Hero of Bladehold

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Mythic Rare
Mirrodin Besieged: Mirran (MBM) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Hero of Bladehold

Creature — Human Knight

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Whenever Hero of Bladehold attacks, put two 1/1 white soldier creature tokens onto the battlefield tapped and attacking.

Price & Acquistion Set Price Alerts

MBS

MBM

000

Ebay

Recent Decks

Load more

Hero of Bladehold Discussion

Mandalorian on [WIP] God of the Sun

1 day ago

I'd say add these to make the deck more aggressive

Captain of the Watch

Hero of Bladehold

Crescendo of War

Wing Shards>Celestial Flare

Honor of the Pure>Crusade

White Sun's Zenith

Brave the Elements

Drop the Enchantment package, I don't think you are running enough enchantments for them to be significant enough

Academy Rector, Citadel Siege, Greater Auramancy, Rest in Peace, Aegis of the Gods

My suggestion would be to drop these as well

World Queller, Wingmate Roc, Valor, Transcendent Master, Serene Master, Sentinel of the Eternal Watch, Hundred Handed One, Divine Verdict, Stir the Pride, Serra Avatar, Stoneforge Mystic (you don't need her to still make the swords good), Student of Warfare, Shattered Angel, Kongming, Wall of Reverence, Dictate, Staff of Nin, Retaliate, Mirran Crusader, and Retreat.

That should help trim about 20 cards you shouldn't need and add in some more aggressive ones

Allepoca on Budget Modern: Mardu Tokens

3 days ago

Hi IlGuale thanks for the upvote and the comment I really appreciate that you took the time to comment on my deck. I feel that Start to Finish is a very powerful card and I will most likely run it as a 2 of cutting two Gather the Townsfolk. On the subject of why the deck is currently in red I added it to add Butcher of the Horde because I feel it is a very good finisher especially when we are falling behind to a deck like burn or zoo because the lifelink we can give it is very beneficial alongside being a very hard to deal with threat due to it not dying to Lightning Bolt and Abrupt Decay alongside an un revolted Fatal Push. Also I feel that the current 4 Drops that I am running Butcher of the Horde and Hero of Bladehold fit very well in the deck because they provide very good synergy with the token plan and are very good in a heavily aggressive shell thus I wouldn't want to cut either of them in order to run Falkenrath Aristocrat because it dies to almost any kind of removal and then I'm forced to sacrifice creatures in order to save it more often than not and while the fact that it synergizes well with all our human tokens I find that having a large beater which grows is a little less beneficial than having a smaller beater that helps us stabilize with lifegain. Finally on the note of Young Pyromancer I would definitely run it in a non budget build of this deck having both a four of for Young Pyromancer and Monastary Mentor as our main token generators but without being able to run Monastary Mentor I feel that going all in on the cast spells for value plan would be too slow to out race many other midrange decks so I decided to run Hanweir Garrison due to the fact that it is a lot more aggressive than young pyromancer due to producing twice the amount of tokens without using a spell and also having those tokens gain virtual haste would help make the deck more aggressive. Also I feel that having Hanweir Garrison in the three drop spot helps to balance out the curve so we can make the most of our mana each turn. Also I feel that it's worth mentioning that turn 3 Garrison into turn 4 Sorin, Solemn Visitor and using his +1 allows us to swing for 7 lifelinking damage which sounds like a pretty sweet synergy.

Thank you for taking the time to look at the deck and I will 100 percent add Start to Finish to the deck because having the ability to have one of our token generators double as a removal spell sounds amazing.

gdm1989 on The Old Gods, and the New...

1 week ago

For now remove Ambassador Oak, Pharika, God of Affliction, Quirion Explorer, Taurean Mauler, Kirtar's Wrath

Add something like these cards since it seems you're going more into a warrior theme

Radha, Heir to Keld, Samut, Voice of Dissent, Kresh the Bloodbraided, Boldwyr Intimidator Aggravated Assault, Warstorm Surge, Burgeoning, Exploration, Hero of Bladehold, Brimaz, King of Oreskos

You're going to need some more ramp in this deck I suggest adding the signets and Sol Ring to speed up your army

ndgipper on The Future of B/W Tokens

2 weeks ago

sigh...

this needs work.

Sram's Expertise is nowhere near as good as Spectral Procession. Being able to get much more evasive creatures for 1 less mana is amazing. Bitterblossom is an allstar. you NEED to have 4x of these. Take out the elspeths and Gideon, they don't do much. Increasing Devotion is too slow. more removal would be much better, like Fatal Push. Zealous Persecution is not very helpful in modern. it doesn't work very well in the meta. just having Fatal Push instead is much better. If you are looking for a finisher, consider Hero of Bladeholdas a possibility.Legion's Landing is great at a 1 of, because you can use it as a generator. I get why you but it in there, but in no universe will it ever be as good as Bitterblossom. It gives flyers, and flying tokens are the best of the bunch, because they are really difficult to deal with. Your lands aren't very good either. Swamps are helpless. You need to have lands where every single one of them taps for white, and a lot tap for black. you NEED to cast Spectral Procession on turn 3, or as soon as you can. this deck would not cut it in any sort of modern tournament. I've been playing token swarm for 4 years, so I know what is going on. Bitterblossom it THE MOST important card in a token swarm deck...

.....

....

..

.....

..

...

boo

I have spoken.

~ndgipper

TheVectornaut on Engineered Dragons

2 weeks ago

I'm not sure about the counter strategy since I worry it could be putting too many eggs in one basket. Hanweir Garrison seems like a strong fit though-I was even thinking about Hero of Bladehold when still considering Jeskai colors. I'll probably cut Descent of the Dragons for space. Descent, like overloaded Dragonshift, is something I'm only likely to play off a Dragonrage. But unlike Dragonshift, it needs an additional spell like Quicken to do so. I like the flavor of the card but it feels sluggish in practice. May as well toss in some Hanweir Battlements too since the Township could be an additional threat.

suarkdivad on Mirri, Weatherlight Duelist

2 weeks ago

Oops, forgot one, Hero of Bladehold is nuts in this deck.

_raeofsunlight on Green-White Convoke

3 weeks ago

Honestly I would take out Brimaz, King of Oreskos and Hero of Bladehold. They seem so slow in this deck, especially since they don't have haste. I would look into either Spectral Procession or Gather the Townsfolk. They don't give you tokens for each attack, but they certainly give you tokens immediately. This allows you to get more creatures out onto the field. I would also replace Jade Mage with Thraben Doomsayer. I would also remove Mother of Runes and Wake the Reflections in order to put in either Llanowar Elves or Arbor Elf and to add to more Sundering Growth. Cryptolith Rite might fit nicely in here as well for mana ramp in place of Garruk Wildspeaker.

Other than that, I do like this.

Load more