Entrapment Maneuver

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare

Combos Browse all

Tokens

Entrapment Maneuver

Instant

Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

Entrapment Maneuver Discussion

Angel_Zero on Impenetrable defenses

2 months ago

cool idea! what do you think of Death Pits of Rath ? also Entrapment Maneuver isn't modern legal.

carpecanum on Weaponized life gain

2 months ago

Tainted Sigil , Entrapment Maneuver , Secure the Wastes , Accursed Witch  Flip maybe.

If your guys ever need to block or anything you can get a toughness booster that will also make them worth more life when you eat them. Dictate of Heliod , Castle , Spear of Heliod

You can't do anything without mana. I would take out cards for 3 more lands and 2 more ramp. Unless you already own it i would take out the most expensive cards because this is a high dollar deck and it really doesn't need to be.

If you want to yell stuff at the table I will GIVE you a cheap card today at Heroes. Do a Yugi-oh impression, stand up and say "You've activated my TRAP CARD". Needlebite Trap . 7 CMC but you can cast it for 1.

If you can tutor for anything you almost can't find a better combo than Tree of Perdition , graveyard recursion and your boss saccing the tree to gain life equal to whatever your target used to have. Diabolic Tutor should be here just because this deck has like 5 combo pieces it could look for.

[email protected]_only on Teysa's Token Engine

3 months ago

Love the deck - been wanting to make a similar one for a while. accordianing suggestions to avoid filling the page.

Origin Spellbomb - double dips as part of "Lay me Down to Rest" here, allowing extra card draw for token generation.

Roc Egg - double dips as well, making multiple 3/3 flying tokens when it dies with your general on the field.

Sorin, Lord of Innistrad - pumps out lifelinkers, pumps out emblems. double win.

Hallowed Spiritkeeper - the bigger the graveyard, the bigger the swarm

Anointed Procession - Double up on tokens. works with Treasure & Clue tokens too

Wurmcoil Engine - double dips into a on death trigger

Hangarback Walker - double dips into, you guessed it, a death trigger. sensing a theme in my suggestions...

Sifter of Skulls - acts as an additional Pawn of Ulamog , but gives them 1/1 s instead of 0/1s

Pitiless Plunderer - gives treasure tokens on you creature's death.

Revel in Riches - gives treasure tokens on enemy creature's death, and an alternate win con

Sacred Mesa - also triggers a sac proc each turn you keep it around

Hidden Stockpile - a sac outlet that grants creatures.

Elspeth, Sun's Champion - pumps out tokens 3 at a time, or wide down the fatties. or both.

Twilight Drover - make tokens when tokens die. the cycle continues.

Custodi Soulbinders - makes tokens based on how many creatures were in play.

White Sun's Zenith - EoT mana dump for all the tokens. follow up with general cast, swing.

Entrapment Maneuver - force a solo attacker to die, makes tokens. handy little overlooked combat trick.

Legion's Landing  Flip - makes a single token for 1. lingers a bit, then turns into a land that makes tokens.

Lingering Souls - kind of a staple of Orzhov spirits, was kinda supprised not to see it.

Luminarch Ascension - stall to make stupidly cheap angels.

Massacre Wurm - each creature of theirs that dies will take another nibble out of their health. it all adds up.

Shadows of the Past - lets you dig quickly through your deck with aenough death effects. doubles as a recurable life drain effect once your yard is deep enough

Sangromancer - death is life. who knew?

Pious Evangel  Flip doesn't look it, but his flip is another Zulaport Cutthroat for your deck.

Bloodchief Ascension starts out small, but starts draining hard once it gets rolling.

Martyr's Bond is Butcher of Malakir for ALL permanent types you control.

gravepact and / or Dictate of Erebos act as non-wrathable butchers as well.

Vampiric Rites is a solid, cheap card draw engine for tokens.

Thallid Soothsayer is it's legged, slightly more expensive brother (no life gain, but no black mana cost. more expensive, but has legs. bit of give and take, really)

Perilous Myr - can be a decent source of colorless burn as needed, when paired with a good reanimation engine.

Seraph of the Scales - this card is solid, if not amazing, so I was rather suprised to not see it here.

Yosei, the Morning Star - either lock down 2 opponents for a turn, or one opponenet for 2 turns. either way is a solid win.

Archon of Justice - exile a threat on death. simple enough.

Ashen Rider - triggers coming and going, but kinda pricey mana wise. worth looking at if nothing else.

Kokusho, the Evening Star - drain ALL THE THINGS!

Solemn Simulacrum - goes in most decks, didn't see it here so I figured I'd mention it.

Vindictive Lich - gives alot of options for a single death effect.

SufferFromEDHD on Teysa's Minions

4 months ago

I like this list. A lot. Going to build my own this weekend.

Bitterblossom , Brimaz, King of Oreskos and Ophiomancer for the cheap and repetitive token generation.

Flesh Carver fits great with Teysa. Speaking of... Teysa, Envoy of Ghosts ?

Entrapment Maneuver seems really good in this strategy.

Hour of Reckoning better than day of judgment.

Dark Depths , Gargoyle Castle and Kjeldoran Outpost land tokens.

Rebuff the Wicked and Imp's Mischief Orzhov strong blue effects

Kjartan on First good deck

4 months ago

There are currently 4 cards in this deck that aren't modern legal

Starstorm

Entrapment Maneuver

Eternal Dragon

Jareth, Leonine Titan

The rest of it is perfectly legal to play in modern.

McToters on Ghave me Tokens and I will Pump Them Up

5 months ago

Great start!

Some budget suggestions: Goldnight Commander , Healer of the Pride , Mentor of the Meek , Mirror Entity , Throne of the God-Pharaoh , Congregate , and Entrapment Maneuver .

I know those are all white cards so you definitely won't want to use them all, but some may fir in pretty well. Mirror Entity and Goldnight Commander can help you go tall if going wide isn't a winning option.

+1

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Entrapment Maneuver occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%