Hero of Bladehold

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Mythic Rare
Mirrodin Besieged: Mirran (MBM) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Hero of Bladehold

Creature — Human Knight

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Whenever Hero of Bladehold attacks, put two 1/1 white soldier creature tokens onto the battlefield tapped and attacking.

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Hero of Bladehold Discussion

enpc on Rainbow of Hate

2 days ago

Ravenrose: Because this is a Canadian Highlander deck, mana cost for cards is very important. 4 mana is a lot to spend on Shard Convergence which ultiamtely just fills my hand with land. At the same cost I have cards like Siege Rhino and Hero of Bladehold which very quickly can close a game out.

I used to run a counterspell package but ultimately cut it for more proactive hand hate (like Thoughtseize) as the counterspells were too slow. The problem with Rewind is that the card is a bit of a trap. The idea of it being a "free" counterspell is only true if you have a decent selections of spells that you can play with it at instant speed, otherwise it still just costs 4 mana (at the end of your opponent's turn, any unspent mana is wasted mana). Apart from that, it has a huge outlay to cast. 4 mana means that I won't be able to do anything else, so I just have to sit there with mana up and not play threats. And playing threats keeps the pressure on my opponent. Compare the idea of being able to counter one of my opponent's spells versus say playing a Bloodbraid Elf and then cascading ito addiitonal value.

Wild Pair is far too slow here. And it is then reliant on me playing creatures. Tutors like Eladamri's Call on the other hand allow me to just fetch a creature, so top decking call would guarantee a creature, but topdecking Pair means another turn before I can potentially get one. And another turn is an opening to for my opponent to make me dead. Plus 6 mana is a lot to invest in a spell that isn't game ending by itself. I would much rather in the cost bracker get something like Dragonlord Ojutai who is a lot of flying damage and provides the deck with more tempo.

Peanut3181 on Darien, Monarch King of Kjeldor v2

1 week ago

I like what I see here. You definitely went for a more combo-centric Death and Taxes deck rather than going for an all out Darien Soldier Tribal deck. I like it!. It's definitely one of the better decks that I have seen and is definitely geared more towards winning. It's how you build a decent mono-white deck. DO NOT TAKE OUT YOUR STRONG HATE CARDS. They are the strength of this deck.

Cards I would consider taking out is Akroma's Memorial, Teferi's Protection (because your permanents phase out and it's a dead card in your hand most of the time), Comeuppance, Stoneforge Mystic and pretty much all of your equipment except protection like Swiftfoot Boots and Darksteel Plate. I know it goes well with your Historic cards but to me, white is much better and going wide and bulking up that way then stacking equipment that your opponent can chump block for days. Plus your commander is a whimpy 3/3 for 6. You want the ability.

I would add in more removal like Wrath of God and Terminus to go all out control and lock the game out. More card draw so your big mana doesn't go to waste, you have more answers and you can win the attrition battles of trading 1 for 1 and out-value your opponents with board wipes. Angelic Chorus and Archangel of Thune would be neat additions as well. Cathars' Crusade+Altar of Dementia is a good finisher.Hero of Bladehold can provide some early pressure. Mother of Runes seems like it would be perfect with this deck. Iona?

Out (my opinion):

Akroma's Memorial

Hammer of Nazahn

SoFF, SoWP

Thran Temporal Gateway? Look at your mana curve. Mostly under 4 anyways.

Comeuppance

Settle the Wreckage

Teferi's Protection

Platinum Angel (Any removal spell kills it). Not worth 7 mana

Stoneforge Mystic

Quicksilver Amulet

Chromatic Lantern

Dispatch

Angel's Grace?

In: 2 plains Wrath of God, Terminus, Cathars' Crusade, Knight of the White Orchid, Hero of Bladehold, Iona, Shield of Emeria, Staff of Nin, Carnage Altar, Archangel of Thune, Mother of Runes, Condemn Oblivion Ring, Cauldron of Souls

Not trying to burst your bubble or anything, but I would not take your deck to tournaments. You'll be sadly dissapointed. It's not nearly as versatile as say Mono blue, mono black or Simic. Board wipes and removal kill you even with all the protection that you do have. All decks except blue are very open to Cyclonic Rift and we know that will always be a thing. Your deck is nasty don't get me wrong, but you are going up against 3 other players that aren't casual in tournament play. Try it for sure, but don't get your hopes up if you run into a Zur or mono blue Teferi deck.

