Door of Destinies

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Magic 2014 (M14) Rare
Morningtide (MOR) Rare
Promo Set (000) Rare

Combos Browse all

Door of Destinies

Artifact

As Door of Destinies enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.

Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

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Door of Destinies Discussion

AWOK1 on Sultai Graveyard

6 hours ago

Thanks for reply Ghenni

I would replace 2xVisions of Beyond and 4xDrown in Filth with 4xThought Scour and 3 or 4 copies of Abrupt Decay. I would also remove the Door of Destinies and the Risen Executioner because they do not give that much value when played and the 4-cost hurts the tempo, and add instead 3 or 4 copies of Relentless Dead

Moton on Horror marathon

6 days ago

Good point. I can add cards like Steely Resolve and Door of Destinies to improve the tribe, and work around the limited number of good horrors with stuff like Arcane Adaptation as well as clone and copy effects.

Moton on Horror marathon

6 days ago

Good point. I can add cards like Steely Resolve and Door of Destinies to improve the tribe, and work around the limited number of good horrors with stuff like Arcane Adaptation as well as clone and copy effects.

colton815 on -Akhlys-

6 days ago

putting a creature into play with Collected Company does not count as "casting" the creatures for Door of Destinies.

slviemont on rAWR

6 days ago

I was looking for advice to give, but I ended up finding something that will make my deck better- Harbinger of the Hunt will be great for triggering enrage! Suggestion wise, I always like to put Rogue's Passage into these kind of decks, that way Gishath can have his ability go off and you'll usually have the extra mana. I like Door of Destinies and Descendants' Path in this, Descendants' Path providing a lot of value for this deck.

Kappalauzius on Sultai Graveyard

1 week ago

Wow, nice idea, playtested it against my vampire deck and got wrecked xD. I would even say that Door of Destinies is better for you than Coat of Arms, because everytime a gravecrawler leaves the battlefield, you are weakening the coat effect, while with the door you get a charge counter every time a gravecrawler enters the battlefield. The counters remain. That means you get more counters every time. I hope you understand what I mean. And maybe you'd want to build in Liliana's Mastery.

Falleris on Krenko Smash

2 weeks ago

Hey I have some suggestions that hopefully help.Lightning Bolt (better burn spell), Lightning Greaves (rather than Mask of Avacyn, because I don't think you want to pay 3 mana for +1/+2 and hexproof. Also I don't like Goblin Snowman. If you want to be aggressive you don't want a 4 mana 1/1 that's defensive. If you really want to annoy your friends Blood Moon is a thing, but maybe you want to stay away from it because it might not be fun for your opponents. Lastly, since you are playing a tribal deck we can play some more tribal synergy Door of Destinies, Herald’s Horn (maybe to slow), Skullclamp(can sac your 1/1s for draw), Heirloom Blade(maybe to slow, but again carddraw) hope this helps

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