|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Mythic Edition (GRNMED)||Mythic Rare|
|Dominaria (DOM)||Mythic Rare|
Combos Browse all
Teferi, Hero of Dominaria
Legendary Planeswalker — Teferi
+1: Draw a card. At the beginning of the next end step, untap two lands.
-3: Put target nonland permanent into its owner's library third from the top.
-8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Latest as Commander
Teferi, Hero of Dominaria Discussion
1 week ago
Again I have to emphasize that without something tangible to compare to, I don't know what makes your Soulbond idea work better than the idea of Caretaker. Please provide some tangible ideas of how you would make this mechanic and put it on some creatures.
"First-off, it’s too similar to old Naya."
- Well... you do actually want to make it feel like it came from Naya, don't you?
"But more importantly, it doubles down on what made Naya the least popular shard- that is, that “power 5 or greater” is really tough to secure because most creatures in that range cost four or more mana, which basically disqualifies it from most competitive environments. It’s just too slow to be functional."
- Are you seriously saying that 4+ CMC is non competitive? In what format? Modern, Vintage and Legacy? Sure in most settings hard casting a 4 CMC dumb Beast is likely not something you want to do in those formats, but are we really designing cards for the sole purpose that they should appear in competitive eternal formats? In Standard? No way is that too slow.
I strolled through War of the Spark standard decks on MTGtop8.com. We have a group of Esper Midrange who utilizes fringe amount of Hostage Taker , a bit more uses Elite Guardmage and all uses Teferi, Hero of Dominaria . That's a midrange deck with no efficient ramp access.
And these are just the most present aggro decks and only one of whom utilizes mana ramp. If I go to UR aggro (next in line) they have Arclight Phoenix (although they may not actually cast it) and Crackling Drake
So I think it's wrong to say that 4 CMC cards are non-competitive.
It's also quite possible to make cards with the Caretaker idea that is definitely going to see play in eternal formats. It's just a matter of pushing the cards far enough.
Additionally the border for Naya's threshold doesn't necessarily need to be at 5. It could be at 4 instead to push the mechanic as a baseline a bit more.
But as you said yourself; "Not only that, but both the power # and whether it’s “greater than X” or “less than X” makes it very broad design space, and gives me a lot of good knobs to work with. It’s also the furthest thing I can think of from a parasitic mechanic (which one could argue old Naya’s “power 5 or greater was, given nearly all of the decent power 5+ creatures below 4-5 mana were from Naya at the time, and kinda still today- most are either flip cards or have a serious downside)."
The Power X or greater/lesser than X does grant a certain amount of design space.
I also fail to see how a shifted Soulbond that forces a particular pairing (you said yourself you wanted it to be restrictive pairing) is a better transcending mechanic outside block than a mechanic that have you play lower CMC creatures that can bounce themselves to gain a powerful effect when you play a higher CMC creature.
Thematically, Caretaker plays into the same space as Exploit, except it's the other way around where you first play the mechanic and THEN the enabler, and you only lose tempo and not resources like you do with Exploit - which was a liked mechanic on the Storm Scale.
Based on MTGTop8.com's historic data, the only Soulbond cards who ever made it to competitive eternal formats (here Modern, Legacy, Vintage) are: Deadeye Navigator and Silverblade Paladin . Deadeye is used in 1 Legacy deck back in 2013, and ended up in rank 5-8 out of 8. Silverblade has occurred a few more time, 4 in Modern (3 of whom back in 2012 - 1 year after Modern launch) and 4 in Legacy (mostly in Death & Taxes decks).
Now these data are all taken from one source, granted, but Soulbond as a mechanic doesn't seem like it has shown much competitive potential or at least result. One of the present cards is a combo component. The other is a Double Strike enabler on a body. Double Strike is an incredibly powerful keyword, especially when you can grant it to any creature. The best alternative is Battle Mastery for a permanent Double Strike ability.
