|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Uncommon|
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Make a Stand
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Make a Stand Discussion
1 week ago
One of the reasons i've built this deck was building one mono deck of each color, to dig deep in research about each color, its obvious strengths, weaknesses and gems of the card pool. I can strongly advise you to do something similar to this, you'll never know what you might find!
Teferi's Protection is on my list. But, i'm not really inclined to dump 10$ for a protective spell right now. I'll monitor if it keeps spiking.
Avacyn, Angel of Hope is cool, but i was never tempted to get her for this or another deck. Her mana cost is agonizing, Instants like Make a Stand, Rootborn Defenses and Brave the Elements give you the element of surprise and can turn board wipes into one-sided ones.
All good suggestions though, thanks a lot SirSh4ggy!
2 weeks ago
Zommbiebro - I already run Teferi's Protection and also Boros Charm
Frank_Glascock - Yes, a mixture of draw engines and protection cards like the ones mentioned above are needed. I might end up trying another protection spell for good measure but there aren't any more in these colors that protect all permanents you control. There's 2 I can think of that protect creatures though. Make a Stand and Rootborn Defenses... not sure if 3 mana is doable though.
2 weeks ago
First things first, in my opinion, Den Protector. Consider it. Make a Stand is an interesting card for a warrior build. Ready / Willing is worth a look, though I'm not sure how intensive it is for your build. Winds of Qal Sisma would be a great defensive option especially when you can trigger "Ferocious".
With dipping into a three color build ANY card with a requirement for multiple of one specific color becomes a hazard. Cards like Bile Blight, Arashin Foremost, and Always Watching will be dead cards (stuck in your hand) if your land base is not tuned specifically to cast them on curve. So those may need reevaluation moving forward.
I'll check back in a couple of days to see how I can help with your tuning.
4 weeks ago
I went hunting for something to deal with Sweltering Suns that isn't just a pure counter and found Make a Stand. It cycles out with Ixalan, but it seems like a good stop-gap for now. I feel like holding an instant indestructible is probably more beneficial than a Dispel or some such that you may never have reason to use. The bummer with Eerie Interlude is that you'd lose all your thopters.
1 month ago
wereotter I agree Falkenrath Exterminator is very good, only problem is the nonbo with Ascendant Evincar being a 1/1 and all.. I'll just have to make sure he's not a 1/1 when I cast the latter haha. Any suggestions as for what to cut?
The Charm and Make a Stand (particularly the latter since it's easier for me to get) will all be considered. I think Teferi's Protection will come out since tokens disappear permanently when phased out.
1 month ago
There are a few cards they missed out on reprinting that work with the commander to consider. Falkenrath Exterminator gets bigger every time Edgar attacks, which is important since he can start killing creatures for 3 mana once he gets large enough.
Falkenrath Marauders while a little pricy can also become quite the airborne threat as if it attacks with Edgar and connects, gets 3 +1/+1 counters. Additionally, if you want to continue the theme of making your vamps larger, you could look at Gleam of Battle.
Without having played the deck, I will say that it seems to want a lot of vampires, but doesn't have a way to get them back from the graveyard once you lose them. So keeping them alive with a Boros Charm or Make a Stand can help them survive a sweeper effect.
1 month ago
Awesome deck! I have been trying to make something like this work for awhile now but haven't really found the pieces to make it super viable. I like the taxation effects of cards like Kambal, Consul of Allocation and Harsh Mentor, so making a deck around them is great.
I tried to add in Solemnity in mine to shut down any type of counter or energy decks as well. I would possibly remove Tormenting Voice for that. I have also found that too many Cast Out is a bad thing and they often end up being cycled. Perhaps you could them down and add in creatures like Ammit Eternal or cards like Grind / Dust as you already have the white/black mana. Cast Grind on cards that are either 1 toughness or cards you need to exile quickly, it has tons of value in it. Also, if you want to play more creatures that have exile effects, Angel of Condemnation is something I've been fooling around with as it's pretty much Cast Out but with the ability to exile your own cards to dodge spells, or bounce your opponents creatures back in their hand. I would probably drop Make a Stand for more creatures.
Perhaps cards like Harsh Scrutiny, Transgress the Mind, and Lay Bare the Heart would work nicely here as you can get some hand disruption in as well. Or, if you want a creature as well, Gonti, Lord of Luxury can be a big swing in momentum. Torment of Hailfire would probably work better than Torment of Scarabs because with the amount of removal and taxation effects you have, they'll probably have to take the life loss.
These are just some ideas that I've had when I fiddled around with it for awhile, hopefully they helped you a bit too.
2 months ago
A couple of suggestions:
Strionic Resonator would let you copy the ability that puts counters on the commander, but would also allow you to copy triggered abilities on permanents like Death's Presence or any of the cards that generate tokens when they enter.
Board wipes are really good have. Although they can hurt you, sometimes it's the only option you have to keep yourself in the game. I would suggest adding some more, like Rout, Planar Cleansing, Final Judgement, Kirtar's Wrath, etc.
Finally, protection for your commander, as well as for other important creatures, is a must. Shielded by Faith, Ajani's Presence and Make a Stand are good for making things indestructible. Having creatures like Hundred-Handed One and Guardian of the Gateless are good for blocking against swing wide strategies, and Ghostly Prison or Norn's Annex can stop players from even attacking you.
Be somewhat careful with a janky deck like this that you aren't putting all your eggs in one basket. You should try and have some way to win, or at least live out the game, without being dependent on your commander.
Overall, great start to a successful deck