Angel's Mercy

Angel's Mercy

Instant

You gain 7 life.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Magic 2013 (M13) Common
Avacyn Restored (AVR) Common
2012 Core Set (M12) Common
2010 Core Set (M10) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
2019-10-04 Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Angel's Mercy Discussion

I_Want_To_PlayAllTheDecks on The Ground and Skies Roar

2 months ago

Angel's Mercy is somewhat of a meme card.

9-lives on The Ground and Skies Roar

2 months ago

Angel's Mercyisn't nearly as good as Chaplain's Blessing! 2 less life, 3 less mana!

I_Want_To_PlayAllTheDecks on The Ground and Skies Roar

2 months ago

Absolutely awesome deck, the high point of all life gain decks ever, except for maybe that first deck you build with Angel's Mercy;). Could you maybe check out my pioneer deck, https://tappedout.net/mtg-decks/cheaty-cheaty-ultimatums/?

TheMazter13 on Spelltron?

8 months ago

Play fewer cards that do nothing. Beacon of Immortality , Pyroblast , Red Elemental Blast , Rebuff the Wicked , Bar the Door , Approach of the Second Sun , and Emerge Unscathed don't do much to buff your Commander and none of them draw cards. Cards like Expedite and Brute Force are both fine because they draw cards and buff your commander repeatably. But cards that drag the game out aren't what Boros Aggro wants

The reason the cards that do almost nothing and draw cards are good is because they draw cards. In this deck, that should be more pump spells. You draw a Brute Force , cast it, get it back, then draw Fists of the Anvil , cast it, get it back and cards like Expedite let you draw even more cards to start looping. The bottleneck of this deck is the card draw. Sure, you can dump your hand, but that's 7 cards at most. What if it were 9, 10, or more?

~ Cards I think don't do enough ~

Helm of the Host - Very slow on its own and 5 mana to equip; Payoff is more creatures that you don't need because your commander is a 3/4 flyer and copying any other creature is not as good as your commander. However, copying your commander is bad because all of your instants and sorceries are single target

Approach of the Second Sun - You're never casting this twice. If you even cast this once you've probably already lost. In this deck, it's a 7 mana Angel's Mercy do NOT play Angel's Mercy, it doesn't do anything you will lose

Aegis of the Heavens - Only gives +1 to power. Toughness does not matter when you have a) an aggressive deck and b) a flyer

Isochron Scepter - Everything goes back to your hand anyway, why imprint anything?

Caged Sun - a 6 mana artifact that lets you cast spells you could already cast. It's a "win-more" card, I don't see a need

Rings of Brighthearth + Basalt Monolith - Only in for the infinite mana combo, which does nothing. Instants are Sorceries have colored costs (and are mostly a majority colored in fact) that still need to be paid, so there is no loop or anything. If anything, it's worse because you need to put 2 mana into the thing (which in this deck, is usually your colored lands)

Dark Depths - Why? There's no Thespian's Stage . Also, (and I've never thought I'd say this) a 20/20 doesn't do much here. Your goal is to attack with Feather, so do that!

Reverberate and Doublecast - These cost more than the spells your casting from your hand anyway. Also, neither of them goes back to your hand so it's a one time use and it's a bad one time use

~ Strictly Better ~

Blaze < Banefire

Kjartan on Legion

1 year ago

Looks pretty good for a beginner deck. The way it's constructed is pretty sound, it's just got a lot of cards that aren't super competitive or aren't really meant to fit together, but that's not your fault, you just worked with what you got, and the result looks okay.

There aren't really many suggestions I can make without knowing your collection, but you can probably find something to replace Angel's Mercy . It's the only card in your deck I would call straight up terrible.

DarkStarStorm on Tavern Time!

1 year ago

I'm a simple man. I see Angel's Mercy in the deck, and I leave.

hkhssweiss on life link

1 year ago

Tonz-O

Here might be some cards that can be helpful:


Cards suggested to cut:


The reasons the card listed above to cut is one of few reasons either they don't do much, better alternatives, or they don't further your game plan enough to make an impact. By meta I meant, the type of decks you are facing as your meta might be filled with more aggro players than if that's the case you might want to add in a Ghostly Prison for example, or if you are facing a lot of reanimation decks than adding in a Relic of Progenitus or Tormod's Crypt can be fairly helpful. Against control players than you might want to consider a lot Silence/Orim's Chant effects.

Aside from that, some non-budget friendly cards are the obvious Mana Crypt, Mana Vault, Teferi's Protection, or Vedalken Orrery. Winding Canyons can also be helpful to flash out Evra or your Felidar Sovereign to sneak in that win.

Hope that helps!

Paranoiac on White EDH

1 year ago

Greetings, Would you be able to give some idea of how you envision the deck playing out? Knowing that would help with any advice someone may give. That being said, since the deck seems budget, you might want to consider the following.

Demystify replaced with Disenchant or Oblation. Angel's Mercy can be replaced with Soul Warden.

I think you should really up the land count to at least 32 or so, even for a monocolored deck.

Lightning Greaves and Swiftfoot Boots might help protect your general as well as other creatures.

Finally, think about adding some ways to ramp your mana. There are not a lot in monowhite, but Sword of the Animist and Knight of the White Orchid may be a good start.

Hope that helps! :)

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