Door of Destinies

Door of Destinies

Artifact

As Door of Destinies enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.

Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

Latest Decks as Commander

Door of Destinies Discussion

Drayven9309 on EDH Dragons

4 days ago

Just wanted to say, thank you for taking the time to look at my deck and give your (incredibly) helpful and insightful advice. I am fairly new to making decks, and this is my first commander deck, and the people I'm going up against have some crazy decks and being someone who is fairly new to Magic, I don't really want to spend too much money, yet still don't want to get steamrolled lol.

I've implemented all the changes you recommended, though I was a little sad to cut Spit Flame out, I feel it has quite a bit of potential, is there another card that could feasibly be taken out? This is super hard because there are lots of cards that would fit really well into this deck, but there are only so many I can put in like Door of Destinies hence why my Maybe Board is like 30 cards rip. Also with Palace Siege I wonder if you feel like that's too much graveyard recursion/it doesn't actually get the creatures onto the battlefield, but it can also be a nice little life source to keep you alive and slowly sap opponents' life if needed. Is it neat but not mesh with what the deck is actually trying to do?

Is Elemental Bond worth keeping in there? I can't help but wonder, with all the cheating dragons in, would I not breach my hand size limit a lot because it forces the card draw as opposed to "you may draw a card"? There are only so many dragons I can play in one turn, making me draw another card anyway... (though I guess Teneb and my other graveyard recursions can see to those that spill over into my graveyard? And I don't think hoping to pull Reliquary Tower is a valid strategy.)

Related to that, cards like Golos, Tireless Pilgrim and Steel Hellkite, who is currently in the Maybe Board because of this, but can I reliably use those acivated abilities? I've played with dragons in other formats and I can say that 90% of the time I spent almost all my land/mana playing one or two dragons leaving 3 or 4 for other things, so I feel like I kind of can't really afford to pay those costs? Notably this deck is different because there is a lot of cheating dragons in.

I also call into question Brave the Sands, it's neat, really neat, but is it absolutely imperative that I have Vigilance? It would allow me to just go ham on one opponent without fear of retaliation. But is there another card that would fit better? Then again it is a low-cmc card and I shouldn't really be taking those out.

Sorry this kinda seemed to turn into a rant to myself haha. Continued advice would be greatly appreciated.

Epicurus on Vamparty

1 week ago

Thank you!

Honestly, I've been thinking about dropping the Sorin altogether. If I haven't killed all of your creatures by the time I get him to ult, I'm doing something wrong and it's likely too late.

Ditto with Scythe of the Wretched it was an awesome idea, but very mana intensive if I want to steal more than one creature in a turn.

Sanguinary Mage fits the Party and Vampire Tribal themes, which is 2 out of 3 themes for the deck, and also is low CMC. So she stays. Prowess doesn't help much with her, but is certainly an added bonus.

Cloak and Dagger is an insta shield for my commander. No brainer.

Goblin Chainwhirler is a tricky one to cut. I have had it go off in a game. It's a powerhouse. And while Dagger Caster does the same thing for fewer reds and is a rogue, we're talking about 99 cards and only two tutors.

So I think what I'll do for now is cut Sorin and the Scythe for the Arena and the Champion, and see how it goes.

A couple unrelated notes in closing. First, you inspired me to work Door of Destinies into Always Loot the Bodies. Second, what do you say to replacing Kumano, Master Yamabushi with Vampiric Dragon? Much higher CMC, but is a vampire. Could just try it and see, but might as well ask while I have you.

Massacar on Vamparty

1 week ago

Are you interested in tribal buffing effects from artifacts such as Door of Destinies?

Optimator on Jurassic

1 week ago

Your list looks pretty good so far! Solid ramp, but your land-count seems a bit low. The conventional wisdom is that 37-38 lands is the sweet spot. If you have a extremely low curve or lots of low CMC or one-mana rampers (Llanowar Elves, Wild Growth etc) you can go lower. I almost always run 36 lands; it's just what I do. Anyway, dinosaurs and your commander are expensive so you might want to bump up your lands a bit. Gishath has a huge target on her head so you should expect and plan to recast her over and over. I know from experience; my brother has a Gishath deck and it's terrifying: Dig Up Her Bones check it out and up-vote it if you have the chance!

You're a bit light on removal, but that's actually quite normal for such ramp- and creature-heavy decks. Just the way it goes. That said, you might want to squeeze in Swords to Plowshares and/or Path to Exile. Not only are they just good, but--as you pointed out--Polyraptor and Marauding Raptor draw the game unless you have a way to instantly stop it. I suppose Collateral Damage and Momentous Fall help there, but the latter is pricey (mana-wise) and might not work.

