Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
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Entrapment Maneuver Discussion
3 weeks ago
Correction: list of steady 1/1 or 2/2 token creators.
Potentially too slow: Sporemound, Assemble the Legion, Dragonlair Spider, Elspeth, Knight-Errant, Freyalise, Llanowar's Fury, From Beyond, Growing Ranks, Jade Mage, Krenko, Mob Boss, Vitu-Ghazi Guildmage, Goblin Assault, Goblin Rabblemaster, Mycologist, Pallid Mycoderm, Psychotrope Thallid, Rhys the Redeemed, Savage Thallid, anything that starts with Thallid- really, look it up, there are like 7, Verdant Force.
Not enough?: Attended Knight, Emeria Angel (only 30 lands!?), Entrapment Maneuver (it'll fuck up voltron's day), Fungal Sprouting, Greener Pastures (if you get more lands), Queen's Commission, Raise the Alarm, Servo Exhibition, Spectral Procession.
Just awesome: Brimaz, King of Oreskos, Hanweir Garrison, Hero of Bladehold, Martial Coup, Nomads' Assembly, Oketra the True, Sacred Mesa, Sundering Growth, Tempt with Vengeance, Tilonalli's Summoner, Trostani, Selesnya's Voice, Elemental Mastery (suddenly your big stuff is unblockable, too!), Living Hive, Promise of Bunrei, Secure the Wastes, Sporesower Thallid, Sporoloth Ancient, Sram's Expertise, Stonybrook Schoolmaster, Symbiotic Wurm, Wolfcaller's Howl.
1 month ago
Entrapment Maneuver is good for token creation on your opponents turn and good defense.
1 month ago
Noticing a removal/token theme in your list maybe Entrapment Maneuver?
Glare of Subdual is great with tokens.
2 months ago
|| Aquireboard: || 1x Angelic Chorus, 1x Anointed Procession, 1x Archangel of Thune, 1x Auriok Champion, 1x Dictate of Heliod, 1x Door of Destinies, 1x Elspeth, Knight-Errant, 1x Entrapment Maneuver, 1x Gift of Estates, 1x Grand Coliseum, 1x Launch the Fleet, 1x Lightning Greaves, 1x Mana Vault, 1x Pearl Medallion, 1x Ranger of Eos, 1x Recruiter of the Guard, 1x Staff of Nin, 1x Stoneforge Masterwork, 1x Sword of Feast and Famine.
3 months ago
I think you need to cut back a bit on token producers, and add some more removal. I don't think Artifact Mutation or Aura Mutation are worth it, since they are greatly lacking in versatility. If there's even one moment when you need to remove a powerful artifact/enchantment and have the wrong one in hand, you'll regret running them. Sundering Growth, while producing much fewer tokens on average, fills a similar role but is easier to cast and hits both permanent types. Krosan Grip is just a great removal spell that hits lots of problematic artifacts/enchantments. Like the mutations, Entrapment Maneuver may seem like a removal spell with upside, there are lots of relevant creatures that won't be attacking that need to die. Swords to Plowshares and Path to Exile are some of the best removal spells in the format, there's no reason you should pass on them.
4 months ago
Stonybrook Schoolmaster, Fertile Imagination, Spontaneous Generation, Saproling Symbiosis, Parallel Evolution, Secure the Wastes, Increasing Devotion, Squirrel Nest, Entrapment Maneuver, March of Souls, Nissa, Voice of Zendikar, Elspeth Tirel, Xenagos, the Reveler, Hero of Bladehold, Goblin Rabblemaster, Hanweir Garrison, Mogg War Marshal, Nest Invader, Rith's Charm, Seed Spark all work with Purphoros, God of the Forge
what do you want to do with Midnight Guard?
4 months ago
Yeah you are definitely right. I do need to upgrade my tutors. When my wallet will allow it, Im gojng to upgrade. I need to buy 2 copies of Vampiric and Demonic Tutor (my other deck is Meren). I pulled Solemnity and the monuments like you said and I think it worked out well. I didnt see their replacements but the cards are definitely not needed. Solemnity was there because Infect is big in my meta. The monuments were unnecessary because Im not casting too many creatures and the mana ability doesnt help spells. However, Gideon's Intervention shut a Voltron deck down and forced my one opponent to attack the other with his commander. It definitely saved my butt. If anything, I think I will pull Nevermore but Im going to do some more play testing. I just cant see myself removing Bitterblossom. I wish I saw that card, especially once Ayli goes live and can start removing permanents. As for combat tricks, I was thinking of Odric, Lunarch Marshal or Entrapment Maneuver.
4 months ago
No Mercy and Teysa, Envoy of Ghosts can easily be removed from the board, I'd rather play more instants. I've thought about Rout, maybe I should put it in for it's flash ability. I'll put Cyclonic Rift in some time, and I really want to put in Comeuppance, Mirror Strike and Entrapment Maneuver to try them out