Entrapment Maneuver

Entrapment Maneuver

Instant

Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

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Set Rarity
Commander 2016 (C16) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Entrapment Maneuver occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Entrapment Maneuver Discussion

criscofieldsforever on Triumph of the God of Victory

2 months ago

Veteran Armorsmith is almost pointless with your Commander's static ability of preventing combat damage to your attacking creatures, for Faithless Looting . Depending on your play group Entrapment Maneuver is a card you hold on to and hold on to for the perfect moment that never comes. I dislike "hiding" behind cards. Aggro decks don't rely on tricks. Thrill could replace that.

SufferFromEDHD on Sidar & Tana's Token Poppin

4 months ago

Pretty cool Naya tokens list. Great pile of Enchantments and Instants. Just some suggestions to softball for the sake of deck building: Assemble the Legion , Divine Visitation , Entrapment Maneuver , Leyline of the Meek

Yotian_Soldier on 75% Tajic - Boros Soldier Tribal

5 months ago

03 Nov Updates with ELD:

Arcane Signet > Entrapment Maneuver : Additional 2 CMC ramp

Heraldic Banner > Thought Vessel : Provides both colored mana and an anthem for the majority of our white creatures

Tome of Legends > Boros Battleshaper : Additional card draw and since we are in the aggro plan our commander is attacking most of the time putting a counter in the tome

Bounty Agent > Odric, Master Tactician : With our reasonable amount of recursion in the deck, the agent can be a good removal against our opponent's commander or other legendary artifact, creature or enchantment

Boros Garrison > Needle Spires

Emeria, The Sky Ruin > Ancient Amphitheater : another source of recursion in the late game

Angel_Zero on Impenetrable defenses

1 year ago

cool idea! what do you think of Death Pits of Rath ? also Entrapment Maneuver isn't modern legal.

carpecanum on Weaponized life gain

1 year ago

Tainted Sigil , Entrapment Maneuver , Secure the Wastes , Accursed Witch  Flip maybe.

If your guys ever need to block or anything you can get a toughness booster that will also make them worth more life when you eat them. Dictate of Heliod , Castle , Spear of Heliod

You can't do anything without mana. I would take out cards for 3 more lands and 2 more ramp. Unless you already own it i would take out the most expensive cards because this is a high dollar deck and it really doesn't need to be.

If you want to yell stuff at the table I will GIVE you a cheap card today at Heroes. Do a Yugi-oh impression, stand up and say "You've activated my TRAP CARD". Needlebite Trap . 7 CMC but you can cast it for 1.

If you can tutor for anything you almost can't find a better combo than Tree of Perdition , graveyard recursion and your boss saccing the tree to gain life equal to whatever your target used to have. Diabolic Tutor should be here just because this deck has like 5 combo pieces it could look for.

[email protected]_only on Teysa's Token Engine

1 year ago

Love the deck - been wanting to make a similar one for a while. accordianing suggestions to avoid filling the page.

Origin Spellbomb - double dips as part of "Lay me Down to Rest" here, allowing extra card draw for token generation.

Roc Egg - double dips as well, making multiple 3/3 flying tokens when it dies with your general on the field.

Sorin, Lord of Innistrad - pumps out lifelinkers, pumps out emblems. double win.

Hallowed Spiritkeeper - the bigger the graveyard, the bigger the swarm

Anointed Procession - Double up on tokens. works with Treasure & Clue tokens too

Wurmcoil Engine - double dips into a on death trigger

Hangarback Walker - double dips into, you guessed it, a death trigger. sensing a theme in my suggestions...

Sifter of Skulls - acts as an additional Pawn of Ulamog , but gives them 1/1 s instead of 0/1s

Pitiless Plunderer - gives treasure tokens on you creature's death.

Revel in Riches - gives treasure tokens on enemy creature's death, and an alternate win con

Sacred Mesa - also triggers a sac proc each turn you keep it around

Hidden Stockpile - a sac outlet that grants creatures.

Elspeth, Sun's Champion - pumps out tokens 3 at a time, or wide down the fatties. or both.

Twilight Drover - make tokens when tokens die. the cycle continues.

Custodi Soulbinders - makes tokens based on how many creatures were in play.

White Sun's Zenith - EoT mana dump for all the tokens. follow up with general cast, swing.

Entrapment Maneuver - force a solo attacker to die, makes tokens. handy little overlooked combat trick.

Legion's Landing  Flip - makes a single token for 1. lingers a bit, then turns into a land that makes tokens.

Lingering Souls - kind of a staple of Orzhov spirits, was kinda supprised not to see it.

Luminarch Ascension - stall to make stupidly cheap angels.

Massacre Wurm - each creature of theirs that dies will take another nibble out of their health. it all adds up.

Shadows of the Past - lets you dig quickly through your deck with aenough death effects. doubles as a recurable life drain effect once your yard is deep enough

Sangromancer - death is life. who knew?

Pious Evangel  Flip doesn't look it, but his flip is another Zulaport Cutthroat for your deck.

Bloodchief Ascension starts out small, but starts draining hard once it gets rolling.

Martyr's Bond is Butcher of Malakir for ALL permanent types you control.

gravepact and / or Dictate of Erebos act as non-wrathable butchers as well.

Vampiric Rites is a solid, cheap card draw engine for tokens.

Thallid Soothsayer is it's legged, slightly more expensive brother (no life gain, but no black mana cost. more expensive, but has legs. bit of give and take, really)

Perilous Myr - can be a decent source of colorless burn as needed, when paired with a good reanimation engine.

Seraph of the Scales - this card is solid, if not amazing, so I was rather suprised to not see it here.

Yosei, the Morning Star - either lock down 2 opponents for a turn, or one opponenet for 2 turns. either way is a solid win.

Archon of Justice - exile a threat on death. simple enough.

Ashen Rider - triggers coming and going, but kinda pricey mana wise. worth looking at if nothing else.

Kokusho, the Evening Star - drain ALL THE THINGS!

Solemn Simulacrum - goes in most decks, didn't see it here so I figured I'd mention it.

Vindictive Lich - gives alot of options for a single death effect.

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