Door of Destinies

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Magic 2014 (M14) Rare
Morningtide (MOR) Rare
Promo Set (000) Rare

Combos Browse all

Door of Destinies

Artifact

As Door of Destinies enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.

Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

Price & Acquistion Set Price Alerts

C17

M14

MOR

Ebay

Door of Destinies Discussion

Vash13 on Elf Rumble!!!

6 hours ago

Oh yeah i also forgot since you suggested Coat of Arms to me i thought id suggest Door of Destinies to you its a good meta alternate if you run into opposing elves

phycomizard on B/U Zombie/Skeleton

2 days ago

Door of Destinies is good if you can afford it, and if you are hesitant about your commander, look at edhrec.com

triproberts12 on Ten Piece (Pirate Tribal)

3 days ago

Since pirates are fairly weak as a tribe, you're going to need to limit what others can do and attack their resources in order to chip in for the win. Your commander helps with creatures, so I would attack the hand and mana to slow them down.

I recommend discard like Capital Punishment , Dark Intimations , Discovery / Dispersal , Herald of Anguish (great with treasures!), Syphon Mind , Liliana's Specter , Nicol Bolas, the Ravager  Flip, Scythe Specter , Siren of the Silent Song , Skull Rend , Tasigur's Cruelty , and Torment of Hailfire .

While land destruction is often looked down upon as unfun, if you decide to keep with a lot of small creatures, you can come out at an advantage by keeping the lands on the board low. You'd have to build your deck to accommodate that, though. For that, you have Mana Vortex , Tectonic Break , Desolation , Epicenter , Ember Swallower , Rite of Ruin (again, great with treasures), Boom / Bust , Impending Disaster , and Wake of Destruction . You'll also find that creature stealing effects snowball, since you can remove blockers to get in with your pirates. Insurrection , Expropriate , and Blatant Thievery will all serve you well.

I would also lean more heavily into treasures. Mechanized Production acts as a second copy of Revel in Riches to that end, and Brass's Bounty will help get you there.

Some generic tribal cards will also help. Cards like Vanquisher's Banner , Shared Animosity , Door of Destinies , Konda's Banner , Kindred Dominance , Kindred Discovery , Coat of Arms , Metallic Mimic , Adaptive Automaton , Obelisk of Urd , Path of Ancestry , etc. will help shore up the weakness of the tribe.

As for old pirates, consider Rishadan Brigand , Rishadan Cutpurse , Rishadan Footpad , Talas Explorer , Talas Warrior , and Cloud Pirates .

Finally, I would head to EDHREC just to see the staples that are played in Grixis colors, as well as for your commander and whatever theme you choose to go with. You can also toggle to budget in the top right in order to see what will make it easier to build without sinking a bunch of money into the deck. However, keep in mind that cards like River's Rebuke don't scale up well to multiplayer, so you'll find the choices people make are very different. While cards like Cyclonic Rift , Sol Ring and Vandalblast will hurt the pocketbook a bit, they're good investments for whatever Commander decks you choose to build in the future.

If you don't like what you see, you can also head to Scryfall to search for cards. They'll let you limit the results to cards in your color identity, put price limits, and let your rank the results by how much commander play they see.

phycomizard on Modern Slivers

4 days ago

Manaweft Sliver is a lot better than Birds of Paradise becuase it gives all your slivers the ability to tap for mana, and Virulent Sliver is insanly good no matter what, making games shorter, Shifting Sliver and Crystalline Sliver are just overpowered, Ancient Ziggurat and Unclaimed Territory are really good lands, maybe include a Door of Destinies and a Beastmaster Ascension too. Also if i were you id include some larger slivers for some good late game boosts, like Megantic Sliver or Constricting Sliver , also either a Sliver Overlord or a Homing Sliver to get what slivers you need

phycomizard on naya dinos

5 days ago

Cryptic Gateway is almost a must, Beastmaster Ascension is really good, so is Door of Destinies , Shared Animosity , Coat of Arms (although you must be careful because it can benefit your opponents too), and Illusionist's Bracers

phycomizard on 1 elf, 2 elf, 3 elf, 4 elf, 5 elf, 6 elf, 7 elf

5 days ago

You could use Karametra's Acolyte for good mana, you could add a Skyshroud Claim and if you are willing to spend some money, Door of Destinies , Vanquisher's Banner and Beastmaster Ascension are good

triproberts12 on Wolfen Horde

6 days ago

I think the biggest thing that would improve this deck is getting some tutors for Immerwolf . Chord of Calling is the most important, since it's instant-speed, allowing you to flip your werewolves. Woodland Bellower , Green Sun's Zenith , Birthing Pod , Eldrich Evolution, Fauna Shaman , and Natural Order are all good, too. Secondly, I would put in some generic tribal stuff. Adaptive Automaton , Door of Destinies , Herald's Horn , Kindred Summons , Metallic Mimic , Obelisk of Urd , Vanquisher's Banner , Urza's Incubator , Coat of Arms , Descendants' Path , Grave Sifter , Path of Ancestry , Shared Animosity , Steely Resolve , and Tribal Unity are all cards you should consider.

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