Hero of Bladehold

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Mythic Rare
Mirrodin Besieged: Mirran (MBM) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Hero of Bladehold

Creature — Human Knight

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Whenever Hero of Bladehold attacks, put two 1/1 white soldier creature tokens onto the battlefield tapped and attacking.

Price & Acquistion Set Price Alerts

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Hero of Bladehold Discussion

xaarvaxus on Emmara The Token Queen

17 hours ago

The only cards I could really think of that may be worth adding:

Reconnaissance because there is a step after damage is dealt you can use to untap all your creatures which makes this a pretty strong include.

Hero of Bladehold to generate more tokens on attack and give them more punch.

Beast Within Removes every type of problematic permanent so is very flexible.

lithium142 on Why are you hitting yourself?

2 weeks ago

aw man, i do love token decks!

first place for you to make improvements; getcha self a Skullclamp! that card is op in most decks, and it's game breaking in token decks. if you get no other card, get that one. that said, it's so good, that it's worth running Stoneforge Mystic and Steelshaper's Gift to find it.

some good token generators:

Belfry Spirit

Blade Splicer

Cloudgoat Ranger

Hero of Bladehold

Battle Screech

Raise the Alarm

sadly a lot of the best ones are in green, but these are certainly improvements over a few you got in right now.

the best game enders are either in green, or the white one's are VERY expensive, so ill skip that, even though there are some very good includes you could run. the only cheap one i can think of is Mirror Entity.

boardwipes

you already have Hour of Reckoning and Martial Coup, awesome. here's some other goodies for ya.

March of Souls

Retribution of the Meek

Sunblast Angel

i run all three in my competitive token deck. Sunblast Angel is something i use in tandem with Birthing Pod. wipe their field, and then after they spend a turn on damage control, pod again into Elesh Norn, Grand Cenobite for the win, but i digress.

a big advantage you have in tokens is being able to bounce back from boardwipes faster than your opponents, so having a good arsenal of them is important.

you also look a little short on spot removal. im assuming you omitted Path to Exile because of the price. some cheaper alternatives that are particularly good in commander are

Faith's Fetters

Suppression Bonds

Prison Term

Darksteel Mutation

these are brutal, because they dont kill anything, they just make it useless. I.E. it wont send commanders back to the command zone. it does have it's own weakness (obviously they can destroy your enchantment), but honestly it's better for you to have them destroy your Faith's Fetters to get their commander back, than to have them use that same removal spell on your Divine Visitation. do be careful with Darksteel Mutation though; some decks have ways of buffing creatures, and then you have to face down a big dude with indestructible.

hope this helps you out! unfortunately it will never be as good as it could be in a G/W shell. the problem is white has all the powerhouse cards, while green has all the ways to search for them, and you're missing out on things like Aura Shards that are just flat out OP. in any case, mono white gives you a problem to be solved with ingenuity. a friend of mine has a mono white deck like this that uses reanimation cards like Resurrection and a load of board wipes. dont be afraid to make things interesting =P

anyway again, i hope this is some help to you! =D

lithium142 on Why are you hitting yourself?

2 weeks ago

aw man, i do love token decks!

first place for you to make improvements; getcha self a Skullclamp! that card is op in most decks, and it's game breaking in token decks. if you get no other card, get that one. that said, it's so good, that it's worth running Stoneforge Mystic and Steelshaper's Gift to find it.

some good token generators:

Belfry Spirit

Blade Splicer

Cloudgoat Ranger

Hero of Bladehold

Battle Screech

Raise the Alarm

sadly a lot of the best ones are in green, but these are certainly improvements over a few you got in right now.

the best game enders are either in green, or the white one's are VERY expensive, so ill skip that, even though there are some very good includes you could run. the only cheap one i can think of is Mirror Entity.

boardwipes

you already have Hour of Reckoning and Martial Coup, awesome. here's some other goodies for ya.

