Door of Destinies


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Magic 2014 (M14) Rare
Morningtide (MOR) Rare
Promo Set (000) Rare

Combos Browse all

Door of Destinies


As Door of Destinies enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.

Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

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Recent Decks

Door of Destinies Discussion

coolcat182 on Darien! Stop Poking Yourself!

14 hours ago

LordTsukune I have considered Door of Destinies but it requires you to cast the spell of the chosen type. I feel like in the course of a game, I wouldn't be able to cast enough soldiers or humans to make it really effective, especially if I don't get it in play near the beginning of the game. I should play test it to confirm though.

raefgall on Head of the Pack

5 days ago

Vanquisher's Banner is probably the best of the group buff artifacts (card draw and +1/+1), with Door of Destinies and Obelisk of Urd providing great buffs. Coat of Arms is sick, but it affects your opponents as well. Herald's Horn makes things cheaper and gives you card draw on upkeep. Path of Ancestry and Cavern of Souls gives you some tribal support from your land as well.

The two that give card draw are probably the highest priority, since your colors kind of suck at card draw.

nuggnugg on EDH Krenko

1 week ago

Pretty solid deck! Have you considered adding cards like Vanquisher's Banner, Door of Destinies, Herald's Horn, and/or Obelisk of Urd? This deck is very budget which is great.

enpc on Five-Color Ally

1 week ago

You could add some more low end ramp like Nature's Lore, Farseek, Birds of Paradise and Deathrite Shaman to help out your curve. You also don't need 3 wraths in the deck - it's not a control deck. your primary stragety is beatdown so unless you have Hero of Goma Fada down it hurts you. For the same blowout effect, Cyclonic Rift does the same but is more versatile in a lot of ways.

You don't need Door of Destinies, Coat of Arms and Obelisk of Urd. I would cut Coat for more card advantage like Phyrexian Arena - you currnetly are leaning very heavily on Sea Gate Loremaster ofr your card advantage and that can be quite risky.

HerdEater on Vampires

1 week ago

I'm already playing Cover of Darkness and Anguished Unmaking. I generally find that I rarely have spare mana. Most of my playgroups games go about 8-10 turns which makes Austere Command and Merciless Eviction rough. At six mana I want to be swinging with Edgar Markov. I will see if I can fit Boros Charm in. I'm on the fence with Door of Destinies. I generally don't lack for creatures, and the counters stay, even if my creatures go. I will look into Vampire Nocturnus.

MegaMetagross on Vampires

2 weeks ago

Last_Laugh: Coat of Arms is symmetrical, not asymmetrical. it only really benefits opponents who are also playing tribal decks. as for Door of Destinies, this deck is commander, not modern. therefore a card doesnt "need" to provide "immediate" impact. the P/T boost from it adds up nicely as well, being a cast trigger and not an ETB trigger.

Last_Laugh on Vampires

2 weeks ago

Nice deck, I run a similar mid-range Edgar Markov deck also. I have a few suggestions for both adds and cuts.

First, cuts and a brief 'why':Coat of Arms - asymmetric and benefits your opponents. Door of Destinies - needs gas after it comes down and does nothing for your current board (avoid Cathar's Crusade for the same reason). Legion's Landing  Flip - expensive tokens that don't trigger eminence. Throne of the God-Pharaoh - Great in theory, but underwhelming.

Admittedly most of my suggestions to add are on your maybeboard but it's what I think you should use. Shared Animosity should be your first addition. Boros Charm and Teferi's Protection both 100% need to be here for wipe protection. Cover of Darkness makes for a good finisher in most metas. Also, removal like Anguished Unmaking, Swords to Plowshares, Path to Exile, Merciless Eviction, and/or Austere Command.

Feel free to check out my list for ideas, there's over 100 comments as well. +1 for running Reconnaissance alone. Feedback, ideas, and upvotes are appreciated. Edgar's Dega Vampires

Angel_Zero on The Last Airbender(s) - EDH Avatar Tribal

2 weeks ago

i would recommend Grand Coliseum, Vanquisher's Banner, Unclaimed Territory, Cavern of Souls. maybe cut eternal witness for Regrowth? I might consider cutting quicksilver amulet for something like Commander's Sphere since most of your creatures cost 5 or less. Patriarch's Bidding, Door of Destinies could also be fun in this deck, depends on how competitive you want to be.

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