|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
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Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
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Entrapment Maneuver Discussion
6 days ago
|| Aquireboard: || 1x Angelic Chorus, 1x Anointed Procession, 1x Archangel of Thune, 1x Auriok Champion, 1x Dictate of Heliod, 1x Door of Destinies, 1x Elspeth, Knight-Errant, 1x Entrapment Maneuver, 1x Gift of Estates, 1x Grand Coliseum, 1x Launch the Fleet, 1x Lightning Greaves, 1x Mana Vault, 1x Pearl Medallion, 1x Ranger of Eos, 1x Recruiter of the Guard, 1x Staff of Nin, 1x Stoneforge Masterwork, 1x Sword of Feast and Famine.
1 month ago
I think you need to cut back a bit on token producers, and add some more removal. I don't think Artifact Mutation or Aura Mutation are worth it, since they are greatly lacking in versatility. If there's even one moment when you need to remove a powerful artifact/enchantment and have the wrong one in hand, you'll regret running them. Sundering Growth, while producing much fewer tokens on average, fills a similar role but is easier to cast and hits both permanent types. Krosan Grip is just a great removal spell that hits lots of problematic artifacts/enchantments. Like the mutations, Entrapment Maneuver may seem like a removal spell with upside, there are lots of relevant creatures that won't be attacking that need to die. Swords to Plowshares and Path to Exile are some of the best removal spells in the format, there's no reason you should pass on them.
2 months ago
Stonybrook Schoolmaster, Fertile Imagination, Spontaneous Generation, Saproling Symbiosis, Parallel Evolution, Secure the Wastes, Increasing Devotion, Squirrel Nest, Entrapment Maneuver, March of Souls, Nissa, Voice of Zendikar, Elspeth Tirel, Xenagos, the Reveler, Hero of Bladehold, Goblin Rabblemaster, Hanweir Garrison, Mogg War Marshal, Nest Invader, Rith's Charm, Seed Spark all work with Purphoros, God of the Forge
what do you want to do with Midnight Guard?
2 months ago
Yeah you are definitely right. I do need to upgrade my tutors. When my wallet will allow it, Im gojng to upgrade. I need to buy 2 copies of Vampiric and Demonic Tutor (my other deck is Meren). I pulled Solemnity and the monuments like you said and I think it worked out well. I didnt see their replacements but the cards are definitely not needed. Solemnity was there because Infect is big in my meta. The monuments were unnecessary because Im not casting too many creatures and the mana ability doesnt help spells. However, Gideon's Intervention shut a Voltron deck down and forced my one opponent to attack the other with his commander. It definitely saved my butt. If anything, I think I will pull Nevermore but Im going to do some more play testing. I just cant see myself removing Bitterblossom. I wish I saw that card, especially once Ayli goes live and can start removing permanents. As for combat tricks, I was thinking of Odric, Lunarch Marshal or Entrapment Maneuver.
2 months ago
No Mercy and Teysa, Envoy of Ghosts can easily be removed from the board, I'd rather play more instants. I've thought about Rout, maybe I should put it in for it's flash ability. I'll put Cyclonic Rift in some time, and I really want to put in Comeuppance, Mirror Strike and Entrapment Maneuver to try them out
2 months ago
your deck-idea is great! +1
I once thought about a similar deck, but it was more goofy. It tried to incentivize the opponents to attack each other and then cast pump spells and cards like Berserk or Blood Frenzy on the attacking creatures - ideally on their commander. Your deck somehow reminded me of that idea. I think, I'll have to start working on that again.
why no Cyclonic Rift?
