|Commander / EDH||Legal|
Printings View all
|Mirrodin Besieged||Mythic Rare|
|Mirrodin Besieged: Mirran||Mythic Rare|
|Promo Set||Mythic Rare|
Combos Browse all
Hero of Bladehold
Creature — Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever Hero of Bladehold attacks, put two 1/1 white soldier creature tokens onto the battlefield tapped and attacking.
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Hero of Bladehold Discussion
13 hours ago
DeepbloodEclipse thanks for the suggestions man!
As far as two drops go, I'm not a fan of Precinct Captain in this deck because in order for him to pull out tokens, he has to first do damage to my opponent and then that token still has to wait a turn to attack. Its not bad for a two drop especially with the first strike but I feel I could utilize other two drops more effectively that wouldn't slow things down. That being said I could definitely see myself making room for Ballyrush Banneret as a great two drop. Being able to play him down turn two and then turn three play say another one and a Hero of Bladehold in the same turn could be devastating.
Cenn's Tactician isn't bad for a one drop but I don't know if I want more one drops and the other suggestion here just aren't strong enough to make an impact.
The protection enchantments could be huge for me and I'll have to test them out once I start having trouble with those color decks.
If I ever ended up going straight white I'll be adding in Emeria, The Sky Ruin for sure but I fail to see the strategy behind Flagstones of Trokair as I don't have any land sacrifice and I don't see why my opponent would get rid of that land over anything else.
1 week ago
It does help a lot! I am a bit heavy on 4 drops as I am running 1x Advent of the Wurm -- a card I think is pretty dang good vs eldrazi and goyf and is good even on a board with no anthems, 1x Gideon, Ally of Zendikar, and 3x Sorin, Solemn Visitor, but I might need to find some room for those Sram's Expertise! Hero of Bladehold is also an interesting include. Will have to consider it! Thanks!
1 week ago
No problem man! The basis of his deck, if I Recall correctly, was:
3x (maybe 4?) Intangible Virtue
2x (maybe 3-4?) Hero of Bladehold
4x Fatal Push
2-4x Abrupt Decay
3-4x Sram's Expertise
2x (he may have sideboarded them)Raise the Alarm
1-2x Dromoka's Command (again could've been a sideboard card)
Land suite that included on color fetches, shocks, basics, and Gavony Township.
He splashed black mainly for removal and some sideboard answers. I hope this helps!
Sexy_chicken on G/W
1 week ago
Okay, first this is a modern deck so how do you plan to stop a turn 4 storm kill or a giant cranial plating on an ornithopter. It seems like you're going for beatdown/tokens but it's all very confusing.
Number 2: Most cards in your deck are not competitively viable in modern for their Extremely High mana cost. They seem to do a whole lot of nothing until around the 6th turn where you are already dead. If you want to play higher cost cards like these you will need some way to slow either your opponent down or your game up (And no 4 birds is not going to do anything, you will need much more ramp and a much higher land count trust me.) If you're really interested in these high-cost cards you will need a lot more mana dorks and at that point, you might as well be playing elves.
Number 3: Most of these card choices are just straight up questionable too. For example, why are you playing vault of the archangel with little to no black fixing? Why are you playing doubling season at all? You don't even have enough lands to get it out! Another sad truth you will have to face is cryptolith rite is just bad. I can see that you're a new player and you see a card like that and think "Wow i can ramp into my six drops so fast!!!" but you have to think about the context it will be useful in. Best case scenario you play it on turn 4 after playing a spectral procession the previous turn. I'm not trying to call you dumb here I just know from my experience deckbuilding in modern that you have to learn to analyze cards in an in-game scenario not just in a bubble (which is a problem your deck seems to face).
Number 3: Choose and stick with a theme. Life and Populate won't really work as a theme btw, its far to broad. It seems like you're doing a token theme so I would focus in a little more on that and abandon the life gain part. You're deck will most likely be the one beating down not getting beaten down.
So overall I think that this is a good idea but when you're staring down a tarmogoyf and you miss your third land drop you'll wish you optimized your list a bit further. I think I can provide some tips that should help you from getting your ass pummeled by something like infect.-If you want to play a deck with 5 and 6 cost cards (Which you should only have a few of) you will need more lands or more mana dorks. You don't want a situation where you can't really do anything.-Be more focused on your theme. I could make alot of recomendations but you seem to have a unique idea. (I will recommend Hero of Bladehold though as a late game finisher)-Try to find a way to disrupt your opponent through the use of more paths or splashing black for discard. This deck will get buttfucked by combo)-CUT THE JANK: I've already spent way too much time on this so I'll let you figure this out-MOST IMPORTANTLY FIX YOUR LANDBASE. Put in 4 windswept heath, some temple gardens and a couple gavony township. From my test games i literally couldn't play your deck due to either being mana screwed or colour screwed.
That is all. Feel free to get as mad at me as you would like but I'm just trying to save you around 4 months of building bad decks before figuring this stuff out
1 week ago
Your mana curve is off (too many 2, 4 and 6 drops / not enough 1 drops) and you aren't running a play set (4x) of any card. If you want to make the deck more efficient then a few things should probably change...
For land since devotion is an easy sub-theme Nykthos, Shrine to Nyx is almost an auto-include in mono-coloured decks. Also worth consideration is Emeria, The Sky Ruin, Drifting Meadow and New Benalia all offer some utility, you probably don't need more than 20 land.
Finally for creatures you have no drop creature, I would suggest 4x Perimeter Captain in that role. To make the space cut Staff of the Sun Magus and 2x Plains. You might want to look at Nyx-Fleece Ram, Hero of Bladehold / Archangel of Tithes (in preference to Aegis Angel) or if you want to spend money - Serra Ascendant!
1 week ago
Do you think Hero of Bladehold would work in this deck? I'm not sure what you would take out but i feel like she could get out of hand fast.
2 weeks ago
Cool deck, I always liked soldiers! I think you should possibly add in Hero of Bladehold to spawn in more soldiers. I also think you should splash some red in this deck to add cards like Akroan Hoplite, Foundry Champion, Assemble the Legion, and Iroas, God of Victory.
2 weeks ago
I like this deck a lot and i actually made a copy of your deck and modified it quite a bit to my tastes Athreos Orzhov humansA few things i noticed in playtest.1. Teysa and athreos is an amazing combo. You sac 3 creatures and get them all back unless your opponent pays between 3 and 9 life. Dont be afraid of combos. while relying on combos can be risky, exploiting combos is great. Both cards are good on their own but when you sac 3 BW creatures, replace them with spirits and then get all of your cards back, your opponent is gonna be in trouble.
Tragic Slip is really good in this deck. Any time you sacrifice something this card is able to kill anything smaller than an Emrakul and all for 1 mana. Alternatively you play it early on to set your opponent back a few turns.
Wrath of God, although perfect for the athreos theme, is not very beneficial. you want to keep creatures on the field otherwise athreos is just an enchantment. if you nuke everything then you are defenseless until the next couple turns. If you play against any deck that doesnt run many creatures, you are hurting yourself more than your opponent. replacing it with hero of bladehold does nothing to the curve or the mana color balance. I just think hero gives a lot more to the deck by pumping creatures and creating sacrifice power.
The deck has the capability of winning without ever seeing athreos, for this reason i say cut to 3 copies since once one is on the field, every athreos in the hand is worthless. when i play test with 4 copies i see 2 athreos in the hand quite often.
With the dual lands you run and especially the marsh flats, you can handle anything with 2 white or 2 black cost.
I cut a few copies across the board to fit Thalia's Lieutenant with all the humans in this deck it can get quite big on its own and it buffs every creature you put on the field other than athreos.