Creature — Human Soldier
Printings View all
|Welcome Deck 2017 (W17)||Common|
|Tempest Remastered (TPR)||Common|
|Duel Decks: Elspeth vs. Kiora (DDO)||Common|
|Eighth Edition (8ED)||Common|
|Seventh Edition (7ED)||Common|
|Classic Sixth Edition (6ED)||Common|
Combos Browse all
|Commander / EDH||Legal|
Standing Troops Discussion
3 months ago
For a card to be legal in pioneer, it had to be included in a regular set since RTR, a set from 2012. Standing Troops's latest printing has been in the white portion of the 2017 welcome decks. As these are ment as standard-legal introductions for new players, I'm pretty sure it should be pioneer legal.
3 months ago
Standing Troops is pioneer legal according Magic the Gethering gatheter, but here it appears as not legal for pioneer. Can anyone check and confirm?
11 months ago
Ok Niko, Quick Breakdown of what you've got here.
I notice several themes integrated into the deck. You should probably only focus on one theme, and if a secondary theme crops up take advantage of it's synergies. Right now I'm seeing:
Tokens Populate Soldiers Lifegain Creature Count Matters Enchantments Matter
Next we look at targeted removal:
Wanderer's Strike - Just one removal spell is too few. What happens if someone plays a dank artifact or enchantment? Do you just die to it?
Next we'll look at boardwipes:
Hour of Revelation - Some heavy restrictions here. Do you really want to wait for your boardwipe to become discounted? This is also too few board wipes. What happens if the creatures are indestructible? Or if Someone plays around Hour of Rev?
Next we'll look at ramp:
Smothering Tithe - Excellent choice, and a real over-performing option as well.
Ashnod's Altar - Excellent way to make use of your tokens and small costed buddies.
Everflowing Chalice - Aight, not my first pick, but it's aight.
Sol Ring - Duh
This is a pretty good ramp package, but I think we could upgrade it.
Next we'll break down your card draw options:
Mentor of the Meek - Decent in this deck. Sure the tokens you want to make the most of don't work out, and a few cards you play can turn this on. I like him, lets optimize creatures around him to make him better.
Skullclamp - Ayup!
Two cards that draw for you is a good start, lets add in some more.
Alright, let's cut everything that isn't a creature, that doesn't make tokens on its own, that isn't removal, card draw, boardwipes, or ramp, that doesn't have synergy with your commander.
Ajani's Welcome - A great card, but definitely reserve it for a build where you abuse your life totals more so than make creatures.
Anafenza, Kin-Tree Spirit - Most of your creatures are tokens.
Angel of Glory's Rise - Anti-synergies with your commander, and the tokens it creates.
Angel of Renewal - We can find a card that does something better.
Angelic Accord - We want to make angel tokens, but we're not here to gain life.
Angelic Chorus - While this looks good, it generally equates to 4-5 life a turn. Not bad, but not amazing for the investment in this deck.
Angelic Exaltation - Boy do I have mixed feelings on this card, suffice it to say, if you have no creatures, this card sucks. You might have no creatures when you draw this card. That would suck.
Elite Inquisitor - A good card, but we can do better.
Fiendslayer Paladin - A good card, but we can do better.
Forebear's Blade - There's a little synergy here, but to be honest you want a huge discount from this, and you're not likely to get a consistent discount.
Glorious Anthem - A great spell for a tempo based weeny deck. This is a cast based token deck.
Lena, Selfless Champion - You have so many more token creatures than non-token ones, and your zombie tokens don't benefit from her selflessness at all.
Martyr's Bond - This has potential in a deck that sacrifices it's stuff to maintain board control. I don' think this is a bad card, it just isn't a good enough fit.
Power Conduit -Here's that counter theme again.
Preeminent Captain - Soldier theme.
Sigil of the Empty Throne - Enchantment theme
Squad Captain -Creature count matters theme.
Standing Troops - A good card, but we can do better.
Sunblade Angel - A good card, but we can do better.
Umbral Mantle - I may have missed what this was for.
Veteran's Armaments - Soldier theme again.
Wanderer's Strike - A good card, but we can do better.
Now, I am well aware that this is a lot of cards. Let's shore up your deck, maybe by analyzing your win conditions.
God-Eternal Oketra + Creature Spells = Profit
Token Makers + Divine Visitation = Profit
Expendable Tokens + Ashnod's Altar = Profit
So you win by smacking with a bunch of medium sized tokens, most of the time. This means you need to do three things, Play creatures, Draw Creature spells, and protect your creatures.
Let's start by adding in some badass creatures that fit in your deck well.
Loyal Sentry - One mana has never been spent so well. In the late game it makes a token, in the early game it swings for damage, in the mid game it blocks and destroys pesky creatures.
Knight of the White Orchid - A bear with first strike that ramps you. Pretty good.
Oreskos Explorer - I would never play this in a non-mono-white deck. This does however let you catch up if you are late on land draws, and is at worst a bear to block with.
Boreas Charger - Ramp bud, ramp in mono-white whenever possible. Helps that you could make a zombie, or sac it to skullclamp.
Brimaz, King of Oreskos - I heard you wanted more cats? Can I convince you to play more cats?
Leonin Warleader - This was a card in your maybeboard, its really good.
Oketra the True - This is a fairly good card. Big blocker, or a token generator if you're doing poorly. I often hold her in hand to dump and rebuild after a board wipe.