Actually looking at it, Spellbreaker Behemoth has 5 entries in Modern but it dies there for him. Woolly Thoctar had 4 in Modern and 2 in Standard. So either the data is just not there for Alara Standard or they made more splashes in Modern than in Standard. Ah and Woolly made 41 entries in Extended (yeah, it was back in those days). I think Naya was kinda overshadowed by the Naya zoo archetype featuring Wild Nacatl .
As for Soulbond's entrance on the Storm scale, MaRo states that the mechanic is very popular but the design space is medium. The template for Soulbond is mostly in P/T upgrades, Evergreen Keywords and occassionally other abilities. Another hindrance is that both paired creatures gets the same effect.
They also say their data may be skewed toward more enfranchised players who are more likely to be competitive. In Standard Soulbond was used quite a lot, especially Wolfir Silverheart , beating Silverblade Paladin but sharing a lot of decks too under Aggro. However Wolfir shows up nowhere in competitive eternal formats.
They haven't made a Storm Scale article about Shards of Alara (or they have hidden it beyond the reach of Google) so where do you get your data on Naya's Power 5 being unpopular with the players? I'm genuinely curious.
The Storm Scale is also a strange way to measure popularity TBH. It kinda pitches the block's mechanics against each other, so if there's a mechanic that overshadows the rest, then you may get a skewed picture compared to considering the mechanics individually. Food for thought I guess.
In conclusion, I don't think a restrictive Soulbond is that much better of a mechanic than what you could do with Caretaker and "Gargantuan". I do however think there's a flavor break on using Soulbond - I don't see the soulbonding between a massive beast and their worshippers. Unless the beasts somehow got way more sentient and actually starts having empathy for their worshippers.
I think you yourself have a dislike of the Naya Power-5 mechanic, so a mechanic that goes somewhat close to what it was is something you dislike. Unless you provide some sauce on the unpopularity of Naya's Power-5, I don't think it's right to say it is disliked as a mechanic. It may not have been a competitively pushed mechanic, but that doesn't mean the mechanic is disliked.
1 week ago
If you compare the + abilities of Nicol Bolas, Dragon-God and Teferi, Hero of Dominaria in a vacuum, Bolas´ ability is miles ahead, but Bolas just doesn´t have the support cast, that Teferi has, especially in older formats.
2 weeks ago
The 6 mana mythic is a control finisher. I don't know why people are railing against her. She's exactly the kind of thing control wants when Teferi, Hero of Dominaria , Carnage Tyrant , and Chromium, the Mutable rotate out of Standard. She's even more stupid when you have Nicol Bolas, Dragon-God because you're getting to play Shock s every turn.
2 weeks ago
Just because there are better six Mana options does not necessarily mean a card is bad. It's not black and white, there are shades of Gray (50 of them, to be precise). That's like saying Dragonlord Ojutai or Venser, the Sojourner are bad cards because Teferi, Hero of Dominaria exists. Honestly, these cards are exciting and fun, other than, as the fact that they have been over printing Planeswalkers.
Also DemonDragonJ we don't know if this is related to the story, it's from a core set. Like Sarkhan didn't really appear much in the most recent stories and he was a core set Planeswalkers last year.
2 weeks ago
If that won't work, I'd recommend trying to use a very specific loop:
You need to start by making sure no one can reasonably do anything. Chains of Mephistopheles , Sensei's Divining Top and you being hellbent ( Oppression / Bottomless Pit and Chains help this) are all that is required. On each of your upkeeps, activate top, milling one card, placing top on the top of your deck. After that, you draw the top, replay it, and each turn you always can be assured you won't mill out. It lets you actually deck each opponent. Making it so no opponent can win isn't super easy, use effects like Humility , Winter Orb , Tangle Wire = Aminatou, Rest in Peace /Leyline/etc.
Now, many variants use Helm of Obedience with Rest in Peace / Leyline of the Void , or they run some Walker like Teferi, Hero of Dominaria or any number of other easy walkers that win, but I haven't found it necessary.
BTW, this list is old, not updated fully with me currently testing War of the Spark and Modern Horizons cards.
