Orim's Chant


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Planeshift Rare
Promo Set Rare

Combos Browse all

Orim's Chant


Kicker *(You may pay an additional as you play this spell.) *

Target player can't cast spells this turn.

If the kicker cost was paid, creatures can't attack this turn.

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Orim's Chant Discussion

irisfibers on The Eye of Every Storm

3 hours ago

buford420 Thanks for the upvote. Yeah he's insane.. My playgroup calls him "Young Money" cause broke people (myself) can build him and get a ridiculously strong deck for not much money ;) This build is not great in multiplayer cause he tend to one-shot 1 or 2 people and then looses but he's absolutely brutal in 1v1/team games.

Isochron Scepter is an all-star and I've since added Silence and Orim's Chant as an alternate win-con.

FlammendesSchwert on Annoying White Control 2.0

6 days ago

a friend of mine once had a similar deck. he played with Counterspell and Orim's Chant on Isochron Scepter. 2x Seraph of Dawn can be replaced with 2x Angelic Overseer

If you like card suggestions or want to playtest, try my deck: Flammendes Schwert 19

freakingShane on ☭ Soviet Russia: The Deck ☭

2 weeks ago

The deck is coming together extremely nice! I have recently been building a stax Brago as well, so I have quite a bit of suggestions. In fact, I may have all of the suggestions, haha.

Seriously though, I apologize for my essay-length feedback...I tried to make it as aesthetically pleasing as I could.

Forgive Me Show

Good luck with your meta and may the oppression of Lord Stalin conquer all!

Winterblast on Sen Triplets (building it together)

1 month ago

This is a cool commander despite being a bit expensive with 3 colours and cmc 5...the question is how can sen triplets be abused best?

being able to cast from an opponents hand requires two things: the opponents must still have cards in their hands and you need the mana, also correct colours, to cast these cards. One problem is to get the 5 mana to play sen triplets, protect them until the next upkeep AND have a good chance of finding a useful spell to steal from the Opponent of your choice.

Protecting sen triplets is the easiest part, simply Play as many "free" counterspells as possible (there aren't too many anyway): Force of Will, Pact of Negation (depends on your Budget though), Daze, Thwart, Mental Misstep

Then, play some 1 mana counterspells that deal with threats to sen triplets: Swan Song, Spell Pierce, maybe Turn Aside...

Remand is also great because you prevent the spell from resolving and you can steal it from that player's hand in your turn, lol. Same goes for Venser, Shaper Savant and maybe Memory Lapse

I strongly recommend cutting all counterspells with mana cost 3 or more, except Disallow because that one can target also abilities. Having a classic Counterspell in the deck has to be preferred over any one of the Counters that cost AND colourless mana. Negate and Mana Leak are also better than the counters you currently have. Adding Isochron Scepter would also make sense...and Orim's Chant/Silence can either be used for a lock with the scepter or they just stop a player from casting something for a turn so you can steal from their hand in your next turn...

Godhead of Awe works extrmely well with Umezawa's Jitte...you could even play Humility if you reduce your creatures to the ones that are really necessary.

Mana rocks that cost more than 2 are really not good, except for Coalition Relic and Chromatic Lantern (if they fit the deck). In your colours you can play Talisman of Dominance and Talisman of Progress in addition to the 3 Signets and there's also Mind Stone. Best would be mana artifacts that actually accelerate, meaning produce more mana than they cost: Mana Crypt, Mana Vault, Mox Opal, Mox Diamond, Chrome Mox, Grim Monolith, Lotus Petal. Voltaic Key is good as well when you have some of These in the deck. Trinket Mage to search for everything, also Pithing Needle, Engineered Explosives or Grafdigger's Cage to Counter specific threats on the table.

I would start by getting the cheapest Cards first and remove the worst (and most mana intensive) Cards for them. Then think about how much Money you want to spend and buy those of the more expensive cards that improve the deck most.

feathercount on Feathers everywhere

2 months ago

Augury Owl and Judge's Familiar are cheap creatures important in early game for scry and to counter spells/instants.

