Door of Destinies

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Magic 2014 Rare
Morningtide Rare
Promo Set Rare

Combos Browse all

Door of Destinies

Artifact

As Door of Destinies enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.

Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.03 TIX $0.03 Foil

Ebay

Recent Decks

Load more

Door of Destinies Discussion

TheVectornaut on Tryhard Humans Company

15 minutes ago

If you're going for humans, I'd recommend a set of Thalia's Lieutenant to go along with Champion of the Parish. These lords make Thraben Doomsayer and Gather the Townsfolk strong. Other anthem effects include Door of Destinies, Obelisk of Urd, Adaptive Automaton, and Metallic Mimic. Path to Exile is the standard for removal, but I find Condemn to be fine as well.

clown_baby on Zombie Tokens

14 hours ago

Definitely put Death Baron in the deck, I'd swap a couple Zulaport Cutthroat for it. Also you might want to look into some artifact buffs like Obelisk of Urd or Door of Destinies, which plays really well with Gravecrawler+Nantuko Husk. Maybe throw in a couple Relentless Dead into the mix. Personally I would make it exclusively zombie but you do you :)

ksuKaliber on Vampire Modern for Logano

2 days ago

Door of Destinies is good in EDH but in Modern I think it's too slow. Turn 4 at earliest, and at least turn 5 before it assists whatsoever. I think it just drives up the $ price of the deck too much for the good it'll do, most decks are going to outspeed DoD before it gives any true value (Like the +3/+3 or +4/+4 range). And theoretically you could drop 2 or 3 DoD in one game, but you don't have any 1-drops so you'd be dedicating turns 4 and 5 to DoD then they'd only pay off on turn 6 or 7. Gruul War Plow by comparison, gives instant value on turn 4 by giving your creatures trample as soon as it hits the field, albeit stacking them would be useless.

And I'm similarly worried about Blood Baron of Vizkopa being too slow. He's a decent body so that saves his value some, but he's still a turn 5 drop minimum and turn 6 before he can swing with that lifelink. Big payoff, but big risk with his mana cost (Same for the 6-drop vamps in the maybeboard). If you spent all your turn 5 mana to drop him, and he gets Countered or destroyed (or you just lose on turn 5/6 depending on the enemy's deck) then the build up wouldn't have been worth it.

And I don't quite see the reasoning for Cascading Cataracts, it taps for colorless so why run it over more plains/swamp? It's mana-fixing only happens after you have it plus 5 more mana, so turn 6 minimum, and I can almost guarantee that most of the time you'll hit the double B cost or the WB cost by turn 6 either way. Evolving Wilds would take a turn of instant mana away from you, but would still give instant access to the color you needed rather than having to wait until turn 6.

Gleam of Authority I'm iffy on. It might be good, but it's a slower buff-er because only one of your vamps (or one playset technically) actually gives itself +1/+1 counters for GoA to take advantage of. Otherwise you have to pay GoA's cost of 2 mana, then pay another mana and tap the enchanted creature to make another creature get 1 +1/+1 counter. Not to mention that due to how the enchantment is worded, you couldn't summon a new creature and enchant it then instantly tap it to buff because it would have summoning sickness and wouldn't be able to activate the ability it's given by the enchantment. It just seems like a really slow method of buffing your creatures, and in the process costs extra mana and makes one of your creatures unable to do anything until your next turn.

Rhadamanthus on Question using card:Door of Destinies

2 days ago

You have the right idea. Door of Destinies will get a charge counter.

Countering a spell just stops it from resolving. It doesn't change the fact that the spell was cast. The Door will get a counter each time you cast a spell of the chosen type, regardless of whether or not the spell actually resolves.

Epochalyptik on Question using card:Door of Destinies

2 days ago

The casting process includes all steps from announcing the spell to paying its cost. It doesn't cover resolution.

Door of Destinies's ability will trigger and actually exist on the stack above the spell that triggered it. It won't even know whether the spell resolves or not, and it doesn't care.

Bantha1342 on Question using card:Door of Destinies

2 days ago

I am building a tribal vampire deck and have included Door of Destinies in my deck. I play against quite a few "Counter Decks" where my creature spells are often countered before I can bring them into play, so here is my question concerning Door of Destinies. The card specifically states "Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies." So if I cast a creature spell of the chosen type and my opponent counters my creature spell, can I still place a charge counter on the Door of Destinies? The card just states "Whenever you cast a spell," not whenever a creature enters the battlefield. Thanks for any replies....

Hybrow on The Cranberries with an eyepatch

3 days ago

Chris15Henry I have thought about Erebos and did have him in here in a previous build. But one game someone cloned him and then all of my Exsanguinate and Drain Life types wouldnt fire. So removed him at that point

I do already have Door of Destinies in here, its a great card for this deck.


010101nature of the cards you mentioned.. Black Market is definately my favorite. I may have to find room for it in this deck. My problem is always what to removed, think i might start taking out the secondary Drain Life type cards, which means there may again be room for Erebos :)

ClockworkSwordfish on By the Gods...is that... A MINOTAUR!!!!

3 days ago

If you're planning to empty everyone's hands, then Howltooth Hollow might come in handy!

For more Minotaur tribal, Adaptive Automaton, Cover of Darkness and Door of Destinies all have potential. You could also get some pretty powerful abilities on Cairn Wanderer, especially if you're making your opponent discard his expensive creatures before he can play them.

Load more