Deathpact Angel

Deathpact Angel

Creature — Angel


When Deathpact Angel is put into the graveyard from the battlefield, create a 1/1 white and black cleric creature token. It has ", , Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."

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Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Mythic Rare
Gatecrash (GTC) Mythic Rare

Combos Browse all



Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Deathpact Angel Discussion

SideBae on Corrupt Aristocracy (Ertai)

3 months ago

So my first comment is that consistency issues are generally well-remedied by tutors, so including the Dark Petition and such should help.

Tidespout Tyrant was not meant as a combo piece. I meant it as an example of a stupid-good reanimation target, which you could use as a secondary win-condition in itself. Reanimating it can frequently swing the odds toward you.

The best way to find out what to cut in a deck is to playtest and see which cards rot in your hand while you wish they were something else. That being said, there is some a priori advice I can give you, and I'll try. Here goes:

  1. Generally, you want your curve to taper off around 5-ish, with maybe a few cards above that (excluding alternate cost cards like Commandeer , if you're running those). I feel like running all three cavaliers is likely excessive, since they're high casting-cost and you're unlikely to need all too many of them.

  2. You want to maximize the relevance of your spells. I've never liked Deathpact Angel , since there're likely better cards you can be running.

  3. Including tutors means you can lower your level of redundancy. I would cut Butcher of Malakir , since you already have Grave Pact and you can just tutor for it with Diabolic Tutor when you need it. (Note the underlying principle here: Diabolic Tutor can fetch the Grave Pact if that's what you need, or anything else for that matter; thus, Diabolic Tutor acts as more efficiently as a source of redundancy than a second card with the same effect.)

  4. I guess my advice can be summed up this way: Playtest the hell out of your deck, but if that's not enough, lower the curve and increase card-slot efficiency. Cards that represent a lot of effects (like tutors or modal spells) are generally better than rigid cards.

Good luck! I'm glad you found my first comment helpful.

Tylord2894 on W/B Teysa Commander

7 months ago

Okay, so after looking at this deck for a while, considering its sideboard, and adding some cards that I use often for similar strategies, I've come up with a list of edits (well, actually three lists).

Before I get to those, I would like to explain what I found. Firstly, I like the idea behind the deck. Token strategies are always a great way to make a casual deck that can scale to be for optimized. I love the afterlife keyword as it lends itself to this optimization really well. But there were several less-than-savory card choices in here. The two biggest issues that I saw are ones that I see a lot (and full into too). The first of these is that many cards have a very high cost-to-value ratio. That is, there were several cards that cost too much (mana) and do too little for it. Elgaud Inquisitor is a fantastic example. While Elgaud Inquisitor is on-theme with their on-death triggered ability, that is all they have going for them. The lifelink isn't super useful, and the CMC is WAY too high. They are only a 2/2 too boot. Second off, theme isn't the same as function. I understand that there is a vorthos element to this deck, but since this deck isn't a full tribal deck, I think it's better to focus on ways to make the good parts of the theme work great.

I saw lots of cards that were life gaining cards ( Pontiff of Blight , Impassioned Orator , Riot Control , etc). This deck can make a lot of tokens which Tesya gives lifelink. You need not worry about life gain card. The strength of your creatures that make tokens when they die is that you can easily recur them in W/B. In the lists below, there are many cards that give added value to dying creature or make killing your creatures more ways to die. Lastly and most importantly, you had ZERO ramp and ALMOST NO card draw. THESE ARE THE TWO MOST FUNDAMENTAL ASSPECTS IN EDH!!! You NEED to have them!!! You can not rely solely on the one land drop and card draw. I've listed several cards that assist the main strategy and draw you cards (things like Dredge and Altar's Reap ). As for ramp, there is almost no good ramp outside of green. That only means that you have to look harder. Mana rocks are a must. I only have three in the lists, but they are absolute must-haves. Next, I put in several cards that give you mana in other ways. Most of them align themselves with the main strategy ( Ashnod's Altar , Soldevi Adnate , and Pawn of Ulamog to name a few). Similarly, I added cards that draw you cards from creatures dying. There is one card that I would like to point out in particular, Erebos . The important part of Erebos is his last ability. You pay and 2 life to draw a card. Life is a resource, and you'll be making plenty of it. Be sure to spend it. There are lots of cards that help you turn life into various things, like Bolas's Citadel (which I almost put in and still think has a place here). I would encourage you to look into them. Lastly, I would remove 6 lands. You have other ramp now and don't want to be flooded all of the time.

Here is the list of cards that I would remove:

I understand that there is a budget to this deck, so I've split my suggestions into two lists. The first is all cards that are cheap and should keep you under budget. The second list of cards is for later edits. If you want to spend more money on this deck, those are the cards that I would recommend buying.

As you're read through these, you might notice that a lot of these came from your sideboard. There are lots of good cards in there.

I hope you enjoy these changes. Just remember that casual decks don't have to be un-optimized.

rdean14 on Card creation challenge

8 months ago

I love lifegain and aristocrats, esp. tokens. I couldn't figure an aristocrat angel token out, maybe Seraph of the Scales or Deathpact Angel style.

That said, Desolation Angel does mimic Armageddon ...(cackles maliciously)...

DemonDragonJ on Ravnica Allegiance: Spoilers and Speculation

1 year ago

Teysa is my favorite character from Ravnica, and this new card of hers is nice, but too situational for her to be truly spectacular.

End-Raze Forerunners are very nice, but not quite as good as Craterhoof Behemoth, unfortunately, because they do not provide their bonus to themselves and the bonus is a fixed value.

Wilderness reclamation is nice, but, for one more mana, I would much rather have Seedborn Muse, because that card untaps all permanents, not merely lands, and does so every turn.

I was eagerly anticipating a black/white Orzhov angel in this set, but seraph of the scales is not worthy of being a mythic rare; it should have been merely a regular rare. This is now twice that the Orzhov has had an underwhelming angel, with the previous example being Deathpact Angel, which has a cool name and awesome artwork, but a very mediocre ability; the best Orzhov angel, by far, is still the very first, Angel of Despair.

I very much like Rakdos, the showstopper, and he perfectly embodies his guild's ideology (as he should, since the guild is named in his honor; actually, it would be more accurate to say this his guild embodies his ideology), as well as the general philosophy of red/black.

Vannifar is very nice, and I expect that she shall be a very popular EDH general, since she has the ability of Birthing Pod, with no additional mana cost and easily accessible.

Also, is it not rather weird that the leaders of each guild in this set have been revealed, but the guildmages have not been?

hkhssweiss on

1 year ago


No worries! Imo cards to be considered cutting would be Akroma's Vengeance, Defy Death, Grave Upheaval, Angel of Deliverance, Deathpact Angel, and Rout. They are all pretty high costed and there are better alternatives as well not impactful enough for being at their cost.

Kogarashi on Hangarback Walker/General LTB Question

1 year ago

No. When a card references its own name, it's referring to itself, not to other cards with the same name. Your first Hangarback Walker won't care that the token copy died, only the token copy will (and won't make any thopters due to having no counters).

Exceptions will be clear when they refer to any card with that name and not just that specific instance. Accumulated Knowledge, for instance, actually states that it counts "cards named Accumulated Knowledge" in all graveyards for its effect. "Draft matters" cards from the two Conspiracy sets may also care about any card with a given name, such as Animus of Predation, but again they specify. Tokens created by Deathpact Angel will get any Deathpact Angel out of the graveyard, not just the one that made them. All of these examples actually have the text "card(s) named" in them.

Hangarback Walker would have to read "When a creature named Hangarback Walker dies" for the effect you want to work.

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