|Commander / EDH||Legal|
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|Kaladesh (KLD)||Mythic Rare|
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Demon of Dark Schemes
Creature — Demon
When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until the end of turn.
Whenever another creature dies, get E (an energy counter).
, Pay EEEE: Put target creature card from a graveyard onto the battlefiend under your control tapped.
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|Have (25)||DrPopular , acbooster , prete182 , Dr_Jay , hippienproud , Nemesis , prass1 , zachi , frederiklw , AlertKnave8075 , KB2187 , Lucretian , Clawsun73 , abby315 , gamerhat , Vasbear1 , BladeMasta220 , Sparky41 , MattN7498 , golgarigirl , , TheRealPeaches , , ZombieFood , Nebman227|
|Want (5)||Hootiequack , accioali , Desol4tion , ericalt91 , Myris|
Demon of Dark Schemes Discussion
4 days ago
Just posting this real quick before I leave --
I think that a graveyard strategy could be really interesting. If that's where you want to go, then I would definitely recommend Search for Azcanta Flip to fill your graveyard and dig for your combo pieces. Demon of Dark Schemes would also be amazing, because with a Panharmonicon out, all other creatures get -4/-4 (including the ones you gave them with Dowsing Dagger Flip -- hello, Energy!), and he can reanimate any creature put into the graveyard this way - even if that means reanimating Restoration Specialist to sacrifice and grab the Dagger and play it, then reanimate Specialist again :P Or just a Hostage Taker to safely swing in with your 5/5 flyer.
Keep me updated on this thing. I'm excited :D
2 weeks ago
Thanks for the comments munky702! The reason I went so heavy with Angel of Invention because I really like the 3 abilities and the additional +1. Deathtouch is really strong as well, and the 5 slot is a bit overcrowded. I like Bone Picker. The option to sacrifice a creature to combat for some life gain or offer a trade and then play him for 1 black is super strong and a relevant position I've been in during many games. As it's a midrange deck that plays very well to the strategy(as does Deathtouch in general). I've also been playing around with the mana base, trying to get it to work, taking out some angels will help with mana problems. I don't think I can part with all 3 of them though. I'll take out 2 and +2 bone pickers. I already have 1 Demon of Dark Schemes in the main and 1 in the side. I had Bontu the Glorified in my side, but I never found a good match to bring him in. It's often the case where I only have 2 or 3 creatures(including him) and all the abilities are relevant so I don't really ever want to sacrifice a creature to his ability, which is the main way to activate him. I just recently moved to 25 lands, but if I'm taking out 2 angels and replacing them with lower mana cost and less specific mana cost cards, I might be able to go back to 24 and add a 3rd Majestic Myriarch.
2 weeks ago
3 weeks ago
Noxious Gearhulk, Gonti, Lord of Luxury, Demon of Dark Schemes, Kefnet the Mindful , Consign / Oblivion , Dynavolt Tower , Rags / Riches, Lost Legacy , Dispossess , Metallurgic Summonings and Aether Meltdown are good suggestions if you want some extras. Also if you want to keep Freebooter and stormtamer around you could play Lookout's Dispersal for another counter spell.
1 month ago
More cards (Demons, Dragons and Planeswalkers):
1 month ago
Welcome to the party :)
Creeping Mold and Slice in Twain are basically the same except Mold gives you the option to destroy a land and Slice draws you a card so I'd say either one is good. Instant speed might be better? I usually have all of my mana sunk into Faith so I don't think I'd ever use it on their turn. The reason I have Mold over Slice is that drawing a card isn't as useful for most situations because of the added draw I already get from Midnight Oil and with so many mid range decks running three or more colors the land destruction can be devastating to their color pie. I do already have the ability to destroy non-basics like dual lands with Field of Ruin and then replay the Ruin with Ramunap Excavator to keep doing it as often as I want to, but I don't know if that's enough reason to change it out. At the end of the day I'd probably be bringing in Mold for the Enchantment removal more than anything else so you could go with either card and probably be just fine. I don't remember why I went down to just one though, I should probably go up to two three and get rid of Dissenter's Deliverance because it has more choices for just two more mana which is no big deal. Originally the entire sideboard was made up of cards with Cycling to give me more ways to Discard on purpose, but since adding Key to the City I can do that for free while making something unblockable.
