Militia's Pride

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Rare

Combos Browse all

Tokens

Militia's Pride

Tribal Enchantment — Kithkin

Whenever a nontoken creature you control attacks, you may pay . If you do, put a 1/1 white Kithkin Soldier creature token into play tapped and attacking.

Militia's Pride Discussion

DrkNinja on Tajic, Legion's Edgelord [Boardwipe Aggro, Primer]

4 months ago

Lets start with your CMC. In order for an aggro deck to be fast, the mana curve for the deck needs to be incredibly low to the ground. With that in mind here are some creatures that are all sub-three CMC:

You do also need some cards to add support which you have a few of but these three are pretty hefty; Iroas, God of Victory , Purphoros, God of the Forge and Hero of Bladehold .

You are also gonna need to give your creatures haste, and one of my favorite cards does just that for next to nothing; Mass Hysteria .

Here are a few cards I also think would be really good support, or are staples in this archetype:

I know your goal isn't to nessecarily win via commander damage but these two cards I find are helpful and threaten any opponent usually... Sword of Feast and Famine and Sword of Fire and Ice

Lastly... I know you said you avoided it intentionally but... I think it was a mistake... You need more ramp. The more ramp you have the faster you can play dudes the faster you can kill someone. So Mana Crypt , Sol Ring , Boros Signet , Chrome Mox , etc. I think you should play at least 5 ramp artifacts to really help you get that overwhelming force, because on T4 you now have to live in fear of WoGs

Ok that's all... he said after posting a page long comment... Sorry. <3 If you need help with cuts anything above 4 cmc should be the first things to go with the exception of Cathar's. get your CMC as close to 2 as you can.

IAmTheWraith on Bring on the Hate

9 months ago

I actually haven't been playing this deck very much, DejairOrteno. I've been playing a lot of Aminatou, the Fateshifter, but, to answer your question, the deck is very synergistic and resilient to hate. I'm digging the changes I've made, but I don't care for Militia's Pride, it's way too mana hungry for my taste. Thanks for the comment, don't forget to upvote!

DejairOrteno on Bring on the Hate

9 months ago

How is this deck treating you? I see that you made some changes from the original list, how are you feeling about those? One card that surprised me in a good way was Militia's Pride, which help us not over extend while growing our board.

ZendikariWol on I sold my soul to the devil...

11 months ago

Oh? Then if you want to make it a life deck, I'd encourage you to take a look at Karlov of the Pings. It's a life gain deck of mine, has a lot of great stuff. However it should be noted that to truly break Krav's ability there should be some token producers too.

Benevolent Offering can win you some friends on the table. Brimaz, King of Oreskos is a powerhouse. Captain's Claws can be equipped to Regna. Cenn's Enlistment can get rid of garbage lands. Doomed Traveler is a generally great card. Entreat the Angels is awesome. Ghoulcaller Gisa is oddly both a sac outlet AND token producer. Hero of Bladehold is a legend. Hidden Stockpile is honestly pretty good. Hoofprints of the Stag and Krav work great together. Hunted Witness is a slightly worse Doomed Traveler, Icatian Crier is a great way to pitch lands. Legion's Landing  Flip is a nice one-drop and a permanent source in the late game. Leonin Warleader is nice. Lingering Souls is a classic. Militia's Pride, along with all these other cards, makes me wonder if attack-based tokens is a viable modern strategy. Mobilization is great if the game gets stagnant. Monastery Mentor is soooo good. Necromancer's Covenant is insane against aristocrats. Ogre Slumlord is a great rattlesnake and honestly the freaking best. Ophiomancer isn't quite as good, but still nice. Patrol Signaler- again with the attackers! Pawn of Ulamog could also be a great mana source, in the same vein as Sifter of Skulls. Promise of Bunrei seems really good. Quest for the Gravelord is a good thicc boi. Raise the Alarm is actually pretty underrated. Regal Bloodlord is great here. Sacred Mesa is great, and very repeatable. Smothering Abomination would be devastating here. Sengir Autocrat is 4 sac targets. Skirsdag High Priest can make some thicc bois. Sorin, Lord of Innistrad and Sorin, Grim Nemesis are both perfect for this deck. Twilight Drover is also freaking amazing. Wingmate Roc is, once again, practically designed to be played here!

pummelhuff on Azor's Legion

1 year ago

Cards I suggest:

Situtational suggestions:

counters:

  • Arcane Denial good 2 mana counter in edh and you don't lose a card

  • Dream Fracture good counter in edh and you don't lose a card

  • Unwind depending on how good rewind is, maybe an option.

  • Silumgar Sorcerer creature counter with the possibility to attack.

  • Stubborn Denial I like stubborn denial with commanders which already give you ferocious.

meta dependant suggestions:

questionable suggestions:

Croyle on Kithkin soldiers back in 2018?

1 year ago

ZorrosRage Thanks for advice but running GQ would feel much in same as path of exile Would need of running of Leonin Arbiter . I like the way u can just pop Tectonic in turn 4 and just be over with it opponent of needing to fetch land or needing a land drop. Celestial Colonnade Seemed like a prime target for our Tectonic. We can run at 2-3 mana since we got ways to cheat creatures into play by Aether Vial or Preeminent Captain. As our counterparts win-conditions take more of mana. i dont mind that much about them burning themselves over for mana since it makes our win-condition easier.

Was running 2 Militia's Pride last week at local tournament pretty satisfied with the card usually swinging 4-8 dmg per game of dmg into opponent.

I know card draw is a problem cause we really only have 3 ways to draw additional cards just by cycling Surge of Thoughtweft and also we could already at turn 4-6 be playing with no hand cards. GQ and Flag seems to come as of question do we want to sacrifice a bit of slowing opponent down for safer top decks? Also what if opponent is playing Blood Moon ? With tectonic we don't sacrifice that much of our manabase into mountains even though we got Figure of Destiny where to dump red.

Sorry if i feel like kinda of a bonehead towards suggestions, but im pretty sure that i will get 2-3 teegs and 3 borderguard over for next weeks tournament.

ZorrosRage on Kithkin soldiers back in 2018?

1 year ago

I understand. Gaddock Teeg just figured turned off almost all board wipes and cryptic command.

If your going with so many creatures can test Militia's Pride looks like it could be fun and swarm out your opponent.

4xFlagstones of TrokairIf you stay mono white maybe test these lands. Flagstones are expensive sadly but usefulness in mono white with GQ. Makes GQ never bad by being able to Target yourself. It protects itself and is never bad. Also thins deck

canopy horizon are too expensive lol so I understand

Brockstar0789 on Tajic

1 year ago

If your looking for more token generation. I would look at dropping the enchantment sub theme especially since you are only running 9 enchantments and look at more soldier tribal. Captain of the Watch,Precinct Captain,Militia's Pride, and Anointed Procession would all be good adds for you.

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