Make a Stand
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Make a Stand Discussion
4 days ago
1 week ago
Those sound like some good choices. I would probably use another control spell over Make a Stand, like Fatal Push because of how many rush decks I see or Lost Legacy to get rid of pesky control options your opponent can be running. Another option you could run is Gonti, Lord of Luxury since you would be replacing the 4 drop slot with another 4 and get access to a silly ability. It is fun to use and I am trying to still work him back into deck.. I am just not sure what to take out to include him.
1 week ago
I have my 2 copies of Gideon, Ally of Zendikar on the way so for now I'm using 2x Make a Stand to fill that gap.Running all 4 Glint-Sleeve Siphoner for the card draw and menace in place of Selfless Spirit and Dec in Stone, neither of which I have. Local meta tells me that these choices are all going to be strong against what I'm seeing; especially since I've gone top 4 last 3 weeks in a row using a B/W Fabricate deck built around Zulaport Cutthroat and Marionette Master.
1 week ago
I haven't played against anything other than the MTG-Forge AI, and can confirm that it is fun. Personally I've never had a problem with the land since everything has such a low converted mana cost.I mostly play casually, but if I were to run this at a place like an FNM, Authority of the Consuls would definitely be in my sideboard, maybe along with Make a Stand or Tenacity. Depending on if your friends/store consistently play a lot of removal or boardwipes I'd take out the Oviya Pashiri, Sage Lifecrafters and the Angel of Invention to replace them with some of the said token protection.
1 week ago
ktbh4jc, thanks for the suggestions. I've mentioned it before (see the comment achieve), but I tend to play out my hand too quickly for Martyr of Sands to have any value. It's especially dead in the late game. I was running Serra Ascendant originally but I was never able to active them because they were removed right away or because I couldn't stay at more than 30 life long enough. With regard to Brave the Elements, it was in the sideboard but I replaced it with Make a Stand and Pay No Heed. Protection doesn't stop boardwipes which are the most devastating to game plan. Pay No Heed can protect my creatures from damage based effects as well as protect me from Infect or Scapeshift decks. Plus I can already give my creatures evasion with Abzan Falconer, the deck's main win condition.
1 week ago
2 weeks ago
Looks really good! I only see a couple of ways this deck could be in trouble, which is what the sideboard could be for!
Fumigate. If your opponent has one in his hand... you lose. This will be very common in control decks. I would recommend adding 4x Make a Stand to your sideboard.
Counterspells. If you opponent counters Indomitable Creativity then you're in trouble. It's unlikely that you will draw into your combo on your own. If I were in your shoes, I would load the sideboard with more copies of the angels, and add in a few creatures, and get rid of the combo. It's just unfortunate that one counterspell can ruin the deck.
Otherwise, looks great! That's such a fun combo! +1
3 weeks ago
1) Timely Reinforcements is an absolute must mainboard. I would recommend running a minimum of two, however, three mainboard is the most practical option for B/W Tokens; provided that one practices how to properly sequence the card. Good options to swap out for these could be your two janky one-of slots for Blessed Alliance & Zealous Persecution; both of which you should strongly consider retaining in your sideboard. An alternative choice for the switch would be the two Raise the Alarms - which although a good card, is a bit underpowered. Ideally, I'd recommend switching both Raise the Alarms and the one Blessed Alliance for three Timely Reinforcements.
2) Swap out one Shambling Vent for one Windbrisk Heights. This utility land is awesome in B/W Tokens and also provides you with an additional turn one move if you fail to find an Inquisition of Kozilek or a Thoughtseize in your opening hand. I suppose playing a fetch on your turn and then cracking it & casting Fatal Push on an opponents turn could count as a turn one play as well, but to an experienced magic player, it's a rather obvious play to pass the turn with an untapped fetch that can pull a black or white land. Basically an opponent should expect a Push or Path to come if they create a creature under those circumstances, and thus it's not always the ideal first turn play, as an opponent is more likely to play conservatively in such a situation.
Path to Exile and Shambling Vent are not practical starting plays because they're better used later game either when there are bigger threats in play that can't be hit by Fatal Push or when you have other things that you can also do on your turn such as disrupting your opponent, removing a threat, and/or flashbacking Lingering Souls.
3) Where is your board wipe protection? The worst nightmare of all for B/W Tokens (other than Virulent Plague and Illness in the Ranks of course) is a board wipe. What do you expect to do if you go up against Grixis Control, Valikut/Through the Breach, Sun & Moon / RW Prison, or even a Jund / Abzan deck that's running board wipes in its sideboard? You're almost always going to get hit by Anger of the Gods, Wrath of God, and/or Damnation in some of these match-ups, and thus it's quintessential that you're prepared for this eventuality. Here are some potentially viable options to give all of your creatures indestructible: Selfless Spirit, Rootborn Defenses, & Make a Stand. I'd say that in spite of it's 3 CMC mana cost, that Rootborn Defenses is probably the best option of these for B/W Tokens, because it can also create more tokens in the process. Short of going Mardu with a red splash for Boros Charm - which is impractical to say the least; given the land requirement - I'd say that's your best bet.
Last but not least, Smuggler's Copter has now been definitively proved to be counterproductive for B/W Tokens because it requires ditching too much of the essential parts of the deck, so I would strongly recommend disregarding it if I were you.
At any rate that's my advice, so good luck with your future alterations.