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Kicker *(You may pay an additional as you play this spell.) *
Target player can't cast spells this turn.
If the kicker cost was paid, creatures can't attack this turn.
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Orim's Chant Discussion
6 days ago
Equipoise, Orim's Chant, Light of Day, Abeyance, Crusade, Disenchant, Swords to Plowshares(good for indestructible creatures), Bygone Bishop, Howling Mine, Dawn Charm, Illumination, Mana Tithe, Order of the Sacred Torch, Rebuff the Wicked, Sunlance
any circle of protection to start, not all great but are at least cheap to get.
1 week ago
Eiganjo Castle: if it works keep it, but I wouldn't spend $10 on it
Flagstones of Trokair: if you have it play it, bur don't spend $20 on it
Minamo, School at Water's Edge: this card is amazing, but doesn't combo well with any creatures you have in the deck.
Oboro, Palace in the Clouds: I like this card, but it doesn't seem to combo with anything in your deck
Baral, Chief of Compliance: this card seems very good whenever someone else plays with it, and it works with the 36 instants and sorceries you have
Consecrated Sphinx: this card is AMAZING, very very powerful
Isperia, Supreme Judge: Seems okay. But just okay
Solemn Simulacrum: Is always good, here is no different
Instants look good. But I might add Absorb over negate, but otherwise seems good.I would recommend adding:
Tithe: It is a good way to get lands
Orim's Chant: Gives you one extra turn if you cast it during someone's upkeep, stopping all the spells on their turn, and the attack.
Arcane Denial: This card is really good, you can counter your own spell to draw 3, three, card. That seems good to me.
Forbid: Buyback counterspells, always good.
Gush: draw lots of cards for returning two lands, can be very good late game. Note: it is an instant
Capsize: Returning a permanent and buyback? Sign me up!
I would recommend removing:
Disdainful Stroke: There are just better cards
Negate: Limited. Might be good, but I doubt I would play it.
I would like to commend your inclusion of Render Silent.
As for artifacts:
Look at Mind's Eye, it works very very well.
ADD Bribery. Just do. The card is AMAZING, and typically is hilarious.
Blatant Thievery is also fun
Possibly a Rout for instant speed wraths
Luminarch Ascension: Very good finisher
Future Sight: Always one more card in your hand.
Now, Narset Transcendent. You, my friend, are a trap. You NEVER will never be able to get a card off it, it is always a land. Other than that, she can be good.
Overall:I don't know how many wincons you have besides Expropriate, Luminarch Ascension or Inkwell Leviathan. That might be trouble. A Steel of the Godhead might help, but I don't know how much. Eldrazi Conscription can be good too, but that's better one on one. One idea: AEtherling, that card is amazing and is incredibly hard to kill. Or just use an Eldrazi Titan. OR, wait for it, Azor's Elocutors and Eternal Dominion. Lots of fun. If you copy Eternal Dominion, each copy gets an epic trigger, so you get a copy every turn for every copy you originally had.
DON'T SPEND $70 ON A CELESTIAL COLONNADE.
4 weeks ago
I would definitely take out Armageddon as I dont think it plays to or with the commander's strategy. I would probably add Braid of Fire. Also is there a reason you're running Snow basics in the deck? If its just to be a 'cool kid' I think you're just begging to have someone get you with Avalanche.
Instead of War's Toll I would probably use something like Mana Web instead, especially if you're keeping alt win cons in the build. I dont see the point of giving everything lifelink, and then forcing your opponents to then be forced to peck at your life total. The fact you're gaining gobs of life is probably going to do that anyways lol
With a deck like this I would look to maximize my fetch count (playing every single one I can) especially if I was wanting to take it to a cedh table. I would definitely use Sensei's Divining Top for card selection/filtering. I personally think you have far too many copy effects I would limit it to 2-3 of the best ones. If you're running Silence why not try Orim's Chant instead?
I would avoid Angelic Purge or any type of card that has an additional cost like (sacrifice a permanent) and instead look to basic cards like Anger of the Gods which is going to do effectively the same thing however it also plays well with your commander. If you really needed just that flat out targeted get it gone now Chaos Warp would be better as well.
2 months ago
2 months ago
Thanks for the comment elfric!
Scrap Trawler and Myr Retriever were better when I had the artifact lands in the list. I think they could possibly become Serra Ascendant, Shimmer Myr and/Or Sun Titan. They are still great value though so I'm going to test my options before choosing. Trading Post is a great card for once you establish board control, I think it is worth the slot as every ability is relevant. Killing myself with Mana Crypt has happened and the life gain can be crucial late game.
Entomb is fantastic here, it finds combo or stax pieces and can be cast in response to Silas's trigger or at the end of my opponent's turn. Imperial Seal I considered, but at sorcery speed I had 5+ better options in esper and I went with those.
The deck has 2 tutor lands, 7 tutors, 3 fetches and Artificer's Intuition. I don't think that would be considered light on shuffle effects? Tolaria West might be better as a basic but tutoring for ramp/shuffle or more importantly Pact of Negation is worth the slot if it stops an opponent from winning next turn imo. Artificer's Intuition is one of the best cards in the deck, discarding stax pieces into ramp or finding Aether Spellbomb/Nihil Spellbomb/Pithing Needle wins games. I have beat some fairly tuned decks to death with aether spellbomb especially.
Chain of Vapor is great imo. cEDH deck at trying to go off T2-T4, one CC disruption is necessary . Generally I don't see people sac a land but if they did and returned a stax piece to my hand unless they are still winning that turn they are either helping the other two players on their turns or passing to me and I will replay the card and they will still be one more land behind if I put out a tax card.
Hope of Ghirapur seems really slow/bad to me. I mean T2 it might stop on player from casting spells but there are better cards imo. I'd rather run something like Orim's Chant personally which can stop a multitude of decks from going off.
Mishra's Workshop would be great here if we had the 2cc ramp package of signets/talismans. Colorless mana is a non issue from my experience with the deck as it is and it's extremely important to fix colors by T2. Inventors' Fair will probably come out for the same reason.
Board wipes seem useless against most of the cEDH decks I'm seeing, I'd rather run more single target removal that will take out a combo piece without destroying my board. Cataclysm is the closest thing to a board wipe in the deck, but it allows me to save Silas and Tymna which creates a good spot to win from.
Dunno about ravager yet, it's a test more than anything but it does get turned off by Cursed Totem which is one of the strongest cards in the deck. So we will see.
2 months ago
2 months ago
3 months ago
Darkness and Holy Day are such great ideas. You should considerOrim's Chant too. Oh, and I really think you might need at least 2-3 more lands. I don't feel it's necessary to run mana rocks such as Coalition Relic and Chromatic Lantern. Keep going with land such mana Confluence, Reflecting Pool, Exotic Orchard, Vesuva, etc. and you should be OK.
I play Sen Triplets 1vs1 with a reanimator and control scheme. Its working pretty well, have a look at my list maybe it can gives you ideas... well I hope so !! http://tappedout.net/mtg-decks/sen-triplets-ultimate-domination-hod-updated-copy/
ps: Sen Triplets is not bad at all. Really annoying commander against one opponent. Its hard to build around this card in multiplayer format through.