Angel's Mercy

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Angel's Mercy

Instant

You gain 7 life.

DreadKhan on Sexy girls with wings

3 years ago

I assumed Angel's Mercy was a flavor pick, but I think Noble Purpose might be a good fit, even stacking with lifelink.

ImaginitiveRascal on Sexy girls with wings

3 years ago

I wonder if Angel's Mercy is good here. It's not a great card to start, and a better card would probably be Chaplain's Blessing. It's just not a very productive turn spent gaining 7 life.

I_Want_To_PlayAllTheDecks on The Ground and Skies Roar

3 years ago

Angel's Mercy is somewhat of a meme card.

9-lives on The Ground and Skies Roar

3 years ago

Angel's Mercyisn't nearly as good as Chaplain's Blessing! 2 less life, 3 less mana!

I_Want_To_PlayAllTheDecks on The Ground and Skies Roar

3 years ago

Absolutely awesome deck, the high point of all life gain decks ever, except for maybe that first deck you build with Angel's Mercy;). Could you maybe check out my pioneer deck, https://tappedout.net/mtg-decks/cheaty-cheaty-ultimatums/?

TheMazter13 on Spelltron?

4 years ago

Play fewer cards that do nothing. Beacon of Immortality , Pyroblast , Red Elemental Blast , Rebuff the Wicked , Bar the Door , Approach of the Second Sun , and Emerge Unscathed don't do much to buff your Commander and none of them draw cards. Cards like Expedite and Brute Force are both fine because they draw cards and buff your commander repeatably. But cards that drag the game out aren't what Boros Aggro wants

The reason the cards that do almost nothing and draw cards are good is because they draw cards. In this deck, that should be more pump spells. You draw a Brute Force , cast it, get it back, then draw Fists of the Anvil , cast it, get it back and cards like Expedite let you draw even more cards to start looping. The bottleneck of this deck is the card draw. Sure, you can dump your hand, but that's 7 cards at most. What if it were 9, 10, or more?

~ Cards I think don't do enough ~

Helm of the Host - Very slow on its own and 5 mana to equip; Payoff is more creatures that you don't need because your commander is a 3/4 flyer and copying any other creature is not as good as your commander. However, copying your commander is bad because all of your instants and sorceries are single target

Approach of the Second Sun - You're never casting this twice. If you even cast this once you've probably already lost. In this deck, it's a 7 mana Angel's Mercy do NOT play Angel's Mercy, it doesn't do anything you will lose

Aegis of the Heavens - Only gives +1 to power. Toughness does not matter when you have a) an aggressive deck and b) a flyer

Isochron Scepter - Everything goes back to your hand anyway, why imprint anything?

Caged Sun - a 6 mana artifact that lets you cast spells you could already cast. It's a "win-more" card, I don't see a need

Rings of Brighthearth + Basalt Monolith - Only in for the infinite mana combo, which does nothing. Instants are Sorceries have colored costs (and are mostly a majority colored in fact) that still need to be paid, so there is no loop or anything. If anything, it's worse because you need to put 2 mana into the thing (which in this deck, is usually your colored lands)

Dark Depths - Why? There's no Thespian's Stage . Also, (and I've never thought I'd say this) a 20/20 doesn't do much here. Your goal is to attack with Feather, so do that!

Reverberate and Doublecast - These cost more than the spells your casting from your hand anyway. Also, neither of them goes back to your hand so it's a one time use and it's a bad one time use

~ Strictly Better ~

Blaze < Banefire

Kjartan on Legion

4 years ago

Looks pretty good for a beginner deck. The way it's constructed is pretty sound, it's just got a lot of cards that aren't super competitive or aren't really meant to fit together, but that's not your fault, you just worked with what you got, and the result looks okay.

There aren't really many suggestions I can make without knowing your collection, but you can probably find something to replace Angel's Mercy . It's the only card in your deck I would call straight up terrible.

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