Orim's Chant

Orim's Chant

Instant

Kicker *(You may pay an additional as you play this spell.) *

Target player can't cast spells this turn.

If the kicker cost was paid, creatures can't attack this turn.

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (1) Aethos528

Printings View all

Set Rarity
Planeshift (PLS) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Orim's Chant occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Orim's Chant Discussion

AnAnxietyDrivenToad on Turbo Fog

3 weeks ago

Isochron Scepter and Orim's Chant would make good additions to this deck.

Apollo_Paladin on Dragon/Angel/Monk

2 months ago

That's an awful lot of high-mana creatures you're running. I can see the idea behind the deck, using Orim's Chant to stall the opponent while you get mana for some of your creatures, but I don't think 4 copies of chant is enough to significantly influence that.

You might add a few Silence in addition to those Chants to lock the game down even further. Another way to add mana ramp for Boros colors is to use Knight of the White Orchid and add in some dual-color lands that qualify for his fetch ability such as Sacred Foundry .

Additionally, you can also use red mana-generating instants like Seething Song .

Hopefully this gives ya a few ideas for some more non-creature spells if you want to play with Prowess abilities some.

cgomes on Akiri-Bruse (RW) Aggro-Control

3 months ago

@DespairFaction: You cannot compare geddon effects to Cataclysm and Jokulhaups . The latter are late-game combo pieces with Teferi's Protection , Boros Charm and now, Brought Back . They're our go-to spells when the game gets out of control. As you correctly pointed out, geddon effects are proactive--they're resource denial spells, much like Ruination , Blood Moon and Magus of the Moon . I've talked about them before and why I do not play them. I prefer the one-sided nature of Ruination and because it doesn't require us to have a board presence to hurt players with high-tiered, 3-, 4- or 5-color decks. In addition, my experience is that moon effects will accomplish the same thing (resource denial) more effectively (they don't require board presence to take high-tiered decks out of the game).

Regarding Smothering Tithe , here's the reply that I gave to another user who asked me the same question: "The card ramps like crazy because no one ever pays for it (unless 1v1'ing or 2v1'ing) and has pretty good synergy with Akiri (each treasure is a +1/+0). That said, unless you have a reliable way of spending the mana it generates, the card is only okay. Say, if our commanders had an activated ability like Thrasios, Triton Hero , this card would be very good because it would allow us to use the mana to generate card advantage. However, that's not the case and this makes me very reluctant to play smothering tithe here. I've no doubt that frenzy takes precedence over smothering tithe in any boros list. Our main issue is card advantage and we need all the help we can get to generate card advantage, not necessarily ramp. However, it also works pretty well with jokulhaups, so that might be something to consider. I guess I'll have to test it at some point." I've not tested it yet. The option you mentioned to find it with the enchant tutors is unrealistic. If you can search for enchantment, your priority will usually be something like (1) Blood Moon (resource denial) or (2) Grasp of Fate (removal) or (3) Land Tax (land tutor for card draw engines) or (4) Outpost Siege (card draw) or if none of that matters, (5) Smothering Tithe (ramp / combo with draw seven).

Chaos Warp is garbage. Please do not play it.

I do not play Orim's Chant . Think you were trying to say Orim's Thunder , which is an instant speed 2-for-1 spell. Highly undervalued and underplayed in multiplayer edh. That's quite far from being an odd card choice in a RW list.

I agree with your observation about how the deck should be changed depending on the meta. This was pointed out in the description and in previous comments.

Let me know if you put together a proper alternative version of this akiri-bruse, aggro-control list. I'd gladly mention it in my description.

Verac on Atla Palani

4 months ago

Wouldnt it be better to just have 2 – 3 creaures total in the deck which combo together to an insta win like Kiki-Jiki, Mirror Breaker & Combat Celebrant and fill the remaining slots with disruption and or protection? Veil of Summer , Silence , Orim's Chant , Angel's Grace , Teferi's Protection , Beast Within comes to mind.

Verac on [[Primer]] Tending the Nest - Atla Palani EDH

4 months ago

Wouldnt it be better to just have 2 – 3 creaures total in the deck which combo together to an insta win like Kiki-Jiki, Mirror Breaker & Combat Celebrant and fill the remaining slots with disruption and or protection? Veil of Summer , Silence , Orim's Chant Angel's Grace Teferi's Protection Beast Within comes to mind.

smackjack on mangara edh

4 months ago

Maybe Isochron Scepter could be useful. You have 17 instants to imprint, including the fun options ( Abeyance , Orim's Chant and Silence ). Imprinting a bounce spell like Cloudshift enables you to use Mangara every turn for .

StopShot on cEDH in C19

5 months ago

@ToolmasterOfBrainerd, You were probably thinking of Orim's Chant . Orim's Chant seems better against combo decks whereas Mandate of Peace seems better against decks that prefer to win on the combat step. Mandate of Peace is probably better at protecting your own combo, but Orim's Chant doesn’t have a timing restriction which is also important to consider.

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