Gonti's Machinations I'm not a huge fan of. It's probably sweet in multiplayer which is a format I play pretty regularly, but the need for energy just isn't there. I'd say a better generator of energy and use for it all in one card is Demon of Dark Schemes since it would wipe out all of my tokens and generate a ton of energy that can be used to buy creatures back from the graveyard while also being on a big flying body. Even still, I don't think it's the right deck. I could get behind a deck that generated tokens for that specific purpose, in fact I have a few, but the loss of Zulaport Cutthroat from Standard pretty much neutered the strategy. In a duel I'm not sure the 3 life gain after 2 turns of losing life is enough. Although, for one black mana it is sort of like an Alms of the Vein with Suspend 2. This deck would benefit greatly from a playset of Alms... too bad... I see what you were going for there, a pair on the field in the late game gives you a 6 damage bomb to edge in lethal damage if you need it. Could be nice against Ramunap Red to mitigate some damage early on as well. I'll consider that one. I still like it better in a deck that already has an energy package to be able to pop it right away, but I can see its usefulness I suppose.
Honored Hydra I like. Discard = Discount, love it. Great against removal as you said since it takes two shots to kill it for good. I also like that it has Trample. He reminds me of Penumbra Wurm which I ran in a green deck back in the day along with his other Penumbra friends. I can definitely get behind this one over the Monitor. I thought I'd have more reanimation and the Cycling for ramp/trigger was enough reason to run the Monitor but I haven't really used him either. The Hydra would be great in a lot of situations and since I could play him by turn 5 pretty easily it should be a larger threat than what my opponent would be able to play. It does suck that the flip side can just get Pushed and either side can Walk the Plank, but again that's just drawing out my opponent's removal and tying up their mana. If they don't have it then it should provide some pretty hefty beats.
Thank you for your suggestions! I'm never super attached to sideboards since they are always situational and meta dependent and there are always things that might work better. I definitely should upgrade the Monitor the the Hydra, and I'll retool the numbers for access to more Enchantment hate. I'm still on the fence about Machinations. Sometimes I'll have an auxiliary sideboard with a few extra cards for multiplayer and I could certainly toss a few of these in the box for that without hesitation.
1 month ago
4x Scrutiny, 4x Push, 4x Contempt, 4x Doomfall and 3x Reckoning I think this is a good control main deck base for a black control deck. I suggest preparing the main deck for creature matchups and dedicating the sideboard to control matchups. Life gain is a nice reason to play black: Extraction, Contempt, Aetherborn and Noxious lets you more easily survive in these creature matchups. This really depends on the meta at your FNM, but I think overall Scrutiny is better main deck discard then Duress. Duress is an amazing sideboard card for black, but creatures are more popular than other spells right now in Standard. Scrutiny is can deal with Gods (Hazoret, Scarab), Bristling Hydra, Carnage Tyrant, haste creatures. These creatures are very problematic for black control.
Control overall will struggle right now unless you have access to a board wipe. This is the main reason I think playing more control cards rather than creatures is better because then you can better utilize Reckoning. Aetherborn and Gonti are great because of deathtouch they're going to die anyways and in Gonti's case he already gave you some value because the card you exile with his ETB ability stays exiled even after he dies. You can play the card from exile any time you want. Noxious is a six drop he can really be treated as the finisher. Playing him after a Reckoning killing opponent's follow up creature after the wipe seems good. Ballista is another creature that's fine if it dies to Reckoning because you can shoot opponent with the counters. Consider a creature core that works better with Reckoning: 4x Aetherborn, 4x Ballista, 2x Gonti and 2x Noxious.
Control needs some kind of draw engine and black has access to in my opinion one of the best, Blood Fast. Blood Fast fits nicely with all the life gaining letting you potentially draw more cards, safely. Blood Fast is not good in all matchups such as aggro Ramunap Red, but it's amazing in midrange matchups such as Temur/Sultai Energy and control.
List to consider:
- 4x Aetherborn
- 4x Ballista
- 2x Gonti
- 2x Noxious
- 4x Scrutiny
- 4x Push
- 4x Contempt
- 4x Doomfall
- 2x Extraction
- 3x Reckoning
- 2x Blood Fast
- 18x Swamp
- 4x Deadlands
- 2x Field of Ruin
- 1x Grounds
- 4x Duress
- 3x Scrounger
- 2x Legacy or Dispossess
- 1x Blood Fast
- 1x Gonti
- 1x Liliana
- 2x Extraction
- 1x Demon of Dark Schemes
Good luck with your deck.
1 month ago
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