Kicker *(You may pay an additional as you play this spell.) *
Target player can't cast spells this turn.
If the kicker cost was paid, creatures can't attack this turn.
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Orim's Chant Discussion
1 week ago
Later in the game, two other players Stormscape Familiar and Warden of Evos Isle shines. Stormscape Familiar reduces the mana of white spells, which means that white counter spells Orim's Chant, Wing Shards,Dismantling Blow and Island Sanctuary have their cost reduced. Most importantly, Stormscape Familiar reduces the cost of Battle Screech, Eyes in the Skies and Migratory Route. When these cards come to play, 1/1 bird tokens are summoned (4 for each Battle Screech and Migratory Route and multiple 1/1 bird tokens for Eyes in the Skies's populate). Rootborn Defenses (reduced by Stormscape Familiar) multiplies even further our 1/1 bird tokens with populate and turns them indestructible. Warden of Evos Isle reduces the cost of other bird creatures (Thrummingbird and Soulcatcher) meaning more birds.
Many bird tokens and non-tokens creatures and are going to die and repopulate. For each dead bird, a feather counter will be put in Soulcatchers' Aerie (cost reduced by Stormscape Familiar) and boost our creatures wavelike. Tokens and counters are further multiplied by Thrummingbird (proliferate pre-existing tokens) and Soulcatcher (+1/+1 token for each dead bird). Once birds have been summoned and everything is put to its place there is a great synergy. Token-wise, Cathars' Crusade cost reduced by Stormscape Familiar) is a great addition. Favorable Winds is a plus while Gravitational Shift is GG.
In order to speed up the summoning of the birds, Coastal Piracy (draw a card for each attacking creature) and Military Intelligence (draw a card whenever 2 creatures are attacking) come to play. They match-up nicely with Island Sanctuary in order to protect our birds. Deluge can be a very nice surprise.
About lands, Halimar Depths and Seaside Haven speeds up the game. Seaside Haven is important once it sacrifices a bird for Soulcatcher and Soulcatchers' Aerie. Speaking of counters, Calciform Pools, Vivid Creek and Vivid Meadow counters can be proliferated by Thrummingbird and more mana can be added.
2 weeks ago
I love the idea of this deck enough to buy it. I am enjoying it, but I have a few little things that just fits it perfectly. Island Sanctuary is nice, but I rather have Isochron Scepter - while it's not an Equipment, it still fuels Metalcraft and can be found with our tutor. And it is a fantastic lockdown tool with either Silence or Orim's Chant, substantially slowing down anyone. In addition putting any of the three removals on the Scepter give a handy response at hand every turn, saving our resources and displaying one extra headache to deal with for our opponents.
Additional cards that are really good here is Sram, Senior Edificer - a lovely and cheap drawing engine for a deck with so many triggers for him to fuel our card advantage. obvious addition must be Sigarda's Aid - giving us the ability to play Equips as instant from hand and attaching them to Kemba for free is a godsend better than actual Godsend ;)
2 weeks ago
MrKrabs, Hi, thanks for your recommendations. I have found the white recruiter to be on theme. It is a flex slot option for sure. Just preference I'd say. My reasoning right now for opting against it is that often times I pod into recruiter, so in that sense, you really only need one, and the red one is the best of course.
I like Peacekeeper a lot as a strategy and as a card itself. This list is definitely tuned for casual and for fun. The Peacekeeper and all similar card options in a fog-stick slot are great choices. I like Spore Frog, Spike Weaver, Empyrial Archangel or Protector of the Crown a lot. I like the Protector of the Crown a lot for casual games. You can also use Cryptic Command, Turnabout or Orim's Chant for that slot. Turnabout would be perfect for me, however, even though we use a house rule of only being able to repeat an infinite loop once per turn in order to create complexity and reward strategic play, I don't put infinites into my decks which is also why I couldn't consider Phyrexian Altar for this list, in response to your recommendation, bobbyboo. If I was to add a repeatable sac outlet, I would probably choose Goblin Bombardment since it interacts with the board when necessary. Cheers to both of your great recommendations and insight into this strategy.
2 weeks ago
Hi Malziebler, I think Isochron Scepter with Orim's Chant or everything you prefer can be of use or the most classic like Maze of Ith, Kor Haven, Opposition/Glare of Subdual. BUT....if you want to give him a taste of something similar to his deck Animar, Soul of Victorious is for you. It can be improved, simply what you see is the current list. Hope I was of some help.
1 month ago
thecakeisalie42 cool that you like the concept! White sun's Zenith produces cats...Looks god but I think it could be too expensive. It's 4 mana for 1 2/2, 5 mana for 2, 6 mana for 3, which is too much for getting vanilla creatures. It would only make sense with 7, 8 or more mana and I doubt that I will frequently get so much mana at all. I would say our games are often decided between turns 3 and maybe 5 or 6, unless it's a heavy control/combo matchup and I would have to try how often I can even play such a late-game-only spell...it's also the only deck in which I use colour specific mana doublers, so I can't say yet how realistic it is.
As for austere command...I don't want to play it on artifacts, I surely don't want to play it on small creatures (and probably not on big ones either, because with this deck I'm probably THE aggro player on the table) so it would most likely be an expensive mass removal for enchantments. I have thought about using Isochron Scepter and more cheap instants for targeted removal though. Could also work with Silence Abeyance and Orim's Chant.
I want to use the new full art lands here and I believe I'm the only one who plays White anyway here...besides, replacing the Basics with snow covered is so common that it's more realistic to deny them the lens by using normal Basics. At least I've seen both strategies so often, that it's no reliable trick anymore. I think the earliest I can play this deck for real is next week because I'm waiting for some cards - then I can tell more about how well the ideas worked out.
Quicksilver: Nykthos...Need to get another one for this deck, good idea. I've recently sold all my Emeria the Sky ruin, I don't think it will do much here anyway because I probably won't reach 7 lands in any game. The land searching stuff is there to create card advantage with Scroll Rack and with all the mana artifacts I will probably stop at around 5 lands in play.
1 month ago
It's worth noting as well that additional costs like Kicker (like on Orim's Chant) or discarding for Cathartic Reunion are still able to be used (or must be done in the case of Cathartic Reunion). Cost increases and reductions also still apply, so if your opponent had Thalia, Guardian of Thraben out, then you would still have to pay . This is because reductions and increases are applied after the cost is chosen.
1 month ago
Nice going buddy! I'm impressend and amused :)
Actually there really are some crazy shit 1 mana drops. Might I suggest some more?
Here we go:
Crop Rotation cough, cough Did I mention you should run some certain two lands? ;)
Shit, I now realized that most of the cards are ramp cards while you have CMC 1. Okay, let's change plan then:
Hope this helps and feel free to check some of my volunteer 1 mana drops in: Rhys Redeemed: Infinite Enchantment Combo Control
1 month ago
Short Answer: Yes.
Gatherer ruling for Isochron Scepter says "You can pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those." So you can kick Orim's Chant, and, for instance, you would have to sac a creature to Altar's Reap with Isochron Scepter