Later in the game, two other players Stormscape Familiar and Warden of Evos Isle shines. Stormscape Familiar reduces the mana of white spells, which means that white counter spells Orim's Chant, Wing Shards,Dismantling Blow and Island Sanctuary have their cost reduced. Most importantly, Stormscape Familiar reduces the cost of Battle Screech, Eyes in the Skies and Migratory Route. When these cards come to play, 1/1 bird tokens are summoned (4 for each Battle Screech and Migratory Route and multiple 1/1 bird tokens for Eyes in the Skies's populate). Rootborn Defenses (reduced by Stormscape Familiar) multiplies even further our 1/1 bird tokens with populate and turns them indestructible. Warden of Evos Isle reduces the cost of other bird creatures (Thrummingbird and Soulcatcher) meaning more birds.

Many bird tokens and non-tokens creatures and are going to die and repopulate. For each dead bird, a feather counter will be put in Soulcatchers' Aerie (cost reduced by Stormscape Familiar) and boost our creatures wavelike. Tokens and counters are further multiplied by Thrummingbird (proliferate pre-existing tokens) and Soulcatcher (+1/+1 token for each dead bird). Once birds have been summoned and everything is put to its place there is a great synergy. Token-wise, Cathars' Crusade cost reduced by Stormscape Familiar) is a great addition. Favorable Winds is a plus while Gravitational Shift is GG.

In order to speed up the summoning of the birds, Coastal Piracy (draw a card for each attacking creature) and Military Intelligence (draw a card whenever 2 creatures are attacking) come to play. They match-up nicely with Island Sanctuary in order to protect our birds. Deluge can be a very nice surprise.

About lands, Halimar Depths and Seaside Haven speeds up the game. Seaside Haven is important once it sacrifices a bird for Soulcatcher and Soulcatchers' Aerie. Speaking of counters, Calciform Pools, Vivid Creek and Vivid Meadow counters can be proliferated by Thrummingbird and more mana can be added.

Fireantus on The Lion, The 'Quips & The Wardrobe

2 months ago

I love the idea of this deck enough to buy it. I am enjoying it, but I have a few little things that just fits it perfectly. Island Sanctuary is nice, but I rather have Isochron Scepter - while it's not an Equipment, it still fuels Metalcraft and can be found with our tutor. And it is a fantastic lockdown tool with either Silence or Orim's Chant, substantially slowing down anyone. In addition putting any of the three removals on the Scepter give a handy response at hand every turn, saving our resources and displaying one extra headache to deal with for our opponents.

Additional cards that are really good here is Sram, Senior Edificer - a lovely and cheap drawing engine for a deck with so many triggers for him to fuel our card advantage. obvious addition must be Sigarda's Aid - giving us the ability to play Equips as instant from hand and attaching them to Kemba for free is a godsend better than actual Godsend ;)

fifthdawn on Kynaios and Tiro, Defenders of Rainbow Vale

2 months ago

MrKrabs, Hi, thanks for your recommendations. I have found the white recruiter to be on theme. It is a flex slot option for sure. Just preference I'd say. My reasoning right now for opting against it is that often times I pod into recruiter, so in that sense, you really only need one, and the red one is the best of course.

I like Peacekeeper a lot as a strategy and as a card itself. This list is definitely tuned for casual and for fun. The Peacekeeper and all similar card options in a fog-stick slot are great choices. I like Spore Frog, Spike Weaver, Empyrial Archangel or Protector of the Crown a lot. I like the Protector of the Crown a lot for casual games. You can also use Cryptic Command, Turnabout or Orim's Chant for that slot. Turnabout would be perfect for me, however, even though we use a house rule of only being able to repeat an infinite loop once per turn in order to create complexity and reward strategic play, I don't put infinites into my decks which is also why I couldn't consider Phyrexian Altar for this list, in response to your recommendation, bobbyboo. If I was to add a repeatable sac outlet, I would probably choose Goblin Bombardment since it interacts with the board when necessary. Cheers to both of your great recommendations and insight into this strategy.

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