March of Souls

Retribution of the Meek

Sunblast Angel

i run all three in my competitive token deck. Sunblast Angel is something i use in tandem with Birthing Pod. wipe their field, and then after they spend a turn on damage control, pod again into Elesh Norn, Grand Cenobite for the win, but i digress.

a big advantage you have in tokens is being able to bounce back from boardwipes faster than your opponents, so having a good arsenal of them is important.

you also look a little short on spot removal. im assuming you omitted Path to Exile because of the price. some cheaper alternatives that are particularly good in commander are

Faith's Fetters

Suppression Bonds

Prison Term

Darksteel Mutation

these are brutal, because they dont kill anything, they just make it useless. I.E. it wont send commanders back to the command zone. it does have it's own weakness (obviously they can destroy your enchantment), but honestly it's better for you to have them destroy your Faith's Fetters to get their commander back, than to have them use that same removal spell on your Divine Visitation. do be careful with Darksteel Mutation though; some decks have ways of buffing creatures, and then you have to face down a big dude with indestructible.

hope this helps you out! unfortunately it will never be as good as it could be in a G/W shell. the problem is white has all the powerhouse cards, while green has all the ways to search for them, and you're missing out on things like Aura Shards that are just flat out OP. in any case, mono white gives you a problem to be solved with ingenuity. a friend of mine has a mono white deck like this that uses reanimation cards like Resurrection and a load of board wipes. dont be afraid to make things interesting =P

anyway again, i hope this is some help to you! =D

Darth_Savage on Knights of the Round Table

2 weeks ago

You won't always be playing against a black deck, so you may be a little overboard with Knight of Grace, Knight of Glory and Fiendslayer Paladin. In preference I'd run 4x Accorder Paladin, 2x Knight of the Holy Nimbus and 4x Mirran Crusader. Otherwise you have a decent mana curve, so your deck should flow reasonably efficiently. I might be tempted to swap out 2x Honor of the Pure for Throne of the God-Pharaoh, you have Knight Exemplar providing a pump too... Since they are knights, it would be remiss not to mention Benalish Marshal Hero of Bladehold and Kinsbaile Cavalier. Hope this helps, good luck with your brew.

multimedia on Emmara

1 month ago

Hey, looks good for your first Commander deck. Quite a high budget for your first deck and nice Doubling Season :)

Cards to consider adding:

Most of my suggestions other than Titan and Thunderfoot are to reduce the avg. CMC of the deck which is currently 3.5. As six drops Titan and Thunderfoot are worth their mana cost. If you reduce the avg. then you can theoretically play cards faster in a game which means you can get token value from Emmara faster.


Cards to consider cutting:

  • Blossoming Sands
  • Graypelt Refuge
  • 2x Plains
  • 2x Forest
  • Isochron Scepter: not enough 2 or less mana instants
  • Blinding Angel
  • Steelshaper Apprentice
  • Akroma, Angel of Wrath
  • Auriok Salvagers
  • Darien, King of Kjeldor
  • Devout Chaplain
  • Odric, Master Tactician
  • Reya Dawnbringer
  • Crackdown
  • Lurking Predators
  • Zendikar Resurgent
  • Sphere of Safety
  • Fountain Watch
  • Condemn

Good luck with your deck.


KayneMarco on Teysa, Orzhov Machine Gun

1 month ago

Here are some possible additions that will help you with lots of white token production:

hkhssweiss on Saskia Budget Humans

2 months ago

kingquark No problem!

Krosan Grip is great due to the split second clause as it's pretty relevant. Beast Within is generally an amazing card, but because you have access to other colors their are other cards that do it so much better such as Assassin's Trophy, Abrupt Decay, Maelstrom Pulse, and Vindicate.

Another card you can maybe run is Orim's Thunder.

Cards I would consider cutting would be: Shamanic Revelation (Too slow), Woolly Thoctar, Voltaic Brawler, Moltensteel Dragon, Herald of Torment, Bloodbraid Elf, and Accorder Paladin (All of them are a bit underwhleming in terms of value and a bit vanilla).

Some adjustment for budget I would consider are: Iroas, God of Victory, Gisela, Blade of Goldknight , Dauntless Escort, Forgotten Ancient, Shalai, Voice of Plenty, Mirror Entity, Taurean Mauler, Hydra Omnivore (Hidden tech, it also does additional damage to the player you chosen!), Tana, the Bloodsower (Also makes additional tokens due to hitting two players!), Urabrask the Hidden, Gahiji, The Honored One, Hero of Bladehold, and Hanweir Garrison.

Hope that gives an idea that could help!

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