3 weeks ago
Flooremoji I think you're right. It pains me to get rid of one of the cards that inspired the idea, but it's just removal fodder at best in most matchups. One mana to get rid of a three mana card that doesn't do anything but possibly get bigger isn't a great trade-off from my end.
Demarge I went ahead and looked at the mtg goldfish meta page as well. Humans is the most popular deck, which uses a ton of creatures, but it's pretty much the only one, yeah. Right now, decks are very non-creature spell oriented. I think Gideon Jura would fit if I can justify his being a finisher for the deck. Tamiyo, the Moon Sage can at least keep lands and troublesome artifacts tapped down, and serves as draw power when enough creatures are tapped down. If you had to choose one, which would you choose? I'm leaning toward Gide on for the 6/6 indestructible for 5 mana.
aswordforthefallen As Demarge pointed out, the bulk of the decks right now aren't going to be focused on using creatures, so using creatures for them is a good way to go, I think. Hunted Phantasm is a good way to ensure that I can still get value from Verity Circle . That does incur the question for whether I should go wide with temporary effects that hit multiple creatures like Downpour and Feeling of Dread , or whether I should keep a smaller number of creatures consistently being tapped with enchantments like Curse of Chains . As for all-around value planeswalkers, what do you have in mind? I see Narset, Parter of Veils , Teferi, Time Raveler , and Teferi, Hero of Dominaria used a good deal.
Gidgetimer I don't think Pickles is what I want to go for. It's a neat way to work tap-down control, but I'd rather focus on cards that work specifically with tapping rather than abusing the morph mechanic. Thanks for the suggestion, though! It is a really interesting deck.
Funkydiscogod Quiet contemplation is a really good fit for the deck. The only problem I have with it is that by freeing up space for more traditional cards, I move away from my preferred aesthetic. Part of the problem here is that I've chosen a really inefficient form of control. For the one mana I could use on Gigadrowse , I could spend it on Path to Exile . What cards would you suggest to complement Quiet Contemplation while staying true to having tap-down effects being the primary method of control? Opt , for example, is a one mana draw card that can turn into a two-mana Frost Breath hybrid. I can't think of much else other than draw cards, though, that fit in the control scheme that don't remove the need for tap-down effects entirely. Do you think Frost Titan is too expensive to play, or is its built-in protection enough to warrant using it at 6 mana?
Thank you so much, everyone that's contributed! It means a lot to me that you're helping me out. I've had this idea for the longest time, but I just haven't been able to make it work by myself. You people rock!
1 month ago
For the planeswalker part, I'd say you could add those : Teferi, Temporal Archmage / Tezzeret the Seeker / Teferi, Hero of Dominaria / Teferi, Time Raveler / The Wanderer / Narset, Parter of Veils / Karn Liberated / Gideon Jura / Tamiyo, the Moon Sage
1 month ago
Now for some effects that trigger when you draw cards, to abuse Zedruu's draw trigger.
Diviner's Wand could help you get more damage through, a surprise flying blocker, and gives you a mana sink.
Hoofprints of the Stag is a Luminarch Ascension that doesn't draw as much aggro.
Jace's Projection could get swull, but would be most useful if you have some more Jaces to use it with.
Speaking of planeswalkers, Teferi, Hero of Dominaria 's ult will allow you to seal the game with Zedruu on the board.
Nezahal, Primal Tide is good for all sorts of reasons. Big attacker/blocker, give you no max hand size, and extra draw power to boot.
Niv-Mizzet, Parun is another choice to increase draw power and spread damage around the board.
Psychic Corrosion is the balls-deep version of Jace's Erasure. It hits everyone, which can be a bad thing with mill in Commander.
The Locust God could go in the deck too. Not for the crazy infinite combos, but just to poop out flying bodies.
Well of Lost Dreams can be used in tandem with Zedruu for even more draw power.
Teferi, Hero of Dominaria occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
All decks: 0.18%
All decks: 0.43%