Door of Destinies


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Magic 2014 (M14) Rare
Morningtide (MOR) Rare
Promo Set (000) Rare

Combos Browse all

Door of Destinies


As Door of Destinies enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.

Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

Door of Destinies Discussion

PlutoniumWedding on Neheb, the Worthy

2 weeks ago

Just in case you weren't aware, you're not allowed to run Behind the Scenes according to official EDH rules since it has white in its colour identity.

Among recent-ish cards that your local store is reasonably likely to have, I would recommend Neheb, the Eternal for both theme and great ramp. Having playtested against the deck it also feels like it could use more card draw, and I would recommend Erebos, God of the Dead or Arguel's Blood Fast  Flip or any other Greed -variant they might have in.

Speaking of, Whip of Erebos could help you gain back that life you paid and works great with your Sanguine Bond and Epicure of Blood .

Hazoret's Monument can ramp early and get rid of excess lands for more gas later. Pseudo-draw from Outpost Siege or Vance's Blasting Cannons  Flip would probably also do very well.

Angrath's Marauders are a one-sided damage doubler with a flavour connection to Angrath.

Adaptive Automaton , Metallic Mimic and Obelisk of Urd are tribal staples and can help your minotaurs get big enough to attack through small or medium creatures. Stoneforge Masterwork is also solid. Door of Destinies and Shared Animosity are the big boys of tribal buffs, but since they're a bit older they can be harder to find, and the latter is quite expensive as well.

While a bit more pricey, Caged Sun and Gauntlet of Power (and the very expensive Gauntlet of Might ) are powerful in both boosting your mana and your creatures. Crypt Ghast only does one of the two, but costs a bit less and is slightly easier to find. (Note that the symbol is in reminder text and does not give the card a white colour identity).

I hope I've given you some ideas!

Patdypat on Horrific Heavens

2 weeks ago

Looks a bit unfocused. What is your actual strategy? Do you want +1/+1 counters or do you want to play Tribal or Infect? You have from everything something but not enough to have a decent mass to get starting with what you actually want to do in those themes. Looks more like a Good stuff deck, thats totally fine if you want to play it like that but then you cant run stuff like Door of Destinies cause it will be hard to abuse it.

Skulloelegy on Chandra, Honorary Flamekin [Chandra Elementals]

2 weeks ago


I'm considering it more and more for that reason -- Plus with Incandescent Soulstoke and Door of Destinies you can get most everything back.

In fact, as I write this, I'm just gonna drop Molten Birth for it, I already have Tempt with Vengeance for tokens!

wallisface on Golem and Friends

2 weeks ago

Some thoughts:

Myr Moonvessel feels bad because you’re never going to get the mana when you want it. It’s effectively just going to swing for 1 each turn... which feels pretty average for a 2-drop

I personally feel like Door of Destinies doesn’t give you much value. You don’t have heaps of golem spells, and it’s not like they need much buffing anyway. It feels slow.

I also feel you’re better off just completing Tron than fiddling about with Quicksilver Amulet .

My thoughts are that maybe it’s worthwhile splashing a single colour (either Green, Blue or White) to get some better value and buffs for your Golems (aside from your Tron lands, the rest could easily just be a basic land instead to make the rest of your deck better)

Splashing Green gives you a much better way to tutor Golems and Tron with Ancient Stirrings , as well as making your Golems much harder to kill with Vital Splicer .

Splashing Blue offers Whir of Invention to tutor for key pieces, letting you run lots of single-copies of cards and fetching up the one you want. It’d also let your Golems take to the skies with Wing Splicer .

Splashing White would give your golems some significant buffs in Blade Splicer and Master Splicer , while also giving you all those great sideboard cards white tends to have

NV_1980 on 7 Days to the Wolves

2 weeks ago


Nice deck! Have you considered adding Master of the Wild Hunt ? He seems to be made for this deck. Also, we would change out Coat of Arms for Door of Destinies , as you probably want to prevent boosting opposing tribal decks. We would recommend adding Harvest Season as it is an amazing filter/ramp card in this deck. Maybe, if you're able to summon many Wolf tokens, adding Second Harvest could also be nice, to instantly double your token army.