The following cards were in the deck I mentioned before and could be nice in yours as well:
That's all for now. Let me know what you think
2 months ago
green - Fertile Imagination, Fists of Ironwood, Spontaneous Generation, Squirrel Nest, Saproling Symbiosis, Chatter of the Squirrel, Cobra Trap, Fresh Meat, Nissa, Voice of Zendikar, Bestial Menace, Night Soil, Parallel Evolution, Snake Pit,
multicolored - Seed Spark, Aura Mutation, AEther Mutation, Sorin, Lord of Innistrad, Migratory Route, Dovescape, Call, Thopter Foundry, Supply, Abzan Ascendancy, Fable of Wolf and Owl, Flurry of Wings,
6 months ago
Themes Blue/White Good Stuff UWgud Stax Your things cost less, theirs cost more. ETB Mill Pillowfort
Cards to cut or just don't do enough Slow Motion, Stormscape Familiar, Select for Inspection (too Specific), Etherium Sculptor (Not justifiable), Mindshrieker, Burnished Hart (Look, we all love this stupid Elk, but he sits at a slot where you need to have around that much mana up for counter spells. You really only want to be spending that type of mana to reduce your costs or increase opponents costs or stop them from attacking you. Else, counterspells. Two mana ramp is what you are looking for, ideally, not six spread over two turns), Jace's Archivist(I like this card a lot, and I think it's great with things like Thousand-Year Elixir, but realistically you want to be sculpting the perfect control hand all game rather than tossing it away.), Rhystic Study(Great card, but not $8 great. Mostly priced based on popularity. Budget choice for you, you don't need it). Temple Bell (Fun card, but too beneficial for your opponents. Don't spend mana to speed other's race, that's the opposite goal of the deck.), Cataclysm (I don't see why you have this other than as a combo with As Foretold.), Entrapment Maneuver, Hindering Touch, Leave in the Dust, Sleep(Only beneficial against creature decks), Psychic Spiral(You have to devote yourself to wheel for this card to work well, and wheel arguably doesn't help your deck.), Sunder(This combos only with As Foretold), Isperia, Supreme Judge (Costs six, his only creature decks, they don't have to attack you, there is better card draw.), Sphinx of Magosi, Silent Sentinel (Requires attack and arguably not enough enchantments).
You have a pretty decent Stax and 'Don't touch me there' package going on here, but not a whole lot of direction other than that. Some mill, some land destruction, but no real win-cons. If you want to have a serious mill win con, you can take out a little of your protection package and focus it on ETB effects and pair with a card like Altar of the Brood. Is that enough justification? I don't know, but ETB effects can be very strong and already seem like a small sub-theme. You would have to make more serious cuts for it. You definitely need to upgrade your mill-win con to be more flexible if you intend on winning that way. Sitting down at the average CMDR table of at least sum(4) means that you have hundreds of cards to whittle away. Some suggestions:Aforementioned Altar of the Brood, only for considerationSands of Delirium, Memory Erosion, Jace's Erasure, Sphinx's Tutelage, Increasing Confusion, Hinder/Spell Crumple + Tunnel Vision is a particular jank combo favorite of mine. Really you want stuff that hits early and doesn't require any further effort so you can pillowfort yourself, or are huge sinks for the late game push.
If you are looking to remove some pillowfort and upgrade your stax package, check out Brago, King Eternal, Paradox Engine, Static Orb, Tangle Wire, Torpor Orb, Smokestack, Trinisphere, Thorn of Amethyst, Meekstone, Clock of Omens (This is especially useful), Dovin Baan, Inspiring Statuary.
Also, you should take out all land destruction since you don't have a real way to take advantage of it. Even with a couple of your reductions, the green player/ Mizzix player will get on board faster and annihilate you out of spite.
Also, the deck only has mill as its win-con thus far, which is tenuous at best even in the most refined EDH decks. I suggest you put some of the not-so-flashy-feels-bad-win-cons in this deck such as Approach of the Second Sun, Azor's Elocutors, Laboratory Maniac, etc.
Also, after above edits, you only have three board clears by my count. Even if I'm off, you want around 7-10 for a deck of this style that covers a multitude of fronts. Most board-wipes are just creature based, but you should include ones like Akroma's Vengeance, Consulate Crackdown, Planar Cleansing, Nevinyrral's Disk. Things that can be instant speed are also great like Rout and Evacuation.
Your land base needs a pretty big update as well. You should really only be running 10 or less of each basic for a dual colored deck, though not as important for three and up decks. But, you have quite a few double-symbol costs that your cost reduction can't affect.Fixing lands Coastal Tower, Meandering River, Evolving Wilds, Terramorphic Expanse, Azorius Guildgate, Sejiri Refuge, Tranquil Cove, Prairie Stream, Exotic Orchard.
Hope this helps! :)