Kicker *(You may pay an additional as you play this spell.) *
Target player can't cast spells this turn.
If the kicker cost was paid, creatures can't attack this turn.
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Orim's Chant Discussion
1 week ago
If you would like to I've made a first draft you can check out:A church angle, have seen. I ended up with a lot less enchantments than I expected, but Stranglehold, War's Toll, Crackdown etc made the cut. Let me know what you think.
2 weeks ago
If you're playing Isochron Scepter you need Orim's Chant. Dash Hopes is a bad card and should be replaced with a real counterspeller.
4 weeks ago
Yeah that's a tough one, Eldrazi are the bane of many control decks especially permission decks. Still there are many ways to deal with them.
If you stomach running expensive counter spells then Summary Dismissal does the job, but its not very mana efficient. A more expensive but more flexible version is Time Stop. Which has the advantage of saving you from lethal attacks stop opponents from being able to do things main phase. Though it wont stop the triggers, Desertion is great at giving you advantage when your opponents play eldrazi. If you want something that isn't great but pretty funny when it works out you can play Overwhelming Intellect.
Perhaps one of the best ways to stop eldrazi players is to punish them for playing them. Bribery along with Control Magic variants accomplishes this well, because even if you dont get the cast trigger, a giant creature is still a giant creature. A less permanent version of this effect is Slave of Bolas or Ray of Command, which has the advantage of not letting your opponents untap before it hits.
If your problem is opponents repeatedly casting their eldrazi commander Nevermore or Meddling Mage can stop a Kozilek, the Great Distortion player from nonstop casting, drawing into mana rock and casting it again.
Of course you could just stop them from being able to cast spells for a turn that the mana through Orim's Chant and Silence. Which are two cards that are much better in your deck due to the amount of card draw and wheel effects.
Eldrazi are pretty expensive so all the land destruction and mana denial cards like Armageddon, Cataclysm, Winter Orb, Stasis and Cephalid Constable can slow down your opponent long enough that your on board effects kill them.
Unfortunately, the eldrazi were designed so that they would be hard to answer efficiently, so there is not a lot of amazing ways to deal with them if the opponents have enough mana to cast them.
1 month ago
Remember to link cards in your question.
Split Second will only stop players from casting spells and activating abilities while it is on the stack. Once the spell resolves, players are free to cast spells and activate abilities again, following any and all timing restrictions.
While this isn't the place for asking for suggestions for decks and interactions, putting Silence or Orim's Chant under a Scepter will stop an opponent from being able to cast more spells once it resolves.
1 month ago
This is all obviously just food for thought, and a lot is based on meta. Always happy to help :)
Pride of the Clouds is absolutely nuts in this, great card in general. Maybe switch for...
Windreader Sphinx just another recurrable card drawer.
Warden of Evos Isle makes all the flyers cheaper, always great :)
Because of all the flyers, Gravitational Shift could be good, depends on what you feel like. It will get a lot of hate all around the table.
Favorable Winds boosts your flyers, won't get as much hate as G Shift will.
Archon of Redemption will help you stay out of kill range a lot of the time.
Emeria Shepherd is good for recursion, it's newer though so I don't know how I feel about it.
Windborn Muse is Ghostly Prison with wings :)
Drogskol Reaver works really well with any lifegain.
Sphinx of Magosi is a fantastic mana sink that draws cards while getting stronger.
Wall of Denial is a great blocker. Have fun getting past that.
Stormtide Leviathan stops everything from hitting you while making you hit so hard.
Reya Dawnbringer either gets answered, or goes nuts.
Kira, Great Glass-Spinner is a staple of Legacy merfolk, and for a good reason. She's great for defense.
Aven Mindcensor stops people from tutoring, and doing all sorts of shenanigans.
Return to Dust is great for artifact/enchantment heavy metas, I love the card.
Isochron Scepter is great. Along with replacing Silence with Orim's Chant by the way, when you cast a spell off of Scepter, you can still pay the kicker. Scepter does all sorts of terrible terrible things.
Dissipation Field is wonderful for defense. People usually think twice.
I'll try to figure out what I would switch here soon. :)
1 month ago
Swift Silence will rarely draw you more than a single card, I suggest cutting it and playing Cryptic Command or Render Silent in place of it, since they just give you better options. Also, Path to Exile is solid in modern, but if this is a deck you plan to proxy, you may want options that give you more value. Like Memory Lapse, or even Essence Scatter or its twin Remove Soul. Also, there's Orim's Chant if you want another better silence.
2 months ago
Hi dlamars, I didn't see you mention it but Ashnod's Altar and Nim Deathmantle go infinite with Beetleback Chief and Siege-Gang Commander. For other tips adding Isochron Scepter and Orim's Chant can do something, you can kicker the chant if printed, the other instant you have are good too. In the mana base you lack Clifftop Retreat, I don't your budget but there is Plateau....