ChibiNature on [List - Multiplayer] EDH Generals by Tier

1 month ago

Yeah I suppose Prismatic Lens is your best option left for 2 drop rocks given the number of rocks you're running. Mana Tithe I suppose would really come down to a meta choice as well. I just always see those "pay x" abilities flopping unless they start stacking out of hand.

And Mirran Crusader is definitely on the table, I had replaced him with Hero of Bladehold in order to get more value out of my Skullclamp for that desperately needed card draw, but have been thinking of just replacing a different card to give both of them a spot in the deck. Maybe removing Godo, Bandit Warlord, as he may just be a bit too fat to be worth the redundancy his effects give. Or maybe Serra Ascendant since lifegain will never be a primary focus of this deck (I simply felt he was a good inclusion because there ARE still cards in my deck that help keep my hp up)

Also I am curious why you'd run Magus of the Wheel instead of Reforge the Soul, Magus seems like it would just be slower and more vulnerable, while Soul would at worst, require the same amount of mana for the same effect.

landofMordor on Boros Battalion

1 month ago

Hey friend, this is a great GTC/DGM block deck. I think, though, you could increase your deck's effectiveness by branching out a little bit.

Lightning Helix, for example, is one of the best burn cards of all time, and was printed during RAV. It's far-and-above better than Mugging since it can go to the face. Similarly, try Lightning Bolt instead of Electrickery.

My best piece of advice, though, is that you don't have to have Battalion in order to attack effectively. Rigging Runner, other RW creatures with Raid/Battle Cry/Enrage, and things like Hero of Bladehold can be way better at the top of your curve than Foundry Champion or even Aurelia, the Warleader. Think about it this way -- it's to your benefit to end the game (by winning) before your opponent can ever reach 5-6 mana, because by the time they do, your 1-mana creatures will be outclassed, and it won't really matter how indestructible you can make them, because your opponent can cast haymakers like Gideon Jura, etc. Of course, you lose some of the cool Boros guild flavor that way, but it does make the deck perform better, I think.

elgosu1337 on TnT Equipment Assault

1 month ago

So a few more suggestions that work really well with the token and equipment plan, and some cuts. The new Heavenly Blademaster feels made for this deck. Cathars' Crusade makes every creature lethal. Champion of Lambholt is another good way to make your creatures almost impossible to block. Hero of Bladehold makes tokens and makes your tokens more powerful. Rapacious One and the new Varchild, Betrayer of Kjeldor might also work like Tana.

You could replace Living Death and Decree of Pain with Austere Command or Retribution of the Meek to kill big creatures while leaving your tokens alive. Elspeth, Sun's Champion does the same and can also make tokens.

You might be putting too much emphasis on recursion from the graveyard. Alesha doesn't have too many good low power targets to reanimate. Praetor's Counsel may be too costly in mana. Bloodline Keeper takes too long to transform since you don't have other Vampires. Has Teysa been performing well for her mana cost? If Temur Sabertooth is meant to protect your creatures, Asceticism might cost less mana overall since you don't have to recast the creature. I assume you're already cutting Solemn Simulacrum and Twilight's Call once the new cards arrive. I'd also cut Golgari Thug, Pyreheart Wolf, maybe Necrogenesis.

I feel that you could cut a Swamp for a Forest since you have more green costs than black. Krosan Verge is also a good fetchland.

elgosu1337 on Phyrexia. Finds a Way.

1 month ago

So a couple of great wincons you could consider are Angrath's Marauders, Borderland Behemoth, Omnath, Locus of Rage, and Stalking Vengeance. You probably don't need Emmara since your creatures will get big, especially by the time you are playing a 7 drop.

Panharmonicon could help you get more triggers out of Bramble Sovereign, Dual Nature, Flameshadow Conjuring, and Minion Reflector, which can be great if you don't have Brudiclad. You could also add Parallel Lives.

Kiki-Jiki, Mirror Breaker is great for copying a creature and making a hasty token.

You probably need more early ways to generate tokens, with cards like Bitterblossom, From Beyond, Dune-Brood Nephilim, Hero of Bladehold, Tilonalli's Summoner, and Hordeling Outburst.

Mana Echoes is amazing for mana in a token deck. Are you getting good value out of the creature type changing enchantments? If not, Sliver Queen as commander can make more tokens, and also goes infinite with Mana Echoes.

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