|Commander / EDH||Legal|
Printings View all
|Mirrodin Besieged||Mythic Rare|
|Mirrodin Besieged: Mirran||Mythic Rare|
|Promo Set||Mythic Rare|
Combos Browse all
Hero of Bladehold
Creature — Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever Hero of Bladehold attacks, put two 1/1 white soldier creature tokens onto the battlefield tapped and attacking.
Price & Acquistion Set Price Alerts
|Have (12)||Justinaut , warcry02 , gosora , Faceless_Being , Roadhog , Zhorus_The_Bauqret , pokemate0 , zachi , TehDelta , Forkbeard , HR19 , Skulldrey|
Hero of Bladehold Discussion
1 day ago
I already looked into Balan, Wandering Knight and he is probably gonna replace Hero of Bladehold. Hammer of Nazahn also seems like a good piece of gear for the deck, but I really wouldn't know what could be taken out for it.Thx for the recommendations Bauchtrommel!
2 weeks ago
I love Hero of Bladehold! But she's probably too high in Mana cost since I don't always get 4 land in a game. As for Accorder Paladin, I have him in a mono-white knight deck and he works great but I wasn't sure if he would have a spot in this deck. Not sure what I would take out for him. And I used to run Honor of the Pure but it doesn't work well with Thalia, Guardian of Thraben so I tried to make the deck centered around creatures.
2 weeks ago
AWESOME deck. I have several suggestions. Honor of the Pure would be a great buffer for your deck. Accorder Paladin would also fulfill this requirement. Also, you couldn't go wrong by putting in Hero of Bladehold.
2 weeks ago
I'm counting 8 cards with cmc 6, and that is way too much. Tribal decks like this are, in their nature, supposed to play aggressively. Otherwise the game goes long, and you'll have to compete with, for example, various tron decks on card quality after turn 5 (hint: you lose that competition).
Field Marshal is a very decent lord - 4 of that one. At least against some decks, Icatian Javelineers is useful, but maybe not enough to bring it mainboard (just think of the feel bad, that one can give elves, or any deck that wants to play Noble Hierarch or Birds of Paradise).
2 weeks ago
@ Blitzak Thanks for responding to my earlier comment regarding possible additions to this deck! Even though it was a while ago, I still remember commenting on this deck and giving you a few suggestions! Overall, I really like the direction this deck is headed in so far. I think lowering the curve was definitely the right call, and I am so glad someone decided to take this approach since many of the lists I have seen are just a bunch of big fatties or value creatures (without a lot of synergy). The first big change I would make is to add in a few more lands. Even with a much lower average cmc, 35 lands is just not enough. I used to make the mistake of skimping on lands when I first started playing EDH, and ever since I have increased the land count in my decks, I have noticed a considerable increase in both consistency and power. With all the fetches you are running, you also further decrease your chance of consistently hitting land-drops as the game progresses, to the point where I often had trouble hitting my 4rth and 5th land-drop during testing. Because of this, I would recommend cutting a few less impactful creatures for 2 more lands, bringing your total land count up to 37! In particular, I would add in 1 Plains and 1 Mountain since you are VERY weak to nonbasic hate (think Blood Moon and Ruination) and seem to be lacking in both white and red sources. The next change I would make is to add in some more ramp and card draw. While the number of cards in each category is much better than it was before, I would still recommend an addition card or two in each. For card draw, top options include: Sylvan Library, Phyrexian Arena, Skullclamp (Why are you not running this card?! You have Bitterblossom and Hero of Bladehold!), Mentor of the Meek and Lifecrafter's Bestiary (a personal favorite!) As far as ramp goes, Deathcap Cultivator, Commander's Sphere, Mirari's Wake, any of the 1-drop mana dorks (Elvish Mystic, Elves of Deep Shadow, Avacyn's Pilgrim, etc.), the signets, and Cultivate/Kodama's Reach all warrant some consideration! The next category I feel your deck needs is anthem effects to help you win by going wide. Again, I'm just going to give you a fairly long list of cards that should work in this deck, that way you can choose whatever ones you think would work the best! Anyways, some good options are Mirari's Wake (mentioned above in ramp), Craterhoof Behemoth, Elesh Norn, Grand Cenobite, Cathars' Crusade, Triumph of the Hordes, Mirror Entity, Deathbringer Liege, Marshal's Anthem, Purphoros, God of the Forge and Beastmaster Ascension. While some of these can be dead draws, most of the ones I have listed here either come attached to creatures or have abilities that provide additional value! Lastly, I would try to up your boardwipes. Even though you are an aggro deck you still need boardwipes for when things aren't going your way and you need to push that metaphorical "reset button." Since you have access to the best boardwipes (minus Cyclonic Rift) there are quite few that are so flexible or can end up being so one-sided, that you should prbably be running them. Overall I would recommend 4-6 boardwipes depending on you meta. Some great ones to consider are Decree of Pain, Wrath of God, Damnation, Austere Command, Blasphemous Act, Dusk / Dawn, Retribution of the Meek, Mass Calcify, Martial Coup, Rout and Hour of Reckoning. In conclusion, I really like what you have done with your deck, but I still think that there definitely a few things that can be done to improve it as you can see above. Good luck and best wishes! -Wrath of Cod
P.S. Vedalken Orrery is another card that might be worth a slot in this deck as it gives you more things to do at instant speed and helps you dodge boardwipes + give your creatures psuedo-haste by flashing them in at your endstep!
P.P.S. Lots of other Saskia builds seem to be running a small Sunforger package; thoughts?
2 weeks ago
To make tokens, I've had success with the Genesis Chamber and Saltskitter/Squadron Hawk engine. When a creature enters the battlefield and you have both Genesis Chamber and Cathars' Crusade in play, stack the triggers so that the Genesis Chamber resolves first. The token comes into play, then gets +1/+1 from it entering the battlefield, then the +1/+1 from the original creature entering the battlefield. This gets you 3/3 Myr, and the opponent is only getting 1/1's. I could also see this deck working well with soul Sisters and such.
But, you know what would be really insane? Hero of Bladehold. Let's say you play it, and the next turn you put the Cathars' Crusade in play. It attacks as a 3/4. Stack the triggers so the you get two 1/1's first. They become 3/3's, Hero becomes a 5/6, and then they each get +1/+0 for a grand total of 14 damage heading toward the opponent. It's offcolor, but Hanweir Garrison/Hanweir Battlements/Hanweir, the Writhing Township does the same thing, but for 20 damage (assuming you played the Crusade first, because the battlements costs more).
2 weeks ago
The Knight Tribal is my favourite deck at the moment, my friends already hate it. :)
I'll try to improve the deck over the time. I swapped the 2 Elspeth, Knight-Errant for 2 Hero of Bladehold today and there was far more pressure on the board. Therefore the Elspeth will go in to the sideboard, until I really need here against certain matchups.
2 weeks ago
It looks nice! I have a similar deck, but I use Hero of Bladehold and Brimaz, King of Oreskos for token creation (in addition to souls) and use Sorin, Lord of Innistrad to boost my tokens. I'd probably replace Butcher of the Horde with one of them. However if you want to keep Buthcer it has a hilarious synergy with Bloodsoaked Champion, allowing you to sacrifice it indefinately, even several times the same turn.