Make a Stand

Make a Stand

Instant

Creatures you control get +1/+0 and become indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Browse Alters View at Gatherer

Trade

Have (0)
Want (2) Chiefy.ae , Shrexmas

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon
Oath of the Gatewatch (OGW) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Make a Stand occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Make a Stand Discussion

Cannonhead on Cult of Ormendahl

4 days ago

You make good points, I suppose Overcome is a bit of a win-more card now that you mention it. I do like the idea of a deck that can go wide or tall depending on the situation, but maybe I’ll move them to the sideboard for now and switch them out for something else (possibly Make a Stand ? Or Unbreakable Formation , I’m not sure which one would be better in this deck).

I feel like 4 Fatal Push and 2 Assassin's Trophy has to be enough removal, although perhaps I’ll change the ratio around. I like Murderous Rider , but I’m not sure he’s what this deck wants, CMC-wise.

wolfsack on Dino World

1 week ago

Yo, here are some dinos I think might work here too.

Bellowing Aegisaur Needletooth Raptor Territorial Allosaurus

These spells can help keep the pace going for you damage on enrage creatures and protect them.

Prey Upon Seismic Shudder Tremor

Make a Stand

triproberts12 on Kemba's glorious army

2 weeks ago

It looks like you've already got some good advice. The one thing I would advise as you adjust the deck is looking at Kemba less as a go-tall commander, and more as a go-wide commander. Harsh Mercy was a beating in my old Kemba deck. You'll also want cards like Teferi's Protection , Selfless Spirit , Rootborn Defenses , Unbreakable Formation , Lena, Selfless Champion , Make a Stand , and Brave the Elements to protect your army. Cards such as Anointed Procession , Divine Visitation , Coat of Arms , Regal Caracal , and True Conviction (works great with equipment!) to really be able to run over people.

swaretappedout on Dinosaurs

4 weeks ago

I saw your list and there is a similar deck in my playgroup that has frequently ended games quickly. From looking over your list, I have the following suggestions, that you can take with a grain of salt.

First off, I think that for explosive, fast games with Dinosaur tribal, Gishath, Sun's Avatar is a better fit as the commander. While Zacama, Primal Calamity is a great commander with toolbox removal stamped on it, I think it is most effective as commander in a deck that wants to mess around with casting it, un-tapping your lands, re-casting it, and abusing the mana you get. Something for you to think about.

Your ramp is mainly a mix of creatures that reduce Dinosaur costs like Knight of the Stampede and artifacts like Chromatic Lantern . My suggestion is that you replace some of your colorless ramp artifacts like Worn Powerstone or Fountain of Ichor with cards like Rampant Growth and/or Farseek , 2 CMC land-based ramp will speed up how quickly you can cast your commander, and will be better abused with Zacama's untap ability. Cultivate , Kodama's Reach , Explosive Vegetation all will help accelerate you into your commander, and are all fairly budget friendly options. Skyshroud Claim is great as it can grab 2 Forests which come into play untapped, which is often overlooked. If creature based ramp is more your thing, Llanowar Elves or Birds of Paradise are solid turn one plays. Also your land-count is on the low side, and I personally try to run between 36-38 lands in most of my EDH decks.

The card draw seems a little light as well, which can be an issue when you run out your whole hand. This being an aggro deck, that tends to happen quite often. Some good options are Soul's Majesty , Harmonize , and Rishkar's Expertise . 2 more cards that will be better than they look at face value are Lifecrafter's Bestiary and Runic Armasaur , the latter being a dinosaur which fits your theme!

Because you are likely going to be the threat at the table, I would look at cutting Fog and replacing it with some protection for your big beaters. Lightning Greaves , or Swiftfoot Boots do double duty of protection and granting your creatures haste, letting you swing the turn you cast them. Safe Passage is strictly worse then Make a Stand , so I would swap that out, as it can save your creatures from a "destroy-all" kind of board-wipe. Some cuts you could consider are as follows

Imperial Ceratops cut for Soul's Majesty

Fog cut for Lightning Greaves

Huatli, Dinosaur Knight cut for Lifecrafter's Bestiary

Imperial Ceratops cut for Harmonize

Fungusaur cut for Rhythm of the Wild (This one is a great card, as it shuts down counterspells nicely while also giving you the option of haste or pumping your creatures).

Overall your list looks like a fun deck to pilot, and I hope some of my suggestions were helpful. Happy brewing!

Silverdrake on Edgar's Army of Vampire's

4 weeks ago

I'd consider another 1-3 pieces of wrath protection since it tends to be Edgar's biggest weakness. Teferi's Protection , Unbreakable Formation , and Eldrazi Monument are some excellent choices. Make a Stand and Rootborn Defenses are a little less powerful but they'll do the job too if you're on a budget. You could also use Kindred Dominance and Kindred Boon , if they're in your budget.

Whatever you decide to do, good luck and have fun!

plainsrunner on Mono white allies with angels

1 month ago

I'd suggest something like Make a Stand , Unbreakable Formation , or Selfless Spirit . All of them give your creatures indestructible until end of turn, which will protect against a lot of boardwipes.

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