Demon of Dark Schemes


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Kaladesh (KLD) Mythic Rare

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Demon of Dark Schemes

Creature — Demon

When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until the end of turn.

Whenever another creature dies, get E (an energy counter).

, Pay EEEE: Put target creature card from a graveyard onto the battlefiend under your control tapped.

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Demon of Dark Schemes Discussion

PI3L0V3R on sidisi brood master

1 day ago

You have a lot of cards that are good in their own right but not very in this deck, or Sidisi decks in general. An example of this is Tasigur, the Golden Fang as while it does get you some mill, you probably are going to be handed some shitty card that isnt going to help your situation. Evacuation is another example. You usually dont want a bounce as you will be losing all of your tokens that Sidisi generated. The deck also suffers from a lack of recursion. I see 10 cards that allow you to bring back cards from your graveyard and some of them like Demon of Dark Schemes and Gravespawn Sovereign arent very good. The last thing I noticed is that you arent running cards that benefit you from being in the graveyard, like Wonder. Try checking out other Sidisi decks on tappedout to see what some decks look like as most of them follow the same standard. There are some interesting cards here that I never considered for Sidisi like Grim Flayer and this deck has a lot of potential but it needs some refining and focusing on one way to win, as you're all over the place here.

bobanderson on How to mill an opponent on Turn 6 in Commander

2 weeks ago

Another cool thing about this deck is that the general makes the mill effect repeatable.

I'm going to describe an interaction and talk about turn n, where n is whatever turn you pull off the first combo.

Turn n-1: Extractor Demon and Abhorrent Overlord (including harpies & friends) are on the field, as well as Thrumming Stone and the ridiculous number of Shadowborn Apostles.

Turn n: Sacrifice an Apostle or a Harpy to the Overlord, crack six Apostles to get the Demon of Dark Schemes, kill a few hundred creatures, massive mill.

We got all that already.

Second main phase (still turn n): Cast the General.

Turn n+1: During upkeep, choose Demon of Dark Schemes to sac to Abhorrent Overlord.

During your main phase, exile the General to the command zone and return all Apostles to the field. The Schemer makes them 0/0s, so Extractor sees 60 triggers and mills for another 120.


You'll notice that it takes two turns for this to cycle. However, commander tax increases by two each time the general goes to the zone. You're also guaranteed every land drop, since you have no other cards in your library at this point.

If you're playing a massive game and you need even more mill, you can get more than twice that mill in one more turn, as follows.

Turn n+1: Sac Demon of Dark Schemes to the Overlord, like before. DON'T SAC THE COMMANDER.

Turn n+2: Sac the Overlord to itself, then crack the commander. Return all the Apostles, the Overlord, and the Schemer. They all hit the battlefield at the same time, so you can choose which ETB effect to trigger first. Put the Schemer's ability onto the stack, then the Overlord's. The Overlord sees 60 Apostles (1 devotion each) and 9 more devotion from the demons. This gets you 69 harpies. Then those 69 harpies and the 60 Apostles die from the Schemer's ability, netting you 129 triggers for the Extractor and 258 mill in three turns.

mhaywood03 on Touch and Die

1 month ago

you're deck seems to be very creature heavy compared to my build. If you were looking for hard card draw i would recommend at least one or two of Arguel's Blood Fast  Flip its a very strong card against control and aggro. Control because you can get it out early and then forever out value them with card draw as life is not a important resource against a control deck. Aggro because if they get you low enough they not only ramp you they give you access to a powerful sac outlet that provides huge heals with certain cards. If you are running energy have you looked at Demon of Dark Schemes in the main board. Its a very strong tool against energy and scarab god decks. Card draw is a very limited tool in this deck, you could try running Treasure Map  Flip or something on those lines to fix your draw. The way this deck works compared to a normal control deck is that you just out value your opponent by BOARD presence compared to blue/black control which just aims to remove you from the game of magic. I would highly suggest running more noxious gearhulks and lilianas if you can. Liliana is a form of card advantage being able to bring back cards from the grave hence not needing to play from your hand. Just try play testing with these cards and im sure youll figure out your own strong build with it. If you have any more concerns ill try my best to help ive been running this type of deck for a long time now and im happy to help

Shimtalia on Vishy Vash

1 month ago

In: Blade of Selves, Legion's Landing  Flip, Vona, Butcher of Magan, Swamp

Out: Demon of Dark Schemes, (can't remember), Vivid Marsh, Vivid Meadow

Removed from want list: Blade of Selves (into deck), Bontu the Glorified

Thus is the winter update for the deck!

Trizzo2 on Elenda EDH

1 month ago

Nice deck.

Landwise, I suggest Fetid Heath and probably Crypt of Agadeem.

Creaturewise, I'd add Sanctum Seeker, Champion of Stray Souls, and Butcher of Malakir.

I'd take out Sword of the Animist, Aetherflux Reservoir, and Demon of Dark Schemes for the other cards.

If you are looking for another planeswalker, there is also Sorin, Grim Nemesis

Overall, this seems like a really interesting deck.

JCaleb on BG Meren Sacrifice @20

1 month ago

Lifting 2018cambi con aggiornamenti post KLD e spoiler RIX

Liliana Vess -> Liliana of the Veil : cambio pw ora che ho LotV

Silence the Believers -> Vraska's Contempt : pari costo, esilio, ma leva pw e Strive costa troppo

Griselbrand -> Wurmcoil Engine : finisher meno costoso e sinergizza meglio

Demon of Dark Schemes -> Vona's Hunger : bestione troppo costoso, effetto simmetrico, energy inutile vs removal istant potenzialmente da parecchi target

The Gitrog Monster -> Journey to Eternity : sinergia 0 e pescata situazionale vs recursione ad eternum

Desert Evolving Wilds Golgari Rot Farm Terramorphic Expanse -> Verdant Catacombs e qualche altra fetch

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