Hero of Bladehold


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Mythic Rare
Mirrodin Besieged: Mirran (MBM) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all


Hero of Bladehold

Creature — Human Knight

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Whenever Hero of Bladehold attacks, put two 1/1 white soldier creature tokens onto the battlefield tapped and attacking.

Price & Acquistion Set Price Alerts




Hero of Bladehold Discussion

Pheardemons on From the grave my knights will arise. HAIL HAAKON!

2 days ago

TupaCuba Thanks for the comment and the upvote. Actually, Knight Exemplar doesn't give the tokens indestructible either. It specifically says Other knight creatures indestructible. The tokens are just extra damage that will keep being pumped out with Hero of Bladehold who WILL have indestructible.

Not sure why I would include Hot Soup here. This is a midrange deck that has the possibility of continuously wiping the board with Haakon, Stromgald Scourge and Nameless Inversion so the unblockable aspect doesn't really matter. Unless you're talking about adding it onto an indestructible creature. I see some synergy there, but it probably won't get included.

Tireless Tracker is NOT something I had considered for this deck, however, that is a serious possibility. With Knight of the Reliquary it can definitely help me to draw. Thanks for the thought!

Lastly, doesn't matter how old the deck is, it's always nice to hear compliments. Thanks again man!

multimedia on Help me upgrade my Mono-White ...

2 days ago

Hey, consider building deck like this?

My suggestion is Brave the Elements because it can help to push through damage as well as protect Knights from removal if you don't have a Knight Exemplar or two in play. It also has potential as a huge alpha strike with lots of unblockable Knights.

Another Knight to consider is Hero of Bladehold it's expensive price, but could be very good as a top-of-curve must kill finisher.

xyr0s on Call The Reinforcement!

6 days ago

Which deck do you want to build: Humans or tokens? Both are ok deck concepts, but your cards are (I'm sorry to say this, 'cause it sounds so rude) really underpowered.

Start with 4 Intangible Virtue, 4 Gather the Townsfolk, 4 Lingering Souls (and splash a bit of black for the flashback), 4 Raise the Alarm, and 4 Spectral Procession. I don't think I've ever seen a token deck with those - it's where all the tokens come from.

After that, find some utility cards. Path to Exile is nice. Hero of Bladehold works very well with tokens. and so on.

filkinsmark on Deus Vult! (Knight tribal EDH #2)

1 week ago

Hey! Fellow lover of tribal builds! Cool list, I didn't realize how much power the Knight tribe has lol! Few suggestions for you, as a traditionally Saskia the Unyielding tribal player... Perhaps instead of Mentor of the Meek (which only hits 19% of your cards, and costs extra mana) maybe you run things like Outpost Siege or Chandra, Torch of Defiance? I have a Iroas Boros EDH deck which might give you some direction with your Enchantment and Artifact package? He doesn't exactly fit, but Hero of Bladehold and Hanweir Garrison both combine well with Breath of Fury to make for nearly infinite combat phases .... especially combined with Order / Chaos lol

miracleHat on

1 week ago

I know that this might burst your bubble, but emeria is really bad for this deck. Tapped lands are a big no-no for aggro decks and if you are at the stage of the game where the land is proccing then you have already lost. Basic plains are better. Ajani, Caller of the Pride's and Gideon, Champion of Justice's abilities are weak in this setup. Lastly, martyr of sands is questionable in this list, as it does nothing to support your tokens and it is not what you want draw at any point in the game.

Consider Raise the Alarm or Gather the Townsfolk, they are both good for tokens. Hero of Bladehold is another possibility to consider.

Coward_Token on Gahiji: Forever War

2 weeks ago

Oh and someone already suggested it way back at the beginning, but don't forget about Hero of Bladehold; seems overall superior to Assemble the Legion in my eyes seeing at it takes Assemble 5 turns to generate more creatures... on the condition (there's that word again) that you can attack with the Hero every turn after the initial one (and that no easy creature removal happens)

ThallionDarkshine on boros voltron

2 weeks ago

It feels like your deck is very torn between the themes going on within it. You've got a bunch of cards that card about tokens, but only Assemble the Legion to generate tokens. Then you've got a couple of weird out of place artifact synergy cards, what is in my opinion waaaay too much ramp, and then your voltron package with a few weird options. It feels like you overcommitted to some themes while neglecting others.

The mana doublers feels out of place here. Once you get to 5 or 6 mana, you should be able to start slamming down some of your threats, you don't really need that much more mana at that point. Your deck is very white-heavy, so Ruby Medallion doesn't do all that much. Urza's Incubator also isn't that impactful unless you commit more heavily to the angel theme.

I actually really like the voltron package you're going with here, except for the rings. Slowly growing a threat is not really what voltron is about, you want to explode with a bunch of buffing equipments and deal a lot of damage. Loxodon Warhammer gives you trample and lifelink, along with giving a pretty hefty attack buff. Hero's Blade auto equips to your legendaries, giving a very quick clock with Aurelia. Also, Sword of Fire and Ice is one of the best cards in voltron, giving you both card draw and removal, as well as some nice protections.

I would definitely recommend running some more lands. You have so much ramp that you could probably cast all your spells, but why spend your time playing mana rocks when you could generate mana for free by running enough lands to ensure you'll hit your land drops. Maybe try cutting some of your rocks for more lands, 34-38 is probably a good amount.

Finally, if you want to keep the token synergy cards, which are a nice backup plan to Aurelia beats, you should probably throw in some more good token-producers. Elspeth, Sun's Champion is a great way to generate tokens, and has a board wipe in case things don't go your way. Hero of Bladehold is a token producer that doubles as an anthem effect. Hanweir Garrison produces tokens, and if you add Hanweir Battlements as a great land-based haste-enabler, can transform into a powerful threat. Knight-Captain of Eos can protect you against big swings, and also produces some nice tokens.

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