Ranger of Eos - Only a few cards in your deck that this can retrieve, but a refill alongside making a zombie is an incredibly reserved play that could prevent you from over committing to the board.
Crested Sunmare - Don't get confused. This card cares if you gain life, but not how much. You have plenty of life gain left in the deck to justify making an army of 5/5 indestructible horses.
Geist-Honored Monk - Build a board, save for right after board wipes, or to pull ahead and force one. This is at worst a 3/3 with Vigilance, and two 1/1's with flying for 5 mana. Most often, this will be a 5/5 with vigilance, two 1/1's with flying and a 4/4 with vigilance for 5 mana.
Sun Titan - Sun Titan is Sun Titan. No mono-white deck could be ashamed to run it.
Angel of Serenity - This card is heavily underrated. It is removal, with the possibility to come back, but its also an easy way to sneak in a lethal attack while generating some board presence.
Good on creatures now? Awesome, let's look at Instants.
Swords to Plowshares - Remove that creature.
Generous Gift - Remove that Permanent. Oh and make a creature smaller than my Zombie tokens.
Disenchant - Get that Artifact or Enchantment off my battlefield and in your graveyard.
Rootborn Defenses - Yeah, this.
Unbreakable Formation - This can win games, or prevent the loss of games.
Return to Dust - Fuck these two things in particular, or just one if it's that bad.
Charge Across the Araba - Talk about stupid unpredictable win-cons for a mid-range token deck. This is one.
That about wraps up Instants, now Sorceries.
Divine Reckoning - Protects your general, but still clears the board.
Hallowed Burial - For those mf'ers that don't die.
Austere Command - A very utility board wipe.
Lastly add in a Land Tax
3 years ago
First suggestion is to cut all the cards that are creatures that are not zombies or zombie related. If you have a theme you are going for, usually better not to bog it down with cards that don't help the deck idea.
Creature cards to to consider or put more copies in:
Lord of the Accursed: you should try to get 4 copies in the deck if possible. It makes a zombie theme deck much stronger just because you get the +1/+1 for all your other zombies in play.
Wayward Servant: again 4 copies because of how you should have all your cards being zombie related means this will sap your opponent and give some extra so you can afford to take hits.
Cryptbreaker: a good one drop that can turn cards in hand into tokens. Also useful because you can use it to draw.
Diregraf Colossus: is a creature that is useful cast earl since he makes it so you can get a token army going. also useful if drawn late because it becomes bigger for each zombie creature in your grave.
Dread Wanderer (site link not working, you can view it here): is useful if you can get them because they have the ability to come back from the grave and are a decent body for a 1 drop.
Graf Harvest: gives all your zombies menace as a 1 drop enchantment seems really useful and also allows you to exile creatures in your grave to create tokens. Suggest no more then 2 copies in the deck as drawing extra copies becomes useless.
Dark Salvation: a decent control spell that becomes much more useful since you are a zombie deck.
Liliana's Mastery: is another useful card that gives all your zombies +1/+1, but also generates you three 2/2 tokens.
Cards that must come out:
Useless: Faith of the Devoted: you only have one card with cycling in the deck for this to work with. Not worth running for that.
These are some quick card suggestions. If you need help finding more zombie related cards, I suggest searching other decks people have posted here or use the website http://gatherer.wizards.com. My list of suggestions do not contain all the cards you might really want, but should help get you going in the right direction. Best of luck with making the deck work. if you have any questions feel free to ask and I will try to help as well as I can.
3 years ago
MagicalHacker: Should I attempt to squeeze in Guiltfeeder? What's funny with him in a Doran deck is he deals double damage, once if he isn't blocked depending on how many cards are in someone's GY and then 4 damage due to Doran's ability. Not the greatest early game but can itself be a finisher. I've NO idea what to take out though. Spidersilk Armor?
Grizzled Leotau: Vanilla
Disowned Ancestor: vanilla
Yoked Ox: vanilla
Tasseled Dromedary: vanilla
Blessed Orator: buff is lackluster.
Kitsune Loreweaver: vanilla, lackluster/conditional mana sink.
Loxodon Wayfarer: vanilla.
Noetic Scales: more high power creature punishment.
Tangle Angler: wincon
Yotian Soldier: vigilance baby!
Standing Troops: vigilance
Selvala, Explorer Returned: draw and ramp.
3 years ago
Thank you MagicalHacker!
I perused the list you linked and have found some goodies that were appealing. To keep the curve tight so I'm dropping a critter or two a turn I've opted for the 3 CMC guys listed unless the effect was too good.
Mentor might make his way in. Shirei is interesting but my creatures lack ETB effects.
Myr Welder: a 1/4 for 3CMC. Offers artifact gy hate and could be quite useful if it stwals the right ability.
Order of Whiteclay: Sun Titan's lil bro. Not as good with vigilance.
Orzhov Advokist: this plays into my anti-power control element. If they keep pumping their best threats then they will stay tapped. Also acts as a deterrent.
Palace Guard: just a decent effect.
Raving Dead: this guy should probably be in the deck. Great with or without evasion. Doran makes him an effective 6/6.
Sanctum Guardian: nice little protection against big splashy spells or critters.
Scholar of Athreos: late game mana sink?
Selvala, Explorer Returned: ramp and card draw on a 2/4. Pretty decent
Standing Troops: bc vigilance with Doran is hilarious
Vampire Envoy: evasive beater with negligent lifegain.
Village Bell-Ringer: gives my guys pseudo vigilance
Yotian Soldier: vigilance beater