|Commander / EDH||Legal|
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Kicker *(You may pay an additional as you play this spell.) *
Target player can't cast spells this turn.
If the kicker cost was paid, creatures can't attack this turn.
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|Want (7)||lightbow , Kaedom , SweetMermaidPuss , metalevolence , PyRoTheLifeLess , xpsychovampx , Demonblade52402|
Orim's Chant Discussion
2 months ago
Why run General Tazri as your Commander? You've only got a small handful of cards that aren't mono white. Gisela, Blade of Goldnight or Aurelia, the Warleader still allow you to splash the red you have in here and then you'd only need to cut two cards.
Shalai, Voice of Plenty which you could easily replace with Swords to Plowshares. That would give you spot removal, in addition to being another good target for your Isochron Scepter, on that note, you might want to consider replacing Silence with Orim's Chant. Slayers' Stronghold or Sunhome, Fortress of the Legion are both good swaps for Vault of the Archangel
Just a few thoughts from a fellow Boros Angel player
2 months ago
Gideon's Intervention, Stonecloaker, Orim's Chant + Isochron Scepter, Glowrider, Spelltithe Enforcer, Windborn Muse, Elesh Norn, Grand Cenobite, Blind Obedience, Grand Abolisher. This is by looking at my binder, if they are not cheesy enough for you I apologise
3 months ago
4 months ago
StopShot those are all great suggestions. For some of them, I think anything that is Stax-y is probably strong but counter to the play style. I have Torpor Orb, Damping Sphere, and Aura of Silence that have not been put in for this reason. I want people to go off, just not at me. I played Orim's Chant as a semi-counterspell for a while. It was OK, but had to be used proactively, and this made it much weaker than I wanted. Norn's Annex turns out to be mixed. People just pay the life. This can add up, and on occasion was almost a wincon by itself, but it didn't redirect attacks away from me as strongly as other tax cards. The discard card are a little difficult. They have a tendency to make me more of a target than I want. They are powerful, but I think they may undermine the strength of the deck. Rule of Law may be similar, but I would need to see it in action to know.
The suggestion of Fork is well taken. I had a conversation with a friend about them both, but I forgot the fact that Fork turns the spell red. That is a good addition. I may switch it. I have a nice revised Fork I pulled in one of the very first packs I ever opened that would fit nicely. I just threw the Reverberate in because I found it first and like the art.
Thanks for the suggestions, and keep them coming. I think the deck is pretty mature, and needs very little changes, but you can see that it has been a long evolution. It remains my favorite deck, and wins surprisingly often.
4 months ago
If you're going to use only one copy spell I'd suggest using Fork over Reverberate. While they're very similar and neither is strictly better or worse than the other one common scenario Fork has over Reverberate is when copying counter spells and turning them red. This can be significant, because in past times when copying counterspells I've had cards like Red Elemental Blast, Pyroblast, and Guttural Response used to counteract my Reverberate when copying a blue counter spell or draw spell. Most non-blue decks that can run those cards will likely run them more-so than not and Fork bypasses that issue easily when needed.
It seems your meta is thoroughly diverse. Hand and deck disruption can be a strong asset for taking down a combo deck, but I wouldn't consider Praetor's Grasp or Wheel of Fortune strong enough effects since combo decks can always run back-up combos to rely on. What really hits combo is repeatable effects and some of the strongest you could probably run would be Mind Slash and Bottomless Pit which a lot of combo players would find nasty. (Painful Quandary is a close third place and can stop storm decks pretty effectively as well.) Also if you're going up against non-graveyard strategies Mesmeric Orb is a ballistic nightmare in any singleton format it's put in which would be the only effective mill card I'd ever recommend when hurting combo.
Do note graveyard-based combos are a little more resilient to the card suggestions I've given above, but so long as you have something like Rest in Peace and/or Planar Void you can easily avoid this issue without giving them any fuel to burn.
Given your meta I would imagine Torpor Orb would lift a lot of weight for you especially against Purphoros, God of the Forge, Palinchron/Deadeye Navigator, and whatever ETB effects the Muldrotha, the Gravetide deck is probably abusing.
One aspect about blue I've never liked was it's use of counter spells. If you find Reverberate helpful I'd recommend also using cards like Seal of Cleansing, Sinister Concoction, Gate to Phyrexia, Aura Fracture, Aura of Silence, and Umezawa's Jitte. Not only do they serve as good rattlesnake cards that deter your opponents from just putting their bombs on the field, but I've noticed blue decks only hold up counter spell mana on turns they might need it on. If you drop one of these early when they're not ready their counter spells won't be able to stop the card effects, and I can verify from past experiences that the blue players I go up against when using the cards I just mentioned hate them fondly because they know I save them for their combos which makes their job of combo-ing out much more complicated. In fact one card I've found more success with than I'd ever give credit to is Molten Vortex, because the number of utility creatures and win-cons it hits without needing to use prime removal spells is pretty big and as I said before it's another one of those spells that if resolved the blue decks are going to have troubles playing around with. The Vortex can remove Mizzix of the Izmagnus, Laboratory Maniac, Norin the Wary, Hermit Druid, Kiki-Jiki, Mirror Breaker, etc. and even when I don't have a land to pitch to it I've found it's presence alone is enough to deter plays entirely. Shattering Spree also plays well against blue, because not only can it hit multiple targets, but you can hit the same target twice or three times which would require more than one counter spell to stop a key combo piece being removed if needed.
As for multiple combat steps or a super massive army being swung your way you already can use Ghostly Prison, but if you need more options Norn's Annex can also work as well as Orim's Chant which not only stops combat but can also be used but can also stop storm or certain combos if you cast it at the right moment. It should also be noted that Rule of Law as well as the aforementioned Damping Sphere also does a marvelous job of stopping storm as well. Lastly if your opponents gaining life is an issue I think Rampaging Ferocidon makes a good option, because it can also punish your opponents if they try to build an army, so it fits two functions rather well, and I find the menace handy if you ever need to punch into a super-friends deck.
4 months ago
The whole deck is built around assembling Isochron Scepters to repeatedly control the board.
Orim's Chant is the crown jewel here. Since you can pay Kicker on cards cast with Isochron Scepter, this is Silence + Fog all in one! Any decks planning on winning with creature beats should be almost shutdown if I can get one of these down asap.
I figure I wont be the only one trying to "win the game" (I know at least 3 people making Battle of Wits decks...), so I decided to include the Gideon of the Trials emblem / Angel's Grace + Isochron Scepter to combat this.
5 months ago
Love the deck. There are also some other cards you could imprint, but they aren't as annoying to your opponents. Brainstorming every turn allows you to sculpt your ideal hand, but it's not Modern legal. Orim's Chant is similar to Silence, but also isn't Modern legal :( Maybe add Aegis of the Gods as well, probably in your sideboard? Keep up the good work!
5 months ago
There are a few cards I would definetly not run in this deck;
Boros Charm It's really not as strong. The only part that's relevant for Firesong is Damage, and only goes to face, not to a creature.
Orim's Chant People have lots of instant-speed interactions in commander. This card really doesn't do anything, it's a bit too cute IMO.
Red Elemental Blast and Pyroblast. Although they seem nice... they are way too situational. If nobody plays blue, or the only person who plays blue is not a threat to you, these two cards are worthless.
Insult / Injury Not really sure of this. Sure it can be nice, but you exchange two cards for hardly none.
Paradox Engine Why? Nothing in this deck works with storm.
Here are some card idea's that I had laying around: