only some of the suggestions and make the deck your own.

First, remove anything that costs 5 or more mana except possibly Gray Merchant of Asphodel, along with all of your ramp or land search cards like Armillary Sphere and Cabal Stronghold. You want to put on pressure early and destroy your opponent's creatures, and you can't do that if you are spending mana trying to ramp or have big creatures stuck in your hand.

Second, remove all of the artifacts you have left, with the possible exception of Panharmonicon. Panharmonicon is really fun and I would up it to 3 copies if you really want to go all out on the ETB abilities, but just know that it won't be the most competitive. The rest of your artifacts are really only good when you're already winning, and the majority of the time they would be better as another creature or a piece of disruption.

Third, remove some of your weaker creatures. Fourth Bridge Prowler is decent if your local scene has a lot of decks like spirits and bant snowblade where decks have a lot of creatures with one toughness, but it's a lot weaker if your opponent's are playing big creatures or no creatures at all. Burglar Rat and Yarok's Fenlurker are often weaker than Brain Maggot or Kitesail Freebooter since opponent's can choose the weakest card in their hand to give up with your current line up, but with a switch you get to choose what to get rid of (Yes, they get their card back if your creature dies, but they generally have to use a removal spell on a 1/2 creature and don't get to play their card as early as possible, so you end up ahead). If you decide to play a lot of those, Wasteland Strangler can be a cheaper Skinrender and prevent your opponent from getting those cards back when your disruption dies. Quag Vampires is never an impressive card, and Cauldron Haze is really awkward to play because you really want to be using all of your mana each turn to deploy threats, and you very rarely will have 2 mana open, haze in hand, and not want it to be removal or disruption.

Fourth, add more disruption and removal. Cards like Inquisition of Kozilek and Victim of the night will help supplement your creatures ETBs by either being cheaper or at instant speed. Disruption is essential against control and combo decks so that you can get rid of sweepers like Supreme Verdict, win conditions like Teferi, Hero of Dominaria, or their combo spell like ad nauseum. Removal is required to deal with creatures from aggro and midrange, along with big beaters like Primeval Titan in big mana decks (Tron, Amulet Titan, etc.)

Finally, play multiples of the stronger cards, go up to at least 23 lands, and fill out the rest of the deck with meta game cards. Wrench Mind and Despoiler of Souls can be solid against control, Gifted Aetherborn and Nyxathid are good against aggro, and things like Sign in Blood and Pack Rat give the edge in midrange matches. Pick whichever ones best address your local meta/ you like the best, and then you'll use your sideboard to cover other matches.

You'll also want a sideboard if you're actually playing at a local tournament, but start with the main deck first to figure out what you actually need to sideboard for.

A couple of additional resources: For figuring out how many lands: https://www.mtggoldfish.com/articles/brewer-s-minute-how-many-lands. For a more in depth explanation of Mid range decks: https://magic.wizards.com/en/articles/archive/how-build/how-build-midrange-2017-02-07

Finally, if you're looking for ideas, just google " modern mono-black midrange budget" and you'll find a decent number of options.

I hope this helps.

SideBae on SupER DuPer FrIEnds :)

1 month ago

So a land you may want to consider is Cascading Cataracts... if you fetch it with Golos you can use it to make sure you have the chromatic mana you need to activate him.

You may want to consider running "draw-sevens" like Wheel of Fortune, Windfall, Diminishing Returns or Timetwister (if you're loaded). They're really, really good with Narset, Parter of Veils.

If you end up with a lot of mana on your turn you don't know what to do with (I'm having trouble envisioning how this deck plays) you might want Karn's Bastion in the mix.

Depending on your moral compass you might also consider Stasis. It's a hard lock with Teferi, Hero of Dominaria and an almost-hard-lock with Smothering Tithe.

I'm surprised with all your dual lands you're not running moxen... is there a reason why? I feel like Mox Diamond, Mox Opal and even Mox Amber have a pretty reasonable chance of being busted in this deck. Also Mana Crypt.

Savor the Moment is a good way to get extra value from your planeswalkers.

Goretast on Derevi, Queen of the Hated

1 month ago

Difficult to say without knowing your meta because you are stax heavy. I'll rabble off some thoughts:

  • Michiko Konda, Truth Seeker seems meh
  • Hushbringer might be cut if you run Curio/Aluren because it will use some ETB effects you want
  • Avacyn, Angel of Hope too expensive
  • Dig Through Time doesn't seem the best because it will be too expensive if you get it early and has bad synergy with Rest in Peace
  • Fauna Shaman not a fan of the cost of tutoring (I would add Eladamri's Call instead)
  • Survival of the Fittest same as Fauna Shaman, too much loss of value
  • Captain Sisay is okay if you have super grindy games but not the best
  • Teferi, Hero of Dominaria has some synergy but is weak compared to what you'll be adding
  • Swiftfoot Boots isn't that good, but something like Veil of Summer might be better
  • You could get away with cutting 1 land max if you have to
  • Seedborn Muse is a "win more" card that is too weak by itself
  • Elesh Norn, Grand Cenobite too expensive but a meta call for you

  • I have a Chulane deck that is incredibly similar to this with stax/combos if you want to check it out for some card suggestions [Primer] Chulane's Bounce House [cEDH]

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