Have fun brewing and playing this further!


Mrs. and Mr. NV_1980

JackMouse on *Amateur* Big Angry Grumpy Chompy Boys

2 weeks ago


Thank you for the critique! The advice is hella helpful. The Full Moon's Rise is definitely getting dropped. I think I was trying to accommodate the fact a lot of wolf cards also synergize with werewolves, but realizing I had less than 9 or so creatures makes slotting for them a loss for the deck. By accepting the token theme, that also means I can get rid of stuff like Door of Destinies and Herald's Horn since there are so few creature spells. I think I'm going for a full wolf token theme by the looks of it. Overrun and Inspiring Call is totally going in to protect from board wipes and having an extra finisher.

Thanks again for commenting and helping fix up this deck my dude!

Ahdor on Edgar Markov - Blood on the Table [EDH]

1 month ago

Change Notes:

Out: Phyrexian Arena
In: Champion of Dusk
Even though I like the over-time generated value of Phyrexian Arena , it's really slow. If you play it in turn 8, it will maybe only draw you 2 cards, because the game will maybe end by turn 10. Champion of Dusk on the other hand gives you the opportunity for an explosive turn. Sure, he is quite expensive with 5 mana, but you will at least draw 2 cards because of Edgar Markov 's eminence trigger. And often, you will draw more like 4-6 cards, depending on your current board state.

Out: Door of Destinies
In: Cordial Vampire
Not gonna lie, this one hurts. Because Door of Destinies is a funny tribal support card. But the new Cordial Vampire is just so much better. He costs less mana, he comes in with a token, because of Edgar Markov 's eminence trigger and he can pump the whole board even faster then Door of Destinies . Also, Door of Destinies often felt like it was too slow in the past games I played it. Because you have to cast vampires afterwards, to really make it shine. Cordial Vampire will bring the value and buffs way faster to the table. It even gives you somewhat of protection, because if your enemys attack you and your vampires die blocking, the rest of your army will get even bigger.

multimedia on Muldrotha Zombie Tribal

1 month ago

Hey, nice start, well made first version.

I think it's a mistake to play more Forests and Islands than Swamps because you need Swamps more than any other lands to play Zombies. Consider less Forests, less Islands replacing with more Swamps and dual lands? Lands within the deck's budget to consider adding:

Undead Augur and Cryptbreaker are great tribal Zombie cards. I especially like the interaction of these Zombies with Gravecrawler . Cryptbreaker is an engine for Zombie tribal which is busted for a one drop. Carrion Feeder is another one drop Zombie who has good interaction with Gravecrawler and Augur. Plague Belcher has a good Zombie tribal ability. Wonder is powerful when you have discard outlets, good with Island dual lands (Watery, Breeding, Sunken and Fetid). Buried Alive can tutor for Gravecrawler and Wonder and put them into your graveyard. Having another way to tutor for Gravecrawler and other Zombies and get them into the graveyard is helpful to play them with Muldrotha. Deathrite Shaman is not a Zombie, but its a great versatile card in multiplayer Commander. Mystic Remora and Animate Dead are excellent cards to replay with Muldrotha.

Some cards that are within the deck's budget that are upgrades:

Cards to consider cutting:

  • 4x Forest
  • 4x Island
  • Rampant Growth
  • Murder
  • Razaketh's Rite
  • Diabolic Tutor
  • Gilded Lotus
  • Liliana, Untouched By Death
  • Risen Executioner
  • Soulless One
  • Curse of the Bloody Tome
  • Dread Summons
  • Graf Harvest
  • Kindred Dominance
  • Havengul Lich
  • Noosegraf Mob
  • Kodama's Reach

Consider cutting Ashnod's Altar , Altar of Dementia and Door of Destinies to clear enough price to add Phyrexian Altar ? Because of having Gravecrawler then Phyrexian Altar is a big upgrade since it can make colored mana which can combo with Gravecrawler and another Zombie. Good luck with your deck.

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Door of Destinies occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Green: 0.17%

Red: 0.11%

Black: 0.17%