You may want more creature tutors or Enlightened Tutor IF you want the Polyraptor stuff to be a major strategy. If it's just something fun in the deck to stumble upon then more power to ya. If you do consider it a core tactic then perhaps adding Purphoros, God of the Forge and/or Impact Tremors to go with your Warstorm Surge would make it more reliable and prevent the game drawing with Marauding Raptor. Might not be worth the slots though. Gishath stompy works fine as-is!

You have a lot of great utility cards, but you may be a bit heavy on them. If you're looking to free up slots perhaps look there. I wouldn't drop any creatures in a Gishath deck. You have a very solid amount of card draw and card advantage, which is actually kind of impressive for a beginner deckbuilder! Good job!

Personally, I would cut Coat of Arms and Door of Destinies. You're not going wide enough to make them as impactful as they can be. A bit win-more, as opposed to an actual win-condition. Incremental Growth is solid but one of your weaker cards. Priest of the Wakening Sun is a bit on the weaker side too. I don't hate it, but if you're looking for another cut you could do worse.

All in all you've got a great thing going. Gishath is fun on a bun. Play some games and note which cards get stuck in your hand.

mrdehring on Insane in the Brain Drain

2 weeks ago

Love the list. A few things to consider.

First of all you have a mill strategy, make sure you have enough graveyard hate to handle graveyard decks.

Second, the expensive card I need to mention Bitterblossom

Ok, real feedback:

Animate Dead has a low cmc, but did you consider Beacon of Unrest? It can reshuffle AND hit artifacts. Geth, Lord of the Vault is also a consideration here.

When I am turning my creatures sideways a lot I like Dolmen Gate

Since you are tribal, Cover of Darkness, Door of Destinies and Vanquisher's Banner might be nice inclusions. You a few tribal pieces, but I wonder if cost reduction is more important than other synergies.

Whirler Rogue and Sure-Footed Infiltrator seem like they might be weaker than the other rogues in this deck. They might be okay, but my feeling is they might be the rogues you cut. May I suggest: Dunerider Outlaw is a lot better than you might think. Ghostly Pilferer seems commander friendly. Also a not so budget friendly True-Name Nemesis, but money is a thing.

VorelNailo on Milling Gone Rogue (Precon Upgrade Guide)[PRIMER]

2 weeks ago

wgoms: Thank you for your suggestions! They all fit the deck very well.

  • Kindred Discovery is a little out of my current budget, but will definitely make a future version of the deck.

  • Bloodforged Battle-Axe is interesting, but seems a little inconsistent. I will do some more playtesting and get back to you.

  • Thada Adel, Acquisitor was in the original decklist, but I took her out because she drew a lot of hate and didn't really further the strategy of the deck.

  • Thieving Skydiver is a card I had not thought about in conjunction with the deck! Its ability is interesting, and more consistent than I thought at first sight, as it can "steal" your own equipment to get around Equip costs.

  • Door of Destinies, Coat of Arms, and Vanquisher's Banner are all very good, and I will have to think about what I could cut for them.

jakeyuki12 on You Can't HANDLE the Troops

3 weeks ago

At an initial glance, here are my thoughts for possible cuts- I'm guessing you run Heliod, God of the Sun for Vigilance and the blocker, but otherwise doesn't synergize with your soldiers. Seeing that Iroas already makes blocking really hard, Commander Eesha seems not needed, although I'm guessing that might be a pet card. While Kalemne, Disciple of Iroas is a big soldier and a flavor win, it's just a beefy body with keywords in this deck- not much taking advantage of the experience counters. I think you could replace these with good soldiers at other parts of the curve, and seeing that you feel it takes time getting out the gate, probably earlier on the curve.

In other places I think swapping Return to Dust for Wear / Tear is an easy swap (unless the exile part is crucial). I haven't had the chance to test out the new Valakut Exploration but it might be better than Outpost Siege as much as I love the siege (ol' reliable). Seeing you already have a ton of anthems I think Door of Destinies can be trimmed (I tend to not like it anyways in tribal decks that can make tokens). While I do think Hedron Archive and Thran Dynamo tend to be underrated, in this deck where your 4-cmc is crowded and your commander is at 4-cmc they might not work out. They might be worth cutting for cheaper mana rocks.

FounderX on Rogues United

1 month ago

Hi there TheMyth, how about Feed the Swarm instead of Murder? Maybe a Rankle, Master of Pranks, if your budget allows it though, saccing a token won't hurt you that much. Coat of Arms or Door of Destinies for more tribal power, again if the budget allows it?

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