Entrapment Maneuver

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare

Combos Browse all

Tokens

Entrapment Maneuver

Instant

Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

Price & Acquistion Set Price Alerts

C16

Ebay

Entrapment Maneuver Discussion

tripwyre89 on Norn of Your Business

1 month ago

Imo, you need some more focus in the deck, particularly when it comes to your wincon. Playing your commander, plus a ton of token generators, should be your wincon; in addition to other blanket buffers like Honor of the Pure

Taking a hard look at creatures, for maximum effect, it would work better if you had lots of low cmc creatures, with hampering effects for your opponents or beneficial effects for your board state. Your early game should look like youre setting up while keeping board state pressure to keep your opponent at bay. [card: Thalia, Heratic Cathar] is a great example of these kinds of cards.

Other examples include

  1. Grand Abolisher

  2. Angel of Jubilation

  3. Knight of the White Orchid

  4. Brimaz, King of Oreskos

Theres a bunch of other creatures that will help your midgame by getting you life when you dump out tokens in droves. Good ol' Soul Sisters Soul Warden and Soul's Attendant and Suture Priest are your friends as long as you keep your board state fun for token friends. Speaking of token friends, this is the time they should be showing up to the party in droves. Both the Theros God Heliod, God of the Sun and Amonket God Oketra the True are great bros for dropping token hoes. Captain of the Watch, Evangel of Heliod, Knight-Captain of Eos and Precinct Captain all specifically drop the uptight/upright Soldier tokens, usually ETB.

Its a good time to get your pokes in, but your late game boomers are your commander Elesh Norn, Brisela, Jazal Goldmane and possibly Angelic Field Marshal. You could always include Felidar Sovereign if you think you'll end up pillow forted in and unable to swing for lethal, but that kind of depends on your play group as well.

Support spells are generally looking like boardwipes built in your favor like Martial Coup or buffers with an extra kick, namely Spear of Heliod or Marshal's Anthem. That being said, there is always room for a nice Wrath of God to the face. You can also get recursion working in your favor with a Sun Titan or Emeria Shepherd.

Spot removal is also a thing with white. Swords to Plowshares, Path to Exile, Entrapment Maneuver just to name a few with creatures. Other land, enchantment or artifact removal is a bit dependant on your play group as well, but one or two of those is usually a smart move in the deck.

Mana rocks are a HUUUUUUGE piece to your deck if you want to get consistent earlier drops for Norn. Sol Ring, Thran Dynamo, Caged Sun, Gauntlet of Power and Gilded Lotus are some of the more obvious choices if youve got some cash to burn. Otherwise theres always Worn Powerstone or Marble Diamond among some cheaper manrock pick-ups.

Passive buffs are your butter to your token bread. Akroma's Memorial is a spectacular example, just like Eldrazi Monument, Intangible Virtue, Crusade and the like. Any blanket effect like that turns your weenies into winners. Try not to pile on with these guys too much or you could end up with a bunch of enchantments and few lands for a battlefield.

Last, but certainly not least, packing in some planeswalkers that support your token buddies help fill some gap where spells fall short. Elspeth, Knight-Errant brings more party animals, threats and a darksteel bomb for your field. Her Mirrodin version Elspeth Tirel keeps you stayin' alive, dropping bros and a wrath on a stick. [card: Ajani Goldmane] isnt quite as strong of an inclusive planeswalker, BUT if you have built up a semi decent state, dropping him can turn the tide in your favor from a cruddy turn 4 to a swing for some good damage turn 4.

Decks like this are kind of similar to fencing or boxing. Poke when you can, keep up a strong front, and even when they got you on the ropes, a haymaker can be a game changer.

Good referance material can be found here on EDHREC.com: https://edhrec.com/commanders/elesh-norn-grand-cenobite

Just like wikipedia, it might not always be the best source material, but it points you in a good direction.

FancyTuesday on Can this prevent me from ...

1 month ago

No, you wouldn't have to sacrifice your Narset, Enlightened Master. You sacrifice the attacking creature during the resolution of Entrapment Maneuver, not the casting of the spell, and in response to Entrapment Maneuver hitting the stack you remove Narset from combat with Reconnaissance. When Entrapment Maneuver resolves there will be no attacking creatures, and nothing to sacrifice.

pedroedmarcos on Can this prevent me from ...

1 month ago

So, I was wondering. If I atack with Narset, and the defending player uses Entrapment Maneuver or another kind of "Target player sacrifices atacking creature(s)," or something like that. If I activate Reconnaissance to remove my Narset from the combat, do I still have to sacrifice her?

AyosireGhosts on Avacyn, Angel of Nope Tokens

1 month ago

Entrapment Maneuver would be a great Instant spell addition.

ZendikariWol on Mono White Soldier Tokens

3 months ago

Well right off the bat maybe a different commander?? Odric, Master Tactician or Odric, Lunarch Marshal are both really good soldier commanders.

Maybe Alliance of Arms since the symmetry is wildly skewed toward you. Brimaz, King of Oreskos is a g, Deploy to the Front is just wins the game (unless there's a board wipe) by the time you can cast it. Entrapment Maneuver can just DESTROY voltron. Hero of Bladehold is also a g, Nomads' Assembly is also just a win.

Also Preeminent Captain. That is all.

Happy brewing, and best of draws to you.

carpecanum on Queen of the Lollipop Guild

5 months ago

Entrapment Maneuver is good for token creation on your opponents turn and good defense.

I have a lot of fun with Flaming Sword and Fire Whip on deathtouch commanders.

SufferFromEDHD on Asmira, The Avengers Rejected Her

5 months ago

Noticing a removal/token theme in your list maybe Entrapment Maneuver?

Glare of Subdual is great with tokens.

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